Panzer Dragoon

From Sega Retro

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PanzerDragoon title.png

Panzer Dragoon
System(s): Sega Saturn, Windows PC
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (15 tracks)
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 GS-9015
Sega Saturn
US
$59.9959.99[3] 81009
Sega Saturn
EU
MK81009-50
Sega Saturn
DE
DM 120,-120,-[4]
Sega Saturn
AU
Sega Saturn
BR
191x55
Sega Saturn
KR
GS-9502J
Windows PC
JP
¥8,800 (9,240)8,800 (9,240) HCJ-0107
Windows PC
US
Windows PC
US
(Expert Software)
$19.9919.99[6] T-6804-01
Windows PC
EU
MK-85042-50
Windows PC
EU
(Xplosiv)
Windows PC
UK
(Expert Software)
XP 202020
Windows PC
UK
(Fair Game)
Windows PC
KR

Panzer Dragoon (パンツァードラグーン) is a 3D "on-the-rails" shoot-'em up game developed by Team Andromeda in 1995. It was originally released for the Sega Saturn, becoming one of the flagship titles of the console, and one of the few games available at launch in North America and Europe.

Story

Panzer Dragoon follows the story of Keil Fluge (unnamed in western versions), a member of a hunter party who encounters a fight between two dragons, the Solo Wing (in blue) and the Dark Dragon (in black). The rider of the Solo Wing is mortally wounded in the battle and entrusts his mission, as well as his dragon, to Keil. Keil must stop the Dark Dragon from reactivating an ancient ruin and wreaking havoc on the world.

Gameplay

Panzer Dragoon is an on-the-rails shooter, meaning that players have little control over the direction the Solo Wing travels in. Instead, the player is given full 360-degree view of the playfield and the ability to fire at surrounding enemies. There is a choice of two main offenses: a lock-on laser weapon, and a rapid fire gun weapon. There are six levels, each with a boss battle at the end.

History

Development

Development on Panzer Dragoon dates back to early 1994, when Yukio Futatsugi, Manabu Kusunoki and various other Sega staff were brought together to form Team Andromeda. Tasked with producing a shooter for Sega's upcoming console, project development would last for the best part of a year, and would involve a team of roughly fifteen people.

Panzer Dragoon was envisioned as an "arcade-style" shooter from an early stage, in part due to the fact that many members of Team Andromeda had migrated from Sega's arcade divisions. Core members of the team were also anxious to move into 3D, having previously been restricted to two dimensions in their earlier arcade projects. The game was influenced by the likes of Starblade, Star Fox and RayForce, as well as Sega's own Space Harrier.

It was customary for 3D shooters of the time for the player to ride a 3D object such as a jet fighter or a tank. Panzer Dragoon's developers however decided it would be more original for the player to ride an armored dragon - a living creature which could also allow for richer animations. During development the game was casually known as "armored dragon" (kiko-ryu in japanese), although Futatsugi, feeling that this name was too bland, decided to translate it to German (a practise continued with the sequel, Panzer Dragoon Zwei).

With this basic concept in mind, the creators were given three months to define a visual identity and a setting for their game, prior to writing code and creating physical assets. A decision was made to set the adventure in a post-apocalyptic science fantasy world, complete with ruins and relics of a fallen civilisation and mankind struggling for survival, something frequently found in Japanese anime at that time. Futatsugi was particularly influenced by one of his childhood readings, The Long Afternoon of Earth a science-fiction novel by Brian Aldiss, in which one side of the earth became perpetually hot, the other perpetually cold.

The first presentation video of Panzer Dragoon featured a green dragon, in-line with traditional European/medieval depictions of the creature, however the team quickly decided make it "more sci-fi", again in an attempt to make the product more original. The dragon was made blue and covered in a white, bone-like armor - ancient flying technology originating from the ancient times, which is also depicted in the sceneery. The the mix of natural and technological elements in the game's world, was chosen in order to set it appart from classic science-fiction 3D games of the time. It was largely designed by Manabu Kusunoki, inspired by Japanese anime and manga. The art direction was later pushed towards a Turkish/Ottoman style to avoid the strict European aesthetics of the early presentation video.

