Difference between revisions of "Shenmue"

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{{OtherPage|desc=the Japanese re-release version|page=US Shenmue}}
 
{{Bob
 
{{Bob
 
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| support={{company|[[81 Produce]]}}, {{company|[[Compozila]]}}, {{company|[[Digital Design Studio]]}}, {{company|[[Media Jungle]]}}
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| system=[[Sega Dreamcast]]
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'''''{{PAGENAME}}''''', called '''''Shenmue: Ichishou Yokosuka''''' (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by [[Yu Suzuki]] and developed by [[Sega AM2]]. It was published by [[Sega]] for the [[Sega Dreamcast]] in late 1999.
 
'''''{{PAGENAME}}''''', called '''''Shenmue: Ichishou Yokosuka''''' (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by [[Yu Suzuki]] and developed by [[Sega AM2]]. It was published by [[Sega]] for the [[Sega Dreamcast]] in late 1999.
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==Story==
 
==Story==
[[File:Shenmue035.jpg|thumb|200px|right|Ryo Hazuki, protagonist of ''Shenmue''.]]
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[[File:NurnbergerSpielwarenmesse1999 Shenmue Character Ryo Hazuki illustration.png|thumb|200px|right|Ryo Hazuki, protagonist of ''Shenmue''.]]
 
The fictional story of ''Shenmue'' begins on November 29, 1986, in the perspective of the protagonist [[Ryo Hazuki]] (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.
 
The fictional story of ''Shenmue'' begins on November 29, 1986, in the perspective of the protagonist [[Ryo Hazuki]] (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.
  
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==Gameplay==
 
==Gameplay==
''Shenmue'' was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of ''Virtua Fighter'', which Yu Suzuki claimed were too daunting for younger players).
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''Shenmue'' was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including adventure elements, puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of ''Virtua Fighter'', which Yu Suzuki claimed were too daunting for younger players).
  
Most of the game is spent, as Ryo, walking around Yokosuka in Japan, talking to people. It is interspersed with many "mini-games", including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games ''[[Space Harrier]]'' and ''[[Hang-On]]'', dart games and 'free fighting' sequences. The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced) and allowing Ryo to interact with hundreds of object seen in the game.
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Traditionally ''Shenmue'' is said to consist of three core gameplay modes:
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*'''Free Quest:''' Where Ryo can freely move aroundm, talk to passers by and interact with objects in an effort to obtain information.
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*'''Quick Time Events (QTE):''' "Dramatic" event scenes in which players have to press the {{left}}, {{up}}, {{right}}, {{down}}, {{A}}, {{B}}, {{X}} or {{Y}} buttons in a short amount of time.
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*'''Free Battle:''' Where Ryo fights opponents in a 3D arena, not dissimilar to AM2's older ''Virtua Fighter'' games. Ryo learns new moves throughout the adventure, and practising makes them more effective in battle.
  
''Shenmue'' is governed by an in-game clock and fully implements a day-to-night cycle, with certain events only occuring at certain times of day (or indeed year, in some cases). Players are not, however, restricted by the date and time - it is fully possible to spend in-game months and years in an area. How the player plays the game in this first chapter of ''Shenmue'' was originally set to influence the story in later chapters, though this feature was never fully implemented.
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There are also a number of mini-games and side activities, such as darts and full versions of Sega arcade games ''[[Space Harrier]]'' and ''[[Hang-On]]''. When Ryo is given a job at the harbor later in the game, much of his day is spent driving a forklift; first for an early morning "warm up" race, and then to move crates between warehouses. Part of the game also sees Ryo ride a motorcycle.
  
Weather also changes depending on the time of year, and is reportedly based on observed real-world weather patterns of the mid-to-late 1980s.
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Gameplay in ''Shenmue'' is governed by an in-game clock, with certain events only occuring at certain times of day (or indeed times of the year, in some cases). Players are not, however, usually restricted by the date and time, and while their journey was originally set to influence the story in later chapters, this feature was never fully implemented. It is not possible to fast-forward the clock in this original game (save for when Ryo is asleep, which only becomes an option after 8pm); if an event requires the player to wait, they must do so in real time (although the clock runs much faster than real life).
  
Most of the action occurs in quick-time event (QTE) sequences, in which cutscenes differ in outcome depending on your accuracy in hitting buttons in a timely fashion.
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''Shenmue'''s "Magic Weather" system sees the game implement a full day-to-night cycle, and weather changes, reportedly based on observed real-world weather patterns of the mid-to-late 1980s. Characters will also react to the weather, with some taking out umbrellas when it begins to rain.
  
As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in ''Shenmue'' live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day{{intref|Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo}}. The development team also made sure each NPC has its own name, age and hobbies, and characters will also react to the weather, with some taking out umbrellas when it begins to rain.
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The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced). As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in ''Shenmue'' live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day{{intref|Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo}}. The development team also made sure each NPC has its own name, age and hobbies (including some of the animals).
  
There are 168 different capsule toys in ''Shenmue'', featuring characters and objects from ''[[Bonanza Bros.]]'', ''[[Daytona USA]]'', ''[[Fantasy Zone]]'', ''[[Golden Axe]]'', ''[[Hang-On]]'', ''[[NiGHTS into Dreams]]]'', ''[[Panzer Dragoon]]'', ''[[Phantasy Star]]'', ''[[Rent A Hero]]'', ''[[Ristar]]'', ''[[Sonic Adventure]]'', ''[[Sonic the Fighters]]'', ''[[Space Harrier]]'', ''[[Virtua Fighter]]'' and ''[[Virtua Fighter Kids]]''. Alex Kidd also makes an appearance, as does [[Hidekazu Yukawa]], alongside a number of smaller versions of ''Shenmue'' objects.
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In several spots on the map, it is possible for Ryo to buy capsule toys. There are 168 different toys in the game, featuring characters and objects from ''[[Bonanza Bros.]]'', ''[[Daytona USA]]'', ''[[Fantasy Zone]]'', ''[[Golden Axe]]'', ''[[Hang-On]]'', ''[[NiGHTS into Dreams]]'', ''[[Panzer Dragoon]]'', ''[[Phantasy Star]]'', ''[[Rent A Hero]]'', ''[[Ristar]]'', ''[[Sonic Adventure]]'', ''[[Sonic the Fighters]]'', ''[[Space Harrier]]'', ''[[Virtua Fighter]]'' and ''[[Virtua Fighter Kids]]''. Alex Kidd also makes an appearance, as does [[Hidekazu Yukawa]], alongside a number of smaller versions of ''Shenmue'' objects.
  
==History==
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Items collected, money earned, and the in-game date is picked up and carried forward to the sequel, ''[[Shenmue II]]'', if that game detects a ''Shenmue'' save file.
===Development===
 
At [[Game Developers Conference 2014]], Yu Suzuki presented a postmortem of ''Shenmue'', one of the single biggest project ever undertaken by Sega (or indeed any video game company), with an end budget of reportedly $70 million USD (thought to be shared between ''Shenmue'' and ''Shenmue II''). Development began as early as 1993, when Suzuki took a trip to mainland China, learning about martial arts and scouting locations for possible game ideas.
 
  
In its earliest stages, ''Shenmue'' was known as '''''The Old Man and The Peach Tree''''', a [[Sega Saturn]] game set in the city of Luoyang in 1950s China. The game was to feature a protagonist, Taro in pursuit of a mysterious figure called Master Ryu, and would play like a more traditional RPG.
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While there appears to be no time limit in ''Shenmue'', if the player does not finish the game by 15th April 1987, Lan Di will return, beat Ryo and the game will end. ''Shenmue II'' suggests the canonical ending is before 23rd February, 1987, but it is fully possible to finish the game in December 1986.
  
As time moved on, ''The Old Man and The Peach Tree'' became a spin-off of the popular ''Virtua Fighter'' series of fighting games, now starring [[Akira Yuki|Akira]]. Now the project was being referred to as '''''Virtua Fighter RPG''''' (codenamed '''''Guppy'''''), and many of these early ''Virtua Fighter'' elements still exist in the final game, both in the fighting mechanics, and lead characters, Ryo still loosely resembling Akira and Lan Di possibly resembling Lau. The game was set to be a 45-hour adventure at this point spanning 11 chapters.
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===''Shenmue Passport''===
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While the core ''Shenmue'' game takes place across three GD-ROMs, a fourth "''Shenmue Passport''" disc is included in all versions of the game. ''Shenmue Passport'' uses the save data from the main game to provide more details about characters and settings, as well as what the player has achieved. It also allows the user to re-watch cutscenes and play music from the game, and contains the game's networking features, which at launch allowed players to submit "rankings" for various minigames across the game to an online leaderboard.
  
Nearing two years of development, ''Virtua Fighter RPG'' shed its ''Virtua Fighter'' aesthetics in favour of an original cast of characters (although the idea was partially revisited in 2004's ''[[Virtua Quest]]''). [http://www.youtube.com/watch?v=kUe9ASlu9Us A significant amount of footage] has emerged from the period which followed - ''Shenmue'', much as we know it today, running on the Sega Saturn, in what is widely considered to be one of greatest technical showpieces on the system. Yu Suzuki has claimed that working on the Saturn was a very difficult task, but he was proud of what his team had achieved on the 32-bit system.
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''Shenmue Passport'' doubles up as a pseudo-tech demo, in which high polygon versions of the characters' heads explain the core systems of the game.
  
Inevitably due to the Saturn's struggle in Western markets, the still untitled ''Shenmue'' was brought to the Sega Dreamcast (then under its codename "Katana" - Katana-branded cigarettes are available throughout the game as a reference to this period). In the early days, the Katana specs had not been finalised, forcing Suzuki's team to make educated guesses as to how the game would perform. It was later retitled '''''Project Berkley''''', and featured on a special preview disc distributed with the 1998 Dreamcast release of ''[[Virtua Fighter 3tb]]'' in Japan (although aside from broad concepts and glimpses of artwork, the disc explains very little).
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The Japanese version also includes ''F355 Challenge VM Operator'', which allows users to download replay data (which can be used to race against) for ''[[F355 Challenge]]'' (if a ''F355 Challenge'' save is detected). Debuting eight months before its Dreamcast incarnation, the feature was designed for the arcade [[NAOMI]]-based version of ''F355 Challenge'', though is compatible with both. This feature was removed from overseas versions.
  
''Shenmue'' (under its final name) was shown to the world for the first time on December 20th, 1998 at the National Convention Hall in Yokohama{{fileref|NextGeneration US 51.pdf|page=23}}. At this point in development, most of the game was said to take place in China and feature four "main" characters{{fileref|NextGeneration US 51.pdf|page=23}}. As a nod to this Chinese focus, a "hugely popular Chinese pop star" took to the stage to sing the game's theme song{{fileref|NextGeneration US 51.pdf|page=23}}.
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==History==
 
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===Development===
Yokosuka was set to appear in this earlier version of ''Shenmue'', but only briefly, in a period set 30 years before the main events of the game (which would have meant the mid-1950s){{fileref|NextGeneration US 52.pdf|page=24}}. However, only Chinese footage was shown during this period - nothing from the Yokosuka section would be seen until mid-1999.
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{{mainArticle|{{PAGENAME}}/Development}}
 
 
''Shenmue'' was an ambitious game and remains to this day one of the most costly video game projects ever conceived. When the project was first made public, it was said to involve three chapters{{fileref|Edge UK 082.pdf|page=40}}, which ballooned into a 16-chapter{{fileref|Edge UK 082.pdf|page=40}} epic to be shipped as one game in early 1999{{fileref|DreamcastMagazine UK 01.pdf|page=34}}. No firm release date was given, however, and the deadline was missed - the first of several. The new release date was pencilled in as August.
 
