Difference between revisions of "Ristar"

From Sega Retro

Line 102: Line 102:
  
 
===Levels===
 
===Levels===
 +
Note: the level names were changed when brought to the West.
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
 
{{InfoRow
 
{{InfoRow
| title=Level 1 - Planet Flora
+
| title=Level 1 - Planet Flora/Neer
 
| screenshot=Flora.png
 
| screenshot=Flora.png
 
| desc=Planet Flora is the first level of ''Ristar'', and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat.
 
| desc=Planet Flora is the first level of ''Ristar'', and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Level 2 - Planet Undertow
+
| title=Level 2 - Planet Undertow/Leatow
 
| screenshot=Undertow ristar.png
 
| screenshot=Undertow ristar.png
 
| desc=Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark.
 
| desc=Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Level 3 - Planet Scorch
+
| title=Level 3 - Planet Scorch/Onaclove
 
| screenshot=Scorch ristar.png
 
| screenshot=Scorch ristar.png
 
| desc=Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole.
 
| desc=Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Level 4 - Planet Sonata
+
| title=Level 4 - Planet Sonata/Neuos
 
| screenshot=Ristar 001.PNG
 
| screenshot=Ristar 001.PNG
 
| desc=Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss.
 
| desc=Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Level 5 - Planet Freon
+
| title=Level 5 - Planet Freon/Elykiki
 
| screenshot=Freon ristar.png
 
| screenshot=Freon ristar.png
 
| desc=Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth.
 
| desc=Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Level 6 - Planet Automaton
+
| title=Level 6 - Planet Automaton/Rewope
 
| screenshot=Automation.PNG
 
| screenshot=Automation.PNG
 
| desc=Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in ''Sonic'' games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim.
 
| desc=Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in ''Sonic'' games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim.

Revision as of 12:56, 17 February 2019

n/a

Ristar final.PNG

Ristar
System(s): Sega Mega Drive, Sega Game Gear, Virtual Console, Steam, Android, iOS
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
SMPS 68000 (modified)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4126
Sega Mega Drive
US
1555
Sega Mega Drive
EU
1555-50
Sega Mega Drive
BR
046550
Sega Mega Drive
KR
GM95001JG
Sega Game Gear
JP
¥3,8003,800 G-3365
Sega Game Gear
US
$39.9939.99[3] 2543
Sega Game Gear
EU
2543-50
Wii Virtual Console
JP
600pts600[10]
CERO: A
Wii Virtual Console
US
800pts800[5]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[6]
PEGI: 3+
Wii Virtual Console
DE
800pts800[6]
USK: 0
Google Android OS
US
(Sega Forever)
FREEfree
ESRB: Everyone
Google Android OS
EU
(Sega Forever)
FREEfree
PEGI: 3+
Google Android OS
DE
(Sega Forever)
FREEfree
USK: 0
iOS
US
(Sega Forever)
FREEfree
4+
iOS
EU
(Sega Forever)
FREEfree
4+
CERO
Missing Parameter!

Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game developed by Sonic Team released for the Sega Mega Drive and the Sega Game Gear. It was a late era Mega Drive game and therefore never got much exposure compared to similar platform games released for the same consoles.

Story

In Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar The Shooting Star, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.

Gameplay

Ristar, unlike Sonic, can't look up nor down and can only jump about his own height (A or C). Ristar's main ability, then, are his arms. To kill enemies, you must grab them with Ristar's stretchy arms with B and after releasing B Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride spinners (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (You may also find them by headbutting certain sections of certain walls.)

Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.

The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time you're hit, you lose one star. There are situations where you'll lose all your health, but these are rare. You may replenish health by getting the star pickups: a yellow star pickup will provide you with 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once you lose all of your lives, you'll be taken to a continue screen where you can choose to keep going with the game or give up. You may earn more continues by ending the special stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points you earn are also worth 1UP.)

Earning points comes mainly from toppling enemies (generally gives you 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.

