Difference between revisions of "Resident Evil Code: Veronica"

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'''''{{PAGENAME}}''''', known as '''''Biohazard CODE:Veronica''''' (バイオハザード コード:ベロニカ) in Japan, is a survival horror-themed action-adventure game by [[Capcom]] and [[Nextech]]. It was first released in 2000 on the [[Sega Dreamcast]] as an entry in Capcom's ''Resident Evil'' series, serving as a direct sequel to ''[[Resident Evil 2]]''. ''Code: Veronica'' was intended to be a Dreamcast-exclusive, but Sega's departure from the hardware business resulted in the development of an expanded edition titled ''[[Biohazard Code: Veronica Kanzenban|Resident Evil Code: Veronica X]]'', which was released for the [[PlayStation 2]] the following year.
 
'''''{{PAGENAME}}''''', known as '''''Biohazard CODE:Veronica''''' (バイオハザード コード:ベロニカ) in Japan, is a survival horror-themed action-adventure game by [[Capcom]] and [[Nextech]]. It was first released in 2000 on the [[Sega Dreamcast]] as an entry in Capcom's ''Resident Evil'' series, serving as a direct sequel to ''[[Resident Evil 2]]''. ''Code: Veronica'' was intended to be a Dreamcast-exclusive, but Sega's departure from the hardware business resulted in the development of an expanded edition titled ''[[Biohazard Code: Veronica Kanzenban|Resident Evil Code: Veronica X]]'', which was released for the [[PlayStation 2]] the following year.
 +
 +
==Items==
 +
 +
===Claire's Handgun===
 +
 +
A Beretta M93R. Claire acquires it during her first encounter with Steve. Similar to Leon's Handgun from RE2, it can be upgraded with parts found in the Prison. Upgraded version carries 20 rounds as opposed to 15 of the regular version and can fire 3-rounds burst mode. Uses handgun ammo which is plentiful.
 +
 +
===M-100P===
 +
 +
A pair of Calico M-100P handguns. Claire finds these on a zombie that crashes through the barrack windows. While weaker and cannot be reloaded, Claire uses these in a dual-wielding style, able to hit two targets at the same time. They also fire faster.
 +
 +
 +
===Chris's Handgun===
 +
 +
Chris uses a Glock 17 as his primary handgun. It can be upgraded if players can find the upgrade parts in Training Facility in Rockford Island. Upgrade increases fire power and can cause random critical hits. Can carry 18 rounds and uses Handgun ammunition.
 +
 +
 +
===Bowgun===
 +
 +
Can be acquired by Claire in the Military Training Center. Unlike its RE2 version, this Bowgun fires a single shot. While weaker than handgun, Bowgun fires very rapidly and has a very large ammo capacity. It can also use Gunpowder Bolts which can be made by combining Bow Gun Powder and regular bolts.
 +
 +
 +
===Gold Lugers===
 +
 +
A pair of gold plated and engraved Luger P08 pistols. They cannot be used by Claire but she can trade them from Steve with a pair of MAC-11s she found later. A replica Luger can be found later in the game. If recovered, Steve will be able use them Battle Game mode. They have unlimited ammunition and can fire two enemies at the same time.
 +
 +
 +
===Magnum===
 +
 +
A Colt Python can be acquired by Chris, if Claire leaves the fire extinguisher in the item box, which Chris can later fill it in Antarctic base, allowing him to put down a fire and take the weapon. While extremely powerful, its ammo is as rare as the magnum in RE3.
 +
 +
 +
===Sub Machine Guns===
 +
 +
A pair of MAC-11s. Claire finds these then exchanges them for Gold Lugers from Steve. Steve uses them during his segments. Chris can also acquire them in the Underground Caverns using a lighter. They can target two enemies at the same time. Cannot be reloaded.
 +
 +
 +
===Shotgun===
 +
 +
A SPAS-12 combat shotgun. Chris can acquire this in the Training Facility. Just like all shotguns in the series, causes serious damage at the very close range but lacks range and fires slowly. Ammo is somewhat common.
 +
 +
 +
===Assault Rifle===
 +
 +
An AK-47 assault rifle with no stock. Claire finds this in the armory of the Antartic Facility. Chris can also use this if Claire deposits the weapon to the item box before the end of his scenario. Chris can also find a spare magazine (which refills ammo by 50%) in the Training Facility.
 +
 +
 +
===Sniper Rifle===
 +
 +
A Remington Model 700. (Called MR7 in the game) First sniper rifle in the series thanks to the true 3d enviroment of the game, this weapon can be acquired from Alfred in the Antarctic base. It can only be used during the Nosferatu boss battle. Carries only 7 rounds and cannot be reloaded. Claire drops it after the battle so it cannot be used for the rest of the game. It can kill Nosferatu with a single shot if aimed at its heart.
 +
 +
 +
===Grenade Launcher===
 +
 +
Same grenade launcher from RE2. Claire can acquire this in the Military Training Facility using a key card. Can fire Explosive, Acid, Flame and newly designed and extremely rare Anti-B.O.W. rounds which will fill and entire room with gas that will damage all enemies in the room.
 +
 +
 +
===Rocket Launcher===
 +
 +
An AT4 rocket launcher. Kills most enemies with a single shot. Can be unlocked after getting an A rank in the game.
 +
 +
 +
===Linear Launcher===
 +
 +
An experimental rail-gun. Can be used by Chris during the final battle against Alexia. Can be unlocked for Battle Game.
 +
  