One of Panzer Dragoon's major artistic influences was Arzach, a comic book series created by French artist Jean Giraud, known by his alias Moebius. Moebius would contribute in the creative process of the game with original artwork (just as the Japanese/South Korean cover art). Hayao Miyazaki's Nausicaa of the Valley of the Wind, and David Lynch's Dune movie were also key inspirations. Kusunoki was adamant to not include giant robots such as those seen in the then-popular Gundam anime, and he avoided unrealistic character designs such as those seen in the Final Fantasy series of RPGs. Kentaro Yoshida, texturing and modelling artist of Panzer Dragoon, described the creation process as similar in style to Star Wars, in that it "made an unearthly world appear so real". Takashi Iwade, who produced the opening cutscene and character models, claimed to be inspired by antique clocks and similar industrialised products from the era, myriapods, marine mollusks and ammonite. The battleship was inspired by a rusty fishing boat.

The Sega Saturn's hardware was new to Team Andromeda, and given that Yukio Futatsugi was still new to the company, Panzer Dragoon was kept relatively simple in design. Though Futatsugi had a clear vision of what he wanted (keeping the style of the game pure). cutscenes are minimal, and enemies were created out of simple shapes, making them both easy to understand visually, and more suited to the Saturn's hardware (and likewise, levels are also relatively simplistic and barren). A surprising amount nevertheless went into an elaborate back story for the game, with Futatsugi, going so far as to create a new language for the game, mixing elements of of Ancient Greek, Latin and Russian. This choice was allegedly inspired by the anime The Wings of Honneamise which did something similar, and of which team members were fans of.

Working on new hardware proved difficult for the young team, forcing the game to miss its initial deadline given by Sega (the Japanese system launch, i.e. November 1994). This was partly due to the fact the Saturn's hardware was not finalised when production began, meaning the team lacked a useful Saturn prototype to test their progress (programmers were in fact forced to work with hypotheticals, "guessing" what the features of the system would be). Team Andromeda also created its own graphics library and mapping tools instead of using Sega's in an attempt to make the most of the new system. The game's graphics and cutscenes were produced with Softimage, and the 3D elements were programmed on SGI workstations using OpenGL.

The programmers were eventually able to transition to the debug Saturn they had received, but the process proved difficult, with the game suffering from very low frame rates (in the end, the team made do with 20FPS in some sections, much lower than the 60s and even 30s common in games today). The first two levels produced (a desert (level 2) and a forest (level 5)), lacked features aside from sand and forest effects because they were uncertain how far the hardware could be pushed. Keeping CPU limitations in mind, simple tornado effects were added to level 2, to liven things up.

Work on the soundtrack began after the rest of game was complete (similar to the audio strategy seen in big budget films). The music was designed to specifically reflect each level art-style and events, the "on rail" progression system proving beneficial as the developers would know exactly where the player would be at any given time. The soundtrack was outsourced to Yoshitaka Azuma, who was composing musics for NHK TV programs at that time - it is a mix between orchestral and synthesizer tracks, and was assisted by gameplay videos, allowing for specifically timed pieces which match the player's progression in each level.

Legacy

Panzer Dragoon was an unexpected success for Sega, particularly in western regions. Though the game had been mentioned briefly by the video game press of the era, the game drew an unusual amount of attention after Sega's shock decision to bring the Sega Saturn's launch date four months forward. Being one of only five launch titles in North America (with a subsequent early release on Europe), Panzer Dragoon was one of the few fully 3D video games available for the console, and the first not to be an arcade port.

Following its release on the Sega Saturn, Panzer Dragoon was ported to Windows PCs in 1997. This version would find itself included as a bonus in the later game, Panzer Dragoon Orta for the Xbox.

In 2006 Panzer Dragoon was re-released as part of the Sega Ages 2500 series for the PlayStation 2 as Sega Ages 2500 Series Vol. 27: Panzer Dragoon.

Panzer Dragoon was followed by Panzer Dragoon Zwei, which despite its name is actually a prequel to this game, chronologically. Its existence has also been recognised in Sonic & All-Stars Racing Transformed.

Versions

Following its Saturn release, Panzer Dragoon was ported to Windows PCs in late 1996. Like Virtua Fighter PC, in its original PC form all 3D geometry was rendered in software. While the PC version is able to output a higher resolution image, the lighting differs from the base game, frame rates can be inconsistent (particularly between level transitions) and some full motion video clips have been removed.