 
 
Towards the back-end of March 1999, at [[Tokyo Game Show '99 Spring]], Yu Suzuki announced that the full ''Shenmue'' package had been delayed{{fileref|Arcade UK 07.pdf|page=14}}. Instead, the game would be split into two for Japanese audiences, however by the time of the planned US launch in 2000, the two halves would be combined into a single package{{fileref|NextGeneration US 58.pdf|page=37}}.
 
 
 
August 5th, 1999 became the new release date for the first part of ''Shenmue''{{fileref|Edge UK 072.pdf|page=14}}, with part two arriving "just before Christmas"{{fileref|Arcade UK 07.pdf|page=14}}. Part one was then delayed again until October, with part two set to arrive a couple of months later{{fileref|NextGeneration US 58.pdf|page=37}}. A decision was made to release a "demo" version of the game, ''[[What's Shenmue]]'' in August in its place, to help promote the game ahead of the full release.
 
 
 
The 16 chapters of ''Shenmue'' were at this point set to be spread across three games{{fileref|Edge UK 082.pdf|page=40}}, however no details were released about part three. It was suggested that the explanation of the term "Shenmue" would be revealed in the third part, however{{fileref|DreamcastMonthly UK 08.pdf|page=12}}.
 
 
 
As the year drew on, Sega announced another delay, and that the first part of ''Shenmue'', set in mainland China would launch in Japan in April 2000{{fileref|DreamcastMagazine UK 03.pdf|page=16}}. The second part in Yokosuka would follow some time later{{fileref|DreamcastMagazine UK 03.pdf|page=16}}, with potentially more sequels to come. It was at some point in 1999 that the Yokosuka section was expanded significantly, eventually becoming the subject of the first game.
 
 
 
There were still plans to release the game in the West in the Winter of 2000, but it was widely assumed to be subtitled{{fileref|DreamcastMagazine UK 03.pdf|page=16}}. Delays for the European version were attributed to the many lanugages the subtitles would need translating into.
 
 
 
In a rare move for the industry, part one of ''Shenmue'' had its release date brought forward to the 29th of December{{fileref|DreamcastMagazine UK 04.pdf|page=10}}, its sequel being pushed back further to an undisclosed date{{fileref|Edge UK 082.pdf|page=40}}. This time the game launched in Japan as expected, though the combined version once planned for the US and Europe would now be split as well.
 
 
 
At some point the number of overall chapters was reduced from 16 to only 7{{fileref|DreamcastMonthly UK 08.pdf|page=12}}. Part one would contain the first chapter, part two would contain 2, 3, 4 and 5 and part three (presumably) 6 and 7. Such was the state of development that chapter 2 would later be relegated to a comic book, while the contents of chapters 6 and 7 were never publicly discussed.
 
 
 
''Shenmue'', in its raw form at one point covered 50-60 CD-ROMs{{intref|Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo}}, forcing the team to focus on ways to compress data. One space saving measure employed was to recycle animations for multiple characters, including at one point, to animals, leading to bipedal cats and men "strutting like Marilyn Monroe".
 
 
 
''Shenmue'' employed various techniques that up until this point had only been seen in movie production. Every character, no matter how minor, was given a voice (both in Japanese and later English), and the game was given a cinematic musical score performed by an ochestra headed by [[Takenobu Mitsuyoshi]].
 
 
 
Originally, the main characters were sketched out and handed to AM2's 3D modellers, however the result was unsatisfactory, leading to Yu Suzuki and the team into creating full-size heads of the characters out of clay to assist the artists.
 
 
 
Extensive research into the time period was conducted by the team. Weather patterns of the mid-1980s were modelled for the sake of realism{{fileref|NextGeneration US 58.pdf|page=34}}.
 
 
 
In terms of polygon counts, the first location background in ''Shenmue'' has 57,120 polygons,{{ref|[http://imgur.com/OUDTrfx Location model]}} in addition to 3207 polygons per tree,{{ref|[http://i.imgur.com/pr3XTEY.jpg Tree model]}} and with 3000 to 14,331 polygons per character.{{ref|[http://i.imgur.com/Ai8RRWN.jpg Nozomi model]}}{{ref|[http://i.imgur.com/bxv4HG1.jpg Ryo model]}}
 
 
 
The Japanese release features licensed drinks from the Coca-Cola company. These were replaced in Western versions with non-branded versions, as Sega had only obtained the rights to these products in Japan.
 
 
 
Western localisation was handled by [[IMagic]]. One of the major stumbling blocks was Yu Suzuki's insistence that all the English dubbing occurred in Japan, despite the abundance of more naturally fitting actors in the US{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}. A lack of English voice actors in Japan led to voice actors making the journey from the US specifically for the game, including Corey Marshall (Ryo) who had never visited Japan before{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}. Marshall also practised martial arts, and was hired due to a policy of hiring voice actors who would be similar to their in-game counterparts (despite the actors never being seen in-game){{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}.
 
 
 
Despite Marshall fulfilling Suzuki's list of requirements, his voice was adjusted digitally for the final game to make Ryo sound younger{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}.
 
 
 
Other localisations include the main atagonist, Souryuu, being renamed Lan Di for the Western versions.
 
  
 
===Release===
 
===Release===
 
''Shenmue'' saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, ''Shenmue'' struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.
 
''Shenmue'' saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, ''Shenmue'' struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.
  
The game sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. Initial plans were to create a trilogy of ''Shenmue'' games, and although ''[[Shenmue II]]'' saw a release (with a much smaller budget), ''[[Shenmue III]]'' has been in development hell for nearly a decade.
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During its first week of sale, 260,000 copies were sold in Japan{{magref|edge|82|122}}. In Europe it sold more than 300,000 copies{{intref|Press release: 2001-01-31: Sega to focus on content strengths to become the world's leading publisher of interactive entertainment}}, in total 1.2 million copies of the game were eventually sold worldwide{{intref|Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox}}.
  
The game includes both Japanese and English speech/subtitles in the West. However in Japan, only Japanese was an option. For unknown reasons Sega would later release '''''U.S. Shenmue''''' in Japan - exactly the same game but with the English dub.
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In Japan, ''Shenmue'' is voiced and subtitled only in Japanese, whereas Western version add English. Japan would receive this localised version as ''[[US Shenmue]]''.
 
 
1.2 million copies of the game were sold worldwide{{intref|Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox}}.
 
  
 
===Legacy===
 
===Legacy===
While considered a market failure, ''Shenmue'' has developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the ''Yakuza'' series of games, starting with the original [[PlayStation 2]] ''[[Yakuza]]'' in 2005.
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''Shenmue '' is said to have sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. However, the game developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the ''Yakuza'' series of games, starting with the original [[PlayStation 2]] ''[[Yakuza]]'' in 2005.
 
 
==Production credits==
 
{{creditstable|
 
{{multicol|
 
*'''Producer/Director/Game Story:''' [[Yu Suzuki]]
 
*'''Screenplay:''' Masahiro Yoshimoto
 
*'''Game Director:''' [[Keiji Okayasu]]
 
*'''Scenario Director:''' Takao Yotsuji
 
*'''Planning Director:''' [[Eigo Kasahara]]
 
*'''Program Director:''' [[Keiji Okayasu]]
 
*'''Design Director:''' [[Masanori Ohe]]
 
*'''Sound Director:''' [[Takenobu Mitsuyoshi]]
 
*'''Motion Capture Unit Director:''' Hiroaki Jinno
 
*'''Voice Recording Director:''' Susumu Tashiro
 
*'''Promotion Director:''' [[Shigeru Ueda]]
 
*'''Production Manager:''' [[Hiroshi Aso]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Scenario Supervisor:''' Yu Yamamoto
 
*'''Game Adviser:''' Hiroaki Takeuchi
 
*'''Battle System Supervisor:''' [[Takayuki Haneda]]
 
*'''Interior Coordinator:''' [[Manabu Takimoto]]
 
*'''Location Manager & Adviser:''' Kazunari Uchida
 
*'''Action Item Supervisor:''' Kunio Sasayama
 
*'''Hakkyuku Ken Motions Supervisor:''' Master Gorenshi
 
  
{{creditsheader|Scenario}}
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Initial plans were to create a trilogy of ''Shenmue'' games, and although ''[[Shenmue II]]'' saw a release (with a much smaller budget), ''[[Shenmue III]]'' spent more than a decade in development hell. In June 2015, a Kickstarter campaign for ''Shenmue III'' was announced by Yu Suzuki at Sony's [[E3 2015]] press conference. It was successfully funded with the game shipping in 2019.
*'''Director:''' Takao Yotsuji
 
*'''Main Scenario:''' Masahiro Yoshimoto
 
*'''Free Scenario Plotters:''' Katsuo Naruse, Junichi Yagi, Tow Ubukata, Akira Okeya
 
*'''Free Scenario Management:''' Junichi Yoshida, Yoshijiroh Muramatsu, Kouichi Mizuide, Atsushi Komine
 
*'''Free Scenario Writers:''' Makoto Goya, Masatoshi Kurakata, Yasushi Ohtake, Kiyono Yoshioka, Yasuo Yamabe, Kiyomi Mizushima, Hideyo Ikeda
 
*'''Free Scenario Checkers:''' Katsuyuki Sugano, Yoshiaki Wakino
 
*'''Free Scenario Character Data Management:''' Takeshi Kagawa, Shigeyoshi Kumagai
 
*'''Chief Scenario Flow Editor:''' Tsuyoshi Murakami
 
*'''Scenario Flow Editors:''' Masanobu Fukazawa, Kenji Takei, Daisuke Tazaki, Tsutomu Uchiyama, Takahiro Iwami, Fumito Suzuki
 
*'''Main Script Writers:''' Takumi Hagiwara, Masayuki Hiramatu
 
*'''Script Writers:''' Eiichirou Tano, Yuuki Tone, Ryo Ono, Tatsuya Ohmachi, Koichiro Kurosawa, Kazuaki Ichinohe, Kouki Anbo, Masayoshi Takatori, Kenji Ishikawa
 
*'''Main Dialogue Editors:''' Toshirou Sasaki, Masayuki Ishikawa
 
*'''Dialogue Editors:''' Izumi Saito, Yasuyo Kudo, Yasushi Funakoshi, Kaori Uegaki, Miyuki Yamaguchi, Masaru Oowada
 
  
{{creditsheader|Planning}}
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In August 2018, a remastered version of ''Shenmue'' (bundled with ''Shenmue II'') was released as ''[[Shenmue I & II]]'' for [[Windows PC]]s, the [[PlayStation 4]], and [[Xbox One]].
*'''Director:''' [[Eigo Kasahara]]
 
*'''Chief System Planner:''' [[Hideo Choumabayashi]]
 
*'''System Planners:''' [[Akihito Ohta]], [[Hideaki Takuno]], [[Ken Odanaga]]
 
*'''Chief Event Planner & Manager:''' [[Misako Hamada]]
 
*'''Event Planners:''' [[Yoshihiro Okabayashi]], [[Takeshi Gotou]], [[Shin Ishikawa]], [[Akitaka Ito]], [[Isao Murayama]], [[Masayuki Kinoshita]], [[Yousuke Komada]], [[Shirou Jibiki]], [[Shinsaku Tanaka]], [[Hiroaki Suzuki]], [[Toshihiko Gondo]]
 
*'''Battle System Supervisor:''' [[Takayuki Haneda]]
 
