Difference between revisions of "Sega Nomad"

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The Nomad is a handheld video game console, held horizontally, that is designed to play North American Genesis games. It has a feature set identical to a model 2 Mega Drive paired with a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], including sharing the same AC power adaptor and video cables (allowing it to be hooked up to a regular television). Also included is a D-Pad and six face buttons (as well as {{Start}} and {{Mode}} buttons), and even an extra [[DE-9]] port for a second player (though player 1 must always use the controls built into the Nomad unit). As a portable unit, the Nomad offers a high-quality backlit 3" passive-matrix LCD screen, and can be powered by six AA batteries for theoretical play on the go, but this also means it is not compatible with add-ons such as the [[Power Base Converter]], [[Sega Mega-CD]] or [[Sega 32X]]. Also included is a mono speaker and an LED indicating when the batteries are low.
 
The Nomad is a handheld video game console, held horizontally, that is designed to play North American Genesis games. It has a feature set identical to a model 2 Mega Drive paired with a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], including sharing the same AC power adaptor and video cables (allowing it to be hooked up to a regular television). Also included is a D-Pad and six face buttons (as well as {{Start}} and {{Mode}} buttons), and even an extra [[DE-9]] port for a second player (though player 1 must always use the controls built into the Nomad unit). As a portable unit, the Nomad offers a high-quality backlit 3" passive-matrix LCD screen, and can be powered by six AA batteries for theoretical play on the go, but this also means it is not compatible with add-ons such as the [[Power Base Converter]], [[Sega Mega-CD]] or [[Sega 32X]]. Also included is a mono speaker and an LED indicating when the batteries are low.
  
The Nomad carries two potential problems. First, while Mega Drive games can boast at running at a higher resolution than their Game Boy rivals, as well as the previous Game Gear, the early LCD technology means that fast action scenes suffer from "ghosting", a blurry graphical effect caused the screen not being able to referesh fast enough. Ghosting was a recurring problem with early 90s handhelds, but the problem is exacerbated on the Nomad; more pixels means intricate details (such as small text) are harder to see, even when no movement is occuring. Similar problems occur when attempting to play [[Sega Master System]] games on the Game Gear via the [[Master Gear Converter]]. Second, like the Game Gear before it, the otherwise vital fluorescent screen backlight is a drain on power. The Nomad typically pulls around three to five hours of play with the backlight on; excellent for what it does, but this can never compare to the famous 10+ hours of main competitor, the Game Boy. However, a battery accessory called the [[Nomad PowerBack]], which is charged via an AC adapter, can extend play time by a couple of hours.
+
The Nomad carries two potential problems. First, while Mega Drive games can boast at running at a higher resolution than their [[Game Boy]] rivals, as well as the previous Game Gear, the early LCD technology means that fast action scenes suffer from "ghosting", a blurry graphical effect caused the screen not being able to referesh fast enough. Ghosting was a recurring problem with early 90s handhelds, but the problem is exacerbated on the Nomad; more pixels means intricate details (such as small text) are harder to see, even when no movement is occuring. Similar problems occur when attempting to play [[Sega Master System]] games on the Game Gear via the [[Master Gear Converter]]. Second, like the Game Gear before it, the otherwise vital fluorescent screen backlight is a drain on power. The Nomad typically pulls around three to five hours of play with the backlight on; excellent for what it does, but this can never compare to the famous 10+ hours of main competitor, the Game Boy. However, a battery accessory called the [[Nomad PowerBack]], which is charged via an AC adapter, can extend play time by a couple of hours.
  
 
Though never released in PAL regions, the Nomad can be modified to play PAL games in a similar manner as the Genesis/Mega Drive consoles.
 
Though never released in PAL regions, the Nomad can be modified to play PAL games in a similar manner as the Genesis/Mega Drive consoles.
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It is rumoured that at one point, Venus was to be a true successor to the Game Gear sporting a touch-screen interface, some years before the concept was pioneered with the ill-fated [[Game.com]] by [[Tiger Electronics]]. At the time, it was thought that a system utilising this technology would cost roughly $289 to manufacture, and so the idea was scrapped in favor of a handheld Genesis instead. Even in this form, the Venus project was held back for several months due to its perceived high cost{{fileref|GamePro US 068.pdf|page=158}}.
 
