Difference between revisions of "Hirokazu Yasuhara"

From Sega Retro

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*''[[Sega Smash Pack 2]]'' (2000) — Special Thanks
 
*''[[Sega Smash Pack 2]]'' (2000) — Special Thanks
 
*''Floigan Brothers: Episode 1'' (2001) — Game Designer
 
*''Floigan Brothers: Episode 1'' (2001) — Game Designer
*''Jak 2'' (2003) — Part of Naughty Dog
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*''Jak 2'' (2003) — Game Designer
*''Jak 3'' (2004) — Part of Naughty Dog
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*''Jak 3'' (2004) — Game Designer
*''Jak X: Combat Racing'' (2005) — Part of Naughty Dog
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*''Jak X: Combat Racing'' (2005) — Game Designer
 
*''Uncharted: Drake's Fortune'' (2007) — Game Designer
 
*''Uncharted: Drake's Fortune'' (2007) — Game Designer
  
 
[[Category:Developers]]
 
[[Category:Developers]]

Revision as of 22:29, 27 January 2009

Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined At Naughty Dog, where he has since worked on Jak 2.

Quotes

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."

Production History