*'''Battle System Planners:''' [[Kouji Kudou]], [[Hiroshi Ando]], [[Toshiaki Motozawa]]
 
*'''Periodical Motion Data Supervisor:''' [[Makoto Osaki]]
 
*'''Periodical Motion Data Management:''' Dai Mizuguchi, Tomotaka Shirono
 
*'''Periodical Motion Data Production:''' Atsushi Ogata, Yoh Nakano, Tomoya Kouda, Tomoyuki Hirabayashi, Kentaro Arakawa, Yohsuke Kawano, Hitoshi Kagawa
 
*'''Chief Map & Property Layout Planner:''' Kataru Uchimura
 
*'''Map & Property Layout Planners:''' Koumei Akazawa, Chie Ishigaki
 
*'''Map & Property Layout Properties Planner:''' Kouichi Konita
 
*'''Chief Motion Camera Director:''' Katsunori Yamaji
 
*'''Motion Camera Directors:''' Kazuhiro Fushimi, Tomokuni Nishimine, Masataka Saito
 
*'''Assistant AVID Editors:''' Naonori Watanabe, Akihito Kadota
 
*'''Chief Game Coordinator:''' Shinichi Yoshino
 
*'''Assistant Game Coordinator:''' Shigeki Terajima
 
*'''Minutes:''' Kunio Sasayama, Mikio Mineyoshi, Yoshiyuki Akune
 
*'''Planning Section Assistants:''' Takashi Hirai, Takayuki Kanno, Kenichi Oguchi, Kazuaki Kunii
 
  
{{creditsheader|Software}}
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==Production credits==
*'''Director:''' [[Keiji Okayasu]]
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{{mainArticle|{{PAGENAME}}/Production credits}}
*'''Main System Programmers:''' [[Takeshi Hirai]], [[Shigenobu Iga]]
 
*'''Assistant Main System Programmers:''' [[Makoto Wada]], [[Kazunori Masuda]], [[Sumito Aso]]
 
*'''System Programmers:''' [[Nobuyuki Sugano]], [[Takayuki Iida]], [[Masashi Hayashida]], [[Hajime Ikebe]], [[Satoru Sugisaki]], [[Toshihiko Gouya]], [[Hirohisa Kitamura]], [[Satoshi Inoue]], [[Takeshi Ubukata]], [[Takashi Suwa]], [[Satoru Takeshima]], [[Toshiyuki Kita]], [[Takao Yajima]], [[Shoji Mimura]], [[Yoshio Kakei]], [[Tomonori Nagatani]], [[Muneyuki Hirose]], [[Toshio Arai]], [[Yoshinori Koiwa]], [[Shingo Tsuda]], [[Takayui Maehara]], [[Hiroomi Hatano]], [[Mayumi Ito]]
 
*'''Main Event System Programmers:''' [[Yuzo Iwai]], [[Kouji Hanaoka]], [[Takeshi Hisajima]], [[Takeshi Machida]]
 
*'''Event System Programmers:''' [[Matsuhide Mizoguchi]], [[Masakazu Nishii]], [[Takatoshi Tatsumi]], [[Hideaki Miyagushi]], [[Shinichi Kawamoto]], [[Toshiya Satoh]], [[Kaichi Oda]], [[Hidetomo Hara]], [[Masahiro Ito]], [[Tomohiro Tsuchiya]], [[Toshiyuki Kurooka]], [[Hiroto Matsuura]], [[Katsuhiro Sanjyo]], [[Takashi Yamaguchi]], [[Yoshikazu Nagasawa]], [[Hirohiko Yoneda]], [[Kennosuke Koga]], [[Masanori Nakamura]], [[Sin Kuroiwa]], [[Shingo Miyawaki]], [[Tetsuya Takenaka]], [[Yasushi Ebizuka]], [[Muneyuki Hattori]], [[Noritsugu Nitta]], [[Shinichirou Mukaigashira]], [[Masatoshi Hashimoto]]
 
*'''Chief 3D Library & Effect Programmer:''' [[Takeyuki Ogura]]
 
*'''3D Library & Effect Programmers:''' [[Keiichi Yamamoto]], [[Junichi Komori]], [[Takehiro Shimizu]], [[Hiroyuki Fukuchi]], [[Kenji Ootomo]]
 
*'''Chief View Mode Programmer:''' [[Manabu Matsumoto]]
 
*'''View Mode Programmers:''' [[Yoichi Ugajin]], [[Nobuyuki Hakiri]], [[Ryo Ikawa]], [[Yoshinari Yamada]], [[Arata Hanashima]]
 
*'''Chief Battle System Programmer:''' [[Hiroaki Shoji]]
 
*'''Battle System Programmers:''' [[Norihiro Sekine]], [[Kenji Kawabata]], [[Yasutaka Igarashi]]
 
*'''Data Management:''' [[Daisuke Hirai]], [[Katsuyuki Sato]], [[Yoshito Kyoso]], [[Yusuke Matsuyama]], [[Tooru Katou]], [[Junichi Sakurai]], [[Seikou Hokama]]
 
*'''Software Section Assistant:''' [[Naoko Kikuchi]]
 
 
 
{{creditsheader|Graphics Design}}
 
*'''Director:''' [[Masanori Ohe]]
 
*'''2D Graphics Design Supervisor & 2D Graphics Character Designer:''' [[Kenji Miyawaki]]
 
*'''2D Graphics Assistant Character Designer:''' [[Masaya Saida]]
 
*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Erika Aihara]]
 
*'''Main 3D Character Designers:''' [[Tetsunari Iwasaki]], [[Hideki Kawabata]]
 
*'''3D Character Designers:''' [[Takashi Doi]], [[Takeshi Itou]], [[Nobuyuki Suzuki]], [[Chisa Yamada]], [[Yumiko Sonoyama]], [[Kumiko Tamaki]], [[Hiroki Koike]], [[Mio Saitou]], [[Takashi Yamaguchi]], [[Chizuka Tamehira]], [[Eiko Takahashi]], [[Atsushi Miyazono]], [[Yumiko Dobashi]], [[Ringo Manabe]], [[Kentaro Nishimura]], [[Keita Yoshino]], [[Daisuke Saito]]
 
*'''Main 3D Back Ground Designers:''' [[Takehiko Mikami]], [[Nobuyuki Matsuda]], [[Takumi Matsui]]
 
*'''Assistant Main 3D Back Ground Designers:''' [[Masato Nishimura]], [[Hiroshi Sengoku]], [[Masahiko Yagi]], [[Yasushi Kameda]], [[Hiromitsu Sasaki]]
 
*'''3D Back Ground Designers:''' [[Shinya Inoue]], [[Mitsugu Tsuchida]], [[Nobuaki Mitake]], [[Hiroshi Yamada]], [[Takehiro Izumo]], [[Shigeo Kusaba]], [[Hiroyasu Tamura]], [[Teruya Suzuki]], [[Mami Abe]], [[Makoto Onuma]], [[Rie Wada]], [[Yoshinari Ito]], [[Tatsuya Wakabayashi]], [[Haruhiko Miwa]], [[Chigusa Hosoda]], [[Akiko Saitou]], [[Tsukasa Shiroma]], [[Ayako Kujirai]], [[Takashi Saito]], [[Masaaki Hirano]], [[Tadatoshi Hara]], [[Hiroki Hamashima]], [[So Nakamura]]
 
*'''Main Motion Designers:''' [[Takeo Iwata]], [[Hiroshi Yamaguchi]]
 
*'''Motion Designers:''' [[Mieko Ajima]], [[Masaya Kusunose]], [[Kiyoshi Ishimaru]], [[Yoshiyuki Tanaka]], [[Takahito Minei]], [[Toshiaki Yamada]], [[Naoki Ito]], [[Shigemi Ohmori]], [[Hideaki Fukai]], [[Fumiyo Tanaka]], [[Yasuhiro Sumimoto]], [[Kousuke Wakamatsu]], [[Daisuke Tachibana]], [[Masatoshi Murakami]], [[Taro Takemoto]], [[Mari Watanabe]], [[Koichi Okada]], [[Satoko Sato]]
 
*'''Chief Battle Motion Designer:''' [[Hiroshi Kawasaki]]
 
*'''Battle Motion Designers:''' [[Yasuyuki Fujii]], [[Takehisa Yoshimura]], [[Kenji Asari]]
 
*'''Motion Camera & Animations Supervisor:''' [[Hideyuki Ohi]]
 
*'''Motion Camera & Animations Coordinators:''' [[Hiroshi Noguchi]], [[Katsuo Saitoh]]
 
*'''Motion Camera & Animations Designers:''' [[Kazuyoshi Asami]], [[Shungo Seki]], [[Hiroya Eguchi]], [[Yuichi Uchida]], [[Makiko Ishikawa]], [[Takeya Sekiguchi]], [[Koji Tsuchida]]
 
*'''Design Section Assistants:''' [[Tomotaka Shiroichi]], [[Tohru Murayama]], [[Nozomi Watanabe]]
 
 
 
{{creditsheader|Motion Capture Unit}}
 
*'''Director:''' Hiroaki Jinno
 
*'''Action Director:''' Sho Tagaya
 
*'''Assistant Directors:''' Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Chidori Hirano, Takuya Tsukamoto, Lumi Umehara, Yufu Shiomi, Kunihiko Matsunaga
 
*'''Research and Development:''' Hans Van Veenendaal
 
*'''System Operator & Manager:''' Yaekko Okadaya
 
*'''Unit Assistants:''' Akihiko Nagao, Tomoko Morikawa, Takeyuki Izumi, Satoru Yanagai
 
*'''Hiroaki Jinno's Secretary:''' Tomoko Ieiri
 
*'''Casting Directors:''' Kenichi Kuramochi, Toshie Tabata
 
*'''Cast:''' Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Rei)
 
*'''Motion Actors & Actresses:''' Seiji Matano, Yoshie Yamamoto, Shinmei Tsuji, Jinta Tsuboi, Ei Kawakami, Indy Takahashi, Aya Kosaka, Taiki Itou, Nobuyuki Hikichi, Yuuki Fujikura, Miduki Tsuruoka, Kensaku Maeda, Takafumi Ohwa, Yuki Shiina, Junji Oshima, Tetsuhiro Ikeda, Yuki Imahira, Yousuke Sakaki, Mayumi Sato, Takeshi Takimoto, Takakazu Tsukamoto, Chiyo Tsukamoto, Takashige Tsuda, Ryouhei Nakamura, Takashi Hashimoto, Tomonari Mizuno, Yubie Mitsuse, Wataru Murakami, Yumiko Watanabe
 
*'''Stunt Actors:''' Yuuichi Aida, Masanori Tomita, Hiromi Shinjyo, Kazuyuki Nakamoto, Hiromi Shinjyo, Kazuyuki Nakamoto, Kouji Hatta, Ryosuke Shiba
 
*'''Hakkyoku Ken Actor:''' Tetsuya Hattori
 
 
 
{{creditsheader|Sound & Music}}
 
*'''Director:''' [[Takenobu Mitsuyoshi]]
 
*'''Assistant Director:''' [[Yasuhiro Takagi]]
 
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], Ryuji Iuchi, Takeshi Yanagawa, Satoshi Miyashita, Osamu Murata
 
*'''BGM Conversion Supervisor:''' Taro Hara
 
*'''BGM Conversion:''' Hiroyuki Hamada, [[Hideaki Miyamoto]], Ryuji Iuchi
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama, Zhang Yong
 
*'''Sound Effects Supervisor:''' [[Seiichi Hamada]]
 
