Difference between revisions of "Robo Pit"

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'''''Robo Pit''''' (ロボ・ピット) is a one-on-one fighting game developed for the [[Sega Saturn]] and Sony PlayStation.
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'''''Robo Pit''''' (ロボ・ピット) is a one-on-one fighting game developed by [[Altron]] for the [[Sega Saturn]] and Sony PlayStation.
  
The game has you construct robots out of various parts before dueling a rival robot on a series of 3D stages. The overall aim is to be the top-ranked robot, with your status rising each time you win a battle, and dropping each time you lose.
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==Gameplay==
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''Robo Pit'' is a versus fighting game, in which players construct robots out of a selection of parts (a head/torso, eyes, "legs" and two arms) to fight one another on a 3D playing field. By default the camera is positioned behind the player, but it can be adjusted, for example, to create a first person fighting game.
  
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You start with a ranking of 101, and can challenge any of the 100 robots ahead of you in an attempt to move up the rankings and into first place. Destroying your opponent will move you up, while losing will move you down. As you accumulate experience through matches, your robot becomes stronger which makes traversing up the rankings much easier - while it is fully possible to complete the game in a small handful of matches, the strongest robots will destroy you in one or two hits if the player hasn't practised.
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An "auto fight" feature also exists, in which the computer will take control of your robot for you, however the outcome here is usually determined by raw stats rather than strategy, as the computer does not make full use of its surroundings.
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Winning a battle can be achieved in two ways - either by draining a life bar or by knocking the opponent out of the ring. The winner then takes the opponent's arms (the only part of a robot that can be adjusted after its initial creation), which are often stronger than those found in the initial pool of components. Arms range from strong melee attacks such as swords and shields, to weaker long-range attacks like guns. Often an empty hand is a good way forward, as it can pick up obstacles on the field and throw them at enemies from afar.
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Accumulated damage will add to a power bar allowing for special attacks. There is a standard ramming move available to all robots, and others which are determined by which arms are equipped. It is also possible to inflict damage just by jumping on your opponent.
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There are about five stages (not including variants played at different times of the day) which are selected at random when entering a fight. Some matches feature special robots in their own arenas - the closest ''Robo Pit'' has to boss battles (although like all enemy robots, they can be avoided if the player chooses). The only battle that can't be avoided (although you may have to challenge the top ranking robot a few times to get into this position) is Zenith, a robot that only appears when the user is ranked at No. 1.
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==History==
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===Legacy===
 
There is a sequel, ''Robo Pit 2'', however  this was only released on the PlayStation.
 
There is a sequel, ''Robo Pit 2'', however  this was only released on the PlayStation.
  

Revision as of 15:55, 12 February 2015

n/a

RoboPit title.png

Robo Pit
System(s): Sega Saturn
Publisher: Altron, Kokopeli Digital Studios (EU), THQ (US)
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code

Robo Pit (ロボ・ピット) is a one-on-one fighting game developed by Altron for the Sega Saturn and Sony PlayStation.

Gameplay

Robo Pit is a versus fighting game, in which players construct robots out of a selection of parts (a head/torso, eyes, "legs" and two arms) to fight one another on a 3D playing field. By default the camera is positioned behind the player, but it can be adjusted, for example, to create a first person fighting game.

You start with a ranking of 101, and can challenge any of the 100 robots ahead of you in an attempt to move up the rankings and into first place. Destroying your opponent will move you up, while losing will move you down. As you accumulate experience through matches, your robot becomes stronger which makes traversing up the rankings much easier - while it is fully possible to complete the game in a small handful of matches, the strongest robots will destroy you in one or two hits if the player hasn't practised.

An "auto fight" feature also exists, in which the computer will take control of your robot for you, however the outcome here is usually determined by raw stats rather than strategy, as the computer does not make full use of its surroundings.

Winning a battle can be achieved in two ways - either by draining a life bar or by knocking the opponent out of the ring. The winner then takes the opponent's arms (the only part of a robot that can be adjusted after its initial creation), which are often stronger than those found in the initial pool of components. Arms range from strong melee attacks such as swords and shields, to weaker long-range attacks like guns. Often an empty hand is a good way forward, as it can pick up obstacles on the field and throw them at enemies from afar.

Accumulated damage will add to a power bar allowing for special attacks. There is a standard ramming move available to all robots, and others which are determined by which arms are equipped. It is also possible to inflict damage just by jumping on your opponent.

There are about five stages (not including variants played at different times of the day) which are selected at random when entering a fight. Some matches feature special robots in their own arenas - the closest Robo Pit has to boss battles (although like all enemy robots, they can be avoided if the player chooses). The only battle that can't be avoided (although you may have to challenge the top ranking robot a few times to get into this position) is Zenith, a robot that only appears when the user is ranked at No. 1.

History

Legacy

There is a sequel, Robo Pit 2, however this was only released on the PlayStation.

Production Credits

Game Concept: Makoto Kitano
Programmer: Kozo Nishio
Robot Designer: Makoto Kitano
Stage Designer: Norimasa Kawano
Robot Animation: Kozo Nishio
CG Animation: Kitano Makoto
Sound Designer: Kiyohiro Sada
Music Composer: Minako Adachi
Manual Designer: Miho Tsujigo
Special Thanks...: Satoru Takahashi, Kenji Ichimura, Miyuka Kidachi, Yumi Saito, Tamotu Maruyama, Toshiaki Okamoto, Ikuko Kuwabara
Executive Producer: Masao Kuwabara
Copyright 1995 Altron Corporation All Rights Reserved

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
40 №181, p91
78 №49, p47
50 №50, p70[1]
80 №86, p52/53
Sega Saturn
62
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
25
[2]
Electronic Gaming Monthly (US) NTSC-U
64
[3]
GamePro (US) NTSC-U
80
[4]
Hobby Consolas (ES)
85
[5]
Intelligent Gamer (US) NTSC-U
58
[6]
Mean Machines Sega (UK) PAL
50
[1]
Next Generation (US)
50
[7]
Saturn Fan (JP) NTSC-J
66
[8]
Sega Power (UK) PAL
80
[9]
Sega Saturn Magazine (JP) NTSC-J
63
[10]
Sega Saturn Magazine (JP) NTSC-J
70
[11]
Strana Igr (RU)
53
[12]
Total Saturn (UK) PAL
71
[13]
Total Saturn (UK) PAL
77
[14]
Sega Saturn
64
Based on
14 reviews

Robo Pit

Saturn, US
RoboPit Saturn US Box Back.jpgRoboPit Saturn US Box Front.jpg
Cover
Robopit sat us manual.pdf
Manual
Saturn, EU
RoboPit Saturn EU Box.jpg
Cover
RoboPit Saturn EU Disc.jpg
Disc
Saturn, JP
RoboPit Saturn JP Box Back.jpgRoboPit Saturn JP Box Front.jpg
Cover