Difference between revisions of "Ristar/Region coding"

From Sega Retro

m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
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}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
| romregion=NTSC-U
+
| romregion=NTSC-U/PAL
 
| ntscj_image=Ristar final.PNG
 
| ntscj_image=Ristar final.PNG
 
| ntscu_image=Ristar final.PNG
 
| ntscu_image=Ristar final.PNG
Line 19: Line 19:
 
| pal_state=partial
 
| pal_state=partial
 
| pal_fullscreen=yes
 
| pal_fullscreen=yes
| pal_speed=Slow
+
| pal_speed=no
| pal_music=yes
 
}}
 
{{RegionCodeTable|
 
| romregion=PAL
 
| ntscj_image=Ristar final.PNG
 
| ntscu_image=Ristar final.PNG
 
| pal_image=Ristar MD EU TitleScreen.png
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| pal_state=partial
 
| pal_fullscreen=yes
 
| pal_speed=Slow
 
 
| pal_music=yes
 
| pal_music=yes
 
}}
 
}}
  
 
{{RistarOmni}}
 
{{RistarOmni}}

Latest revision as of 08:27, 25 May 2022

Back to: Ristar.

NTSC-J ROM

Ristar MD JP TitleScreen.png

NTSC-J console
Works as expected.

Ristar MD NTSCJOnly.png

NTSC-U console
Region locked.

Ristar MD NTSCJOnly.png

PAL console
Region locked.

NTSC-U/PAL ROM

Ristar final.PNG

NTSC-J console
Works as expected.

Ristar final.PNG

NTSC-U console
Works as expected.

Ristar MD EU TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: Yes


Ristar

Ristar final.PNG

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Prototypes: 1994-07-01 | 07-18 | 08-12 | 08-26