Difference between revisions of "Night Trap"

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Revision as of 14:15, 18 June 2019

n/a

NightTrap title.png

Night Trap
System(s): Sega Mega-CD, Sega Mega-CD 32X
Publisher:
Sega Mega-CD
Sega,
Sega Mega-CD 32X
Digital Pictures
Developer:
Genre: Adventure

















Number of players: 1
Official in-game languages:

Sega Mega-CD
  • English
  • 日本語
  • Français
  • Sega Mega-CD 32X
  • English
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥8,8008,800 G-6025
    Sega Mega-CD
    US
    $49.9949.99[2] 4903
    Sega Mega-CD
    US
    (Rerelease)
    T-162105
    Sega Mega-CD
    FR
    4903-09
    Sega Mega-CD
    PT
    Sega Mega-CD
    UK
    £49.9949.99[4]
    Sega Mega-CD
    BR
    063000
    Sega Mega-CD 32X
    US
    1994 $? T-16202F
    Sega Mega-CD 32X
    EU
    1995 £? T-16202F-50
    Sega Mega-CD 32X
    AU
    199x $? ?

    This short article is in need of work. You can help Sega Retro by adding to it.


    Night Trap (ナイトトラップ) is a full motion video game released by Digital Pictures for the Sega Mega-CD.

    Gameplay

    After five teenage girls go mysteriously missing at a sleepover at Mr. and Mrs. Martin's house, the "Sega Control Attack Team" (SCAT, although later referred to as "Special Control Attack Team") arrive to find out what happened. As a new wave of girls enter the house for a sleepover (one being undercover SCAT agent, Kelly (Keli Medd in the manual)), the player ("control") is tasked with monitoring each of the eight rooms and trapping "Augers", vamperic beings which prey on women's blood.

    The traps are protected with access codes which can be changed by any of the people inside the house, forcing the player to listen in to conversations. Likewise, trapping the wrong people will result in a game over.

    A switches between selected rooms, B triggers a trap (when the indicated sensor bar suggests something is within range) and C changes the colour of the access code (between blue, red, green, orange, purple and yellow).  START  shows the layout of the house.

    Night Trap consists entirely of full motion videos, meaning for the most part, gameplay is restricted to moving between rooms and pressing buttons. As the footage is always played in a certain order, this also means the same tactics can be applied in every playthrough. After about 25 minutes the game ends (although more than 90 minutes of footage exists across the two CD-ROMs).

    There are 95 enemies in total to capture.

    History

    Development

    Night Trap was initially produced for the Control-Vision (codenamed NEMO), an unreleased console by Hasbro which relied on VHS tapes instead of ROM cartridges. Hasbro abandoned the console fearing its high retail price, and sold the rights to the game to Digital Pictures in 1991, which set about producing a Mega-CD version. The footage was originally recorded during a three-week period in 1987 in Culver City, California, under the working title of Scene of the Crime. The game reportedly cost $1.5 million to produce.

    Digital Pictures shot extra footage for the introduction sequence, wherein references to Sega products are made (and which were removed in later non-Sega releases for obvious reasons).

    As with Sewer Shark and later Prize Fighter, Night Trap uses a system in which four video streams are streamed off a disc at any one time, allowing for transitions between choices without the need for intrusive disc access times. This is achieved through a proprietary video codec developed by Digital Pictures, although a side effect is noticeably low resolution footage (in addition to the already present colour loss).

    Footage of Tom Zito demonstrating early Scene of the Crime footage to Hasbro executives in December 1986 was included as a hidden bonus in the Mega-CD version of the game.

    Release

    Night Trap stands as one of the most controversial video games of all time, with its existence, alongside Mortal Kombat, Doom and Lethal Enforcers, eventually leading to the creation of the Entertainment Software Rating Board (ESRB) in North America to regulate video games for the general public.

    However, while the aforementioned games earned their status through their presentation of graphic violence (and in Lethal Enforcers's case, shipping with a physical gun), Night Trap lacks violent content, with Augers simply being pushed or dropped into holes in the walls or floors of the house. In many cases, blood is not extracted by biting as is common with vampires, but is instead extracted with a machine, designed specifically to look unrealistic and mitigate possible controversy.