It is rumoured that at one point, Venus was to be a true successor to the Game Gear sporting a touch-screen interface, some years before the concept was pioneered with the ill-fated [[Game.com]] by [[Tiger Electronics]]. At the time, it was thought that a system utilising this technology would cost roughly $289 to manufacture, and so the idea was scrapped in favor of a handheld Genesis instead. Even in this form, the Venus project was held back for several months due to its perceived high cost{{fileref|GamePro US 068.pdf|page=158}}.
  
The Nomad debuted on North American store shelves in October 1995 for an asking price of US$179. It was a slow rollout at first, distributed in limited quantities until a wider release in early 1996{{intref|Press release: 1995-08-22: Sega Genesis Nomad Embarks On It's Debut Voyage}}. Though the handheld received praise from critics, sales were sluggish, even after a US$100 price drop in the months which followed. It was discontinued shortly after. Despite this, it is estimated that roughly one million Nomad units were sold.
+
The Nomad debuted on select test markets across North America in October 1995{{fileref|UltimateGamer US 04.pdf|page=14}} for an asking price of US$179. It was a slow rollout at first, distributed in limited quantities until a wider release in early 1996{{intref|Press release: 1995-08-22: Sega Genesis Nomad Embarks On It's Debut Voyage}}. Though the handheld received praise from critics, sales were sluggish, even after a US$100 price drop in the months which followed. It was discontinued shortly after. Despite this, it is estimated that roughly one million Nomad units were sold.
  
 
The Nomad never made it to other regions of the world, though there were plans to bring it to Europe.
 
The Nomad never made it to other regions of the world, though there were plans to bring it to Europe.
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 +
At the end of 1997, some models of this console reached Russia. Distributors advised to use [[Mega Key]] to make games work on the console.
  
 
==Game Issues==
 
==Game Issues==
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}}
 
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<gallery>
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File:Russia gaming offer 1998.jpg|Nomad in Russia
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</gallery>
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==Patents==
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<gallery>
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Patent USD370237.pdf|USD370237
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</gallery>
  
 
==Physical scans==
 
==Physical scans==
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Revision as of 11:38, 13 April 2018

Nomad.jpg
Sega Nomad
Manufacturer: Sega
Release Date RRP Code
Sega Mega Drive
US
$179.179.xx MK-6101

The Sega Nomad, codenamed Venus, is a handheld video game console manufactured by Sega. It is a portable Sega Mega Drive (Genesis), and Sega's second handheld system after the Sega Game Gear. The Nomad shares a similar concept with the semi-portable Sega Mega Jet, and only saw release in North America.

Hardware

The Nomad is a handheld video game console, held horizontally, that is designed to play North American Genesis games. It has a feature set identical to a model 2 Mega Drive paired with a Six Button Control Pad, including sharing the same AC power adaptor and video cables (allowing it to be hooked up to a regular television). Also included is a D-Pad and six face buttons (as well as  START  and  MODE  buttons), and even an extra DE-9 port for a second player (though player 1 must always use the controls built into the Nomad unit). As a portable unit, the Nomad offers a high-quality backlit 3" passive-matrix LCD screen, and can be powered by six AA batteries for theoretical play on the go, but this also means it is not compatible with add-ons such as the Power Base Converter, Sega Mega-CD or Sega 32X. Also included is a mono speaker and an LED indicating when the batteries are low.

The Nomad carries two potential problems. First, while Mega Drive games can boast at running at a higher resolution than their Game Boy rivals, as well as the previous Game Gear, the early LCD technology means that fast action scenes suffer from "ghosting", a blurry graphical effect caused the screen not being able to referesh fast enough. Ghosting was a recurring problem with early 90s handhelds, but the problem is exacerbated on the Nomad; more pixels means intricate details (such as small text) are harder to see, even when no movement is occuring. Similar problems occur when attempting to play Sega Master System games on the Game Gear via the Master Gear Converter. Second, like the Game Gear before it, the otherwise vital fluorescent screen backlight is a drain on power. The Nomad typically pulls around three to five hours of play with the backlight on; excellent for what it does, but this can never compare to the famous 10+ hours of main competitor, the Game Boy. However, a battery accessory called the Nomad PowerBack, which is charged via an AC adapter, can extend play time by a couple of hours.

Though never released in PAL regions, the Nomad can be modified to play PAL games in a similar manner as the Genesis/Mega Drive consoles.