The Saturn version of Panzer Dragoon makes (limited) use of "fogging" to attempt to hide 3D geometry pop-in caused by short draw distances. In the PC port, draw distances are the same, but the fogging effect is removed. True semi-transparency is used for some effects in the PC version, as oppsoed to the checkerboard mesh patterns used to simulate alpha transparency on the Saturn.

Also like Virtua Fighter PC, an exceedingly rare NV1-compatible hardware accelerated version of the game was also released in limited quantities. The NV1 version of Panzer Dragoon was never sold as a stand-alone product - instead, copies were bundled in a EDGE 3D 3240 package by Diamond Multimedia[8], alongside Virtua Fighter PC, NASCAR Racing and a Sega Saturn controller. It is also unknown if this version was ever released outside of North America.

Production credits

Saturn version

Source:
In-game credits (JP)


Sega Of America Inc.

PC version

Magazine articles

Main article: Panzer Dragoon/Magazine articles.

Promotional material

PanzerDragoon Saturn JP Flyer.pdfPanzerDragoon Saturn JP Flyer.pdf

PDF
Saturn JP flyer
PanzerDragoon Saturn JP Flyer.pdf
Logo-pdf.svg
Print advert in MAN!AC (DE) #1995-12: "12/95" (1995-11-08)
Logo-pdf.svg
[[File:No resultsLogo-pdf.svg|120x120px|link=https://segaretro.org/index.php?title=File:MAN!AC_DE_1995-12.pdf&page=2]]
Print advert in Sega Saturn Magazine (JP)
[[File:No resultsLogo-pdf.svg]]

Artwork

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
80 №1996-01, p27[4]
95 №42, p142/143
90 №165, p32[9]
91 №165, p32[9]
89
80 №20, p72/73/74/75
100 №20, p74
75 №326, p38
94
98 Vol 3, №7, p13
95
90
95 №73, p46/47
94 №29, p58/59
90 №12, p64/65
90 №15, p69
90 №27
80 №1, p144/145[10]
93 №31, p54-59[11]
85 №36, p91[12]
80 №6, p100
93 №55, p60/61
92 №21, p58/59
49 №67, p38/39/40/41
94 №45, p72/73/74/75
91 №49, p52
87 №1995-04, p102[13]
88 №, p9[14]
85 №6, p70/71/72/73
90 Vol 7, №6, p65
Sega Saturn
88
Based on
30 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC
76
[15]
Consoles + (FR) NTSC-J
95
[16]
Computer & Video Games (UK) PAL
91
[9]
Digitiser (UK)
89
[17]
Edge (UK) NTSC-J
80
[18]
Electronic Entertainment (US) NTSC-U
100
[19]
Electronic Gaming Monthly (US) NTSC-U
84
[20]
Famitsu (JP) NTSC-J
75
[21]
Freak (IL)
91
[22]
GameFan (US) NTSC-U
94
[23]
Game Players (US) NTSC-U
85
[24]
GamePro (US) NTSC-U
95
[3]
GamePro (DE)
73
[25]
GamesMaster (UK) NTSC
94
[26]
Games World: The Magazine (UK)
90
[27]
Games World: The Magazine (UK) PAL
90
[28]
HiTech (ES) NTSC-J
80
[29]
Hobby Consolas (ES)
94
[30]
Joypad (FR) NTSC-J
92
[31]
MAN!AC (DE) NTSC-J
79
[32]
Maximum (UK)
75
[10]
Mega (UK) NTSC-J
96
[33]
Mega Force (FR) PAL
91
[34]
Mega Fun (DE) PAL
86
[35]
Mean Machines Sega (UK) PAL
85
[12]
Mean Machines Sega (UK) NTSC-J
93
[11]
Next Generation (US) NTSC
75
[36]
Player One (FR)
93
[37]
Power Up! (UK)
88
[38]
Power Unlimited (NL)
80
[39]
Saturn Fan (JP) NTSC-J
82
[40]
Saturn+ (UK) PAL
90
[41]
Secret Service (PL)
90
[42]
Sega Magazin (DE) PAL
91
[43]
Sega Magazine (UK) PAL
92
[44]
Sega Power (UK) NTSC-J
49
[45]
Sega Pro (UK) NTSC-J
94
[46]
Sega Pro (UK) PAL
91
[47]
Sega Megazone (AU)
93
[48]
Sega Saturn Magazine (JP) NTSC-J
88
[14]
Sega Saturn Magazine (JP) NTSC-J
87
[49]
Strana Igr (RU)
67
[50]
Super Juegos (ES)
96
[51]
Todo Sega (ES)
94
[52]
Top Consoles (FR)
90
[53]
Total Saturn (UK) PAL
64
[54]
Ultimate Future Games (UK) NTSC-J
85
[55]
Ultimate Future Games (UK) PAL
80
[56]
Última Generación (ES)
84
[57]
Video Games (DE)
80
[58]
VideoGames (US) NTSC-U
90
[59]
Sega Saturn
86
Based on
51 reviews

