SVP documentation (2014-09-23)

From Sega Retro

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This is a copy of an "unofficial" document containing original research, for use as a source on Sega Retro. This page likely exists for historical purposes - the contents should ideally be copy-edited and wikified to make better use of Sega Retro's software.
Original source: http://notaz.gp2x.de/docs/svpdoc.txt


-------------------------------------------------------------------------------
 notaz's SVP doc
 $Id: svpdoc.txt 964 2014-09-23 00:27:41Z notaz $
 Copyright 2008, Grazvydas Ignotas (notaz)
-------------------------------------------------------------------------------

If you use this, please credit me in your work or it's documentation.
Tasco Deluxe should also be credited for his pioneering work on the subject.
Thanks.

Use monospace font and disable word wrap when reading this document.

updates:
2014-09-23: minor additions about memory map
2008-03-05: added a few notes about arithmetic op operands.
2008-02-06: added Tasco Deluxe's correction about PMC register reads.


-------------------------------------------------------------------------------
 Table of Contents 
-------------------------------------------------------------------------------
 
  0. Introduction
  1. Overview
  2. The SSP160x DSP
    2.1. General registers
    2.2. External registers
    2.3. Pointer registers
    2.4. The instruction set
  3. Memory map
  4. Other notes


-------------------------------------------------------------------------------
 0. Introduction
-------------------------------------------------------------------------------

This document is an attempt to provide technical information needed to
emulate Sega's SVP chip. It is based on reverse engineering Virtua Racing
game and on various Internet sources. Only some of the information provided
here has been verified on the real hardware, so some things are likely to be
inaccurate.

The following information sources were used while writing this document
and emulator implementation:

  [1] SVP Reference Guide (annotated) and SVP Register Guide (annotated)
      by Tasco Deluxe < tasco.deluxe @ gmail.com >
      http://www.sharemation.com/TascoDLX/SVP%20Reference%20Guide%202007.02.11.txt
      http://www.sharemation.com/TascoDLX/SVP%20Register%20Guide%202007.02.11.txt
  [2] SSP1610 disassembler
      written by Pierpaolo Prazzoli, MAME source code.
      http://mamedev.org/
  [3] SSP1601 DSP datasheet
      http://notaz.gp2x.de/docs/SSP1601.pdf
  [4] DSP page (with code samples) in Samsung Semiconductor website from 1997
      retrieved from Internet Archive: The Wayback Machine
      http://web.archive.org/web/19970607052826/www.sec.samsung.com/Products/dsp/dspcore.htm
  [5] Sega's SVP Chip: The Road not Taken?
      Ken Horowitz, Sega-16
      http://sega-16.com/feature_page.php?id=37&title=Sega's%20SVP%20Chip:%20The%20Road%20not%20Taken?


-------------------------------------------------------------------------------
 1. Overview
-------------------------------------------------------------------------------

The only game released with SVP chip was Virtua Racing. There are at least 4
versions of the game: USA, Jap and 2 different Eur revisions. Three of them
share identical SSP160x code, one of the Eur revisions has some differences.

From the software developer's point of view, the game cartridge contains
at least:

  * Samsung SSP160x 16-bit DSP core, which includes [3]:
    * Two independent high-speed RAM banks, accessed in single clock cycle,
      256 words each.
    * 16 x 16 bit multiply unit.
    * 32-bit ALU, status register.
    * Hardware stack of 6 levels.
  * 128KB of DRAM.
  * 2KB of IRAM (instruction RAM).
  * Memory controller with address mapping capability.
  * 2MB of game ROM.

[5] claims there is also "2 Channels PWM" in the cartridge, but it's either
not used or not there at all. European cartridge doesn't have audio pins
connected.
Various sources claim that SSP160x is SSP1601 which is likely to be true,
because the code doesn't seem to use any SSP1605+ features.


-------------------------------------------------------------------------------
 2. The SSP160x DSP
-------------------------------------------------------------------------------

SSP160x is 16-bit DSP, capable of performing multiplication + addition in
single clock cycle [3]. It has 8 general, 8 external and 8 pointer registers.
There is a status register which has operation control bits and condition
flags. Condition flags are set/cleared during ALU (arithmetic, logic)
operations. It also has 6-level hardware stack and 2 internal RAM banks
RAM0 and RAM1, 256 words each.

