Difference between revisions of "Robo Aleste"

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| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 
| releases={{releasesMCD
 
| releases={{releasesMCD
| mcd_date_us=1993-08{{fileref|SegaVisions US 14.pdf|page=104}}{{fileref|GamePro US 049.pdf|page=17}}
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| mcd_date_us=1993-08{{magref|sv|14|104}}{{magref|gamepro|49|17}}
| mcd_rrp_us=49.95{{fileref|GamePro US 050.pdf|page=48}}
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| mcd_rrp_us=49.95{{magref|gamepro|50|48}}
 
| mcd_code_us=T-48015
 
| mcd_code_us=T-48015
 
| mcd_date_eu=1993
 
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| mcd_rrp_jp=6,800
 
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| mcd_date_fr=1993-09{{fileref|SelectRound FR 01.pdf|page=2}}
 
| mcd_date_fr=1993-09{{fileref|SelectRound FR 01.pdf|page=2}}
| mcd_date_de=1993-09{{fileref|VideoGames DE 1993-09.pdf|page=43}}
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| mcd_date_de=1993-09{{magref|videogames|1993-09|43}}
| mcd_rrp_de=119,95{{fileref|VideoGames DE 1993-09.pdf|page=43}}
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| mcd_rrp_de=119,95{{magref|videogames|1993-09|43}}
 
}}
 
}}
 
| vrc=ga
 
| vrc=ga
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', known as '''''Dennin-Aleste''''' (電忍アレスタ) or '''''Dennin Aleste: Nobunaga and his Ninja Force''''' in Japan, is a vertical scrolling shoot-'em-up developed by [[Compile]] exclusively for the [[Sega Mega-CD]]. It is part of the ''Aleste'' series of games, and the only one to use the ''Aleste'' name in all regions.
+
{{stub}}'''''Dennin-Aleste: Nobunaga and his Ninja force''''' (電忍アレスタ) is a vertical scrolling shoot-'em-up developed by [[Compile]] exclusively for the [[Sega Mega-CD]]. Outside of Japan, it was released as '''''{{PAGENAME}}'''''.
 +
 
 +
It is part of the ''[[Aleste]]'' series of games, and is meant as a followup to ''[[Musha Aleste]]''. Strangely, this is one of only two ''Aleste'' titles to ever use the name outside of Japan; the other is ''Super Aleste''.
  
 
==Gameplay==
 
==Gameplay==
You control the flying robot with the directional keys. It comes with two fixed options in front of it. These absorb enemy bullets and cause damage on contact.
+
Many of the base mechanics come from ''Musha''. You control the flying robot with the directional keys, and change the speed of movement with {{C}}. {{B}} fires your main and sub weapons. Main and sub weapons work much like the previous game; collect "P" chips to add more kunai streams to your main weapon, and collect one of four colored orbs to either change or powerup your current sub weapon. Blue is a piercing laser (like yellow from ''Musha''), green fires shurikens with a wide range, brown is for bombs (somewhat like red from ''Musha''), and yellow turns the two options into a rotating shield (like blue in ''Musha'') while also giving them limited homing capabilities.
Holding {{A}} fires the options away, {{B}} is for shooting and {{C}} for changing movement speed. The standard shot can be powered up by collecting small powerup pellets. There are also 4 extra weapons. Blue is a piercing laser, green fires shurikens, brown is for bombs and and yellow gives the two options limited homing capabilities.
+
 
 +
The way options work is the big mechanical difference from ''Musha''. The robot now comes with two fixed options in front of it at all times, which can never be destroyed. The options still absorb enemy bullets and cause damage on contact, however. Not only that, but your sub weapons are now fired from these options, allowing clever players to do additional damage. Finally, you can even perform a limited charge shot with the options by holding {{A}} for a brief moment; note that holding {{A}} also fires your main weapon, but not your sub weapon.
 +
 
 +
Unfortunately, like many console-exclusive shooters, there's a silly scoring exploit that makes the score counter irrelevant. Similarly to ''[[nec:Seirei Senshi Spriggan|Seirei Senshi Spriggan]]'' or ''Super Aleste'', powerup carriers reappear infinitely during boss fights, which are once again not time limited. A short-range weapon such as the brown sub weapon will keep you going for a long time. You can no longer fire the sub weapons separately from the main weapon as you can in ''Musha'', but careful maneuvering should be able to get around this.
 +
 
 +
===Stages===
 +
''Dennin'' has a grand total of 11 stages, making for a very long game.
  