Panzer Dragoon

Saturn, US
Panzerdragoon sat us backcover.jpgPanzerdragoon sat us frontcover.jpg
Cover
Panzerdragoon sat us disc.jpg
Disc
Panzerdragoon sat us manual.pdf
Manual
Saturn, EU
PanzerDragoon Saturn EU Box.jpg
Cover
PanzerDragoon Saturn EU Disc.jpg
Disc
PanzerDragoonSaturnEUManual.pdf
Manual
Saturn, JP
Panzerdragoon sat jp backcover.jpgPanzerdragoon sat jp frontcover.jpg
Cover
PanzerDragoon Saturn JP Spinecard.jpg
Spinecard
PanzerDragoon Saturn JP Disc.jpg
Disc
Panzer Dragoon Sega Saturn JP Manual.pdf
Manual
Panzer Dragoon Sega Saturn JP Story Manual.pdf
Story Poster
Saturn, BR

Saturn, KR
PanzerDragoon Sat KR cover top.jpg
PanzerDragoon Sat KR cover back.jpgPanzerDragoon Sat KR cover side.jpgPanzerDragoon Sat KR cover.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
79
85 №1997-02, p62-63[60]
93 №21, p52[61]
Windows PC
86
Based on
3 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
88
[62]
Arcade (UK) PAL
0
[63]
Digitiser (UK)
79
[64]
The Games Machine (IT)
86
[65]
Hacker (HR)
81
[66]
PC Gamer (UK)
54
[67]
PC Gamer (US)
70
[68]
PC Games (DE)
85
[69]
PC Game Parade (IT)
77
[70]
PC Review (UK)
50
[71]
PC Team (FR)
93
[61]
Reset (PL)
60
[72]
Score (CZ)
30
[73]
Secret Service (PL)
60
[74]
Windows PC
65
Based on
14 reviews

Panzer Dragoon

PC, US
PanzerDragoon PC US Box Back.jpgNospine.pngPanzerDragoon PC US Box Front.jpg
Cover
PanzerDragoon PC US Disc Expert.jpg
Disc
PanzerDragoon PC US Box Back JewelCase Expert.jpgPanzerDragoon PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, EU
PanzerDragoon PC EU Box Back.jpgNospine.pngPanzerDragoon PC EU Box Front.jpg
Cover
PanzerDragoon PC EU Disc.jpg
Disc
Panzer Dragoon PC EU Box Back.jpgPanzer Dragoon PC EU Box Front.jpg
Jewel Case
PC, JP
PanzerDragoon PC JP Box Front.jpg
Cover
PC, JP (with PC Blackhawk)

PC, JP (Ultra 2000)
PanzerDragoon PC JP Box Front Ultra2000.jpg
Cover
PC, UK (Expert Software)
PanzerDragoon PC UK Box Back.jpgNospine.pngPanzerDragoon PC UK Box Front.jpg
Cover
PanzerDragoon PC UK Disc Expert.jpg
Disc
PanzerDragoon PC UK Box Back JewelCase Expert.jpgPanzerDragoon PC UK Box Front JewelCase.jpg
Jewel Case
PC, UK (Xplosiv)
PanzerDragoon PC EU Box Xplosiv.jpg
Cover
PanzerDragoon PC UK Disc Xplosiv.jpg
Disc
PC, UK (Fair Game)
PanzerDragoon PC EU Box FairGame.jpg
Cover
PanzerDragoon PC UK Disc FairValue.jpg
Disc
PC, FR (Xplosiv)
PanzerDragoon PC FR Box Xplosiv.jpg
Cover
PC, DE

PC, ES (Xplosiv)
PanzerDragoon PC ES Box Xplosiv.jpg
Cover
PC, PL (Xplosiv)
PanzerDragoon PC PL Box Xplosiv.jpg
Cover
PC, KR (SKC)

