Difference between revisions of "Resident Evil 2"

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{{Bob
 
{{Bob
 
| bobscreen=Residentevil2 title.png
 
| bobscreen=Residentevil2 title.png
 +
| bobscreen2=Notavailable.svg
 +
| bobscreen3=Notavailable.svg
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 +
| tab3=PAL
 
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive]]|region=Europe}}
 
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive]]|region=Europe}}
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 +
| support={{company|[[Imagica]]}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=[[Jump Pack]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| peripherals=[[Jump Pack]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1
 
| players=1
| genre=Adventure{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html}}
+
| genre=Survival Horror (サバイバルホラー){{fileref|ResidentEvil2 DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140806101323/http://sega.jp/dc/991033/}}, Adventure{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html}}
 
| languages={{LanguageList|jp|en|fr}}
 
| languages={{LanguageList|jp|en|fr}}
 
| releases={{releasesDC
 
| releases={{releasesDC
Line 15: Line 21:
 
| dc_rating_jp=v
 
| dc_rating_jp=v
 
| dc_rrp_jp=4,800e{{ref|https://web.archive.org/web/20140806101323/http://sega.jp/dc/991033/}}
 
| dc_rrp_jp=4,800e{{ref|https://web.archive.org/web/20140806101323/http://sega.jp/dc/991033/}}
| dc_date_us=2000-12-06
+
| dc_date_us=2000-12-13{{ref|1=https://web.archive.org/web/20010407084546/http://www.capcom.com:80/xpml/game.xpml?gameid=550038}}
 
| dc_code_us=T-1205N
 
| dc_code_us=T-1205N
 
| dc_rating_us=m
 
| dc_rating_us=m
 
| dc_rrp_us=19.99{{magref|odmus|11|79}}{{magref|gamepro|149|82}}
 
| dc_rrp_us=19.99{{magref|odmus|11|79}}{{magref|gamepro|149|82}}
 
+
| dc_date_61=2000-04-28
| dc_date_61=2000-04-24
 
 
| dc_code_61=T-7004D-61
 
| dc_code_61=T-7004D-61
 
| dc_rating_61=15
 
| dc_rating_61=15
| dc_date_uk=2000-04-24
+
| dc_date_uk=2000-04-28{{ref|1=https://web.archive.org/web/20020524204604/http://www.chipsworld.co.uk/detProd.asp?ProductCode=1204}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/9oGzuU3YxS4/m/W22Zx66fnU4J}}
 
| dc_code_uk=T-7004D-61
 
| dc_code_uk=T-7004D-61
 
| dc_rating_uk=bbfc15
 
| dc_rating_uk=bbfc15
 
| dc_rrp_uk=39.99{{magref|cvg|223|99}}{{magref|dcuk|6|16}}
 
| dc_rrp_uk=39.99{{magref|cvg|223|99}}{{magref|dcuk|6|16}}
| dc_date_82=2000
+
| dc_date_82=2000-04-28
 
| dc_code_82=T-7004D-82
 
| dc_code_82=T-7004D-82
| dc_date_de=2000
+
| dc_date_de=2000-04-28
 
| dc_code_de=T-7004D-82
 
| dc_code_de=T-7004D-82
| dc_rating_de=12
+
| dc_rating_de=16
| dc_date_fr=2000
+
| dc_date_fr=2000-04-28{{ref|1=https://web.archive.org/web/20000621040443/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1}}
 
| dc_code_fr=T-7004D-09
 
| dc_code_fr=T-7004D-09
 
| dc_rating_fr=16
 
| dc_rating_fr=16
| dc_date_au=2000
+
| dc_date_es=2000-04-26{{ref|1=https://web.archive.org/web/20000609125926/http://www.centromail.com:80/nuevo/Consolas/dc.asp}}
 +
| dc_code_es=T-7004D-61
 +
| dc_rating_es=15
 +
| dc_date_au=2000-05-13{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
 
| dc_rrp_au=89.95{{magref|hyper|81|66}}
 
| dc_rrp_au=89.95{{magref|hyper|81|66}}
 
}}
 
}}
| otherformats={{NonSega|GC|N64|PS|PC}}
+
| otherformats={{NonSega|GameCom|GC|N64|PS|PC}}
 +
| properties={{Properties|DC|sofdec|wince}}
 
}}
 
}}
 
'''''{{PAGENAME}}''''', known as '''''Biohazard 2 Value Plus''''' (バイオハザード2 バリュープラス) in Japan, is the sequel to ''[[Resident Evil]]''. It was released among other consoles for the [[Sega Dreamcast]] in 1999.
 
'''''{{PAGENAME}}''''', known as '''''Biohazard 2 Value Plus''''' (バイオハザード2 バリュープラス) in Japan, is the sequel to ''[[Resident Evil]]''. It was released among other consoles for the [[Sega Dreamcast]] in 1999.
  
 
As the Japanese name suggests, the Dreamcast version is a slight update to the original [[PlayStation]] release - it is actually based on ''Biohazard 2: Dual Shock Ver.'', which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of ''[[Resident Evil: Code: Veronica]]''. However, at its core, it is the same game, hence why western releases did not make the distinction.
 