Levels

Note: the level names were changed when brought to the West.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 1 - Planet Flora/Neer
Planet Flora is the first level of Ristar, and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 2 - Planet Undertow/Leatow
Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 3 - Planet Scorch/Onaclove
Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 4 - Planet Sonata/Neuos
Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 5 - Planet Freon/Elykiki
Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 6 - Planet Automaton/Rewope
Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Level 7 - Castle Greedy
Castle Greedy is where the last fight with Greedy happens, although you will still have to go through another mini-boss before him inside his spaceship.

Ristar bonus round.png

Bonus Rounds
In bonus rounds, you will have one minute to attain a treasure chest and collect one item; the first bonus round is very easy and consists of only one spinner but they eventually get more and more bothersome. You only have one try for each bonus round. Also, completing them very rapidly will get you one free continue. The items in the treasure chests are useless themselves but in the end of the game if you have enough of them you'll earn secret passwords.

Cheat Codes

Ristar allows you to input codes in the options menu, which can result in different styles of play, among other things. If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.
The game will reveal various amount of letters of four passwords, 6 letters each, after the ending depending on how many treasures you've collected. There are 12 treasures to get in the game. Super Hard password gets revealed if you beat the game on Hard difficulty no matter how many treasures you have.

Code What happens? JP Only? Revealed?
MAGURO "ONCHI". Onchi Music mode and credits music in sound test. No 1st password revealed after ending by collecting treasures.
MUSEUM "BOSS". Boss Rush mode. No 2nd password revealed after ending by collecting treasures.
ILOVEU "RD.SEL". Stage select. No 3rd password revealed after ending by collecting treasures.
DOFEEL "ATTACK". Time Attack mode for bonus stages. No 4th password revealed after ending by collecting treasures. Get all 12.
SUPER Super Hard mode. No Revealed at the end of credits on Hard mode.
MIEMIE Hidden items' grab points are shown with a blue star. No
CANDY Invincibility. Yes
FEEL ILOVEU, MIEMIE and CANDY active all at once. Yes
MASTER Text that hints towards a sequel is shown. Yes
MACCHA Mentions Miyake color. The final boss stage palette changes to a golden yellow. Yes
AAAAAA No Continue limit. Yes
STAR A shooting star goes across the background. Yes
VALDI Shows the Solar System. Yes
HETAP Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. No
AGES Copyright info is displayed. No
XXXXXX Clears/deactivates all current passwords. No

History

Connections with Sonic

Ristar's gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in Shenmue, Segagaga and Sonic & Sega All-Stars Racing.

Sequels and re-releases

It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the Sonic Mega Collection on the Nintendo GameCube and in 2004 (JP, NA) / 2005 (EU) as part of the Sonic Mega Collection Plus on the PlayStation 2 and the Xbox. To play Ristar in the GC edition, you must play Sonic 3 and Knuckles, Flicky, Blue Sphere, and Knuckles in Sonic 2 30 times each; in the PS2/Xbox edition, you must play them 20 times each.

Versions

The JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.

Version history

Main article: Ristar/Changelog.
System Version Size Date Comment Ref Icon
Google Android OS
0000010000020000020000000000001.2.2 44MB 201810312018-10-31 [16] Ristar Android icon 100.png
Download.svg (info) (44.42 MB)
Google Android OS
0000010000020000010000000000001.2.1 43MB 201808062018-08-06 [17] Ristar Android icon 100.png
Download.svg (info) (42.68 MB)
Google Android OS
0000010000010000010000000000001.1.1 49MB 201709262017-09-26 [18] Ristar Android icon 111.png
Download.svg (info) (48.82 MB)
Google Android OS
0000010000010000000000000000001.1.0 49MB 201709052017-09-05 [19] Ristar Android icon 100.png
Download.svg (info) (48.81 MB)
Google Android OS
0000010000000000000000000000001.0.0 53MB 201708092017-08-09 [19] Ristar Android icon 100.png
Download.svg (info) (52.79 MB)
iOS
0000010000020000020000000000001.2.2 139.8MB 201810312018-10-31 [20]
iOS
0000010000020000010000000000001.2.1 133.5MB 201808062018-08-06 [21]
iOS
0000010000010000020000000000001.1.2 179MB 201709252017-09-25 [22]
iOS
0000010000010000010000000000001.1.1 179MB 201709052017-09-05 [23]
iOS
0000010000000000000000000000001.0 190MB 201708092017-08-09 [14]

