Difference between revisions of "Sega Model 1"

From Sega Retro

m (Text replacement - " {{ref|" to "{{ref|")
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| arcade_code_jp=[https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp 837-8886171]
 
| arcade_code_jp=[https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp 837-8886171]
 
| arcade_date_eu=1992
 
| arcade_date_eu=1992
| arcade_rrp_uk=6,000 {{fileref|MeanMachinesSega26UK.pdf|page=18}}
+
| arcade_rrp_uk=6,000{{fileref|MeanMachinesSega26UK.pdf|page=18}}
 
| arcade_code_eu=837-8886171
 
| arcade_code_eu=837-8886171
 
| arcade_date_world=1992
 
| arcade_date_world=1992
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* Board composition: Main Board, Video Board, Memory Board, I/O Board, Communication Board, Sound Board, Motor Board, Audio Mix Board, Amp Board
 
* Board composition: Main Board, Video Board, Memory Board, I/O Board, Communication Board, Sound Board, Motor Board, Audio Mix Board, Amp Board
 
** Board revisions: CPU Board 837‑8886171‑6298C (40 MHz), Video PCB 837‑7894 (36 MHz), Memory Board 837‑7893, I/O PCB 837‑8950‑01 (32 MHz), Motor PCB SJ25‑0155‑01 (8 MHz), Communication Board 837‑8842, Sound Board 837‑8679 (20 MHz), Audio Mix PCB 839‑0542, Amp PCB 838‑10018
 
** Board revisions: CPU Board 837‑8886171‑6298C (40 MHz), Video PCB 837‑7894 (36 MHz), Memory Board 837‑7893, I/O PCB 837‑8950‑01 (32 MHz), Motor PCB SJ25‑0155‑01 (8 MHz), Communication Board 837‑8842, Sound Board 837‑8679 (20 MHz), Audio Mix PCB 839‑0542, Amp PCB 838‑10018
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz {{fileref|Overview of 32-bit V-Series Microprocessor.pdf}}{{fileref|UPD70616ProgrammersReferenceManual.pdf}}
+
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz{{fileref|Overview of 32-bit V-Series Microprocessor.pdf}}{{fileref|UPD70616ProgrammersReferenceManual.pdf}}
 
** [[wikipedia:Fixed-point arithmetic|Fixed‑point arithmetic]]: 32‑bit [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]]
 
** [[wikipedia:Fixed-point arithmetic|Fixed‑point arithmetic]]: 32‑bit [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]]
 
** [[wikipedia:Floating‑point unit|Floating‑point unit]]: [[wikipedia:Single-precision floating‑point format|32‑bit]] & [[wikipedia:Double-precision floating‑point format|64‑bit operations]] @ 16 MFLOPS
 
** [[wikipedia:Floating‑point unit|Floating‑point unit]]: [[wikipedia:Single-precision floating‑point format|32‑bit]] & [[wikipedia:Double-precision floating‑point format|64‑bit operations]] @ 16 MFLOPS
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* Additional CPU: 3× [[Zilog Z80]] @ 4 MHz (8‑bit & 16‑bit instructions @ 1.74 MIPS)
 
* Additional CPU: 3× [[Zilog Z80]] @ 4 MHz (8‑bit & 16‑bit instructions @ 1.74 MIPS)
 
** CPU for I/O Board, Comm Board and Motor Board
 
** CPU for I/O Board, Comm Board and Motor Board
* [[wikipedia:Direct memory access|DMA]] controllers: Fujitsu MB89237A DMAC, [[Fujitsu]] MB89374 Data Link Controller {{fileref|MB89396 datasheet.pdf}}{{fileref|MB89374 datasheet.pdf}}
+
* [[wikipedia:Direct memory access|DMA]] controllers: Fujitsu MB89237A DMAC, [[Fujitsu]] MB89374 Data Link Controller{{fileref|MB89396 datasheet.pdf}}{{fileref|MB89374 datasheet.pdf}}
 
}}
 
}}
  
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** Main RAM: 480 KB (at least 156 KB SRAM)
 
** Main RAM: 480 KB (at least 156 KB SRAM)
 
*** Main Board: 324 KB (320 KB main, 4 KB comm)
 
*** Main Board: 324 KB (320 KB main, 4 KB comm)
*** Comm Board: 12 KB SRAM (8 KB SRAM, 4 KB [[wikipedia:Dual‑ported RAM|Dual‑Port]] SRAM) {{fileref|MB8421 datasheet.pdf}}{{fileref|MB8431 datasheet.pdf}}
+
*** Comm Board: 12 KB SRAM (8 KB SRAM, 4 KB [[wikipedia:Dual‑ported RAM|Dual‑Port]] SRAM){{fileref|MB8421 datasheet.pdf}}{{fileref|MB8431 datasheet.pdf}}
 
