Difference between revisions of "Saturn Bomberman"

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{{Bob
 
{{Bob
 
| bobscreen=Satbomberman01.png
 
| bobscreen=Satbomberman01.png
| publisher=[[Hudson]]
+
| publisher=[[Hudson Soft]]
| developer=[[Hudson]]
+
| developer=[[Hudson Soft]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=543MB
+
| sounddriver=SCSP/CD-DA (29 tracks)
| sounddriver=
 
 
| peripherals=[[Saturn 6 Player Adaptor]]
 
| peripherals=[[Saturn 6 Player Adaptor]]
 
| players=1-10
 
| players=1-10
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesSat
 
| sat_date_jp=1996-07-19
 
| sat_date_jp=1996-07-19
 
| sat_code_jp=T-14302G
 
| sat_code_jp=T-14302G
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| sat_date_us=1997-08-22
 
| sat_date_us=1997-08-22
 
| sat_code_us=81070
 
| sat_code_us=81070
| sat_rrp_us=49.99
+
| sat_rrp_us=39.99{{intref|Press release: 1997-09-04: Number One Multi-Player Game In History Comes To Sega Saturn}}
| sat_date_eu=1997-05-01 {{fileref|CVG UK 186.pdf|page=49}}
+
| sat_date_eu=1997-05-01{{magref|cvg|186|49}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 
| sat_code_eu=MK81070-50
 
| sat_code_eu=MK81070-50
| sat_rrp_uk=44.99 {{fileref|CVG UK 186.pdf|page=72}}
+
| sat_rrp_uk=39.99{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 
}}
 
}}
 
| esrb=ka
 
| esrb=ka
 
| elspa=3
 
| elspa=3
 
| sega=all
 
| sega=all
 +
| usk=6
 
}}
 
}}
'''''Saturn Bomberman''''' (サターンボンバーマン) is a 2D action video game developed and published by [[Hudson]] exclusively for the [[Sega Saturn]] console. It is part of the ''Bomberman'' series of games.
+
{{stub}}'''''{{PAGENAME}}''''' (サターンボンバーマン) is a 2D action video game developed and published by [[Hudson]] exclusively for the [[Sega Saturn]] console. It is part of the ''Bomberman'' series of games and is also the only ''Bomberman'' game on the Saturn to be released outside of Japan. Other releases for the console include ''[[Saturn Bomberman Fight!!]]'' (a largely unrelated game) and ''[[Bomberman Wars]]'' (a tactical RPG).
  
As well as offering a single-player campaign, ''Saturn Bomberman'' is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the [[Saturn 6 Player Adaptor]] (and in Japan, Hudson [[SBom Multitap|made its own Bomberman-themed one]]). Even today some modern iterations of ''Bomberman'' lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.
+
Working titles for this game appear to have been '''''Bomberman SS''''' and likely just '''''Bomberman'''''.
  
It is also the only ''Bomberman'' game on the Saturn to be released outside of Japan. Other releases for the console include ''[[Saturn Bomberman Fight!!]]'' (a largely unrelated game) and ''[[Bomberman Wars]]'' (a tactical RPG).
+
==Gameplay==
 +
The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.
  
==Controls==
+
===Controls===
 
These are the default controls. Controls can be changed to five different presets in the Options menu.
 
These are the default controls. Controls can be changed to five different presets in the Options menu.
 
*'''D-Pad''' - Move Character
 
*'''D-Pad''' - Move Character
Line 50: Line 51:
 
*{{L}} + {{R}} - Dismount Dinosaur
 
*{{L}} + {{R}} - Dismount Dinosaur
  
This game also supports the [[3D Control Pad]], however it must be switched to + mode (Analog mode off) for it to function.
+
This game also supports the [[3D Control Pad]], however it must be switched to + mode (analog mode off) for it to function.
  
==Gameplay==
+
===Items===
''Saturn Bomberman'' is divided into three modes of play, though each mode plays in the traditional ''Bomberman'' fashion. The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior. These rules are universal to the game modes below.
+
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. [[#Normal Game|N]] refers to [[#Normal Game|Normal Game]], [[#Battle Game|B]] refers to [[#Battle Game|Battle Game]] and [[#Master Game|M]] refers to [[#Master Game|Master Game]].
 
 
===Normal Game===
 
Normal Game is the story mode for ''Saturn Bomberman'' and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.
 
 
 
The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including ''Bomberman Generation'', ''Bomberman Jetters'' and more.
 
 
 
====Stages====
 
*Stage 1 - '''Amusement World'''
 
*Stage 2 - '''Samurai World'''
 
*Stage 3 - '''Wild West World'''
 
*Stage 4 - '''Dino World'''
 
*Stage 5 - '''Mr Meanie's Future World'''
 
 
 
===Battle Game===
 
Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two [[Saturn 6 Player Adaptor]]s. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the [[Sega NetLink]] modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online.
 
  
Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.
 
