https://segaretro.org/index.php?title=Morphs:_Flashback_2&feed=atom&action=historyMorphs: Flashback 2 - Revision history2024-03-28T12:47:05ZRevision history for this page on the wikiMediaWiki 1.33.4https://segaretro.org/index.php?title=Morphs:_Flashback_2&diff=747909&oldid=prevStormwatch at 14:04, 17 January 20222022-01-17T14:04:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:04, 17 January 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Morphs'' would have played similarly to the first game, though would have allowed Conrad to pilot a mech suit. The cinematics were set to be produced with Delphine's DPoly program, similar to the first game (and ''[[Another World]]'').</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Morphs'' would have played similarly to the first game, though would have allowed Conrad to pilot a mech suit. The cinematics were set to be produced with Delphine's DPoly program, similar to the first game (and ''[[Another World]]'').</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Delphine Softtware subsequently moved on to other projects (starting with ''[[Shaq Fu]]'') before revisiting the idea some months later. Their result was the PC and [[PlayStation]] game, ''[[Fade to Black]]'', which although shares a similar story, is presented as an entirely 3D game versus the 2D rotoscoped style planned for ''Morphs''.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Delphine Softtware subsequently moved on to other projects (starting with ''[[Shaq Fu]]'') before revisiting the idea some months later. Their result was the PC and [[PlayStation]] game, ''[[Fade to Black]]'', which although shares a similar story, is presented as an entirely 3D game versus the 2D rotoscoped style planned for ''Morphs''<ins class="diffchange diffchange-inline">. The next game in the series, ''Flashback Legend'', was under development for the Game Boy Advance handheld, but was never finished due to Delphine Software's closure</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Artwork==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Artwork==</div></td></tr>
</table>Stormwatchhttps://segaretro.org/index.php?title=Morphs:_Flashback_2&diff=501827&oldid=prevBlack Squirrel at 20:26, 9 May 20192019-05-09T20:26:22Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:26, 9 May 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Flashback}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Flashback}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Unreleased Sega Saturn games]]</del></div></td><td colspan="2"> </td></tr>
</table>Black Squirrelhttps://segaretro.org/index.php?title=Morphs:_Flashback_2&diff=501824&oldid=prevBlack Squirrel: Created page with "{{UnreleasedBob | bobscreen= | title= | publisher= | developer=Delphine Software International | development= | date= | system=Sega Mega-CD | genre=Action | players=1..."2019-05-09T20:24:17Z<p>Created page with "{{UnreleasedBob | bobscreen= | title= | publisher= | developer=<a href="/Delphine_Software_International" title="Delphine Software International">Delphine Software International</a> | development= | date= | system=<a href="/Sega_Mega-CD" title="Sega Mega-CD">Sega Mega-CD</a> | genre=Action | players=1..."</p>
<p><b>New page</b></p><div>{{UnreleasedBob<br />
| bobscreen=<br />
| title=<br />
| publisher=<br />
| developer=[[Delphine Software International]]<br />
| development=<br />
| date=<br />
| system=[[Sega Mega-CD]]<br />
| genre=Action<br />
| players=1<br />
| status=<br />
| sounddriver=<br />
| cancelledstate=<br />
}}<br />
{{stub}}'''''{{PAGENAME}}''''' was a planned sequel to ''[[Flashback]]'' for the [[Sega Mega-CD]]{{ref|http://www.bozocircus.free.fr/f_fb2.php}}. [[Delphine Software International]] wrote up a script and artist Thierry Levastre drew some preliminary graphics, but the project was shelved after three or four months development{{ref|http://www.bozocircus.free.fr/f_fb2.php}} - before it was officially announced.<br />
<br />
''Morphs'' would have played similarly to the first game, though would have allowed Conrad to pilot a mech suit. The cinematics were set to be produced with Delphine's DPoly program, similar to the first game (and ''[[Another World]]'').<br />
<br />
Delphine Softtware subsequently moved on to other projects (starting with ''[[Shaq Fu]]'') before revisiting the idea some months later. Their result was the PC and [[PlayStation]] game, ''[[Fade to Black]]'', which although shares a similar story, is presented as an entirely 3D game versus the 2D rotoscoped style planned for ''Morphs''.<br />
<br />
==Artwork==<br />
<gallery><br />
Flashback2 Art MechAnims.gif<br />
Flashback2 Art MechAnims2.gif<br />
Flashback2 Art dpol02.jpg<br />
Flashback2 Art EntermMecha Screens.gif<br />
</gallery><br />
<br />
==Magazine articles==<br />
{{mainArticle|{{PAGENAME}}/Magazine articles}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Flashback}}<br />
[[Category:Unreleased Sega Saturn games]]</div>Black Squirrel