Difference between revisions of "Kosinski compression"

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'''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of  the [[LZSS]] algorithm.
 
'''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of  the [[LZSS]] algorithm.
  

Revision as of 22:23, 18 October 2007

Kosinski compression is the name given by the Sonic Community to a format used in Sonic games for the Sega Genesis/Megadrive. It is named after the person who cracked it, Brett Kosinski. It appears to be an extension/variation of the LZSS algorithm.

Kosinski compression is used to compress the following data types:

Kosinski Compression Theory

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