History of Sega in Poland

From Sega Retro

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Poland 
History of Sega in Poland
Official Sega distributor(s): ITI Corporation (1992-1993), AGES (1994-1996), Bemex (1994-1996), Bobmark International (1996-1997), Lanser (1997-2003), CD Projekt (2003-2014), Cenega (2014-present)

The consoles started their existence in Poland with the Tele-Set GTV 881 produced since 1977 by Unimor. The fall of communist Poland in the September of 1989 led to the peaceful transition to the Third Polish Republic in the years that followed. No longer under strict political regimes and the wider sphere of influence from the Soviet Union, Poland was able to open its markets in the early 1990s, enabling the country to import luxary items (such as video game consoles) from elsewhere.

ITI

Master System

ITI seal

Like many of its contemporaries, Sega did not immediately create distribution channels across the Eastern bloc. In 1991, in other parts of the world, the Blockout game by the Polish California Dreams and Logical Design Works studios was released on Mega Drive. It was the only Polish game for this system.[1] In 1992, Sega made progress to enter the Polish market and ITI Corporation, a company that deals mainly with the distribution of films and VHS tapes, has started selling the Sega Master System console. Games and consoles could be purchased at the company's branches and as reported by the Radioelektronik magazine, some games had instructions in Polish.[2] Master System had competition in form of Pegasus (famiclone distributed from 1991 by Bobmark International), CDTV (distributed from October 1991 by JTT Computers[3]), Atari Lynx (distributed from 1991 by JTT Computers[4]) and Rambo TV Game (Atari 2600 clones distributed from <1990) Unfortunately, the console wasn't well received and was withdrawn from sale in the following year.

Gifts from abroad

At the same time, many people went abroad. They often bought consoles for child mostly from Sega or Nintendo. These consoles were noticed by many people who only saw the widespread 8-bit Nintendo famiclones or computers. They were also a problem because the owners couldn't get games to the console. After some time, small clubs and rentals for these people were established. Top Secret editors made in 1994 a poll which revealed that readers have the following consoles: CDTV-10%, Pegasus/Nintendo/Game Boy/Supervision-8%, Mega Drive/Sega-1%, Others-3%.[5]

AGES and Bemex

Pegasus

Bobmark International, Polish based company, in 1991 began distributing Pegasus consoles in the region - a clone of the Nintendo Famicom which also found success across the former Yugoslavian republics around this time. The Pegasus line would become the dominant console across Poland, however May 1994 saw a change in the law preventing Bobmark from selling another unlicensed system. They released new model called IQ-502 that wasn't based on one of the Nintendo consoles design and got rights to distribute unlicensed Famicom games that weren't associated with licensed games, hacks or bootlegs of existing games like Micro Machines from Codemasters or Little Red Hood from Sachen. This changes also caused interest of Sega and Nintendo who started talks with national distributors about selling their consoles. Bobmark wanted to slowly change it's profession from selling unlicensed to licensed stuff, so decided to participate in the talks.

Deal with Sega

In July 1994 Bobmark created a new company, trading as AGES ("Sega" reversed) specifically to distribute Sega systems. Sega in form of Nissho Iwai who was Sega's agent in the region, chose few Polish companies as authorized distributors to market Sega products in the country. So far, we know the names of two such companies - AGES and Bemex. They began to distribute Sega Mega Drive[6] alongside with Sega Master System II[7] and Sega Game Gear[8]. The products could be purchased from several well-known gaming retailers such as Bobmark[9], Discomp[10], Comat[11], CMR Digital[12], Hegatar[13] and others with warranty service of Eltors Electronic.

Three Sega problems

Sega consoles didn't sell as well as Pegasus systems because of three reasones.

The first reason was the poor advertisement of Sega video games and further support of the Pegasus console by Bobmark who considered the agreement with Sega as an alternative in case of famiclone failure.