As the Japanese name suggests, the Dreamcast version is a slight update to the original [[PlayStation]] release - it is actually based on ''Biohazard 2: Dual Shock Ver.'', which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of ''[[Resident Evil: Code: Veronica]]''. However, at its core, it is the same game, hence why western releases did not make the distinction.
 +
 +
==Story==
 +
Two months have passed since the events of the first ''[[Resident Evil]]''. Refusing to believe the survivors of the S.T.A.R.S. team, the midwestern city of Raccoon City returns to its quiet existence, ignoring the grave danger creeping upon their city, believing the worst has passed.
 +
 +
...The worst comes in tow.
 +
 +
Slowly, incidents of violent attacks start to occur around the city as insane citizens attack their neighbors and rabid animals terrorize the streets. In a few short days, the amount of violence increases to breaking point and Raccoon City turns into a warzone as the overwhelmed police force vainly attempts to save what is left of the city's inhabitants. Cut off from the outside world with no help on the horizon, the city quietly waits for its final judgement.
 +
 +
Unaware of what is going on inside the city, two individuals arrive on the outskirts of the now-besieged town: Leon S. Kennedy, a rookie police officer who has recently completed his training, and Claire Redfield, a college student looking for her elder brother who hasn't contacted her for a long time.
 +
 +
Meeting in a chance encounter, Leon and Claire must join forces to survive in a city that has (figuratively and quite literally) turned into hell on Earth.
 +
 +
===Characters===
 +
{{InfoTable|imagewidths=200|align=center|
 +
{{InfoRow
 +
| screenshot=
 +
| title=Leon Scott Kennedy
 +
| info1name=Age
 +
| info1=21
 +
| desc=A rookie police officer who has recently completed his training, Leon finds himself in a fight for survival in his first day of the job. An idealist young man, Leon joined the force out of idalism, ready to the protect the innocent.
 +
}}
 +
{{InfoRow
 +
| screenshot=
 +
| title=Claire Redfield
 +
| info1name=Age
 +
| info1=19
 +
| desc=Younger sister of Chris Redfield from the first game, Claire arrived the city in her bike to speak to her brother who hasn't contacted her for long. A bit of a tomboy, Claire is an extroverted young woman who is brave beyong her years.
 +
}}
 +
{{InfoRow
 +
| screenshot=
 +
| title=Ada Wong
 +
| info1name=Age
 +
| info1=Unknown, possibly early 20s
 +
| desc=This mysterious, somewhat condesending young woman appears in Leon's story, claiming to be looking for her boyfriend. The fact that she survived this long proves that she is much more talented than she lets on. Her ultimate goal remains unknown.
 +
}}
 +
{{InfoRow
 +
| screenshot=
 +
| title=Sherry Birkin
 +
| info1name=Age
 +
| info1=12
 +
| desc=This lonely little girl appears in Claire's scenario, seemingly looking for her missing parents. Claire immidiately offers to help and protect her. Her connection to the events happening in the city is much more important than she thinks.
 +
}}
 +
}}
  
