Difference between revisions of "Sega CS3 (2008-2015)"

From Sega Retro

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Sega CS3 is the continuation of [[Global Entertainment R&D Dept. 2|GE2]] and [[Global Entertainment R&D Dept. 3|GE3]]. It handles a large amount of the output of Sega on consumer platforms, frequently collaborating on co-producing and co-developing with external developers in Japan. Over time, CS1 had the ''[[Yakuza]]'' franchise, CS2 had  the ''[[Sonic the Hedgehog]]'' franchise, with each respective franchise getting large dedicated production teams. Therefore, CS3 gets alot of the "rest" of the games that Sega produces, including archive and retro re-releases, like [[3D Classics]].  
 
Sega CS3 is the continuation of [[Global Entertainment R&D Dept. 2|GE2]] and [[Global Entertainment R&D Dept. 3|GE3]]. It handles a large amount of the output of Sega on consumer platforms, frequently collaborating on co-producing and co-developing with external developers in Japan. Over time, CS1 had the ''[[Yakuza]]'' franchise, CS2 had  the ''[[Sonic the Hedgehog]]'' franchise, with each respective franchise getting large dedicated production teams. Therefore, CS3 gets alot of the "rest" of the games that Sega produces, including archive and retro re-releases, like [[3D Classics]].  
 
Over time about five dedicated franchises became home at CS3, all of them aimed at Japan. Which are ''[[:category:7th Dragon|7th Dragon]]'', ''[[:category:Phantasy Star|Phantasy Star]]'', the newly rebooted ''[[:category:Shining|Shining]]'', ''[[:category:Valkyria Chronicles|Valkyria Chronicles]]''  and ''[[:category:Hatsune Miku|Hatsune Miku]]''.
 
  
 
Free-to-Play and mobile games branched out to [[Online R&D]].
 
Free-to-Play and mobile games branched out to [[Online R&D]].
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*''[[Hatsune Miku: Project DIVA X]]'' (2016)
 
*''[[Hatsune Miku: Project DIVA X]]'' (2016)
 
*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
 
*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
*''[[Toaru Majutsu no Dennou Senki Virtual-On]]'' (2018)
+
*''[[Toaru Majutsu no Dennou Senki Virtual-On]]'' (2018) (with [[Access Games]])
  
 
=== [[Xbox One]] ===
 
=== [[Xbox One]] ===
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*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
 
*''[[Valkyria Revolution]]'' (2017) (with [[Media.Vision]])
 
*''[[Shining Resonance Refrain]]'' (2018) (with [[Media.Vision]])
 
*''[[Shining Resonance Refrain]]'' (2018) (with [[Media.Vision]])
*''[[Toaru Majutsu no Dennou Senki Virtual-On ]]'' (2018)  
+
*''[[Toaru Majutsu no Dennou Senki Virtual-On ]]'' (2018) (with [[Access Games]])
 
*''[[Valkyria Chronicles 4]]'' (2018)
 
*''[[Valkyria Chronicles 4]]'' (2018)
  

Revision as of 17:45, 14 February 2018

Sega CS3 is the continuation of GE2 and GE3. It handles a large amount of the output of Sega on consumer platforms, frequently collaborating on co-producing and co-developing with external developers in Japan. Over time, CS1 had the Yakuza franchise, CS2 had the Sonic the Hedgehog franchise, with each respective franchise getting large dedicated production teams. Therefore, CS3 gets alot of the "rest" of the games that Sega produces, including archive and retro re-releases, like 3D Classics.

Free-to-Play and mobile games branched out to Online R&D.

Members

Former Members

Softography

PlayStation 2

Nintendo DS

PlayStation Portable

Xbox 360

Xbox Live Arcade

Wii

WiiWare

PlayStation 3

PlayStation Network

Nintendo 3DS

PlayStation Vita

Xbox One

PlayStation 4

Nintendo Switch

References

https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad


Timeline of Sega of Japan research and development divisions








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