It should be noted that, as with many others Compile shooters like ''Seirei Senshi Spriggan'' or ''Super Aleste'', power ups reappear infinitely during boss fights, which are not time limited. This way, infinite score can be accumulated, thus making the score counter obsolete.
+
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage01.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage01Boss.png
 +
| title=Stage 1
 +
| desc=Boss: {{rolloverText|飛竜|Hiryu}} ({{rolloverText|鉄|Kurogane}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage02.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage02Boss.png
 +
| title=Stage 2
 +
| desc=Boss: {{rolloverText|武者王|Mushaou}} ({{rolloverText|今川 義元|Yoshimoto Imagawa}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage03.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage03Boss.png
 +
| title=Stage 3
 +
| desc=Boss: ({{rolloverText|上杉 謙信|Kenshin Uesugi}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage04.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage04Boss.png
 +
| title=Stage 4
 +
| desc=Boss: {{rolloverText|飛竜改|Hiryu Kai}} ({{rolloverText|鉄|Kurogane}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage05.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage05Boss.png
 +
| title=Stage 5
 +
| desc=Boss: ({{rolloverText|武田 信玄|Shingen Takeda}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage06.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage06Boss.png
 +
| title=Stage 6
 +
| desc=Boss: ({{rolloverText|長宗我部 元親|Motochika Chousokabe}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage07.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage07Boss.png
 +
| title=Stage 7
 +
| desc=Boss: ({{rolloverText|島津 貴久|Takahisa Shimazu}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage08.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage08Boss.png
 +
| title=Stage 8
 +
| desc=Boss: ({{rolloverText|冴刃|Saeba}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage09.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage09Boss.png
 +
| title=Stage 9
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage10.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage10Boss.png
 +
| title=Stage 10
 +
| desc=Boss: ({{rolloverText|毛利 元就|Motonari Mouri}})
 +
}}
 +
{{InfoRow
 +
| screenshot=DenninAleste_MCD_JP_SSStage11.png
 +
| screenshot2=DenninAleste_MCD_JP_SSStage11Boss.png
 +
| title=Stage 11
 +
| desc=Mid-Boss: {{rolloverText|火竜|Karyuu}} ({{rolloverText|鉄|Kurogane}})<br>
 +
Boss: (Astaroth)
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
The game was made easier for the release outside of Japan, e.g. Aleste's yellow homing orbs became much stronger and the steady increase in rank was toned down. The NTSC-J version had plenty of character dialogue stored as Red Book audio tracks on the disc, but many of these tracks ended up being unused. The respective dialogues simply appeared as text.
+
''Robo Aleste'' versions of the game contain small balance changes to make the game easier. The big two changes are that dynamic rank does not rise as quickly, and that the yellow weapon has been buffed. The Japanese version also has a bunch of character dialogue stored as Red Book audio on the disc, but many of these tracks ended up being unused. The respective dialogues simply appeared as text.
  
 
===Localised names===
 
===Localised names===
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|us_name=Robo Aleste
 
|us_name=Robo Aleste
 
|jp_name=電忍アレスタ
 
|jp_name=電忍アレスタ
|jp_trans=Dennin Aleste
+
|jp_rom=Dennin Aleste
 
}}
 
}}
  
 
==Production credits==
 
==Production credits==
 +
===Oversea version===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
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*'''Sound Effects:''' [[Einosuke Nagao]]
 
*'''Sound Effects:''' [[Einosuke Nagao]]
 
*'''Sampling:''' Pon Imasue
 
*'''Sampling:''' Pon Imasue
*'''Cooperators:''' Yasutoshi Akiyama, Kasumi Hakuryuh-hou, Kazunari Bishamonten, Lemontea
+
*'''Cooperators:''' [[Yasutoshi Akiyama]], Kasumi Hakuryuh-hou, Kazunari Bishamonten, Lemontea
 
*'''Cast of Voices:''' Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser
 
*'''Cast of Voices:''' Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser
*'''Cooperation
+
*'''Cooperation'''
 
**'''By Word:''' Japan Media Programming co., ltd.
 
**'''By Word:''' Japan Media Programming co., ltd.
 
*'''Compact Disc Audio'''
 
*'''Compact Disc Audio'''
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*'''Directed by:''' [[Kerol Watanabe|Kerol]], [[Compile]]
 
