Difference between revisions of "Nemesis 2"
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As with its MSX predecessor, [[Zemina]] ported the game in South Korea without a license to the [[Sega Master System]]. Aside from some copyright information changes, the game is identical. | As with its MSX predecessor, [[Zemina]] ported the game in South Korea without a license to the [[Sega Master System]]. Aside from some copyright information changes, the game is identical. | ||
− | ==Physical | + | ==Physical scans== |
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System |
Revision as of 12:35, 21 March 2016
Nemesis 2 | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Zemina | ||||||||||
Developer: Konami Zemina | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1-2 (alternating) | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Nemesis 2, also known as Gradius 2 (그라디우 2) is a sequel to Nemesis, and was originally released for MSX computers in 1987. It is unrelated to the arcade sequel, Gradius II, and was later enhanced and brought to the Sharp X68000 as Nemesis '90 Kai.
As with its MSX predecessor, Zemina ported the game in South Korea without a license to the Sega Master System. Aside from some copyright information changes, the game is identical.
Physical scans
Master System, KR |
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