 
==Gameplay==
 
==Gameplay==
 +
===Items===
 +
{{InfoTable|imagewidths=150|align=center|
 +
{{InfoRow
 +
| title=Leon's Handgun
 +
| image=Notavailable.svg
 +
| desc=H&K VP70M. Leon and Hunk start with this gun. Can carry 18 rounds and uses Handgun Rounds. Can be upgraded to fire 3-round burst if players can find a stock which is located inside a desk in Library. Burst mode will always knock down or stagger a zombie. After changing his clothes Leon fires the regular version in a sideways pattern, increasing his fire rate. This gun eventually became Leon's signature weapon in the later games.
 +
}}
 +
{{InfoRow
 +
| title=Claire's Handgun
 +
| image=Notavailable.svg
 +
| desc=FN Hi-Power. Claire finds this weapon during the opening cut-scene. Can carry 13 rounds but does slightly more damage than Leon's handgun. Ada also uses this during her segments but fires it sideways (rather unprofessional for a spy) and for some reason this allows her to fire faster than Claire.
 +
}}
 +
{{InfoRow
 +
| title=Shotgun
 +
| image=Notavailable.svg
 +
| desc=Leon only. Can be acquired from Robert Kendo's dead body in Scenario A or from the front desk of the Police Station during Scenario B. Has a wide spread and can kill most zombies at close range. Not useful for ranged engagements.
 +
}}
 +
{{InfoRow
 +
| title=Custom Shotgun
 +
| image=Notavailable.svg
 +
| desc=Leon only. This upgrade increases the weapon's firepower even further but also lowers fire rate due to the sheer recoil. (Leon actually staggers every time he fires it) Regular version can only carry 5 rounds while upgraded version can carry 7. Upgrade parts are located near a dead zombie near underground train.
 +
 +
Trivia: Even though both guns have Remington brand, regular shotgun is a customized M870 while the upgraded one is a M1100. Due to different internal mechanisms it would be not possible to upgrade an M870 to M1100.
 +
}}
 +
{{InfoRow
 +
| title=Bow Gun
 +
| image=Notavailable.svg
 +
| desc=Claire only. Fires 3 bolts in a cone pattern. Causes less damage than Leon's shotgun but has better range. Can be acquired from Robert Kendo's body early in the game in Scenario A or from the STARS armory during Scenario B. Uses Bow Gun bolts as ammunition.
 +
}}
 +
{{InfoRow
 +
| title=Magnum
 +
| image=Notavailable.svg
 +
| desc=Leon only. A Desert Eagle Mark XIX .50 caliber with custom RPD symbol on its grip. It can be found in a guard post in Scenario A or in the STARS office during Scenario B. Can carry eight rounds. (7 in the magazine + 1 in the chamber) Very powerful. Hunk also carries the this during the "4th Survivor" mode.
 +
}}
 +
{{InfoRow
 +
| title=Custom Magnum
 +
| image=Notavailable.svg
 +
| desc=Magnum can be upgraded after recovering parts in the later part of the game in the Underground Facility, which gives it a longer barrel. Extremely powerful as it can kill all enemies with one shot or bosses with several shots. Fires slowly due to the immense recoil.
 +
}}
 +
{{InfoRow
 +
| title=Grenade Launcher
 +
| image=Notavailable.svg
 +
| desc=Claire only. A Vietnam era M79. Similar to Bazooka from the previous game, it can fire Explosive(weak but larger spread), Flame(powerful) and Acid(even more powerful) rounds. Can be acquired from the STARS armory during Scenario A or from the main desk of the Police station during the Scenario B.
 +
}}
 +
{{InfoRow
 +
| title=Flamethrower
 +
| image=Notavailable.svg
 +
| desc=Can be used by Leon during the underground facility. Seems to be also based on M240 from Aliens, just like the weapon from the previous game. Short ranged but fires rapidly. Cannot be reloaded. Lethal against plant enemies.
 +
}}
 +
{{InfoRow
 +
| title=Spark Shot
 +
| image=Notavailable.svg
 +
| desc=An oversized stun gun that fires short range bolts of electricity. Very powerful, especially against bosses. Can only fire 20 times though. Cannot be reloaded. Can be found on the dead zombine near the underground train. (Same place you can find Shotgun upgrade parts for Leon)
 +
}}
 +
{{InfoRow
 +
| title=Rocket Launcher
 +
| image=Notavailable.svg
 +
| desc=FIM-92 Stinger anti-air missile launcher which is strangely converted to fire explosive rounds. Can only be used during the penultimate boss fight. Can be unlocked for the main game after finishing both scenarios with an A rating. Kills everything with a single shot.
 +
}}
 +
{{InfoRow
 +
| title=Gatling Gun
 +
| image=Notavailable.svg
 +
| desc=A fictional man-portable three-barrelled minigun. Can be unlocked for the main game if any scenario is finished under 2 and a half hours with no saves and with a rating of A or B.
 +
}}
 +
{{InfoRow
 +
| title=Colt Single Action Army
 +
| image=Notavailable.svg
 +
| desc=A modified old west revolver which fires 9mm rounds. Claire can unlock this weapon after changing her outfit in the RPD photo room during the new game plus. Claire fires this gun from the hip in a "fanning" motion (rapidly pulling the cock with her other hand while pulling down the trigger) so it fires very quickly. Ada also carries this during the Extreme Battle mode. Can carry six rounds.
 +
 +
Trivia: It is unknown how Claire reloads this gun so quickly as the real life Colt Single Action Army, as you might know from Metal Gear Solid, can only be reloaded by removing spent bullet cases one by one then loading new bullets the same way.
 +
}}
 +
{{InfoRow
 +
| title=Beretta 92FS Custom
 +
| image=Notavailable.svg
 +
| desc=Chris uses this nickel plated gun during the Extreme Battle mode. It is the very same gun from the "Director's Cut" version of the original PS1 Resident Evil. Carries 15 rounds and can cause random critical hits.
 +
}}
 +
{{InfoRow
 +
| title=MAC-10
 +
| image=Notavailable.svg
 +
| desc=This submachinegun can be acquired from the Police armory. If taken from the armory during the Scenario A, it can only be acquired very late in the game during the Scenario B. If not taken during the Scenario A, a magazine can be found in the Underground facility. Fires rapidly and uses a percentage system rather than counting the individual rounds. It takes two inventory block despite the fact that real life weapon is smaller than Leon's shotgun.
 +
 +
Trivia: In-game description states that it uses .380 caliber which means it is actually a MAC-11.
 +
}}
 +
{{InfoRow
 +
| title=Green Herb
 +
| image=Notavailable.svg
 +
| desc=Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
 +
}}
 +
{{InfoRow
 +
| title=Red Herb
 +
| image=Notavailable.svg
 +
| desc=Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.
 +
}}
 +
{{InfoRow
 +
| title=Blue Herb
 +
| image=Notavailable.svg
 +
| desc=Cures poison. Can be mixed with other herbs.
 +
}}
 +
}}
  
 
==History==
 
==History==
Line 124: Line 275:
 
*'''Sound Cooperate:''' Toshio Kajino, Makoto Tomozawa, Tomoyuki Kawakami, Naoshi Mizuta
 
*'''Sound Cooperate:''' Toshio Kajino, Makoto Tomozawa, Tomoyuki Kawakami, Naoshi Mizuta
 
