Jurassic Park: Rampage Edition

From Sega Retro

For other games with the same name, see Jurassic Park.

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Jprampageedition title.png

Jurassic Park: Rampage Edition
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Licensor: Universal City Studios, Amblin Entertainment
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
1557
Videogame Rating Council: MA-13
Sega Mega Drive
EU
1557-50
ELSPA: 11+ OK
Sega Mega Drive
PT
MDJ1557
Sega Mega Drive
UK
£44.9944.99[3] 1557-50
ELSPA: 11+ OK
Sega Mega Drive
AU
Sega Mega Drive
BR
046570
Tectoy: 13+
Sega Mega Drive
KR
GM94019JG
Sega Mega Drive
AS
1557

Jurassic Park: Rampage Edition is a Sega Mega Drive action platform game developed by BlueSky Software and published by Sega. Based on the 1993 film Jurassic Park, the game was first released in the United States in October 1994, and was later brought to Europe, Korea, Australia, and Brazil in the following months.

An evolved sequel to the earlier 1993 title Jurassic Park, Rampage Edition features improved programming, artwork, and gameplay design, and greatly expands on the original release.

Story

The game takes place directly after the first game. Dr. Alan Grant sees another helicopter full of heavily-armed InGen agents approaching Isla Nublar as he makes his escape, and his pilot attacks him as he tries to radio it in. The two struggle, and the helicopter crashes before Dr. Grant can regain control. Stuck on the island once again, Grant must fight his way through not only hoards of dinosaurs but also InGen field agents and members of the Costa Rican military attempting to eliminate the remaining dinosaurs.

Just as the previous game, the player can also choose to play as a Velociraptor, trying to escape the island.

Gameplay

The game plays similar but also different to the first game. As Dr. Alan Grant, the player uses an assortment of weapons and ammunition to combat the dinosaurs and people that block their way and attack. Controls for Grant are the same as the original game. A makes Grant switch the current weapon he is using. The default weapon is a Dart Gun with an extremely large supply of ammo. It is possible to run out of the darts though but difficult to do. B makes Grant fire his current weapon. C makes Grant jump. Grant can no longer cling onto ledges like he could in the first game but hardly needs to.

As the Raptor, the player must use a combination of physical attacks, jumping, and eating the Lysine cases scattered throughout the levels to progress through the game. Pressing A makes the raptor bite. Biting can be done in several ways depending upon what part of the D-pad is pressed. Using the bite attack is required to eat the Lysine cases. After eating a certain number of these, (the number required becomes greater with difficulty level.) the screen turns red and the raptor becomes invincible for a limited time. This allows the player to kill any normal enemies the raptor touches with one hit. (the exception being the Raptor's final boss.)

Pressing B allows the raptor to kick. Pressing B and the D-pad button opposite to the direction you are facing will allow the raptor to attack from behind with its tail. C controls jumping. Tapping C once again in midjump allows the raptor to spin jump for higher distances. The spin jump can be used while moving backwards. Pressing Up and the D-pad button in the direction you are facing enables the raptor to run fast. Jumping and pressing B will make the raptor do a flying kick.

Levels

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Aviary
A heavily exaggerated adaptation of the Aviary that housed the flying reptiles known as Pterosaurs that was exclusive to the Jurassic Park Novel. It's a Jungle styled level. This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. As Grant, the player starts off the level being carried to the top of the level by a Pteranodon for dinner in the nest. Grant must make his way down to the bottom of the level to complete it and must avoid getting picked up by Pteranodons that swoop down to grab Grant and take him all the way back up to the nest. As the Raptor, the player starts at the bottom of the level and must make their way to the Pteranodon Nest that Grant was taken to at the start of his version of the level, and grab the egg in the nest. After doing this, the player must make their way back down to the bottom of the level.

Notavailable.svg

Cargo Ship
This level is available to Grant from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the Raptor's final level and can only be played after beating all the others as the Raptor. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is flooding as Grant. As the Raptor, the inside of the ship is quite different. Some of the rooms have ice in them. In this level as the Raptor, the player must fight another Raptor to beat the level and win the game.

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Savanna
This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the longest level in the game. As Grant, the player can choose to jump on the back of the Gallimimus that is sitting next to him at the start of the level. The player can also try to huff it on foot but this may prove difficult because infinite amounts of Raptors will appear and attack from behind. The level will also take longer to beat due to Grant's slower walking speed on foot. As the Raptor, the player blazes through the level in the same fashion as Grant would on the Gallimimus. There are no raptors that chase after the player in the raptor's level. Both versions of this level have attack choppers that frequently appear through set parts of the level. Shooting (as Grant) or jumping at (as the Raptor) the chopper will destroy it. The chopper will fire missiles and drop napalm. The napalm bombs will not only severely damage the player but also kill any dinosaurs or people in the radius.