 
==History==
 
==History==

Revision as of 11:10, 2 August 2020

n/a

RECodeVeronica title.png

Resident Evil Code: Veronica
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Eidos Interactive (Europe)
Developer:
Distributor: Halifax (IT)
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Adventure[1]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥6,980 (7,329)6,980e[2] T-1207M
    Sega Rating: Violent Content
    Sega Dreamcast
    JP
    (Shokai Genteiban)
    ¥6,980 (7,329)6,980e[2] T-1210M
    Sega Rating: Violent Content
    Sega Dreamcast
    US
    $49.9549.95[3] T-1204N
    ESRB: Mature 17+
    Sega Dreamcast
    DE
    DM 9999[5] T-36806D-18
    USK: 18
    Sega Dreamcast
    ES
    T-36806D-06
    ELSPA: 15+ OK
    Sega Dreamcast
    FR
    T-36806D-09
    SELL: 16+
    Sega Dreamcast
    UK
    £39.9939.99[4] T-36806D-05
    BBFC: Suitable for 15 years and over (15)
    Sega Dreamcast
    IT
    T-36806D-13
    ELSPA: 15+ OK
    Sega Dreamcast
    AU
    $89.9589.95[6] FCOD01DCS
    OFLC: M15
    Sega Dreamcast
    BR
    197036
    Tectoy: 18+

    Resident Evil Code: Veronica, known as Biohazard CODE:Veronica (バイオハザード コード:ベロニカ) in Japan, is a survival horror-themed action-adventure game by Capcom and Nextech. It was first released in 2000 on the Sega Dreamcast as an entry in Capcom's Resident Evil series, serving as a direct sequel to Resident Evil 2. Code: Veronica was intended to be a Dreamcast-exclusive, but Sega's departure from the hardware business resulted in the development of an expanded edition titled Resident Evil Code: Veronica X, which was released for the PlayStation 2 the following year.

    Items

    Claire's Handgun

    A Beretta M93R. Claire acquires it during her first encounter with Steve. Similar to Leon's Handgun from RE2, it can be upgraded with parts found in the Prison. Upgraded version carries 20 rounds as opposed to 15 of the regular version and can fire 3-rounds burst mode. Uses handgun ammo which is plentiful.

    M-100P

    A pair of Calico M-100P handguns. Claire finds these on a zombie that crashes through the barrack windows. While weaker and cannot be reloaded, Claire uses these in a dual-wielding style, able to hit two targets at the same time. They also fire faster.


