From Sega Retro
|System(s): Sega System Multi 32, Sega Mega Drive|
|Publisher: Sega, Data East (MD/US)|
|Developer: Sega AM1 Sega CS|
|Sound driver: SMPS Z80|
|Number of players:|
- 1 Gameplay
- 2 Versions
- 3 Production credits
- 4 Magazine articles
- 5 Promotional material
- 6 Artwork
- 7 Photo gallery
- 8 Physical scans
- 9 Technical information
- 10 References
OutRunners follows a similar format to OutRun, in which the player is tasked with driving across the world within a specified amount of time. There are, however, twice as many areas as OutRun in OutRunners, as the world is divided into east and west (selectable after the first stage). Whereas OutRun took place in Europe and Turbo OutRun North America, OutRunners spans the entire globe.
The superior System 32 hardware allow for vastly improved graphics, eight selectable cars (a scrapped plan for the original OutRun) and more music tracks (including those featured in the original OutRun game). It was always distributed as a two player deluxe cabinet (hence the "System Multi 32" name), and it is possible to link two cabinets together to create a four-player racing experience. It was the first OutRun game to allow more than one player to compete at once.
Like the original OutRun, the journey in OutRunners contains many forks in the road, leading to one of ten possible endings. Players all begin at the same location, but are given a choice whether they want to take the eastern or the western routes. Some areas are repeated for both sides, though it is impossible to visit the same location twice in one outing.
|C||Atlantic Ocean Underwater Tunnel||Japan||San Francisco||Start||Grand Canyon||Atlantic Ocean Underwater Tunnel||Japan||H|
|Mediterranean Sea||Pacific Ocean Crossway Bridge||South America||Mediterranean Sea|
|D||Spain||Hong Kong||Spain||Hong Kong||I|
Though it was the most popular game for Sega's Multi 32 hardware, unlike its predecessors OutRunners only received one home console port, to the Sega Mega Drive in 1994. In this port, the screen is split horizontally into two in an attempt to mimic the two screens of the System Multi 32 platform. This, along with the reduced graphics quality and scaled back special effects, meant this version of the game is often the subject to harsh criticism. For some reason, Data East published the game in the US; it was not released in Europe.
There are some slight differences between the Japanese and North American versions. Entering at the title screen of the Japanese Mega Drive version, selecting arcade mode with and then pressing allows the user to play as a secret car, "Virtua Formula", otherwise known as the car from Virtua Racing. This option comes complete with a selection of sound effects and music jingles from the game. Whereas the North American option allows you to input the code (and get a confirmation noise), you cannot drive this car.
- Main article: OutRunners/Comparisons.
- Planner: Makoto Sugawara
- Programmer: Kazunari Tsukamoto, Hidetoshi "Wiz" Takeshita, Yoshimi Aikawa, Kazutomo "Manchi" Sanbongi
- Designer: Masaki Kondoh, Taku Makino, Takahiro Ohtsuka, Kazunori Hidaka, Yuiko Aki, Atsushi Shimamura, Tetsu Nakajima, Akira Watanabe, Toshiyuki Mukaiyama, Katsuhisa Satoh
- Sound Composer: Takayuki Nakamura, Hiroshi Miyauchi, Takenobu Mitsuyoshi
Additionally, the name Miyu Tsukamoto is present in the ROMs.
Mega Drive version
- Main article: OutRunners/Magazine articles.
- Main article: OutRunners/Promotional material.
System 32 version
Mega Drive version
|Sega Retro Average|
|Mega Drive, KR|
ROM dump status
- File:Sega Arcade History JP EnterBrain Book-1.pdf, page 127
- GamePro, "August 1994" (US; 1994-xx-xx), page 46
- Beep! MegaDrive, "June 1994" (JP; 1994-05-07), page 16 (18)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- Computer & Video Games, "August 1994" (UK; 1994-07-15), page 97
- Joypad, "Septembre 1994" (FR; 1994-xx-xx), page 38
- Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 64-66 (64)
- Mega, "July 1994" (UK; 1994-06-16), page 47