*'''Directed by:''' [[Kerol Watanabe|Kerol]], [[Compile]]
 
| console=MCD
 
| console=MCD
 +
}}
 +
}}
 +
 +
===Japanese version===
 +
{{multicol|
 +
{{creditstable|
 +
*'''{{rolloverText|プロデューサー|Producer}}:''' [[Masamitsu Niitani|仁井谷 正充]]
 +
*'''{{rolloverText|企画|Planning}}:''' [[Kerol|ケロル]]
 +
*'''{{rolloverText|プログラマー|Programmer}}:''' Takin, {{rolloverText|山下 孝一|Koichi Yamashita}}, [[Takayuki Hirono|じぇみに 広野]]
 +
*'''{{rolloverText|キャラクターデザイン|Character Design}}:''' {{rolloverText|龍王院 弘|Hiroshi Ryuoh-in}}, {{rolloverText|大西 伸一|Shinichi Onishi}}, {{rolloverText|高島 "グレート" 俊介|Syunsuke "Great" Takashima}}, [[Kerol|ケロル]]
 +
*'''{{rolloverText|メカニックデザイン|Mechanic Design}}:''' {{rolloverText|龍王院 弘|Hiroshi Ryuoh-in}}, [[Hiroki Kodama|小玉 "俺に惚れろ" 浩樹]]
 +
*'''{{rolloverText|絵コンテ|Storyboard}}:''' [[Kengo Morita|森田 時雨]], {{rolloverText|ゾッド 星島|Zod Hoshijima}}, [[Kerol|ケロル]]
 +
*'''{{rolloverText|グラフィック|Graphic}}:''' [[Hiroki Kodama|小玉 "俺に惚れろ" 浩樹]], {{rolloverText|大西 伸一|Shinichi Onishi}}, {{rolloverText|龍王院 弘|Hiroshi Ryuoh-in}}, [[Kengo Morita|森田 時雨]], {{rolloverText|弓 弦之助|Gennosuke Yumi}}
 +
*'''{{rolloverText|効果音|Sound Effects}}:''' [[Einosuke Nagao|長尾 英之助]]
 +
*'''{{rolloverText|サンプリング|Sampling}}:''' {{rolloverText|今末 PON|Pon Imasue}}
 +
*'''{{rolloverText|協力|Cooperation}}:''' {{rolloverText|秋山 泰俊|Yasutoshi Akiyama}}, {{rolloverText|白龍鳳 霞|Kasumi Hakuryuh-hou}}, {{rolloverText|毘沙門天 和鳴|Kazunari Bishamonten}}, {{rolloverText|果物茶|Kudamono Tya}}
 +
*'''{{rolloverText|声の出演|Voice Actor}}:''' {{rolloverText|緑川 光|Hikaru Midorikawa}}, {{rolloverText|久川 綾|Aya Hisakawa}}, {{rolloverText|神谷 明|Akira Kamiya}}, {{rolloverText|寺瀬 めぐみ|Megumi Terase}}, {{rolloverText|岸野 幸正|Yukimasa Kishino}}, {{rolloverText|森山 周一郎|Syuuichirou Moriyama}}
 +
*'''{{rolloverText|協力|Cooperation}}:''' {{rolloverText|青二プロ|Aoni Production}}, {{rolloverText|吉江企画|Yoshie Kikaku}}
 +
*'''Compact Disc Audio'''
 +
**'''All music produced and arranged by:''' Katsumi Tanaka
 +
**'''Original music written are:''' Katsumi Tanaka, Satoshi Shimazaki
 +
**'''Original sound recording made by:''' LMS Recordings
 +
**'''All songs published by:''' LMS Music inc.
 +
**'''Full digital process mastered at:''' Hit Factory Japan
 +
*'''Multi Audio at Visual Sequence Produced and engineered by:''' Katsumi Tanaka
 +
*'''All CD Recording Processed:''' Virtual Stereo Treated
 +
*'''{{rolloverText|マニュアルスタッフ|Manual Staff}}:''' {{rolloverText|河野上 和廣|Kazuhiro Kohnoue}}, {{rolloverText|内海 庸一|Youichi Utsumi}}, {{rolloverText|池田 克彦|Katsuhiko Ikeda}}, {{rolloverText|ゾッド 星島|Zod Hoshijima}}, {{rolloverText|龍王院 弘|Hiroshi Ryuoh-in}}
 +
*'''{{rolloverText|スーパーバイザー|Supervisor}}:''' [[Takayuki Hirono|じぇみに 広野]]
 +
*'''{{rolloverText|監督|Director}}:''' [[Kerol|ケロル]]
 +
*'''{{rolloverText|制作|Produce}}:''' [[Compile|コンパイル]]
 +
| source=In-game credits (JP)
 +
| pdf=DenninAleste_MCD_JP_SSCredits.pdf
 +
| console=MCD
 +
}}
 +
}}
 +
 +
==Track list==
 +
{{multicol|
 +
{{tracklist|
 +
{{track|[data track]}}
 +
{{track|Stage 1 Start Demo|time=00:06}}
 +
{{track|Stage 1 / 10 BGM|time=05:10}}
 +
{{track|Stage 2 Start Demo|time=00:11}}
 +
{{track|Stage 9 Start Demo|time=00:08}}
 +
{{track|Stage 2 / 9 BGM|time=03:36}}
 +
{{track|Stage 3 Start Demo|time=00:09}}
 +
{{track|Stage 7 Start Demo|time=00:09}}
 +
{{track|Stage 3 / 7 BGM|time=02:48}}
 +
{{track|Boss BGM 1|time=05:12}}
 +
{{track|Stage Clear BGM|time=00:13}}
 +
{{track|Game Over BGM|time=00:11}}
 +
{{track|Stage 5 Start Demo|time=00:14}}
 +
{{track|Stage 5 / 8 BGM|time=05:07}}
 +
{{track|Stage 6 Start Demo|time=00:08}}
 +
{{track|Stage 4 / 6 BGM|time=05:39}}
 +
{{track|Stage 11 Start Demo|time=00:09}}
 +
{{track|Boss BGM 2|time=03:18}}
 +
{{track|Stage 11 BGM|time=03:07}}
 +
{{track|Last Boss BGM|time=03:04}}
 +
{{track|Opening Visual Demo|time=04:19}}
 +
{{track|Stage 5 Visual Demo|time=01:41}}
 +
{{track|Stage 6 Visual Demo|time=00:48}}
 +
{{track|Stage 7 Visual Demo|time=00:56}}
 +
{{track|Ending Visual Demo|time=06:28}}
 