History

The Sega Nomad was designed by Sega of America, likely as another attempt to extend the shelf life of the already successful Sega Genesis (Sega Mega Drive in all other regions). At the time of release, home consumers were geared up for a new generation of video game consoles, namely the Sega Saturn and Sony PlayStation, but with an established game library of over 600 titles at this point and vastly improved hardware over the competition (mainly Nintendo's Game Boy), it was presumed that there was still a place for the Nomad, particularly when Game Gear sales were on the decline.

It is rumoured that at one point, Venus was to be a true successor to the Game Gear sporting a touch-screen interface, some years before the concept was pioneered with the ill-fated Game.com by Tiger Electronics. At the time, it was thought that a system utilising this technology would cost roughly $289 to manufacture, and so the idea was scrapped in favor of a handheld Genesis instead. Even in this form, the Venus project was held back for several months due to its perceived high cost[1].

The Nomad debuted on select test markets across North America in October 1995[2] for an asking price of US$179. It was a slow rollout at first, distributed in limited quantities until a wider release in early 1996[3]. Though the handheld received praise from critics, sales were sluggish, even after a US$100 price drop in the months which followed. It was discontinued shortly after. Despite this, it is estimated that roughly one million Nomad units were sold.

The Nomad never made it to other regions of the world, though there were plans to bring it to Europe.

At the end of 1997, some models of this console reached Russia. Distributors advised to use Mega Key to make games work on the console.

Game Issues

The following Genesis titles are known to have difficulty with or not to work at all on the Nomad:

Note that Sonic the Hedgehog and Streets of Rage's incompatibility issues can be worked around by running their 6-Pak counterparts.

X-Men is also not fully compatible with the Nomad - at one point in the game the player is forced to reset the console to continue, but the Nomad lacks a reset button.

Magazine articles

Main article: Sega Nomad/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #93: "June 1996" (1996-xx-xx)
Logo-pdf.svg

Patents

Physical scans

Nomad, US
Sega Nomad box back.jpgNospine-small.pngSega Nomad box front.jpg
Cover
Sega Genesis Nomad Manual.pdf
Manual

References


Sega Mega Drive
Topics Technical specifications (Hardware comparison) | History | List of games | Magazine articles | Promotional material | Merchandise | Cartridges | TradeMark Security System
Hardware Japan | North America | Western Europe | Eastern Europe | South America | Asia | South Korea | Australasia | Africa
EZ Games | LaserActive | Mega Jet | Mega PC | Mega Play | Mega-Tech System | Nomad | Teradrive | Mega Drive Mini | Mega Drive Mini 2
New Mega Drive | Tianli VCD/DVD Players | "Consoles on a chip" | Licensed clones (Magic 2 | Mega Game II | Power Pegasus | Super Bitman)
Unlicensed clones
Add-ons Game Box | Power Base Converter | Mega-CD | 32X (Mega-CD 32X) | Mega Modem | Demo System DS-16
Cases Sega Genesis Nomad Carrying Case | System Carry Case
Controllers Control Pad | Six Button Control Pad | 6 Button Arcade Pad | Arcade Power Stick 6B | Konami Justifier | MK-1470
Action Chair | Activator | Arcade Power Stick | Keyboard | MegaFire | Mouse | Mega Stick | Menacer | Remote Arcade System | Ten Key Pad | Third Party Controllers
Accessories 4 Way Play | Cleaning System | Control Pad Extension Cord | Genesis Speakers | Headset | HeartBeat Catalyst | Microphone | Region converter cartridges | Mega Terminal | Nomad PowerBack | RF Unit (Mega Drive 2) | SCART Cable (Mega Drive 2) | Stereo Audio Video Cable | Team Player | Video Monitor Cable | Third Party Accessories
Network services Sega Channel | Sega Game Toshokan | Mega Anser | Mega Net | TeleBradesco Residência | XB∀ND
Development tools ERX 308P | ERX 318P | Sprobe | SNASM68K | SNASM2 (Mega Drive) | SNASM2 (32X) | PSY-Q Development System (Mega Drive) | PSY-Q Development System (32X) | 32X CartDev | Sega Mars Development Aid System | Sega 32X Development Target
Unreleased Edge 16 | Floppy Disk Drive | Mega Play 1010 | Sega VR | Teleplay System | Video Jukebox