Difference between revisions of "James Pond: Underwater Agent"

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=James Pond Title.png
 
| bobscreen=James Pond Title.png
 
| publisher=[[Electronic Arts]]
 
| publisher=[[Electronic Arts]]
| developer=[[Millennium Interactive]]
+
| developer=[[Millennium Interactive]], [[Vectordean]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
+
| sounddriver=[[Electronic Arts]]/Rob Hubbard
| sounddriver=Electronic Arts/Rob Hubbard
+
| peripherals=
| releases={{releases
+
| players=1
| md_date_eu=1991
+
| genre=Action
 +
| releases={{releasesMD
 +
| md_date_eu=1991-04
 
| md_rrp_de=100
 
| md_rrp_de=100
| md_rrp_uk=39.99
+
| md_rrp_uk=34.99{{magref|raze|8|54}}{{magref|segapower|18|11}}
 
| md_code_eu=E174SMXI
 
| md_code_eu=E174SMXI
 
| md_date_us=1991
 
| md_date_us=1991
 
| md_code_us=705301
 
| md_code_us=705301
 +
| md_rrp_us=49.95{{magref|vgce|28|43}}{{magref|gamepro|23|49}}
 
| md_date_br=199x
 
| md_date_br=199x
 
}}
 
}}
| genre=Action
+
| otherformats={{NonSega|ARC|Amiga|ST}}
 
}}
 
}}
'''''James Pond: Underwater Agent''''' is first in a series of games developed by [[Millennium Interactive]]. It was first released on the Commodore Amiga and Atari ST in 1990, and was ported to the [[Sega Mega Drive]] and Acorn Archimedes in 1991. In the game, the player controls a fish named Pond, who needs to complete a series of rescue missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike later games in the series, ''James Pond'' is not a traditional platform game, as most of the game takes place underwater (similar to ''[[Ecco the Dolphin]]'').
+
{{stub}}'''''{{PAGENAME}}''''' is first in a series of games developed by [[Millennium Interactive]]. It was first released on the [[Commodore Amiga]] and [[Atari ST]] in 1990, and was ported to the [[Sega Mega Drive]] and Acorn Archimedes in 1991. In the game, the player controls a fish named Pond, who needs to complete a series of rescue missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike later games in the series, ''James Pond'' is not a traditional platform game, as most of the game takes place underwater (similar to ''[[Ecco the Dolphin]]'').
  
 
==Gameplay==
 
==Gameplay==
Before each level, James Pond is given mission criteria. {{A}} and {{B}} shoot bubbles to trap enemies. {{B}} will also pick up and drop keys and other mission-critical collectibles. Power-ups and bonus items can be picked up by simply swimming into them. Holding {{up}} and reaching the surface will cause James Pond to jump out of the water and back in — use this to reach dry land for more items. While on dry land, {{C}} jumps high. In each level, there is a set amount of time to complete the mission objectives and go into an exit (holding {{down}} while over a tube).  
+
Before each level, James Pond is given mission criteria. {{A}} and {{B}} shoot bubbles to trap enemies. {{B}} will also pick up and drop keys and other mission-critical collectibles. Power-ups and bonus items can be picked up by simply swimming into them. Holding {{up}} and reaching the surface will cause James Pond to jump out of the water and back in — use this to reach dry land for more items. While on dry land, {{C}} jumps high. In each level, there is a set amount of time to complete the mission objectives and go into an exit (holding {{down}} while over a tube).
  