}}
 
}}
 
}}
 
}}
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|EGM US 050.pdf|egm|50|75
 
|EGM US 050.pdf|egm|50|75
 
}}
 
}}
 +
|{{galleryPrintAd|BeepMD_JP_1992-07.pdf|bemega|1992-07|23}}
 +
|{{galleryPrintAd|BeepMD_JP_1992-10.pdf|bemega|1992-10|2}}
 
}}
 
}}
  
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{{ratings
 
{{ratings
 
| icon=MCD
 
| icon=MCD
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| bemega=60
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| bemega_source={{magref|bemega|1993-01|31|printpage=29}}
 +
| bemega_r=71
 +
| bemega_r_source={{magref|ssmjp|1995-09|86|printpage=84}}
 
| consolesplus=82
 
| consolesplus=82
| consolesplus_source={{num|17|page=96-97|pdf=ConsolesPlus FR 017.pdf|pdfpage=96}}
+
| consolesplus_source={{magref|consolesplus|17|96|printpage=96-97}}
 
| eg92=93
 
| eg92=93
| eg92_source={{num|13|page=85|pdf=ElectronicGames2 US 13.pdf}}
+
| eg92_source={{magref|eg92|13|85}}
 
| egm=73
 
| egm=73
| egm_source={{num|49|page=30|pdf=EGM US 049.pdf|pdfpage=30}}
+
| egm_source={{magref|egm|49|30|printpage=30}}
 
| esg=90
 
| esg=90
| esg_source={{num|1|page=124|pdf=MeanMachinesEssentialSegaGuide Book UK.pdf}}
+
| esg_source={{magref|esg|1|124}}
 +
| famitsu=60
 +
| famitsu_source={{num|206}}, ''[https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1867]''
 
| gamefan=81
 
| gamefan=81
 
| gamefan_source={{num|0109|page=10/34-35}}
 
| gamefan_source={{num|0109|page=10/34-35}}
 
| gamepro=90
 
| gamepro=90
| gamepro_source={{num|50|page=46|pdf=GamePro US 050.pdf|pdfpage=48}}
+
| gamepro_source={{magref|gamepro|50|48|printpage=46}}
 +
| hippons=60
 +
| hippons_source={{num|1992-11|page=45|pdf=}}
 
| joypad=60
 
| joypad=60
| joypad_source={{num|16|page=87|pdf=Joypad FR 016.pdf}}<!-- As "Nobunaga and his Ninja Force" -->
+
| joypad_source={{magref|joypad|16|87}}<!-- As "Nobunaga and his Ninja Force" -->
 
| joypad_1=64
 
| joypad_1=64
| joypad_source_1={{num|23|page=79|pdf=Joypad FR 023.pdf}}
+
| joypad_source_1={{magref|joypad|23|79}}
 
| joystick=68
 
| joystick=68
| joystick_source={{num|34|page=231|pdf=Joystick FR 034.pdf}}<!-- As "Nobunaga and his Ninja Force" -->
+
| joystick_source={{magref|joystick|34|231}}<!-- As "Nobunaga and his Ninja Force" -->
 