    Likewise it was misconstrued for having sexual content, as in many scenes partially dressed girls are chased by Augers around the house. However, no nudity of any kind is shown at any point. Lisa's death, which occurs in a bathroom while wearing a nightgown is an often cited scene, but like all deaths in Night Trap, features no physical violence or nudity, just the screaming girl being led out of the room. Likewise the player is not directly responsible for any deaths, though can choose to drop Kelly down a hole at the end of the game.

    Night Trap was the first game to be given an MA-17 rating by Sega's Videogame Rating Council[6], although it is not thought any versions of the game were explicitly labeled as such. Some retailers chose to add their own notices for "violent" content, or indeed not stock the game at all due to the controversy.

    Due to the problems Night Trap and violent video game content was causing in the US, Sega of America temporarily banned sales of the game in January 1994[7]. When the product re-emerged in 1995 (with an ESRB "M" rating), it was given new cover art (which would be retained in other releases of the game), as the original, depicting a blonde-haired woman in a bikini, was also proving controversial for retailers. The game itself was not changed.

    Press coverage of Night Trap is said to have led to a greater interest in the game than was otherwise expected, leading to increased sales and numerous other FMV games being released for the next few years.

    To mitigate controversy in the UK, Sega voluntarily referred Night Trap to the British Board of Film Classification, where it received a 15[8]. This did not stop complaints, such as mother of three Jacqueline Nicholls organising a protest after her 9, 11 and 12-year old children witnessed scenes of the game on a shopping trip[9]. Her local MP Tony Marlow subsequently wrote to the Home Secretary and Trading Standards[9], although no further action is believed to have been taken.

    The game was completely banned from sale in Germany[10].

    Legacy

    Despite the controversy caused by its existence, sales of Night Trap were strong enough for Digital Pictures to port the game to other systems, starting with the 3DO in late 1993 before releasing versions for IBM PC and Macintosh computers in 1994. It was also released as one of six Mega-CD 32X games.