 
====Characters====
 
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.
 
*'''White Bomberman'''
 
*'''Black Bomberman'''
 
*'''Kotetsu''' - Hudson Mascot
 
*'''Miss Honey''' - Hudson Mascot
 
*'''Bonk''' - P.C. Kid/Bonk series
 
*'''Master Higgins'''- Adventure Island Series
 
*'''Milon''' - Milon's Secret Castle
 
*'''Manjimaru''' - Neutopia Series
 
*'''Kabuki'''  - Tengai Makyou Series
 
*'''Kine''' - Tengai Makyou Series
 
 
In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both {{L}} and {{R}} until a chime sounds. The two characters should be selectable then.
 
*'''Yuna'''  - Galaxy Frauline Yuna Anime Series
 
*'''Manto''' - Galaxy Frauline Yuna  Anime Series
 
 
When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.
 
 
====Stages====
 
*Stage 1 - '''Path to Glory'''
 
*Stage 2 - '''Soccer Stadium'''
 
*Stage 3 - '''Jungle Trap'''
 
*Stage 4 - '''Desert Twister'''
 
*Stage 5 - '''Space Colony'''
 
*Stage 6 - '''Bouncing Bomber'''
 
*Stage 7 - '''Ninja House'''
 
*Stage 8 - '''Factory Floor'''
 
 
*Wide Stage - '''Field of Glory''' - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.
 
 
===Master Game===
 
Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
 
 
==Items==
 
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. [[#Normal Game|N]] refers to [[#Normal Game|Normal Game]], [[#Battle Game|B]] refers to [[#Battle Game|Battle Game]] and [[#Master Game|M]] refers to [[#Master Game|Master Game]].
 
 
{|class="prettytable"
 
{|class="prettytable"
 
|Bomb
 
|Bomb
Line 189: Line 137:
 
|}
 
|}
  
===Skulls===
+
====Skulls====
 
During a [[#Battle Game|Battle Game]], players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
 
During a [[#Battle Game|Battle Game]], players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
  
Line 203: Line 151:
 
*Involuntary Transplantation - Switch places randomly with another player
 
*Involuntary Transplantation - Switch places randomly with another player
  
===Eggs===
+
====Eggs====
During a [[#Normal Game|Normal Game]] or a [[#Battle Game|Battle Game]], an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing {{A}} on the control pad.  
+
During a [[#Normal Game|Normal Game]] or a [[#Battle Game|Battle Game]], an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing {{A}} on the control pad.
  
 
Dinosaurs also have the ability to grow. In [[#Normal Game|Normal Game]], collecting food items such as Apples Running into another egg while riding the dinosaur or in [[#Battle Game|Battle Game]], running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.
 
Dinosaurs also have the ability to grow. In [[#Normal Game|Normal Game]], collecting food items such as Apples Running into another egg while riding the dinosaur or in [[#Battle Game|Battle Game]], running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.
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*'''Pink Dinosaur''' - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.
 
*'''Pink Dinosaur''' - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.
  
==Saving Data==
+
===Modes===
''Saturn Bomberman'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for all three modes.  
+
''Saturn Bomberman'' is divided into three modes of play, though each mode plays in the traditional ''Bomberman'' fashion.
 +
 
 +
As well as offering a single-player campaign, ''Saturn Bomberman'' is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the [[Saturn 6 Player Adaptor]] (and in Japan, Hudson [[SBom Multitap|made its own Bomberman-themed one]]). Even today some modern iterations of ''Bomberman'' lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.
 +
 
 +
====Normal Game====
 +
Normal Game is the story mode for ''Saturn Bomberman'' and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.
 +
 
 +
The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including ''Bomberman Generation'', ''Bomberman Jetters'' and more.
 +
 
 +
=====Stages=====
 +
*Stage 1 - '''Amusement World'''
 +
*Stage 2 - '''Samurai World'''
 +
*Stage 3 - '''Wild West World'''
 +
*Stage 4 - '''Dino World'''
 +
*Stage 5 - '''Mr Meanie's Future World'''
 +
 
 +
====Battle Game====
 +
Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two [[Saturn 6 Player Adaptor]]s. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the [[Sega NetLink]] modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online, and like all other Netlink games can now be played over a high speed internet connection with Voip.<ref>http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453</ref>
 +
 
 +
Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.
  