*'''Sound Effects Editors:''' Shizuo Kurahashi, Yasushi Matsuki, Shinji Otsuka, Masataka Nitta
 
*'''Orchestra Arranged By:''' [[Hayto Matsuo]], [[Toshiyuki Watanabe]]
 
*'''Orchestra Album Production:''' Hiroki Horio, Hideyuki Fujii
 
*'''Conducted By:''' Hiroshi Kumagai
 
*'''Music Performed By:''' Kanagawa Philharmony Orchestra
 
*'''Clipper Tool Supervisor:''' Takashi Nozawa
 
*'''Clipper Tool Programmer:''' [[Masao Oshimi]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
 
 
{{creditsheader|Song of Shenhua}}
 
*'''Performed By:''' Ioli
 
*'''Written By:''' Yumi Asada
 
*'''Composed By:''' Ryuji Iuchi
 
*'''Orchestra Arranged By:''' [[Hayato Matsuo]]
 
 
 
{{creditsheader|Wish...}}
 
*'''Performed By:''' Yumiko Yamamoto
 
*'''Written By:''' Yumi Asada
 
*'''Composed By:''' Ryuji Iuchi
 
*'''Arranged By:''' Nobuhiko Kashihara
 
*'''Directed By:''' Kaori Takai
 
*'''Executive Producer:''' Junji Fujita
 
 
 
{{creditsheader|Overseas version Voice & Sound}}
 
*'''Manager:''' [[Tatsutoshi Narita]]
 
*'''Chief Voice Recording Editor:''' Osamu Murata
 
*'''Voice Editors:''' Akihiko Onda, Ryohei Kohno, [[Megumi Takano]]
 
*'''Voice Recording Executive Producer:''' Shuichi Kakesu
 
*'''Voice Recording Producer:''' Koji Kobayashi
 
*'''Voice Recording Director:''' Hirotaka Tashiro
 
*'''Voice Recording Project Manager:''' Sohtarou Maeda
 
*'''Voice Recording Scripter:''' Shieko Tanakadatu
 
*'''Voice Recording Production Coordination:''' Kei Kimura, Megumi Igei, Kei Miura
 
*'''Voice Recording Assistant Manager:''' Emi Wakamatsu
 
*'''Voice Recording Production Account:''' Yuriko Mameshiro
 
*'''Translation Coordinator:''' Mayumi Sakazaki
 
*'''Translation Project Manager:''' Pako Hanaoka
 
*'''Translation Localize Engineer:''' Akiho Tazukuri
 
*'''Translation Chief Editor:''' Sid Lloyd
 
*'''Cast:''' Corey Marshall, Debora Rabbai, Ruth Hollyman, Paul Lucas, Robert Jefferson, Terry Osada, Eric Kelso, Dennis Falt, Ryan Drees, Jerry Ledbetter, Alex Hayns, Rob Croker, Eric Jacobson, Gregg Ladd, Anne Slater, Terry Osada, Guy Perryman, Lenne Hardt, Brian Matt-Uhl, Claire O'Connor, Cara Jones, William M. Sullivan, Lynn M. Harris, Dario Toda, Patrick De Volpi, Julia Yermakov, Jeff Manning, Jerri Sorels, Chris Wells, Colleen Lanki, Mireille Watanabe, Jeff Gedert, Kurt Common, Patrick Harlan, Robert Belgrade, Amanda Satchell
 
*'''Other Cast:''' Tom Clark, John Ogelvee, Bianca Allen, Walter Roberts, Brit Ofstedal, Carlos Teuscher, Mark Hagan, Kezia Tobin, Mike Thro, Kimberly Forsythe, Michael Naishtut, Clark Bowdoin, Miki Sato, Greg Irwin, Mona Alawdeen, Jun Shimoda, Monica Taylor Horgan, Scott McCulloch, [[Monika Hudgins]], Douglas J. Kirl, Yuho Yamaguchi, Takashi Yamaguchi, Rumiko Varnes, David Chester, Ross Mihara, David Schaufele, Lonnie Hirsch, Dennis Gunn, Donna Burke
 
*'''Voice Talent Coordination:''' Voice Talent Coordination, New York Imagic Inc.
 
 
 
{{creditsheader|Development Support}}
 
*'''R&D Dept. #4 Supervisors:''' [[Toshihiro Nagoshi]], [[Tetsuya Kaku]]
 
*'''R&D Dept. #4 Designers:''' [[Kazuhiro Izaki]], [[Junichi Yamada]]
 
*'''R&D Dept. #4 Programmer:''' [[Hisashi Endo]]
 
*'''R&D Dept. #2 Supervisors:''' [[Makoto Osaki]], [[Hiroshi Kataoka]]
 
*'''R&D Dept. #2 Programmers:''' [[Takashi Fujimura]], [[Masayuki Sumi]], [[Hideki Tanaka]], [[Tetsuya Sugimoto]], [[Takeshi Iwasaki]], [[Hiroshi Masui]], [[Masaki Katoh]], [[Dai Matsuzaki]], [[Masaru Moriguchi]], [[Junnichiro Matsuura]], [[Takayuki Muramatsu]], [[Takuji Masuda]], [[Shigeru Yoshida]]
 
*'''R&D Dept. #2 Designers:''' [[Naotake Nishimura]], [[Makio Kida]], [[Yoshiyuki Iwai]], [[Yukitoshi Katsuyama]], [[Takashi Matsuda]], [[Tomoaki Inoue]], [[Makoto Ando]], [[Masakazu Takizawa]], [[Munekazu Makino]], [[Shinichiro Shimano]], [[Toshiya Inoue]]
 
*'''R&D Dept. #2 Technical Research System Library Unit:''' [[Masafumi Fujita]], [[Takayuki Ohta]], [[Mamoru Tashiro]], [[Katsuyuki Matsubara]], [[Kazuya Fujishima]], [[Yohsuke Takeda]], [[Norimasa Yoshizawa]]
 
*'''R&D Dept. #2 Technical Research System Tools Unit:''' [[Kanji Omatsu]], [[Shigenobu Nakamura]], [[Takeharu Tanimura]], [[Toshinobu Sakurai]], [[Akira Kudo]], [[Daigo Iwatani]], [[Kazuo Ishii]], [[Toshihiro Hatanaka]]
 
*'''R&D Dept. #2 Technical Research Motion Capture System:''' [[Hans Van Veenendaal]]
 
*'''R&D Dept. #2 Technical Research Network Unit:''' [[Tohru Kobayashi]], [[Keishi Suzuki]], [[Yoshitaka Higashiyama]], [[Yasuyuki Komiya]], [[Tetsuo Takahashi]], [[Haruki Kubota]], [[Yuji Miyata]], [[Atsutoshi Igarashi]], [[Sayaka Watanabe]], [[Ryousuke Ishihara]]
 
 
 
{{creditsheader|Shenmue Passport}}
 
*'''Director:''' [[Eigo Kasahara]]
 
*'''Chief Scenario Writer:''' Takao Yotsuji
 
*'''Chief Programmer:''' [[Masayuki Sumi]]
 
*'''Chief 2D Graphics Designer:''' [[Kenji Miyawaki]]
 
*'''Supervisor:''' [[Tadahiro Kawamura]]
 
*'''Writers:''' [[Junichi Yoshida]], [[Yoshijiroh Muramatsu]], [[Yasushi Ohtake]], [[Makoto Goya]], [[Kiyono Yoshioka]], [[Kiyomi Mizushima]], [[Hideyo Ikeda]], [[Tetsuya Hattori]]
 
*'''Planners:''' [[Shigeki Terajima]], [[Yasumichi Takase]], [[Akihito Ohta]], [[Mitsuaki Suzuki]], [[Hideo Choumabayashi]], [[Takashi Hirai]], [[Kenichi Oguchi]]
 
*'''Programmers:''' [[Takayuki Ohta]], [[Takeshi Ogawa]], [[Hiroyuki Tsuzuki]], [[Kazuo Ishii]], [[Tomohiro Tsuchiya]], [[Mamoru Tashiro]], [[Katsuyuki Matsubara]], [[Normiasa Yoshizawa]]
 
*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Masaya Saida]], [[Erika Aihara]], [[Manabu Sato]], [[Taku Kihara]]
 
*'''3D Graphics Designers:''' [[Takehiko Mikami]], [[Yumiko Sonoyama]], [[Takumi Matsui]], [[Takashi Ito]], [[Masahiko Yagi]], [[Hiroshi Sengoku]], [[Yoshinari Ito]], [[Haruhiko Miwa]], [[Makoto Onuma]], [[Chigusa Hosoda]], [[Hiroyasu Tamura]], [[Nobuaki Mitake]]
 
*'''Motion Designers:''' [[Takeo Iwata]], [[Mieko Ajima]], [[Hiroshi Kawasaki]], [[Yasuyuki Fujii]], [[Takehisa Yoshimura]], [[Kenji Asari]]
 
*'''Sound & Music:''' [[Takenobu Mitsuyoshi]], [[Hideaki Miyamoto]]
 
*'''Server Management:''' Tohru Kobayashi, Tetsuo Takahashi, Yasuyuki Komiya, Masaya Takeshige
 
*'''Special Thanks:''' Makoto Wada, Hideyuki Ohi, Katsuo Saitoh, Kataru Uchimura, Chie Ishigaki, Koumei Akazawa, Keita Yoshino, Chisa Yamada, Katsunori Yamaji, Takeshi Gotou, Masataka Saito, Hideki Kawabata, Masaya Kusunose, Daisuke Tachibana, Mami Abe, Tatsuya Wakabayashi, [[Tohru Murayama]], Nozomi Watanabe
 
 
 
{{creditsheader|Overseas version}}
 
*'''Director:''' [[Eigo Kasahara]]
 
*'''Chief Localization:''' Isao Murayama
 
*'''Localization Staff:''' Junichi Kobayashi, Shu Hiratou
 
*'''Main Programmer:''' Makoto Wada
 
*'''Translation Supervisor:''' [[Monika Hudgins]]
 
*'''Overseas Coordinator:''' [[Shinobu Shindo]]
 
*'''Chinese Advisor:''' Qi Ning
 
*'''Chief Shenmue Passport Localization:''' Shigeki Terajima
 
*'''Main Shenmue Passport Programmer:''' [[Takayuki Ohta]]
 
*'''Shenmue Passport Programmer:''' Noriaki Yoshizawa
 
 
 
{{creditsheader|[[Sega of America Dreamcast, Inc.]]}}
 
*'''U.S. Executive in Charge:''' [[Shinobu Toyoda]]
 
*'''Localization Coordination:''' [[Jin Shimazaki]], [[Osamu Shibamiya]]
 
*'''Producer:''' [[Jason Kuo]]
 
*'''Dialogue Editors:''' [[Jason Kuo]], [[Christopher Lucich]]
 
*'''Director Promotions:''' [[Heather Kashner]]
 
*'''Product Manager:''' [[Robert Alvarez]]
 
*'''Product Marketing Specialist:''' [[Dennis Lee]]
 
*'''Director Product Marketing:''' [[John Golden]]
 
*'''Public Relations:''' [[Heather Hawkins]]
 
*'''Director Event Planning:''' [[Kathleen Joyce]]
 
*'''Creative Services:''' [[Angela Santos]]
 
*'''Lead Tester:''' Michael Rhinehart
 
 
 
{{creditsheader|[[Sega Europe Ltd.]]}}
 
*'''Product Director:''' [[Naohiko Hoshino]]
 
*'''Executive Localization Producer:''' [[Kats Sato]]
 