    Chris's Handgun

    Chris uses a Glock 17 as his primary handgun. It can be upgraded if players can find the upgrade parts in Training Facility in Rockford Island. Upgrade increases fire power and can cause random critical hits. Can carry 18 rounds and uses Handgun ammunition.


    Bowgun

    Can be acquired by Claire in the Military Training Center. Unlike its RE2 version, this Bowgun fires a single shot. While weaker than handgun, Bowgun fires very rapidly and has a very large ammo capacity. It can also use Gunpowder Bolts which can be made by combining Bow Gun Powder and regular bolts.


    Gold Lugers

    A pair of gold plated and engraved Luger P08 pistols. They cannot be used by Claire but she can trade them from Steve with a pair of MAC-11s she found later. A replica Luger can be found later in the game. If recovered, Steve will be able use them Battle Game mode. They have unlimited ammunition and can fire two enemies at the same time.


    Magnum

    A Colt Python can be acquired by Chris, if Claire leaves the fire extinguisher in the item box, which Chris can later fill it in Antarctic base, allowing him to put down a fire and take the weapon. While extremely powerful, its ammo is as rare as the magnum in RE3.


    Sub Machine Guns

    A pair of MAC-11s. Claire finds these then exchanges them for Gold Lugers from Steve. Steve uses them during his segments. Chris can also acquire them in the Underground Caverns using a lighter. They can target two enemies at the same time. Cannot be reloaded.


    Shotgun

    A SPAS-12 combat shotgun. Chris can acquire this in the Training Facility. Just like all shotguns in the series, causes serious damage at the very close range but lacks range and fires slowly. Ammo is somewhat common.


    Assault Rifle

    An AK-47 assault rifle with no stock. Claire finds this in the armory of the Antartic Facility. Chris can also use this if Claire deposits the weapon to the item box before the end of his scenario. Chris can also find a spare magazine (which refills ammo by 50%) in the Training Facility.


    Sniper Rifle

    A Remington Model 700. (Called MR7 in the game) First sniper rifle in the series thanks to the true 3d enviroment of the game, this weapon can be acquired from Alfred in the Antarctic base. It can only be used during the Nosferatu boss battle. Carries only 7 rounds and cannot be reloaded. Claire drops it after the battle so it cannot be used for the rest of the game. It can kill Nosferatu with a single shot if aimed at its heart.


    Grenade Launcher

    Same grenade launcher from RE2. Claire can acquire this in the Military Training Facility using a key card. Can fire Explosive, Acid, Flame and newly designed and extremely rare Anti-B.O.W. rounds which will fill and entire room with gas that will damage all enemies in the room.


    Rocket Launcher

    An AT4 rocket launcher. Kills most enemies with a single shot. Can be unlocked after getting an A rank in the game.


    Linear Launcher

    An experimental rail-gun. Can be used by Chris during the final battle against Alexia. Can be unlocked for Battle Game.


    History

    Development

    Resident Evil Code: Veronica was a three-way project co-developed by Capcom Production Studio 4, Nextech, and Sega, specifically for the Dreamcast. When the project was first hinted at in May 1998 by executive producer Yoshiki Okamoto, game publications assumed that the project would be the next numbered entry in the series (Resident Evil 4), which had yet to be officially announced at the time.[7][8] On October 6, 1998, the project was officially unveiled as Code: Veronica, with a tentative release date of April 1999, though this was later pushed back to February 2000.

    Code: Veronica was codenamed Biohazard 3 during early planning, a title which was ultimately given to the simultaneously-developed Resident Evil 3: Nemesis on the PlayStation. The reasoning for not giving a numbered title to Code: Veronica was due to the title being developed as a Dreamcast-exclusive at a time when numbered Resident Evil titles were reserved for PlayStation consoles, although the game was later ported to the PlayStation 2 as Code: Veronica X. This policy was later abandoned when the actual Resident Evil 4 ended up being developed for the Nintendo GameCube as its main platform.