{|class="prettytable"
+
=====Characters=====
|+ Saturn Bomberman Save Data
+
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.
|-
+
*'''White Bomberman'''
! Name
+
*'''Black Bomberman'''
! Comment
+
*'''Kotetsu''' - Hudson mascot
! File Size
+
*'''Miss Honey''' - Hudson mascot
|-
+
*'''Bonk''' - ''PC-Genjin''/''Bonk'' series
| BOMBERSS_##
+
*'''Master Higgins'''- ''Adventure Island'' series
| NORMAL
+
*'''Milon''' - ''Milon's Secret Castle''
| 1
+
*'''Manjimaru''' - ''Tengai Makyou'' series
|-
+
*'''Kabuki''' - ''Tengai Makyou'' series
| BOMBERSS_##
+
*'''Kinu''' - ''Tengai Makyou'' series
| BATTLE
+
 
| 11
+
In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both {{L}} and {{R}} until a chime sounds. The two characters should be selectable then.
|-
+
*'''Yuna''' - ''Galaxy Fraulein Yuna'' series
| BOMBERSS_##
+
*'''Manto''' - ''Tengai Makyou'' series
| MASTER
+
 
| 5
+
When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.
|}
+
 
==Production Credits==
+
=====Stages=====
 +
*Hold the {{X}}, {{Y}} and {{Z}} buttons for a few seconds when choosing a stage to unlock different stage variants. Press {{Up}} or {{Down}} to change the time of day. Each stage has four different variants.
 +
 
 +
*Stage 1 - '''Path to Glory'''
 +
*Stage 2 - '''Soccer Stadium'''
 +
*Stage 3 - '''Jungle Trap'''
 +
*Stage 4 - '''Desert Twister'''
 +
*Stage 5 - '''Space Colony'''
 +
*Stage 6 - '''Bouncing Bomber'''
 +
*Stage 7 - '''Ninja House'''
 +
*Stage 8 - '''Factory Floor'''
 +
 
 +
*Wide Stage - '''Field of Glory''' - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.
 +
 
 +
====Master Game====
 +
Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
 +
 
 +
==Production credits==
 
{{multicol|
 
{{multicol|
*'''Production'''
+
{{creditstable|
**'''Producer''': Jason Kuo
+
{{creditsheader|Production}}
**'''Net Link Producer''': Paul Stathacopoulos
+
*'''Producer:''' [[Jason Kuo]]
**'''Lead Tester''': Lance Nelson
+
*'''Net Link Producer:''' [[Paul Stathacopoulos]]
**'''Asst. Lead Testers''': Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
+
*'''Lead Tester:''' [[Lancelot Nelson|Lance Nelson]]
*'''Marketing'''
+
*'''Asst. Lead Testers:''' [[Jeff Junio]], Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
**'''Director of Marketing''': Anne Moellering
+
{{creditsheader|Marketing}}
**'''Product Manager''': Andrew Stein
+
*'''Director of Marketing:''' [[Anne Moellering]]
**'''Product Specialist''': Mark Subotnick
+
*'''Product Manager:''' [[Andrew Stein]]
**'''Packaging''': Bob Schanfisch
+
*'''Product Specialist:''' [[Mark Subotnick]]
**'''Manual''': Richard Walker
+
*'''Packaging:''' [[Bob Schonfisch|Bob Schanfisch]]
*'''Special Thanks'''  
+
*'''Manual:''' [[Richard Walker]]
**Yoshi Nakano, Yutaka Yamamoto for Net Link development, Arvin Carlson, Eileen Sacman, [[Eric Smith]], Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gabie, Kristin McClaskey, [[Marc Sherrod]], Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, [[Dave Locke]], Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
+
 
 +
*'''Special Thanks:''' [[Yoshi Nakano]], [[Yutaka Yamamoto]] (for Net Link development), [[Arvin Carlson]], [[Eileen Sacman]], [[Eric Smith]], Marcelyn Ditter, [[Geraldine Dessimoz]], [[Undyne Stafford]], Mike Markey, [[Lydia Gable]], [[Kristin McCloskey]], [[Marc Sherrod]], Shin Hamanaka, [[Sheri Hockaday]], [[Yusuke Kiriyama]], [[Mark Lindstrom]], [[David Locke|Dave Locke]], Annie Nelson, [[David Nulty|Dave Nulty]], [[Judie Nybo]], [[Keith Palmer]], [[Osamu Shibamiya]], [[Bernie Stolar]], [[Shuji Utsumi]], [[Sandy Castagnola]], Heather Ravenberg, Kevin Kelly, [[Masaaki Kawamura]], and [[SEEDY crew]]
 +
*'''SOA Test Department:''' [[Lorne Asuncion]], Nicholas Azizian, Randy Blake, Holly Burdet, [[Don Carmichael]], Joseph Damon, [[Marc Dawson]], [[Michael Dobbins|Mike Dobbins]], Louis Dribin, [[Arnold Feener]], [[Rick Greer]], [[Jeff Hedges]], Matt Ironside, [[Ty Johnson]], Monica Kresse, [[Dennis Lee]], Mark Lerma, [[Christopher Lucich|Chris Lucich]], Grant Luke, [[Tony Lynch]], Mark McCunney, Lorne Miller, [[Abraham Navarro|Abe Navarro]], Wesley Ng, [[Mark Paniagua]], Germaine Scott, Yobo Shen, Roger Sammerville, [[Fernando Valderrama]], Paulita Villatuya, [[Peter Young]]
 +
{{creditsheader|For Hudson}}
 +
*'''Planning:''' Tatsumitsu Watanabe
 +
*'''Programming:''' Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
 +
**'''Chief Designer:''' Kohei Maruyama
 +
**'''Design:''' Mika Kakutani, Miho Nitta
 +
**'''Animation Director:''' Shoji Mizuno
 +
**'''Sound Direction:''' Toshiaki Takimoto, Keisuke Mitsui
 +
**'''Composition, Arrangement, Performance:''' Jun Chikuma
 +
**'''Cooperation:''' Joe Down Studio
 +
**'''Special Thanks:''' Hiroyuki Ota, Kazumi Sawai
 +
**'''Product Manager:''' Haruhiko Ikeda
 +
**'''Director:''' Shigeki Fujiwara
 +
**'''Executive Producer:''' Hiroshi Igari
 +
**'''General Producer:''' Yuji Kudo
 +
| console=SAT
 +
| pdf=Saturnbomberman sat us manual.pdf
 +
| pdfpage=42
 +
| source=US manual
 +
}}
 +
}}
  