*'''Localization Producer:''' [[David Nulty]]
 
*'''Assistant Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''Product Marketing Manager:''' [[Jim Pride]], [[Mathew Quaeck]]
 
*'''Public Relations for UK:''' [[Stuart Turner]]
 
*'''Public Relations for France:''' [[Anne Roppe]]
 
*'''Public Relations for Germany:''' [[Tina Sakowsky]]
 
*'''Public Relations for Spain:''' [[Esther Barral]]
 
*'''Text Translator (France):''' [[Dave Thompson]]
 
*'''Text Translator (Germany):''' [[Angelika Michitsch]]
 
*'''Text Translator (Spain):''' [[Roberto Parraga]]
 
*'''Testing Manager:''' Jason Cumberbatch
 
*'''Lead Tester:''' [[Peter O'Brien]]
 
*'''Special Thanks:''' [[Kenji Miyawaki]], [[Masaya Saida]], [[Hiroshi Kandou]], [[Erika Aihara]], Hiroshi Sengoku, [[Shigenobu Iga]], Toshirou Sasaki, Izumi Saito, Yasuyo Kudo, Tatsuya Ohmachi, Masayoshi Takatori, Shinji Otsuka
 
 
 
{{creditsheader|Debugging}}
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Assistant Director:''' Shigeki Terajima
 
*'''Debug Management:''' Takayuki Suzuki, Yutaka Kawasaki, Masaki Harada, Kenji Yamane, Shinichiro Inoue, Masaaki Somaki, Motokazu Tsubono, Masaichi Taira
 
*'''Debug Foremen:''' Kenichiro Suizu, Yuji Nakamura, Yousuke Ito, Masaki Takahashi, Hirokazu Toyoshima
 
*'''Debuggers:''' Seiichi Kawasaki, Kazutaka Otsuka, Atsushi Miyamoto, Daisuke Hosogi, Youichi Maruta, Junji Enomoto, Kazuya Sakamoto, Takuma Sato, Hidetoshi Oota, Hitoshi Nishimura, Takayuki Hirano, Shinya Fujita, Hiroshi Matsui, Takayuki Yanagishita, Ken Kaneko, Mayuko Mizomoto, Masahiro Ito, Hiromi Miura, Yusuke Matsui, Makiko Arii, Kazunari Tajima, Masaki Sakamoto, Teruhito Uchida, Akiko Nishida, Taiji Ochiai, Masashi Yamakawa, Naoyuki Harada, Makoto Sakuma, Masaaki Motohashi, Kazumi Kikawa, Takeshi Yokoyama, Masayuki Baba, Noriaki Tanaka, Satoshi Yamagata, Hisanaga Toriumi, Koichiro Mizutani, Makoto Tanaka, Seiji Hirasawa, Akihiko Chatani, Kyouichi Hashimoto, Naoto Numata, Rie Yokohama, Kazuhiro Aida, [[Daisuke Saito]], Takuma Akiba, Kiyokazu Arai, Takashi Yuki, Hiroaki Muguchi, Yukihiro Kawakami, Ryo Kobayashi, Hideaki Koike, Ken Sato, Kyouji Yokomichi, Shinpei Fukasawa, Yuji Nagatomo, Tatsuya Suzuki, Toshiro Nemoto, Yutaka Watai, Masashi Wakabayashi, Yasuhiro Ide, Yusuke Suzuki, Tatsuya Fukumura, Yusuke Baba, Tmoya Nakamura, Yoshitaki Ito, Gouma Enomoto, Tomohiro Hata, Hiryu Aoki, Kazuhiro Agata, Tatsuaki Tsujimoto, Takumi Murai, Yoshikazu Nagai, Kim Chun Gun, Isamu Kimura, Junichi Mitsuma, Takeya Kojima, Shinichi Naito, Rie Onozeki, Koichi Hagiwara, Wataru Taguchi, Takayuki Ishii, Yuichi Yonetani, Yuuta Sasaki, Syuichi Takeuci, Yusuke Utsunomiya, Tomoaki Abe, Noritugu Hironaka, Gen Tonotsuka, Kenta Tsuruoka, Shin Nakazawa, Satoru Morita, Tsunenori Ushiama, Hiroyuki Ono, Daisuke Orio, Noritaka Kumagai, Ryosuke Itabashi, Akira Nakamura, Shinichi Nishiyama, Kentarou Mine, Hiroyuki Kondoh, Shunsuke Satoh, Jin Suganami, Taishi Tsukiji, Katsuhiko Morihiro, Fumio Yusa, Keisuke Yoda, Satoshi Asakawa, Hideyuki Okano, Nobuaki Ihara, Satoshi Kamekawa, Kazuya Kojima, Kengo Tominaga, Mitsuhiro Haneishi, Hiroaki Yukawa, Tomoya Kubo, Toshiaki Kurihara, Kenji Akagi, Tomoko Koyama, Benjie Galvez, Lindsi Kimizuka, Chris Meyer, Paulita Escalona, Ed Brady, Rick Ribble, Gabrielle Brown, Steve Peck, Joe Gora, Todd Slepian, Keehwan Her, Benjamin Daniels, Joshua Schaaf, Anita Wisniewski, Nicholas J. Schaaf
 
 
 
{{creditsheader|Promotion & Publicity}}
 
*'''Director:''' Shigeru Ueda
 
*'''Promotion Coordinator:''' [[Yasushi Nakajima]]
 
*'''Publicity Section Manager:''' [[Ai Kotani]]
 
*'''Publicity Staff:''' [[Akemi Shimizutani]], [[Chiaki Yagi]], [[Utako Okukawa]]
 
*'''Publicity Designers:''' [[Akira Yamanaka]], [[Kazunori Oh]], [[Mayumi Horisawa]]
 
*'''Assistant Designers:''' [[Kanae Saitoh]], [[Ryouko Raita]], [[Hideyuki Kurose]], [[Taku Kihara]]
 
*'''Video Recording:''' [[Motoyuki Okus]]
 
*'''Marketing Producer:''' [[Kunihisa Ueno]]
 
*'''Marketing Manager:''' [[Kenichi Sato]]
 
*'''Marketing Director:''' [[Seijiro Sannabe]]
 
*'''Marketing Coordinator:''' [[Toyohisa Hiwatari]]
 
*'''Executive Marketing Producer:''' [[Hideki Okamura]]
 
 
 
{{creditsheader|Special Thanks To}}
 
*'''Main Scenario:''' [[Tetsuya Mizuguchi]], Soichi Ueda
 
*'''Free Scenario:''' Shunsuke Ozawa, Retsu Iwakata, Takashi Tsuzuki, Kenichi Tomizawa, Kotaro Iizuka, Etsuo Hashimoto, Masaru Takeuchi, Tikashi Nakajima, Nobuyuki Kato, Atsushi Kameo, Ryuji Arai, Midoro Ito, Hideki Inaba
 
*'''Script Writers:''' Takashi Nagasaki, Katsuyoshi Ogawa, Junji Suzuki, Shinji Miyagi, Satoshi Suzuki, Hidenori Aizawa, Tadashi Mitsuya, Hideyuki Shimoyama, Kouichi Kuriyama
 
*'''Planners:''' Hiroaki Kubo, Myonho Kin, Hisatomo Tanaka, Masato Izumi, Tetsuya Kawabata, Youichi Shibuya, [[Manabu Tsukamoto]], Nobukatsu Hiranoya, Hideyuki Togashi, Gaku Inada, Daisuke Sugihara, Tsuyoshi Tsugami, Goro Motohashi, Yuji Watanabe, Yukinobu Arikawa, Takashi Ishii
 
*'''System Programmers:''' Satoshi Mifune, Takashi Amani, Kentaro Fujita, Yuichiro Mine, Hiroshi Yamada, Akimasa Tako, Mahito Kida, Tomoharu Yanase, Masaru Hatsuyama, Toshiyuki Kuwabara, Tsuyoshi Kogata, Nariya Takemura, Takuya Nagami, Hiroyuki Oda, Shinya Sato, Tsutomu Kondou, Shinya Yamada, Hiroki Matsui
 
*'''Event System Programmers:''' Shojiro Aoki, Hiroshi Takahashi, Hiroshi Mizuochi, Daisuke Iwata, Kenichi Yokoo, Kei Takashima, Hajime Sawada, Masato Hagishita, Mario Ikeda, Takeshi Kurosawa, Shuntaro Takazawa, Yoshiaki Tanaka
 
*'''Image Board Designers:''' Koichi Ohata, Jin Fukuchi, Akiyoshi Harada, Masaki Koizumi
 
*'''Character Designer:''' Mika Tamura
 
*'''Assistant 2D Graphics Designer:''' Shuma Fujiwara
 
*'''3D Character Designers:''' Jyunko Kawamura, Yukiko Tsuzuki, [[Hajime Matsubara]], Yusuke Takagi, Katsuo Sano, [[Jeffery Buchanan]]
 
*'''3D Back Ground Designers:''' Mika Ninomiya, Tsuyoshi Okahisa, Makoto Kawatori, Keisuke Miyauchi, Hiroko Mano, Jun Satake, Hiroyuki Kabuto, Katsuhumi Yoshimori, Tetsuji Hayakawa, Masafumi Hatanaka, Keisuke Shimizu, Takayuki Ebata, Jyunichi Kashiwagi
 
*'''Motion Designers:''' Hiroyuki Nakagomi, Kiyohiko Yamashita, Makoto Wada, Kouji Ootsuka, Yuuri Ohtake, Chien-Sen Peng, Kouji Shinozaki, Michiko Osaki, Masashige Hiranuma, Kazuhiko Takeshita, Kazuaki Arai, Naoaki Tasaka
 
*'''Motion Camera & Animations:''' Eugene P. Lynch, Mike Bendele, Hiroaki Ohta
 
*'''Motion Camera Supervisor:''' Kazuya Konaka
 
*'''Motion Capture Director:''' Ryu Kaneda
 
*'''Motion Capture Staff:''' Kouzo Tamura, Takeshi Suzuki, Kazuo Kawasaki, Takashi Sasaki, Fumiko Yoshida, Yukihisa Saito, Hiroshi Ichimaru, Ayako Akitaya, Chieko Muto, Takahiro Suzuki, Takuma Hatori, Koki Yamamoto, Yu Inatuki, Yoshimi Aikawa, Isao Iwakuma
 
*'''Sound & Music:''' [[Akiko Hashimoto]], Ryoko Okada, Shingo Murakami, Tadahiro Nitta, Yayoi Okumura, Naoto Nagai, [[Fumio Ito]], Shinichirou Miki, Yasuhide Takeuchi
 
*'''Publicity Section:''' [[Jun Kasahara]]
 
*'''Technical Research Section:''' [[Yoshifusa Hayama]]
 
*'''Material Support:''' Qi Ning, Shunichi J. Watanabe
 
*'''Production Assistants:''' Yaeko Ichikawa, Yasuko Ohtani, Chizuru Ohtani, Miwako Watanabe, Akiko Wada, Kinya Ishikawa
 
*'''Production Managers:''' [[Junichi Tsuchiya]]
 
*'''Assistant Production Managers:''' Sadako Hattori, [[Takami Shibasaki]]
 
 
 
{{creditsheader|Promotional Material Production}}
 
*'''JAY FILM Producer:''' Shuichi Kakesu
 
*'''JAY FILM Assistant Producer:''' Soutaro Maeda
 
*'''JAY FILM Editor:''' Tsuyoshi Imai
 
*'''JAY FILM Assistant Editors:''' Yayoi Otake, Youko Kobayashi, Shigeo Miyagi, Junichi Ito
 