PC, KR
PanzerDragoon PC KR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
652,298,976 CD-ROM (EU) MK81009-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
648,406,416 1995-02-10 CD-ROM (JP) GS-9015 V1.001
Sega Saturn
CRC32
MD5
SHA-1
646,828,224 CD-ROM (US) 81009 V1.001

External links

  • Sega of Japan catalogue pages (Japanese): Sega Saturn
  • Sega of Japan catalogue pages (Japanese): PC

References

  1. File:SSM UK 01.pdf, page 97
  2. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  3. 3.0 3.1 File:GamePro US 073.pdf, page 48 Cite error: Invalid <ref> tag; name ":File:GamePro US 073.pdf_p48" defined multiple times with different content
  4. 4.0 4.1 File:CDPlayer DE 1996-01.pdf, page 27
  5. File:CVG UK 181.pdf, page 49
  6. 6.0 6.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  7. http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
  8. Press release: 1996-01-21: Sega PC'S Panzer Dragoon to be Bundled with Diamond EDGE 3D Multimedia Accelerators for Personal Computers
  9. 9.0 9.1 9.2 File:CVG UK 165.pdf, page 32 Cite error: Invalid <ref> tag; name ":File:CVG UK 165.pdf_p32" defined multiple times with different content
  10. 10.0 10.1 File:MAXIMUM UK 01.pdf, page 144 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 01.pdf_p144" defined multiple times with different content
  11. 11.0 11.1 File:MeanMachinesSega31UK.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega31UK.pdf_p54" defined multiple times with different content
  12. 12.0 12.1 File:MeanMachinesSega36UK.pdf, page 91 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega36UK.pdf_p91" defined multiple times with different content
  13. File:SSM_JP_19950401_1995-04.pdf, page 104
  14. 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
  15. CD Consoles, "Avril 1995" (FR; 1995-xx-xx), page 84
  16. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 142
  17. Digitiser (UK) (1995-08-22)
  18. Edge, "May 1995" (UK; 1995-03-20), page 72
  19. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
  20. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 34
  21. Famitsu, "1995-03-17" (JP; 1995-03-03), page 1
  22. Freak, "10/95" (IL; 1995-xx-xx), page 1
  23. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  24. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 38
  25. GamePro, "November 1995" (DE; 1995-10-04), page 40
  26. GamesMaster, "May 1995" (UK; 1995-04-16), page 58
  27. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 64
  28. Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
  29. HiTech, "Abril 1995" (ES; 1995-0x-xx), page 46
  30. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 70
  31. Joypad, "Avril 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 16
  32. MAN!AC, "05/95" (DE; 1995-04-12), page 30
  33. Mega, "June 1995" (UK; 1995-05-31), page 4
  34. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 122
  35. Mega Fun, "08/95" (DE; 1995-07-19), page 78
  36. Next Generation, "June 1995" (US; 1995-05-23), page 102
  37. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 62
  38. Power Up!, "Saturday, August 12, 1995" (UK; 1995-08-12), page 1
  39. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 41
  40. Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
  41. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 57
  42. Secret Service, "Maj 1996" (PL; 1996-05-01), page 67
  43. Sega Magazin, "September 1995" (DE; 1995-08-16), page 62
  44. Sega Magazine, "September 1995" (UK; 1995-08-13), page 58
  45. Sega Power, "June 1995" (UK; 1995-04-20), page 38
  46. Sega Pro, "May 1995" (UK; 1995-04-13), page 72
  47. Sega Pro, "September 1995" (UK; 1995-08-10), page 52
  48. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 22
  49. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 104
  50. Strana Igr, "" (RU; 1996-xx-xx), page 95
  51. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 42
  52. Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 28
  53. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 82
  54. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 42
  55. Ultimate Future Games, "May 1995" (UK; 1995-04-01), page 70
  56. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 89
  57. Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 74
  58. Video Games, "8/95" (DE; 1995-07-26), page 68
  59. VideoGames, "June 1995" (US; 1995-0x-xx), page 73
  60. File:PCGames DE 1997-02.pdf, page 60
  61. 61.0 61.1 File:PCTeam FR 021.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:PCTeam FR 021.pdf_p54" defined multiple times with different content
  62. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 13
  63. Arcade, "October 1999" (UK; 1999-08-23), page 89
  64. Digitiser (UK) (1997-01-09)
  65. The Games Machine, "Gennaio 1997" (IT; 199x-xx-xx), page 82
  66. Hacker, "06/1997" (HR; 1997-xx-xx), page 38
  67. PC Gamer, "March 1996" (UK; 1996-02-22), page 92
  68. PC Gamer, "Vol. 3, No. 5: May 1996" (US; 1996-04-16), page 114
  69. PC Games, "2/97" (DE; 1997-01-08), page 62
  70. PC Game Parade, "Febbraio 1997" (IT; 1997-0x-xx), page 91
  71. PC Review, "April 1996" (UK; 1996-03-15), page 72
  72. Reset, "Maj 1997" (PL; 1997-05-01), page 1
  73. Score, "Únor 1997" (CZ; 1997-02-01), page 74
  74. Secret Service, "Kwiecień 1997" (PL; 1997-xx-xx), page 28