The second was that the original Sega consoles, just like Nintendo and Atari products could be bought mainly in larger cities such as Warsaw, Wroclaw, Katowice, Krakow, Poznan, Łodz, however, from month to month the number of stores selling consoles in other cities was constantly increasing.[14]

The third and most important were clones of Sega. They were released even before the official distribution and the first one was Super Drive distributed from October 1993 by Hegatar Computing. The price of the console ranged from 3500000zł — 4000000zł in late 1993-early 1994 (console, 2 pads and Sonic the Hedgehog), while the games could be bought for 500000zł — 1000000zł.[15]In the following months and years, another clones were brought to Poland such as Macro Drive (sold by ElektroTEL), High Quality (sold by E-Moll and Centrum Gier TV), Hunt 16 bit (sold by E-Moll), Pro 16 Bit, MEGA+Plus2 Neon, Mega Drive 2 (Atlanta) or simply called 'Mega Drive' or 'Mega Drive 2'. Bootleg games cost mostly 40zł — 120zł. Price of clones, depending on the model, content and seller were 280zł — 340zł (mid-late 1994) and 240zł — 300zł (in 1995 and 1996). Many sellers from the East (including Russia, the Caucasus States etc.) brought clones and bootlegs of games from their countries and sold them at flea markets and market stalls. Occasionally, people could come across famiclone reminiscent of the Mega Drive in a green box from Asian distribution which cost around 140zł. Many stores began to keep up with selling Famicom and Sega clones, until PSX was released[16][17](after mid-1996).

Sega Marketing and Power Pegasus

Power Pegasus

At the begining of 1995, Pegasus sales began to decline. Bobmark earned less and less, and in addition to the Pegasus and Sega counterfeit, more and more powerful consoles such as Super Nintendo, Nintendo Entertainment System and Game Boy (distributed from October 1994 by Entertainment Systems Poland and retail chain of 4 authorized distributors[18]), 3DO (distributed from March 1995 by Discomp[19]), Amiga CD32 (distributed from August 1993 by Commodore Poland[20]which distribution was taken over from October 1995 by APS and BI&K[21]) and Atari Jaguar (distributed from December 1994 by ATAR System, which distribution was taken over in May 1995 by Mirage[22]) were advertised. The first sign of changes was saw in March 1995 when Bobmark announced Pegasus 16-bit on Play Box 95.[23] Bobmark tried to promote consoles on biggest electronic fairs like Gambleriada I and mentioned earlier Play Box 95. In the meantime, Poland saw release of Mega CD II[24] and Mega Drive 32X. More adverts about Sega began to pop up in comics and magazines. Release of Sega Saturn was moved due to news about console problems in the United States.[25] Instead (and possibly with the blessing of Sega), Bobmark began selling the unlicensed Taiwanese-built KW-501 Mega Drive clone as the Power Pegasus. Released in September 1995 in preparation for Christmas and hoping to trade off a more successful brand, it too failed to catch on. Despite lower price than original Mega Drive, system was poorly promoted which resulted in his disappear among stronger competitors and poor sales.[26][27] Original Mega Drive was still sold by Bobmark and it's further fate was described later in this article. It was also the last year in which Bobmark made a profit. If it comes to Console Wars of 16-bit video games, rivalry between Mega Drive and Super Nintendo in Poland, still continued in 1996-1998 (read Mega Drive situation on bottom).

The editors of Top Secret made a poll which revealed that in 1995, 28.6% of readers own consoles. This is the percentage of people who have the following consoles: Pegasus-38%, 16-bit and 32-bit devices[28] (no dominant console) -30.7%, Game Boy-16%.[29]

