Difference between revisions of "Press release: 2000-03-28: Resident Evil Code: Veronica Now Available"

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<pre>Resident Evil Code: Veronica Now Available
 
<pre>Resident Evil Code: Veronica Now Available

Latest revision as of 19:07, 1 December 2020

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This is an unaltered copy of a press release, for use as a primary source on Sega Retro. Please do not edit the contents below.
Language: English third-party
Original source: Capcom.com
Resident Evil Code: Veronica Now Available

SUNNYVALE, Calif. — March 28, 2000 — Capcom Entertainment today announced the release of Resident Evil Code: Veronica for the Sega Dreamcast home console system. This highly anticipated game is an entirely new chapter in the award-winning blockbuster series that has sold more than 13 million units worldwide. Capcom’s Shinji Mikami, creator of the Resident Evil series, is the executive producer for Resident Evil Code: Veronica. Resident Evil Code: Veronica stretches the incredible power of the Sega Dreamcast and introduces new features to the Resident Evil series. Resident Evil Code: Veronica is a two-disk product featuring both Claire and Chris Redfield as playable characters. The game will carry a suggested retail price of $49.95.

Using the impressive power of the Sega Dreamcast, Resident Evil Code: Veronica demonstrates tremendous technical achievements through advanced character graphic development allowing for life-like interpersonal relationships. Other achievement include dynamic lightingeffects, such as the subtle, flickering glow from a lighter, a swinging light, or the “muzzle flash” from a gun. Environmental effects such as thunder, lightening, rain, steam, and fog bring the world alive as players explore and uncover the dramatic plot. Zombies and enemies are brought to life through seamless detail, which add a chilling reality to their pursuit. The series’ trademark opening cinematic runs at a higher frame rate and delivers motion picture quality computer generated graphics.

Resident Evil Code: Veronica begins as Claire Redfield has left Raccoon City for Europe, headquarters of Umbrella Corporation, in search of her brother Chris and to solve the mystery surrounding Umbrella Corporation’s mysterious activities. In her search she is captured and sent to an isolated prison on a desolate Island. While it remains a mystery how Chris, one of the original S.T.A.R.S. team members, appears in Resident Evil Code: Veronica, players will be reacquainted with his iron will, body of steeland munitions expertise to seek the truth behind the dreaded Umbrella biotoxins.

In Resident Evil Code: Veronica, players will control Claire at the beginning of the game and later can control Chris Redfield in their efforts to stop Umbrella’s devious plans. One of the many features that makes Code: Veronica different from previous Resident Evil games is the Real World System (R.W.S.). Now when Claire opens doors, solves puzzles, stores items or ammunition, they remain in the same spot when playing the second half of the game as Chris for added realism and increased character interaction.

Resident Evil Code: Veronica contains several enhancements including creating an accessible map system so that item boxes and typewriters the players finds are marked on the map and not forgotten. With the new map system each door is coded a different color indicating gameplay status. Now by looking at the color of the door, players will know which ones they have already opened, which ones they have keys toopen, and which doors can not be opened until the player finds the keys.

“Resident Evil Code: Veronica is an epic adventure which sets the high water mark for all video games ever created,” said Todd Thorson, director of marketing, Capcom Entertainment. “Unquestionably Resident Evil Code: Veronica is a game that every Sega Dreamcast owner will want to own. Inspired game graphics, a gripping story and chilling gameplay make it the most anticipated Dreamcast title by Resident Evil fans, the press community and consumers worldwide.”

Capcom Entertainment, headquartered in Sunnyvale, California, is a wholly owned subsidiary of Capcom, Co., Ltd. of Japan. A leading force in the multi-billion dollar interactive entertainment industry, Capcom’s legacy spans 20 years of entertaining video gamers. Capcom develops, markets, and distributes home video games for the PlayStation, Sega Dreamcast and Nintendo 64 game consoles, Game Boy Color System and coin-operated games. Worldwide recognizable product linesinclude the Street Fighter, Mega Man, Breath of Fire, and the Resident Evil series.

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Capcom and Street Fighter are registered trademarks of Capcom Co., Ltd. Mega Man, Breath of Fire and Resident Evil are trademarks of Capcom Co., Ltd. All rights reserved. All other trademarks are property of their respective holders. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. Nintendo 64 and the “N” logo are trademarks of Nintendo of America Inc.