*** Other boards: 144 KB [[SRAM]] (128 KB Memory Board, 8 KB I/O Board, 8 KB Motor Board)
 
*** Other boards: 144 KB [[SRAM]] (128 KB Memory Board, 8 KB I/O Board, 8 KB Motor Board)
 
** [[VRAM]]: 2232 KB (at least 1464 KB SRAM)
 
** [[VRAM]]: 2232 KB (at least 1464 KB SRAM)
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*** Video Board: 1464 KB SRAM
 
*** Video Board: 1464 KB SRAM
 
** Audio RAM: 64 KB (16 KB SRAM)
 
** Audio RAM: 64 KB (16 KB SRAM)
* Internal DSP [[wikipedia:Cache (computing)|cache]]: 30 KB (6 KB per DSP) {{fileref|MB86232 datasheet.pdf}}
+
* Internal DSP [[wikipedia:Cache (computing)|cache]]: 30 KB (6 KB per DSP){{fileref|MB86232 datasheet.pdf}}
 
* System [[ROM]]: 1 [[Byte|MB]] [[EPROM]] (768 KB Memory Board, 64 KB I/O Board, 64 KB Motor Board, 128 KB Comm Board)
 
* System [[ROM]]: 1 [[Byte|MB]] [[EPROM]] (768 KB Memory Board, 64 KB I/O Board, 64 KB Motor Board, 128 KB Comm Board)
 
* Game ROM: Up to 35,336 KB (5504 KB main EPROM/[[wikipedia:Mask ROM|MROM]], 21,384 KB video MROM,{{ref|http://mamedb.com/game/vformula}} 8.25 MB audio MROM){{ref|http://mamedb.com/game/vf}}
 
* Game ROM: Up to 35,336 KB (5504 KB main EPROM/[[wikipedia:Mask ROM|MROM]], 21,384 KB video MROM,{{ref|http://mamedb.com/game/vformula}} 8.25 MB audio MROM){{ref|http://mamedb.com/game/vf}}
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* System RAM bandwidth: 654.224 MB/sec
 
* System RAM bandwidth: 654.224 MB/sec
 
** Main RAM: 76 MB/sec
 
** Main RAM: 76 MB/sec
*** V60: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small> {{fileref|M5M5178AP datasheet.pdf}}
+
*** V60: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small>{{fileref|M5M5178AP datasheet.pdf}}
*** Z80: 12&nbsp;MB/sec <small>(3×&nbsp;8‑bit, 4&nbsp;MHz)</small> {{fileref|MB8464A datasheet.pdf}}{{ref|[http://www.alldatasheet.com/datasheet-pdf/pdf/120631/FUJITSU/MB8432.html MB8432 Datasheet], [[Fujitsu]]}}{{fileref|MB8431 datasheet.pdf}}
+
*** Z80: 12&nbsp;MB/sec <small>(3×&nbsp;8‑bit, 4&nbsp;MHz)</small>{{fileref|MB8464A datasheet.pdf}}{{ref|[http://www.alldatasheet.com/datasheet-pdf/pdf/120631/FUJITSU/MB8432.html MB8432 Datasheet], [[Fujitsu]]}}{{fileref|MB8431 datasheet.pdf}}
 
** VRAM: 558.223776&nbsp;MB/sec
 
** VRAM: 558.223776&nbsp;MB/sec
*** DSP: 320&nbsp;MB/sec <small>(5×&nbsp;32‑bit, 16&nbsp;MHz)</small> {{fileref|M5M5178AP datasheet.pdf}}
+
*** DSP: 320&nbsp;MB/sec <small>(5×&nbsp;32‑bit, 16&nbsp;MHz)</small>{{fileref|M5M5178AP datasheet.pdf}}
 