Localised names

Also known as
Language Localised Name English Translation
English Ristar Ristar
English (US) Ristar Ristar
Japanese リスター・ザ・シューティングスター Ristar The Shooting Star

Downloadable content

Title and description Links Releases
Remove non-SEGA adverts
iOS
US
2017-08-09[14]
$1.991.99[14]
iOS
UK
2017-08-09[15]
£1.991.99[15]
iOS
EU
2017-08-09[24]
€2.292.29[24]
iOS
AU
2017-08-09[25]
$2.992.99[25]
Google Android OS
US
2017-08-09[13]
$1.991.99[13]
Google Android OS
UK
2017-08-09[13]
£1.991.99
Google Android OS
EU
2017-08-09[13]
€2.292.29

Production credits

Mega Drive version

- Staff -
- SOA Staff -

Notes: Osamu Hori may have either been the lead programmer or his code on Honoo no Toukyuuji: Dodge Danpei was used as a basis for Ristar's (Pyramid Magic needs to be checked).

Game Gear version

  • Game Planner: Nencoo Gutoku
  • System Programmer: Alice Kagamino
  • Ristar Programmer: Mika Muraoka
  • Boss Programmer: Haruo Nakajima
  • Enemy Programmer: Ezachan
  • Effect Programmer: Masami Tezuka
  • Demo Programmer: Hanamogera.D
  • Character Designer: Francis.N, Pixy Monty
  • Planet Designer: Mauo.S, General Kusumi
  • Music Composer: LKJ.Chikayo, Tomoko Sasaki
  • Sound Programmer: Kazune Hiiragi
  • Project Director: Capt.Jinguji
  • Art Director: Nencoo Gutoku
  • Lead Tester: Matt Underwood
  • Assistant Lead Testers: Carey Camacho, David Dodge
  • Special Thanks to: Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki, Ristar MD Staff and Genesis Staff
  • Producer: Rhonda Van
  • Assistant Producer: Erik Wahlberg
  • Marketing: Chrissy Huneke Kremer
  • Presented by: ©Sega 1995

Digital manuals

Magazine articles

Main article: Ristar/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
83 №, p83[28]
89 №39, p92/93[29]
83 №159, p66-67[30]
79
73 №323, p39
93
79
57 №26, p40/41
73 №77
83 №9, p12
89
82 №28, p32-35
92
84 №28, p60-62[31]
60 №3, p101[32]
90 №50, p68-70[33]
73
74 №64, p50/51
90 №41, p40/41
75 №1995-03, p128[34]
86 №46, p11
80 №74, p67[35]
Sega Mega Drive
80
Based on
22 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[36]
Consoles + (FR)
89
[29]
Cool Gamer (RU)
70
[37]
Computer & Video Games (UK)
83
[30]
Electronic Games (1992-1995) (US) NTSC-U
67
[38]
Famitsu (JP) NTSC-J
73
[39]
GameFan (US) NTSC-U
93
[40]
Game Players (US) NTSC-U
79
[41]
GamePro (US) NTSC-U
80
[42]
GamesMaster (UK) PAL
73
[43]
Games World: The Magazine (UK) PAL
83
[44]
Joypad (FR) PAL
85
[45]
MAN!AC (DE) PAL
81
[46]
Mega (UK) PAL
82
[47]
Mega Force (FR) PAL
92
[48]
Mega Fun (DE) PAL
84
[49]
Mean Machines Sega (UK)
84
[31]
Next Generation (US) NTSC-U
50
[50]
Player One (FR)
90
[33]
Play Time (DE)
83
[51]
Power Up! (UK)
84
[52]
Saturn Fan (JP) NTSC-J
69
[53]
Sega Magazine (UK) PAL
87
[54]
Sega Power (UK) PAL
74
[55]
Sega Pro (UK) PAL
90
[56]
Sega Force (SE)
73
[57]
Sega Mega Drive Review (RU)
72
[58]
Sega Saturn Magazine (JP) NTSC-J
75
[59]
Sega Saturn Magazine (JP) NTSC-J
83
[60]
Sonic the Comic (UK) PAL
86
[61]
Super Juegos (ES)
93
[62]
Todo Sega (ES)
92
[63]
Top Consoles (FR)
65
[64]
Tricks 16 bit (RU)
83
[65]
Última Generación (ES)
72
[66]
Video Games (DE) PAL
72
[67]
VideoGames (US)
80
[35]
Sega Mega Drive
79
Based on
37 reviews