    Production credits

    Mega-CD version

    North American version

    • Cast:
      • Kelly: Dana Plato
      • Cindy: Tracy Matheson
      • Lisa: Debra Parks
      • Ashley: Alison Rhea
      • Megan: Christy Ford
      • Danny: Josh Goddard
      • Victor Martin: Jon R. Kamal
      • Sheila Martin: Molly Starr
      • Sarah Martin: Suzy Cote
      • Jeff Martin: Andras Jones
      • Tony: Giovanni Lemm
      • Eddie: William Bertrand
    • SCAT Team:
      • Lt. Simms: J. Bill Jones
      • Collins: Arthur Burghardt
      • Swanson: Heidi Von Brecht
      • Jason: Deke Anderson
      • Mike: Blake Gibbons
      • Jim: Roy Eisenstein
    • Line Producer: Donald Klune
    • Associate Producer: Jerrum Schwarz
    • Director of Photography: Don Burgess
    • First Assistant Camera: Josh Bleibtreu
    • Second Assistant Camera: Jackie Compton
    • Gaffer: Tom Termeer
    • Stunt Coordinator: Brad Bovee
    • Stunts: Annie Allman, Christine Baur, Bobby Burns, Robin Cook, Danny Costa, Charles Croughwell, Patricia Gleason, Karisa Plehn, David Rowden, Michelle St. Germaine, Ben Scott, John Clay-Scott, Dane Selznick, Lincoln Simonds, Greg Smrz
    • Best Boy: Philip Tuck
    • Electricians: Dante Cordone, John Maninger
    • Key Grip: Jamie Young
    • Best Boy Grip: Tony Noko
    • Grip: Jim Moriarty
    • Script Supervisors: Nancy Friedman, Kathy Lubinsky
    • Sound Mixer: Jim Tanenbaum
    • Boom Operator: Ken Beauchene
    • Costume Design: Dona Granata
    • Costumer: Susan Kaufmann
    • Makeup/Hair: Annie Mayo, Bob Smith
    • Production Designer: Roger Collins
    • Art Director: Mike Caldwell
    • Standby Labor: Jesse Williams
    • Property Master: Guy Bushman
    • Transportation Captain: Dale Dodds
    • Production Coordinator: Shiela Warner
    • Production Assistants: Laura Namerow, Caylah Eddleblute
    • Craft Services: David Cranney
    • Still Photographer: Ed Fortson
    • Production Accountants: Donna Williams, Anne Flautt Read
    • Montage Editors: Warren Nelson, Steve Tomich, Rob Anderson
    • Online Editor: Miodrag Certic
    • Assistant Editors: Ron Atik, Jeff Belton, John Gula, Rusty Colby, Bart Giovanetti
    • Paintbox/Harry Designer: Scott Williams
    • Film to Tape Colorists: Jim Barret, Bob Campbell
    • Assistant Colorists: Dan McNamara, Jeff Berman
    • Rerecording Engineer: Larry Forkner
    • Prelay: T.C.
    • Music Composed by: Sunny BlueSkyes, Martin Lund
    • Sound Effects: Warren Dewey
    Additional Footage
    • Director: Randy Field
    • Line Producer: Jane Hernandez
    • Writer: Barry Oringer
    • Director of Photography: Rick Wise
    • Assistant Camera: Rod Williams
    • Set Design: Josh Koral
    • Gaffer: Peter Thomas
    • Key Grip: Jani Vournas
    • Grips: Chris Thomas, Mark Kohr
    • Sound: Bob Gravenor
    • Editor: Bob Johns
    • Makup/Wardrobe: Nancie Marsalis
    • Makeup Artist: Nellie Muganda
    • Video: George Rosenfeld
    • Production Coordinator: Mandy Landa
    • Production Assistants: Tori Asness, Tiffany Kinney
    • Craft Services: Matt Cheese
    • Original Programming: Mark Voorsanger, David Crane
    • Additional Programming: Kenneth Soohoo
    • Tester: Neil Hickey
    • Production Assistant: Dena Maheras
    • V.P. Engineering: Mark Klein
    • Chairman of the Board: Martin Erlichman
    • Legal Counsel:
      • Business Affairs: Barry Tyerman, Armstrong & Hirsch
      • Intellectual Property: David Hayes, Fenwick & West
    • Title Sequence and Credits: Joshua Solomon
    • Director, Computer Graphics: Lode Coen
    The events and characters depicted in this photoplay are fictitious. Any similarity to actual persons living, dead, or undead, is purely coincidental.
    Ownership of this interactive U-Direct™ motion picture is protected by copyright, trademark, patent, and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct™ motion picture could result in criminal prosecution as well as civil liability.
    Night Trap™ is a trademark of Hasbro, Inc.
    U-Direct is a trademark of Digital Pictures, Inc.
    Portions © 1992 Sega
    © 1992 Digital Pictures, Inc. All Rights Reserved.
    Source:
    In-game credits
    A Digital Pictures Production
    A U-Direct® Interactive Film
    • Executive Producer: Tom Zito
    • Original Concept: Rob Fulop, James Riley
    • Interactive Design: James Riley, Rob Fulop
    • Screenplay: Terry McDonell
    • Computer Programming: Gene Kusmiak
    • Produced by: Ric LaCivita, Kevin Welsh
    • Directed by: James Riley
    • Lead Tester: David Popovich
    Source:
    US manual (re-release)
    Nighttrap mcd us rerelease manual.pdf
    [11]

    Japanese version

    • Voices of Characters:
      • Kelly: Kikuko Inoue
      • Cindy: Makoto Tsumura
      • Lisa: Atsuko Tanaka
      • Ashley: Naoko Usagawa
      • Megan: Akemi Okamura
      • Danny: Akira Ishida
      • Victor Martin: Rokuroh Naya
      • Sheila Martin: Kazuko Yanaga
      • Sarah Martin: Fumiko Taneda
      • Jeff Martin: Mitsuaki Madono
      • Tony: Tomohiro Tsuboi
      • Eddie: Mitsuru Ogata
    • SCAT Team:
      • Lt. Simms: Akio Ohtsuka
      • Collins: Yosuke Akimoto
      • Mike: Hideaki Ono
      • Swanson: Naomi Watanabe
      • Jason: Eiji Sekiguchi
    • Voice Actors: Actresses Cooperation, EZAKI Production
    • Sound Editing Staff
      • Script Translator: Eiko Kamiya
      • Editing Director: Koji Momose
      • Sound Mixer: Hideyasu Iizuka
      • ADR Supervisor: Takayuki Shibazaki
      • Asst. Sound Editor: Mamoru Togashi
      • DAT Operator: Shigeo Kaneshiro
      • Product Manager: Keisuke Yoshida
      • Product Coordinator: Hiroo Inui
    • All Sound Recorded at: GLOVISION, Inc.
    Source:
    In-game credits