*'''SOA Test Department'''
+
==Magazine articles==
**Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navaaro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
* '''For Hudson'''
+
==Promotional material==
**'''Planning''' Tatsumitsu Watanabe
+
{{gallery
**'''Programming''' Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
+
|{{galleryPrintAd|SSM_JP_19960726_1996-12.pdf|ssmjp|1996-12|4,5}}
***'''Chief Designer''' Kohei Maruyama
+
|{{galleryPrintAd|SSM_JP_19960809_1996-13.pdf|ssmjp|1996-13|4,5}}
***'''Design''' Mika Kakutani, Miho Nitta
+
|{{galleryPrintAd|text=''Party pac'' print advert|SSM_JP_19961227_1996-22.pdf|ssmjp|1996-22|5}}
***'''Animation Director''' Shoji Mizuno
+
}}
***'''Sound Direction''' Toshiaki Takimoto, Keisuke Mitsui
 
***'''Composition, Arrangement, Performance''' Jun Chikuma
 
***'''Cooperation''' Joe Down Studio
 
***'''Special Thanks''' Hiroyuki Ota, Kazumi Sawai
 
***'''Product Manager'''Haruhiko Ikeda
 
***'''Director''' Shigeki Fujiwara
 
***'''Executive Producer''' Hiroshi Igari
 
***'''General Producer''' Yuji Kudo
 
|cols=3}}
 
  
==Physical Scans==
+
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| allgame=90
 
| allgame_source=''[https://web.archive.org/web/20141210172659/www.allgame.com/game.php?id=1938&tab=review AllGame]''
 
 
| cvg=80
 
| cvg=80
| cvg_source={{num|179|page=78|pdf=CVG UK 179.pdf}}
+
| cvg_source={{magref|cvg|179|78}}
 
| cvg_1=100
 
| cvg_1=100
| cvg_source_1={{num|186|page=72/73|pdf=CVG UK 186.pdf|pdfpage=72}}
+
| cvg_source_1={{magref|cvg|186|72}} <!--page=72/73-->
 
| egm=93
 
| egm=93
 
| egm_source={{num|100|page=191}}
 
| egm_source={{num|100|page=191}}
 
| egmbuyersguide=93
 
| egmbuyersguide=93
| egmbuyersguide_source=''1998, p83''
+
| egmbuyersguide_source={{num|1999|page=83}}
 
| egmbuyersguide_1=90
 
| egmbuyersguide_1=90
| egmbuyersguide_source_1=''1999, p128''
+
| egmbuyersguide_source_1={{num|1999|page=128}}
 
| edge=70
 
| edge=70
 
| edge_source={{num|37|page=88}}
 
| edge_source={{num|37|page=88}}
 +
| famitsu=68
 +
| famitsu_source={{num|397|page=31|pdf=}}
 
| fungeneration=80
 
| fungeneration=80
| fungeneration_source=''9/96, [http://www.ninretro.de/img/scans/saturn/Saturn_Bomberman_FG_9-96.jpg p82]''
+
| fungeneration_source={{magref|fungeneration|09/96|82}}
 
| fungeneration_1=90
 
| fungeneration_1=90
| fungeneration_source_1=''7/97, [http://www.ninretro.de/game-8-176.html p92/93]''
+
| fungeneration_source_1={{magref|fungeneration|07/97|92}} <!--page=92/93-->
 +
| gamefan=95
 +
| gamefan_source={{magref|gamefan|0410|19}}
 +
| gamefan_1=92
 +
| gamefan_2=90
 
| gamepro=75
 
| gamepro=75
| gamepro_source=[https://archive.org/stream/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US#page/n147/mode/1up {{num|109|page=146}}]
+
| gamepro_source={{magref|gamepro|109|146}} <!--page=148-->
| gamerev=91
 
| gamerev_source=''[http://www.gamerevolution.com/review/saturn-bomberman 06/06/2004]''
 
