Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
 
* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
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:* [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
+
:* [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
** [[wikipedia:Address bus|Address bus]]: 9-bit
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:* [[wikipedia:Address bus|Address bus]]: 9-bit
 
* Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
 
* Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
** Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}}
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:* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}}
 
* [[Sprite]]s on screen: 3 sprites (1 player, 2 opponents){{fileref|Roadrace flyer3.jpg}}{{fileref|Fonz service manual.pdf|page=6}}
 
* [[Sprite]]s on screen: 3 sprites (1 player, 2 opponents){{fileref|Roadrace flyer3.jpg}}{{fileref|Fonz service manual.pdf|page=6}}
** Player sprite size: 20×48 [[texel]]s (default),{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} scaling and adjustable
+
:* Player sprite size: 20×48 [[texel]]s (default),{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} scaling and adjustable
** Opponent sprite size: 13×28 texels (default),{{fileref|Fonz service manual.pdf|page=8}} scaling and adjustable
+
:* Opponent sprite size: 13×28 texels (default),{{fileref|Fonz service manual.pdf|page=8}} scaling and adjustable
** Texels per scanline: 104 texels
+
:* Texels per scanline: 104 texels
 
* Colors on screen: 7 colors (black, white, red, 4 greys){{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
 
* Colors on screen: 7 colors (black, white, red, 4 greys){{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
** Sprite colors: 3 colors (black, white, transparent)
+
:* Sprite colors: 3 colors (black, white, transparent)
** Road colors: 5 colors (black, white, 3 greys)
+
:* Road colors: 5 colors (black, white, 3 greys)
 
* Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
 
* Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
** Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]])
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:* Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]])
** Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}}
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:* Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}}
 
* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}}
 
* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}}
** VR-1: Opponent sprite size
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:* VR-1: Opponent sprite size
** VR-2: Size of all sprites
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:* VR-2: Size of all sprites
** VR-3: Road shape
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:* VR-3: Road shape
** VR-4: Road swing width
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:* VR-4: Road swing width
** VR-5: Road swing frequency
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:* VR-5: Road swing frequency
** VR-6: Road width
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:* VR-6: Road width
** VR-7: Left road shoulder size
+
:* VR-7: Left road shoulder size
** VR-8: Right road shoulder size
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:* VR-8: Right road shoulder size
** VR-9: Player sprite size
+
:* VR-9: Player sprite size
** VR-10: Game time
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:* VR-10: Game time
** VR-11: Upper limit of vertical player sprite size
+
:* VR-11: Upper limit of vertical player sprite size
** VR-12: Lower limit of vertical player sprite size
+
:* VR-12: Lower limit of vertical player sprite size
 
}}
 
}}
  

Revision as of 20:47, 17 October 2018

Notavailable.svg
Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code
Arcade
World
? ?




































Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Technical specifications

  • Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection[5][6]
  • Resolution: 243×297 pixels[7]
  • Road size: 211×258 pixels (default), scaling and adjustable[8]
  • Player sprite size: 20×48 texels (default),[7] scaling and adjustable
  • Opponent sprite size: 13×28 texels (default),[10] scaling and adjustable
  • Texels per scanline: 104 texels
  • Colors on screen: 7 colors (black, white, red, 4 greys)[7]
  • Sprite colors: 3 colors (black, white, transparent)
  • Road colors: 5 colors (black, white, 3 greys)
  • Sega S-93806 Tape Deck (8 Track)
  • Sega S-94802 Cartridge Recording Tape[6]
  • Operator adjustments:[8]
  • VR-1: Opponent sprite size
  • VR-2: Size of all sprites
  • VR-3: Road shape
  • VR-4: Road swing width
  • VR-5: Road swing frequency
  • VR-6: Road width
  • VR-7: Left road shoulder size
  • VR-8: Right road shoulder size
  • VR-9: Player sprite size
  • VR-10: Game time
  • VR-11: Upper limit of vertical player sprite size
  • VR-12: Lower limit of vertical player sprite size

List of games

References


Sega arcade boards
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