==Production Credits==
+
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
:'''Game Design''': Chris Sorrell
+
*'''Game Design:''' Chris Sorrell
:'''Graphics''': Chris Sorrell
+
*'''Graphics:''' Chris Sorrell
:'''Programmer''': Steve Bak
+
*'''Programmer:''' Steve Bak
:'''Original Music and Sound Effects''': Richard Joseph
+
*'''Original Music and Sound Effects:''' Richard Joseph
:'''Music and Sound Effects Translation''': Michael Barlow
+
*'''Music and Sound Effects Translation:''' Michael Barlow
:'''Producer''': Christopher Erhardt
+
*'''Producer:''' Christopher Erhardt
:'''Associate Producer''': Roland Kippenhan III
+
*'''Associate Producer:''' Roland Kippenhan III
:'''Product Management''': Lesley Mansford, Robert Sears
+
*'''Product Management:''' Lesley Mansford, Robert Sears
:'''Art Director''': Nancy L. Fong
+
*'''Art Director:''' Nancy L. Fong
:'''Package Illustration''': Mark Nightingale
+
*'''Package Illustration:''' Mark Nightingale
:'''Documentation''': Michael Humes
+
*'''Documentation:''' Michael Humes
:'''Documentation Layout''': Jennie Maruyama
+
*'''Documentation Layout:''' Jennie Maruyama
:'''Game Testers''': Ed Gwynn, [[Michael Meischeid]], Jeffrey Lee, Michael A. Lubuguin
+
*'''Game Testers:''' Ed Gwynn, [[Michael Meischeid]], Jeffrey Lee, Michael A. Lubuguin
:'''Quality Assurance''': Michael C. Prince
+
*'''Quality Assurance:''' Michael C. Prince
 +
}}
 +
| console=MD
 
}}
 
}}
  
==Physical Scans==
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
 +
| ag=58
 +
| ag_source={{magref|ag|3|42}}
 +
| gamepro=72
 +
| gamepro_source={{magref|gamepro|23|49|printpage=47}}
 
| gamesx=80
 
| gamesx=80
| gamesx_source={{num|1}}
+
| gamesx_source={{magref|gamesx|1|21}}
 
| joystick=75
 
| joystick=75
| joystick_source={{num|15|page=114}}
+
| joystick_source={{magref|joystick|15|114}}
 
| mdag=79
 
| mdag=79
 
| mdag_source={{num|5|page=92}}
 
| mdag_source={{num|5|page=92}}
Line 53: Line 65:
 
| megaaction_source={{num|1|page=65}}
 
| megaaction_source={{num|1|page=65}}
 
| megatech=77
 
| megatech=77
| megatech_source={{num|1|page=78}}
+
| megatech_source={{magref|megatech|1|78|printpage=78}}
 
| mm=79
 
| mm=79
| mm_source={{num|8|page=16/17/18}}
+
| mm_source={{magref|mm|8|16|printpage=16-18}}
 
| playerone=87
 
| playerone=87
| playerone_source={{num|9|page=39}}
+
| playerone_source={{magref|playerone|9|39}}
 
| pp=71
 
| pp=71
 +
| pp_source={{num|5/91|page=136}}
 
| raze=86
 
| raze=86
| raze_source={{num|8|page=54}}
+
| raze_source={{magref|raze|8|54}}
 
| segapower=83
 
| segapower=83
| segapower_source={{num|18|page=10/11}}
+
| segapower_source={{magref|segapower|18|10|printpage=10/11}}
 
| segapower_1=60
 
| segapower_1=60
| segapower_source_1={{num|23|page=53}}
+
| segapower_source_1={{magref|segapower|23|53}}
 
| segapro=73
 
| segapro=73
| segapro_source={{num|3|page=61}}
+
| segapro_source={{magref|segapro|3|61|printpage=61}}
 
| segapro_1=70
 
| segapro_1=70
 
| segapro_source_1={{num|18|page=66}}
 
| segapro_source_1={{num|18|page=66}}
}}{{Scanbox
+
| videogames=85
 +
| videogames_source={{magref|videogames|1991-02|89|printpage=93}}
 +
| zzapit=90
 +
| zzapit_source={{magref|zzapit|58|65|printpage=65}}
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
Line 76: Line 94:
 
| spinemissing=yes
 
| spinemissing=yes
 
| cart=JamesPond MD US Cart.jpg
 
| cart=JamesPond MD US Cart.jpg
 +
| manual=James Pond MD US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 81: Line 100:
 
| cover=James Pond MD EU Box.jpg
 
| cover=James Pond MD EU Box.jpg
 
| cart=JamesPond MD US Cart.jpg
 
| cart=JamesPond MD US Cart.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=AU
 +
| cover=
 +
| cart=
 +
| manual=James Pond Underwater Agent Megadrive AU Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 86: Line 111:
 
| cover=JamesPond MD BR Box.jpg
 
| cover=JamesPond MD BR Box.jpg
 
| cart=
 
| cart=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| manual=James Pond MD FR Manual.pdf
 