Ristar

Mega Drive, US
Ristar-us-box.jpg
Cover
Ristar-us-cart.jpg
Cart
Ristar md us manual.pdf
Manual
Mega Drive, EU
Ristar-eu-box.jpg
Cover
Ristar-eu-cart.jpg
Cart
Ristar Megadrive EU Manual.pdf
Manual
Mega Drive, JP
Ristar-jp-box.jpg
Cover
Ristar MD JP CartTop.jpg
Ristar MD JP Cart Back.jpgRistar MD JP Cart.jpg
Cart
Ristar md jp manual.pdf
Manual
Mega Drive, BR
Ristar MD BR Box.jpg
Cover
Ristar MD BR Cart.jpg
Cart
Mega Drive, KR

Game Gear version

Sega Retro Average 
Publication Score Source
87 №40, p106[68]
76
81
91 №9, p20
82 №29, p86[4]
90 №50, p102[69]
81 №14, p88/89
87 №65, p65
81 №41, p49
Sega Game Gear
84
Based on
9 reviews
Sega Retro Average 
Publication Version Score
Sega Game Gear
N/A
Based on
0 reviews

Ristar

Game Gear, US
Ristar GG US Box Back.jpgNospine.pngRistar gg us box.jpg
Cover
Ristar gg us cart.jpg
Cart
Ristar GG US Manual.pdf
Manual
Game Gear, EU
Ristar GG EU Box Back.jpgNospine.pngRistar GG EU Box Front.jpg
Cover
Ristar GG EU Cart.jpg
Cart
Game Gear, JP
Ristar GG JP Box Back.jpgNospine-small.pngRistar gg jp box.jpg
Cover
Ristar GG JP Cart.jpg
Cart
Ristar GG JP Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 efe65b3b
MD5 06f0a495fbb70fad50246da715f8add7
SHA-1 d0d950097471553b6a96dc9cf0fb14ddb3a7dda2
512kB Cartridge