    Release

    Resident Evil Code: Veronica was Capcom's only Sega Dreamcast title to surpass one million unit sales, selling 1.14 million in total, and became the second Capcom title to do so on a Sega system, after 1993's Street Fighter II': Special Champion Edition which sold 1.65 million on the Sega Mega Drive. It was also the first Japanese Dreamcast title to top 500,000 units sold[9].

    Legacy

    Resident Evil Code: Veronica was re-released in 2001 for the Dreamcast, PlayStation 2 and later GameCube in the form of Biohazard Code: Veronica Kanzenban (Resident Evil Code: Veronica X outside of Japan, although the Dreamcast version was a Japanese exclusive). Kanzenban fixes many of the bugs found in this version and is considered to be the definitive edition of the game.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Resident Evil Code: Veronica Resident Evil Code: Veronica
    English (US) Resident Evil Code: Veronica Resident Evil Code: Veronica
    Japanese バイオハザード コード:ベロニカ Biohazard CODE:Veronica

    Production credits

    Planning
    • Stageplan: Daisuke Teraoka, Eiichi Kitano, Kaori Nishio, Masatoshi Yamada, Kazunori Kadoi
    • Enemy Plan: Ryo Fujii
    • Event Plan: Atsuko Hayakawa
    • System & Sound Plan: Yoshihide Ando
    • Scenario Message: Yasushi Funakoshi, Masaki Horiuchi
    • Scenario & Planning Support: Noboru Sugimura, Hirohisa Soda, Junichi Miyashita, Akira Asaka, Hideyuki Ishizeki, Yasuyuki Suzuki
    Graphic
    • Art Director: Junichi Ohta
    • BG.Creator: Masamoto Katsuyama, Hiroshi Seki, Kiyotaka Tokoeda, Tetsuya Tochigi, Yosuke Hirata, Takeshi Watanuki, Ryo Saida, Naomi Sato, Tomohiro Yamakawa, Yoshie Ishimaru, Rika Yajima, Kentaro Hikita, Atsushi Watanabe, Naoya Tanaka, Atsushi Ogawa, Nobuyuki Oshima, Yasuhiro Matsumoto, Hirotaka Kawakami, Akihiro Kaneko, Tomoko Koikeda, Yoshimi Soshi, Akiko Uemura
    • Character Creator: Kazunori Tazaki, Yasuyo Kondo, Yuichi Akimoto, Yoshihide Itagaki, Yasuhiro Shimada, Daisuke Takahashi, Yoshiki Isozaki, Kimitaka Yamagami
    • Face Modeling: Kashow Oda, Tatsushige Oda
    • Motion Design: Junji Hayashi, Mitsuharu Kawaguchi, Naoki Taguchi, Yoshiakira Nakano, Masaomi Honda, Hideaki Sakado, Yoshifumi Hattori, Nobuaki Yamazaki
    • Event Motion: Yoshiki Ito, Yuki Izumi, Tatsuro Matsunaga, Ryo Miyata
    • Event Camera Work: Hidé Gondoh
    • Enemy Design: Satoshi Nakai
    • 2D Design Chief: Shinichi Kawaguchi
    • Effect Design: Takashi Noguchi, Shigeru Komatsuzaki
    • Graphic Support: Hiroyuki Iwasa, Tadafumi Kato, Hiroshi Koga, Tomomi Seki, Ryo Murakawa, Toshio Yamamoto, Eiji Matsuura
    • Font Edit: Ukiko Hoshino
    • Graphic design: Kazuhiro Nagata, Susumu Higashitsuji, Hiromitsu Narumi