The device is only capable of addressing 16-bit words, so all addresses refer
to words (16bit value in ROM, accessed by 68k through address 0x84 would be
accessed by SSP160x using address 0x42).

[3] mentions interrupt pins, but interrupts don't seem to be used by SVP code
(actually there are functions which look like interrupt handler routines, but
they don't seem to do anything important).

2.1. General registers
----------------------

There are 8 general registers: -, X, Y, A, ST, STACK, PC and P ([2] [4]).
Size is given in bits.

2.1.1. "-"
   Constant register with all bits set (0xffff). Also used for programming
   external registers (blind reads/writes, see 2.2).
   size: 16

2.1.2. "X"
   Generic register. Also acts as a multiplier 1 for P register.
   size: 16

2.1.3. "Y"
   Generic register. Also acts as a multiplier 2 for P register.
   size: 16

2.1.4. "A"
   Accumulator. Stores the result of all ALU (but not multiply) operations,
   status register is updated according to this. When directly accessed,
   only upper word is read/written. Low word can be accessed by using AL
   (see 2.2.8).
   size: 32

2.1.5. "ST"
   STatus register. Bits 0-9 are CONTROL, other are FLAG [2]. Only some of
   them are actually used by SVP.
   Bits: fedc ba98 7654 3210
     210 - RPL    "Loop size". If non-zero, makes (rX+) and (rX-) respectively
                  modulo-increment and modulo-decrement (see 2.3). The value
                  shows which power of 2 to use, i.e. 4 means modulo by 16.
     43  - RB     Unknown. Not used by SVP code.
     5   - ST5    Affects behavior of external registers. See 2.2.
     6   - ST6    Affects behavior of external registers. See 2.2.
                  According to [3] (5,6) bits correspond to hardware pins.
     7   - IE     Interrupt enable? Not used by SVP code.
     8   - OP     Saturated value? Not used by SVP code.
     9   - MACS   MAC shift? Not used by SVP code.
     a   - GPI_0  Interrupt 0 enable/status? Not used by SVP code.
     b   - GPI_1  Interrupt 1 enable/status? Not used by SVP code.
     c   - L      L flag. Similar to carry? Not used by SVP code.
     d   - Z      Zero flag. Set after ALU operations, when all 32 accumulator
                  bits become zero.
     e   - OV     Overflow flag. Not used by SVP code.
     f   - N      Negative flag. Set after ALU operations, when bit31 in
                  accumulator is 1.
   size: 16

2.1.6. "STACK"
   Hardware stack of 6 levels [3]. Values are "pushed" by directly writing to
   it, or by "call" instruction. "Pop" is performed by directly reading the
   register or by "ret" instruction.
   size: 16

2.1.7. "PC"
   Program Counter. Can be written directly to perform a jump. It is not clear
   if it is possible to read it (SVP code never does).
   size: 16

2.1.8. "P"
   multiply Product - multiplication result register.
   Always contains 32-bit multiplication result of X, Y and 2 (P = X * Y * 2).
   X and Y are sign-extended before performing the multiplication.
   size: 32

2.2. External registers
-----------------------

The external registers, as the name says, are external to SSP160x, they are
hooked to memory controller in SVP, so by accessing them we actually program
the memory controller. They act as programmable memory access registers or
external status registers [1]. Some of them can act as both, depending on how
ST5 ans ST6 bits are set in status register. After a register is programmed,
accessing it causes reads/writes from/to external memory (see section 3 for
the memory map). The access may also cause some additional effects, like
incremental of address, associated with accessed register.
In this document and my emu, instead of using names EXT0-EXT7
from [4] I used different names for these registers. Those names are from
Tasco Deluxe's [1] doc.

All these registers can be blind-accessed (as said in [1]) by performing
(ld -, PMx) or (ld PMx, -). This programs them to access memory (except PMC,
where the effect is different).
All registers are 16-bit.

