Difference between revisions of "Shenmue"

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:''For Japanese re-release version of this game, see [[US Shenmue]].''
 
{{Bob
 
{{Bob
 
| bobscreen=Shenmue title.png
 
| bobscreen=Shenmue title.png
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| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
| peripherals=[[Dreamcast VGA Box]], [[Visual Memory Unit]]
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| peripherals=[[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1
 
| players=1
 
| genre=F.R.E.E./RPG
 
| genre=F.R.E.E./RPG
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| dc_rrp_jp_1=6,800
 
| dc_rrp_jp_1=6,800
 
| dc_type_jp_1=Limited Edition
 
| dc_type_jp_1=Limited Edition
| dc_date_jp_2=2001-07-05
 
| dc_code_jp_2=HDR-0156
 
| dc_rrp_jp_2=3,000
 
| dc_type_jp_2=US Shenmue
 
 
| dc_date_us=2000-11-07{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
 
| dc_date_us=2000-11-07{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
 
| dc_code_us=51059
 
| dc_code_us=51059
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| dc_rrp_us_1=49.95{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
 
| dc_rrp_us_1=49.95{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
 
| dc_type_us_1=Limited Edition
 
| dc_type_us_1=Limited Edition
| dc_date_eu=2000-12-08{{fileref|SegaMagazin DE 85.pdf|page=7}}
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| dc_date_eu=2000-12-08{{magref|segamagazin|85|7}}
 
| dc_code_eu=MK-51059-50
 
| dc_code_eu=MK-51059-50
| dc_rrp_uk=39.99{{fileref|CVG UK 230.pdf|page=85}}
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| dc_rrp_uk=39.99{{magref|cvg|230|85}}
 
| dc_date_br=200x
 
| dc_date_br=200x
 
}}
 
}}
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==History==
 
==History==
 
===Development===
 
===Development===
At [[Game Developers Conference 2014]], Yu Suzuki presented a postmortem of ''Shenmue'', one of the single biggest project ever undertaken by Sega (or indeed any video game company), with an end budget of reportedly $70 million USD (thought to be shared between ''Shenmue'' and ''Shenmue II''). Development began as early as 1993, when Suzuki took a trip to mainland China, learning about martial arts and scouting locations for possible game ideas.
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{{mainArticle|{{PAGENAME}}/Development}}
 
 
In its earliest stages, ''Shenmue'' was known as '''''The Old Man and The Peach Tree''''', a [[Sega Saturn]] game set in the city of Luoyang in 1950s China. The game was to feature a protagonist, Taro in pursuit of a mysterious figure called Master Ryu, and would play like a more traditional RPG.
 
 
 
As time moved on, ''The Old Man and The Peach Tree'' became a spin-off of the popular ''Virtua Fighter'' series of fighting games, now starring [[Akira Yuki|Akira]]. Now the project was being referred to as '''''Virtua Fighter RPG''''' (codenamed '''''Guppy'''''), and many of these early ''Virtua Fighter'' elements still exist in the final game, both in the fighting mechanics, and lead characters, Ryo still loosely resembling Akira and Lan Di possibly resembling Lau. The game was set to be a 45-hour adventure at this point spanning 11 chapters.
 
 
 
Nearing two years of development, ''Virtua Fighter RPG'' shed its ''Virtua Fighter'' aesthetics in favour of an original cast of characters (although the idea was partially revisited in 2004's ''[[Virtua Quest]]''). [http://www.youtube.com/watch?v=kUe9ASlu9Us A significant amount of footage] has emerged from the period which followed - ''Shenmue'', much as we know it today, running on the Sega Saturn, in what is widely considered to be one of greatest technical showpieces on the system. Yu Suzuki has claimed that working on the Saturn was a very difficult task, but he was proud of what his team had achieved on the 32-bit system.
 
 
 
Inevitably due to the Saturn's struggle in Western markets, the still untitled ''Shenmue'' was brought to the Sega Dreamcast (then under its codename "Katana" - Katana-branded cigarettes are available throughout the game as a reference to this period). In the early days, the Katana specs had not been finalised, forcing Suzuki's team to make educated guesses as to how the game would perform. It was later retitled '''''Project Berkley''''', and featured on a special preview disc distributed with the 1998 Dreamcast release of ''[[Virtua Fighter 3tb]]'' in Japan (although aside from broad concepts and glimpses of artwork, the disc explains very little).
 
 
 
''Shenmue'' (under its final name) was shown to the world for the first time on December 20th, 1998 at the National Convention Hall in Yokohama{{fileref|NextGeneration US 51.pdf|page=23}}. At this point in development, most of the game was said to take place in China and feature four "main" characters{{fileref|NextGeneration US 51.pdf|page=23}}. As a nod to this Chinese focus, a "hugely popular Chinese pop star" took to the stage to sing the game's theme song{{fileref|NextGeneration US 51.pdf|page=23}}.
 
 
 
Yokosuka was set to appear in this earlier version of ''Shenmue'', but only briefly, in a period set 30 years before the main events of the game (which would have meant the mid-1950s){{fileref|NextGeneration US 52.pdf|page=24}}. However, only Chinese footage was shown during this period - nothing from the Yokosuka section would be seen until mid-1999.
 
 
 
''Shenmue'' was an ambitious game and remains to this day one of the most costly video game projects ever conceived. When the project was first made public, it was said to involve three chapters{{fileref|Edge UK 082.pdf|page=40}}, which ballooned into a 16-chapter{{fileref|Edge UK 082.pdf|page=40}} epic to be shipped as one game in early 1999{{fileref|DreamcastMagazine UK 01.pdf|page=34}}. No firm release date was given, however, and the deadline was missed - the first of several. The new release date was pencilled in as August.
 
 
 
Towards the back-end of March 1999, at [[Tokyo Game Show '99 Spring]], Yu Suzuki announced that the full ''Shenmue'' package had been delayed{{fileref|Arcade UK 07.pdf|page=14}}. Instead, the game would be split into two for Japanese audiences, however by the time of the planned US launch in 2000, the two halves would be combined into a single package{{fileref|NextGeneration US 58.pdf|page=37}}.
 
 
 
August 5th, 1999 became the new release date for the first part of ''Shenmue''{{fileref|Edge UK 072.pdf|page=14}}, with part two arriving "just before Christmas"{{fileref|Arcade UK 07.pdf|page=14}}. Part one was then delayed again until October, with part two set to arrive a couple of months later{{fileref|NextGeneration US 58.pdf|page=37}}. A decision was made to release a "demo" version of the game, ''[[What's Shenmue]]'' in August in its place, to help promote the game ahead of the full release.
 
 
 
The 16 chapters of ''Shenmue'' were at this point set to be spread across three games{{fileref|Edge UK 082.pdf|page=40}}, however no details were released about part three. It was suggested that the explanation of the term "Shenmue" would be revealed in the third part, however{{fileref|DreamcastMonthly UK 08.pdf|page=12}}.
 
 
 
As the year drew on, Sega announced another delay, and that the first part of ''Shenmue'', set in mainland China would launch in Japan in April 2000{{fileref|DreamcastMagazine UK 03.pdf|page=16}}. The second part in Yokosuka would follow some time later{{fileref|DreamcastMagazine UK 03.pdf|page=16}}, with potentially more sequels to come. It was at some point in 1999 that the Yokosuka section was expanded significantly, eventually becoming the subject of the first game.
 
 
 
There were still plans to release the game in the West in the Winter of 2000, but it was widely assumed to be subtitled{{fileref|DreamcastMagazine UK 03.pdf|page=16}}. Delays for the European version were attributed to the many lanugages the subtitles would need translating into.
 
 
 
In a rare move for the industry, part one of ''Shenmue'' had its release date brought forward to the 29th of December{{fileref|DreamcastMagazine UK 04.pdf|page=10}}, its sequel being pushed back further to an undisclosed date{{fileref|Edge UK 082.pdf|page=40}}, leading to stocks in Sega rising by 5%{{fileref|Edge UK 080.pdf|page=132}}. This time the game launched in Japan as expected, though the combined version once planned for the US and Europe would now be split as well.
 
 
 
At some point the number of overall chapters was reduced from 16 to only 7{{fileref|DreamcastMonthly UK 08.pdf|page=12}}. Part one would contain the first chapter, part two would contain 2, 3, 4 and 5 and part three (presumably) 6 and 7. Such was the state of development that chapter 2 would later be relegated to a comic book, while the contents of chapters 6 and 7 were never publicly discussed.
 
 
 
''Shenmue'', in its raw form at one point covered 50-60 CD-ROMs{{intref|Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo}}, forcing the team to focus on ways to compress data. One space saving measure employed was to recycle animations for multiple characters, including at one point, to animals, leading to bipedal cats and men "strutting like Marilyn Monroe".
 
 
 
''Shenmue'' employed various techniques that up until this point had only been seen in movie production. Every character, no matter how minor, was given a voice (both in Japanese and later English), and the game was given a cinematic musical score performed by an ochestra headed by [[Takenobu Mitsuyoshi]].
 
 
 
Originally, the main characters were sketched out and handed to AM2's 3D modellers, however the result was unsatisfactory, leading to Yu Suzuki and the team into creating full-size heads of the characters out of clay to assist the artists.
 
 
 
Extensive research into the time period was conducted by the team. Weather patterns of the mid-1980s were modelled for the sake of realism{{fileref|NextGeneration US 58.pdf|page=34}}.
 
 
 
In terms of polygon counts, the first location background in ''Shenmue'' has 57,120 polygons,{{ref|[http://imgur.com/OUDTrfx Location model]}} in addition to 3207 polygons per tree,{{ref|[http://i.imgur.com/pr3XTEY.jpg Tree model]}} and with 3000 to 14,331 polygons per character.{{ref|[http://i.imgur.com/Ai8RRWN.jpg Nozomi model]}}{{ref|[http://i.imgur.com/bxv4HG1.jpg Ryo model]}}
 
 
 
The Japanese release features licensed drinks from the Coca-Cola company. These were replaced in Western versions with non-branded versions, as Sega had only obtained the rights to these products in Japan.
 
 
 
Western localisation was handled by [[IMagic]]. One of the major stumbling blocks was Yu Suzuki's insistence that all the English dubbing occurred in Japan, despite the abundance of more naturally fitting actors in the US{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}. A lack of English voice actors in Japan led to voice actors making the journey from the US specifically for the game, including Corey Marshall (Ryo) who had never visited Japan before{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}. Marshall also practised martial arts, and was hired due to a policy of hiring voice actors who would be similar to their in-game counterparts (despite the actors never being seen in-game){{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}.
 
 
 
Despite Marshall fulfilling Suzuki's list of requirements, his voice was adjusted digitally for the final game to make Ryo sound younger{{intref|Interview: Jeremy Blaustein (2010-03-31) by GameSetWatch}}.
 
 
 
Other localisations include the main atagonist, Souryuu, being renamed Lan Di for the Western versions.
 
  
 
===Release===
 
===Release===
 
''Shenmue'' saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, ''Shenmue'' struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.
 
''Shenmue'' saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, ''Shenmue'' struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.
  
The game sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. Initial plans were to create a trilogy of ''Shenmue'' games, and although ''[[Shenmue II]]'' saw a release (with a much smaller budget), ''[[Shenmue III]]'' has been in development hell for nearly a decade.
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The game sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. Initial plans were to create a trilogy of ''Shenmue'' games, and although ''[[Shenmue II]]'' saw a release (with a much smaller budget), ''[[Shenmue III]]'' has been in development hell for nearly a decade. In June 2015, a Kickstarter campaign for Shenmue III was announced by Yu Suzuki at Sony's 2015 E3 press conference. It was successfully funded and the game is currently scheduled for release on August 27, 2019.
  
The game includes both Japanese and English speech/subtitles in the West. However in Japan, only Japanese was an option. For unknown reasons Sega would later release '''''U.S. Shenmue''''' in Japan - exactly the same game but with the English dub.
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Shenmue includes both Japanese and English speech/subtitles in the West. However in Japan, only Japanese was an option. For unknown reasons Sega would later release '''''[[US Shenmue]]''''' in Japan - exactly the same game but with the English dub.
  
