Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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'''''Propeller Arena: Aviation Battle Championship''''' is an infamous [[Sega Dreamcast]] game developed by [[Sega AM2]]. The player flies various planes across arenas and engages in dogfights, making it a spirutual sequel to ''[[Wing War]]''.
 
  
''Propeller Arena'' was finished and ready to be released in late 2001. The game was cancelled at the last minute in response to the September 11 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
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'''''{{PAGENAME}}''''' was an infamous unreleased [[Sega Dreamcast]] game developed by [[Sega AM2]]. The game has since been leaked onto the internet.
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In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
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''Propeller Arena'' was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"{{fileref|GamePro US 159.pdf|page=36}}.
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''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]'').
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==Production credits==
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{{creditstable|
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{{multicol|
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{{creditsheader|}}
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*'''Director:''' [[Makoto Osaki]]
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*'''Chief Programmer:''' [[Tetsuya Sugimoto]]
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*'''Programming Supervisor:''' [[Takashi Fujimura]]
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*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
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*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
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*'''Chief Designer:''' [[Junichi Yamanaka]]
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*'''Plane Modelling:''' [[Shigetaka Kyoya]]
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*'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
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*'''Character Design:''' [[Shoji Takeuchi]]
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*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
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*'''Effect Designer:''' [[Takeshi Inaba]]
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*'''Motion Designer:''' [[Takashi Ohta]]
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*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]
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{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
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*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
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*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
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*'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]
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*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
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{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
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*'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD)
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*'''Musicians:''' Fat Wreck Chords Label
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:* Consumed
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:* Mad Caddies
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:* No Use for a Name
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:* Rise Against
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:* Zero Down
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:Victory Label
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:* Old School 101
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<br>
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*'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD)
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*'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]]
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*'''Publicity:'''
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**'''SOJ Staff''': [[Taky Kihara]]
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**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
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*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
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*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
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*'''Lead Network Analyst:''' Darren Magtalon
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*'''DC Server Operations:''' Doug Land, Eric Fehr
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*'''Network Producer:''' [[Takashi Kosaka]]
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*'''Special Thanks:'''
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**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], Peter Nguyen, Molly Fitzpatrick
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**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
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*'''Producer:''' [[Yu Suzuki]]
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|cols=2}}
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| console=DC
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}}
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
''Propeller Arena'' was designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
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==Promotional material==
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<gallery>
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DCGames DC FR PrintAdvert.jpg|FR print advert
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PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
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PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
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</gallery>
  
[[Category:Unreleased Dreamcast Games]]
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==References==
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<references/>

Revision as of 07:58, 25 November 2017

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega AM2
Planned release date(s): 2001-08[1]
Genre: Action
Number of players: 1-4
Status of prototype(s): Dumped and released


Propeller Arena: Aviation Battle Championship was an infamous unreleased Sega Dreamcast game developed by Sega AM2. The game has since been leaked onto the internet.

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone.

Propeller Arena was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"[2].

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol).

Production credits

BGM "SOJ Selections" Staff:
  • Musicans: Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
  • Engineers: Hiroyuki Hamano (Main Engineer), Tomoyuki Niitsu (Assistant Engineer - IRc2 st), Chitumi Karasawa (Assistant Engineer - MIT st)
  • Producers: Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), Tatsutoshi Narita
  • Composers: Sachio Ogawa, Tomoya Koga
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Promotional material

References