Difference between revisions of "Line of Fire (Master System)"

From Sega Retro

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{{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] re-interpretation of the [[Sega X Board]] [[arcade]] game ''[[Line of Fire]]''. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.
 
{{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] re-interpretation of the [[Sega X Board]] [[arcade]] game ''[[Line of Fire]]''. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.
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 +
==Story==
 +
 +
Jack, a solider of the Allied Forces manages to infiltrate the enemy base and discovers a state of the art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat then a helicopter, Jack must pass through enemy lines and reach Allied Headquarters.
 +
 +
==Gameplay==
 +
 +
Line of Fire is a simplistic shoot 'em up. Button 1 fires the guided missiles while button 2 fires machineguns. While machineguns can hit any enemies, missiles' hit range depends on the vehicle you are using. If you are using Jeep or Boat, missiles will hit air targets and while in a helicopter they will hit only hit enemies on the ground. This arrangement seriously limits players' tactical options. Missiles while having no homing ability has limited guidance as they can be moved with D-pad after firing.
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 +
There are two types of power ups: Medical kits increase the health of the vehicle while missile bundle increases amount of missiles.
 +
 +
Every level has a mid boss and level end boss.
 +
 +
===Levels===
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{{InfoTable|imagewidths=200|
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{{InfoRow
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| title=Mission 1: Enemy Base
 +
| image=Notavailable.svg
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| desc=Enemies are hot on your tail. Jump on your hijacked jeep and engage rifle armed and grenade throwing enemy infantry. Defeat the gigantic soldier with shield to escape outside. Enemy gun emplacements and jeeps will make escape problematic. The Big Tank with two powerful artillery guns at the end of the level will be powerful adversary but at least you can evade its cannon fires by remaning mobile.
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}}
 +
{{InfoRow
 +
| title=Mission 2: Jungle
 +
| image=Notavailable.svg
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| desc=This thick jungle is divided by many small rivers. Use ramps to jump over them. In addition to the soldiers, attack helicopters will start to harass you. Be on the look out for the supply trucks which will drop valuable supplies for you. At the end of the level, you will face a large dual rotor transport helicopter that will drop parachutes bombs on you. Bring it down with your missiles or machineguns when you jump over the ramps.
 +
}}
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{{InfoRow
 +
| title=Mission 3: River
 +
| image=Notavailable.svg
 +
| desc=It is time to switch to the boat. Watch out for the whirlpools which will damage and make you lose control momentarily. Avoid floating mines and falling bridges. Frogmen will appear out of nowhere to send you into the depths. In addition to the new attack helicopters and other small attack boats, propeller driven bombers will test their World War II era dive bombing techniques on you. As usual, sink supply boats for additional supplies. You will have to sink a destroyer and then a river submarine (?) to finish the level.
 +
}}
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{{InfoRow
 +
| title=Mission 4: Canyon
 +
| image=Notavailable.svg
 +
| desc=Back to the Jeep again. You will be fighting for your life in a very enclosed road. As you try to avoid the boulders, enemy jeeps will attack you from behind. Bazooka armed soldiers can turn your jeep into smoldering heap while gun batteries will distract you from the bombers from the air. Destroy the Jumbo Bomber at the end of the level with your missiles.
 +
}}
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{{InfoRow
 +
| title=Mission 5: Desert
 +
| image=Notavailable.svg
 +
| desc=You found an enemy helicopter but don't celebrate just yet. A massive desert and equally massive number of enemies are waiting for you in this level. Even more advanced attack helicopters, Fighter planes that look like F-14s will attempt to bring you down. From the ground you will be facing relentless SAM batteries, two different types of gun batteries, cannon mounts and tanks. Shoot down supply planes for supplies. At the end of the level you will be facing a massive flying fortress. Bring it down by eliminating engines, gun mounts, missile launchers and finally, cockpit.
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}}
 +
{{InfoRow
 +
| title=Mission 6: Enemy Front Base
 +
| image=Notavailable.svg
 +
| desc=You are very close to the friendly lines but enemy is also equally desperate to stop you this time. Enemy commandos will hide in the forests and attempt to shoot you down with their MANPADS and a new type of gun battery and mobile battery will fill the sky with flak. From the air, you will be facing an even newer version of the enemy attack helicopter and three different types of fighter planes will attack you. Destroy the supply trains for much needed power-ups. At the end of the level you will stopped by a seemingly indestructable enemy fortress, complete with small fighter hangars, gun mounts, missile launchers, and laser guns. Destroy the control tower to end the mission.
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}}
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}}
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==Production credits==
 