| mega=52
 
| mega=52
| mega_source={{num|5|page=44-45|pdf=Mega UK 05.pdf|pdfpage=44}}<!-- As "Nobunaga and his Ninja Force" -->
+
| mega_source={{magref|mega|5|44|printpage=44-45}}<!-- As "Nobunaga and his Ninja Force" -->
 
| megaforce=78
 
| megaforce=78
| megaforce_source={{num|20 (supp.)|page=24|pdf=MegaForce FR Supplement 20.pdf}}
+
| megaforce_source={{magref|megaforce|20s|24}}
 
| megafun=76
 
| megafun=76
| megafun_source={{num|9/93|page=42|pdf=MegaFun DE 1993-09.pdf}}
+
| megafun_source={{magref|megafun|1993-09|42}}
 
| megatech=92
 
| megatech=92
 
| megatech_source={{num|14|page=26-29}}<!-- As "Nobunaga and his Ninja Force" -->
 
| megatech_source={{num|14|page=26-29}}<!-- As "Nobunaga and his Ninja Force" -->
 
| playerone=84
 
| playerone=84
| playerone_source={{num|35|page=108-109|pdf=PlayerOne FR 035.pdf|pdfpage=92}}
+
| playerone_source={{magref|playerone|35|92|printpage=108-109}}
 
| segapro=60
 
| segapro=60
 
| segapro_source={{num|16|page=58-59}}
 
| segapro_source={{num|16|page=58-59}}
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| t2_source=
 
| t2_source=
 
| videogames=79
 
| videogames=79
| videogames_source={{num|1/94|page=44|pdf=VideoGames DE 1994-01.pdf|pdfpage=42}}
+
| videogames_source={{magref|videogames|1994-01|42|printpage=44}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| spinemissing=
 
| spinemissing=
 
| disc=RoboAleste MCD EU Disc.jpg
 
| disc=RoboAleste MCD EU Disc.jpg
 +
| manual=RoboAleste_mcd_EU_Manual.pdf
 
| square=yes
 
| square=yes
 
| spinecard=RoboAleste MCD EU spinecard.jpg
 
| spinecard=RoboAleste MCD EU spinecard.jpg
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|MCD|sha1= |md5= |crc32= |size=554,923,824|date=|source=CD(EU)|comments=4416|quality=good|prototype=}}
+
{{rom|MCD|sha1= |md5= |crc32= |size=554,923,824|date=|source=CD (EU)|comments=4416|quality=good|prototype=}}
{{rom|MCD|sha1= |md5= |crc32= |size=574,511,280|date=|source=CD(JP)|comments=T-66014|quality=good|prototype=}}
+
{{rom|MCD|sha1= |md5= |crc32= |size=574,511,280|date=|source=CD (JP)|comments=T-66014|quality=good|prototype=}}
 
}}
 
}}
  
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<references/>
 
<references/>
  
 +
{{RoboAlesteOmni}}
 
{{Aleste}}
 
{{Aleste}}

Revision as of 14:06, 26 June 2019

n/a

RoboAleste title.png

Robo Aleste
System(s): Sega Mega-CD
Publisher: Compile (JP), Tengen (US), Sega (EU)
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥6,8006,800 T-66014
Sega Mega-CD
US
$49.9549.95[3] T-48015
Sega Mega-CD
EU
4416
Sega Mega-CD
DE
DM 119,95119,95[5]
Sega Mega-CD
FR

This short article is in need of work. You can help Sega Retro by adding to it.


Dennin-Aleste: Nobunaga and his Ninja force (電忍アレスタ) is a vertical scrolling shoot-'em-up developed by Compile exclusively for the Sega Mega-CD. Outside of Japan, it was released as Robo Aleste.

It is part of the Aleste series of games, and is meant as a followup to Musha Aleste. Strangely, this is one of only two Aleste titles to ever use the name outside of Japan; the other is Super Aleste.

Gameplay

Many of the base mechanics come from Musha. You control the flying robot with the directional keys, and change the speed of movement with C. B fires your main and sub weapons. Main and sub weapons work much like the previous game; collect "P" chips to add more kunai streams to your main weapon, and collect one of four colored orbs to either change or powerup your current sub weapon. Blue is a piercing laser (like yellow from Musha), green fires shurikens with a wide range, brown is for bombs (somewhat like red from Musha), and yellow turns the two options into a rotating shield (like blue in Musha) while also giving them limited homing capabilities.