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Print advert in Kaczor Donald (PL) #17-18.94: "17-18/1994" (1994-12-08)
also published in:
  • Kaczor Donald (PL) #1.95: "1/1995" (1995-01-05)[30]
  • Kaczor Donald (PL) #2.95: "2/1995" (1995-01-19)[31]
  • Kaczor Donald (PL) #3.95: "3/1995" (1995-02-02)[32]
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If someone wants, we also send an offer for Sega products. in Pegasus advert in G.I Joe (PL) #26: "2/1995 Marzec 1995" (1995-xx-xx)
also published in:
  • Wojownicze Żółwie Ninja (PL) #2/95 (1995-xx-xx)[33]
  • Bajtek (PL) #1995-04 (1995-xx-xx)[34]
  • Top Secret (PL) #37: "Kwiecień 1995" (1995-xx-xx)[35]
  • The Amazing Spider-Man (PL) #58: "4/95" (1995-xx-xx)[36]
  • Mega Marvel (PL) #7: "2/95" (1995-xx-xx)[37]
  • Batman (PL) #53: "4/95" (1995-xx-xx)[38]
  • Bajtek (PL) #1995-05 (1995-xx-xx)[39]
  • Top Secret (PL) #38: "Maj 1995" (1995-xx-xx)[40]
  • The Amazing Spider-Man (PL) #59: "5/95" (1995-xx-xx)[41]
  • G.I Joe (PL) #27: "3/1995" (1995-xx-xx)[42]
  • Batman (PL) #54: "5/95" (1995-xx-xx)[43]
  • X-men (PL) #27: "5/95" (1995-xx-xx)[44]
  • Transformers (PL) #24: "3/95" (1995-xx-xx)[45]
  • Bajtek (PL) #1995-06 (1995-xx-xx)[46]
  • Top Secret (PL) #39: "Czerwiec 1995" (1995-xx-xx)[47]
  • Bajtek (PL) #1995-07 (1995-xx-xx)[48]
  • Top Secret (PL) #40: "Lipiec 1995" (1995-xx-xx)[49]
  • Bajtek (PL) #1995-08 (1995-xx-xx)[50]
  • Top Secret (PL) #41: "Sierpień 1995" (1995-xx-xx)[51]
  • Bajtek (PL) #1995-09 (1995-xx-xx)[52]
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Print advert in Secret Service (PL) #29: "Listopad 1995" (1995-11-01)
also published in:
  • Casper (PL) #4/95 (1995-xx-xx)[53]
  • X-men (PL) #34: "12/95" (1995-xx-xx)[54]
  • The Amazing Spider-Man (PL) #66: "12/95" (1995-xx-xx)[55]
  • G.I Joe (PL) #30: "6/1995" (1995-xx-xx)[56]
  • Batman (PL) #61: "12/95" (1995-xx-xx)[57]
  • The Adventures of Superman (PL) #61: "12/95" (1995-xx-xx)[58]
  • Tom & Jerry (PL) #12/95 (1995-xx-xx)[59]
  • Gry Komputerowe (PL) #24: "3/1996" (1996-xx-xx)[60]
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Bobmark

Saturn marketing

On March 1, 1996 Bobmark got exclusive distributor license and released the Sega Saturn on event called Play Box 96.[61]Although it has been on the market since then, full retail sales started in May 1996 after Gambleriada Wiosna 1996. Poland was the second priority market among the Eastern Bloc countries due to the second largest population in the region and the improving economy.[62]The whole 1996 was marked by an aggressive advertising campaign against Sony PlayStation (which was released on January 1, 1996 by Lanser and on June 1, 1996 taken over by Sony Poland[63]). Sega's 32-bit console gained considerable popularity in Poland, but was not as popular as PlayStation due to the high price of consoles and games.[64]

Initially, Saturn was 300 zlotys cheaper than its competitor, but it did not last too long. In September 1996, the PlayStation price was reduced to PLN 999. As part of the marketing campaign, it was announced that the Saturn at the Bobmark's headquarters and in Makro Cash & Carry stores will cost PLN 999 while in other stores, the console with the game Daytona USA will be available for PLN 1198.[65] Sony also lowered the price of games, which Bobmark decided not to. The difference was about PLN 20. System was promoted during games events like Turniej Virtua Fighter 2 and advertised on the new TV program Escape.[66].

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Print advert in Secret Service (PL) #36: "Czerwiec 1996" (1996-06-01)
also published in:
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Print advert in Secret Service (PL) #37: "Lipiec/Sierpień 1996" (1996-08-01)
also published in:
  • Amiga Computer Studio (PL) #6/96: "Wrzesień 1996" (1996-xx-xx)[71]
  • Secret Service (PL) #38: "Wrzesień 1996" (1996-09-01)[72]
  • Gry Komputerowe (PL) #28: "9-10/1996" (1996-xx-xx)[73]
  • Amiga Computer Studio (PL) #7/96: "Październik 1996" (1996-xx-xx)[74]
  • PC Gamer Po Polsku (PL) #4: "Październik 1996" (1996-xx-xx)[75]
  • Secret Service (PL) #39: "Październik 1996" (1996-10-01)[76]
  • Secret Service (PL) #40: "Listopad 1996" (1996-11-01)[77]
  • Gry Komputerowe (PL) #29: "11/1996" (1996-xx-xx)[78]
  • Amiga Computer Studio (PL) #8/96: "Listopad-Grudzień 1996" (1996-xx-xx)[79]
  • Secret Service (PL) #41: "Grudzień 1996" (1996-12-01)[80]
  • Gry Komputerowe (PL) #30: "12/1996" (1996-xx-xx)[81]
  • Amiga Computer Studio (PL) #1/97: "Styczeń-Luty 1997" (1997-xx-xx)[82]
  • Amiga Computer Studio (PL) #2/97: "Marzec 1997" (1997-xx-xx)[83]
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Print advert in Gambler (PL) #35: "10/1996" (1996-xx-xx)

also published in:

