Difference between revisions of "Rolling Thunder 3"

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| developer=[[Now Production]]
 
| developer=[[Now Production]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1.5MB
+
| sounddriver=Now Production/Masakatsu Maekawa
| sounddriver=
 
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1993-07{{fileref|SegaVisions US 13.pdf|page=97}}{{fileref|GamePro US 045.pdf|page=112}}
+
| md_date_us=1993-07{{magref|sv|13|97}}{{magref|gamepro|45|112}}
| md_rrp_us=59.95{{fileref|GamePro US 047.pdf|page=50}}
+
| md_rrp_us=59.95{{magref|gamepro|47|50}}
 
| md_code_us=T-14096
 
| md_code_us=T-14096
 
}}
 
}}
 +
{{SaveType
 +
|MD|password
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Rolling Thunder 2]]'' and was released exclusively for the [[Sega Mega Drive]] for North American consumers in 1993.
+
}}
 +
'''''{{PAGENAME}}''''' is the sequel to ''[[Rolling Thunder 2]]'' and was released exclusively for the [[Sega Mega Drive]] in North America in 1993.
  
 
==Story==
 
==Story==
Taking place at the same time as Rolling Thunder 2, players will take control of "Jay", an Interpol operative tasked with eliminating Dread, second in command of the Geldra terrorist organization who is believed to be somewhere in southern California.
+
{{ScreenThumb|Rolling Thunder 3, Introduction.png|width=200|Jay}}
 +
Taking place at the same time as ''Rolling Thunder 2'', players will take control of "Jay", an Interpol operative tasked with eliminating Dread, second-in-command of the Geldra terrorist organization, who is believed to be somewhere in southern California.
  
 
==Gameplay==
 
==Gameplay==
Rolling Thunder, just like its predecessors, is a platforming action game. Only difference in terms of gameplay is that players can select a number of different special weapons to use during the levels. Otherwise even controls are same. Button A fires the special weapon (or attacks with knife if no special weapon is selected or run out of ammo). Button B fires Jay's revolver and button C is used for jumping. By pressing Up/down and button C will allow players to jump up or down to higher or lower platforms. Pushing up will allow players to fire diagonally.
+
{{ScreenThumb|Rolling Thunder 3, Weapon Select.png|width=200|Weapon select}}
 +
The game is an action platformer like its predecessors. The player can controls Jay, who walks with {{left}} and {{right}} and crouches with {{down}}. He jumps with {{C}} and jumps higher with {{up}}+{{C}}. His high jump can be used to jump up to a higher platform; he can jump back down from the platform with {{down}}+{{C}}. He can enter doors by holding {{up}} while standing in front of a doorway; he comes back out when {{up}} is released. Doors can contain special items, including weapons and ammunition, or can be used to evade enemies. There are also numerous objects that can be used as cover by either the player or an enemy.
  
Ellen, a scantily-clad Interpol operative who is also Jay's handler in the default campaign, can be played by entering password "GREED". She is identical to Jay in terms of gameplay and only difference is while playing as Ellen, cutscenes will not be played.
+
Jay is armed with a revolver, which is fired with {{B}}. He can shoot while jumping or crouching. He can aim in an upward diagonal direction with {{up}}+{{B}}. The revolver has limited ammunition. When it runs out of ammo, it can only shoot slow "chaser" shots; only one can be on screen at a time. Jay can also equip a special weapon before each round begins, which is fired with {{A}}. It can be fired while crouching, but unlike the revolver, special weapons cannot be fired while jumping or aimed diagonally. The special weapon also has limited ammunition; it is replaced with a knife if it runs out of ammo (or if the player chooses not to equip a special weapon for the mission). Some rounds contain a specific special weapon, which replace the current special weapon.
  
===Special Weapons===
+
Two rounds are auto-scrolling with Jay riding a vehicle. In these rounds, Jay slows down and speeds up with {{left}} and {{right}}, moves between the background and foreground layers with {{up}} and {{down}} and can jump higher with {{up}}+{{C}}. Jay has his revolver but does not have a special weapon in these rounds.
  
All of these special weapons can only be selected only once. Special weapons cannot be fire while jumping or aiming diagonally.
+
Jay starts with three hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks Jay back but does not cost hit points. Jay loses a life when he runs out of hit points, but he revives in place momentarily, retaining his weapon ammo. Some doorways contain extra hit points. Hit points and weapon ammo do not carry over to the next round.
  