*'''Naming Contest Winner:''' Kenji Fujiyoshi, Kazuyasu Koyano
 
*'''Naming Contest Winner:''' Kenji Fujiyoshi, Kazuyasu Koyano
*'''Publicity:''' Masako Honma, Keiichi Baba, Yoshihiro Ohno, Shinsuke Komaki
+
*'''Publicity:''' Masako Honma, [[Keiichi Baba]], Yoshihiro Ohno, Shinsuke Komaki
*'''Support Company:''' Imagica, Flagship, Marui
+
*'''Support Company:''' [[Imagica]], Flagship, Marui
 
*'''Game Producer:''' Shinji Mikami
 
*'''Game Producer:''' Shinji Mikami
 
*'''Promotion Producer:''' Keiji Inafune
 
*'''Promotion Producer:''' Keiji Inafune
Line 133: Line 284:
 
:'''[[Capcom]]'''
 
:'''[[Capcom]]'''
 
| source=In-game credits
 
| source=In-game credits
| console=SAT
+
| console=DC
 
}}
 
}}
 
}}
 
}}
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{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|ODCM US 12.pdf|odmus|12|17
+
|odmus|12|17
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|DreamcastMagazine UK 08.pdf|dmuk|8|2-3
+
|dmuk|8|2-3
|DreamcastMagazine UK 09.pdf|dmuk|9|32
+
|dmuk|9|32
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|ConsolesPlus FR 097.pdf|consolesplus|97|27
+
|consolesplus|97|27
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|ConsolesPlus FR 099.pdf|consolesplus|99|17
+
|consolesplus|99|17
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|DC}}
| icon=DC
+
{{Scanbox
| arcade=80
 
| arcade_source={{magref|arcade|16|95}}
 
| consolesmax=82
 
| consolesmax_source={{magref|consolesmax|11|126|printpage=126/127}}
 
| consolesplus=90
 
| consolesplus_source={{magref|consolesplus|97|103}}
 
| cvg=80
 
| cvg_source={{magref|cvg|223|99}}
 
| dmjp=83
 
| dmjp_source={{magref|dmjp|1999-40|22}}
 
| dmjp_r=92
 
| dmjp_r_source={{magref|dmjp_r|2002-18|32}}
 
| dmuk=73
 
| dmuk_source={{magref|dmuk|5|60|printpage=60-63}}
 
| famitsu=85
 
| famitsu_source={{num|576|page=31|pdf=}}
 
| rod=80
 
| rod_source={{magref|rod|5|56|printpage=56-59}}
 
}}{{Scanbox
 
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=JP
 
| region=JP
Line 187: Line 319:
 
| disc2=Biohazard2 DC JP Disc2.jpg
 
| disc2=Biohazard2 DC JP Disc2.jpg
 
| manual=ResidentEvil2 DC JP Manual.pdf
 
| manual=ResidentEvil2 DC JP Manual.pdf
 +
| spinecard=Biohazard2ValuePlus Dreamcast J obi.jpg
 +
| regcard=Biohazard2VP Dreamcast J SurveyCard.pdf
 
| item1=BCVTE DC JP Box Front.jpg
 
| item1=BCVTE DC JP Box Front.jpg
 
| item1name=''[[Biohazard Code: Veronica Trial Edition|Code: Veronica<br/>Trial Edition]]''
 
| item1name=''[[Biohazard Code: Veronica Trial Edition|Code: Veronica<br/>Trial Edition]]''
 +
| item2=BiohazardCodeVeronica Dreamcast J DPB.pdf
 +
| item2name=[[Dream Point Bank]] card
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 198: Line 334:
 
| disc2=ResidentEvil2 DC US Disc2.jpg
 
| disc2=ResidentEvil2 DC US Disc2.jpg
 
| inlay=RE2DCUSInlay.jpg
 
| inlay=RE2DCUSInlay.jpg
 +
| manual=ResidentEvil2 DC US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 227: Line 364:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-02-22|source=|comments=|quality=|prototype=yes}}
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-02-22|source=GD-R|comments=|quality=|prototype=yes}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-R (JP / Disc 1)|comments=|quality=good}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-R (JP / Disc 2)|comments=|quality=good}}
 
}}
 
}}
  
 
==External links==
 
==External links==
 +
* Capcom USA webpage: [https://web.archive.org/web/20010407084546/http://www.capcom.com:80/xpml/game.xpml?gameid=550038 Dreamcast]
 
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/991033/ Dreamcast]
 
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/991033/ Dreamcast]
  
Line 238: Line 379:
 
<references/>
 
<references/>
  
 +
{{ResidentEvil2Omni}}
 
{{ResidentEvil}}
 
{{ResidentEvil}}

Latest revision as of 02:26, 1 March 2024

For the unreleased Sega Saturn version, see Resident Evil 2 (Saturn).

n/a

  • NTSC-U
  • NTSC-J
  • PAL

Residentevil2 title.png

Notavailable.svg

Notavailable.svg

Resident Evil 2
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Supporting companies:
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Survival Horror (サバイバルホラー)[1][2], Adventure[3]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Français
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥4,800 (5,040)4,800e[2] T-1214M
    Sega Rating: Violent Content
    Sega Dreamcast
    US
    $19.9919.99[5][6] T-1205N
    ESRB: Mature 17+
    Sega Dreamcast
    DE
    T-7004D-82
    USK: 16
    Sega Dreamcast
    ES
    T-7004D-61
    ELSPA: 15+ OK
    Sega Dreamcast
    FR
    T-7004D-09
    SELL: 16+
    Sega Dreamcast
    UK
    £39.9939.99[9][10] T-7004D-61
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    ES/UK/IT
    T-7004D-61
    ELSPA: 15+ OK
    Sega Dreamcast
    DE/NL
    T-7004D-82
    Sega Dreamcast
    AU
    $89.9589.95[14]
    Non-Sega versions

    Resident Evil 2, known as Biohazard 2 Value Plus (バイオハザード2 バリュープラス) in Japan, is the sequel to Resident Evil. It was released among other consoles for the Sega Dreamcast in 1999.

