NASCAR 98

From Sega Retro

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Nascar98 title.png

NASCAR 98
System(s): Sega Saturn
Publisher: Electronic Arts
Developer:
Peripherals supported: Arcade Racer Joystick, Saturn Backup Memory
Genre: Racing

















Number of players: 1-2
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Release Date RRP Code
    Sega Saturn
    US
    T-5028H
    Sega Saturn
    EU
    T-5028H-50
    Sega Saturn
    DE
    T-5028H-18
    Sega Saturn
    FR
    T-5028H-09
    Sega Saturn
    BR
    191476

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    NASCAR 98 is a NASCAR game published by Electronic Arts for the Sega Saturn. It is pseudo-sequel to Andretti Racing (itself a follow-up to Mario Andretti Racing), being developed by a similar team at High Score Entertainment. It stands as the only officially licensed NASCAR game for a Sega system (bar Daytona USA and its sequels, which have the Daytona International Speedway branding, not NASCAR as a whole).

    Versions

    NASCAR 98 continues the tradition of Western-produced 3D games of its generation, performing noticeably worse on the Sega Saturn than in its PlayStation iteration. Frame rates, texture quality, draw distance and in many cases polygon counts are all lower on the Saturn, and alpha transparency is either estimated though "checkerboarding" or removed altogether (or in the case of opponent car shadows, not rendered until close to the camera).

    Similar to the original Saturn release of Daytona USA, the draw distance limitations manifest themselves as scenery pop-in, however unlike Sega's older efforts which saw entire chunks of the track pop-in at once, the road in NASCAR 98 is rendered to a further distance than walls, lights and stands, which partially masks the problem. On the whole, however, there is far less scenery to draw than in Daytona, and on the PlayStation much of the pop-in happens off-camera.

    The cockpit view sees the Saturn render the wheel as a sprite, while the PlayStation uses a (crude) 3D model. The PlayStation also attempts to simulate lens flare while in this view mode - an effect the Saturn version scraps completely.

    Despite the Saturn usually having an edge in 2D graphics, in NASCAR 98 2D menu transitions are noticeably more jerky and sometimes distorted than on the PlayStation.

    Magazine articles

    Main article: NASCAR 98/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #99: "October 1997" (1997-xx-xx)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    67 №36, p132/133
    40 №195, p95[1]
    55 №10, p80/81
    69 №27, p72/73[2]
    Sega Saturn
    58
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    CD Consoles (FR)
    40
    [3]
    Consoles + (FR)
    55
    [4]
    Computer & Video Games (UK)
    25
    [1]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [5]
    Gambler (PL)
    66
    [6]
    GamePro (US) NTSC-U
    78
    [7]
    Gry Komputerowe (PL)
    90
    [8]
    Level (TR)
    63
    [9]
    MAN!AC (DE) PAL
    77
    [10]
    Mega Console (IT) PAL
    68
    [11]
    Mega Fun (DE) PAL
    74
    [12]
    Saturn Power (UK) PAL
    55
    [13]
    Sega Magazin (DE) PAL
    82
    [14]
    Sega Saturn Magazine (UK) PAL
    69
    [15]
    Strana Igr (RU)
    80
    [16]
    Sega Saturn
    66
    Based on
    15 reviews

    NASCAR 98

    Saturn, US
    NASCAR98 Saturn US Box Back.jpgNASCAR98 Saturn US Box Front.jpg
    Cover
    Nascar98 US disc.jpg
    Disc
    Nascar98 sat us manual.pdf
    Manual
    Saturn, EU
    NASCAR98 Saturn EU Box.jpg
    Cover
    Saturn, FR
    NASCAR98 Saturn FR Box.jpg
    Cover
    Saturn, DE

    NASCAR98 Saturn DE Disc.jpg
    Disc
    Saturn, BR
    <div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    393,115,632 CD-ROM (DE) T-5028H-18 V1.000
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    392,278,320 CD-ROM (EU) T-5028H-50 V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    391,229,328 CD-ROM (US) T-5028H V1.000

    References

    1. 1.0 1.1 1.2 File:CVG UK 195.pdf, page 95 Cite error: Invalid <ref> tag; name ":File:CVG UK 195.pdf_p95" defined multiple times with different content
    2. File:SSM_UK_27.pdf, page 72
    3. CD Consoles, "Février 1998" (FR; 1998-xx-0x), page 132
    4. Consoles +, "Février 1998" (FR; 1998-0x-xx), page 146
    5. Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 160
    6. Gambler, "3/1998" (PL; 1998-xx-xx), page 1
    7. GamePro, "January 1998" (US; 199x-xx-xx), page 118
    8. Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
    9. Level, "5/98" (TR; 1998-xx-xx), page 1
    10. MAN!AC, "03/98" (DE; 1998-02-11), page 65
    11. Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 75
    12. Mega Fun, "03/98" (DE; 1998-02-04), page 80
    13. Saturn Power, "February 1998" (UK; 1997-12-31), page 80
    14. Sega Magazin, "März 1998" (DE; 1998-02-11), page 28
    15. Sega Saturn Magazine, "January 1998" (UK; 1997-12-17), page 72
    16. Strana Igr, "Dekabr 1997" (RU; 1997-xx-xx), page 90



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