'''Full Auto:''' Rapid firing assault rifle. Can fire continously by pressing down button A. 60 rounds.
+
The game has a password system for continuing. Similar to the previous game, the player is given a password for a higher difficulty level ("RISKY") after completing the game.
  
'''Bazooka:''' Powerful rocket launcher. Capable of causing massive damage. Slow fire rate. 10 rounds.
+
Unlike the previous entry, there is no two-player mode. Though there is normally only one playable character, the player can play as Ellen, an Interpol operative who is Jay's handler in the standard game, by entering a special password ("GREED"). She plays identically to Jay, but the game does not play cutscenes while playing as Ellen.
  
'''Grenade:''' Anti-Personnel hand grenade thrown in a slight arc. Can bounce from obstacles. 30 rounds.
+
===Special weapons===
 +
Before most rounds, the player can choose a special weapon to equip. Each weapon can only be selected once.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Knife
 +
| screenshot=Rolling Thunder 3, Weapons, Knife.png
 +
| desc=High damage melee weapon. The knife is equipped if the special weapon runs out of ammo or if the player chooses not to equip a special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Full Auto
 +
| screenshot=Rolling Thunder 3, Weapons, Full Auto.png
 +
| desc=Rapid-firing assault rifle. It can fire continuously by holding {{A}}. 60 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Bazooka
 +
| screenshot=Rolling Thunder 3, Weapons, Bazooka.png
 +
| desc=Powerful rocket launcher. Capable of causing massive damage, but slow rate of fire. 10 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Grenade
 +
| screenshot=Rolling Thunder 3, Weapons, Grenade.png
 +
| desc=Anti-personnel hand grenade thrown in a slight arc. It can bounce from obstacles. If the player is standing under a higher platform, holding {{up}} and {{A}} hurls the grenade to the higher platform. Throwing a grenade on a higher platform while crouched makes it land on the lower ground. 30 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Shotgun
 +
| screenshot=Rolling Thunder 3, Weapons, Shotgun.png
 +
| desc=Pump-action shotgun. Fires 4 bullets in a conical spray. 30 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Cannon
 +
| screenshot=Rolling Thunder 3, Weapons, Cannon.png
 +
| desc=Incendiary grenade launcher fires napalm grenades in a slight arc. It causes a small fire when detonated, which hits enemies multiple times and can harm the player. 20 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Flash
 +
| screenshot=Rolling Thunder 3, Weapons, Flash.png
 +
| desc=Flashbang. Stuns all regular enemies for a few seconds but does no damage. 20 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| screenshot=Rolling Thunder 3, Weapons, Laser.png
 +
| desc=Prototype optical energy weapon. Streams pass through enemies, hitting multiple targets. 20 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Fire
 +
| screenshot=Rolling Thunder 3, Weapons, Fire.png
 +
| desc=Flamethrower. Fires streams of fire rapidly. Short range and low capacity. 60 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Cracker
 +
| screenshot=Rolling Thunder 3, Weapons, Cracker.png
 +
| desc=Powerful hand grenade that causes a large explosion. 20 rounds.
 +
}}
 +
}}
  
'''Shotgun:''' Pump action shotgun. Fires 4 bullets in a spraying angle. 30 rounds.
+
===Items===
 +
These items are found in doors marked with signs.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Bullet
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Gives the player 50 more rounds for the revolver.
 +
}}
 +
{{InfoRow
 +
| title=S
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Gives the player 20 more rounds for the current special weapon. If no special weapon is selected, it will give a extra hit point, or recover any hit points lost.
 +
}}
 +
{{InfoRow
 +
| title=Auto
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Acquires the Full Auto special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Bazooka
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}}
 +
| desc=Acquires the Bazooka special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Shot
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}}
 +
| desc=Acquires the Shotgun special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Cannon
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}}
 +
| desc=Acquires the Cannon special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Flash
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=144 | crop_y=0}}
 +
| desc=Acquires the Flash special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}}
 +
| desc=Acquires the Laser special weapon.
 +
}}
 +
{{InfoRow
 +
| title=Fire
 +
| sprite={{sprite | Rolling Thunder 3, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=0}}
 +
| desc=Acquires the Fire special weapon.
 +
}}
 +
}}
  