*'''JAY FILM Supervisor:''' Masahiko Nagasawa
 
*'''[[Digital Design Studio]] Producer:''' Mitsunori Kabashima
 
*'''[[Digital Design Studio]] Designers:''' Yujiro Hato, Hiroki Ogino, Chihiro Miyagawa, Takeshi Nakayama
 
*'''Think Inc. Producer:''' Hiroaki Takeuchi
 
*'''Think Inc. Staff:''' Mika Sato, Hajime Yoshida, Yasunori Inoue, Emiko Fujiki, Shinya Kobayashi, Katsuichiro Ishikawa
 
*'''81 Entertainment Executive Promotion Producer:''' Yasushi Akimoto
 
*'''81 Entertainment Promotion Managers:''' Masatoshi Kawaguchi, Mitsuru Takahashi
 
*'''81 Entertainment Promotion Coordinator:''' Shunichi Kobayashi
 
*'''Dentsu Promotion Coordinators:''' Hiroyuki Kurihara, Seikichi Ueda
 
*'''Dentsu Creative Director:''' Yuya Furukawa
 
*'''Dentsu Promotion Planner:''' Kazunori Kase
 
*'''Dentsu Event Planner:''' Daigorou Nishimura
 
*'''Dentsu Tec Event Directors:''' Hiromitsu Watanabe, Chikanori Higurashi
 
 
 
{{creditsheader|The Producer Wish To Thank The Following}}
 
*'''Promotion:''' AOI Studio Co. Ltd., Digital Media Lab, Inc., Digital System, Libero, [[NHK|NHK Enterprises 21, Inc.]], [[Polydor|Polydor K.K]], [[Sega Music Network|Sega Music Network Co. Ltd.]], Studio 4?, Tsutaya, Minoru Takahashi Design Room, Tetorapdtransthorty
 
*'''Acotors/Actresses & Extra:''' AC Factary, Phoenix, Toho Gakuen, Wild Stunt Team, Animex Company, Central Children's Talent Co. Ltd., Himitsukiti, Kaimonkensya, Mantle Pudding Theater, Tokyo Orange
 
*'''Costumes & Properties:''' Nouveie Vague, Toho E-B Co. Ltd., From Up, Mindoll
 
*'''Voice:''' [[81 Produce]], Artsvision, Haikyo, Half Hp Studio Co. Ltd, Magic Capsule Co. Ltd, MBA Corporation, Motoko Inagawa Office, Office Chk, Osawa Office, Production Baobab, Ezaki Production
 
*'''Production:''' 2D6G, Advanced Technology & Information, [[Ancient]], [[ASCII|ASCII Corporation]], [[Aspect]], Avant Inc., Biox Co. Ltd, [[Compozila]], Creek & River Co. Ltd, [[CRI Middleware Co. Ltd.|CSK Research Institute Corp.]], DigitalScape Co. Ltd, Eathly Production Inc., Elseware Ltd., [[H.I.C.|H.I.C. Co. Ltd.]], I.T.L Corporation, I4 Corporation, Intelligence Ltd., Itec, Media Desgin & Art Ltd., Media Entertainment, [[Microcabin|Microcabin Corp.]], MRM, Muse The Staff, [[NeverLand|NeverLand Co. Ltd.]], [[Nextech|Nextech Corporation]], Office C.A Planning, One World, Phant, Receuit Staffing Co. Ltd., [[Scarab]], [[SIMS|Sims Co. Ltd.]], Succeed, [[System Sacom|System Sacom Corporation]], Taki Design Laboratory, Thunderztone Japan Ltd., [[Toshiba Emi]], [[T's Music]], [[Westone]], [[Arc System Works|Arc System Works Co. Ltd.]], Dreams Co. Ltd., EPL Production Inc., Fukushina Sound Corporation, Garguyle Mechanics Inc., Highway Star Co. Ltd., Media Junge Corp, Ouinet Co. Ltd., [[Rutubo Game]], Sound Box, Ternpdaff Co. Ltd.
 
*'''Development Tools:''' Avid Japan K.K, [[Hitachi|Hitachi, Ltd]], [[NEC|Nec Corporation]], [[SGI|Sgi Japan Ltd.]], Sielectronics Ltd., [[Softimage|Softimage Inc.]], [[Yamaha|Yamaha Corporation]], [[ADX]], [[Sofdec|MPEG Sofdec]], ROFS
 
*'''The Up With:''' Timex, Case Logic, Sumitomo Bank, Coca-Cola
 
*'''Created By:''' [[Sega AM2]]
 
*'''Presented by:''' [[Sega]]
 
|cols=3}}
 
| source=In-game credits
 
| console=DC
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
Line 451: Line 134:
  
 
==Promotional material==
 
==Promotional material==
{{gallery
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
|{{gitem|Shenmue DC JP Flyer 1.pdf|JP flyer 1}}
 
|{{gitem|Shenmue DC JP Flyer 2.pdf|JP flyer 2}}
 
|{{gitem|Shenmue DC JP Flyer 3.pdf|JP flyer 3}}
 
|{{galleryPrintAd
 
|EGM US 137.pdf|egm|137|91-93
 
}}
 
|{{galleryPrintAd|DCM_JP_20000121_2000-02.pdf|dmjp|2000-02|2,3}}
 
}}
 
  
 
==Artwork==
 
==Artwork==
<gallery heights=70px widths=70px >
+
{{mainArticle|{{PAGENAME}}/Artwork}}
File:Shenmue001.jpg
 
File:Shenmue002.jpg
 
File:Shenmue003.jpg
 
File:Shenmue004.jpg
 
File:Shenmue005.jpg
 
File:Shenmue006.jpg
 
File:Shenmue007.jpg
 
File:Shenmue008.jpg
 
File:Shenmue009.jpg
 
File:Shenmue010.jpg
 
File:Shenmue011.jpg
 
File:Shenmue012.jpg
 
File:Shenmue013.jpg
 
File:Shenmue014.jpg
 
File:Shenmue015.jpg
 
File:Shenmue016.jpg
 
File:Shenmue017.jpg
 
File:Shenmue018.jpg
 
File:Shenmue019.jpg
 
File:Shenmue020.jpg
 
File:Shenmue021.jpg
 
File:Shenmue022.jpg
 
File:Shenmue023.jpg
 
File:Shenmue024.jpg
 
File:Shenmue025.jpg
 
File:Shenmue026.jpg
 
File:Shenmue027.jpg
 
File:Shenmue028.jpg
 
File:Shenmue029.jpg
 
File:Shenmue030.jpg
 
File:Shenmue031.jpg
 
File:Shenmue032.jpg
 
File:Shenmue033.jpg
 
File:Shenmue034.jpg
 
File:Shenmue035.jpg
 
File:Shenmue036.jpg
 
File:Shenmue037.jpg
 
File:Shenmue038.jpg
 
File:Shenmue039.jpg
 
File:Shenmue040.jpg
 
File:Shenmue041.jpg
 
File:Shenmue042.jpg
 
File:Shenmue043.jpg
 
File:Shenmue044.jpg
 
File:Shenmue045.jpg
 
File:Shenmue046.jpg
 
File:Shenmue047.jpg
 
</gallery>
 
  
 
==Physical scans==
 
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=DC
 
| icon=DC
| consolesplus=91
 
| consolesplus_source={{num|97|page=78-81|pdf=ConsolesPlus FR 097.pdf|pdfpage=78}} <br> {{num|107|page=72-74}}
 
| cvg=100
 
| cvg_source={{num|230|page=84-87|pdf=CVG UK 230.pdf|pdfpage=84}}
 
| dcuk=100
 
| dcuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue DC-UK]''
 
| dmjp=93
 
| dmjp_source={{num|2000-01|page=26|pdf=DCM JP 20000107 2000-01.pdf}}
 
| dmjp_r=88
 
| dmjp_r_source={{num|2002-18|page=33|pdf=Dorimaga 20021011 JP.pdf}}
 
| dmuk=85
 
| dmuk_source={{num|16}}, ''[http://www.outofprintarchive.com/articles/reviews/Dreamcast/Shenmue-DreamcastMagazine16-4.html p36-39]''
 
| edge=80
 
| edge_source={{num|92|page=86/87|pdf=Edge UK 092.pdf|pdfpage=86}}
 
| egm=87
 
| egm_source={{num|138}}
 
| famitsu=83
 
| famitsu_source={{num|578|page=29|pdf=}}
 
| gamefan=99
 
| gamefan_source=''[http://www.gamerankings.com/dreamcast/198621-shenmue/articles.html GameFan]''
 
| gameplayrpg=97
 
| gameplayrpg_source={{num|4|page=48-51|pdf=GameplayRPG FR 04.pdf|pdfpage=48}}
 
| gamepro=90
 
| gamepro_source=[[Category:Update source]][[Category:Update source]]''[https://web.archive.org/web/20050125083138/gamepro.com/sega/dreamcast/games/reviews/7303.shtml 2000-08-11]''
 
| gamepower=100
 
| gamepower_source=''[http://www.gamerankings.com/dreamcast/198621-shenmue/articles.html Game Power AU]''
 
 
| gamesmaster=94
 
| gamesmaster=94
 
| gamesmaster_source={{num|91}}, ''[http://sega-ages.blogspot.co.uk/2010/08/old-shenmue-articles-and-reviews.html p80-85]''
 
| gamesmaster_source={{num|91}}, ''[http://sega-ages.blogspot.co.uk/2010/08/old-shenmue-articles-and-reviews.html p80-85]''
 
| gi=60
 
| gi=60
 
| gi_source={{num|92|page=120}}
 
| gi_source={{num|92|page=120}}
| gz=95
 
| gz_source=''[http://www.gamezone.de/Shenmue-Classic-32688/Tests/Shenmue-im-Gamezone-Test-988039/ 2001-04-27]''
 
| hyper=94
 
| hyper_source={{num|88|page=40-43|pdf=Hyper AU 088.pdf|pdfpage=40}}
 
| nextgeneration=100
 
| nextgeneration_source=''v2'', {{num|12}}, ''[http://www.thedreamcastjunkyard.co.uk/2010/05/nextgens-shenmue-review.html p98-99]''
 
| odmuk=100
 
| odmuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue Official UK Dreamcast Magazine]''
 
| odmus=100
 
| odmus_source={{num|8|page=52-57|pdf=ODCM US 08.pdf|pdfpage=56}}
 
 
| superplay=100
 
| superplay=100
 
| videogamer=70
 
| videogamer=70
Line 560: Line 151:
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=ShenmueDreamcastJFront.jpg
 +
| back=ShenmueDreamcastJBack.jpg
 +
| square=yes
 +
| spinecard=ShenmueDreamcastJSpine.jpg
 +
| disc1=ShenmueDreamcastJDisk1.jpg
 +
| disc2=ShenmueDreamcastJDisk2.jpg
 +
| disc3=ShenmueDreamcastJDisk3.jpg
 +
| disc4=ShenmueDreamcastJDisk4.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=JP (Shokai Genteiban)
 +
| front=Shenmue DC JP BoxFront LimitedEdition.jpg
 +
| back=Shenmue DC JP BoxBack LimitedEdition.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc1=Shenmue DC JP Disc1.jpg
 +
| disc2=Shenmue DC JP Disc2.jpg
 +
| disc3=Shenmue DC JP Disc3.jpg
 +
| disc4=Shenmue DC JP Disc4.jpg
 +
| manual=Shenmue DC JP Manual LimitedEdition.pdf
 +
| jewelcase=yes
 +
| jewelcasefront=Shenmue dc jp front cover.jpg
 +
| jewelcaseback=Shenmue dc jp back cover.jpg
 +
| item1=Shenmue_DC JP Disc5 LimitedEdition.jpg
 +
| item1name=Soundtrack CD
 +
| item2=Shenmue DC JP Manual2 LimitedEdition.pdf
 +
| item2name=Manual2
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 565: Line 186:
 
