Difference between revisions of "Safari Hunt"

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These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.
 
These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.
  
[[Category:Master System]]
 
 
[[Category:Master System Games]]
 
[[Category:Master System Games]]
[[Category:Master System Shooting Games]]
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[[Category:Master System Shoot-'em-Up Games]]
 
[[Category:1986 Master System Games]]
 
[[Category:1986 Master System Games]]

Revision as of 10:52, 28 July 2010

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Safarihunttitle.png

Safari Hunt
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Light-gun shooting

















Safari Hunt is a video game developed and manufactured by Sega for their Sega Master System in 1986, specifically as a built-in game in version 2.4 of the Master System BIOS. It is a light-gun shooter, and so requires the official peripheral the Light Phaser.

Gameplay

The game requires the player to shoot at animals in, as its title suggests, a simulated safari hunt. Safari Hunt has three levels, each with various animals. The player must score a certain amount of points, by shooting the animals with a limited number of bullets, to progress to the next level.

Lake level

Levels

The three levels and animals included in each are:

  • Lake: duck, fish, rabbit
  • Jungle: bird, armadillo, bear
  • Forest: spider, monkey, bat, panther

These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.