2.2.1. "PM0"
   If ST5 or ST6 is set, acts as Programmable Memory access register
   (see 2.2.7). Else it acts as status of XST (2.2.4). It is also mapped
   to a15004 on 68k side:
     ???????? ??????10
     0: set, when SSP160x has written something to XST
        (cleared when a15004 is read by 68k)
     1: set, when 68k has written something to a15000 or a15002
        (cleared on PM0 read by SSP160x)
   Note that this is likely to be incorrect, but such behavior is OK for
   emulation to work.

2.2.2. "PM1"
   Programmable Memory access register. Only accessed with ST bits set by
   SVP code.

2.2.3. "PM2"
   Same as PM1.

2.2.4. "XST"
   If ST5 or ST6 is set, acts as Programmable Memory access register
   (only used by memory test code). Else it acts as eXternal STatus
   register, which is also mapped to a15000 and a15002 on 68k side.
   Affects PM0 when written to.

2.2.5. "PM4"
   Programmable Memory access register. Not affected by ST5 and ST6 bits,
   always stays in PMAR mode.

2.2.6. "EXT5"
   Not used by SVP, so not covered by this document.

2.2.7. "PMC"
   Programmable Memory access Control. It is set using 2 16bit writes, first
   address, then mode word. After setting PMAC, PMx should be blind accessed
   using (ld -, PMx) or (ld PMx, -) to program it for reading or writing
   external memory respectively. Every PMx register can be programmed to
   access it's own memory location with it's own mode. Registers are programmed
   separately for reading and writing.

   Reading PMC register also shifts it's state (from "waiting for address" to
   "waiting for mode" and back). In state "waiting for address" reads return
   address word related to last PMx register accessed. If read in "waiting for
   mode" state, we get the same value as in other state, but rotated by 4 (or
   with nibbles swapped, VR always does this to words with both bytes equal,
   like 'abab' to get 'baba' for chessboard dithering effect).

   The address word contains bits 0-15 of the memory word-address.
   The mode word format is as follows:
     dsnnnv?? ???aaaaa
     a: bits 16-20 of memory word-address.
     n: auto-increment value. If set, after every access of PMx, word-address
        value related to it will be incremented by (words):
          1 - 1    5 - 16
          2 - 2    6 - 32
          3 - 4    7 - 128
          4 - 8
     d: make auto-increment negative - decrement by count listed above.
     s: special-increment mode. If current address is even (when accessing
        programmed PMx), increment it by 1. Else, increment by 32. It is not
        clear what happens if d and n bits are also set (never done by SVP).
     v: over-write mode when writing, unknown when reading (not used).
        Over-write mode splits the word being written into 4 nibbles and only
        writes out ones which are non zero.
   When auto-increment is performed, it affects all 21 address bits.

2.2.8. "AL"
   This register acts more like a general register.
   If this register is blind-accessed, it is "dummy programmed", i.e. nothing
   happens and PMC is reset to "waiting for address" state.
   In all other cases, it is Accumulator Low - 16 least significant bits of
   accumulator. Normally reading acc (ld X, A) you get 16 most significant
   bits, so this allows you access the low word of 32bit accumulator.

2.3. Pointer registers
----------------------

There are 8 8-bit pointer registers rX, which are internal to SSP160x and are
used to access internal RAM banks RAM0 and RAM1, or program memory indirectly.
r0-r3 (ri) point to RAM0, r4-r7 (rj) point to RAM1. Each bank has 256 words of
RAM, so 8bit registers can fully address them. The registers can be accessed
directly, or 2 indirection levels can be used [ (rX), ((rX)) ]. They work
similar to * and ** operators in C, only they use different types of memory
and ((rX)) also performs post-increment. First indirection level (rX) accesses
a word in RAMx, second accesses program memory at address read from (rX), and
increments value in (rX).