1.2 million copies of the game were sold worldwide{{intref|Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox}}.
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During its first week of sale, 260,000 copies were sold in Japan{{magref|edge|82|122}}. 1.2 million copies of the game were eventually sold worldwide{{intref|Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox}}.
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On August 21st, 2018, a remastered version of Shenmue (bundled with Shenmue II) was released for Windows, PlayStation 4, and Xbox One.
  
 
===Legacy===
 
===Legacy===
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==Production credits==
 
==Production credits==
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{{multicol|
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
*'''Producer/Director/Game Story:''' [[Yu Suzuki]]
 
*'''Producer/Director/Game Story:''' [[Yu Suzuki]]
 
*'''Screenplay:''' Masahiro Yoshimoto
 
*'''Screenplay:''' Masahiro Yoshimoto
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*'''Scenario Supervisor:''' Yu Yamamoto
 
*'''Scenario Supervisor:''' Yu Yamamoto
 
*'''Game Adviser:''' Hiroaki Takeuchi
 
*'''Game Adviser:''' Hiroaki Takeuchi
*'''Battle System Supervisor:''' [[Takayuki Haneda]]
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*'''Battle System Supervisor:''' Takayuki Haneda
 
*'''Interior Coordinator:''' [[Manabu Takimoto]]
 
*'''Interior Coordinator:''' [[Manabu Takimoto]]
 
*'''Location Manager & Adviser:''' Kazunari Uchida
 
*'''Location Manager & Adviser:''' Kazunari Uchida
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*'''Free Scenario Plotters:''' Katsuo Naruse, Junichi Yagi, Tow Ubukata, Akira Okeya
 
*'''Free Scenario Plotters:''' Katsuo Naruse, Junichi Yagi, Tow Ubukata, Akira Okeya
 
*'''Free Scenario Management:''' Junichi Yoshida, Yoshijiroh Muramatsu, Kouichi Mizuide, Atsushi Komine
 
*'''Free Scenario Management:''' Junichi Yoshida, Yoshijiroh Muramatsu, Kouichi Mizuide, Atsushi Komine
*'''Free Scenario Writers:''' Makoto Goya, Masatoshi Kurakata, Yasushi Ohtake, Kiyono Yoshioka, Yasuo Yamabe, Kiyomi Mizushima, Hideyo Ikeda
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*'''Free Scenario Writers:''' [[Makoto Goya]], Masatoshi Kurakata, [[Yasushi Otake|Yasushi Ohtake]], Kiyono Yoshioka, Yasuo Yamabe, Kiyomi Mizushima, Hideyo Ikeda
 
*'''Free Scenario Checkers:''' Katsuyuki Sugano, Yoshiaki Wakino
 
*'''Free Scenario Checkers:''' Katsuyuki Sugano, Yoshiaki Wakino
 
*'''Free Scenario Character Data Management:''' Takeshi Kagawa, Shigeyoshi Kumagai
 
*'''Free Scenario Character Data Management:''' Takeshi Kagawa, Shigeyoshi Kumagai
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*'''Main Script Writers:''' Takumi Hagiwara, Masayuki Hiramatu
 
*'''Main Script Writers:''' Takumi Hagiwara, Masayuki Hiramatu
 
*'''Script Writers:''' Eiichirou Tano, Yuuki Tone, Ryo Ono, Tatsuya Ohmachi, Koichiro Kurosawa, Kazuaki Ichinohe, Kouki Anbo, Masayoshi Takatori, Kenji Ishikawa
 
*'''Script Writers:''' Eiichirou Tano, Yuuki Tone, Ryo Ono, Tatsuya Ohmachi, Koichiro Kurosawa, Kazuaki Ichinohe, Kouki Anbo, Masayoshi Takatori, Kenji Ishikawa
*'''Main Dialogue Editors:''' Toshirou Sasaki, Masayuki Ishikawa
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*'''Main Dialogue Editors:''' [[Toshirou Sasaki]], Masayuki Ishikawa
 
*'''Dialogue Editors:''' Izumi Saito, Yasuyo Kudo, Yasushi Funakoshi, Kaori Uegaki, Miyuki Yamaguchi, Masaru Oowada
 
*'''Dialogue Editors:''' Izumi Saito, Yasuyo Kudo, Yasushi Funakoshi, Kaori Uegaki, Miyuki Yamaguchi, Masaru Oowada
  
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*'''System Planners:''' [[Akihito Ohta]], [[Hideaki Takuno]], [[Ken Odanaga]]
 
*'''System Planners:''' [[Akihito Ohta]], [[Hideaki Takuno]], [[Ken Odanaga]]
 
*'''Chief Event Planner & Manager:''' [[Misako Hamada]]
 
*'''Chief Event Planner & Manager:''' [[Misako Hamada]]
*'''Event Planners:''' [[Yoshihiro Okabayashi]], [[Takeshi Gotou]], [[Shin Ishikawa]], [[Akitaka Ito]], [[Isao Murayama]], [[Masayuki Kinoshita]], [[Yousuke Komada]], [[Shirou Jibiki]], [[Shinsaku Tanaka]], [[Hiroaki Suzuki]], [[Toshihiko Gondo]]
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*'''Event Planners:''' Yoshihiro Okabayashi, [[Takeshi Gotou]], [[Shin Ishikawa]], [[Akitaka Ito]], [[Isao Murayama]], [[Masayuki Kinoshita]], [[Yousuke Komada]], [[Shirou Jibiki]], [[Shinsaku Tanaka]], [[Hiroaki Suzuki]], [[Toshihiko Gondo]]
*'''Battle System Supervisor:''' [[Takayuki Haneda]]
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*'''Battle System Supervisor:''' Takayuki Haneda
*'''Battle System Planners:''' [[Kouji Kudou]], [[Hiroshi Ando]], [[Toshiaki Motozawa]]
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*'''Battle System Planners:''' [[Kouji Kudou]], [[Hiroshi Ando]], Toshiaki Motozawa
 
*'''Periodical Motion Data Supervisor:''' [[Makoto Osaki]]
 
*'''Periodical Motion Data Supervisor:''' [[Makoto Osaki]]
 
*'''Periodical Motion Data Management:''' Dai Mizuguchi, Tomotaka Shirono
 
*'''Periodical Motion Data Management:''' Dai Mizuguchi, Tomotaka Shirono
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*'''Chief Motion Camera Director:''' Katsunori Yamaji
 
*'''Chief Motion Camera Director:''' Katsunori Yamaji
 
*'''Motion Camera Directors:''' Kazuhiro Fushimi, Tomokuni Nishimine, Masataka Saito
 
*'''Motion Camera Directors:''' Kazuhiro Fushimi, Tomokuni Nishimine, Masataka Saito
*'''Assistant AVID Editors:''' Naonori Watanabe, Akihito Kadota
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*'''Assistant AVID Editors:''' [[Naonori Watanabe]], Akihito Kadota
*'''Chief Game Coordinator:''' Shinichi Yoshino
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*'''Chief Game Coordinator:''' [[Shinichi Yoshino]]
 
*'''Assistant Game Coordinator:''' Shigeki Terajima
 
*'''Assistant Game Coordinator:''' Shigeki Terajima
 
*'''Minutes:''' Kunio Sasayama, Mikio Mineyoshi, Yoshiyuki Akune
 
*'''Minutes:''' Kunio Sasayama, Mikio Mineyoshi, Yoshiyuki Akune
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*'''System Programmers:''' [[Nobuyuki Sugano]], [[Takayuki Iida]], [[Masashi Hayashida]], [[Hajime Ikebe]], [[Satoru Sugisaki]], [[Toshihiko Gouya]], [[Hirohisa Kitamura]], [[Satoshi Inoue]], [[Takeshi Ubukata]], [[Takashi Suwa]], [[Satoru Takeshima]], [[Toshiyuki Kita]], [[Takao Yajima]], [[Shoji Mimura]], [[Yoshio Kakei]], [[Tomonori Nagatani]], [[Muneyuki Hirose]], [[Toshio Arai]], [[Yoshinori Koiwa]], [[Shingo Tsuda]], [[Takayui Maehara]], [[Hiroomi Hatano]], [[Mayumi Ito]]
 
*'''System Programmers:''' [[Nobuyuki Sugano]], [[Takayuki Iida]], [[Masashi Hayashida]], [[Hajime Ikebe]], [[Satoru Sugisaki]], [[Toshihiko Gouya]], [[Hirohisa Kitamura]], [[Satoshi Inoue]], [[Takeshi Ubukata]], [[Takashi Suwa]], [[Satoru Takeshima]], [[Toshiyuki Kita]], [[Takao Yajima]], [[Shoji Mimura]], [[Yoshio Kakei]], [[Tomonori Nagatani]], [[Muneyuki Hirose]], [[Toshio Arai]], [[Yoshinori Koiwa]], [[Shingo Tsuda]], [[Takayui Maehara]], [[Hiroomi Hatano]], [[Mayumi Ito]]
 
*'''Main Event System Programmers:''' [[Yuzo Iwai]], [[Kouji Hanaoka]], [[Takeshi Hisajima]], [[Takeshi Machida]]
 
*'''Main Event System Programmers:''' [[Yuzo Iwai]], [[Kouji Hanaoka]], [[Takeshi Hisajima]], [[Takeshi Machida]]
*'''Event System Programmers:''' [[Matsuhide Mizoguchi]], [[Masakazu Nishii]], [[Takatoshi Tatsumi]], [[Hideaki Miyagushi]], [[Shinichi Kawamoto]], [[Toshiya Satoh]], [[Kaichi Oda]], [[Hidetomo Hara]], [[Masahiro Ito]], [[Tomohiro Tsuchiya]], [[Toshiyuki Kurooka]], [[Hiroto Matsuura]], [[Katsuhiro Sanjyo]], [[Takashi Yamaguchi]], [[Yoshikazu Nagasawa]], [[Hirohiko Yoneda]], [[Kennosuke Koga]], [[Masanori Nakamura]], [[Shin Kuroiwa]], [[Shingo Miyawaki]], [[Tetsuya Takenaka]], [[Yasushi Ebizuka]], [[Muneyuki Hattori]], [[Noritsugu Nitta]], [[Shinichirou Mukaigashira]], [[Masatoshi Hashimoto]]
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*'''Event System Programmers:''' [[Matsuhide Mizoguchi]], [[Masakazu Nishii]], Takatoshi Tatsumi, [[Hideaki Miyagushi]], [[Shinichi Kawamoto]], [[Toshiya Satoh]], [[Kaichi Oda]], [[Hidetomo Hara]], [[Masahiro Ito]], [[Tomohiro Tsuchiya]], [[Toshiyuki Kurooka]], [[Hiroto Matsuura]], [[Katsuhiro Sanjyo]], [[Takashi Yamaguchi]], [[Yoshikazu Nagasawa]], [[Hirohiko Yoneda]], [[Kennosuke Koga]], [[Masanori Nakamura]], [[Shin Kuroiwa]], Shingo Miyawaki, [[Tetsuya Takenaka]], [[Yasushi Ebizuka]], [[Muneyuki Hattori]], [[Noritsugu Nitta]], [[Shinichirou Mukaigashira]], [[Masatoshi Hashimoto]]
 
*'''Chief 3D Library & Effect Programmer:''' [[Takeyuki Ogura]]
 
*'''Chief 3D Library & Effect Programmer:''' [[Takeyuki Ogura]]
 
*'''3D Library & Effect Programmers:''' [[Keiichi Yamamoto]], [[Junichi Komori]], [[Takehiro Shimizu]], [[Hiroyuki Fukuchi]], [[Kenji Ootomo]]
 
*'''3D Library & Effect Programmers:''' [[Keiichi Yamamoto]], [[Junichi Komori]], [[Takehiro Shimizu]], [[Hiroyuki Fukuchi]], [[Kenji Ootomo]]
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*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Erika Aihara]]
 
*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Erika Aihara]]
 
*'''Main 3D Character Designers:''' [[Tetsunari Iwasaki]], [[Hideki Kawabata]]
 