    Software
    • Program Chief: Yukihiko Tani
    • System Support Program: Masahiko Moriya
    • Sub Screen Program: Kouichi Matsuda
    • Scenario Program: Yasuyuki Wada
    • Enemy Program: Tomoaki Fujitsuka, Yasunori Gotoh, Osamu Takasugi, Shunsuke Kawada
    • Sound Program: Manabu Takahashi
    • Effect Program: Masaki Nakazato, Tomoo Kondo
    • Face Motion System Plan: Masaru Koizumi, Etsuo Sasagawa
    • Face Motion System Program: Shigefumi Nakahara, Mamoru Hakamada, Takashi Itoi
    • Script Editor: Yasuyuki Kurushima, Koji Ishikura, Ohei Nakata, Yusuke Matsumoto, Osamu Ohkubo, Ryota Tanaka, Syunji Watanabe
    Sound
    • Music Compose Chief: Takeshi Miura
    • Music Composer: Hijiri Anze, Sanae Kasahara
    • Sound Effect: Kiyohiro Sada, Minako Adachi, Takuya Yokota, Kouhei Matsuoka, Makoto Aoki, Syunta Uematsu, Kiyoshi Suzuki, Kouki Fukuda
    CG Movie Crew
    • Event & Movie Director: Shimako Sato
    • Producer: Masaaki Taira, Masashi Sakamoto, Kazuya Sasahara, Kazuhisa Nishimura
    • Production manager: Yuki Nakamura
    • Technical Adviser: Tetsue Kawano
    • Codirector: Makoto Seki, Toshiyuki Aoyama
    • Technical Support: Tomoyuki Nezu
    • Visual Effects: Shinya Kono
    • Computer Graphics Design: Nobuyoshi Wakashima, Toru Takahashi, Itsune Sugiyama, Fumika Takahashi, Takuya Yamasaki, Shinichiro Maeda, Yukiko Hirokawa, Yasuo Kawase, Hiroshi Takahashi, Kazuki Amenomiya, Takashi Ohira, Gakusui Iwasaki, Emi Arai, Yasuhito Kuwayama, Shinji Tutumi, Tomoyoshi Umezawa, Yasuhiro Suzuki, Yasuhito Hattori, Ayako Tasaki, Yuko Ogata, Michito Nishino, Kensaku Takaishi, Yuko Okumura, Bak Ikeda, Akio Watari, Takahiro Oniki, Shigeaki Nunokawa, Kiyomi Aoki, Masaaki Murakami, Masakazu Majima
    • Sound Effects: Kenji Shibasaki
    • Ma: Hiroaki Nakata
    Motion Capture Crew
    • Action Coordinator: Mitsuo Abe
    • Motion Actor: Motoko Nagino, Kyosuke Fujima, Hirofumi Fukuzawa, Yuki Kajikazawa, Reuben Langdon, Mizuho Yoshida, Toshinori Sasaki, Eiji Kobayashi, Yuji Kobayashi
    Recording Crew
    • Cast
      • Claire: Alyson Court
      • Steve: Bill Houston
      • Alfred: Peter Oldring
      • Alexia: Leila Johnson
      • Narrator: Conrad Coates
      • Chris: Michael Fipowich
      • Wesker: Richard Waugh
      • Rodrigo: Martin Roach
      • Announcer: Genevieve Steels
    • Voice Director: Erik "Esx" Suzuki
    • Recording Engineer: Kyle Gudmundson, Paul Shubat, Ian Rodness
    • Translation: Takuya Shiraiwa
    • Producer: Susan Hart
    Publicity
    • Publicity Planning: Daisuke Sasaki, Takako Aqtagawa, Yoshihiro Sudo
    • Manual Design: Keiichi Baba, Sho Sakai
    • Manual Edit: Miduho Toyonaga