Only r0,r1,r2,r4,r5,r6 can be directly modified (ldi r0, 5), or by using
modifiers. 3 modifiers can be applied when using first indirection level
(optional):
  + : post-increment  (ld a, (r0+) ). Increment register value after operation.
      Can be made modulo-increment by setting RPL bits in status register
      (see 2.1.5).
  - : post-decrement. Also can be made modulo-decrement by using RPL bits in ST.
  +!: post-increment, unaffected by RPL (probably).
These are only used on 1st indirection level, so things like ( ld a, ((r0+)) )
and (ld X, r6-) are probably invalid.

r3 and r7 are special and can not be changed (at least Samsung samples [4] and
SVP code never do). They are fixed to the start of their RAM banks. (They are
probably changeable for ssp1605+, Samsung's old DSP page claims that).
1 of these 4 modifiers must be used on these registers (short form direct
addressing? [2]):
  |00: RAMx[0] The very first word in the RAM bank.
  |01: RAMx[1] Second word
  |10: RAMx[2] ...
  |11: RAMx[3]

2.4. The instruction set
------------------------

The Samsung SSP16 series assembler uses right-to-left notation ([2] [4]):
ld X, Y
means value from Y should be copied to X.

Size of every instruction is word, some have extension words for immediate
values. When writing an interpreter, 7 most significant bits are usually
enough to determine which opcode it is.

encoding bits are marked as:
rrrr - general or external register, in order specified in 2.1 and 2.2
       (0 is '-', 1 'X', ..., 8 is 'PM0', ..., 0xf is 'AL')
dddd - same as above, as destination operand
ssss - same as above, as source operand
jpp  - pointer register index, 0-7
j    - specifies RAM bank, i.e. RAM0 or RAM1
i*   - immediate value bits
a*   - offset in internal RAM bank
mm   - modifier for pointer register, depending on register:
         r0-r2,r4-r6   r3,r7   examples
       0:     (none)     |00   ld  a, (r0)       cmp a, (r7|00)
       1:         +!     |01   ld  (r0+!), a     ld  (r7|01), a
       2:          -     |10   add a, (r0-)
       3:          +     |11
cccc - encodes condition, only 3 used by SVP, see check_cond() below
ooo  - operation to perform

Operation is written in C-style pseudo-code, where:
program_memory[X]  - access program memory at address X
RAMj[X]            - access internal RAM bank j=0,1 (RAM0 or RAM1), word
                     offset X
RIJ[X]             - pointer register rX, X=0-7
pr_modif_read(m,X) - read pointer register rX, applying modifier m:
                       if register is r3 or r7, return value m
                       else switch on value m:
                         0: return rX;
                         1: tmp = rX; rX++; return tmp; // rX+!
                         2: tmp = rX; modulo_decrement(rX); return tmp; // rX-
                         3: tmp = rX; modulo_increment(rX); return tmp; // rX+
                       the modulo value used (if used at all) depends on ST
                       RPL bits (see 2.1.5)
check_cond(c,f)    - checks if a flag matches f bit:
                     switch (c) {
                       case 0: return true;
                       case 5: return (Z == f) ? true : false; // check Z flag
                       case 7: return (N == f) ? true : false; // check N flag
                     } // other conditions are possible, but they are not used
update_flags()     - update ST flags according to last ALU operation.
sign_extend(X)     - sign extend 16bit value X to 32bits.
next_op_address()  - address of instruction after current instruction.

2.4.1. ALU instructions

All of these instructions update flags, which are set according to full 32bit
accumulator. The SVP code only checks N and Z flags, so it is not known when
exactly OV and L flags are set. Operations are performed on full A, so
(andi A, 0) would clear all 32 bits of A.

They share the same addressing modes. The exact arithmetic operation is
determined by 3 most significant (ooo) bits:
  001 - sub - subtract     (OP -=)
  011 - cmp - compare      (OP -, flags are updated according to result)
  100 - add - add          (OP +=)
  101 - and - binary AND   (OP &=)
  110 - or  - binary OR    (OP |=)
  111 - eor - exclusive OR (OP ^=)

 syntax        encoding             operation
 OP  A, s      ooo0 0000 0000 rrrr  A OP r << 16;
 OP  A, (ri)   ooo0 001j 0000 mmpp  A OP RAMj[pr_modif_read(m,jpp)] << 16;
 OP  A, adr    ooo0 011j aaaa aaaa  A OP RAMj[a] << 16;
 OPi A, imm    ooo0 1000 0000 0000  A OP i << 16;
               iiii iiii iiii iiii
 op  A, ((ri)) ooo0 101j 0000 mmpp  tmp = pr_modif_read(m,jpp);
                                    A OP program_memory[RAMj[tmp]] << 16;
                                    RAMj[tmp]++;
 op  A, ri     ooo1 001j 0000 00pp  A OP RIJ[jpp] << 16;
 OPi simm      ooo1 1000 iiii iiii  A OP i << 16;

Note that in (OP A, s) case, if s is 32bit register, operation is performed on
all 32 bits, including when s is accumulator itself, like for (and A, A), which
is a valid operation.