==Production credits==

Revision as of 17:43, 16 February 2019

n/a

LineofFire SMS title.png

Line of Fire
System(s): Sega Master System
Publisher: Sega
Developer:
Peripherals supported: 3-D Glasses
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
9006
Sega Master System
BR
Sega Master System
KR
GB-4011

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Line of Fire (Master System) is a Sega Master System re-interpretation of the Sega X Board arcade game Line of Fire. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.

Story

Jack, a solider of the Allied Forces manages to infiltrate the enemy base and discovers a state of the art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat then a helicopter, Jack must pass through enemy lines and reach Allied Headquarters.

Gameplay

Line of Fire is a simplistic shoot 'em up. Button 1 fires the guided missiles while button 2 fires machineguns. While machineguns can hit any enemies, missiles' hit range depends on the vehicle you are using. If you are using Jeep or Boat, missiles will hit air targets and while in a helicopter they will hit only hit enemies on the ground. This arrangement seriously limits players' tactical options. Missiles while having no homing ability has limited guidance as they can be moved with D-pad after firing.

There are two types of power ups: Medical kits increase the health of the vehicle while missile bundle increases amount of missiles.

Every level has a mid boss and level end boss.

Levels

Notavailable.svg Mission 1: Enemy Base
Enemies are hot on your tail. Jump on your hijacked jeep and engage rifle armed and grenade throwing enemy infantry. Defeat the gigantic soldier with shield to escape outside. Enemy gun emplacements and jeeps will make escape problematic. The Big Tank with two powerful artillery guns at the end of the level will be powerful adversary but at least you can evade its cannon fires by remaning mobile.
Notavailable.svg Mission 2: Jungle
This thick jungle is divided by many small rivers. Use ramps to jump over them. In addition to the soldiers, attack helicopters will start to harass you. Be on the look out for the supply trucks which will drop valuable supplies for you. At the end of the level, you will face a large dual rotor transport helicopter that will drop parachutes bombs on you. Bring it down with your missiles or machineguns when you jump over the ramps.
Notavailable.svg Mission 3: River
It is time to switch to the boat. Watch out for the whirlpools which will damage and make you lose control momentarily. Avoid floating mines and falling bridges. Frogmen will appear out of nowhere to send you into the depths. In addition to the new attack helicopters and other small attack boats, propeller driven bombers will test their World War II era dive bombing techniques on you. As usual, sink supply boats for additional supplies. You will have to sink a destroyer and then a river submarine (?) to finish the level.
Notavailable.svg Mission 4: Canyon
Back to the Jeep again. You will be fighting for your life in a very enclosed road. As you try to avoid the boulders, enemy jeeps will attack you from behind. Bazooka armed soldiers can turn your jeep into smoldering heap while gun batteries will distract you from the bombers from the air. Destroy the Jumbo Bomber at the end of the level with your missiles.
Notavailable.svg Mission 5: Desert
You found an enemy helicopter but don't celebrate just yet. A massive desert and equally massive number of enemies are waiting for you in this level. Even more advanced attack helicopters, Fighter planes that look like F-14s will attempt to bring you down. From the ground you will be facing relentless SAM batteries, two different types of gun batteries, cannon mounts and tanks. Shoot down supply planes for supplies. At the end of the level you will be facing a massive flying fortress. Bring it down by eliminating engines, gun mounts, missile launchers and finally, cockpit.
Notavailable.svg Mission 6: Enemy Front Base
You are very close to the friendly lines but enemy is also equally desperate to stop you this time. Enemy commandos will hide in the forests and attempt to shoot you down with their MANPADS and a new type of gun battery and mobile battery will fill the sky with flak. From the air, you will be facing an even newer version of the enemy attack helicopter and three different types of fighter planes will attack you. Destroy the supply trains for much needed power-ups. At the end of the level you will stopped by a seemingly indestructable enemy fortress, complete with small fighter hangars, gun mounts, missile launchers, and laser guns. Destroy the control tower to end the mission.