    • Special Thanks: Masako Honma, Hiroshi Fukuda, Akihiro Kanawa, Kinga, Scott Pierce, Camilla, Taku Ishida, Norihisa Okamoto
    • Support Company: Flagship Co., Ltd., Sega Enterprises, Ltd., Nextech Corporation, XAX Entertainment Inc., Media Entertainment Inc., Trilogy Corporation, Sasaharagumi Ltd., Puresound Corp., Digitalscape Co., Ltd., Creek & River Co., Ltd., Freedesign Corporation, Media Jungle Corp., Gargoyle Mechanics, Inc, Attractive Action Club, Imagica Corp., Lonesome Pine Studio, D.A.V.E. Studio, Green Planning Ltd., Bravo Models, Satoru Japan Inc., Dreams Co., Ltd, Arquebuse, Eiko, Bytelux
    • Nextech Corporation
    • Sega Enterprises, Ltd.
    • Superviser: Yoshiki Okamoto
    • General Producer: Noritaka Funamizu
    • Producer: Shinji Mikami
    • Director: Hiroki Katoh
    • Presented by: Capcom®
    Source:
    In-game credits (JP)

    Magazine articles

    Main article: Resident Evil Code: Veronica/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #15: "Abril 2000" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #141: "June 2000" (2000-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #11: "No. 11" (2000-07-13)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #23: "Lipiec-Sierpień 2000" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Playmag (FR) #49: "Juillet/Août 2000" (2000-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #19: "Agosto 2000" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    100 [16]
    100 [17]
    100 Cincinnati Enquirer
    97 [18]
    100 [19]
    80 [20]
    90 [21]
    93 [22]
    93 [23]
    97 EGM
    100 Electric Playground
    88 №582, p31
    83 [24]
    90 GamePro
    94 GamesMaster
    95 Game Informer
    100 Next Generation
    100 USA Today
    Sega Dreamcast
    94
    Based on
    18 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    99
    [25]
    Arcade (UK) NTSC-J
    100
    [26]
    Arcade (UK) PAL
    100
    [27]
    Bonus (YU) NTSC
    94
    [28]
    Consoles + (FR) NTSC-J
    97
    [29]
    Consoles + (FR) PAL
    97
    [30]
    Computer & Video Games (UK)
    100
    [31]
    Dreamcast Monthly (UK) NTSC-J
    90
    [32]
    Dreamcast Monthly (UK) PAL
    90
    [33]
    DC-UK (UK) PAL
    90
    [4]
    Digitiser (UK)
    60
    [34]
    Dreamcast Magazine (JP) NTSC-J
    93
    [22]
    Dreamcast Magazine (UK) NTSC-J
    93
    [35]
    Dorimaga (JP) NTSC-J
    93
    [36]
    Dreamzone (FR) NTSC-J
    97
    [37]
    Edge (UK) NTSC-J
    80
    [38]
    Electronic Gaming Monthly (US) NTSC-U
    97
    [39]
    Entsiklopediya igr dlya Dreamcast (RU)
    91
    [40]
    Famitsu (JP) NTSC-J
    88
    [41]
    Fun Generation (DE) PAL
    93
    [42]
    GameFan (US) NTSC-U
    92
    [43]
    GamePlay RPG (FR) NTSC-J
    83
    [44]
    GamePro (US) NTSC-U
    85
    [45]
    GamesMaster (UK) PAL
    90
    [46]
    GamesMaster (UK) PAL
    93
    [47]
    GameZine (UK)
    90
    [48]
    Gamers' Republic (US) NTSC-U
    100
    [49]
    GameWEEK (US) NTSC-U
    100
    [50]
    Incite Video Gaming (US) NTSC-U
    100
    [51]
    Joypad (IT) NTSC-J
    90
    [52]
    MAN!AC (DE) PAL
    88
    [53]
    Mega Fun (DE) PAL
    91
    [54]
    Neo Plus (PL)
    90
    [55]
    Next Generation (US) NTSC-U
    100
    [56]
    Official Dreamcast Magazine (UK) PAL
    90
    [57]
    Official Dreamcast Magazine (US) NTSC-U
    100
    [58]
    Playmag (FR) NTSC-J
    80
    [59]
    Play (PL)
    90
    [60]
    PSX Extreme (PL)
    90
    [61]
    Power Unlimited (NL)
    92
    [62]
    Sega Magazin (DE) PAL
    94
    [5]
    Strana Igr (RU)
    90
    [63]
    Strana Igr (RU)
    90
    [64]
    Sega Dreamcast
    92
    Based on
    43 reviews