There is also "perform operation on accumulator" instruction:

 syntax        encoding             operation
 mod cond, op  1001 000f cccc 0ooo  if (check_cond(c,f)) switch(o) {
                                      case 2: A >>= 1; break; // arithmetic shift
                                      case 3: A <<= 1; break;
                                      case 6: A = -A;  break; // negate A
                                      case 7: A = abs(A); break; // absolute val.
                                    } // other operations are possible, but
                                      // they are not used by SVP.

2.4.2. Load (move) instructions

These instructions never affect flags (even ld A).
If destination is A, and source is 16bit, only upper word is transfered (same
thing happens on opposite). If dest. is A, and source is P, whole 32bit value
is transfered. It is not clear if P can be destination operand (probably not,
no code ever does this).
Writing to STACK pushes a value there, reading pops. It is not known what
happens on overflow/underflow (never happens in SVP code).
ld -, - is used as a nop.

 syntax        encoding             operation
 ld  d, s      0000 0000 dddd ssss  d = s;
 ld  d, (ri)   0000 001j dddd mmpp  d = RAMj[pr_modif_read(m,jpp)];
 ld  (ri), s   0000 010j ssss mmpp  RAMj[pr_modif_read(m,jpp)] = s;
 ldi d, imm    0000 1000 dddd 0000  d = i;
               iiii iiii iiii iiii
 ld  d, ((ri)) 0000 101j dddd mmpp  tmp = pr_modif_read(m,jpp);
                                    d = program_memory[RAMj[tmp]];
                                    RAMj[tmp]++;
 ldi (ri), imm 0000 110l 0000 mmpp  RAMj[pr_modif_read(m,jpp)] = i;
               iiii iiii iiii iiii
 ld  adr, a    0000 111j aaaa aaaa  RAMj[a] = A;
 ld  d, ri     0001 001j dddd 00pp  d = RIJ[jpp];
 ld  ri, s     0001 010j ssss 00pp  RIJ[jpp] = s;
 ldi ri, simm  0001 1jpp iiii iiii  RIJ[jpp] = i;
 ld  d, (a)    0100 1010 dddd 0000  d = program_memory[A[31:16]];
                                    // read a word from program memory. Offset
                                    // is the upper word in A.

2.4.3. Program control instructions

Only 3 instructions: call, ret (alias of ld PC, STACK) and branch. Indirect
jumps can be performed by simply writing to PC.

 syntax           encoding             operation
 call cond, addr  0100 100f cccc 0000  if (check_cond(c,f)) {
                  aaaa aaaa aaaa aaaa    STACK = next_op_address(); PC = a;
                                       }
 bra  cond, addr  0100 110f cccc 0000  if (check_cond(c,f)) PC = a;
                  aaaa aaaa aaaa aaaa
 ret              0000 0000 0110 0101  PC = STACK; // same as ld PC, STACK

2.4.4. Multiply-accumulate instructions

Not sure if (ri) and (rj) really get loaded into X and Y, but multiplication
result surely is loaded into P. There is probably optional 3rd operand (1, 0;
encoded by bit16, default 1), but it's not used by SVP code.

 syntax           encoding             operation
 mld  (rj), (ri)  1011 0111 nnjj mmii  A = 0; update_flags();
                                       X = RAM0[pr_modif_read(m,0ii)];
                                       Y = RAM1[pr_modif_read(m,1jj)];
                                       P = sign_extend(X) * sign_extend(Y) * 2
 mpya (rj), (ri)  1001 0111 nnjj mmii  A += P; update_flags();
                                       X = RAM0[pr_modif_read(m,0ii)];
                                       Y = RAM1[pr_modif_read(m,1jj)];
                                       P = sign_extend(X) * sign_extend(Y) * 2
 mpys (rj), (ri)  0011 0111 nnjj mmii  A -= P; update_flags();
                                       X = RAM0[pr_modif_read(m,0ii)];
                                       Y = RAM1[pr_modif_read(m,1jj)];
                                       P = sign_extend(X) * sign_extend(Y) * 2