    As the Japanese name suggests, the Dreamcast version is a slight update to the original PlayStation release - it is actually based on Biohazard 2: Dual Shock Ver., which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of Resident Evil: Code: Veronica. However, at its core, it is the same game, hence why western releases did not make the distinction.

    Story

    Two months have passed since the events of the first Resident Evil. Refusing to believe the survivors of the S.T.A.R.S. team, the midwestern city of Raccoon City returns to its quiet existence, ignoring the grave danger creeping upon their city, believing the worst has passed.

    ...The worst comes in tow.

    Slowly, incidents of violent attacks start to occur around the city as insane citizens attack their neighbors and rabid animals terrorize the streets. In a few short days, the amount of violence increases to breaking point and Raccoon City turns into a warzone as the overwhelmed police force vainly attempts to save what is left of the city's inhabitants. Cut off from the outside world with no help on the horizon, the city quietly waits for its final judgement.

    Unaware of what is going on inside the city, two individuals arrive on the outskirts of the now-besieged town: Leon S. Kennedy, a rookie police officer who has recently completed his training, and Claire Redfield, a college student looking for her elder brother who hasn't contacted her for a long time.

    Meeting in a chance encounter, Leon and Claire must join forces to survive in a city that has (figuratively and quite literally) turned into hell on Earth.

    Characters

    Leon Scott Kennedy
    Age:
    21
    A rookie police officer who has recently completed his training, Leon finds himself in a fight for survival in his first day of the job. An idealist young man, Leon joined the force out of idalism, ready to the protect the innocent.
    Claire Redfield
    Age:
    19
    Younger sister of Chris Redfield from the first game, Claire arrived the city in her bike to speak to her brother who hasn't contacted her for long. A bit of a tomboy, Claire is an extroverted young woman who is brave beyong her years.
    Ada Wong
    Age:
    Unknown, possibly early 20s
    This mysterious, somewhat condesending young woman appears in Leon's story, claiming to be looking for her boyfriend. The fact that she survived this long proves that she is much more talented than she lets on. Her ultimate goal remains unknown.
    Sherry Birkin
    Age:
    12
    This lonely little girl appears in Claire's scenario, seemingly looking for her missing parents. Claire immidiately offers to help and protect her. Her connection to the events happening in the city is much more important than she thinks.

    Gameplay

    Items

    Notavailable.svg
    Leon's Handgun
    H&K VP70M. Leon and Hunk start with this gun. Can carry 18 rounds and uses Handgun Rounds. Can be upgraded to fire 3-round burst if players can find a stock which is located inside a desk in Library. Burst mode will always knock down or stagger a zombie. After changing his clothes Leon fires the regular version in a sideways pattern, increasing his fire rate. This gun eventually became Leon's signature weapon in the later games.
    Notavailable.svg
    Claire's Handgun
    FN Hi-Power. Claire finds this weapon during the opening cut-scene. Can carry 13 rounds but does slightly more damage than Leon's handgun. Ada also uses this during her segments but fires it sideways (rather unprofessional for a spy) and for some reason this allows her to fire faster than Claire.
    Notavailable.svg
    Shotgun
    Leon only. Can be acquired from Robert Kendo's dead body in Scenario A or from the front desk of the Police Station during Scenario B. Has a wide spread and can kill most zombies at close range. Not useful for ranged engagements.
    Notavailable.svg
    Custom Shotgun
    Leon only. This upgrade increases the weapon's firepower even further but also lowers fire rate due to the sheer recoil. (Leon actually staggers every time he fires it) Regular version can only carry 5 rounds while upgraded version can carry 7. Upgrade parts are located near a dead zombie near underground train.

    Trivia: Even though both guns have Remington brand, regular shotgun is a customized M870 while the upgraded one is a M1100. Due to different internal mechanisms it would be not possible to upgrade an M870 to M1100.