The way options work is the big mechanical difference from Musha. The robot now comes with two fixed options in front of it at all times, which can never be destroyed. The options still absorb enemy bullets and cause damage on contact, however. Not only that, but your sub weapons are now fired from these options, allowing clever players to do additional damage. Finally, you can even perform a limited charge shot with the options by holding A for a brief moment; note that holding A also fires your main weapon, but not your sub weapon.

Unfortunately, like many console-exclusive shooters, there's a silly scoring exploit that makes the score counter irrelevant. Similarly to Seirei Senshi Spriggan or Super Aleste, powerup carriers reappear infinitely during boss fights, which are once again not time limited. A short-range weapon such as the brown sub weapon will keep you going for a long time. You can no longer fire the sub weapons separately from the main weapon as you can in Musha, but careful maneuvering should be able to get around this.

Stages

Dennin has a grand total of 11 stages, making for a very long game.

DenninAleste MCD JP SSStage01.png

DenninAleste MCD JP SSStage01Boss.png

Stage 1
Boss: 飛竜 ()

DenninAleste MCD JP SSStage02.png

DenninAleste MCD JP SSStage02Boss.png

Stage 2
Boss: 武者王 (今川 義元)

DenninAleste MCD JP SSStage03.png

DenninAleste MCD JP SSStage03Boss.png

Stage 3
Boss: (上杉 謙信)

DenninAleste MCD JP SSStage04.png

DenninAleste MCD JP SSStage04Boss.png

Stage 4
Boss: 飛竜改 ()

DenninAleste MCD JP SSStage05.png

DenninAleste MCD JP SSStage05Boss.png

Stage 5
Boss: (武田 信玄)

DenninAleste MCD JP SSStage06.png

DenninAleste MCD JP SSStage06Boss.png

Stage 6
Boss: (長宗我部 元親)

DenninAleste MCD JP SSStage07.png

DenninAleste MCD JP SSStage07Boss.png

Stage 7
Boss: (島津 貴久)

DenninAleste MCD JP SSStage08.png

DenninAleste MCD JP SSStage08Boss.png

Stage 8
Boss: (冴刃)

DenninAleste MCD JP SSStage09.png

DenninAleste MCD JP SSStage09Boss.png

Stage 9

DenninAleste MCD JP SSStage10.png

DenninAleste MCD JP SSStage10Boss.png

Stage 10
Boss: (毛利 元就)

DenninAleste MCD JP SSStage11.png

DenninAleste MCD JP SSStage11Boss.png

Stage 11
Mid-Boss: 火竜 ()

Boss: (Astaroth)

Versions

Robo Aleste versions of the game contain small balance changes to make the game easier. The big two changes are that dynamic rank does not rise as quickly, and that the yellow weapon has been buffed. The Japanese version also has a bunch of character dialogue stored as Red Book audio on the disc, but many of these tracks ended up being unused. The respective dialogues simply appeared as text.

Localised names

Also known as
Language Localised Name English Translation
English Robo Aleste Robo Aleste
English (US) Robo Aleste Robo Aleste
Japanese 電忍アレスタ Dennin Aleste

Production credits

Oversea version

  • Producer: Masamitsu Niitani
  • Planning: Kerol
  • Programmers: Takin, Koichi Yamashita, Jemini Hirono
  • Character Designers: Hiroshi Ryuoh-in, Shin-ichi Ohnishi, Syunsuke "Great" Takashima, Kerol
  • Mechanic Designers: Hiroshi Ryuoh-in, Hiroki Kodama
  • Continuity Writers: Kengo Morita, Zod Hoshijima, Kerol
  • Computer Graphics: Hiroki Kodama, Shin-ichi Ohnishi, Hiroshi Ryuoh-in, Kengo Morita, Gennosuke Yumi
  • Sound Effects: Einosuke Nagao
  • Sampling: Pon Imasue
  • Cooperators: Yasutoshi Akiyama, Kasumi Hakuryuh-hou, Kazunari Bishamonten, Lemontea
  • Cast of Voices: Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser
  • Cooperation
    • By Word: Japan Media Programming co., ltd.
  • Compact Disc Audio
    • All music produced and arranged by: Katsumi Tanaka
    • Original music written by: Katsumi Tanaka, Satoshi Shimazaki
    • Original sound recording made by: LMS Recordings
    • All songs published by: LMS Music inc.
    • Full digital process mastered at: Hit Factory Japan
  • Multi Audio at Visual Sequence
    • Produced and engineered by: Katsumi Tanaka
  • All CD music are: Virtual Stereo Treated
  • Explanatory leaflet Staff: Kazuhiro Kohnoue, Youichi Utsumi, Katsuhiko Ikeda, Zod Hoshijima, Hiroshi Ryuoh-in
  • Supervisor: Jemini Hirono
  • Directed by: Kerol, Compile