'''Cannon:''' Incendiary grenade launcher fires napalm grenades in a slight arc. Causes a small fire when detonated. Can hit player. 20 rounds.
+
===Rounds===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Oil Refinery
 +
| screenshot=Rolling Thunder 3, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Factory
 +
| screenshot=Rolling Thunder 3, Stage 2.png
 +
| screenshot2=Rolling Thunder 3, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Highway
 +
| screenshot=Rolling Thunder 3, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Las Vegas Night
 +
| screenshot=Rolling Thunder 3, Stage 4.png
 +
| screenshot2=Rolling Thunder 3, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Dread's Building
 +
| screenshot=Rolling Thunder 3, Stage 5.png
 +
| screenshot2=Rolling Thunder 3, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Pacific Island
 +
| screenshot=Rolling Thunder 3, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Easter Island
 +
| screenshot=Rolling Thunder 3, Stage 7.png
 +
| screenshot2=Rolling Thunder 3, Stage 7 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Underground Base
 +
| screenshot=Rolling Thunder 3, Stage 8.png
 +
| screenshot2=Rolling Thunder 3, Stage 8 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hijack
 +
| screenshot=Rolling Thunder 3, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Castle of Dread
 +
| screenshot=Rolling Thunder 3, Stage 10.png
 +
| screenshot2=Rolling Thunder 3, Stage 10 Boss 1.png
 +
| screenshot3=Rolling Thunder 3, Stage 10 Boss 2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
'''Flash:''' Flashbang. Stuns all regular enemies for a few seconds. No physical damage. 20 rounds.
+
===Passwords===
 +
{{mainArticle|{{PAGENAME}}/Passwords}}
  
'''Laser:''' Prototype optical energy weapon. Streams pass through enemies, hitting multiple targets. 20 rounds.
+
==Production credits==
 
+
{{multicol|
'''Fire:''' Flamethrower. Fires streams of fire rapidly. Short range and low capacity. 60 rounds.
+
{{creditstable|
 
+
*'''Producer:''' R2-Unit
'''Cracker:''' Powerful hand grenade that causes a large explosion. 20 rounds.
+
*'''Planner:''' Rairu 1 Go !
 +
*'''Programmer:''' Paddock Tondabayashi
 +
*'''Object Design:''' Issiy, Rairu 1 Go !, Yossy MK2
 +
*'''Back Ground:''' Yossy MK2
 +
*'''Demo Graphic:''' Rairu 1 Go !, Yossy MK2
 +
*'''Sound Programmer:''' Senkan Kiyoshi
 +
*'''Music Composer:''' Rose & Dick Boy !!!
 +
*'''Sound Effect:''' Rose & Dick Boy !!!
 +
*'''Special Thanks:''' Masami.F, Kunfu-Man, Oja, Yuko, Mokkun
 +
*Presented by [[Namco]]
 +
| source=In-game credits
 +
| pdf=Rolling Thunder 3 MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 53: Line 238:
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|VG&CE US 54.pdf|vgce|54|4
+
|vgce|54|4
|GamePro US 048.pdf|gamepro|48|135
+
|gamepro|48|135
|EGM US 049.pdf|egm|49|89
+
|egm|49|89
|GamePro US 051.pdf|gamepro|51|107
+
|gamepro|51|107
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| gamepro=78
 
| gamepro_source={{num|47|page=48/49|pdf=GamePro US 047.pdf|pdfpage=50}}
 
| gamesmaster=56
 
| gamesmaster_source={{num|13|page=50/51}}
 
| mega=56
 
| mega_source={{num|16|page=61}}
 
| segapower=37
 
| segapower_source={{num|50|page=70}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 77: Line 252:
 
| cover=RollingThunder3 MD US Box.jpg
 
| cover=RollingThunder3 MD US Box.jpg
 
| cart=RollingThunder3 MD US Cart.jpg
 
| cart=RollingThunder3 MD US Cart.jpg
 +
| carttop=RollingThunder3 MD Cart top.jpg
 
| manual=Rollingthunder3 md us manual.pdf
 
| manual=Rollingthunder3 md us manual.pdf
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{RollingThunder3Omni}}
 +
{{RollingThunder}}

Latest revision as of 19:56, 10 January 2024

n/a

RollingThunder3 title.png

Rolling Thunder 3
System(s): Sega Mega Drive
Publisher: Namco
Developer:
Sound driver: Now Production/Masakatsu Maekawa
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[3] T-14096

Rolling Thunder 3 is the sequel to Rolling Thunder 2 and was released exclusively for the Sega Mega Drive in North America in 1993.

Story

Rolling Thunder 3, Introduction.png

Jay

Taking place at the same time as Rolling Thunder 2, players will take control of "Jay", an Interpol operative tasked with eliminating Dread, second-in-command of the Geldra terrorist organization, who is believed to be somewhere in southern California.