*'''Main 3D Character Designers:''' [[Tetsunari Iwasaki]], [[Hideki Kawabata]]
*'''3D Character Designers:''' [[Takashi Doi]], [[Takeshi Itou]], [[Nobuyuki Suzuki]], [[Chisa Yamada]], [[Yumiko Sonoyama]], [[Kumiko Tamaki]], [[Hiroki Koike]], [[Mio Saitou]], [[Takashi Yamaguchi]], [[Chizuka Tamehira]], [[Eiko Takahashi]], [[Atsushi Miyazono]], [[Yumiko Dobashi]], [[Ringo Manabe]], [[Kentaro Nishimura]], [[Keita Yoshino]], [[Daisuke Saito]]
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*'''3D Character Designers:''' Takashi Doi, [[Takeshi Itou]], [[Nobuyuki Suzuki]], [[Chisa Yamada]], [[Yumiko Sonoyama]], [[Kumiko Tamaki]], [[Hiroki Koike]], [[Mio Saitou]], [[Takashi Yamaguchi]], [[Chizuka Tamehira]], [[Eiko Takahashi]], [[Atsushi Miyazono]], Yumiko Dobashi, [[Ringo Manabe]], [[Kentaro Nishimura]], [[Keita Yoshino]], [[Daisuke Saito]]
 
*'''Main 3D Back Ground Designers:''' [[Takehiko Mikami]], [[Nobuyuki Matsuda]], [[Takumi Matsui]]
 
*'''Main 3D Back Ground Designers:''' [[Takehiko Mikami]], [[Nobuyuki Matsuda]], [[Takumi Matsui]]
 
*'''Assistant Main 3D Back Ground Designers:''' [[Masato Nishimura]], [[Hiroshi Sengoku]], [[Masahiko Yagi]], [[Yasushi Kameda]], [[Hiromitsu Sasaki]]
 
*'''Assistant Main 3D Back Ground Designers:''' [[Masato Nishimura]], [[Hiroshi Sengoku]], [[Masahiko Yagi]], [[Yasushi Kameda]], [[Hiromitsu Sasaki]]
*'''3D Back Ground Designers:''' [[Shinya Inoue]], [[Mitsugu Tsuchida]], [[Nobuaki Mitake]], [[Hiroshi Yamada]], [[Takehiro Izumo]], [[Shigeo Kusaba]], [[Hiroyasu Tamura]], [[Teruya Suzuki]], [[Mami Abe]], [[Makoto Onuma]], [[Rie Wada]], [[Yoshinari Ito]], [[Tatsuya Wakabayashi]], [[Haruhiko Miwa]], [[Chigusa Hosoda]], [[Akiko Saitou]], [[Tsukasa Shiroma]], [[Ayako Kujirai]], [[Takashi Saito]], [[Masaaki Hirano]], [[Tadatoshi Hara]], [[Hiroki Hamashima]], [[So Nakamura]]
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*'''3D Back Ground Designers:''' [[Shinya Inoue]], [[Mitsugu Tsuchida]], [[Nobuaki Mitake]], [[Hiroshi Yamada]], Takehiro Izumo, [[Shigeo Kusaba]], [[Hiroyasu Tamura]], [[Teruya Suzuki]], [[Mami Abe]], [[Makoto Onuma]], [[Rie Wada]], [[Yoshinari Ito]], Tatsuya Wakabayashi, [[Haruhiko Miwa]], [[Chigusa Hosoda]], [[Akiko Saito|Akiko Saitou]], [[Tsukasa Shiroma]], [[Ayako Kujirai]], [[Takashi Saito]], [[Masaaki Hirano]], [[Tadatoshi Hara]], [[Hiroki Hamashima]], [[So Nakamura]]
 
*'''Main Motion Designers:''' [[Takeo Iwata]], [[Hiroshi Yamaguchi]]
 
*'''Main Motion Designers:''' [[Takeo Iwata]], [[Hiroshi Yamaguchi]]
*'''Motion Designers:''' [[Mieko Ajima]], [[Masaya Kusunose]], [[Kiyoshi Ishimaru]], [[Yoshiyuki Tanaka]], [[Takahito Minei]], [[Toshiaki Yamada]], [[Naoki Ito]], [[Shigemi Ohmori]], [[Hideaki Fukai]], [[Fumiyo Tanaka]], [[Yasuhiro Sumimoto]], [[Kousuke Wakamatsu]], [[Daisuke Tachibana]], [[Masatoshi Murakami]], [[Taro Takemoto]], [[Mari Watanabe]], [[Koichi Okada]], [[Satoko Sato]]
+
*'''Motion Designers:''' [[Mieko Ajima]], [[Masaya Kusunose]], [[Kiyoshi Ishimaru]], Yoshiyuki Tanaka, [[Takahito Minei]], [[Toshiaki Yamada]], [[Naoki Ito]], [[Shigemi Ohmori]], [[Hideaki Fukai]], [[Fumiyo Tanaka]], [[Yasuhiro Sumimoto]], [[Kousuke Wakamatsu]], [[Daisuke Tachibana]], [[Masatoshi Murakami]], [[Taro Takemoto]], [[Mari Watanabe]], [[Koichi Okada]], [[Satoko Sato]]
 
*'''Chief Battle Motion Designer:''' [[Hiroshi Kawasaki]]
 
*'''Chief Battle Motion Designer:''' [[Hiroshi Kawasaki]]
*'''Battle Motion Designers:''' [[Yasuyuki Fujii]], [[Takehisa Yoshimura]], [[Kenji Asari]]
+
*'''Battle Motion Designers:''' [[Yasuyuki Fujii]], Takehisa Yoshimura, [[Kenji Asari]]
 
*'''Motion Camera & Animations Supervisor:''' [[Hideyuki Ohi]]
 
*'''Motion Camera & Animations Supervisor:''' [[Hideyuki Ohi]]
 
*'''Motion Camera & Animations Coordinators:''' [[Hiroshi Noguchi]], [[Katsuo Saitoh]]
 
*'''Motion Camera & Animations Coordinators:''' [[Hiroshi Noguchi]], [[Katsuo Saitoh]]
*'''Motion Camera & Animations Designers:''' [[Kazuyoshi Asami]], [[Shungo Seki]], [[Hiroya Eguchi]], [[Yuichi Uchida]], [[Makiko Ishikawa]], [[Takeya Sekiguchi]], [[Koji Tsuchida]]
+
*'''Motion Camera & Animations Designers:''' [[Kazuyoshi Asami]], [[Shungo Seki]], [[Hiroya Eguchi]], Yuichi Uchida, [[Makiko Ishikawa]], Takeya Sekiguchi, [[Koji Tsuchida]]
 
*'''Design Section Assistants:''' [[Tomotaka Shiroichi]], [[Tohru Murayama]], [[Nozomi Watanabe]]
 
*'''Design Section Assistants:''' [[Tomotaka Shiroichi]], [[Tohru Murayama]], [[Nozomi Watanabe]]
  
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*'''Action Director:''' Sho Tagaya
 
*'''Action Director:''' Sho Tagaya
 
*'''Assistant Directors:''' Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Chidori Hirano, Takuya Tsukamoto, Lumi Umehara, Yufu Shiomi, Kunihiko Matsunaga
 
*'''Assistant Directors:''' Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Chidori Hirano, Takuya Tsukamoto, Lumi Umehara, Yufu Shiomi, Kunihiko Matsunaga
*'''Research and Development:''' Hans Van Veenendaal
+
*'''Research and Development:''' [[Hans Van Veenendaal]]
 
*'''System Operator & Manager:''' Yaekko Okadaya
 
*'''System Operator & Manager:''' Yaekko Okadaya
*'''Unit Assistants:''' Akihiko Nagao, Tomoko Morikawa, Takeyuki Izumi, Satoru Yanagai
+
*'''Unit Assistants:''' [[Akihiko Nagao]], Tomoko Morikawa, Takeyuki Izumi, Satoru Yanagai
 
*'''Hiroaki Jinno's Secretary:''' Tomoko Ieiri
 
*'''Hiroaki Jinno's Secretary:''' Tomoko Ieiri
 
*'''Casting Directors:''' Kenichi Kuramochi, Toshie Tabata
 
*'''Casting Directors:''' Kenichi Kuramochi, Toshie Tabata
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*'''Director:''' [[Takenobu Mitsuyoshi]]
 
*'''Director:''' [[Takenobu Mitsuyoshi]]
 
*'''Assistant Director:''' [[Yasuhiro Takagi]]
 
*'''Assistant Director:''' [[Yasuhiro Takagi]]
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], Ryuji Iuchi, Takeshi Yanagawa, Satoshi Miyashita, Osamu Murata
+
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], [[Ryuji Iuchi]], Takeshi Yanagawa, Satoshi Miyashita, Osamu Murata
 
*'''BGM Conversion Supervisor:''' Taro Hara
 
*'''BGM Conversion Supervisor:''' Taro Hara
*'''BGM Conversion:''' Hiroyuki Hamada, [[Hideaki Miyamoto]], Ryuji Iuchi
+
*'''BGM Conversion:''' [[Hiroyuki Hamada]], [[Hideaki Miyamoto]], [[Ryuji Iuchi]]
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama, Zhang Yong
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama, Zhang Yong
 
*'''Sound Effects Supervisor:''' [[Seiichi Hamada]]
 
*'''Sound Effects Supervisor:''' [[Seiichi Hamada]]
Line 264: Line 217:
 
*'''Performed By:''' Ioli
 
*'''Performed By:''' Ioli
 
*'''Written By:''' Yumi Asada
 
*'''Written By:''' Yumi Asada
*'''Composed By:''' Ryuji Iuchi
+
*'''Composed By:''' [[Ryuji Iuchi]]
 
*'''Orchestra Arranged By:''' [[Hayato Matsuo]]
 
*'''Orchestra Arranged By:''' [[Hayato Matsuo]]
  
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*'''Performed By:''' Yumiko Yamamoto
 
*'''Performed By:''' Yumiko Yamamoto
 
*'''Written By:''' Yumi Asada
 
*'''Written By:''' Yumi Asada
*'''Composed By:''' Ryuji Iuchi
+
*'''Composed By:''' [[Ryuji Iuchi]]
 
*'''Arranged By:''' Nobuhiko Kashihara
 
*'''Arranged By:''' Nobuhiko Kashihara
 
*'''Directed By:''' Kaori Takai
 
*'''Directed By:''' Kaori Takai
Line 305: Line 258:
 
*'''R&D Dept. #2 Technical Research System Tools Unit:''' [[Kanji Omatsu]], [[Shigenobu Nakamura]], [[Takeharu Tanimura]], [[Toshinobu Sakurai]], [[Akira Kudo]], [[Daigo Iwatani]], [[Kazuo Ishii]], [[Toshihiro Hatanaka]]
 
*'''R&D Dept. #2 Technical Research System Tools Unit:''' [[Kanji Omatsu]], [[Shigenobu Nakamura]], [[Takeharu Tanimura]], [[Toshinobu Sakurai]], [[Akira Kudo]], [[Daigo Iwatani]], [[Kazuo Ishii]], [[Toshihiro Hatanaka]]
 
*'''R&D Dept. #2 Technical Research Motion Capture System:''' [[Hans Van Veenendaal]]
 
*'''R&D Dept. #2 Technical Research Motion Capture System:''' [[Hans Van Veenendaal]]
*'''R&D Dept. #2 Technical Research Network Unit:''' [[Tohru Kobayashi]], [[Keishi Suzuki]], [[Yoshitaka Higashiyama]], [[Yasuyuki Komiya]], [[Tetsuo Takahashi]], [[Haruki Kubota]], [[Yuji Miyata]], [[Atsutoshi Igarashi]], [[Sayaka Watanabe]], [[Ryousuke Ishihara]]
+
*'''R&D Dept. #2 Technical Research Network Unit:''' Tohru Kobayashi, [[Keishi Suzuki]], Yoshitaka Higashiyama, [[Yasuyuki Komiya]], Tetsuo Takahashi, [[Haruki Kubota]], Yuji Miyata, [[Atsutoshi Igarashi]], [[Sayaka Watanabe]], [[Ryousuke Ishihara]]
  
 
{{creditsheader|Shenmue Passport}}
 
{{creditsheader|Shenmue Passport}}
Line 313: Line 266:
 
*'''Chief 2D Graphics Designer:''' [[Kenji Miyawaki]]
 