Japanese version

  • プロデューサー: 仁井谷 正充
  • 企画: ケロル
  • プログラマー: Takin, 山下 孝一, じぇみに 広野
  • キャラクターデザイン: 龍王院 弘, 大西 伸一, 高島 "グレート" 俊介, ケロル
  • メカニックデザイン: 龍王院 弘, 小玉 "俺に惚れろ" 浩樹
  • 絵コンテ: 森田 時雨, ゾッド 星島, ケロル
  • グラフィック: 小玉 "俺に惚れろ" 浩樹, 大西 伸一, 龍王院 弘, 森田 時雨, 弓 弦之助
  • 効果音: 長尾 英之助
  • サンプリング: 今末 PON
  • 協力: 秋山 泰俊, 白龍鳳 霞, 毘沙門天 和鳴, 果物茶
  • 声の出演: 緑川 光, 久川 綾, 神谷 明, 寺瀬 めぐみ, 岸野 幸正, 森山 周一郎
  • 協力: 青二プロ, 吉江企画
  • Compact Disc Audio
    • All music produced and arranged by: Katsumi Tanaka
    • Original music written are: Katsumi Tanaka, Satoshi Shimazaki
    • Original sound recording made by: LMS Recordings
    • All songs published by: LMS Music inc.
    • Full digital process mastered at: Hit Factory Japan
  • Multi Audio at Visual Sequence Produced and engineered by: Katsumi Tanaka
  • All CD Recording Processed: Virtual Stereo Treated
  • マニュアルスタッフ: 河野上 和廣, 内海 庸一, 池田 克彦, ゾッド 星島, 龍王院 弘
  • スーパーバイザー: じぇみに 広野
  • 監督: ケロル
  • 制作: コンパイル
Source:
In-game credits (JP)
DenninAleste MCD JP SSCredits.pdf
[6]

Track list

1. [data track]  
2. Stage 1 Start Demo (00:06) 
3. Stage 1 / 10 BGM (05:10) 
4. Stage 2 Start Demo (00:11) 
5. Stage 9 Start Demo (00:08) 
6. Stage 2 / 9 BGM (03:36) 
7. Stage 3 Start Demo (00:09) 
8. Stage 7 Start Demo (00:09) 
9. Stage 3 / 7 BGM (02:48) 
10. Boss BGM 1 (05:12) 
11. Stage Clear BGM (00:13) 
12. Game Over BGM (00:11) 
13. Stage 5 Start Demo (00:14) 
14. Stage 5 / 8 BGM (05:07) 
15. Stage 6 Start Demo (00:08) 
16. Stage 4 / 6 BGM (05:39) 
17. Stage 11 Start Demo (00:09) 
18. Boss BGM 2 (03:18) 
19. Stage 11 BGM (03:07) 
20. Last Boss BGM (03:04) 
21. Opening Visual Demo (04:19) 
22. Stage 5 Visual Demo (01:41) 
23. Stage 6 Visual Demo (00:48) 
24. Stage 7 Visual Demo (00:56) 
25. Ending Visual Demo (06:28) 
Running time: 52:51

Magazine articles

Main article: Robo Aleste/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames & Computer Entertainment (US) #55: "August 1993" (1993-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-07: "July 1992" (1992-06-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-10: "October 1992" (1992-09-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
60 [7]
71 [8]
82 [9]
93 [10]
73 [11]
90 [12]
60 №206, [1]
81 №0109, p10/34-35
90 [13]
60 №1992-11, p45
60 [14]
64 [15]
68 [16]
52 [17]
78 [18]
76 [19]
92 №14, p26-29
84 [20]
60 №16, p58-59
60 №18, p74
70 №4, p38-39
75 №8, p11
64
79 [21]
Sega Mega-CD
73
Based on
24 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
60
[22]
Consoles + (FR)
82
[23]
Electronic Games (1992-1995) (US) NTSC-U
93
[10]
Electronic Gaming Monthly (US) NTSC-U
73
[11]
Mean Machines: The Essential Sega Guide (UK)
90
[12]
Famitsu (JP) NTSC-J
60
[24]
GameFan (US)
90
[25]
GameFan (US) NTSC-U
81
[26]
GamePro (US) NTSC-U
90
[3]
Hippon Super (JP) NTSC-J
60
[27]
Joypad (FR)
60
[28]
Joypad (FR)
64
[15]
Joystick (FR) NTSC-J
68
[16]
Mega Drive Fan (JP) NTSC-J
75
[29]
Mega (UK) NTSC-J
52
[30]
Mega Force (FR)
78
[18]
Mega Fun (DE) NTSC-U
76
[19]
MegaTech (UK) NTSC-J
92
[31]
Player One (FR)
84
[32]
Sega Pro (UK) NTSC-J
60
[33]
Sega Pro (UK) NTSC-J
60
[34]
Sega Zone (UK) NTSC-J
70
[35]
Sega Saturn Magazine (JP) NTSC-J
71
[36]
Sonic the Comic (UK) PAL
75
[37]
Video Games (DE) PAL
79
[38]
Sega Mega-CD
74
Based on
25 reviews