    Notavailable.svg
    Bow Gun
    Claire only. Fires 3 bolts in a cone pattern. Causes less damage than Leon's shotgun but has better range. Can be acquired from Robert Kendo's body early in the game in Scenario A or from the STARS armory during Scenario B. Uses Bow Gun bolts as ammunition.
    Notavailable.svg
    Magnum
    Leon only. A Desert Eagle Mark XIX .50 caliber with custom RPD symbol on its grip. It can be found in a guard post in Scenario A or in the STARS office during Scenario B. Can carry eight rounds. (7 in the magazine + 1 in the chamber) Very powerful. Hunk also carries the this during the "4th Survivor" mode.
    Notavailable.svg
    Custom Magnum
    Magnum can be upgraded after recovering parts in the later part of the game in the Underground Facility, which gives it a longer barrel. Extremely powerful as it can kill all enemies with one shot or bosses with several shots. Fires slowly due to the immense recoil.
    Notavailable.svg
    Grenade Launcher
    Claire only. A Vietnam era M79. Similar to Bazooka from the previous game, it can fire Explosive(weak but larger spread), Flame(powerful) and Acid(even more powerful) rounds. Can be acquired from the STARS armory during Scenario A or from the main desk of the Police station during the Scenario B.
    Notavailable.svg
    Flamethrower
    Can be used by Leon during the underground facility. Seems to be also based on M240 from Aliens, just like the weapon from the previous game. Short ranged but fires rapidly. Cannot be reloaded. Lethal against plant enemies.
    Notavailable.svg
    Spark Shot
    An oversized stun gun that fires short range bolts of electricity. Very powerful, especially against bosses. Can only fire 20 times though. Cannot be reloaded. Can be found on the dead zombine near the underground train. (Same place you can find Shotgun upgrade parts for Leon)
    Notavailable.svg
    Rocket Launcher
    FIM-92 Stinger anti-air missile launcher which is strangely converted to fire explosive rounds. Can only be used during the penultimate boss fight. Can be unlocked for the main game after finishing both scenarios with an A rating. Kills everything with a single shot.
    Notavailable.svg
    Gatling Gun
    A fictional man-portable three-barrelled minigun. Can be unlocked for the main game if any scenario is finished under 2 and a half hours with no saves and with a rating of A or B.
    Notavailable.svg
    Colt Single Action Army
    A modified old west revolver which fires 9mm rounds. Claire can unlock this weapon after changing her outfit in the RPD photo room during the new game plus. Claire fires this gun from the hip in a "fanning" motion (rapidly pulling the cock with her other hand while pulling down the trigger) so it fires very quickly. Ada also carries this during the Extreme Battle mode. Can carry six rounds.

    Trivia: It is unknown how Claire reloads this gun so quickly as the real life Colt Single Action Army, as you might know from Metal Gear Solid, can only be reloaded by removing spent bullet cases one by one then loading new bullets the same way.

    Notavailable.svg
    Beretta 92FS Custom
    Chris uses this nickel plated gun during the Extreme Battle mode. It is the very same gun from the "Director's Cut" version of the original PS1 Resident Evil. Carries 15 rounds and can cause random critical hits.
    Notavailable.svg
    MAC-10
    This submachinegun can be acquired from the Police armory. If taken from the armory during the Scenario A, it can only be acquired very late in the game during the Scenario B. If not taken during the Scenario A, a magazine can be found in the Underground facility. Fires rapidly and uses a percentage system rather than counting the individual rounds. It takes two inventory block despite the fact that real life weapon is smaller than Leon's shotgun.

    Trivia: In-game description states that it uses .380 caliber which means it is actually a MAC-11.

    Notavailable.svg
    Green Herb
    Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
    Notavailable.svg
    Red Herb
    Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.
    Notavailable.svg
    Blue Herb
    Cures poison. Can be mixed with other herbs.

    History

    Versions

    Resident Evil 2 was designed with the PlayStation in mind, before being brought to Windows PCs (twice), the Nintendo 64, the Dreamcast and eventually the Nintendo GameCube. The Dreamcast version of the game derives from the Windows PC port.

    The game is built around pre-rendered backgrounds, all of which were created for the 320x224 screen resolution of the original PlayStation. Seemingly no higher resolution backgrounds were created (or at least saved), meaning all subsequent ports rely on these low resolution assets. 3D models, however, are rendered at a higher resolution in the PC, Dreamcast and GameCube ports, meaning there is a disconnect between the low resolution 2D backgrounds and high resolution 3D models not evident in the original PlayStation version. This would not be an issue in the sequel, Resident Evil 3: Nemesis.

    Textures have a more reddish tone on the Dreamcast due to errors in the converting process, however all full motion video is played in full-screen in a 4:3 aspect ratio (higher than any other port, including the GameCube) at 30FPS. Most of the extras found in the Nintendo 64 version are missing from the Dreamcast port (as they are in other versions) and some audio cues are missing.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Resident Evil 2 Resident Evil 2
    English (US) Resident Evil 2 Resident Evil 2
    Japanese バイオハザード2 バリュープラス Biohazard 2 Value Plus