*'''Chief 2D Graphics Designer:''' [[Kenji Miyawaki]]
 
*'''Supervisor:''' [[Tadahiro Kawamura]]
 
*'''Supervisor:''' [[Tadahiro Kawamura]]
*'''Writers:''' [[Junichi Yoshida]], [[Yoshijiroh Muramatsu]], [[Yasushi Ohtake]], [[Makoto Goya]], [[Kiyono Yoshioka]], [[Kiyomi Mizushima]], [[Hideyo Ikeda]], [[Tetsuya Hattori]]
+
*'''Writers:''' [[Junichi Yoshida]], Yoshijiroh Muramatsu, [[Yasushi Otake|Yasushi Ohtake]], [[Makoto Goya]], [[Kiyono Yoshioka]], [[Kiyomi Mizushima]], [[Hideyo Ikeda]], Tetsuya Hattori
*'''Planners:''' [[Shigeki Terajima]], [[Yasumichi Takase]], [[Akihito Ohta]], [[Mitsuaki Suzuki]], [[Hideo Choumabayashi]], [[Takashi Hirai]], [[Kenichi Oguchi]]
+
*'''Planners:''' Shigeki Terajima, [[Yasumichi Takase]], [[Akihito Ohta]], [[Mitsuaki Suzuki]], [[Hideo Choumabayashi]], Takashi Hirai, [[Kenichi Oguchi]]
 
*'''Programmers:''' [[Takayuki Ohta]], [[Takeshi Ogawa]], [[Hiroyuki Tsuzuki]], [[Kazuo Ishii]], [[Tomohiro Tsuchiya]], [[Mamoru Tashiro]], [[Katsuyuki Matsubara]], [[Norimasa Yoshizawa]]
 
*'''Programmers:''' [[Takayuki Ohta]], [[Takeshi Ogawa]], [[Hiroyuki Tsuzuki]], [[Kazuo Ishii]], [[Tomohiro Tsuchiya]], [[Mamoru Tashiro]], [[Katsuyuki Matsubara]], [[Norimasa Yoshizawa]]
 
*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Masaya Saida]], [[Erika Aihara]], [[Manabu Sato]], [[Taku Kihara]]
 
*'''2D Graphics Designers:''' [[Hiroshi Kandou]], [[Masaya Saida]], [[Erika Aihara]], [[Manabu Sato]], [[Taku Kihara]]
 
*'''3D Graphics Designers:''' [[Takehiko Mikami]], [[Yumiko Sonoyama]], [[Takumi Matsui]], [[Takashi Ito]], [[Masahiko Yagi]], [[Hiroshi Sengoku]], [[Yoshinari Ito]], [[Haruhiko Miwa]], [[Makoto Onuma]], [[Chigusa Hosoda]], [[Hiroyasu Tamura]], [[Nobuaki Mitake]]
 
*'''3D Graphics Designers:''' [[Takehiko Mikami]], [[Yumiko Sonoyama]], [[Takumi Matsui]], [[Takashi Ito]], [[Masahiko Yagi]], [[Hiroshi Sengoku]], [[Yoshinari Ito]], [[Haruhiko Miwa]], [[Makoto Onuma]], [[Chigusa Hosoda]], [[Hiroyasu Tamura]], [[Nobuaki Mitake]]
*'''Motion Designers:''' [[Takeo Iwata]], [[Mieko Ajima]], [[Hiroshi Kawasaki]], [[Yasuyuki Fujii]], [[Takehisa Yoshimura]], [[Kenji Asari]]
+
*'''Motion Designers:''' [[Takeo Iwata]], [[Mieko Ajima]], [[Hiroshi Kawasaki]], [[Yasuyuki Fujii]], Takehisa Yoshimura, [[Kenji Asari]]
 
*'''Sound & Music:''' [[Takenobu Mitsuyoshi]], [[Hideaki Miyamoto]]
 
*'''Sound & Music:''' [[Takenobu Mitsuyoshi]], [[Hideaki Miyamoto]]
*'''Server Management:''' Tohru Kobayashi, Tetsuo Takahashi, Yasuyuki Komiya, Masaya Takeshige
+
*'''Server Management:''' Tohru Kobayashi, Tetsuo Takahashi, [[Yasuyuki Komiya]], Masaya Takeshige
*'''Special Thanks:''' Makoto Wada, Hideyuki Ohi, Katsuo Saitoh, Kataru Uchimura, Chie Ishigaki, Koumei Akazawa, Keita Yoshino, Chisa Yamada, Katsunori Yamaji, Takeshi Gotou, Masataka Saito, Hideki Kawabata, Masaya Kusunose, Daisuke Tachibana, Mami Abe, Tatsuya Wakabayashi, [[Tohru Murayama]], Nozomi Watanabe
+
*'''Special Thanks:''' Makoto Wada, Hideyuki Ohi, Katsuo Saitoh, Kataru Uchimura, Chie Ishigaki, Koumei Akazawa, Keita Yoshino, Chisa Yamada, Katsunori Yamaji, [[Takeshi Gotou]], Masataka Saito, Hideki Kawabata, Masaya Kusunose, Daisuke Tachibana, Mami Abe, Tatsuya Wakabayashi, [[Tohru Murayama]], Nozomi Watanabe
  
 
{{creditsheader|Overseas version}}
 
{{creditsheader|Overseas version}}
*'''Director:''' [[Eigo Kasahara]]
+
*'''Director of Overseas Version:''' [[Eigo Kasahara]]
 
*'''Chief Localization:''' Isao Murayama
 
*'''Chief Localization:''' Isao Murayama
 
*'''Localization Staff:''' Junichi Kobayashi, Shu Hiratou
 
*'''Localization Staff:''' Junichi Kobayashi, Shu Hiratou
Line 351: Line 304:
 
{{creditsheader|[[Sega Europe Ltd.]]}}
 
{{creditsheader|[[Sega Europe Ltd.]]}}
 
*'''Product Director:''' [[Naohiko Hoshino]]
 
*'''Product Director:''' [[Naohiko Hoshino]]
*'''Executive Localization Producer:''' [[Kats Sato]]
+
*'''Executive Localization Producer:''' [[Katsuhisa Sato|Kats Sato]]
 
*'''Localization Producer:''' [[David Nulty]]
 
*'''Localization Producer:''' [[David Nulty]]
 
*'''Assistant Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''Assistant Localization Producer:''' [[Kuniyo Matsumoto]]
Line 362: Line 315:
 
*'''Text Translator (Germany):''' [[Angelika Michitsch]]
 
*'''Text Translator (Germany):''' [[Angelika Michitsch]]
 
*'''Text Translator (Spain):''' [[Roberto Parraga]]
 
*'''Text Translator (Spain):''' [[Roberto Parraga]]
*'''Testing Manager:''' Jason Cumberbatch
+
*'''Testing Manager:''' [[Jason Cumberbatch]]
 
*'''Lead Tester:''' [[Peter O'Brien]]
 
*'''Lead Tester:''' [[Peter O'Brien]]
*'''Special Thanks:''' [[Kenji Miyawaki]], [[Masaya Saida]], [[Hiroshi Kandou]], [[Erika Aihara]], Hiroshi Sengoku, [[Shigenobu Iga]], Toshirou Sasaki, Izumi Saito, Yasuyo Kudo, Tatsuya Ohmachi, Masayoshi Takatori, Shinji Otsuka
+
*'''Special Thanks:''' [[Kenji Miyawaki]], [[Masaya Saida]], [[Hiroshi Kandou]], [[Erika Aihara]], Hiroshi Sengoku, [[Shigenobu Iga]], [[Toshirou Sasaki]], Izumi Saito, Yasuyo Kudo, Tatsuya Ohmachi, Masayoshi Takatori, Shinji Otsuka
  
 
{{creditsheader|Debugging}}
 
{{creditsheader|Debugging}}
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Assistant Director:''' Shigeki Terajima
 
*'''Assistant Director:''' Shigeki Terajima
*'''Debug Management:''' Takayuki Suzuki, Yutaka Kawasaki, Masaki Harada, Kenji Yamane, Shinichiro Inoue, [[Masaaki Somaki]], Motokazu Tsubono, Masaichi Taira
+
*'''Debug Management:''' Takayuki Suzuki, [[Yutaka Kawasaki]], Masaki Harada, Kenji Yamane, Shinichiro Inoue, [[Masaaki Somaki]], Motokazu Tsubono, Masaichi Taira
*'''Debug Foremen:''' Kenichiro Suizu, Yuji Nakamura, Yousuke Ito, Masaki Takahashi, Hirokazu Toyoshima
+
*'''Debug Foremen:''' Kenichiro Suizu, [[Yuji Nakamura]], Yousuke Ito, Masaki Takahashi, Hirokazu Toyoshima
*'''Debuggers:''' Seiichi Kawasaki, Kazutaka Otsuka, Atsushi Miyamoto, Daisuke Hosogi, Youichi Maruta, Junji Enomoto, Kazuya Sakamoto, Takuma Sato, Hidetoshi Oota, Hitoshi Nishimura, Takayuki Hirano, Shinya Fujita, Hiroshi Matsui, Takayuki Yanagishita, Ken Kaneko, Mayuko Mizomoto, Masahiro Ito, Hiromi Miura, Yusuke Matsui, Makiko Arii, Kazunari Tajima, Masaki Sakamoto, Teruhito Uchida, Akiko Nishida, Taiji Ochiai, Masashi Yamakawa, Naoyuki Harada, Makoto Sakuma, Masaaki Motohashi, Kazumi Kikawa, Takeshi Yokoyama, Masayuki Baba, Noriaki Tanaka, Satoshi Yamagata, Hisanaga Toriumi, Koichiro Mizutani, Makoto Tanaka, Seiji Hirasawa, Akihiko Chatani, Kyouichi Hashimoto, Naoto Numata, Rie Yokohama, Kazuhiro Aida, [[Daisuke Saito]], Takuma Akiba, Kiyokazu Arai, Takashi Yuki, Hiroaki Muguchi, Yukihiro Kawakami, Ryo Kobayashi, Hideaki Koike, Ken Sato, Kyouji Yokomichi, Shinpei Fukasawa, Yuji Nagatomo, Tatsuya Suzuki, Toshiro Nemoto, Yutaka Watai, Masashi Wakabayashi, Yasuhiro Ide, Yusuke Suzuki, Tatsuya Fukumura, Yusuke Baba, Tmoya Nakamura, Yoshitaki Ito, Gouma Enomoto, Tomohiro Hata, Hiryu Aoki, Kazuhiro Agata, Tatsuaki Tsujimoto, Takumi Murai, Yoshikazu Nagai, Kim Chun Gun, Isamu Kimura, Junichi Mitsuma, Takeya Kojima, Shinichi Naito, Rie Onozeki, Koichi Hagiwara, Wataru Taguchi, Takayuki Ishii, Yuichi Yonetani, Yuuta Sasaki, Syuichi Takeuci, Yusuke Utsunomiya, Tomoaki Abe, Noritugu Hironaka, Gen Tonotsuka, Kenta Tsuruoka, Shin Nakazawa, Satoru Morita, Tsunenori Ushiama, Hiroyuki Ono, Daisuke Orio, Noritaka Kumagai, Ryosuke Itabashi, Akira Nakamura, Shinichi Nishiyama, Kentarou Mine, Hiroyuki Kondoh, Shunsuke Satoh, Jin Suganami, Taishi Tsukiji, Katsuhiko Morihiro, Fumio Yusa, Keisuke Yoda, Satoshi Asakawa, Hideyuki Okano, Nobuaki Ihara, Satoshi Kamekawa, Kazuya Kojima, Kengo Tominaga, Mitsuhiro Haneishi, Hiroaki Yukawa, Tomoya Kubo, Toshiaki Kurihara, Kenji Akagi, Tomoko Koyama, Benjie Galvez, Lindsi Kimizuka, Chris Meyer, Paulita Escalona, Ed Brady, [[Rick Ribble]], Gabrielle Brown, Steve Peck, Joe Gora, Todd Slepian, Keehwan Her, Benjamin Daniels, Joshua Schaaf, Anita Wisniewski, Nicholas J. Schaaf
+
*'''Debuggers:''' Seiichi Kawasaki, Kazutaka Otsuka, Atsushi Miyamoto, Daisuke Hosogi, Youichi Maruta, Junji Enomoto, Kazuya Sakamoto, Takuma Sato, Hidetoshi Oota, Hitoshi Nishimura, Takayuki Hirano, Shinya Fujita, Hiroshi Matsui, Takayuki Yanagishita, Ken Kaneko, Mayuko Mizomoto, Masahiro Ito, Hiromi Miura, Yusuke Matsui, Makiko Arii, Kazunari Tajima, Masaki Sakamoto, Teruhito Uchida, Akiko Nishida, Taiji Ochiai, Masashi Yamakawa, Naoyuki Harada, Makoto Sakuma, Masaaki Motohashi, Kazumi Kikawa, Takeshi Yokoyama, Masayuki Baba, Noriaki Tanaka, Satoshi Yamagata, Hisanaga Toriumi, Koichiro Mizutani, Makoto Tanaka, Seiji Hirasawa, [[Akihiko Chatani]], Kyouichi Hashimoto, Naoto Numata, Rie Yokohama, Kazuhiro Aida, [[Daisuke Sato]], Takuma Akiba, Kiyokazu Arai, Takashi Yuki, Hiroaki Muguchi, Yukihiro Kawakami, Ryo Kobayashi, Hideaki Koike, Ken Sato, Kyouji Yokomichi, Shinpei Fukasawa, Yuji Nagatomo, Tatsuya Suzuki, Toshiro Nemoto, Yutaka Watai, Masashi Wakabayashi, Yasuhiro Ide, Yusuke Suzuki, Tatsuya Fukumura, Yusuke Baba, Tmoya Nakamura, Yoshitaki Ito, Gouma Enomoto, Tomohiro Hata, Hiryu Aoki, Kazuhiro Agata, Tatsuaki Tsujimoto, Takumi Murai, Yoshikazu Nagai, Kim Chun Gun, Isamu Kimura, Junichi Mitsuma, Takeya Kojima, Shinichi Naito, Rie Onozeki, Koichi Hagiwara, Wataru Taguchi, Takayuki Ishii, Yuichi Yonetani, Yuuta Sasaki, Syuichi Takeuci, Yusuke Utsunomiya, Tomoaki Abe, Noritugu Hironaka, Gen Tonotsuka, Kenta Tsuruoka, Shin Nakazawa, Satoru Morita, Tsunenori Ushiama, Hiroyuki Ono, Daisuke Orio, Noritaka Kumagai, Ryosuke Itabashi, Akira Nakamura, Shinichi Nishiyama, Kentarou Mine, Hiroyuki Kondoh, Shunsuke Satoh, Jin Suganami, Taishi Tsukiji, Katsuhiko Morihiro, Fumio Yusa, Keisuke Yoda, Satoshi Asakawa, Hideyuki Okano, Nobuaki Ihara, Satoshi Kamekawa, Kazuya Kojima, Kengo Tominaga, Mitsuhiro Haneishi, Hiroaki Yukawa, Tomoya Kubo, Toshiaki Kurihara, Kenji Akagi, Tomoko Koyama, Benjie Galvez, Lindsi Kimizuka, [[Chris Meyer]], Paulita Escalona, Ed Brady, [[Rick Ribble Jr.|Rick Ribble]], Gabrielle Brown, Steve Peck, Joe Gora, [[Todd Slepian]], Keehwan Her, Benjamin Daniels, Joshua Schaaf, Anita Wisniewski, Nicholas J. Schaaf
  
