Difference between revisions of "Sega AM6"

From Sega Retro

(14 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
| logo=
 
| logo=
 
| width=
 
| width=
| founded=1990
+
| founded=1991
| defunct=1998
+
| defunct=1999
 
| tseries=
 
| tseries=
 
| mergedwith=
 
| mergedwith=
| mergedinto=[[Smilebit]] (1998)
+
| mergedinto=[[Sega Mechatronics]] (1999)
 
| headquarters=Japan
 
| headquarters=Japan
 
}}
 
}}
{{sub-stub}}'''Sega AM6''' was a video game research and development division within [[Sega]], the sixth of eight to co-exist between 1990 and 1998. Much of its staff originally worked for [[Sega Consumer Division #1]] and the team was headded by [[Yukio Futatsugi]].
+
'''Sega Amusement Machine Research and Development Department #6''', commonly known as '''Sega AM R&D #6''' or '''Sega AM6''', was a research and development division within [[Sega]].  
  
Sega AM6 is an oddball in the Sega family, because during its run it sub-divided itself into smaller teams - [[Team Aquila]] which dealt with ''Victory Goal'' games, [[Team Andromeda]] which handled the ''Panzer Dragoon'' series, and [[G9 Team]], who simply produced ''[[Pro Yakyuu Greatest Nine '97]]''. It is assumed these team names only exist because Sega were not in the business of crediting their individual AM departments at the time (bar [[Sega AM2]] and [[Sonic Team]]).
+
The division was created in 1991 when it spun off from [[Sega AM4]].{{ref|http://web.archive.org/web/20030506055252/http://www.sega-mechatro.com/whats/history/his_side.html}} AM6 is a specialized group for development of [[:category:medal games]].{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}} Unlike other Sega AM divisions, they have developed both cabinet and software.{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}} The number of employees in 1996 was 52.{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}}
  
Following a reshuffle in 1998, Sega AM6 became [[Smilebit]], with all of its sub-divisions coming together.
+
In 1999, AM6 merged with AM4 to become [[Sega Mechatronics]].{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}
 +
 
 +
==Members==
 +
 
 +
*[[Naoyuki Sato]]
  
 
==Softography==
 
==Softography==
===[[Dreamcast]]===
+
 
*''[[Sega Rally 2]]'' (1999)
+
{{multicol|
*''[[Pro Yakyuu Team o Tsukurou!]]'' (1999)
+
 
*''[[Pro Yakyuu Team de Asobou!]]'' (1999)
+
===Royal Ascot BD===
*''[[J.League Pro Soccer Club o Tsukurou!]]'' (1999)
+
* ''[[Royal Ascot]]'' (1992) (with [[Sega AM3]], [[Sega AM4]])
 +
 
 +
===Western Dream BD===  
 +
* ''[[Western Dream]]'' (1992) (with [[Sega AM4]])
 +
 
 +
===[[X Board]]===
 +
* ''[[Carribean Roule]]'' (1992) (with [[Sega AM4]], [[Sega AM4]])
 +
 
 +
===Bingo Party BD/M1===
 +
* ''[[Bingo Party]]'' (1993) (with [[Sega AM4]])
 +
 
 +
===Castle Coaster BD===
 +
* ''[[Castle Coaster]]'' (1995) (with [[Sega AM4]])
 +
 
 +
===G-MAIN/M1===
 +
* ''[[Bingo Planet]]'' (1997) (with [[Sega AM4]])
 +
 
 +
 
 +
===C-GAL/[[Sega Titan Video]]===
 +
* ''[[Fantasy Zone (ST-V game)]]'' (1997) (with [[Sega AM4]])
 +
 
 +
===Dedicated===
 +
*''[[Golden Wave]]'' (1989)
 +
*''[[Bingo Carnival]]'' (1993) (with [[Sega AM4]])
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==References==
 +
<references />
  
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
+
{{SoJ}}
[[Category:Sega Development Companies]]
 

Revision as of 14:51, 30 April 2017

Sega Amusement Machine Research and Development Department #6, commonly known as Sega AM R&D #6 or Sega AM6, was a research and development division within Sega.

The division was created in 1991 when it spun off from Sega AM4.[1] AM6 is a specialized group for development of category:medal games.[2] Unlike other Sega AM divisions, they have developed both cabinet and software.[2] The number of employees in 1996 was 52.[2]

In 1999, AM6 merged with AM4 to become Sega Mechatronics.[3]

Members

Softography

Royal Ascot BD

Western Dream BD

X Board

Bingo Party BD/M1

Castle Coaster BD

G-MAIN/M1


C-GAL/Sega Titan Video

Dedicated

Magazine articles

Main article: Sega AM6/Magazine articles.

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22