Gameplay

Rolling Thunder 3, Weapon Select.png

Weapon select

The game is an action platformer like its predecessors. The player can controls Jay, who walks with Left and Right and crouches with Down. He jumps with C and jumps higher with Up+C. His high jump can be used to jump up to a higher platform; he can jump back down from the platform with Down+C. He can enter doors by holding Up while standing in front of a doorway; he comes back out when Up is released. Doors can contain special items, including weapons and ammunition, or can be used to evade enemies. There are also numerous objects that can be used as cover by either the player or an enemy.

Jay is armed with a revolver, which is fired with B. He can shoot while jumping or crouching. He can aim in an upward diagonal direction with Up+B. The revolver has limited ammunition. When it runs out of ammo, it can only shoot slow "chaser" shots; only one can be on screen at a time. Jay can also equip a special weapon before each round begins, which is fired with A. It can be fired while crouching, but unlike the revolver, special weapons cannot be fired while jumping or aimed diagonally. The special weapon also has limited ammunition; it is replaced with a knife if it runs out of ammo (or if the player chooses not to equip a special weapon for the mission). Some rounds contain a specific special weapon, which replace the current special weapon.

Two rounds are auto-scrolling with Jay riding a vehicle. In these rounds, Jay slows down and speeds up with Left and Right, moves between the background and foreground layers with Up and Down and can jump higher with Up+C. Jay has his revolver but does not have a special weapon in these rounds.

Jay starts with three hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks Jay back but does not cost hit points. Jay loses a life when he runs out of hit points, but he revives in place momentarily, retaining his weapon ammo. Some doorways contain extra hit points. Hit points and weapon ammo do not carry over to the next round.

The game has a password system for continuing. Similar to the previous game, the player is given a password for a higher difficulty level ("RISKY") after completing the game.

Unlike the previous entry, there is no two-player mode. Though there is normally only one playable character, the player can play as Ellen, an Interpol operative who is Jay's handler in the standard game, by entering a special password ("GREED"). She plays identically to Jay, but the game does not play cutscenes while playing as Ellen.

Special weapons

Before most rounds, the player can choose a special weapon to equip. Each weapon can only be selected once.

Rolling Thunder 3, Weapons, Knife.png

Knife
High damage melee weapon. The knife is equipped if the special weapon runs out of ammo or if the player chooses not to equip a special weapon.

Rolling Thunder 3, Weapons, Full Auto.png

Full Auto
Rapid-firing assault rifle. It can fire continuously by holding A. 60 rounds.

Rolling Thunder 3, Weapons, Bazooka.png

Bazooka
Powerful rocket launcher. Capable of causing massive damage, but slow rate of fire. 10 rounds.

Rolling Thunder 3, Weapons, Grenade.png

Grenade
Anti-personnel hand grenade thrown in a slight arc. It can bounce from obstacles. If the player is standing under a higher platform, holding Up and A hurls the grenade to the higher platform. Throwing a grenade on a higher platform while crouched makes it land on the lower ground. 30 rounds.

Rolling Thunder 3, Weapons, Shotgun.png

Shotgun
Pump-action shotgun. Fires 4 bullets in a conical spray. 30 rounds.

Rolling Thunder 3, Weapons, Cannon.png

Cannon
Incendiary grenade launcher fires napalm grenades in a slight arc. It causes a small fire when detonated, which hits enemies multiple times and can harm the player. 20 rounds.

Rolling Thunder 3, Weapons, Flash.png

Flash
Flashbang. Stuns all regular enemies for a few seconds but does no damage. 20 rounds.

Rolling Thunder 3, Weapons, Laser.png

Laser
Prototype optical energy weapon. Streams pass through enemies, hitting multiple targets. 20 rounds.

Rolling Thunder 3, Weapons, Fire.png

Fire
Flamethrower. Fires streams of fire rapidly. Short range and low capacity. 60 rounds.

Rolling Thunder 3, Weapons, Cracker.png

Cracker
Powerful hand grenade that causes a large explosion. 20 rounds.

Items

These items are found in doors marked with signs.