 
| gamesmaster=90
 
| gamesmaster=90
 
| gamesmaster_source={{num|56|page=61}}
 
| gamesmaster_source={{num|56|page=61}}
 
| gi=83
 
| gi=83
| gi_source={{num|54|page=64}}
+
| gi_source={{magref|gi|54|66}} <!--page=64-->
 
| hobbyconsolas=90
 
| hobbyconsolas=90
 
| megafun=87
 
| megafun=87
| megafun_source={{num|5/97|page=82|pdf=MegaFun DE 1997-05.pdf}}
+
| megafun_source={{magref|megafun|1997-05|82}}
 
| mms=85
 
| mms=85
| mms_source={{num|49|page=60/61|pdf=MeanMachinesSega49UK.pdf|pdfpage=60}}
+
| mms_source={{magref|mms|49|60}} <!--page=60/61-->
 
| playerone=95
 
| playerone=95
| playerone_source={{num|75|page=86/87/88/89}}
+
| playerone_source={{magref|playerone|75|86}} <!--page=86-89-->
 
| playmag=90
 
| playmag=90
| playmag_source=[http://download.abandonware.org/magazines/PlayMag/playmag_numero006/playmag%20N6%20septembre%201996%20053.JPG {{num|6|page=109}}]
+
| playmag_source={{num|6|page=109}} [http://download.abandonware.org/magazines/PlayMag/playmag_numero006/playmag%20N6%20septembre%201996%20053.JPG]
 
| retromag=90
 
| retromag=90
| retromag_source=''[http://readretro.com/reviews/saturn-bomberman/ May 12, 2015]''
+
| retromag_source=''[http://readretro.com/reviews/saturn-bomberman/ 2015-05-12]''
 
| saturnpower=91
 
| saturnpower=91
| saturnpower_source={{num|1|page=75}}
+
| saturnpower_source={{magref|saturnpower|1|75}}
 
| segapower=73 <!-- 87% Multiplayer, 59% One Player -->
 
| segapower=73 <!-- 87% Multiplayer, 59% One Player -->
 
| segapower_source={{num|84|page=46/47}}
 
| segapower_source={{num|84|page=46/47}}
 
| ssm=90
 
| ssm=90
| ssm_source={{num|19|page=52/53|pdf=SSM_UK_19.pdf|pdfpage=52}}
+
| ssm_source={{magref|ssm|19|52}} <!--page=52/53-->
 +
| ssmjp=73
 +
| ssmjp_source={{magref|ssmjp|1996-12|220}} <!--page=218-->
 +
| ssmjp_r=81
 +
| ssmjp_r_source={{magref|ssmjp_r|final|13}} <!--page=11-->
 
| stc=81
 
| stc=81
 
| stc_source={{num|107|page=15}}
 
| stc_source={{num|107|page=15}}
 
| ugameplayers=85
 
| ugameplayers=85
| ugameplayers_source={{num|102|page=90}}
+
| ugameplayers_source={{magref|ugameplayers|102|90}}
 
| videogames=70
 
| videogames=70
| videogames_source={{num|9/96|page=91|pdf=VideoGames DE 1996-09.pdf|pdfpage=87}}
+
| videogames_source={{magref|videogames|1996-09|87}} <!--page=91-->
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 372: Line 375:
 
| disc=
 
| disc=
 
}}
 
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=567,876,288|date= |source=CD-ROM (EU)|comments=MK81070-50 V1.000|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=569,654,400|date=1996-05-31|source=CD-ROM (JP)|comments=T-14302G, T-14314G V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=572,241,600|date= |source=CD-ROM (JP)|comments=T-14305G V1.001|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=581,461,440|date= |source=CD-ROM (US)|comments=81070 V1.003|quality=good|prototype=}}
 +
}}
 +
 +
===Save data===
 +
''Saturn Bomberman'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for all three modes.
 +
 +
{|class="prettytable"
 +
|+ Saturn Bomberman Save Data
 +
|-
 +
! Name
 +
! Comment
 +
! File Size
 +
|-
 +
| BOMBERSS_##
 +
| NORMAL
 +
| 1
 +
|-
 +
| BOMBERSS_##
 +
| BATTLE
 +
| 11
 +
|-
 +
| BOMBERSS_##
 +
| MASTER
 +
| 5
 +
|}
 +
 +
==References==
 +
<references/>
  
 
{{Bomberman}}
 
{{Bomberman}}

Revision as of 21:47, 19 January 2019

n/a

Satbomberman01.png

Saturn Bomberman
System(s): Sega Saturn
Publisher: Hudson Soft
Developer:
Sound driver: SCSP/CD-DA (29 tracks)
Peripherals supported: Saturn 6 Player Adaptor
Genre: Action

















Number of players: 1-10
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 T-14302G
Sega Saturn
JP
(Satakore)
¥2,8002,800 T-14314G
Sega Saturn
JP
(Party Pac)
¥9,9809,980 T-14313G
Sega Saturn
JP
(XBAND)
¥2,8002,800 T-14305G
Sega Saturn
US
$39.9939.99[1] 81070
Sega Saturn
EU
MK81070-50

This short article is in need of work. You can help Sega Retro by adding to it.