*** Video Board: 238.223776&nbsp;MB/sec
 
*** Video Board: 238.223776&nbsp;MB/sec
**** 315‑5422 & 315‑5292: 30.769232&nbsp;MB/sec <small>(2×&nbsp;16‑bit, 7.692308&nbsp;MHz)</small> {{fileref|HM658128A datasheet.pdf}}
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**** 315‑5422 & 315‑5292: 30.769232&nbsp;MB/sec <small>(2×&nbsp;16‑bit, 7.692308&nbsp;MHz)</small>{{fileref|HM658128A datasheet.pdf}}
**** 315‑5423: 62&nbsp;MB/sec <small>(16‑bit, 31&nbsp;MHz)</small> {{fileref|M5M5178AP datasheet.pdf}}
+
**** 315‑5423: 62&nbsp;MB/sec <small>(16‑bit, 31&nbsp;MHz)</small>{{fileref|M5M5178AP datasheet.pdf}}
**** 315‑5424 & 315‑5425: 145.454544&nbsp;MB/sec <small>(2×&nbsp;32‑bit, 18.181818&nbsp;MHz)</small> {{fileref|HM65256B datasheet.pdf}}
+
**** 315‑5424 & 315‑5425: 145.454544&nbsp;MB/sec <small>(2×&nbsp;32‑bit, 18.181818&nbsp;MHz)</small>{{fileref|HM65256B datasheet.pdf}}
** Audio RAM: 20&nbsp;MB/sec <small>(16‑bit, 10&nbsp;MHz)</small> {{fileref|MB8464A datasheet.pdf}}
+
** Audio RAM: 20&nbsp;MB/sec <small>(16‑bit, 10&nbsp;MHz)</small>{{fileref|MB8464A datasheet.pdf}}
 
* Internal processor bandwidth: 384&nbsp;MB/sec
 
* Internal processor bandwidth: 384&nbsp;MB/sec
 
** V60: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small>
 
** V60: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small>
 
** DSP cache: 320&nbsp;MB/sec <small>(5×&nbsp;32‑bit, 16&nbsp;MHz)</small>
 
** DSP cache: 320&nbsp;MB/sec <small>(5×&nbsp;32‑bit, 16&nbsp;MHz)</small>
* System ROM bandwidth: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small> {{fileref|HN27C1024 datasheet.pdf}}
+
* System ROM bandwidth: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small>{{fileref|HN27C1024 datasheet.pdf}}
 
* Game ROM bandwidth: 211&nbsp;MB/sec <small>(3×&nbsp;32‑bit)</small>
 
* Game ROM bandwidth: 211&nbsp;MB/sec <small>(3×&nbsp;32‑bit)</small>
** EPROM: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small> {{fileref|HN27C1024 datasheet.pdf}}
+
** EPROM: 64&nbsp;MB/sec <small>(32‑bit, 16&nbsp;MHz)</small>{{fileref|HN27C1024 datasheet.pdf}}
** MROM: 147&nbsp;MB/sec <small>(2×&nbsp;32‑bit, 20&nbsp;MHz & 16.666667&nbsp;MHz, 50/60&nbsp;[[wikipedia:Nanosecond|ns]])</small> {{fileref|MB8316200B datasheet.pdf}}{{fileref|MB834000 datasheet.pdf}}
+
** MROM: 147&nbsp;MB/sec <small>(2×&nbsp;32‑bit, 20&nbsp;MHz & 16.666667&nbsp;MHz, 50/60&nbsp;[[wikipedia:Nanosecond|ns]])</small>{{fileref|MB8316200B datasheet.pdf}}{{fileref|MB834000 datasheet.pdf}}
 
}}
 
}}
  

Revision as of 15:36, 9 September 2016

Model1 board.jpg
Sega Model 1
Manufacturer: Sega
Release Date RRP Code

The Sega Model 1 is an arcade system board that was released by Sega in 1992. It is the successor to the Sega System 32 (released in 1990), and was succeeded by the Sega Model 2 (released in 1993). While earlier Sega hardware was capable of handling 3D polygons (such as the Mega Drive, released in 1988), the Model 1 was Sega's first hardware specifically designed for 3D polygon graphics.

Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.

Hardware

It began development in 1990,[1] with Yu Suzuki's Sega AM2 team involved in its development from the drawing board.[2] The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[3] The Model 1 was eventually released in 1992, debuting with Virtua Racing. While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.

Contrary to popular opinion, Lockheed Martin was not involved with the development of the Model 1, but it was developed internally at Sega, before Lockheed Martin became involved with the development of the Sega Model 2, according to former Lockheed Martin employee, Real3D's Jon Lenyo, in 1998.[1]

According to Yu Suzuki:[4]


dedicated 3D processors didn’t exist yet, and so I had to manually write a 3D graphics engine that would compress and process things faster. Just using assembly language. Now, of course, everyone writes in C++, but back then there was no other choice than machine code, otherwise we wouldn't be able to make everything fast enough.