    Mega-CD 32X version

    • Cast:
      • Kelly: Dana Plato
      • Cindy: Tracy Matheson
      • Lisa: Debra Parks
      • Ashley: Alison Rhea
      • Megan: Christy Ford
      • Danny: Josh Goddard
      • Victor Martin: Jon R. Kamal
      • Sheila Martin: Molly Starr
      • Sarah Martin: Suzy Cote
      • Jeff Martin: Andras Jones
      • Tony: Giovanni Lemm
      • Eddie: William Bertrand
    • SCAT Team:
      • Lt. Simms: J. Bill Jones
      • Collins: Arthur Burghardt
      • Swanson: Heidi Von Brecht
      • Jason: Deke Anderson
      • Mike: Blake Gibbons
      • Jim: Roy Eisenstein
    • Line Producer: Donald Klune
    • Associate Producer: Jerrum Schwarz
    • First Assistant Camera: Josh Bleibtreu
    • Second Assistant Camera: Jackie Compton
    • Gaffer: Tom Termeer
    • Stunt Coordinator: Brad Bovee
    • Stunts: Annie Allman, Christine Baur, Bobby Burns, Robin Cook, Danny Costa, Charles Croughwell, Patricia Gleason, Karisa Plehn, David Rowden, Michelle St. Germaine, Ben Scott, John Clay-Scott, Dane Selznick, Lincoln Simonds, Greg Smrz
    • Best Boy: Philip Tuck
    • Electricians: Dante Cordone, John Maninger
    • Key Grip: Jamie Young
    • Best Boy Grip: Tony Noko
    • Grip: Jim Moriarty
    • Script Supervisors: Nancy Friedman, Kathy Lubinsky
    • Sound Mixer: Jim Tanenbaum
    • Boom Operator: Ken Beauchene
    • Costume Design: Dona Granata
    • Costumer: Susan Kaufmann
    • Makeup/Hair: Annie Mayo, Bob Smith
    • Production Designer: Roger Collins
    • Art Director: Mike Caldwell
    • Standby Labor: Jesse Williams
    • Property Master: Guy Bushman
    • Transportation Captain: Dale Dodds
    • Production Coordinator: Shiela Warner
    • Production Assistants: Laura Namerow, Caylah Eddleblute
    • Craft Services: David Cranney
    • Still Photographer: Ed Fortson
    • Production Accountants: Donna Williams, Anne Flautt Read
    • Montage Editors: Warren Nelson, Steve Tomich, Rob Anderson
    • Online Editor: Miodrag Certic
    • Assistant Editors: Ron Atik, Jeff Belton, John Gula, Rusty Colby, Bart Giovanetti
    • Paintbox/Harry Designer: Scott Williams
    • Film to Tape Colorists: Jim Barret, Bob Campbell
    • Assistant Colorists: Dan McNamara, Jeff Berman
    • Rerecording Engineer: Larry Forkner
    • Prelay: T.C.
    • Music Composed by: Sunny BlueSkyes, Martin Lund
    • Sound Effects: Warren Dewey
    • Associate Producer: Ryan Sinnock
    • Original Programming: Mark Voorsanger, David Crane
    • Head Tester: David Popovich
    • Computer Graphics: Dale Barcellos, Joshua Solomon
    • Director, Computer Graphics: Lode Coen
    The events and characters depicted in this photoplay are fictitious. Any similarity to actual persons living, dead, or undead, is purely coincidental.
    Ownership of this interactive U-Direct motion picture is protected by copyright, trademark, patent, and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct motion picture could result in criminal prosecution as well as civil liability.
    Night Trap uses Digital Pictures' patent pending InstaSwitch technology. Digital video captured using Digital Pictures' DigiChrome process.
    Night Trap is a trademark of Hasbro, Inc.
    U-Direct and DigiChrome are registered trademarks of Digital Pictures, Inc.
    InstaSwitch is a trademark of Digital Pictures, Inc.
    © 1994 Digital Pictures, Inc. All Rights Reserved.
    Source:
    In-game credits
    A Digital Pictures Production
    A U-Direct® Interactive Film
    • Executive Producer: Tom Zito
    • Original Concept: Rob Fulop, James Riley
    • Interactive Design: James Riley, Rob Fulop
    • Director of Photography: Don Burgess
    • Screenplay: Terry McDonell
    • Computer Programming: Gene Kusmiak
    • Produced by: Ric LaCivita, Kevin Welsh
    • Directed by: James Riley
    • Computer Graphics: Lode Coen, Cuyler Gee
    Source:
    US manual
    Nighttrap mcd32x us manual.pdf
    [12]