External links

References

  1. File:CVG UK 160.pdf, page 100
  2. File:EGM US 066.pdf, page 266
  3. File:GamePro US 068.pdf, page 125
  4. 4.0 4.1 4.2 File:MeanMachinesSega29UK.pdf, page 86
  5. 5.0 5.1 http://www.nintendo.com/games/detail/ZqzRfRFTsBIJoxoUDFh8Tl-jtChfM5a9 (Wayback Machine: 2010-11-22 23:52)
  6. 6.0 6.1 6.2 6.3 http://www.nintendolife.com/games/megadrive/ristar (Wayback Machine: 2017-06-07 23:36)
  7. https://archive.is/136TZ
  8. https://archive.is/GiHs3
  9. https://www.nintendo.co.jp/wii/vc/software/01.html (Wayback Machine: 2017-11-23 05:03)
  10. http://vc.sega.jp:80/vc_rister/ (Wayback Machine: 2007-02-09 19:33)
  11. 11.0 11.1 11.2 11.3 https://steamdb.info/app/34312/ (Wayback Machine: 2017-05-23 20:41)
  12. 12.0 12.1 12.2 12.3 http://steamdb.info/app/34312/ (Wayback Machine: 2013-05-22 19:12)
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Google Play (com.sega.ristar) (Wayback Machine: 2017-08-21 19:09)
  14. 14.0 14.1 14.2 14.3 https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:14)
  15. 15.0 15.1 15.2 https://itunes.apple.com/gb/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:15)
  16. Google Play (com.sega.ristar) (Wayback Machine: 2018-11-06 03:42)
  17. Google Play (com.sega.ristar) (Wayback Machine: 2018-08-16 17:28)
  18. Google Play (com.sega.ristar) (Wayback Machine: 2017-10-08 17:22)
  19. 19.0 19.1 APKPure (com.sega.ristar) (Wayback Machine: 2018-08-16 17:30)
  20. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:42)
  21. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-09-17 00:41)
  22. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-10-29 02:02)
  23. https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-09-07 01:21)
  24. 24.0 24.1 https://itunes.apple.com/fr/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:40)
  25. 25.0 25.1 https://itunes.apple.com/au/app/ristar/id1249354397?mt=8 (Wayback Machine: 2018-11-06 03:40)
  26. GamePro, "March 1995" (US; 1995-xx-xx), page 9
  27. Sega Visions, "May 1995" (US; 1995-xx-xx), page 51
  28. File:SSM_JP_19950901_1995-09.pdf, page 85
  29. 29.0 29.1 File:ConsolesPlus FR 039.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 039.pdf_p92" defined multiple times with different content
  30. 30.0 30.1 File:CVG UK 159.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:CVG UK 159.pdf_p66" defined multiple times with different content
  31. 31.0 31.1 File:MeanMachinesSega28UK.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega28UK.pdf_p60" defined multiple times with different content
  32. File:NextGeneration US 03.pdf, page 105
  33. 33.0 33.1 File:PlayerOne FR 050.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 050.pdf_p68" defined multiple times with different content
  34. File:SSM_JP_19950301_1995-03.pdf, page 130
  35. 35.0 35.1 File:VideoGames US 74.pdf, page 67 Cite error: Invalid <ref> tag; name ":File:VideoGames US 74.pdf_p67" defined multiple times with different content
  36. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
  37. Cool Gamer, "9" (RU; 2002-10-13), page 170
  38. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 72
  39. Famitsu, "1995-02-24" (JP; 1995-02-10), page 1
  40. GameFan, "Volume 3, Issue 2: February 1995" (US; 1995-xx-xx), page 22
  41. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 52
  42. GamePro, "February 1995" (US; 199x-xx-xx), page 38
  43. GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:14)
  44. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
  45. Joypad, "Février 1995" (FR; 1995-0x-xx), page 106
  46. MAN!AC, "03/95" (DE; 1995-02-08), page 68
  47. Mega, "January 1995" (UK; 1994-12-30), page 32
  48. Mega Force, "Février 1995" (FR; 1995-0x-xx), page 60
  49. Mega Fun, "03/95" (DE; 1995-02-22), page 76
  50. Next Generation, "March 1995" (US; 1995-02-21), page 103
  51. Play Time, "3/95" (DE; 1995-02-08), page 104
  52. Power Up!, "Saturday, February 18, 1995" (UK; 1995-02-18), page 1
  53. Saturn Fan, "1995 May" (JP; 1995-04-07), page 47
  54. Sega Magazine, "January 1995" (UK; 1994-12-15), page 88
  55. Sega Power, "March 1995" (UK; 1995-01-19), page 50
  56. Sega Pro, "February 1995" (UK; 1994-12-29), page 40
  57. Sega Force, "3/95" (SE; 1995-06-20), page 12
  58. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 109
  59. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 130
  60. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  61. Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 11
  62. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 78
  63. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 28
  64. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 132
  65. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
  66. Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 92
  67. Video Games, "3/95" (DE; 1995-02-23), page 95
  68. File:ConsolesPlus FR 040.pdf, page 106
  69. File:PlayerOne FR 050.pdf, page 100


Ristar

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Sega Mega Drive
Prototypes: 1994-07-01 | 07-18 | 08-12 | 08-26