Notavailable.svg

Hidden Ruins
This level is available to the Raptor from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is Grant's fourth level and is only available after the first three are beaten. The concepts of both versions of the levels are the same. The only differences are enemy and object placements and triggers and the fact that Grant rides a Triceratops out of the level at the end. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant and the Raptor if they happen to miss the narrow ledges that surround these pits.

Notavailable.svg

River Run
This is Grant's fifth and the Raptor's fourth level. As Grant, the player rides a boat down a bunch of rapids while taking on military men riding boats as well as sitting on the pipes that surround the water and dinosaurs. As the Raptor, the player uses the pipes to play the level instead of the rapids since a dinosaur can't drive a boat. Triceratops can be found swimming in the rapids and can pose problems if not taken care of properly, especially while playing as the Raptor. The color pallete changes from day to night to sunrise as the player goes down further to the bottom of the stage.

Notavailable.svg

Unnamed
This level is actually to be considered a completely different level than part of River Run. It does not have a map icon since the level's location is not shown on the level select map screen. This is Grant's final level. In this level, Grant faces the invincible T-Rex. The player is supposed to use their ammunition to keep the Rex away to prevent them from getting eaten while trying to reach the other end of the level. If the Rex catches the player, it is instant death.

History

Improvements and differences from Jurassic Park

Unlike the first game, which used stop motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre-rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slow downs that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down.) and Cheap deaths are not as frequent, Dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.

Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman. Many mechanics for the platforming elements of Vectorman are similar. This is no surprise since BlueSky Software was responsible for both games.

Prototypes

drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.

Production credits

Magazine articles

Main article: Jurassic Park: Rampage Edition/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in AS Magazin-Video Igrice (YU) #13: "Jul-Avgust 1995" (1995-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[4]
Cool Gamer (RU)
70
[5]
Electronic Games (1992-1995) (US) NTSC-U
83
[6]
Electronic Gaming Monthly (US) NTSC-U
56
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
50
[8]
Game Players (US) NTSC-U
65
[9]
GamePro (US) NTSC-U
70
[10]
Games World: The Magazine (UK) PAL
35
[3]
Igry Sega Luchshiye iz luchshikh. Vypusk 2 (RU)
58
[11]
MAN!AC (DE) PAL
40
[12]
Mega Fun (DE) PAL
58
[13]
Mean Machines Sega (UK) PAL
59
[14]
Play Time (DE) PAL
56
[15]
Sega Power (UK) PAL
70
[16]
Sega Mega Drive Review (RU)
80
[17]
Sega Megazone (AU)
83
[18]
Todo Sega (ES)
78
[19]
Tricks 16 bit (RU)
79
[20]
Video Games (DE)
50
[21]
VideoGames (US) NTSC-U
80
[22]
Sega Mega Drive
64
Based on
20 reviews