Rolling Thunder 3, Items.png
Bullet
Gives the player 50 more rounds for the revolver.
Rolling Thunder 3, Items.png
S
Gives the player 20 more rounds for the current special weapon. If no special weapon is selected, it will give a extra hit point, or recover any hit points lost.
Rolling Thunder 3, Items.png
Auto
Acquires the Full Auto special weapon.
Rolling Thunder 3, Items.png
Bazooka
Acquires the Bazooka special weapon.
Rolling Thunder 3, Items.png
Shot
Acquires the Shotgun special weapon.
Rolling Thunder 3, Items.png
Cannon
Acquires the Cannon special weapon.
Rolling Thunder 3, Items.png
Flash
Acquires the Flash special weapon.
Rolling Thunder 3, Items.png
Laser
Acquires the Laser special weapon.
Rolling Thunder 3, Items.png
Fire
Acquires the Fire special weapon.

Rounds

Rolling Thunder 3, Stage 1.png

Oil Refinery

Rolling Thunder 3, Stage 2.png

Rolling Thunder 3, Stage 2 Boss.png

  • Rolling Thunder 3, Stage 2.png

  • Rolling Thunder 3, Stage 2 Boss.png

The Factory

Rolling Thunder 3, Stage 3.png

Highway

Rolling Thunder 3, Stage 4.png

Rolling Thunder 3, Stage 4 Boss.png

  • Rolling Thunder 3, Stage 4.png

  • Rolling Thunder 3, Stage 4 Boss.png

Las Vegas Night

Rolling Thunder 3, Stage 5.png

Rolling Thunder 3, Stage 5 Boss.png

  • Rolling Thunder 3, Stage 5.png

  • Rolling Thunder 3, Stage 5 Boss.png

Dread's Building

Rolling Thunder 3, Stage 6.png

The Pacific Island

Rolling Thunder 3, Stage 7.png

Rolling Thunder 3, Stage 7 Boss.png

  • Rolling Thunder 3, Stage 7.png

  • Rolling Thunder 3, Stage 7 Boss.png

Easter Island

Rolling Thunder 3, Stage 8.png

Rolling Thunder 3, Stage 8 Boss.png

  • Rolling Thunder 3, Stage 8.png

  • Rolling Thunder 3, Stage 8 Boss.png

Underground Base

Rolling Thunder 3, Stage 9.png

Hijack

Rolling Thunder 3, Stage 10.png

Rolling Thunder 3, Stage 10 Boss 1.png

Rolling Thunder 3, Stage 10 Boss 2.png

  • Rolling Thunder 3, Stage 10.png

  • Rolling Thunder 3, Stage 10 Boss 1.png

  • Rolling Thunder 3, Stage 10 Boss 2.png

Castle of Dread

Passwords

Main article: Rolling Thunder 3/Passwords.

Production credits

  • Producer: R2-Unit
  • Planner: Rairu 1 Go !
  • Programmer: Paddock Tondabayashi
  • Object Design: Issiy, Rairu 1 Go !, Yossy MK2
  • Back Ground: Yossy MK2
  • Demo Graphic: Rairu 1 Go !, Yossy MK2
  • Sound Programmer: Senkan Kiyoshi
  • Music Composer: Rose & Dick Boy !!!
  • Sound Effect: Rose & Dick Boy !!!
  • Special Thanks: Masami.F, Kunfu-Man, Oja, Yuko, Mokkun
  • Presented by Namco
Source:
In-game credits
Rolling Thunder 3 MD credits.pdf
[4]

Magazine articles

Main article: Rolling Thunder 3/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames & Computer Entertainment (US) #54: "July 1993" (1993-0x-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[8]
Electronic Gaming Monthly (US) NTSC-U
64
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[10]
Game Power (IT) NTSC
86
[11]
GamePro (US) NTSC-U
78
[3]
GamesMaster (UK)
56
[12]
Mega (UK) NTSC-U
56
[13]
Power Unlimited (NL)
40
[14]
Sega Power (UK) NTSC-U
37
[15]
Sega Mega Drive Review (RU)
76
[16]
Tricks 16 bit (RU)
81
[17]
Video Games (DE) NTSC-U
70
[18]
Sega Mega Drive
64
Based on
12 reviews

Rolling Thunder 3

Mega Drive, US
RollingThunder3 MD US Box.jpg
Cover
RollingThunder3 MD Cart top.jpg
RollingThunder3 MD US Cart.jpg
Cart
Rollingthunder3 md us manual.pdf
Manual

Technical information

Main article: Rolling Thunder 3/Technical information.

References


Rolling Thunder 3

RollingThunder3 title.png

Main page | Passwords | Hidden content | Magazine articles | Reception | Region coding | Technical information


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Rolling Thunder 2, Albatross & Leila.png
Rolling Thunder games for Sega systems
Rolling Thunder 2 (1991) | Rolling Thunder 3 (1993)