  • The Amazing Spider-Man (PL) #76: "10/96" (1996-xx-xx)
  • Batman (PL) #71: "10/96" (1996-xx-xx)
  • Gambler (PL) #36: "11/1996" (1996-xx-xx)
  • Batman (PL) #73: "12/96" (1996-xx-xx)
  • Gambler (PL) #37: "12/1996" (1996-xx-xx)
  • Batman Black & White (PL) #1: "1/97" (1997-01-01)
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At Gambleriada Jesień 1996 the Bobmark stand with Sega consoles was considered one of the best.
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Mega Drive situation

Bobmark continued to sell Mega Drive II and Game Gear. They also sold hardware and software remained from AGES distribution i.e Mega Drive I, Master System II and Mega Drive add-ons, with games until stocks were exhausted. Mega Drive was doing much better and ever since Sega said it would support the sale of Mega Drive in Eastern Europe, many local retailers have started trading the console.[84] It can be said that since this year, 16-bit consoles have finally settled in Poland.[85] This could be seen on the basis of magazines such as Secret Service, where in 1996, 20% of readers own consoles (PSX-5%, Pegasus-4%, CD32-3%, Jaguar-2%, Game Boy-2%, Rest[86]/Others-4%)[87] and in 1997 already 27% of readers own consoles (PSX-5.7%, Game Boy-5.6%, Mega Drive-2.4%, Saturn-2%, Rest[88]/Others-11,3%).[89][90] The representative of Bobmark assured at Gambleriada Jesień 1996 that the company is aware of the existence of a wide group of Mega Drive owners in Poland and will continue to support the console so that the owners don't have to throw it away.[91]In middle of this year, Klub Sega was established by Tomel TV Games, two years before Nintendo Klub and PlayStation Klub. The exact sales results of Mega Drive and Super Nintendo have never been given, but based on observations, it could be estimated that at the end, after all the problems, Sega won the 16-bit war in Poland.

One of the few elements of support by Sega was the purchase in January 1996 by TCI's technology group the rights to distribute Sega Channel in Poland.[92] Although it is not known whether the service started in this country it is known from the annual reports that TCI owned shares in several Polish companies.[93]

Leaving the market

In 1997, Saturn's advertising began to slowly disappear. The last big promotion was Wygraj Samochód z Sega Saturn and last electronic fairs that Sega took part was Infosystem'97. This year stood under a rapid decline in the price of the console to adapt to the Playstation and Nintendo 64 (distributed from March 1997 by Entertainment Systems Poland and retail chain of 3 authorized distributors), with the price difference between Saturn and PSX games, despite the reductions, was always around 20 zlotys. During the summer of 1997 there was no new console ads. In September, Bobmark, knowing that in the years 1996-1997 suffers big losses and Saturn is not able to do anything anymore, decided to break the contract with Sega. Founders of Bobmark decided to focus on established in 1993 drink producer Hoop company which began to make a lot of more money than consoles distributor.

Lanser

Return of Saturn

In October 1997, Lanser was chosen as the official exclusive distributor of Sega in Poland and already on Gambleriada V (October 24-26, 1997) it started the promotion of the Sega Saturn[94] and reduced the price of the console to PLN 699, which was PLN 50 less than the PlayStation. At this price, in addition to the standard set, people get a Voyager pad, a discount of PLN 10 on each title purchased in the shipment from Lanser, and for sending the registration card, they get 3 issues of the Neo magazine for free. Additionally, Lanser has released some interesting Saturn sets with additional games to choose from, at very attractive prices.[95] Lanser also offered Voyager pad for free, for buying two Saturn games. Many magazines have Dlaczego Saturn ?! ad where, based on the story of a 16-year-old boy, it was explained why Saturn is a better choice than other consoles.