Yu Suzuki


Technical Specifications

Technical specifications for Sega Model 1 hardware:[5]

  • Board composition: Main Board, Video Board, Memory Board, I/O Board, Communication Board, Sound Board, Motor Board, Audio Mix Board, Amp Board
    • Board revisions: CPU Board 837‑8886171‑6298C (40 MHz), Video PCB 837‑7894 (36 MHz), Memory Board 837‑7893, I/O PCB 837‑8950‑01 (32 MHz), Motor PCB SJ25‑0155‑01 (8 MHz), Communication Board 837‑8842, Sound Board 837‑8679 (20 MHz), Audio Mix PCB 839‑0542, Amp PCB 838‑10018
  • Main CPU: NEC V60 @ 16 MHz[6][7]
  • Additional CPU: 3× Zilog Z80 @ 4 MHz (8‑bit & 16‑bit instructions @ 1.74 MIPS)
    • CPU for I/O Board, Comm Board and Motor Board
  • DMA controllers: Fujitsu MB89237A DMAC, Fujitsu MB89374 Data Link Controller[8][9]

Sound

  • Sound CPU: Toshiba TMP68000N‑10 (68000) @ 12 MHz
  • Sound chips: 2× Sega 315‑5560 Custom MultiPCM
    • Audio capabilities: 28 PCM channels per chip (one for music, one for sound effects), 56 PCM channels total
  • Sound timer: Yamaha YM3834 @ 8 MHz

Graphics

Graphical capabilities of the Sega Model 1:[10]

Memory

  • Memory: Up to 39,166 KB (7008 KB main, 23,646 KB video, 8512 KB audio)
  • System RAM: 2776 KB (1896 KB high‑speed SRAM)
    • Main RAM: 480 KB (at least 156 KB SRAM)
      • Main Board: 324 KB (320 KB main, 4 KB comm)
      • Comm Board: 12 KB SRAM (8 KB SRAM, 4 KB Dual‑Port SRAM)[15][16]
      • Other boards: 144 KB SRAM (128 KB Memory Board, 8 KB I/O Board, 8 KB Motor Board)
    • VRAM: 2232 KB (at least 1464 KB SRAM)
      • Main Board: 768 KB (128 KB display lists, 576 KB tiles, 64 KB color)
      • Video Board: 1464 KB SRAM
    • Audio RAM: 64 KB (16 KB SRAM)
  • Internal DSP cache: 30 KB (6 KB per DSP)[12]
  • System ROM: 1 MB EPROM (768 KB Memory Board, 64 KB I/O Board, 64 KB Motor Board, 128 KB Comm Board)
  • Game ROM: Up to 35,336 KB (5504 KB main EPROM/MROM, 21,384 KB video MROM,[17] 8.25 MB audio MROM)[18]

Bandwidth

  • System RAM bandwidth: 654.224 MB/sec
    • Main RAM: 76 MB/sec
      • V60: 64 MB/sec (32‑bit, 16 MHz)[19]
      • Z80: 12 MB/sec (3× 8‑bit, 4 MHz)[20][21][16]
    • VRAM: 558.223776 MB/sec
      • DSP: 320 MB/sec (5× 32‑bit, 16 MHz)[19]
      • Video Board: 238.223776 MB/sec
        • 315‑5422 & 315‑5292: 30.769232 MB/sec (2× 16‑bit, 7.692308 MHz)[22]
        • 315‑5423: 62 MB/sec (16‑bit, 31 MHz)[19]
        • 315‑5424 & 315‑5425: 145.454544 MB/sec (2× 32‑bit, 18.181818 MHz)[23]
    • Audio RAM: 20 MB/sec (16‑bit, 10 MHz)[20]
  • Internal processor bandwidth: 384 MB/sec
    • V60: 64 MB/sec (32‑bit, 16 MHz)
    • DSP cache: 320 MB/sec (5× 32‑bit, 16 MHz)
  • System ROM bandwidth: 64 MB/sec (32‑bit, 16 MHz)[24]
  • Game ROM bandwidth: 211 MB/sec (3× 32‑bit)
    • EPROM: 64 MB/sec (32‑bit, 16 MHz)[24]
    • MROM: 147 MB/sec (2× 32‑bit, 20 MHz & 16.666667 MHz, 50/60 ns)[25][26]

List of Sega Model 1 games

Gallery

References


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Originating in arcades









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