-------------------------------------------------------------------------------
 3. Memory map
-------------------------------------------------------------------------------

The SSP160x can access it's own program memory, and external memory through EXT
registers (see 2.2). Program memory is read-execute-only, the size of this
space is 64K words (this is how much 16bit PC can address):

   byte address  word address  name
        0-  7ff        0- 3ff  IRAM
      800-1ffff      400-ffff  ROM

There were reports that SVP has internal ROM, but fortunately they were wrong.
The location 800-1ffff is mapped from the same location in the 2MB game ROM.
The IRAM is read-only (as SSP160x doesn't have any means of writing to it's
program memory), but it can be changed through external memory space, as it's
also mapped there.

The external memory space seems to match the one visible by 68k, with some
differences:

       68k space      SVP space   word address  name
        0-1fffff       0-1fffff       0- fffff  game ROM
   200000-2fffff              ?              ?  unused (1)
   300000-31ffff  300000-31ffff  180000-18ffff  DRAM
   320000-37ffff              ?              ?  3 mirrors od DRAM
   380000-38ffff              ?              ?  unused (1)
               ?  390000-3907ff  1c8000-1c83ff  IRAM
   390000-39ffff              ?              ?  "cell arrange" 1
   3a0000-3affff              ?              ?  "cell arrange" 2
   3b0000-3fffff              ?              ?  unused (2)
   a15000-a1500f            n/a            n/a  Status/control registers

   unused (1) - reads seem to return data from internal bus (last word read by
                SSP160x). Writes probably have no effect.
   unused (2) - reads return 0xffff, writes have no effect.

The external memory can be read/written by SSP160x (except game ROM, which can
only be read).

"cell arrange" 1 and 2 are similar to the one used in SegaCD, they map
300000-30ffff location to 390000-39ffff and 3a0000-3affff, where linear image
written to 300000 can be read as VDP patterns at 390000. Virtua Racing doesn't
seem to use this feature, it is only used by memory test code.

Here is the list of status/control registers (16bit size):

   addr   rst v  description
   a15000  ffff  w/r command/result register. Visible as XST for SSP160x
                 see (2.2.4).
   a15002  ffff  mirror of the above.
   a15004     0  status of command/result register (see 2.2.1).
   a15006  ffff  possibly halts the SVP. Before doing DMA from DRAM, 68k code
                 writes 0xa, and after it's finished, writes 0. This is probably
                 done to prevent SVP accessing DRAM and avoid bus clashes.
   a15008  ffff  possibly causes an interrupt. There is (unused?) code which
                 writes 0, 1, and again 0 in sequence.
   a1500a  ffff  ?
   a1500c  ffff  ?
   a1500e  ffff  ?

-------------------------------------------------------------------------------
 4. Other notes
-------------------------------------------------------------------------------

The game has arcade-style memory self-check mode, which can be accessed by
pressing _all_ buttons (including directions) on 3-button controller. There was
probably some loopback plug for this.

SVP seems to have DMA latency issue similar to one in Sega CD, as the code
always sets DMA source address value larger by 2, then intended for copy.
This is even true for DMAs from ROM, as it's probably hooked through SVP's
memory controller.

The entry point for the code seems to be at address 0x800 (word 0x400) in ROM,
but it is not clear where the address is fetched from when the system powers
up. The memory test code also sets up "ld PC, .." opcodes at 0x7f4, 0x7f8 and
0x7fc, which jump to some routines, possibly interrupt handlers. This means
that mentioned addresses might be built-in interrupt vectors.

The SVP code doesn't seem to be timing sensitive, so it can be emulated without
knowing timing of the instructions or even how fast the chip is clocked.
Overclocking doesn't have any effect, underclocking causes slowdowns. Running
10-12M instructions/sec (or possibly less) is sufficient.