Difference between revisions of "Sega CS1 (2008-current)"

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{{Company
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{{CompanyBob
 
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* ''[[J.League Pro Soccer Club o Tsukurou! 6: Pride of J]]'' (2009)
 
* ''[[J.League Pro Soccer Club o Tsukurou! 6: Pride of J]]'' (2009)
* ''[[Kurohyou: Ryu ga Gotoku Shinshou]]'' (2010) (with [[syn.Sophia]])
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* ''[[Kurohyou: Ryu ga Gotoku Shinshou]]'' (2010) (with [[Syn Sophia]])
 
* ''[[J.League Pro Soccer Club o Tsukurou! 7: Euro Plus]]'' (2011)
 
* ''[[J.League Pro Soccer Club o Tsukurou! 7: Euro Plus]]'' (2011)
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[syn.Sophia]])
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* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])
* ''[[J.League Pro Soccer Club o Tsukurou!: 8 Euro Plus]]'' (2013)
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* ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013)
 
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=== [[Xbox 360]] ===
 
=== [[Xbox 360]] ===
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* ''[[Super Monkey Ball: Banana Splitz]]''  (2012) (with [[AQ Interactive]])
 
* ''[[Super Monkey Ball: Banana Splitz]]''  (2012) (with [[AQ Interactive]])
 
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
 
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
* ''[[Ryū ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014)
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* ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014)
* ''[[Ryū ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015)
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* ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015)
  
 
=== [[Wii U]] ===
 
=== [[Wii U]] ===
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* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017)
 
* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017)
 
* ''[[Hokuto ga Gotoku]]'' (2018)
 
* ''[[Hokuto ga Gotoku]]'' (2018)
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* ''[[Yakuza 3]]'' (2018)
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* ''[[Yakuza 4]]'' (2019)
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* ''[[Yakuza 5]]'' (2019)
  
 
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Revision as of 04:59, 25 December 2018

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Sega CS1 (2008-current)
Founded: 2008-05-01
Headquarters:
Japan

Sega CS1 is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.

Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.

Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.

Current Members

Former Members

Softography

References



Timeline of Sega of Japan research and development divisions








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