 
{{creditsheader|Promotion & Publicity}}
 
{{creditsheader|Promotion & Publicity}}
*'''Director:''' Shigeru Ueda
+
*'''Director:''' [[Shigeru Ueda]]
 
*'''Promotion Coordinator:''' [[Yasushi Nakajima]]
 
*'''Promotion Coordinator:''' [[Yasushi Nakajima]]
 
*'''Publicity Section Manager:''' [[Ai Kotani]]
 
*'''Publicity Section Manager:''' [[Ai Kotani]]
Line 391: Line 344:
 
*'''Free Scenario:''' Shunsuke Ozawa, Retsu Iwakata, Takashi Tsuzuki, Kenichi Tomizawa, Kotaro Iizuka, Etsuo Hashimoto, Masaru Takeuchi, Tikashi Nakajima, Nobuyuki Kato, Atsushi Kameo, Ryuji Arai, Midoro Ito, Hideki Inaba
 
*'''Free Scenario:''' Shunsuke Ozawa, Retsu Iwakata, Takashi Tsuzuki, Kenichi Tomizawa, Kotaro Iizuka, Etsuo Hashimoto, Masaru Takeuchi, Tikashi Nakajima, Nobuyuki Kato, Atsushi Kameo, Ryuji Arai, Midoro Ito, Hideki Inaba
 
*'''Script Writers:''' Takashi Nagasaki, Katsuyoshi Ogawa, Junji Suzuki, Shinji Miyagi, Satoshi Suzuki, Hidenori Aizawa, Tadashi Mitsuya, Hideyuki Shimoyama, Kouichi Kuriyama
 
*'''Script Writers:''' Takashi Nagasaki, Katsuyoshi Ogawa, Junji Suzuki, Shinji Miyagi, Satoshi Suzuki, Hidenori Aizawa, Tadashi Mitsuya, Hideyuki Shimoyama, Kouichi Kuriyama
*'''Planners:''' Hiroaki Kubo, Myonho Kin, Hisatomo Tanaka, Masato Izumi, Tetsuya Kawabata, Youichi Shibuya, [[Manabu Tsukamoto]], Nobukatsu Hiranoya, Hideyuki Togashi, Gaku Inada, Daisuke Sugihara, Tsuyoshi Tsugami, Goro Motohashi, Yuji Watanabe, Yukinobu Arikawa, Takashi Ishii
+
*'''Planners:''' Hiroaki Kubo, Myonho Kin, Hisatomo Tanaka, Masato Izumi, Tetsuya Kawabata, Youichi Shibuya, [[Manabu Tsukamoto]], Nobukatsu Hiranoya, Hideyuki Togashi, Gaku Inada, Daisuke Sugihara, Tsuyoshi Tsugami, Goro Motohashi, Yuji Watanabe, [[Yukinobu Arikawa]], Takashi Ishii
*'''System Programmers:''' [[Satoshi Mifune]], Takashi Amani, Kentaro Fujita, Yuichiro Mine, Hiroshi Yamada, Akimasa Tako, Mahito Kida, Tomoharu Yanase, Masaru Hatsuyama, Toshiyuki Kuwabara, Tsuyoshi Kogata, Nariya Takemura, Takuya Nagami, Hiroyuki Oda, Shinya Sato, Tsutomu Kondou, Shinya Yamada, Hiroki Matsui
+
*'''System Programmers:''' [[Satoshi Mifune]], Takashi Amani, Kentaro Fujita, [[Yuichiro Mine]], Hiroshi Yamada, Akimasa Tako, Mahito Kida, Tomoharu Yanase, Masaru Hatsuyama, Toshiyuki Kuwabara, [[Tsuyoshi Kogata]], Nariya Takemura, Takuya Nagami, Hiroyuki Oda, Shinya Sato, Tsutomu Kondou, Shinya Yamada, Hiroki Matsui
 
*'''Event System Programmers:''' Shojiro Aoki, Hiroshi Takahashi, Hiroshi Mizuochi, Daisuke Iwata, Kenichi Yokoo, Kei Takashima, Hajime Sawada, Masato Hagishita, Mario Ikeda, Takeshi Kurosawa, Shuntaro Takazawa, Yoshiaki Tanaka
 
*'''Event System Programmers:''' Shojiro Aoki, Hiroshi Takahashi, Hiroshi Mizuochi, Daisuke Iwata, Kenichi Yokoo, Kei Takashima, Hajime Sawada, Masato Hagishita, Mario Ikeda, Takeshi Kurosawa, Shuntaro Takazawa, Yoshiaki Tanaka
 
*'''Image Board Designers:''' Koichi Ohata, Jin Fukuchi, Akiyoshi Harada, Masaki Koizumi
 
*'''Image Board Designers:''' Koichi Ohata, Jin Fukuchi, Akiyoshi Harada, Masaki Koizumi
Line 398: Line 351:
 
*'''Assistant 2D Graphics Designer:''' Shuma Fujiwara
 
*'''Assistant 2D Graphics Designer:''' Shuma Fujiwara
 
*'''3D Character Designers:''' Jyunko Kawamura, Yukiko Tsuzuki, [[Hajime Matsubara]], Yusuke Takagi, Katsuo Sano, [[Jeffery Buchanan]]
 
*'''3D Character Designers:''' Jyunko Kawamura, Yukiko Tsuzuki, [[Hajime Matsubara]], Yusuke Takagi, Katsuo Sano, [[Jeffery Buchanan]]
*'''3D Back Ground Designers:''' Mika Ninomiya, Tsuyoshi Okahisa, Makoto Kawatori, Keisuke Miyauchi, Hiroko Mano, Jun Satake, Hiroyuki Kabuto, Katsuhumi Yoshimori, Tetsuji Hayakawa, Masafumi Hatanaka, Keisuke Shimizu, Takayuki Ebata, Jyunichi Kashiwagi
+
*'''3D Back Ground Designers:''' Mika Ninomiya, [[Tsuyoshi Okahisa]], Makoto Kawatori, Keisuke Miyauchi, Hiroko Mano, Jun Satake, Hiroyuki Kabuto, Katsuhumi Yoshimori, Tetsuji Hayakawa, Masafumi Hatanaka, Keisuke Shimizu, Takayuki Ebata, Jyunichi Kashiwagi
*'''Motion Designers:''' Hiroyuki Nakagomi, Kiyohiko Yamashita, Makoto Wada, Kouji Ootsuka, Yuuri Ohtake, Chien-Sen Peng, Kouji Shinozaki, Michiko Osaki, Masashige Hiranuma, Kazuhiko Takeshita, Kazuaki Arai, Naoaki Tasaka
+
*'''Motion Designers:''' [[Hiroyuki Nakagomi]], Kiyohiko Yamashita, Makoto Wada, Kouji Ootsuka, Yuuri Ohtake, Chien-Sen Peng, Kouji Shinozaki, Michiko Osaki, Masashige Hiranuma, Kazuhiko Takeshita, Kazuaki Arai, Naoaki Tasaka
 
*'''Motion Camera & Animations:''' Eugene P. Lynch, Mike Bendele, Hiroaki Ohta
 
*'''Motion Camera & Animations:''' Eugene P. Lynch, Mike Bendele, Hiroaki Ohta
 
*'''Motion Camera Supervisor:''' Kazuya Konaka
 
*'''Motion Camera Supervisor:''' Kazuya Konaka
 
*'''Motion Capture Director:''' Ryu Kaneda
 
*'''Motion Capture Director:''' Ryu Kaneda
*'''Motion Capture Staff:''' Kouzo Tamura, Takeshi Suzuki, Kazuo Kawasaki, Takashi Sasaki, Fumiko Yoshida, Yukihisa Saito, Hiroshi Ichimaru, Ayako Akitaya, Chieko Muto, Takahiro Suzuki, Takuma Hatori, Koki Yamamoto, Yu Inatuki, Yoshimi Aikawa, Isao Iwakuma
+
*'''Motion Capture Staff:''' Kouzo Tamura, [[Takeshi Suzuki]], Kazuo Kawasaki, Takashi Sasaki, Fumiko Yoshida, Yukihisa Saito, Hiroshi Ichimaru, Ayako Akitaya, Chieko Muto, Takahiro Suzuki, Takuma Hatori, Koki Yamamoto, Yu Inatuki, Yoshimi Aikawa, Isao Iwakuma
 
*'''Sound & Music:''' [[Akiko Hashimoto]], Ryoko Okada, Shingo Murakami, Tadahiro Nitta, Yayoi Okumura, Naoto Nagai, [[Fumio Ito]], Shinichirou Miki, Yasuhide Takeuchi
 
*'''Sound & Music:''' [[Akiko Hashimoto]], Ryoko Okada, Shingo Murakami, Tadahiro Nitta, Yayoi Okumura, Naoto Nagai, [[Fumio Ito]], Shinichirou Miki, Yasuhide Takeuchi
 