}}
 
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MD|sha1=b4e1c945c3ccea2e76b296d6694c0931a1ec1310|md5=aacf7533fd8e45b95321a57b01fb3ac8|crc32=d0e7b466|size=512kB|date=1991-03|source=Cartridge (US/EU)|comments=|quality=good|prototype=}}
 +
}}
 +
 +
==References==
 +
<references/>
 +
 +
{{JamesPond}}

Revision as of 16:43, 2 December 2019

n/a

James Pond Title.png

James Pond: Underwater Agent
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Sound driver: Electronic Arts/Rob Hubbard
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[3][4] 705301
Sega Mega Drive
EU
E174SMXI
Sega Mega Drive
BR
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


James Pond: Underwater Agent is first in a series of games developed by Millennium Interactive. It was first released on the Commodore Amiga and Atari ST in 1990, and was ported to the Sega Mega Drive and Acorn Archimedes in 1991. In the game, the player controls a fish named Pond, who needs to complete a series of rescue missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike later games in the series, James Pond is not a traditional platform game, as most of the game takes place underwater (similar to Ecco the Dolphin).

Gameplay

Before each level, James Pond is given mission criteria. A and B shoot bubbles to trap enemies. B will also pick up and drop keys and other mission-critical collectibles. Power-ups and bonus items can be picked up by simply swimming into them. Holding Up and reaching the surface will cause James Pond to jump out of the water and back in — use this to reach dry land for more items. While on dry land, C jumps high. In each level, there is a set amount of time to complete the mission objectives and go into an exit (holding Down while over a tube).

Production credits

  • Game Design: Chris Sorrell
  • Graphics: Chris Sorrell
  • Programmer: Steve Bak
  • Original Music and Sound Effects: Richard Joseph
  • Music and Sound Effects Translation: Michael Barlow
  • Producer: Christopher Erhardt
  • Associate Producer: Roland Kippenhan III
  • Product Management: Lesley Mansford, Robert Sears
  • Art Director: Nancy L. Fong
  • Package Illustration: Mark Nightingale
  • Documentation: Michael Humes
  • Documentation Layout: Jennie Maruyama
  • Game Testers: Ed Gwynn, Michael Meischeid, Jeffrey Lee, Michael A. Lubuguin
  • Quality Assurance: Michael C. Prince


Magazine articles

Main article: James Pond: Underwater Agent/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
58 [5]
72 [6]
80 [7]
75 [8]
79 №5, p92
82 №1, p65
77 [9]
79 [10]
87 [11]
71 №5/91, p136
86 [1]
83 [12]
60 [13]
73 [14]
70 №18, p66
85 [15]
90 [16]
Sega Mega Drive
77
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[17]
1700 igr dlya Sega (RU)
50
[18]
1700 igr dlya Sega (RU)
40
[19]
Ação Games (BR)
58
[5]
Aktueller Software Markt (DE)
78
[20]
Console XS (UK) PAL
70
[21]
Electronic Gaming Monthly (US) NTSC-U
43
[22]
Mean Machines: The Essential Sega Guide (UK)
63
[23]
Game Power (IT)
74
[24]
GamePro (US) NTSC-U
72
[4]
Games-X (UK)
80
[7]
Joystick (FR) PAL
75
[8]
Sega Mega Drive Advanced Gaming (UK) PAL
79
[25]
Mega Action (UK)
83
[26]
MegaTech (UK)
77
[9]
Micromanía (segunda época) (ES)
80
[27]
Mean Machines (UK) PAL
79
[28]
Mean Machines Sega (UK)
77
[29]
Player One (FR)
87
[11]
Power Play (DE)
71
[30]
Raze (UK) PAL
86
[1]
Sega Power (UK) PAL
83
[31]
Sega Power (UK) PAL
50
[13]
Sega Pro (UK)
73
[14]
Sega Pro (UK) PAL
70
[32]
Supergame (BR)
85
[33]
Tricks 16 bit (RU)
60
[34]
Video Games (DE)
66
[35]
Zzap! (IT)
90
[16]
Sega Mega Drive
71
Based on
29 reviews

