Difference between revisions of "Hisashi Suzuki"

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'''Hisashi Suzuki''' (鈴木 久司) is the earliest documented Sega employee, joining the company in 1962. He led the [[Sega Production and Engineering Department]] from 1965 to 1984. As the lead engineer, he created many electro-mechanical [[arcade]] games in the 1960s and 1970s.
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'''{{PAGENAME}}''' (鈴木 久司) is the earliest documented Sega employee, joining the company in 1962{{ref|http://web.archive.org/web/20030413233954/http://sega.jp/studio/am2.html}} ([[Nihon Kikai Seizou]]). He led the [[Sega Production and Engineering Department]] from 1965 to 1984. As the lead engineer, he created many [[:Category:Electro-mechanical arcade games|electro-mechanical]] [[arcade]] games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from ''[[Periscope]]'' (1966) and ''[[Duck Hunt]]'' (1969) to ''[[Jet Rocket]]'' (1970) and ''[[Killer Shark]]'' (1972).
  
 
He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of [[Sega AM2]], demoting [[Yu Suzuki]] from his position. In 2003, he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.
 
He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of [[Sega AM2]], demoting [[Yu Suzuki]] from his position. In 2003, he gave this position to [[Hiroshi Kataoka]]. Since 2003, he became part of the [[CSK Research Institute]] (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.
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==Production history==
 
==Production history==
 
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{{ProductionHistory|Hisashi Suzuki|鈴木 久司}}
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{{ProductionHistory|Hisashi Suzuki|すずき ひさし|鈴木 久司}}
  
 
* ''[[Periscope]]'' (1966)
 
* ''[[Periscope]]'' (1966)
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==References==
[[Category:Sega of Japan employees]]
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<references/>
[[Category:Electro-mechanical games]]
 

Revision as of 04:59, 26 August 2019

Hisashi-Suzuki.jpg
Hisashi Suzuki
Date of birth: 1941-11-17[1] (age 82)
Company(ies): Sega of Japan
Role(s): Executive


Hisashi Suzuki (鈴木 久司) is the earliest documented Sega employee, joining the company in 1962[1] (Nihon Kikai Seizou). He led the Sega Production and Engineering Department from 1965 to 1984. As the lead engineer, he created many electro-mechanical arcade games in the 1960s and 1970s. He was largely responsible for Sega's early breakthroughs in the arcade industry, from Periscope (1966) and Duck Hunt (1969) to Jet Rocket (1970) and Killer Shark (1972).

He gradually moved up the corporate ladder, to the head of R&D at Sega, and was mainly involved in the arcade aspects of the company and was on the Board of Directors of Sega from 1999 onwards. From 2001 to 2003, he held the presidental role of Sega AM2, demoting Yu Suzuki from his position. In 2003, he gave this position to Hiroshi Kataoka. Since 2003, he became part of the CSK Research Institute (now CRI Middleware), founded by Isao Okawa. He held the Chairman and Advsior role for the company. In December 2014, he retired from this position at the age of 75.

Common colleagues include Isao Okawa, Hayao Nakayama, Hideki Sato and Yu Suzuki.

Production history

References