In 1998, some importers have started selling Sega Nomad. In early 1998, MarkSoft took over distribution of Sega PC games.

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Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
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Dreamcast

When Sega Dreamcast was released in Europe, none of the Polish distributors was selected due to Sega's intention to focus on the most key markets (UK, Spain, France, Germany). Only retailers who started importing consoles with games and accessories from Germany remained. Dreamcast cost PLN 1,500 and retailers planned to sell at least 1,000 consoles in 1999.[102]

On October 18, 2000, Lanser signed a contract with Sega for the distribution of Sega Dreamcast. The premiere was announced on December 1, 2000[103] at a starting price of PLN 999[104] and on this day the release of 45 games[105] with Polish instructions was promised[106] also with the back of the box translated into Polish using self-made stickers. Their number increased to 49 games, and 20 new titles were announced by the end of the year.[107] Dreamcast Internet was announced for the third-fourth quarter of 2001. The late premiere was explained by the price of the console, which in 1999 was not favorable enough for Polish conditions.[108]All these findings were further confirmed at the press conference held at the System 2000 fair.[109]

During his lifetime, Dreamcast was called DeCek or Makaron (eng. Pasta) because of its logo.[110]Sega had competition in form of PlayStation 2, distributed by Sony Poland and retail chain of 4 authorized distributors (one of them was Lanser) from November 28, 2000 (two days before Dreamcast), but console was extremely expensive. Until March 2001, there were 15,000 Dreamcast console owners versus 1,000 PS2 owners in Poland.[111]After reducing prices this month to PLN 699, Lanser managed to sell over 10,000 consoles until September 2001.[112] This month also saw another cut which also helped increase sales. Game piracy for Dreamcast was also developing in Poland, which helped a bit in selling the console because people preferred to buy a cheap original console and then play cheap pirated games.

In February 2001, there was a plan to release a Dreamcast magazine called My Dream, but it is not known whether it was released.[113]

The only known Polish game for this system was Kao the Kangaroo.

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Print advert in Click! (PL) #23-2000: "23/2000" (2000-11-09)
also published in:
  • Click! (PL) #24-2000: "24/2000" (2000-11-23)[114]
  • Neo Plus (PL) #26: "Listopad 2000" (2000-xx-xx)[115]
  • CD-Action (PL) #55: "12/2000" (2000-xx-xx)[116]
  • Click! (PL) #25-26-2000: "25-26/2000" (2000-12-07)[117]
  • Neo Plus (PL) #27: "Grudzień 2000" (2000-xx-xx)[118]
  • Komputer Świat Gry (PL) #9/2000: "Grudzień 2000" (2000-xx-xx)[119]
  • CD-Action (PL) #56: "1/2001" (2001-xx-xx)[120]
  • Neo Plus (PL) #28: "Styczeń 2001" (2001-xx-xx)[121]
  • CD-Action (PL) #57: "2/2001" (2001-xx-xx)[122]
  • CD-Action (PL) #58: "3/2001" (2001-xx-xx)[123]
  • CD-Action (PL) #59: "4/2001" (2001-xx-xx)[124]
  • CD-Action (PL) #60: "5/2001" (2001-xx-xx)[125]
  • CD-Action (PL) #61: "6/2001" (2001-xx-xx)[126]
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Sega PC games (1996-2002)

From November 1996 to September 1997, Bobmark was responsible for the distribution of Sega PC games. After end of partnership, CD Projekt got license for a short time and released Manx TT Super Bike before Christmas 1997.[127] From early 1998, the sale has been taken by Marksoft[128] which promoted games in magazines and events like Gambleriada VI. The Sega PC games released by Empire as Xplosiv were distributed by Techland from 2001.