Panzer Dragoon

PanzerDragoon title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information


Books: Panzer Dragoon Koushiki Guide Book (1995) | Tanoshii Beyer Heiyou: Panzer Dragoon Original Soundtrack (1997)
Music: Panzer Dragoon SMF Music Data (1995) | Panzer Dragoon Original Sound Track (1995) | Panzer Dragoon Original Full Sound Version (1995) | Panzer Dragoon Power Remix (1995) | Panzer Dragoon (2016)

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Games in the Panzer Dragoon Series
Sega Saturn
Panzer Dragoon (1995) | Panzer Dragoon Zwei (1996) | Panzer Dragoon I & II (1996) | Panzer Dragoon Saga (1998)
Windows PC
Panzer Dragoon (1996) | Panzer Dragoon: Remake (2020)
Sega Game Gear
Panzer Dragoon Mini (1996)
LCD handheld game
Panzer Dragoon (1997)
Xbox
Panzer Dragoon Orta (2002)
Nintendo Switch
Panzer Dragoon: Remake (2020) | Panzer Dragoon II Zwei: Remake (20xx)
Sony PlayStation 4
Xbox One
Steam
Google Stadia
Panzer Dragoon: Remake (2020)
Sampler Discs
Sega Saturn
Panzer Dragoon Playable Preview (1995) | Azel: Panzer Dragoon RPG Taikenban (1997) | Panzer Dragoon Saga Demo Disc (1998)
Xbox
Panzer Dragoon Orta Demo Disc (2002)
Panzer Dragoon related media
Music
Panzer Dragoon SMF Music Data (1995) | Panzer Dragoon Original Sound Track (1995) | Panzer Dragoon Original Full Sound Version (1995) | Panzer Dragoon Power Remix (1995) | Panzer Dragoon Zwei Original Soundtrack (1996) | O.V.A. Panzer Dragoon Original Soundtrack (1996) | Azel: Panzer Dragoon RPG (1997) | Azel: Panzer Dragoon RPG Complete Album (1998) | Sona Mi Areru Ec Sancitu (1999) | Azel: Panzer Dragoon RPG Memorial Album (2001) | Panzer Dragoon Orta: Die Panzer Dragoons Chronik (2002) | Panzer Dragoon Orta Original Soundtrack (2002) | Panzer Dragoon Orta Official Soundtrack (2003) | Panzer Dragoon (2016) | Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement (2018) | Panzer Dragoon: Remake The Definitive Soundtrack (2021)
Music
Panzer Dragoon Zwei Original Arrange Album "Alternative Elements" (1996) | Panzer Dragoon Original Sound Track (Remastered) (2006) |
Book
Panzer Dragoon Koushiki Guide Book (1995) | Panzer Dragoon Zwei no Sekai: Panzer Dragoon Zwei Koushiki Guide Book (1996) | Panzer Dragoon OVA Fan Book (1996) | Tanoshii Beyer Heiyou: Panzer Dragoon Original Soundtrack (1997) | Panzer Dragoon Azel (1998) | Azel Panzer Dragoon RPG Official Guide (1998) | V Jump Books Game Series: Azel: Panzer Dragoon RPG (1998) | Azel Panzer Dragoon RPG Guide Book (1998) | Prima's Official Strategy Guide: Panzer Dragoon Orta (2003) | Kaze to Akatsuki no Musume: Panzer Dragoon Orta (2004)
Film
Panzer Dragoon (1996)