Production credits


Physical scans

Sega Retro Average 
Publication Score Source
55 №23, p159[3]
42 №2/45
81 №53, p186
46 №15, p124/125[4]
50 №15, p90[5]
62 №28, p30/31
82
70 №5, p55[2]
Sega Master System
61
Based on
8 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
40
[6]
Console XS (UK) PAL
82
[7]
Mean Machines: The Essential Sega Guide (UK) PAL
46
[8]
FX (UK)
80
[9]
Gamers (DE) PAL
33
[10]
Hobby Consolas (ES)
60
[11]
Joystick (FR) PAL
55
[3]
Mega Force (FR) PAL
55
[12]
Micromanía (segunda época) (ES)
42
[13]
Micro News (FR)
65
[14]
Mean Machines (UK) PAL
46
[4]
Mean Machines Sega (UK) PAL
46
[15]
Player One (FR) PAL
50
[5]
Play Time (DE)
27
[16]
Sega Power (UK) PAL
62
[17]
Sega Pro (UK) PAL
82
[2]
Sega Pro (UK) PAL
82
[18]
Video Games (DE)
53
[19]
Sega Master System
56
Based on
18 reviews

Line of Fire (Master System)

Master System, EU
LineofFire SMS EU Box.jpg
Cover
LineofFire SMS EU Cart.jpg
Cart
Master System, AU

LineofFire SMS AU Cart.jpg
Cart
Master System, BR
LineOfFire SMS BR Box.jpg
Cover
LineofFire SMS BR Cart.jpg
Cart
Master System, KR
LineOfFire SMS KR cover.jpg
Cover
LineofFire SMS KR cart.jpg
Cart
Master System, Benelux Union
LineofFire SMS BX Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 cb09f355
MD5 1597ad705990a66e90262ef7b1141b64
SHA-1 985f78bcaf64bb088d64517f80b0acc7f5034b24
512kB Cartridge (EU)

References

  1. Sega Power, "February 1992" (UK; 1992-01-02), page 12
  2. 2.0 2.1 2.2 File:SegaPro UK 05.pdf, page 55 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 05.pdf_p55" defined multiple times with different content
  3. 3.0 3.1 File:Joystick FR 023.pdf, page 159 Cite error: Invalid <ref> tag; name ":File:Joystick FR 023.pdf_p159" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachines UK 15.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:MeanMachines UK 15.pdf_p126" defined multiple times with different content
  5. 5.0 5.1 File:PlayerOne FR 015.pdf, page 90 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 015.pdf_p90" defined multiple times with different content
  6. Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 120
  7. Console XS, "June/July 1992" (UK; 1992-04-23), page 142
  8. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 143
  9. FX (UK) (+0:00)
  10. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 28
  11. Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 124
  12. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 87
  13. Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 28
  14. Micro News, "Décembre 1991" (FR; 1991-1x-xx), page 186
  15. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  16. Play Time, "2/92" (DE; 1992-01-08), page 90
  17. Sega Power, "March 1992" (UK; 1992-02-06), page 30
  18. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  19. Video Games, "1/92" (DE; 1992-02-03), page 35