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Sega Saturn Już na PC in PC Gamer Po Polsku (PL) #6: "Grudzień 1996" (1996-xx-xx)
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Print advert in Gry Komputerowe (PL) #44: "3/1998" (1998-xx-xx)

also published in:

  • Secret Service (PL) #55: "Marzec 1998" (1998-xx-xx)
  • PC Gamer Po Polsku (PC) #19: "3/98" (1998-xx-xx)
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Print advert in Click! (PL) #11-2001: "11/2001" (2001-05-24)
also published in:
  • CD-Action (PL) #62: "7/2001" (2001-xx-xx)[129]
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Sega amusement machines

In the 80s places with arcade machines were quite rare in Poland. Instead, the barracks with arcade machines that traveled around various places become popular. Initially, they were part of the circuses, which is why some called them the Drzymała's wagon. In the 90s, arcade machines became more popular and in early 90s it was possible to see some very old machines like Periscope or Night Rider. One of the most popular arcade machine at the time was Outrun. Bobmark and Lanser also presented Sega machines at gaming events. With the end of the era of arcade machines in the rest of the world, this fashion also reached Poland.[130][131]

Nowadays, Sega arcades are distributed by Magic Play and Eurogames.[132][133]They can be found in some shopping centers.

CD Projekt and Cenega

In 2003, CDP became the exclusive distributor of Sega products.[137] The cooperation lasted until 2014 in which the functions of the distributor were taken over by Cenega. This was due to problems in the CDP company.[138]Cenega is still the official representative of Sega in Poland and throughout the Visegrad Group.

