Difference between revisions of "Sega CS3 (2008-2015)"

From Sega Retro

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Sega CS3 is the continuation of [[Global Entertainment R&D Dept. 2|GE2]]. Similar to [[Sega CS1]] in the nineties, it handles a large amount of the output of Sega on consumer platforms, frequently collaborating on co-producing and co-developing with external developers in Japan.  
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Sega CS3 is the continuation of [[Global Entertainment R&D Dept. 2|GE2]]. The division envolved into handling a large amount of the output of Sega's output on handhelds and console, frequently collaborating on co-producing and co-developing with external developers in Japan. Alot of the games are aimed at a Japanese audience.
  
 
==Softography==
 
==Softography==
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*''[[Hatsune Miku: VR Future Live]]'' (2016)
 
*''[[Hatsune Miku: VR Future Live]]'' (2016)
 
*''[[Valkyria Chronicles Remastered]]'' (2016) (with [[Media.Vision]])
 
*''[[Valkyria Chronicles Remastered]]'' (2016) (with [[Media.Vision]])
*''[[Aoki Kakumei no Valkyria]]'' (2017) (with [[Media.Vision]])
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*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
 
*''[[Toaru Majutsu no Dennou Senki Virtual-On ]]'' (2018)  
 
*''[[Toaru Majutsu no Dennou Senki Virtual-On ]]'' (2018)  
  

Revision as of 06:53, 28 March 2017

Sega CS3 is the continuation of GE2. The division envolved into handling a large amount of the output of Sega's output on handhelds and console, frequently collaborating on co-producing and co-developing with external developers in Japan. Alot of the games are aimed at a Japanese audience.

Softography

PlayStation 2

Nintendo DS

PlayStation Portable

Xbox 360

Wii

PlayStation 3

Nintendo 3DS

PlayStation Vita

Xbox One

PlayStation 4

PC

iOS

Android

References

https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad


Timeline of Sega of Japan research and development divisions








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