    Production credits

    Planning
    • System Plan: Masaaki Yamada, Kazuhiro Aoyama, Junya Watanabe
    • Scenario: Noboru Sugimura
    Graphic
    • CG Modeling: Yasuyuki Matsunami, Motoji Fujita, Satoru Nishikawa, Miho Hamano, Jun Ogawa, Mitsuru Kuwahata, Tetsuya Shiraishi, Koji Wakasono, Junya Tasaki, Kazufumi Marui
    • Motion Design: Jun Takeuchi, Satomi Hayashi
    • Texture Design: Nobuhiro Tatsumi, Yasuhiro Takahashi, Ryoji Shimogama
    • Graphic design: Chie Nishida, Muneyuki Kotegawa, Shigeomi Okamura
    • Effect Animation: Yoshiaki Teshima
    • Character Design: Isao Ohishi, Ryoji Shimogama
    • BG Design: Muneyuki Kotegawa, Mitsuru Kuwahata
    Software Engineer
    • Main System: Yasuhiro Anpo
    • Scenario Program: Kiyohiko Sakata, Mitsuo Okamoto, Hiroyuki Kobayashi, Takaaki Yamanouchi, Tomohiro Akizuki, Hideaki Motozuka, Noriyuki Ohtani
    • Enemy Program: Katsutoshi Karatsuma, Shigeki Niino
    • Cockpit: Noriyuki Ohtani
    • Sound system / Effect: Tomohito Ishihara
    Sound
    • Music Composition: Masami Ueda, Syusaku Uchiyama, Syun Nishigaki
    • Sound design: Hideaki Utsumi, Wataru Hama
    • Dialogue Data Edit: Noriko Ando
    CG Movie Crew
    • Imagica Impression
    • Exective Producer: Toshiaki Imamura
    • Senior Producer: Tsutomu Torii
    • Production manager: Noriyuki Tawada
    • Director: Hiroshi Sasaki
    • Computer Graphics: Rica Shimazu, Novco Qino, Yoshihiro Yamamoto, Hiroshi Nagano, Tsutomu Shimobayashi, Nobusada Takahashi, Eitaro Ariyoshi, Shigeharu Shimada, Kiyoshi Shigenaga, Yoshinori Matsushita
    • Technical Support: Masashi Imanaka
    • Texture Design: Yumi Yata, Takayuki Yamada, Hitoshi Hashimoto, Wataru Ikeda
    • Editor: Naruo Ibaragi
    • Mixer: Yoko Morioka, Kazuya Hiratsuka
    • Motion Actor: Hidekazu Yamamoto, Lisa Sunada, Rika Maenami, Tomoko Matsutani
    • Motion Data Edit: Chiaki Tanaka
    • Special Thanks: Microsoft / Softimage
    Recording Crew
    • Cast
      • Leon S. Kennedy: Paul Haddad
      • Claire Redfield: Alyson Court
      • Ada Wong: Sally Cahill
      • Sherry Birkin: Lisa Yamanaka
      • Anette Birkin: Jennifer Dale
      • Ben Bertolucci: Rod Wilson
      • Brian Irons: Gary Krawford
      • William Birkin: Diego Matamores
    • Engineer: Bruce Fleming
    • 2nd Engineer: Ian Rodness
    • Production Assistant: Lorraine Lang
    • Producer: Susan Hart
    English Script
    • Translation: Takuya Shiraiwa
    • Script Editor: Dan Okada
    • Editorial Supervisor: Erik Suzuki
    Special Thanks
    • Planning Cooperate: Shu Takumi, Kuniomi Matsushita
    • Software Cooperate: Ryuta Takahashi, Miyuki Ohiro, Takeshi Enomoto, Jun Matsumoto, Akira Kazaoka
    • Graphic Cooperate: Shizuyo Ukai, Nobuaki Yamazaki, Takashi Hama, Keiji Ueda
    • Sound Cooperate: Toshio Kajino, Makoto Tomozawa, Tomoyuki Kawakami, Naoshi Mizuta
    • Naming Contest Winner: Kenji Fujiyoshi, Kazuyasu Koyano
    • Publicity: Masako Honma, Keiichi Baba, Yoshihiro Ohno, Shinsuke Komaki
    • Support Company: Imagica, Flagship, Marui
    • Game Producer: Shinji Mikami
    • Promotion Producer: Keiji Inafune
    • General Producer: Noritaka Funamizu
    • Supervisor: Yoshiki Okamoto
    • Directed by: Hideki Kamiya
    Capcom
    Source:
    In-game credits

    Magazine articles

    Main article: Resident Evil 2/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Consoles + (FR) #97: "Février 2000" (2000-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Consoles + (FR) #99: "Avril 2000" (2000-0x-xx)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    84
    [16]
    Ação Games (BR)
    100
    [17]
    Arcade (UK) PAL
    75
    [18]
    Consoles Max (FR) PAL
    82
    [19]
    Consoles + (FR) NTSC-J
    90
    [20]
    Consoles + (FR) PAL
    93
    [21]
    Computer & Video Games (UK) PAL
    75
    [9]
    Dreamcast Monthly (UK) PAL
    70
    [22]
    DC-UK (UK) PAL
    70
    [10]
    Dreamcast: Le Magazine Officiel (FR) PAL
    80
    [23]
    Dreamcast Magazine (JP) NTSC-J
    83
    [24]
    Dreamcast Magazine (UK) PAL
    73
    [25]
    Dorimaga (JP) NTSC-J
    92
    [26]
    Dreamplanet (ES) PAL
    80
    [27]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [28]
    Entsiklopediya igr dlya Dreamcast (RU)
    83
    [29]
    Famitsu (JP) NTSC-J
    85
    [30]
    GamePro (US) NTSC-U
    78
    [6]
    Mr. Dreamcast (UK) PAL
    64
    [31]
    Neo Plus (PL)
    80
    [32]
    Next Generation (US) NTSC-U
    75
    [33]
    Official Dreamcast Magazine (UK) PAL
    70
    [34]
    Official Dreamcast Magazine (US) NTSC-U
    80
    [5]
    Play (PL)
    92
    [35]
    PSX Extreme (PL)
    73
    [36]
    Revista Oficial Dreamcast (ES) PAL
    80
    [37]
    Sega Dreamcast
    80
    Based on
    26 reviews