References

  1. http://pixelpost.pl/karen-logical-desing-works-i-dzial-oprogramowania-eksportowego/
  2. File:Radioelektronik_PL_01.pdf, page 37
  3. https://archive.org/details/TopSecret08/page/n35/mode/2up
  4. https://archive.org/details/TopSecret07/page/n33/mode/1up
  5. Top Secret 8/1994 Bezkarnosc Gwarantowana III
  6. Sega Mega Drive - Videoman 1995
  7. Gra telewizyjna Sega Master System II - Kaczor Donald 17-18/1994
  8. Sega Game Gear - Videoman 1995
  9. https://archive.org/details/TopSecret41/page/n58/mode/1up
  10. https://archive.org/details/gry-komputerowe-1995-06/page/32/mode/2up?view=theater
  11. https://archive.org/details/gry-komputerowe-1995-11/page/36/mode/2up?view=theater
  12. https://archive.org/details/gry-komputerowe-1995-10/page/n11/mode/2up?view=theater
  13. https://archive.org/details/gambler_magazine-1994-12/page/n57/mode/1up
  14. File:Gambler_PL_16_1995-03.pdf, page 32
  15. Komputery kontra Konsole - Gry Komputerowe 4/1994 page 12
  16. https://archive.org/details/PSX_Extreme_106/page/n63/mode/2up
  17. https://www.sbc.org.pl/dlibra/publication/73772/edition/69702/content
  18. https://archive.org/details/bajtek199411/page/n8/mode/2up
  19. https://archive.org/details/gry-komputerowe-1995-04/page/n9/mode/2up
  20. https://www.primostudio.pl/nfsk/komputery/amigacd32.html
  21. https://archive.org/details/SwiatGierKomputerowych111995/page/n1/mode/2up?view=theater
  22. https://archive.org/details/gry-komputerowe-1995-04/page/n47/mode/2up
  23. File:TopSecret PL 38.pdf, page 58
  24. https://archive.org/details/TopSecret41/page/n57/mode/2up
  25. https://archive.org/details/gry-komputerowe-1995-12/page/46/mode/2up?view=theater
  26. https://www.ppe.pl/news/42248/polski-bialy-kruk-niepublikowane-wczesniej-zdjecia-16-bitowego-pegasusa.html
  27. File:Bajtek_PL_1996-01.pdf, page 49
  28. CD32, Jaguar, Lynx, SNES, NES, Mega Drive, 3DO, Sony PlayStation, Sega Saturn
  29. Top Secret 2/1997 Bezkarnosc Gwarantowana IV
  30. Kaczor Donald, "1/1995" (PL; 1995-01-05)
  31. Kaczor Donald, "2/1995" (PL; 1995-01-19), page 27
  32. Kaczor Donald, "3/1995" (PL; 1995-02-02), page 28
  33. Wojownicze Żółwie Ninja, "2/95" (PL; 1995-xx-xx)
  34. File:Pegasus Golden Five Bajtek 1995.png
  35. Top Secret, "Kwiecień 1995" (PL; 1995-xx-xx), page 38
  36. The Amazing Spider-Man, "4/95" (PL; 1995-xx-xx)
  37. Mega Marvel, "2/95" (PL; 1995-xx-xx)
  38. Batman, "4/95" (PL; 1995-xx-xx)
  39. Bajtek, "1995-05" (PL; 1995-xx-xx), page 54
  40. Top Secret, "Maj 1995" (PL; 1995-xx-xx), page 38
  41. The Amazing Spider-Man, "5/95" (PL; 1995-xx-xx)
  42. G.I Joe, "3/1995" (PL; 1995-xx-xx)
  43. Batman, "5/95" (PL; 1995-xx-xx)
  44. X-men, "5/95" (PL; 1995-xx-xx)
  45. Transformers, "3/95" (PL; 1995-xx-xx)
  46. Bajtek, "1995-06" (PL; 1995-xx-xx), page 52
  47. Top Secret, "Czerwiec 1995" (PL; 1995-xx-xx), page 38
  48. Bajtek, "1995-07" (PL; 1995-xx-xx), page 58
  49. Top Secret, "Lipiec 1995" (PL; 1995-xx-xx), page 38
  50. Bajtek, "1995-08" (PL; 1995-xx-xx), page 60
  51. Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 20
  52. Bajtek, "1995-09" (PL; 1995-xx-xx), page 60
  53. Casper, "4/95" (PL; 1995-xx-xx)
  54. X-men, "12/95" (PL; 1995-xx-xx)
  55. The Amazing Spider-Man, "12/95" (PL; 1995-xx-xx)
  56. G.I Joe, "6/1995" (PL; 1995-xx-xx)
  57. Batman, "12/95" (PL; 1995-xx-xx)
  58. The Adventures of Superman, "12/95" (PL; 1995-xx-xx)
  59. Tom & Jerry, "12/95" (PL; 1995-xx-xx)
  60. Gry Komputerowe, "3/1996" (PL; 1996-xx-xx), page 32
  61. https://archive.org/details/secretservicemagazine-1996-04/page/n61/mode/2up
  62. https://www.telecompaper.com/news/32bit-consoles-to-be-launched-in-may-1996--81064
  63. https://www.ppe.pl/publicystyka/209301/premiera-playstation--przezyjmy-to-jeszcze-raz.html
  64. Gambler 52 Quo Vadis Sego ?
  65. Gambler 32 Sega Saturn Brakujący Element
  66. http://www.strefapsx.pl/ceny-konsol-w-polsce-w-latach-1996-2006/
  67. Gambler, "6/1996" (PL; 1996-xx-xx), page 41
  68. Gambler, "7/1996" (PL; 1996-xx-xx), page 41
  69. Gambler, "8/1996" (PL; 1996-xx-xx), page 33
  70. Gambler, "9/1996" (PL; 1996-xx-xx), page 41
  71. Amiga Computer Studio, "Wrzesień 1996" (PL; 1996-xx-xx), page 7
  72. Secret Service, "Wrzesień 1996" (PL; 1996-09-01), page 75
  73. Gry Komputerowe, "9-10/1996" (PL; 1996-xx-xx), page 67
  74. Amiga Computer Studio, "Październik 1996" (PL; 1996-xx-xx), page 9
  75. PC Gamer Po Polsku, "Październik 1996" (PL; 1996-xx-xx), page 67