    Magazine articles

    Main article: Night Trap/Magazine articles.

    Promotional material

    Main article: Night Trap/Promotional material.

    Physical scans

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    70 [13]
    83 [14]
    90 [15]
    71 [16]
    60 №bg98, p89
    78 [17]
    83 №258, p39
    69 [18]
    95 [19]
    85 [20]
    95 №1994-01, p38
    89 [21]
    82 №10, p52-55
    85 №7, p40-41
    84 №28, p66-69
    79 №17, p72-75
    89 [22]
    86 [23]
    84 №44, p54-55
    80 [24]
    87 №19, p28-29
    58 №8, p30-31
    74 [25]
    84 [26]
    75 №2, p12
    72 [27]
    Sega Mega-CD
    80
    Based on
    26 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    40
    [28]
    Beep! MegaDrive (JP) NTSC-J
    70
    [29]
    Consoles + (FR)
    90
    [30]
    Computer & Video Games (UK)
    71
    [3]
    Digitiser (UK)
    75
    [31]
    Dragon (US) NTSC-U
    80
    [32]
    Electronic Gaming Monthly (US) NTSC-U
    60
    [33]
    Mean Machines: The Essential Sega Guide (UK)
    78
    [17]
    Famitsu (JP) NTSC-J
    83
    [34]
    Freak (IL)
    83
    [35]
    Freak (IL)
    85
    [36]
    GameFan (US)
    69
    [37]
    Game Power (IT) NTSC
    80
    [38]
    GamePro (US) NTSC-U
    95
    [39]
    GamesMaster (UK)
    85
    [20]
    Hippon Super (JP) NTSC-J
    95
    [40]
    Joypad (FR) PAL
    89
    [41]
    Joypad (FR) NTSC-U
    92
    [42]
    Sega Mega Drive Advanced Gaming (UK) PAL
    82
    [43]
    Mega Drive Fan (JP) NTSC-J
    79
    [44]
    Mega (UK) PAL
    85
    [45]
    Mega Force (FR)
    84
    [46]
    Mega Fun (DE) NTSC-U
    86
    [47]
    MegaTech (UK) PAL
    79
    [48]
    Mean Machines Sega (UK) PAL
    89
    [49]
    Player One (FR)
    86
    [50]
    Power Up! (UK)
    84
    [51]
    Power Unlimited (NL)
    67
    [52]
    Sega Power (UK) PAL
    84
    [53]
    Sega Pro (UK) PAL
    87
    [54]
    Sega Zone (UK) PAL
    58
    [55]
    Sega Force (UK)
    84
    [56]
    Sega Saturn Magazine (JP) NTSC-J
    83
    [57]
    Sonic the Comic (UK) PAL
    75
    [58]
    Super Juegos (ES)
    70
    [59]
    Tricks (RU)
    74
    [60]
    Video Games (DE) NTSC-U
    72
    [61]
    Sega Mega-CD
    79
    Based on
    37 reviews