*'''Publicity Section:''' [[Jun Kasahara]]
 
*'''Publicity Section:''' [[Jun Kasahara]]
Line 423: Line 376:
 
*'''Think Inc. Staff:''' Mika Sato, Hajime Yoshida, Yasunori Inoue, Emiko Fujiki, Shinya Kobayashi, Katsuichiro Ishikawa
 
*'''Think Inc. Staff:''' Mika Sato, Hajime Yoshida, Yasunori Inoue, Emiko Fujiki, Shinya Kobayashi, Katsuichiro Ishikawa
 
*'''81 Entertainment Executive Promotion Producer:''' Yasushi Akimoto
 
*'''81 Entertainment Executive Promotion Producer:''' Yasushi Akimoto
*'''81 Entertainment Promotion Managers:''' Masatoshi Kawaguchi, Mitsuru Takahashi
+
*'''81 Entertainment Promotion Managers:''' [[Masatoshi Kawaguchi]], [[Mitsuru Takahashi]]
*'''81 Entertainment Promotion Coordinator:''' Shunichi Kobayashi
+
*'''81 Entertainment Promotion Coordinator:''' [[Shunichi Kobayashi]]
 
*'''Dentsu Promotion Coordinators:''' Hiroyuki Kurihara, Seikichi Ueda
 
*'''Dentsu Promotion Coordinators:''' Hiroyuki Kurihara, Seikichi Ueda
 
*'''Dentsu Creative Director:''' Yuya Furukawa
 
*'''Dentsu Creative Director:''' Yuya Furukawa
Line 437: Line 390:
 
*'''Voice:''' [[81 Produce]], Artsvision, Haikyo, Half Hp Studio Co. Ltd, Magic Capsule Co. Ltd, MBA Corporation, Motoko Inagawa Office, Office Chk, Osawa Office, Production Baobab, Ezaki Production
 
*'''Voice:''' [[81 Produce]], Artsvision, Haikyo, Half Hp Studio Co. Ltd, Magic Capsule Co. Ltd, MBA Corporation, Motoko Inagawa Office, Office Chk, Osawa Office, Production Baobab, Ezaki Production
 
*'''Production:''' 2D6G, Advanced Technology & Information, [[Ancient]], [[ASCII|ASCII Corporation]], [[Aspect]], Avant Inc., Biox Co. Ltd, [[Compozila]], Creek & River Co. Ltd, [[CRI Middleware Co. Ltd.|CSK Research Institute Corp.]], DigitalScape Co. Ltd, Eathly Production Inc., Elseware Ltd., [[H.I.C.|H.I.C. Co. Ltd.]], I.T.L Corporation, I4 Corporation, Intelligence Ltd., Itec, Media Desgin & Art Ltd., Media Entertainment, [[Microcabin|Microcabin Corp.]], MRM, Muse The Staff, [[NeverLand|NeverLand Co. Ltd.]], [[Nextech|Nextech Corporation]], Office C.A Planning, One World, Phant, Receuit Staffing Co. Ltd., [[Scarab]], [[SIMS|Sims Co. Ltd.]], Succeed, [[System Sacom|System Sacom Corporation]], Taki Design Laboratory, Thunderztone Japan Ltd., [[Toshiba Emi]], [[T's Music]], [[Westone]], [[Arc System Works|Arc System Works Co. Ltd.]], Dreams Co. Ltd., EPL Production Inc., Fukushina Sound Corporation, Garguyle Mechanics Inc., Highway Star Co. Ltd., Media Junge Corp, Ouinet Co. Ltd., [[Rutubo Game]], Sound Box, Ternpdaff Co. Ltd.
 
*'''Production:''' 2D6G, Advanced Technology & Information, [[Ancient]], [[ASCII|ASCII Corporation]], [[Aspect]], Avant Inc., Biox Co. Ltd, [[Compozila]], Creek & River Co. Ltd, [[CRI Middleware Co. Ltd.|CSK Research Institute Corp.]], DigitalScape Co. Ltd, Eathly Production Inc., Elseware Ltd., [[H.I.C.|H.I.C. Co. Ltd.]], I.T.L Corporation, I4 Corporation, Intelligence Ltd., Itec, Media Desgin & Art Ltd., Media Entertainment, [[Microcabin|Microcabin Corp.]], MRM, Muse The Staff, [[NeverLand|NeverLand Co. Ltd.]], [[Nextech|Nextech Corporation]], Office C.A Planning, One World, Phant, Receuit Staffing Co. Ltd., [[Scarab]], [[SIMS|Sims Co. Ltd.]], Succeed, [[System Sacom|System Sacom Corporation]], Taki Design Laboratory, Thunderztone Japan Ltd., [[Toshiba Emi]], [[T's Music]], [[Westone]], [[Arc System Works|Arc System Works Co. Ltd.]], Dreams Co. Ltd., EPL Production Inc., Fukushina Sound Corporation, Garguyle Mechanics Inc., Highway Star Co. Ltd., Media Junge Corp, Ouinet Co. Ltd., [[Rutubo Game]], Sound Box, Ternpdaff Co. Ltd.
*'''Development Tools:''' Avid Japan K.K, [[Hitachi|Hitachi, Ltd]], [[NEC|Nec Corporation]], [[SGI|Sgi Japan Ltd.]], Sielectronics Ltd., [[Softimage|Softimage Inc.]], [[Yamaha|Yamaha Corporation]], [[ADX]], [[Sofdec|MPEG Sofdec]], ROFS
+
*'''Development Tools:''' Avid Japan K.K, [[Hitachi|Hitachi, Ltd]], [[NEC|Nec Corporation]], [[SGI|Sgi Japan Ltd.]], [[SI Electronics Ltd.]], [[Softimage|Softimage Inc.]], [[Yamaha|Yamaha Corporation]], [[ADX]], [[Sofdec|MPEG Sofdec]], ROFS
 
*'''The Up With:''' Timex, Case Logic, Sumitomo Bank, Coca-Cola
 
*'''The Up With:''' Timex, Case Logic, Sumitomo Bank, Coca-Cola
 
*'''Created By:''' [[Sega AM2]]
 
*'''Created By:''' [[Sega AM2]]
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
|cols=3}}
 
 
| source=In-game credits
 
| source=In-game credits
 
| console=DC
 
| console=DC
 
}}
 
}}
 +
|cols=3}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 450: Line 403:
  
 
==Promotional material==
 
==Promotional material==
{{gallery
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
|{{gitem|Shenmue DC JP Flyer 1.pdf|JP flyer 1}}
 
|{{gitem|Shenmue DC JP Flyer 2.pdf|JP flyer 2}}
 
|{{gitem|Shenmue DC JP Flyer 3.pdf|JP flyer 3}}
 
|{{galleryPrintAd
 
|EGM US 137.pdf|egm|137|91-93
 
}}
 
|{{galleryPrintAd|DCM_JP_20000121_2000-02.pdf|dmjp|2000-02|2,3}}
 
}}
 
  
 
==Artwork==
 
==Artwork==
Line 509: Line 454:
 
Shenmue046.jpg
 
Shenmue046.jpg
 
Shenmue047.jpg
 
Shenmue047.jpg
 +
</gallery>
 +
 +
==Merchandise==
 +
<gallery>
 +
Shenmue PhoneCard JP Front.jpg|Telephone card
 
</gallery>
 
</gallery>
  
Line 515: Line 465:
 
| icon=DC
 
| icon=DC
 
| consolesplus=91
 
| consolesplus=91
| consolesplus_source={{num|97|page=78-81|pdf=ConsolesPlus FR 097.pdf|pdfpage=78}} <br> {{num|107|page=72-74}}
+
| consolesplus_source={{magref|consolesplus|97|78|printpage=78-81}} <br> {{num|107|page=72-74}}
 
| cvg=100
 
| cvg=100
| cvg_source={{num|230|page=84-87|pdf=CVG UK 230.pdf|pdfpage=84}}
+
| cvg_source={{magref|cvg|230|84|printpage=84-87}}
 
| dcuk=100
 
| dcuk=100
 
| dcuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue DC-UK]''
 
| dcuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue DC-UK]''
 
| dmjp=93
 
| dmjp=93
| dmjp_source={{num|2000-01|page=26|pdf=DCM JP 20000107 2000-01.pdf}}
+
| dmjp_source={{magref|dmjp|2000-01|26}}
 
| dmjp_r=88
 
| dmjp_r=88
| dmjp_r_source={{num|2002-18|page=33|pdf=Dorimaga JP 20021011 2002-18.pdf}}
+
| dmjp_r_source={{magref|dmjp_r|2002-18|33}}
 
| dmuk=85
 
| dmuk=85
 
| dmuk_source={{num|16}}, ''[http://www.outofprintarchive.com/articles/reviews/Dreamcast/Shenmue-DreamcastMagazine16-4.html p36-39]''
 
| dmuk_source={{num|16}}, ''[http://www.outofprintarchive.com/articles/reviews/Dreamcast/Shenmue-DreamcastMagazine16-4.html p36-39]''
 
| edge=80
 
| edge=80
| edge_source={{num|92|page=86/87|pdf=Edge UK 092.pdf|pdfpage=86}}
+
| edge_source={{magref|edge|92|86|printpage=86/87}}
 
| egm=87
 
| egm=87
 
| egm_source={{num|138}}
 
| egm_source={{num|138}}
Line 535: Line 485:
 
| gamefan_source=''[http://www.gamerankings.com/dreamcast/198621-shenmue/articles.html GameFan]''
 
| gamefan_source=''[http://www.gamerankings.com/dreamcast/198621-shenmue/articles.html GameFan]''
 
| gameplayrpg=97
 
| gameplayrpg=97
| gameplayrpg_source={{num|4|page=48-51|pdf=GameplayRPG FR 04.pdf|pdfpage=48}}
+
| gameplayrpg_source={{magref|gameplayrpg|4|48|printpage=48-51}}
 
| gamepro=90
 
| gamepro=90
 
| gamepro_source=[[Category:Update source]][[Category:Update source]]''[https://web.archive.org/web/20050125083138/gamepro.com/sega/dreamcast/games/reviews/7303.shtml 2000-08-11]''
 
| gamepro_source=[[Category:Update source]][[Category:Update source]]''[https://web.archive.org/web/20050125083138/gamepro.com/sega/dreamcast/games/reviews/7303.shtml 2000-08-11]''
Line 547: Line 497:
 
| gz_source=''[http://www.gamezone.de/Shenmue-Classic-32688/Tests/Shenmue-im-Gamezone-Test-988039/ 2001-04-27]''
 
| gz_source=''[http://www.gamezone.de/Shenmue-Classic-32688/Tests/Shenmue-im-Gamezone-Test-988039/ 2001-04-27]''
 
| hyper=94
 
| hyper=94
| hyper_source={{num|88|page=40-43|pdf=Hyper AU 088.pdf|pdfpage=40}}
+
| hyper_source={{magref|hyper|88|40|printpage=40-43}}
 
| nextgeneration=100
 
| nextgeneration=100
 
| nextgeneration_source=''v2'', {{num|12}}, ''[http://www.thedreamcastjunkyard.co.uk/2010/05/nextgens-shenmue-review.html p98-99]''
 
| nextgeneration_source=''v2'', {{num|12}}, ''[http://www.thedreamcastjunkyard.co.uk/2010/05/nextgens-shenmue-review.html p98-99]''
Line 553: Line 503:
 
| odmuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue Official UK Dreamcast Magazine]''
 
| odmuk_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue Official UK Dreamcast Magazine]''
 
| odmus=100
 
| odmus=100
| odmus_source={{num|8|page=52-57|pdf=ODCM US 08.pdf|pdfpage=56}}
+
| odmus_source={{magref|odmus|8|56|printpage=52-57}}
 
| superplay=100
 
| superplay=100
 
| videogamer=70
 
| videogamer=70
Line 633: Line 583:
 
| item2=Shenmue DC JP Manual2 LimitedEdition.pdf
 
| item2=Shenmue DC JP Manual2 LimitedEdition.pdf
 
| item2name=Manual2
 
| item2name=Manual2
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP (''US Shenmue'')
 
| front=USShenmue DC JP Box.jpg
 
| back=USShenmue DC JP Box Back.jpg
 
| square=yes
 
| spinemissing=yes
 
| disc=
 
| manual=
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 652: Line 593:
  