    Resident Evil Code: Veronica

    Dreamcast, JP
    RECV DC JP Box Back.jpgRECV DC JP Box Front.jpg
    Cover
    RECV DC JP Spinecard.jpg
    Spinecard
    RECV LE DC JP Disc1.png
    Disc 1
    RECV LE DC JP Disc2.png
    Disc 2
    BiohazardVeronicaDCJPManual.pdf
    Manual
    BiohazardDreamcastJPInlay.jpg
    Inlay
    Dreamcast, JP (Shokai Genteiban)
    RECV DC JP Box Back LE.jpgNospine-small.pngRECV DC JP Box Front LE.jpg
    Cover
    RECV DC JP Spinecard LE.jpg
    Spinecard
    RECV LE DC JP Disc1.png
    Disc 1
    RECV LE DC JP Disc2.png
    Disc 2
    Dreamcast, US
    RECV DC US Box Back.jpgRECV DC US Box Front.jpg
    Cover
    RECV DC US Disc.jpg
    Disc 1
    RECV DC US Disc2.jpg
    Disc 2
    RECVDCUSInlay.jpg
    Inlay
    Dreamcast, UK
    RECV DC UK Box Back.jpgRECV DC UK Box Front.jpg
    Cover
    RECV DC UK Disc1.jpg
    Disc 1
    RECV DC UK Disc2.jpg
    Disc 2
    Dreamcast, FR
    RECV DC FR Box Back.jpgRECV DC FR Box Front.jpg
    Cover
    Dreamcast, FR (white label)

    RECV DC FR Disc2 WhiteLabel.jpg
    Disc 2
    Dreamcast, DE
    RECV DC DE Box Back.jpgRECV DC DE Box Front.jpg
    Cover
    RECV DC DE Disc1.jpg
    Disc 1
    RECV DC DE Disc2.jpg
    Disc 2
    Dreamcast, ES
    RECV DC ES Box Back.jpgRECV DC ES Box Front.jpg
    Cover
    Dreamcast, IT
    RECV DC IT back.jpgNospine-small.pngRECV DC IT front.jpg
    Cover
    Dreamcast, AU
    RECV DC AU back.jpgNospine-small.pngRECV DC AU front.jpg
    Cover
    Dreamcast, BR
    RECV DC BR Box Back.jpgRECV DC BR Box Front.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast

    References

    1. https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
    2. 2.0 2.1 2.2 2.3 http://sega.jp/dc/000208/ (Wayback Machine: 2014-08-04 05:09)
    3. 3.0 3.1 Press release: 2000-03-29: Capcom Releases Resident Evil Code: Veronica
    4. 4.0 4.1 DC-UK, "July 2000" (UK; 2000-06-09), page 62
    5. 5.0 5.1 Sega Magazin, "Juli 2000" (DE; 2000-06-05), page 22
    6. Hyper, "August 2000" (AU; 2000-xx-xx), page 62
    7. Gamers' Republic, "August 1998" (US; 1998-07-21), page 32
    8. News Archives (Friday, May 29th, 1998)
    9. Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 14
    10. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 68
    11. GamePro, "May 2000" (US; 2000-0x-xx), page 44
    12. GamePro, "June 2000" (US; 2000-0x-xx), page 74
    13. Computer & Video Games, "July 2000" (UK; 2000-06-14), page 2
    14. Computer & Video Games, "August 2000" (UK; 2000-07-12), page 33
    15. Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 2
    16. Arcade, "April 2000" (UK; 2000-03-27), page 92/93 (92)
    17. Arcade, "July 2000" (UK; 2000-06-20), page 70-72 (70)
    18. Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 100-103 (100)
    19. Computer & Video Games, "July 2000" (UK; 2000-06-14), page 84-85 (84)
    20. Edge, "April 2000" (UK; 2000-03-20), page 68/69 (68)
    21. DC-UK, "July 2000" (UK; 2000-06-09), page 62-67 (62)
    22. 22.0 22.1 Dreamcast Magazine, "2000-04 (2000-02-11)" (JP; 2000-01-28), page 19
    23. Dreamcast Magazine, "2000-04 (2000-02-11)" (JP; 2000-01-28), page 32
    24. GamePlay RPG, "xxxx 2000" (FR; 2000-0x-xx), page 74-79 (74)
    25. 576 Konzol, "Augusztus 2000" (HU; 2000-xx-xx), page 40
    26. Arcade, "April 2000" (UK; 2000-03-27), page 92
    27. Arcade, "July 2000" (UK; 2000-06-20), page 70
    28. Bonus, "4/2000" (YU; 2000-06-04), page 52
    29. Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 100
    30. Consoles +, "Juin 2000" (FR; 2000-0x-xx), page 84
    31. Computer & Video Games, "July 2000" (UK; 2000-06-14), page 84
    32. Dreamcast Monthly, "April 2000" (UK; 2000-03-16), page 62
    33. Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 28
    34. Digitiser (UK) (2000-06-05)
    35. Dreamcast Magazine, "No. 6" (UK; 2000-02-24), page 74
    36. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    37. Dreamzone, "Mars 2000" (FR; 2000-xx-xx), page 94
    38. Edge, "April 2000" (UK; 2000-03-20), page 68
    39. Electronic Gaming Monthly, "June 2000" (US; 2000-05-09), page 161
    40. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 184
    41. Famitsu, "2000-02-11" (JP; 2000-01-28), page 31
    42. Fun Generation, "06/2000" (DE; 2000-05-17), page 64
    43. GameFan, "Volume 8, Issue 4: April 2000" (US; 2000-xx-xx), page 15
    44. GamePlay RPG, "xxxx 2000" (FR; 2000-0x-xx), page 74
    45. GamePro, "May 2000" (US; 2000-0x-xx), page 50
    46. GamesMaster, "April 2000" (UK; 2000-03-22), page 78
    47. GamesMaster, "August 2000" (UK; 2000-07-12), page 72
    48. GameZine (UK) (+0:00)
    49. Gamers' Republic, "April 2000" (US; 2000-xx-xx), page 70
    50. GameWEEK, "January 17, 2000" (US; 2000-01-17), page 16
    51. Incite Video Gaming, "May 2000" (US; 2000-0x-xx), page 92
    52. Joypad, "Marzo 2000" (IT; 2000-0x-xx), page 30
    53. MAN!AC, "07/2000" (DE; 2000-06-07), page 74
    54. Mega Fun, "07/2000" (DE; 2000-06-07), page 46
    55. Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 36
    56. Next Generation, "May 2000" (US; 2000-04-18), page 96
    57. Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 12
    58. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 78
    59. Playmag, "Mars 2000" (FR; 2000-0x-xx), page 112
    60. Play, "Listopad 2000" (PL; 2000-xx-xx), page 26
    61. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    62. Power Unlimited, "Jaargang 8, Nr. 8, Augustus 2000" (NL; 2000-0x-xx), page 41
    63. Strana Igr, "Mart 2000 1/2" (RU; 2000-xx-xx), page 67
    64. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 18


    Resident Evil Code: Veronica

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    Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Bootlegs


    Books: Biohazard: Code Veronica Koushiki Guide Book (2000)

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    Resident Evil games for Sega systems
    Sega Saturn
    Resident Evil (1997) | Resident Evil 2 (unreleased)
    Sega Dreamcast
    Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
    Arcade
    Gun Survivor 2: Biohazard CODE:Veronica (2001)
    Sampler Discs
    Sega Dreamcast
    Biohazard Code: Veronica Trial Edition (1999)
    Resident Evil related media
    Book
    Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001)