James Pond: Underwater Agent

Mega Drive, US
JamesPond MD US backcover.jpgNospine.pngJamesPond MD US Box.jpg
Cover
JamesPond MD US Cart.jpg
Cart
James Pond MD US Manual.pdf
Manual
Mega Drive, EU
James Pond MD EU Box.jpg
Cover
JamesPond MD US Cart.jpg
Cart
Mega Drive, AU

James Pond Underwater Agent Megadrive AU Manual.pdf
Manual
Mega Drive, BR
JamesPond MD BR Box.jpg
Cover
Mega Drive, FR

James Pond MD FR Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 d0e7b466
MD5 aacf7533fd8e45b95321a57b01fb3ac8
SHA-1 b4e1c945c3ccea2e76b296d6694c0931a1ec1310
512kB 1991-03 Cartridge (US/EU)

References

  1. 1.0 1.1 1.2 Raze, "June 1991" (UK; 1991-04-25), page 54
  2. Sega Power, "May 1991" (UK; 1991-04-04), page 11
  3. VideoGames & Computer Entertainment, "May 1991" (US; 1991-0x-xx), page 43
  4. 4.0 4.1 GamePro, "June 1991" (US; 1991-xx-xx), page 49
  5. 5.0 5.1 Ação Games, "Julho 1991" (BR; 1991-07-xx), page 42
  6. GamePro, "June 1991" (US; 1991-xx-xx), page 47 (49)
  7. 7.0 7.1 Games-X, "3rd May 1991" (UK; 1991-04-26), page 21
  8. 8.0 8.1 Joystick, "Avril 1991" (FR; 1991-0x-xx), page 114
  9. 9.0 9.1 MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  10. Mean Machines, "May 1991" (UK; 1991-05-01), page 16-18 (16)
  11. 11.0 11.1 Player One, "Mai 1991" (FR; 1991-xx-xx), page 39
  12. Sega Power, "May 1991" (UK; 1991-04-04), page 10/11 (10)
  13. 13.0 13.1 Sega Power, "October 1991" (UK; 1991-09-05), page 53
  14. 14.0 14.1 Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 61
  15. Video Games, "2/91" (DE; 1991-06-07), page 93 (89)
  16. 16.0 16.1 Zzap!, "Luglio 1991" (IT; 1991-xx-xx), page 65
  17. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 100
  18. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
  19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 102
  20. Aktueller Software Markt, "Juni 1991" (DE; 1991-05-31), page 120
  21. Console XS, "June/July 1992" (UK; 1992-04-23), page 131
  22. Electronic Gaming Monthly, "May 1991" (US; 1991-xx-xx), page 18
  23. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 60
  24. Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 52
  25. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  26. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  27. Micromanía (segunda época), "Septiembre 1991" (ES; 1991-0x-xx), page 28
  28. Mean Machines, "May 1991" (UK; 1991-05-01), page 16
  29. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  30. Power Play, "5/91" (DE; 1991-04-12), page 136
  31. Sega Power, "May 1991" (UK; 1991-04-04), page 10
  32. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  33. Supergame, "Junho 1992" (BR; 1992-06-xx), page 21
  34. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
  35. Video Games, "2/91" (DE; 1991-06-07), page 94



James Pond games for Sega systems
Sega Mega Drive
James Pond: Underwater Agent (1991) | James Pond II: Codename RoboCod (1991) | The Aquatic Games Starring James Pond and The Aquabats (1992) | James Pond 3: Operation Starfish (1993)
Sega Master System
James Pond II: Codename RoboCod (1993)
Sega Game Gear
James Pond II: Codename RoboCod (1993) | James Pond 3: Operation Starfish (1995)