Jurassic Park: Rampage Edition

Mega Drive, US
JPRE MD US Box Back.jpgJPRE MD US Box.jpg
Cover
Jurassic Park RE MD US Cart.jpg
Cart
Jurassic Park Rampage Edition MD US Manual.pdf
Manual
Mega Drive, EU
JurassicParkRampageEdition MD EU cover.jpg
Cover
JurassicParkRampageEdition MD EU Cart.jpg
Cart
Jurassic Park RampageEd MD EU Manual.jpg
Manual
JPRE MD EU pcb.jpg
PCB
Mega Drive, PT
JPRE MD PT cover.jpg
Cover
Mega Drive, CZ
JurassicParkRampageEdition MD CZ box front.jpg
Cover
Mega Drive, AS
JurassicParkRampageEdition MD AS cover.jpg
Cover
JurassicParkRampageEdition MD AS Cart back.jpgJurassicParkRampageEdition MD AS Cart.jpg
Cart
JurassicParkRampageEdition MD AS Manual.jpg
Manual
Mega Drive, BR
JurassicParkRampage MD BR Box.jpg
Cover
Mega Drive, KR
JPRE MD KR cover.jpg
Cover
JPRampage MD KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 98b4aa1b
MD5 67c489b34827bb4fae2ba93e8d2a919e
SHA-1 535c78d91f76302a882d69ff40b3d0f030a5b6ae
2MB 1994-07 Cartridge (US/EU)
Sega Mega Drive
CRC32
MD5
SHA-1
2MB 1994-07-19 CD-R disc[23] Page
Sega Mega Drive
CRC32 1a62b826
MD5 946839ac8c501ec4c4ed085e9083a0b8
SHA-1 cbb44d5d5da1263a4524c747be9afd0aa8547a63
2MB 1994-07-18 CD-R disc[24] Page
Sega Mega Drive
CRC32 2eae6140
MD5 2bf562c58817845df52fd173ea56316a
SHA-1 2d817ad10e9b6b93b6eee23a76f788a73827bbc5
2MB 1994-07-17 CD-R disc[25] Page
Sega Mega Drive
CRC32 d2202be5
MD5 3ee2bb717910f78b684ce3068babb7a5
SHA-1 b10fae841b410525ac83e729983f3e0cda2e7365
2MB 1994-07-15 CD-R disc[26] Page
Sega Mega Drive
CRC32 9bf0e28d
MD5 c0c3794cc57cca89ddc1195c4040bc5d
SHA-1 534eea52e7c6d8d0fc0a93480c89f89568196d36
2MB 1994-07-14 CD-R disc[27] Page
Sega Mega Drive
CRC32 8475a105
MD5 0eb688352dd380dfcd60cbb8232aef1e
SHA-1 b840cc1b00bf2f7e75320c1395da3dceaa637071
2MB 1994-07-13 CD-R disc[28] Page
Sega Mega Drive
CRC32 f4c78bd0
MD5 44e42a0dff1cb49d3a7f67d4d697bd77
SHA-1 7dca5ec1440222ce38f085663d0ab6539693feaa
2MB 1994-07-08 CD-R disc[29] Page
Sega Mega Drive
CRC32 bff4b396
MD5 14d7fbdaf5f734079b10c1208e5fd8a6
SHA-1 f1f763e087065483ed7ff53f95b99bac16bb8484
2MB 1994-06-30 CD-R disc[30] Page
Sega Mega Drive
CRC32 53582f2b
MD5 d51ce6640c0073ef88fe2412d685b7ba
SHA-1 6607cdeb4a5ddb229201f1417d3e693063094a7d
2MB 1994-06-22 CD-R disc[31] Page
Sega Mega Drive
CRC32 1280fa5c
MD5 c7ef6252266d19b61019714d066f8b20
SHA-1 f8f52d23dcd36e8167ec273cf9978ae44f21658b
2MB 1994-06-20 CD-R disc[32] Page

External links

References

  1. Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
  2. 2.0 2.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 94
  3. 3.0 3.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 108
  5. Cool Gamer, "9" (RU; 2002-10-13), page 112
  6. Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 128
  7. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  8. Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 167
  9. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 150
  10. GamePro, "November 1994" (US; 1994-xx-xx), page 102
  11. Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 228
  12. MAN!AC, "01/95" (DE; 1994-12-07), page 71
  13. Mega Fun, "12/94" (DE; 1994-11-23), page 102
  14. Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 112
  15. Play Time, "12/94" (DE; 1994-11-09), page 106
  16. Sega Power, "December 1994" (UK; 1994-10-20), page 84
  17. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 77
  18. Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 22
  19. Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 86
  20. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 99
  21. Video Games, "11/94" (DE; 1994-10-26), page 116
  22. VideoGames, "November 1994" (US; 1994-1x-xx), page 80
  23. Hidden Palace: Jurassic Park - Rampage Edition (Jul 19, 1994 prototype)
  24. Hidden Palace: Jurassic Park - Rampage Edition (Jul 18, 1994 prototype)
  25. Hidden Palace: Jurassic Park - Rampage Edition (Jul 17, 1994 prototype)
  26. Hidden Palace: Jurassic Park - Rampage Edition (Jul 15, 1994 prototype)
  27. Hidden Palace: Jurassic Park - Rampage Edition (Jul 14, 1994 prototype)
  28. Hidden Palace: Jurassic Park - Rampage Edition (Jul 13, 1994 prototype)
  29. Hidden Palace: Jurassic Park - Rampage Edition (Jul 8, 1994 prototype)
  30. Hidden Palace: Jurassic Park - Rampage Edition (Jun 30, 1994 prototype)
  31. Hidden Palace: Jurassic Park - Rampage Edition (Jun 22, 1994 prototype)
  32. Hidden Palace: Jurassic Park - Rampage Edition (Jun 20, 1994 prototype)


Jurassic Park: Rampage Edition

Jprampageedition title.png

Main page | Maps | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1994-06-20 | 06-22 | 06-30 | 07-08 | 07-13 | 07-14 | 07-15 | 07-17 | 07-18 | 07-19



Jurassic Park games for Sega systems
Arcade
Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997)
Sega Mega Drive
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997)
Sega Master System
Jurassic Park (1993)
Sega Game Gear
Jurassic Park (1993) | The Lost World: Jurassic Park (1997)
Sega Mega-CD
Jurassic Park (1993)
Sega Saturn
The Lost World: Jurassic Park (1997)
Pinball
The Lost World: Jurassic Park (1997)