Saturn Bomberman (サターンボンバーマン) is a 2D action video game developed and published by Hudson exclusively for the Sega Saturn console. It is part of the Bomberman series of games and is also the only Bomberman game on the Saturn to be released outside of Japan. Other releases for the console include Saturn Bomberman Fight!! (a largely unrelated game) and Bomberman Wars (a tactical RPG).

Working titles for this game appear to have been Bomberman SS and likely just Bomberman.

Gameplay

The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.

Controls

These are the default controls. Controls can be changed to five different presets in the Options menu.

  • D-Pad - Move Character
  • C - Bomb Set, Line Bomb
  • B - Remote Control
  • A - Power Glove - Dino Ability
  • L or R - Kick Stop
  • L + R - Dismount Dinosaur

This game also supports the 3D Control Pad, however it must be switched to + mode (analog mode off) for it to function.

Items

The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. N refers to Normal Game, B refers to Battle Game and M refers to Master Game.

Bomb N, B, M
Fire N, B, M
Speed N, B, M
Sandals N, B, M
Penetrator N
1-Up N
Bomb Kick N, B, M
Power Glove N, B, M
Bomb Pass N
Block N
Remote Control N, M
Power Bomb N, B
Bead Bomb N, B
Line Bomb N, B
Fire Suit N, M
Heart N, B, M
Rubber Bomb N, B
Mine B
Clock N
Merger B
Apple N, B, M
Meat N
Ice Cream N, M
Egg N, B
Skull B
Devil B

Skulls

During a Battle Game, players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.

  • Sprint Sickness - Increases player's speed radically.
  • Sluggish Sickness - Decreses player's speed drastically.
  • Diarrhea - Sets bombs constantly
  • Paralysis - Cannot set bombs
  • Minimal Sickness - Decreases bomb explosion range
  • Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
  • Reverse Sickness - Reverses the controls
  • Short Fuse Sickness - Bombs explode quickly after setting them
  • Long Fuse Sickness - Bombs take longer to explode after setting them.
  • Involuntary Transplantation - Switch places randomly with another player

Eggs

During a Normal Game or a Battle Game, an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing A on the control pad.

Dinosaurs also have the ability to grow. In Normal Game, collecting food items such as Apples Running into another egg while riding the dinosaur or in Battle Game, running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.

Dinosaurs can be dismounted at any time by holding both L and R buttons.

  • Purple Dinosaur - Lets out ultrasonic waves that sets off bombs and reveals objects hiding under softblocks.
  • Blue Dinosaur - Able to kick bombs.
  • Green Dinosaur - Able to sprint into a wall without stopping. The higher level it is, it then provides a chance to stop a sprint and then provides the chance to turn corners.
  • Yellow Dinosaur - Able to stun opponents by roaring at them.
  • Pink Dinosaur - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.

Modes

Saturn Bomberman is divided into three modes of play, though each mode plays in the traditional Bomberman fashion.

As well as offering a single-player campaign, Saturn Bomberman is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the Saturn 6 Player Adaptor (and in Japan, Hudson made its own Bomberman-themed one). Even today some modern iterations of Bomberman lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.

Normal Game

Normal Game is the story mode for Saturn Bomberman and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.

The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including Bomberman Generation, Bomberman Jetters and more.

Stages
  • Stage 1 - Amusement World
  • Stage 2 - Samurai World
  • Stage 3 - Wild West World
  • Stage 4 - Dino World
  • Stage 5 - Mr Meanie's Future World

Battle Game

Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two Saturn 6 Player Adaptors. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the Sega NetLink modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online, and like all other Netlink games can now be played over a high speed internet connection with Voip.[4]

Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.

Characters

Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.

  • White Bomberman
  • Black Bomberman
  • Kotetsu - Hudson mascot
  • Miss Honey - Hudson mascot
  • Bonk - PC-Genjin/Bonk series
  • Master Higgins- Adventure Island series
  • Milon - Milon's Secret Castle
  • Manjimaru - Tengai Makyou series
  • Kabuki - Tengai Makyou series
  • Kinu - Tengai Makyou series

In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both L and R until a chime sounds. The two characters should be selectable then.

  • Yuna - Galaxy Fraulein Yuna series
  • Manto - Tengai Makyou series

When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.

Stages
  • Hold the X, Y and Z buttons for a few seconds when choosing a stage to unlock different stage variants. Press Up or Down to change the time of day. Each stage has four different variants.
  • Stage 1 - Path to Glory
  • Stage 2 - Soccer Stadium
  • Stage 3 - Jungle Trap
  • Stage 4 - Desert Twister
  • Stage 5 - Space Colony
  • Stage 6 - Bouncing Bomber
  • Stage 7 - Ninja House
  • Stage 8 - Factory Floor
  • Wide Stage - Field of Glory - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.