 
==Technical information==
 
==Technical information==
In ''Shenmue'', the backgrounds consist of up to [http://imgur.com/OUDTrfx 58,000] polygons, while the characters can have up to [http://i.imgur.com/wn0KBPW.jpg 14,361] polygons per character. This was significantly higher than the polygon counts of non-Dreamcast console and PC games in 1999. In comparison, the highest polygon counts of any PC games in 1999 were 10,000 polygons per scene{{ref|1=''[[wikipedia:PC Magazine|PC Magazine]]'', [https://books.google.co.uk/books?id=90OvoBUqQoIC&pg=PA203 December 1999, page 203]}} and 400 polygons per character.{{ref|[https://udn.epicgames.com/Two/UnrealModeling.html Unreal Modeling Guide], Unreal Developer Network}}
+
In ''Shenmue'', the backgrounds consist of up to [http://imgur.com/OUDTrfx 57,150] polygons, while the characters can have up to [http://i.imgur.com/wn0KBPW.jpg 14,361] polygons each. This was the highest character polygon count in any video game at the time, surpassing the [[Sega NAOMI]] [[arcade]] game ''[[Dead or Alive 2]]'' released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (''[[Quake III Arena]]'') and 2500 polygons per character (''[[Half-Life]]'').{{ref|[https://forum.thegamecreators.com/thread/46032#msg477010 Acceptable polygon count for FPS characters]}} The character polygon count of ''Shenmue'' was surpassed by the Dreamcast game ''[[Sports Jam]]'' in 2000.
 +
 
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-08-18|source=|comments=|quality=|prototype=yes}}
 +
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990804/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010701/ Dreamcast (US Shenmue)]
+
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990804/ Dreamcast]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{ShenmueOmni}}
 
{{Shenmue}}
 
{{Shenmue}}
 
[[Category:Unreleased Saturn games]]
 
[[Category:Unreleased Saturn games]]

Revision as of 09:37, 18 November 2019

For Japanese re-release version of this game, see US Shenmue.

n/a

Shenmue title.png

Shenmue
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Peripherals supported: Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: F.R.E.E./RPG

















Number of players: 1
Release Date RRP Code
Sega Dreamcast
JP
¥6,8006,800 HDR-0016
Sega Dreamcast
JP
(Limited Edition)
¥6,8006,800 HDR-0031
Sega Dreamcast
US
$49.9549.95[1] 51059
Sega Dreamcast
US
(Limited Edition)
$49.9549.95[1] 51059
Sega Dreamcast
EU
MK-51059-50
Sega Dreamcast
BR

Shenmue, called Shenmue: Ichishou Yokosuka (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by Yu Suzuki and developed by Sega AM2. It was published by Sega for the Sega Dreamcast in late 1999.

Shenmue stands as one of the most significant video games ever published by Sega, at the time being the most expensive game ever produced, and having unparalleled interactivity and freedom, real-time day/night and weather systems, fully voiced non-playable characters and cutting edge graphics. Borrowing from many genres of video games, Suzuki coined a new genre name, "F.R.E.E." (Full Reactive Eyes Entertainment) to describe it.

As the Japanese name suggests, Shenmue consists of the first chapter in what is currently an unfinished story.

Story

File:Shenmue035.jpg
Ryo Hazuki, protagonist of Shenmue.

The fictional story of Shenmue begins on November 29, 1986, in the perspective of the protagonist Ryo Hazuki (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.

After Lan Di's henchmen recover the mirror, he asks Iwao if he knows of a man called "Sunming Zhao" and then kills him after forcibly asking him to stand as a warrior to face his end. As Ryo lies injured on the floor of the dojo, Lan Di and his men leave the Hazuki household. After Ryo has partially recovered he feels that he must dutifully gain revenge for the murder of his father, and begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.

Ryo's first clue is a car that some of his neighbours saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbour. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo. This mirror is decorated with a Phoenix.

Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao.

Shenhua, a mysterious young girl who haunts Ryo's dreams.

Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.

Gameplay

Shenmue was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of Virtua Fighter, which Yu Suzuki claimed were too daunting for younger players).

Most of the game is spent, as Ryo, walking around Yokosuka in Japan, talking to people. It is interspersed with many "mini-games", including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On, dart games and 'free fighting' sequences. The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced) and allowing Ryo to interact with hundreds of object seen in the game.

Shenmue is governed by an in-game clock and fully implements a day-to-night cycle, with certain events only occuring at certain times of day (or indeed year, in some cases). Players are not, however, restricted by the date and time - it is fully possible to spend in-game months and years in an area. How the player plays the game in this first chapter of Shenmue was originally set to influence the story in later chapters, though this feature was never fully implemented.

Weather also changes depending on the time of year, and is reportedly based on observed real-world weather patterns of the mid-to-late 1980s.

Most of the action occurs in quick-time event (QTE) sequences, in which cutscenes differ in outcome depending on your accuracy in hitting buttons in a timely fashion.

As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in Shenmue live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day[4]. The development team also made sure each NPC has its own name, age and hobbies, and characters will also react to the weather, with some taking out umbrellas when it begins to rain.

There are 168 different capsule toys in Shenmue, featuring characters and objects from Bonanza Bros., Daytona USA, Fantasy Zone, Golden Axe, Hang-On, NiGHTS into Dreams], Panzer Dragoon, Phantasy Star, Rent A Hero, Ristar, Sonic Adventure, Sonic the Fighters, Space Harrier, Virtua Fighter and Virtua Fighter Kids. Alex Kidd also makes an appearance, as does Hidekazu Yukawa, alongside a number of smaller versions of Shenmue objects.

History

Development

Main article: Shenmue/Development.

Release

Shenmue saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, Shenmue struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.

The game sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. Initial plans were to create a trilogy of Shenmue games, and although Shenmue II saw a release (with a much smaller budget), Shenmue III has been in development hell for nearly a decade. In June 2015, a Kickstarter campaign for Shenmue III was announced by Yu Suzuki at Sony's 2015 E3 press conference. It was successfully funded and the game is currently scheduled for release on August 27, 2019.

Shenmue includes both Japanese and English speech/subtitles in the West. However in Japan, only Japanese was an option. For unknown reasons Sega would later release US Shenmue in Japan - exactly the same game but with the English dub.

During its first week of sale, 260,000 copies were sold in Japan[5]. 1.2 million copies of the game were eventually sold worldwide[6].

On August 21st, 2018, a remastered version of Shenmue (bundled with Shenmue II) was released for Windows, PlayStation 4, and Xbox One.

Legacy

While considered a market failure, Shenmue has developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the Yakuza series of games, starting with the original PlayStation 2 Yakuza in 2005.