    Night Trap

    Mega-CD, US
    NightTrap MCD US Box Back.jpgNightTrap MCD US Box Front.jpg
    Cover
    Nighttrap mcd us disc1.jpg
    Disc 1
    Nighttrap mcd us disc2.jpg
    Disc 2
    Nighttrap mcd us manual.pdf
    Manual
    Mega-CD, US (re-release)
    Nighttrap mcd us rerelease backcover.jpgNighttrap mcd us rerelease frontcover.jpg
    Cover
    Nighttrap mcd us rerelease disc1.jpg
    Disc 1
    Nighttrap mcd us rerelease disc2.jpg
    Disc 2
    Nighttrap mcd us rerelease manual.pdf
    Manual
    Mega-CD, EU
    NightTrap MCD EU Box Back.jpgNightTrap MCD EU Box Front.jpg
    Cover
    NightTrap MCD EU spinecard.jpg
    Spinecard
    NightTrap MCD EU Disc1.jpg
    Disc 1
    NightTrap MCD EU Disc2.jpg
    Disc 2
    Mega-CD, FR
    Nighttrap mcd fr backcover.jpgNighttrap mcd fr frontcover.jpg
    Cover
    NightTrap MCD FR Disc1.jpg
    Disc 1
    NightTrap MCD FR Disc2.jpg
    Disc 2
    Mega-CD, JP
    NightTrap MCD JP Box Back.jpgNightTrap MCD JP Box Front.jpg
    Cover
    NightTrap MCD JP spinecard.jpg
    Spinecard
    NightTrap MCD JP Disc1.jpg
    Disc 1
    NightTrap MCD JP Disc2.jpg
    Disc 2
    Mega-CD, BR
    NightTrap MCD BR Box Front.jpg
    Cover
    Mega-CD, PT

    Mega-CD 32X version

    Sega Retro Average 
    Publication Score Source
    84 №45, p152
    83
    58 [62]
    85
    20 [63]
    80 [64]
    80 №66, p53
    59 [65]
    70 [66]
    Sega Mega-CD 32X
    69
    Based on
    9 reviews
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR) PAL
    84
    [67]
    Electronic Games (1992-1995) (US) NTSC-U
    50
    [68]
    FLUX (US) NTSC-U
    85
    [69]
    FLUX (US) NTSC-U
    83
    [70]
    GamePro (US) NTSC-U
    58
    [71]
    Mega (UK) PAL
    47
    [72]
    Mega Force (FR) PAL
    85
    [73]
    Next Generation (US) NTSC-U
    0
    [74]
    Player One (FR) PAL
    80
    [75]
    Sega Power (UK) PAL
    80
    [76]
    Sega Megazone (AU) PAL
    59
    [65]
    VideoGames (US) NTSC-U
    70
    [66]
    Sega Mega-CD 32X
    65
    Based on
    12 reviews

    Night Trap

    Mega-CD 32X, US
    NightTrap MCD32X US Box Front.jpg
    Cover
    Nighttrap 32x us disc1.jpg
    Disc 1
    Nighttrap 32x us disc2.jpg
    Disc 2
    Nighttrap mcd32x us manual.pdf
    Manual
    Mega-CD 32X, EU
    NightTrap MCD32X EU Box Back.jpgNightTrap MCD32X EU Box Front.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    618,526,608 CD (EU) 4903 (disc 1)
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    517,237,728 CD (EU) 4903 (disc 2)
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    618,463,104 CD (JP) G-6025 (disc 1)
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    517,174,224 CD (JP) G-6025 (disc 2)
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    616,997,808 CD (US) 4903 (disc 1)
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    616,645,008 CD (US) 4903 (disc 1)(Alt)
    Sega Mega-CD
    CRC32
    MD5
    SHA-1
    515,351,424 CD (US) 4903 (disc 2)