| back=ShenmueDCUSBack.jpg
 
| back=ShenmueDCUSBack.jpg
 
| square=yes
 
| square=yes
| manual=
+
| manual=Shenmue DC US Manual.pdf
 
| inlayfront=ShenmueDCUSInlay1.jpg
 
| inlayfront=ShenmueDCUSInlay1.jpg
 
| inlay=ShenmueDCUSInlay2.jpg
 
| inlay=ShenmueDCUSInlay2.jpg
Line 572: Line 193:
 
| disc3=Shenmue DC US Disc3.jpg
 
| disc3=Shenmue DC US Disc3.jpg
 
| disc4=Shenmue DC US Disc4.jpg
 
| disc4=Shenmue DC US Disc4.jpg
 +
| item1=Shenmue DC US Manual Passport.pdf
 +
| item1name=''Passport'' manual
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 606: Line 229:
 
| disc3=Shen dc eu disc3.jpg
 
| disc3=Shen dc eu disc3.jpg
 
| disc4=Shen dc eu pass.jpg
 
| disc4=Shen dc eu pass.jpg
| manual=
 
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=
 
| back=
 
| square=yes
 
| spinecard=
 
| disc=
 
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP (Limited Edition)
 
| front=Shenmue DC JP BoxFront LimitedEdition.jpg
 
| back=Shenmue DC JP BoxBack LimitedEdition.jpg
 
| spinemissing=yes
 
| square=yes
 
| disc1=Shenmue DC JP Disc1.jpg
 
| disc2=Shenmue DC JP Disc2.jpg
 
| disc3=Shenmue DC JP Disc3.jpg
 
| disc4=Shenmue DC JP Disc4.jpg
 
| manual=Shenmue DC JP Manual LimitedEdition.pdf
 
| jewelcase=yes
 
| jewelcasefront=Shenmue dc jp front cover.jpg
 
| jewelcaseback=Shenmue dc jp back cover.jpg
 
| item1=Shenmue_DC JP Disc5 LimitedEdition.jpg
 
| item1name=Soundtrack CD
 
| item2=Shenmue DC JP Manual2 LimitedEdition.pdf
 
| item2name=Manual2
 
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP (''US Shenmue'')
 
| front=USShenmue DC JP Box.jpg
 
| back=USShenmue DC JP Box Back.jpg
 
| square=yes
 
| spinemissing=yes
 
| disc=
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
Line 653: Line 240:
  
 
==Technical information==
 
==Technical information==
In ''Shenmue'', the backgrounds consist of up to [http://imgur.com/OUDTrfx 58,000] polygons, while the characters can have up to [http://i.imgur.com/wn0KBPW.jpg 14,361] polygons per character. This was significantly higher than the polygon counts of non-Dreamcast console and PC games in 1999. In comparison, the highest polygon counts of any PC games in 1999 were 10,000 polygons per scene{{ref|1=''[[wikipedia:PC Magazine|PC Magazine]]'', [https://books.google.co.uk/books?id=90OvoBUqQoIC&pg=PA203 December 1999, page 203]}} and 400 polygons per character.{{ref|[https://udn.epicgames.com/Two/UnrealModeling.html Unreal Modeling Guide], Unreal Developer Network}}
+
In ''Shenmue'', the backgrounds consist of up to 57,150{{ref|https://web.archive.org/web/20200222194409/https://imgur.com/OUDTrfx}} polygons, while the characters can have up to 14,361{{ref|https://web.archive.org/web/20200222194522/https://imgur.com/wn0KBPW}} polygons each. This was the highest character polygon count in any video game at the time, surpassing the [[Sega NAOMI]] [[arcade]] game ''[[Dead or Alive 2]]'' released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (''[[Quake III Arena]]'') and 2500 polygons per character (''[[Half-Life]]'').{{ref|https://web.archive.org/web/20200222194633/https://forum.thegamecreators.com/thread/46032#msg477010}} The character polygon count of ''Shenmue'' was surpassed by the Dreamcast game ''[[Sports Jam]]'' in 2000.
 +
 
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-08-18|source=GD-R|comments=|quality=|prototype=yes}}
 +
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990804/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010701/ Dreamcast (US Shenmue)]
+
* Sega of America webpage: [https://web.archive.org/web/20031216011124/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=200 Dreamcast]
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990804/ Dreamcast]
 +
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-6145a484bbf1 What's Shenmue? - Part I: Why a niche game for a failed console continues to inspire passion in its fans more than a decade later, and how it broke Kickstarter and Guinness World Records]'' article by Amir Moosavi at ''[https://medium.com Medium]''
 +
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-7415134fd9c0 What's Shenmue? - Part II: The Death of the Dreamcast and Shenmue’s Uncertain Fate]'' article by Amir Moosavi at ''[https://medium.com Medium]''
 +
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-91b3add6dbbd What's Shenmue? - Part III: The Brief Lives of Shenmue Online & Shenmue City, the Birth of Ys Net, and the Seeds of an Idea]'' article by Amir Moosavi at ''[https://medium.com Medium]''
 +
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-feb33078ef60 What's Shenmue? - Part IV: Part IV: Fear, Uncertainty, Doubt and Hope]'' article by Amir Moosavi at ''[https://medium.com Medium]''
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
}}
+
 
 +
{{ShenmueOmni}}
 
{{Shenmue}}
 
{{Shenmue}}
 
[[Category:Unreleased Saturn games]]
 
[[Category:Unreleased Saturn games]]

Latest revision as of 13:25, 12 May 2023

For the Japanese re-release version, see US Shenmue.

n/a

  • NTSC-U/PAL
  • NTSC-J
  • NTSC-U/PAL (Passport)
  • NTSC-J (Passport)

Shenmue title.png

Notavailable.svg

ShenmuePassport DC US Title.png

ShenmuePassport DC JP Title.png

Shenmue
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Licensor: The Coca-Cola Company
Peripherals supported: Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: FREE Full Reactive Eyes Entertainment[1], Action Adventure[2], Adventure[3]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥6,800 (7,140)6,800e[2] HDR-0016
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Shokai Genteiban)
    ¥6,800 (7,140)6,800e[2] HDR-0031
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9549.95[4] 51059
    ESRB: Teen
    Sega Dreamcast
    US
    (Limited Edition)
    $49.9549.95[4] 51059
    ESRB: Teen
    Sega Dreamcast
    EU
    MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    DE
    MK-51059-50
    USK: 12
    Sega Dreamcast
    ES
    MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    FR
    MK-51059-50
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £39.9939.99[9][10] MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    AU
    Sega Dreamcast
    BR
    Tectoy: 14+

    Shenmue, called Shenmue: Ichishou Yokosuka (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by Yu Suzuki and developed by Sega AM2. It was published by Sega for the Sega Dreamcast in late 1999.

    Shenmue stands as one of the most significant video games ever published by Sega, at the time being the most expensive game ever produced, and having unparalleled interactivity and freedom, real-time day/night and weather systems, fully voiced non-playable characters and cutting edge graphics. Borrowing from many genres of video games, Suzuki coined a new genre name, "F.R.E.E." (Full Reactive Eyes Entertainment) to describe it.

    As the Japanese name suggests, Shenmue consists of the first chapter in what is currently an unfinished story.

    Story

    Ryo Hazuki, protagonist of Shenmue.

    The fictional story of Shenmue begins on November 29, 1986, in the perspective of the protagonist Ryo Hazuki (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.

    After Lan Di's henchmen recover the mirror, he asks Iwao if he knows of a man called "Sunming Zhao" and then kills him after forcibly asking him to stand as a warrior to face his end. As Ryo lies injured on the floor of the dojo, Lan Di and his men leave the Hazuki household. After Ryo has partially recovered he feels that he must dutifully gain revenge for the murder of his father, and begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.

    Ryo's first clue is a car that some of his neighbours saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbour. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo. This mirror is decorated with a Phoenix.

    Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao.

    Shenhua, a mysterious young girl who haunts Ryo's dreams.

    Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.

    Gameplay

    Shenmue was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including adventure elements, puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of Virtua Fighter, which Yu Suzuki claimed were too daunting for younger players).

    Traditionally Shenmue is said to consist of three core gameplay modes:

    • Free Quest: Where Ryo can freely move aroundm, talk to passers by and interact with objects in an effort to obtain information.
    • Quick Time Events (QTE): "Dramatic" event scenes in which players have to press the Left, Up, Right, Down, A, B, X or Y buttons in a short amount of time.
    • Free Battle: Where Ryo fights opponents in a 3D arena, not dissimilar to AM2's older Virtua Fighter games. Ryo learns new moves throughout the adventure, and practising makes them more effective in battle.

    There are also a number of mini-games and side activities, such as darts and full versions of Sega arcade games Space Harrier and Hang-On. When Ryo is given a job at the harbor later in the game, much of his day is spent driving a forklift; first for an early morning "warm up" race, and then to move crates between warehouses. Part of the game also sees Ryo ride a motorcycle.

    Gameplay in Shenmue is governed by an in-game clock, with certain events only occuring at certain times of day (or indeed times of the year, in some cases). Players are not, however, usually restricted by the date and time, and while their journey was originally set to influence the story in later chapters, this feature was never fully implemented. It is not possible to fast-forward the clock in this original game (save for when Ryo is asleep, which only becomes an option after 8pm); if an event requires the player to wait, they must do so in real time (although the clock runs much faster than real life).

    Shenmue's "Magic Weather" system sees the game implement a full day-to-night cycle, and weather changes, reportedly based on observed real-world weather patterns of the mid-to-late 1980s. Characters will also react to the weather, with some taking out umbrellas when it begins to rain.

    The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced). As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in Shenmue live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day[16]. The development team also made sure each NPC has its own name, age and hobbies (including some of the animals).

    In several spots on the map, it is possible for Ryo to buy capsule toys. There are 168 different toys in the game, featuring characters and objects from Bonanza Bros., Daytona USA, Fantasy Zone, Golden Axe, Hang-On, NiGHTS into Dreams, Panzer Dragoon, Phantasy Star, Rent A Hero, Ristar, Sonic Adventure, Sonic the Fighters, Space Harrier, Virtua Fighter and Virtua Fighter Kids. Alex Kidd also makes an appearance, as does Hidekazu Yukawa, alongside a number of smaller versions of Shenmue objects.

    Items collected, money earned, and the in-game date is picked up and carried forward to the sequel, Shenmue II, if that game detects a Shenmue save file.

    While there appears to be no time limit in Shenmue, if the player does not finish the game by 15th April 1987, Lan Di will return, beat Ryo and the game will end. Shenmue II suggests the canonical ending is before 23rd February, 1987, but it is fully possible to finish the game in December 1986.

    Shenmue Passport

    While the core Shenmue game takes place across three GD-ROMs, a fourth "Shenmue Passport" disc is included in all versions of the game. Shenmue Passport uses the save data from the main game to provide more details about characters and settings, as well as what the player has achieved. It also allows the user to re-watch cutscenes and play music from the game, and contains the game's networking features, which at launch allowed players to submit "rankings" for various minigames across the game to an online leaderboard.

    Shenmue Passport doubles up as a pseudo-tech demo, in which high polygon versions of the characters' heads explain the core systems of the game.