Master Game

Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.

Production credits

Production
Marketing
For Hudson
  • Planning: Tatsumitsu Watanabe
  • Programming: Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
    • Chief Designer: Kohei Maruyama
    • Design: Mika Kakutani, Miho Nitta
    • Animation Director: Shoji Mizuno
    • Sound Direction: Toshiaki Takimoto, Keisuke Mitsui
    • Composition, Arrangement, Performance: Jun Chikuma
    • Cooperation: Joe Down Studio
    • Special Thanks: Hiroyuki Ota, Kazumi Sawai
    • Product Manager: Haruhiko Ikeda
    • Director: Shigeki Fujiwara
    • Executive Producer: Hiroshi Igari
    • General Producer: Yuji Kudo
Source:
US manual
Saturnbomberman sat us manual.pdf
[5]

Magazine articles

Main article: Saturn Bomberman/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-12: "1996-12 (1996-07-26)" (1996-07-12)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-13: "1996-13 (1996-08-09)" (1996-07-26)
Logo-pdf.svg
Logo-pdf.svg
Party pac print advert in Sega Saturn Magazine (JP) #1996-22: "1996-22 (1996-12-27)" (1996-12-13)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
80 [6]
100 [7]
93 №100, p191
93 №1999, p83
90 №1999, p128
70 №37, p88
68 №397, p31
80 [8]
90 [9]
95 [10]
92
90
75 [11]
90 №56, p61
83 [12]
90
87 [13]
85 [14]
95 [15]
90 №6, p109 [1]
90 2015-05-12
91 [16]
73 №84, p46/47
90 [17]
73 [18]
81 [19]
81 №107, p15
85 [20]
70 [21]
Sega Saturn
85
Based on
29 reviews
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
75
[6]
Computer & Video Games (UK)
100
[7]
Edge (UK) NTSC-J
70
[22]
Electronic Gaming Monthly (US) NTSC-U
93
[23]
Famitsu (JP) NTSC-J
68
[24]
Fun Generation (DE) NTSC-J
80
[25]
Fun Generation (DE) PAL
90
[26]
Gambler (PL)
92
[27]
GameFan (US)
92
[28]
Game Power (IT)
90
[29]
GamePro (US) NTSC-U
75
[30]
Game Informer (US) NTSC-J
80
[31]
Game Informer (US) NTSC-U
83
[12]
Gry Komputerowe (PL)
85
[32]
Hobby Consolas (ES)
90
[33]
Intelligent Gamer (US) NTSC-J
91
[34]
Joypad (FR) NTSC-J
100
[35]
MAN!AC (DE) NTSC-J
87
[36]
MAN!AC (DE) PAL
87
[37]
Mega Fun (DE) NTSC-J
87
[38]
Mega Fun (DE) PAL
87
[13]
Mean Machines Sega (UK) NTSC-J
85
[39]
Next Generation (US)
75
[40]
Next Generation (US) NTSC-U
50
[41]
Player One (FR)
95
[15]
Playmag (FR) PAL
78
[42]
Saturn Fan (JP) NTSC-J
75
[43]
Saturn Fan (JP) NTSC-J
74
[44]
Saturn+ (UK) NTSC-J
93
[45]
Saturn Power (UK)
91
[16]
Secret Service (PL)
78
[46]
Sega Magazin (DE) PAL
93
[47]
Sega Power (UK) NTSC-J
73
[48]
Świat Gier Komputerowych (PL)
70
[49]
Sega Saturn Magazine (UK) PAL
90
[17]
Sega Saturn Magazine (JP) NTSC-J
73
[18]
Sega Saturn Magazine (JP) NTSC-J
81
[19]
Sonic the Comic (UK) PAL
81
[50]
Super Power (FI)
88
[51]
Ultra Game Players (US) NTSC-U
85
[20]
Video Games (DE) NTSC-J
70
[52]
Sega Saturn
83
Based on
41 reviews