    Resident Evil 2

    Dreamcast, JP
    ResidentEvil2 DC JP Box Back.jpgResidentEvil2 DC JP Box Front.jpg
    Cover
    Biohazard2ValuePlus Dreamcast J obi.jpg
    Spinecard
    Biohazard2 DC JP Disc1.jpg
    Disc 1
    Biohazard2 DC JP Disc2.jpg
    Disc 2
    ResidentEvil2 DC JP Manual.pdf
    Manual
    Biohazard2VP Dreamcast J SurveyCard.pdf
    Reg Card
    Dreamcast, US
    ResidentEvil2 DC US Box Back.jpgResidentEvil2 DC US Box Front.jpg
    Cover
    ResidentEvil2 DC US Disc1.jpg
    Disc 1
    ResidentEvil2 DC US Disc2.jpg
    Disc 2
    ResidentEvil2 DC US Manual.pdf
    Manual
    RE2DCUSInlay.jpg
    Inlay
    Dreamcast, UK/ES/IT
    ResidentEvil2 DC EU Box Back.jpgResidentEvil2 DC EU Box Front.jpg
    Cover
    ResidentEvil2 DC EU Disc1.jpg
    Disc 1
    ResidentEvil2 DC EU Disc2.jpg
    Disc 2
    Dreamcast, DE/NL
    RE2 DC 82 back.jpgNospine-small.pngRE2 DC 82 front.jpg
    Cover
    Dreamcast, FR
    RE2 DC FR back.jpgNospine-small.pngRE2 DC FR front.jpg
    Cover

    Technical information

    Main article: Resident Evil 2/Technical information.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-02-22 GD-R Page
    Sega Dreamcast
    CRC32
    MD5
    SHA-1
    GD-R (JP / Disc 1)
    Sega Dreamcast
    CRC32
    MD5
    SHA-1
    GD-R (JP / Disc 2)

    External links

    References

    1. File:ResidentEvil2 DC JP Box Back.jpg
    2. 2.0 2.1 2.2 http://sega.jp/dc/991033/ (Wayback Machine: 2014-08-06 10:13)
    3. https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
    4. http://www.capcom.com:80/xpml/game.xpml?gameid=550038 (Wayback Machine: 2001-04-07 08:45)
    5. 5.0 5.1 Official Dreamcast Magazine, "February 2001" (US; 2000-12-26), page 79
    6. 6.0 6.1 GamePro, "February 2001" (US; 2001-0x-xx), page 82
    7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1204 (Wayback Machine: 2002-05-24 20:46)
    8. https://groups.google.com/g/uk.games.video.dreamcast/c/9oGzuU3YxS4/m/W22Zx66fnU4J
    9. 9.0 9.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 99
    10. 10.0 10.1 DC-UK, "February 2000" (UK; 2000-01-24), page 16
    11. http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1 (Wayback Machine: 2000-06-21 04:04)
    12. http://www.centromail.com:80/nuevo/Consolas/dc.asp (Wayback Machine: 2000-06-09 12:59)
    13. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    14. Hyper, "July 2000" (AU; 2000-xx-xx), page 66
    15. Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 32
    16. 576 Konzol, "Június-Július 2000" (HU; 2000-xx-xx), page 43
    17. Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 33
    18. Arcade, "February 2000" (UK; 2000-01-31), page 95
    19. Consoles Max, "Mai 2000" (FR; 2000-xx-xx), page 126
    20. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 103
    21. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 96
    22. Dreamcast Monthly, "February 2000" (UK; 2000-01-20), page 92
    23. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 62
    24. Dreamcast Magazine, "1999-40 (1999-12-31)" (JP; 1999-12-17), page 22
    25. Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 60
    26. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    27. Dreamplanet, "Mayo 2000" (ES; 2000-0x-xx), page 22
    28. Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 132
    29. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 180
    30. Famitsu, "1999-12-31" (JP; 1999-12-17), page 31
    31. Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 82
    32. Neo Plus, "Lipiec-Sierpień 2000" (PL; 2000-xx-xx), page 67
    33. Next Generation, "February 2001" (US; 2001-01-18), page 78
    34. Official Dreamcast Magazine, "February 2000" (UK; 2000-01-13), page 74
    35. Play, "Maj-czerwiec 2000" (PL; 2000-xx-xx), page 18
    36. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
    37. Revista Oficial Dreamcast, "Mayo 2000" (ES; 2000-0x-xx), page 56


    Resident Evil 2

    Residentevil2 title.png

    Main page | Comparisons | Development | Magazine articles | Reception | Bootlegs


    Sega Dreamcast
    Prototypes: 2000-02-22



    Resident Evil games for Sega systems
    Sega Saturn
    Resident Evil (1997) | Resident Evil 2 (unreleased)
    Sega Dreamcast
    Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
    Arcade
    Gun Survivor 2: Biohazard CODE:Veronica (2001)
    Sampler Discs
    Sega Dreamcast
    Biohazard Code: Veronica Trial Edition (1999)
    Resident Evil related media
    Book
    Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001)