    The Japanese version also includes F355 Challenge VM Operator, which allows users to download replay data (which can be used to race against) for F355 Challenge (if a F355 Challenge save is detected). Debuting eight months before its Dreamcast incarnation, the feature was designed for the arcade NAOMI-based version of F355 Challenge, though is compatible with both. This feature was removed from overseas versions.

    History

    Development

    Main article: Shenmue/Development.

    Release

    Shenmue saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, Shenmue struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.

    During its first week of sale, 260,000 copies were sold in Japan[17]. In Europe it sold more than 300,000 copies[18], in total 1.2 million copies of the game were eventually sold worldwide[19].

    In Japan, Shenmue is voiced and subtitled only in Japanese, whereas Western version add English. Japan would receive this localised version as US Shenmue.

    Legacy

    Shenmue is said to have sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. However, the game developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the Yakuza series of games, starting with the original PlayStation 2 Yakuza in 2005.

    Initial plans were to create a trilogy of Shenmue games, and although Shenmue II saw a release (with a much smaller budget), Shenmue III spent more than a decade in development hell. In June 2015, a Kickstarter campaign for Shenmue III was announced by Yu Suzuki at Sony's E3 2015 press conference. It was successfully funded with the game shipping in 2019.

    In August 2018, a remastered version of Shenmue (bundled with Shenmue II) was released as Shenmue I & II for Windows PCs, the PlayStation 4, and Xbox One.

    Production credits

    Main article: Shenmue/Production credits.

    Magazine articles

    Main article: Shenmue/Magazine articles.

    Promotional material

    Main article: Shenmue/Promotional material.

    Artwork

    Main article: Shenmue/Artwork.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    94 №91, p80-85
    60 №92, p120
    100
    70 Video Gamer
    Sega Dreamcast
    81
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    100
    [20]
    Ação Games (BR)
    90
    [21]
    Bonus (YU) NTSC-J
    96
    [22]
    Click! (PL)
    80
    [23]
    Consoles + (FR) NTSC-J
    91
    [24]
    Consoles + (FR) PAL
    91
    [25]
    Computer & Video Games (UK)
    100
    [26]
    Dreamcast Monthly (UK) PAL
    100
    [27]
    DC-UK (UK) PAL
    100
    [28]
    Dreamcast Magazine (JP) NTSC-J
    93
    [29]
    Dreamcast Magazine (UK)
    85
    [10]
    Dorimaga (JP) NTSC-J
    88
    [30]
    Edge (UK)
    80
    [31]
    Electronic Gaming Monthly (US) NTSC-U
    87
    [32]
    Entsiklopediya igr dlya Dreamcast (RU)
    81
    [33]
    Famitsu (JP) NTSC-J
    83
    [34]
    Fun Generation (DE) PAL
    91
    [35]
    GameFan (US) NTSC-U
    75
    [36]
    GamePlay RPG (FR) PAL
    97
    [37]
    GamePro (US) NTSC-U
    88
    [38]
    Gamers' Republic (US) NTSC-U
    67
    [39]
    Hyper (AU)
    94
    [40]
    Joypad (IT) NTSC-J
    90
    [41]
    MAN!AC (DE) PAL
    90
    [42]
    Man!ak (PL)
    90
    [43]
    Neo Plus (PL)
    90
    [44]
    Next Generation (US) NTSC-U
    100
    [45]
    Official Dreamcast Magazine (UK) PAL
    100
    [46]
    Official Dreamcast Magazine (US) NTSC-U
    100
    [47]
    Playbox (FR)
    96
    [48]
    Play (PL)
    92
    [49]
    PSX Extreme (PL)
    93
    [50]
    Power Unlimited (NL)
    78
    [51]
    Strana Igr (RU)
    100
    [52]
    Strana Igr (RU)
    100
    [53]
    Video Games (DE) PAL
    84
    [54]
    Sega Dreamcast
    91
    Based on
    36 reviews

    Shenmue

    Dreamcast, JP
    ShenmueDreamcastJBack.jpgShenmueDreamcastJFront.jpg
    Cover
    ShenmueDreamcastJSpine.jpg
    Spinecard
    ShenmueDreamcastJDisk1.jpg
    Disc 1
    ShenmueDreamcastJDisk2.jpg
    Disc 2
    ShenmueDreamcastJDisk3.jpg
    Disc 3
    ShenmueDreamcastJDisk4.jpg
    Disc 4
    Dreamcast, JP (Shokai Genteiban)
    Shenmue DC JP BoxBack LimitedEdition.jpgNospine-small.pngShenmue DC JP BoxFront LimitedEdition.jpg
    Cover
    Shenmue DC JP Disc1.jpg
    Disc 1
    Shenmue DC JP Disc2.jpg
    Disc 2
    Shenmue DC JP Disc3.jpg
    Disc 3
    Shenmue DC JP Disc4.jpg
    Disc 4
    Shenmue DC JP Manual LimitedEdition.pdf
    Manual
    Shenmue dc jp back cover.jpgShenmue dc jp front cover.jpg
    Jewel Case
    Shenmue DC JP Disc5 LimitedEdition.jpg
    Soundtrack CD
    Shenmue DC JP Manual2 LimitedEdition.pdf
    Manual2
    Dreamcast, US
    ShenmueDCUSBack.jpgShenmueDCUSFront.jpg
    Cover
    Shenmue DC US Disc1.jpg
    Disc 1
    Shenmue DC US Disc2.jpg
    Disc 2
    Shenmue DC US Disc3.jpg
    Disc 3
    Shenmue DC US Disc4.jpg
    Disc 4
    Shenmue DC US Manual.pdf
    Manual
    ShenmueDCUSInlay1.jpgShenmueDCUSInlay2.jpg
    Inlay
    Shenmue DC US Manual Passport.pdf
    Passport manual
    Dreamcast, US (Limited Edition)
    ShenmueLEDCUSBack.jpgShenmueLEDCUSFront.jpg
    Cover
    Shenmue (Limited Edition) DC US Manual.pdf
    Manual
    ShenmueLEDCUSInlay1.jpgShenmueLEDCUSInlay2.jpg
    Inlay
    Dreamcast, EU (cover)
    Shen dc eu back cover.jpgShenmue dc eu spine.jpgShen dc eu front cover.jpg
    Cover
    Dreamcast, EU (Discs 1 & 2)
    Shen dc eu back cover1.jpgShen dc eu front cover.jpg
    Cover
    Shen dc eu disc1.jpg
    Disc 1
    Shen dc eu disc2.jpg
    Disc 2
    Dreamcast, EU (Discs 3 & 4)
    Shen dc eu back cover2.jpgShen dc eu front cover.jpg
    Cover
    Shen dc eu disc3.jpg
    Disc 3
    Shen dc eu pass.jpg
    Disc 4
    Dreamcast, BR
    Shenmue DC BR Box Front.jpg
    Cover

    Technical information

    In Shenmue, the backgrounds consist of up to 57,150[55] polygons, while the characters can have up to 14,361[56] polygons each. This was the highest character polygon count in any video game at the time, surpassing the Sega NAOMI arcade game Dead or Alive 2 released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena) and 2500 polygons per character (Half-Life).[57] The character polygon count of Shenmue was surpassed by the Dreamcast game Sports Jam in 2000.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-08-18 GD-R Page

    External links

    References

    1. File:Shenmue DC JP BoxBack LimitedEdition.jpg
    2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/990804/ (Wayback Machine: 2008-01-29 10:32)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
    4. 4.0 4.1 4.2 4.3 Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores
    5. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=200 (Wayback Machine: 2003-12-16 01:11)
    6. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3124 (Wayback Machine: 2002-07-16 19:52)
    7. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
    8. https://groups.google.com/g/uk.games.video.dreamcast/c/1LWisEp0NEc/m/IMnrj25ybxEJ
    9. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 85
    10. 10.0 10.1 Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 36
    11. http://www.amazon.de:80/exec/obidos/ASIN/B00004U2DF (Wayback Machine: 2005-03-07 05:03)
    12. http://www.micromania.fr/zooms/?ref=17734 (Wayback Machine: 2001-07-18 11:44)
    13. http://www.amazon.fr:80/exec/obidos/tg/browse/-/557776/ref=vg_br_dp_1_lf/ (Wayback Machine: 2001-07-19 17:01)
    14. http://www.centromail.es/top/ficha.asp?codmail=15768&codprov= (Wayback Machine: 2001-09-17 04:32)
    15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    16. Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo
    17. Edge, "March 2000" (UK; 2000-02-22), page 122
    18. Press release: 2001-01-31: Sega to focus on content strengths to become the world's leading publisher of interactive entertainment
    19. Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox
    20. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 34
    21. Ação Games, "Janeiro 2001" (BR; 200x-xx-xx), page 43
    22. Bonus, "9/2000" (YU; 2000-12-25), page 51
    23. Click!, "1/2001" (PL; 2001-01-04), page 20
    24. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 78
    25. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 72
    26. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 84
    27. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 92
    28. DC-UK, "Christmas 2000" (UK; 2000-11-17), page 42
    29. Dreamcast Magazine, "2000-01 (2000-01-07,14)" (JP; 1999-12-24), page 26
    30. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    31. Edge, "Christmas 2000" (UK; 2000-11-29), page 86
    32. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 196
    33. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 204
    34. Famitsu, "2000-01-07,14" (JP; 1999-12-24), page 29
    35. Fun Generation, "01/2001" (DE; 2000-12-20), page 46
    36. GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 25
    37. GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 48
    38. GamePro, "January 2001" (US; 200x-xx-xx), page 98
    39. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 72
    40. Hyper, "February 2001" (AU; 2000-12-20), page 40
    41. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 54
    42. MAN!AC, "01/2000" (DE; 2000-12-06), page 40
    43. Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 39
    44. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 56
    45. Next Generation, "December 2000" (US; 2000-11-21), page 100
    46. Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 8
    47. Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 56
    48. Playbox, "Décembre 2000" (FR; 2000-1x-xx), page 22
    49. Play, "Marzec 2001" (PL; 2001-xx-xx), page 28
    50. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    51. Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 24
    52. Strana Igr, "Fevral 2000 1/2" (RU; 2000-xx-xx), page 46
    53. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
    54. Video Games, "01/2001" (DE; 2000-12-06), page 42
    55. https://imgur.com/OUDTrfx (Wayback Machine: 2020-02-22 19:44)
    56. https://imgur.com/wn0KBPW (Wayback Machine: 2020-02-22 19:45)
    57. https://forum.thegamecreators.com/thread/46032#msg477010 (Wayback Machine: 2020-02-22 19:46)


    Shenmue

    Shenmue title.png

    Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Artwork | Bootlegs


    Books: Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Shenmue: Ichishou Yokosuka World Guidance (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000)
    Music: Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015)
    Videos: What's Shenmue (1999) | Shenmue: The Movie (2001)

    Sega Dreamcast
    Prototypes: 2000-08-18



    Shenmue series of games
    Sega Dreamcast
    What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
    Xbox
    Shenmue II (2002)
    Windows PC
    Shenmue Online (Unreleased) | Shenmue I & II (2018) | Shenmue III (2019)
    Mobile phone
    Shenmue Gai (2010)
    Sony PlayStation 4
    Shenmue I & II (2018) | Shenmue III (2019)
    Xbox One
    Shenmue I & II (2018)
    Shenmue Characters
    Ryo Hazuki
    Shenmue related media
    Music
    Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015) | Shenmue II (2021)
    Book
    Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
    Film
    What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x) | Shenmue the Animation (2022)