  76. Secret Service, "Październik 1996" (PL; 1996-10-01), page 71
  77. Secret Service, "Listopad 1996" (PL; 1996-11-01), page 71
  78. Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 67
  79. Amiga Computer Studio, "Listopad-Grudzień 1996" (PL; 1996-xx-xx), page 9
  80. Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 56
  81. Gry Komputerowe, "12/1996" (PL; 1996-xx-xx), page 67
  82. Amiga Computer Studio, "Styczeń-Luty 1997" (PL; 1997-xx-xx), page 7
  83. Amiga Computer Studio, "Marzec 1997" (PL; 1997-xx-xx), page 7
  84. https://web.archive.org/web/20210126133559/https://www.cbronline.com/news/despite_runaway_success_of_sony_playstation_sega_still_sees_mileage_in_the_16bit_games_machine/
  85. https://archive.org/details/PSX_Extreme_106/page/n63/mode/2up
  86. NES, Mega Drive, Game Gear, Mega CD, Neo Geo CD, SNES, CDi, 32X, Saturn, Master System, 3DO with each one less than 1%
  87. Secret Service #31 Bezkaronosc Gwarantowana 4
  88. Nintendo 64, SNES, CD32 with each one less than 2%
  89. Secret Service #56 Bezkaronosc Gwarantowana 5
  90. https://www.pcworld.pl/news/Konsola-Sega-Saturn,297641.html?utm_campaign=similar&utm_source=scroll&utm_medium=more&utm_content=297641&utm_term=scroll-undefined
  91. https://archive.org/details/swiat_gier_komputerowych_49-1997-1/page/n69/mode/1up
  92. https://forums.sonicretro.org/index.php?threads/more-sega-channel-prototypes-dumped.25935/page-11#post-833889
  93. Such as BIP Poland, Aster City, Katowicka Telewizja Kablowa S.A., Regionala Telewizja Kablowa Autocom Sp. z o. o. in Kraków, Przedsiebiorstwo Rozwoju Handlu i TeleKomunikacji Sp z.o.o, Warszawskie Sieci Kablowe Sp Z.o. o and Telefonia Polska Zachod Sp. z o. o. https://web.archive.org/web/20200627181846/https://sec.report/Document/0000950134-97-001912/
  94. Quo Vadis, Sego? - Gambler 52 page 77
  95. File:SecretService_PL_51.pdf, page 74
  96. Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
  97. Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
  98. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
  99. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
  100. Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
  101. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
  102. Dreamcast w Polsce - Neo Plus 13 page 24
  103. Neo Plus #30 page 31-41
  104. https://gry.interia.pl/news-oficjalny-dystrybutor-dreamcast,nId,727666
  105. Click! #23-2000 page 23
  106. Neo #26 page 6
  107. https://gry.interia.pl/news-oficjalny-dystrybutor-dreamcast,nId,727666
  108. https://gry.interia.pl/news-dreamcast-w-polsce-wywiad,nId,727953
  109. Neo #27 page 6
  110. http://lavocado.pl/2018/01/17/sega-dreamcast-nie-zyje/
  111. https://archive.org/details/PSX_Extreme_043/page/n41/mode/2up
  112. http://world-of-dreamcast.blogspot.com/2009/11/dreamcast-historia-prawdziwa.html
  113. https://web.archive.org/web/20010217153706/http://www.dreamcastcentre.hg.pl/
  114. Click!, "24/2000" (PL; 2000-11-23), page 23
  115. Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 18
  116. CD-Action, "12/2000" (PL; 2000-xx-xx), page 159
  117. Click!, "25-26/2000" (PL; 2000-12-07), page 67
  118. Neo Plus, "Grudzień 2000" (PL; 2000-xx-xx), page 19
  119. Komputer Świat Gry, "Grudzień 2000" (PL; 2000-xx-xx), page 73
  120. CD-Action, "1/2001" (PL; 2001-xx-xx), page 163
  121. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 19
  122. CD-Action, "2/2001" (PL; 2001-xx-xx), page 159
  123. CD-Action, "3/2001" (PL; 2001-xx-xx), page 163
  124. CD-Action, "4/2001" (PL; 2001-xx-xx), page 183
  125. CD-Action, "5/2001" (PL; 2001-xx-xx), page 163
  126. CD-Action, "6/2001" (PL; 2001-xx-xx), page 175
  127. Gambler 49 Przyszłość Prędkość Emocje Przygoda
  128. Gry Komputerowe #44 MarkSoft przedstawia
  129. CD-Action, "7/2001" (PL; 2001-xx-xx), page 35
  130. https://gry.wp.pl/automaty-w-naszym-baraku-historia-salonow-gier-6116963860698753a
  131. https://archive.org/details/gambler_magazine-1997-04/page/n41/mode/2up?view=theater
  132. https://magicplay.eu/?en_about-us,3
  133. http://eurogames.pl/en/pages/about-us
  134. http://retrospekcja.net.pl/2021/03/06/arcade-po-polsku/
  135. https://gry.wp.pl/automaty-w-naszym-baraku-historia-salonow-gier-6116963860698753a?nil=&src01=f1e45&src02=isgf
  136. https://www.youtube.com/watch?v=ozKJIcmojro&t=756s
  137. https://www.gry-online.pl/S013.asp?ID=8606
  138. http://www.komputerswiat.pl/gamezilla/newsy/2014/13/cd-projekt-po-cichu-stracil-sege
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