Robo Aleste

Mega-CD, US
RoboAleste MCD US Box Back.jpgRoboAleste MCD US Box Front.jpg
Cover
RoboAleste MCD US Disc.jpg
Disc
Roboaleste mcd us manual.pdf
Manual
Mega-CD, EU
RoboAleste MCD EU Box Back.jpgRoboAleste MCD EU Box Front.jpg
Cover
RoboAleste MCD EU spinecard.jpg
Spinecard
RoboAleste MCD EU Disc.jpg
Disc
RoboAleste mcd EU Manual.pdf
Manual
Mega-CD, JP
RoboAleste MCD JP Box Back.jpgRoboAleste MCD JP Box Front.jpg
Cover
RoboAleste MCD JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
554,923,824 CD (EU) 4416
Sega Mega-CD
CRC32
MD5
SHA-1
574,511,280 CD (JP) T-66014

References

  1. Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
  2. GamePro, "August 1993" (US; 1993-xx-xx), page 17
  3. 3.0 3.1 GamePro, "September 1993" (US; 1993-xx-xx), page 48
  4. File:SelectRound FR 01.pdf, page 2
  5. 5.0 5.1 Video Games, "9/93" (DE; 1993-08-25), page 43
  6. File:DenninAleste_MCD_JP_SSCredits.pdf
  7. Beep! MegaDrive, "January 1993" (JP; 1992-12-08), page 29 (31)
  8. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84 (86)
  9. Consoles +, "Février 1993" (FR; 1993-0x-xx), page 96-97 (96)
  10. 10.0 10.1 Electronic Games (1992-1995), "October 1993" (US; 1993-09-23), page 85
  11. 11.0 11.1 Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 30
  12. 12.0 12.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 124
  13. GamePro, "September 1993" (US; 1993-xx-xx), page 46 (48)
  14. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 87
  15. 15.0 15.1 Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 79
  16. 16.0 16.1 Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 231
  17. Mega, "February 1993" (UK; 1993-01-21), page 44-45 (44)
  18. 18.0 18.1 Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 24
  19. 19.0 19.1 Mega Fun, "09/93" (DE; 1993-08-18), page 42
  20. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 108-109 (92)
  21. Video Games, "1/94" (DE; 1993-12-19), page 44 (42)
  22. Beep! MegaDrive, "January 1993" (JP; 1992-12-08), page 31
  23. Consoles +, "Février 1993" (FR; 1993-0x-xx), page 96
  24. Famitsu, "1992-11-27" (JP; 1992-11-13), page 40
  25. GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
  26. GameFan, "Volume 1, Issue 9: August 1993" (US; 1993-xx-xx), page 10
  27. Hippon Super, "November 1992" (JP; 1992-10-03), page 45
  28. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 41
  29. Mega Drive Fan, "March 1993" (JP; 1993-02-xx), page 59
  30. Mega, "February 1993" (UK; 1993-01-21), page 44
  31. MegaTech, "February 1993" (UK; 1993-01-20), page 26
  32. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 108
  33. Sega Pro, "February 1993" (UK; 1993-01-14), page 59
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  35. Sega Zone, "February 1993" (UK; 1993-01-20), page 38
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  37. Sonic the Comic, "September 4th 1993" (UK; 1993-09-04), page 11
  38. Video Games, "1/94" (DE; 1993-12-19), page 44


Robo Aleste

RoboAleste title.png

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Aleste/Power Strike games for Sega systems/published by Sega
Sega Master System
Power Strike (1988) | Power Strike II (1993)
Sega Mega Drive
M.U.S.H.A. (1990)
Sega Game Gear
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020)
Sega Mega-CD
Robo Aleste (1992)
Wii Virtual Console
M.U.S.H.A. (2008)
Sony PlayStation 4
Nintendo Switch
Aleste Collection (2020)
Aleste-related media
Music
Aleste Collection: Music Album (2022)