    References

    1. Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
    2. GamePro, "December 1992" (US; 1992-xx-xx), page 65
    3. 3.0 3.1 Computer & Video Games, "May 1993" (UK; 1993-04-15), page 70
    4. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 18
    5. Video Game, "Outubro 1993" (BR; 1993-xx-xx), page 6
    6. Electronic Games (1992-1995), "December 1993" (US; 1993-11-23), page 46
    7. Sega Visions, "April/May 1994" (US; 1994-xx-xx), page 15
    8. Sega Power, "September 1993" (UK; 1993-08-05), page 74
    9. 9.0 9.1 Edge, "October 1993" (UK; 1993-08-19), page 15
    10. MAN!AC, "11/93" (DE; 1993-xx-xx), page 50
    11. File:Nighttrap mcd us rerelease manual.pdf, page 10
    12. File:Nighttrap mcd32x us manual.pdf, page 10
    13. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 24 (26)
    14. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
    15. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 120-122 (122)
    16. Computer & Video Games, "May 1993" (UK; 1993-04-15), page 70-71 (70)
    17. 17.0 17.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 122
    18. GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11/24 (11)
    19. GamePro, "December 1992" (US; 1992-xx-xx), page 62-63 (64)
    20. 20.0 20.1 GamesMaster, "May 1993" (UK; 1993-04-19), page 27
    21. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 124-125 (125)
    22. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 60-63 (60)
    23. Player One, "Mars 1994" (FR; 1994-0x-xx), page 100-101 (100)
    24. Sega Power, "September 1993" (UK; 1993-08-05), page 96
    25. Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
    26. Sega Force, "June 1993" (UK; 1993-05-06), page 64-66 (64)
    27. Video Games, "9/93" (DE; 1993-08-25), page 41 (39)
    28. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 155
    29. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 26
    30. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 120
    31. Digitiser (UK) (1993-08-09)
    32. Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 60
    33. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 36
    34. Famitsu, "1993-11-26" (JP; 1993-11-12), page 39
    35. Freak, "11/93" (IL; 1993-xx-xx), page 1
    36. Freak, "12/93" (IL; 1993-xx-xx), page 1
    37. GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
    38. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 62
    39. GamePro, "December 1992" (US; 1992-xx-xx), page 64
    40. Hippon Super, "January 1994" (JP; 1993-12-03), page 38
    41. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 124
    42. Joypad, "Juin 1993" (FR; 1993-0x-xx), page 84
    43. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 52
    44. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
    45. Mega, "April 1993" (UK; 1993-03-18), page 40
    46. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 66
    47. Mega Fun, "11/92" (DE; 1992-10-xx), page 31
    48. MegaTech, "May 1993" (UK; 1993-04-23), page 72
    49. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 60
    50. Player One, "Mars 1994" (FR; 1994-0x-xx), page 100
    51. Power Up!, "Saturday, July 31, 1993" (UK; 1993-07-31), page 1
    52. Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 61
    53. Sega Power, "July 1993" (UK; 1993-06-03), page 54
    54. Sega Pro, "May 1993" (UK; 1993-04-08), page 28
    55. Sega Zone, "June 1993" (UK; 1993-05-xx), page 30
    56. Sega Force, "June 1993" (UK; 1993-05-06), page 64
    57. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    58. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 12
    59. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 108
    60. Tricks, "4/95" (RU; 1995-xx-xx), page 27
    61. Video Games, "9/93" (DE; 1993-08-25), page 41
    62. GamePro, "April 1995" (US; 1995-xx-xx), page 60 (62)
    63. Next Generation, "May 1995" (US; 1995-04-18), page 91 (93)
    64. Player One, "Juin 1995" (FR; 1995-0x-xx), page 102 (100)
    65. 65.0 65.1 Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 29
    66. 66.0 66.1 VideoGames, "May 1995" (US; 1995-0x-xx), page 77
    67. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 152
    68. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
    69. FLUX, "Issue #4" (US; 1995-xx-xx), page 1
    70. FLUX, "Issue #4" (US; 1995-xx-xx), page 46
    71. GamePro, "April 1995" (US; 1995-xx-xx), page 62
    72. Mega, "August 1995" (UK; 1995-07-30), page 20
    73. Mega Force, "Été 1995" (FR; 1995-0x-xx), page 97
    74. Next Generation, "May 1995" (US; 1995-04-18), page 93
    75. Player One, "Juin 1995" (FR; 1995-0x-xx), page 100
    76. Sega Power, "May 1995" (UK; 1995-03-16), page 53