Saturn Bomberman

Saturn, US
SaturnBomberman Saturn US Box Back.jpgSaturnBomberman Saturn US Box Front.jpg
Cover
SaturnBomberman Saturn US Disc.jpg
Disc
Saturnbomberman sat us manual.pdf
Manual
Saturn, EU
Saturn Bomberman Saturn EU Box.jpg
Cover
SaturnBomberman Saturn EU Disc.jpg
Disc
SaturnBombermanSaturnEUManual3L.pdf
Manual
Saturn, JP
Satbomber sat jp backcover.jpgSatbomber sat jp frontcover.jpg
Cover
SaturnBomberman Saturn JP Spinecard.jpg
Spinecard
SaturnBomberman Saturn JP Disc.jpg
Disc
SaturnBomberman SS jp manual.pdf
Manual
Saturn, JP (Satakore)
SaturnBomberman Saturn JP Box Back Satakore.jpgSaturnBomberman Saturn JP Box Front Satakore.jpg
Cover
Saturn, JP (Party Pac)
SaturnBomberman Saturn JP Box Back PartyPac.jpgNospine.pngSaturnBomberman Saturn JP Box Front PartyPac.jpg
Cover
Saturn, JP (XBAND)
SaturnBomberman Saturn JP Box Back Xband.jpgSaturnBomberman Saturn JP Box Front Xband.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
 ?
CRC32
MD5
SHA-1
567,876,288 CD-ROM (EU) MK81070-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
569,654,400 1996-05-31 CD-ROM (JP) T-14302G, T-14314G V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
572,241,600 CD-ROM (JP) T-14305G V1.001
Sega Saturn
CRC32
MD5
SHA-1
581,461,440 CD-ROM (US) 81070 V1.003

Save data

Saturn Bomberman makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for all three modes.

Saturn Bomberman Save Data
Name Comment File Size
BOMBERSS_## NORMAL 1
BOMBERSS_## BATTLE 11
BOMBERSS_## MASTER 5

References

  1. Press release: 1997-09-04: Number One Multi-Player Game In History Comes To Sega Saturn
  2. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 49
  3. 3.0 3.1 Press release: 1997-04-04: Sega's Spring Line Up
  4. http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
  5. File:Saturnbomberman sat us manual.pdf, page 42
  6. 6.0 6.1 Computer & Video Games, "October 1996" (UK; 1996-09-09), page 78
  7. 7.0 7.1 Computer & Video Games, "May 1997" (UK; 1997-04-11), page 72
  8. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 82
  9. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 92
  10. GameFan, "Volume 4, Issue 10: October 1996" (US; 1996-xx-xx), page 19
  11. GamePro, "October 1997" (US; 1997-xx-xx), page 146
  12. 12.0 12.1 Game Informer, "October 1997" (US; 1997-xx-xx), page 66
  13. 13.0 13.1 Mega Fun, "05/97" (DE; 1997-04-02), page 82
  14. Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 60
  15. 15.0 15.1 Player One, "Mai 1997" (FR; 1997-xx-xx), page 86
  16. 16.0 16.1 Saturn Power, "June 1997" (UK; 1997-xx-xx), page 75
  17. 17.0 17.1 Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 52
  18. 18.0 18.1 Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 220
  19. 19.0 19.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 13 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p13" defined multiple times with different content
  20. 20.0 20.1 Ultra Game Players, "October 1997" (US; 1997-09-16), page 90
  21. Video Games, "9/96" (DE; 1996-08-28), page 87
  22. Edge, "October 1996" (UK; 1996-08-30), page 89
  23. Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 193
  24. Famitsu, "1996-07-26" (JP; 1996-07-12), page 1
  25. Fun Generation, "09/96" (DE; 1996-08-14), page 82
  26. Fun Generation, "07/97" (DE; 1997-06-12), page 92
  27. Gambler, "7/1997" (PL; 1997-xx-xx), page 1
  28. GameFan, "Volume 4, Issue 10: October 1996" (US; 1996-xx-xx), page 21
  29. Game Power, "Luigio 1997" (IT; 1997-0x-xx), page 38
  30. GamePro, "October 1997" (US; 1997-xx-xx), page 148
  31. Game Informer, "October 1996" (US; 1996-xx-xx), page 58
  32. Gry Komputerowe, "7-8/1997" (PL; 1997-xx-xx), page 1
  33. Hobby Consolas, "Mayo 1997" (ES; 1997-xx-xx), page 78
  34. Intelligent Gamer, "October 1996" (US; 1996-xx-xx), page 66
  35. Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 69
  36. MAN!AC, "09/96" (DE; 1996-08-14), page 53
  37. MAN!AC, "05/97" (DE; 1997-04-09), page 81
  38. Mega Fun, "09/96" (DE; 1996-08-21), page 76
  39. Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 80
  40. Next Generation, "November 1996" (US; 1996-10-22), page 273
  41. Next Generation, "November 1997" (US; 1997-10-21), page 201
  42. Playmag, "Mai 1997" (FR; 1997-0x-xx), page 84
  43. Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
  44. Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 80
  45. Saturn+, "Issue 4" (UK; 1996-10-24), page 31
  46. Secret Service, "Lipiec/Sierpień 1997" (PL; 1997-xx-xx), page 66
  47. Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 68
  48. Sega Power, "October 1996" (UK; 1996-08-29), page 46
  49. Świat Gier Komputerowych, "6/1997" (PL; 1997-xx-xx), page 1
  50. Sonic the Comic, "8 July 1997" (UK; 1997-06-25), page 15
  51. Super Power, "7 1997" (FI; 1997-0x-xx), page 50
  52. Video Games, "9/96" (DE; 1996-08-28), page 91



Bomberman games for Sega systems
SG-1000
Bomberman Special (198x)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)