Production credits

  • Producer/Director/Game Story: Yu Suzuki
  • Screenplay: Masahiro Yoshimoto
  • Game Director: Keiji Okayasu
  • Scenario Director: Takao Yotsuji
  • Planning Director: Eigo Kasahara
  • Program Director: Keiji Okayasu
  • Design Director: Masanori Ohe
  • Sound Director: Takenobu Mitsuyoshi
  • Motion Capture Unit Director: Hiroaki Jinno
  • Voice Recording Director: Susumu Tashiro
  • Promotion Director: Shigeru Ueda
  • Production Manager: Hiroshi Aso
  • Sound Production Manager: Tatsutoshi Narita
  • Scenario Supervisor: Yu Yamamoto
  • Game Adviser: Hiroaki Takeuchi
  • Battle System Supervisor: Takayuki Haneda
  • Interior Coordinator: Manabu Takimoto
  • Location Manager & Adviser: Kazunari Uchida
  • Action Item Supervisor: Kunio Sasayama
  • Hakkyuku Ken Motions Supervisor: Master Gorenshi
Scenario
  • Director: Takao Yotsuji
  • Main Scenario: Masahiro Yoshimoto
  • Free Scenario Plotters: Katsuo Naruse, Junichi Yagi, Tow Ubukata, Akira Okeya
  • Free Scenario Management: Junichi Yoshida, Yoshijiroh Muramatsu, Kouichi Mizuide, Atsushi Komine
  • Free Scenario Writers: Makoto Goya, Masatoshi Kurakata, Yasushi Ohtake, Kiyono Yoshioka, Yasuo Yamabe, Kiyomi Mizushima, Hideyo Ikeda
  • Free Scenario Checkers: Katsuyuki Sugano, Yoshiaki Wakino
  • Free Scenario Character Data Management: Takeshi Kagawa, Shigeyoshi Kumagai
  • Chief Scenario Flow Editor: Tsuyoshi Murakami
  • Scenario Flow Editors: Masanobu Fukazawa, Kenji Takei, Daisuke Tazaki, Tsutomu Uchiyama, Takahiro Iwami, Fumito Suzuki
  • Main Script Writers: Takumi Hagiwara, Masayuki Hiramatu
  • Script Writers: Eiichirou Tano, Yuuki Tone, Ryo Ono, Tatsuya Ohmachi, Koichiro Kurosawa, Kazuaki Ichinohe, Kouki Anbo, Masayoshi Takatori, Kenji Ishikawa
  • Main Dialogue Editors: Toshirou Sasaki, Masayuki Ishikawa
  • Dialogue Editors: Izumi Saito, Yasuyo Kudo, Yasushi Funakoshi, Kaori Uegaki, Miyuki Yamaguchi, Masaru Oowada
Planning
Software
Graphics Design
Motion Capture Unit
  • Director: Hiroaki Jinno
  • Action Director: Sho Tagaya
  • Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Chidori Hirano, Takuya Tsukamoto, Lumi Umehara, Yufu Shiomi, Kunihiko Matsunaga
  • Research and Development: Hans Van Veenendaal
  • System Operator & Manager: Yaekko Okadaya
  • Unit Assistants: Akihiko Nagao, Tomoko Morikawa, Takeyuki Izumi, Satoru Yanagai
  • Hiroaki Jinno's Secretary: Tomoko Ieiri
  • Casting Directors: Kenichi Kuramochi, Toshie Tabata
  • Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Rei)
  • Motion Actors & Actresses: Seiji Matano, Yoshie Yamamoto, Shinmei Tsuji, Jinta Tsuboi, Ei Kawakami, Indy Takahashi, Aya Kosaka, Taiki Itou, Nobuyuki Hikichi, Yuuki Fujikura, Miduki Tsuruoka, Kensaku Maeda, Takafumi Ohwa, Yuki Shiina, Junji Oshima, Tetsuhiro Ikeda, Yuki Imahira, Yousuke Sakaki, Mayumi Sato, Takeshi Takimoto, Takakazu Tsukamoto, Chiyo Tsukamoto, Takashige Tsuda, Ryouhei Nakamura, Takashi Hashimoto, Tomonari Mizuno, Yubie Mitsuse, Wataru Murakami, Yumiko Watanabe
  • Stunt Actors: Yuuichi Aida, Masanori Tomita, Hiromi Shinjyo, Kazuyuki Nakamoto, Hiromi Shinjyo, Kazuyuki Nakamoto, Kouji Hatta, Ryosuke Shiba
  • Hakkyoku Ken Actor: Tetsuya Hattori
Sound & Music
Song of Shenhua
Wish...
  • Performed By: Yumiko Yamamoto
  • Written By: Yumi Asada
  • Composed By: Ryuji Iuchi
  • Arranged By: Nobuhiko Kashihara
  • Directed By: Kaori Takai
  • Executive Producer: Junji Fujita
Overseas version Voice & Sound
  • Manager: Tatsutoshi Narita
  • Chief Voice Recording Editor: Osamu Murata
  • Voice Editors: Akihiko Onda, Ryohei Kohno, Megumi Takano
  • Voice Recording Executive Producer: Shuichi Kakesu
  • Voice Recording Producer: Koji Kobayashi
  • Voice Recording Director: Hirotaka Tashiro
  • Voice Recording Project Manager: Sohtarou Maeda
  • Voice Recording Scripter: Shieko Tanakadatu
  • Voice Recording Production Coordination: Kei Kimura, Megumi Igei, Kei Miura
  • Voice Recording Assistant Manager: Emi Wakamatsu
  • Voice Recording Production Account: Yuriko Mameshiro
  • Translation Coordinator: Mayumi Sakazaki
  • Translation Project Manager: Pako Hanaoka
  • Translation Localize Engineer: Akiho Tazukuri
  • Translation Chief Editor: Sid Lloyd
  • Cast: Corey Marshall, Debora Rabbai, Ruth Hollyman, Paul Lucas, Robert Jefferson, Terry Osada, Eric Kelso, Dennis Falt, Ryan Drees, Jerry Ledbetter, Alex Hayns, Rob Croker, Eric Jacobson, Gregg Ladd, Anne Slater, Terry Osada, Guy Perryman, Lenne Hardt, Brian Matt-Uhl, Claire O'Connor, Cara Jones, William M. Sullivan, Lynn M. Harris, Dario Toda, Patrick De Volpi, Julia Yermakov, Jeff Manning, Jerri Sorels, Chris Wells, Colleen Lanki, Mireille Watanabe, Jeff Gedert, Kurt Common, Patrick Harlan, Robert Belgrade, Amanda Satchell
  • Other Cast: Tom Clark, John Ogelvee, Bianca Allen, Walter Roberts, Brit Ofstedal, Carlos Teuscher, Mark Hagan, Kezia Tobin, Mike Thro, Kimberly Forsythe, Michael Naishtut, Clark Bowdoin, Miki Sato, Greg Irwin, Mona Alawdeen, Jun Shimoda, Monica Taylor Horgan, Scott McCulloch, Monika Hudgins, Douglas J. Kirl, Yuho Yamaguchi, Takashi Yamaguchi, Rumiko Varnes, David Chester, Ross Mihara, David Schaufele, Lonnie Hirsch, Dennis Gunn, Donna Burke
  • Voice Talent Coordination: Voice Talent Coordination, New York Imagic Inc.
Development Support
Shenmue Passport
Overseas version
  • Director of Overseas Version: Eigo Kasahara
  • Chief Localization: Isao Murayama
  • Localization Staff: Junichi Kobayashi, Shu Hiratou
  • Main Programmer: Makoto Wada
  • Translation Supervisor: Monika Hudgins
  • Overseas Coordinator: Shinobu Shindo
  • Chinese Advisor: Qi Ning
  • Chief Shenmue Passport Localization: Shigeki Terajima
  • Main Shenmue Passport Programmer: Takayuki Ohta
  • Shenmue Passport Programmer: Noriaki Yoshizawa
Debugging
  • Director: Shinichi Yoshino
  • Assistant Director: Shigeki Terajima
  • Debug Management: Takayuki Suzuki, Yutaka Kawasaki, Masaki Harada, Kenji Yamane, Shinichiro Inoue, Masaaki Somaki, Motokazu Tsubono, Masaichi Taira
  • Debug Foremen: Kenichiro Suizu, Yuji Nakamura, Yousuke Ito, Masaki Takahashi, Hirokazu Toyoshima
  • Debuggers: Seiichi Kawasaki, Kazutaka Otsuka, Atsushi Miyamoto, Daisuke Hosogi, Youichi Maruta, Junji Enomoto, Kazuya Sakamoto, Takuma Sato, Hidetoshi Oota, Hitoshi Nishimura, Takayuki Hirano, Shinya Fujita, Hiroshi Matsui, Takayuki Yanagishita, Ken Kaneko, Mayuko Mizomoto, Masahiro Ito, Hiromi Miura, Yusuke Matsui, Makiko Arii, Kazunari Tajima, Masaki Sakamoto, Teruhito Uchida, Akiko Nishida, Taiji Ochiai, Masashi Yamakawa, Naoyuki Harada, Makoto Sakuma, Masaaki Motohashi, Kazumi Kikawa, Takeshi Yokoyama, Masayuki Baba, Noriaki Tanaka, Satoshi Yamagata, Hisanaga Toriumi, Koichiro Mizutani, Makoto Tanaka, Seiji Hirasawa, Akihiko Chatani, Kyouichi Hashimoto, Naoto Numata, Rie Yokohama, Kazuhiro Aida, Daisuke Sato, Takuma Akiba, Kiyokazu Arai, Takashi Yuki, Hiroaki Muguchi, Yukihiro Kawakami, Ryo Kobayashi, Hideaki Koike, Ken Sato, Kyouji Yokomichi, Shinpei Fukasawa, Yuji Nagatomo, Tatsuya Suzuki, Toshiro Nemoto, Yutaka Watai, Masashi Wakabayashi, Yasuhiro Ide, Yusuke Suzuki, Tatsuya Fukumura, Yusuke Baba, Tmoya Nakamura, Yoshitaki Ito, Gouma Enomoto, Tomohiro Hata, Hiryu Aoki, Kazuhiro Agata, Tatsuaki Tsujimoto, Takumi Murai, Yoshikazu Nagai, Kim Chun Gun, Isamu Kimura, Junichi Mitsuma, Takeya Kojima, Shinichi Naito, Rie Onozeki, Koichi Hagiwara, Wataru Taguchi, Takayuki Ishii, Yuichi Yonetani, Yuuta Sasaki, Syuichi Takeuci, Yusuke Utsunomiya, Tomoaki Abe, Noritugu Hironaka, Gen Tonotsuka, Kenta Tsuruoka, Shin Nakazawa, Satoru Morita, Tsunenori Ushiama, Hiroyuki Ono, Daisuke Orio, Noritaka Kumagai, Ryosuke Itabashi, Akira Nakamura, Shinichi Nishiyama, Kentarou Mine, Hiroyuki Kondoh, Shunsuke Satoh, Jin Suganami, Taishi Tsukiji, Katsuhiko Morihiro, Fumio Yusa, Keisuke Yoda, Satoshi Asakawa, Hideyuki Okano, Nobuaki Ihara, Satoshi Kamekawa, Kazuya Kojima, Kengo Tominaga, Mitsuhiro Haneishi, Hiroaki Yukawa, Tomoya Kubo, Toshiaki Kurihara, Kenji Akagi, Tomoko Koyama, Benjie Galvez, Lindsi Kimizuka, Chris Meyer, Paulita Escalona, Ed Brady, Rick Ribble, Gabrielle Brown, Steve Peck, Joe Gora, Todd Slepian, Keehwan Her, Benjamin Daniels, Joshua Schaaf, Anita Wisniewski, Nicholas J. Schaaf
Promotion & Publicity
Special Thanks To
  • Main Scenario: Tetsuya Mizuguchi, Soichi Ueda
  • Free Scenario: Shunsuke Ozawa, Retsu Iwakata, Takashi Tsuzuki, Kenichi Tomizawa, Kotaro Iizuka, Etsuo Hashimoto, Masaru Takeuchi, Tikashi Nakajima, Nobuyuki Kato, Atsushi Kameo, Ryuji Arai, Midoro Ito, Hideki Inaba
  • Script Writers: Takashi Nagasaki, Katsuyoshi Ogawa, Junji Suzuki, Shinji Miyagi, Satoshi Suzuki, Hidenori Aizawa, Tadashi Mitsuya, Hideyuki Shimoyama, Kouichi Kuriyama
  • Planners: Hiroaki Kubo, Myonho Kin, Hisatomo Tanaka, Masato Izumi, Tetsuya Kawabata, Youichi Shibuya, Manabu Tsukamoto, Nobukatsu Hiranoya, Hideyuki Togashi, Gaku Inada, Daisuke Sugihara, Tsuyoshi Tsugami, Goro Motohashi, Yuji Watanabe, Yukinobu Arikawa, Takashi Ishii
  • System Programmers: Satoshi Mifune, Takashi Amani, Kentaro Fujita, Yuichiro Mine, Hiroshi Yamada, Akimasa Tako, Mahito Kida, Tomoharu Yanase, Masaru Hatsuyama, Toshiyuki Kuwabara, Tsuyoshi Kogata, Nariya Takemura, Takuya Nagami, Hiroyuki Oda, Shinya Sato, Tsutomu Kondou, Shinya Yamada, Hiroki Matsui
  • Event System Programmers: Shojiro Aoki, Hiroshi Takahashi, Hiroshi Mizuochi, Daisuke Iwata, Kenichi Yokoo, Kei Takashima, Hajime Sawada, Masato Hagishita, Mario Ikeda, Takeshi Kurosawa, Shuntaro Takazawa, Yoshiaki Tanaka
  • Image Board Designers: Koichi Ohata, Jin Fukuchi, Akiyoshi Harada, Masaki Koizumi
  • Character Designer: Mika Tamura
  • Assistant 2D Graphics Designer: Shuma Fujiwara
  • 3D Character Designers: Jyunko Kawamura, Yukiko Tsuzuki, Hajime Matsubara, Yusuke Takagi, Katsuo Sano, Jeffery Buchanan
  • 3D Back Ground Designers: Mika Ninomiya, Tsuyoshi Okahisa, Makoto Kawatori, Keisuke Miyauchi, Hiroko Mano, Jun Satake, Hiroyuki Kabuto, Katsuhumi Yoshimori, Tetsuji Hayakawa, Masafumi Hatanaka, Keisuke Shimizu, Takayuki Ebata, Jyunichi Kashiwagi
  • Motion Designers: Hiroyuki Nakagomi, Kiyohiko Yamashita, Makoto Wada, Kouji Ootsuka, Yuuri Ohtake, Chien-Sen Peng, Kouji Shinozaki, Michiko Osaki, Masashige Hiranuma, Kazuhiko Takeshita, Kazuaki Arai, Naoaki Tasaka
  • Motion Camera & Animations: Eugene P. Lynch, Mike Bendele, Hiroaki Ohta
  • Motion Camera Supervisor: Kazuya Konaka
  • Motion Capture Director: Ryu Kaneda
  • Motion Capture Staff: Kouzo Tamura, Takeshi Suzuki, Kazuo Kawasaki, Takashi Sasaki, Fumiko Yoshida, Yukihisa Saito, Hiroshi Ichimaru, Ayako Akitaya, Chieko Muto, Takahiro Suzuki, Takuma Hatori, Koki Yamamoto, Yu Inatuki, Yoshimi Aikawa, Isao Iwakuma
  • Sound & Music: Akiko Hashimoto, Ryoko Okada, Shingo Murakami, Tadahiro Nitta, Yayoi Okumura, Naoto Nagai, Fumio Ito, Shinichirou Miki, Yasuhide Takeuchi
  • Publicity Section: Jun Kasahara
  • Technical Research Section: Yoshifusa Hayama
  • Material Support: Qi Ning, Shunichi J. Watanabe
  • Production Assistants: Yaeko Ichikawa, Yasuko Ohtani, Chizuru Ohtani, Miwako Watanabe, Akiko Wada, Kinya Ishikawa
  • Production Managers: Junichi Tsuchiya
  • Assistant Production Managers: Sadako Hattori, Takami Shibasaki
Promotional Material Production
  • JAY FILM Producer: Shuichi Kakesu
  • JAY FILM Assistant Producer: Soutaro Maeda
  • JAY FILM Editor: Tsuyoshi Imai
  • JAY FILM Assistant Editors: Yayoi Otake, Youko Kobayashi, Shigeo Miyagi, Junichi Ito
  • JAY FILM Supervisor: Masahiko Nagasawa
  • Digital Design Studio Producer: Mitsunori Kabashima
  • Digital Design Studio Designers: Yujiro Hato, Hiroki Ogino, Chihiro Miyagawa, Takeshi Nakayama
  • Think Inc. Producer: Hiroaki Takeuchi
  • Think Inc. Staff: Mika Sato, Hajime Yoshida, Yasunori Inoue, Emiko Fujiki, Shinya Kobayashi, Katsuichiro Ishikawa
  • 81 Entertainment Executive Promotion Producer: Yasushi Akimoto
  • 81 Entertainment Promotion Managers: Masatoshi Kawaguchi, Mitsuru Takahashi
  • 81 Entertainment Promotion Coordinator: Shunichi Kobayashi
  • Dentsu Promotion Coordinators: Hiroyuki Kurihara, Seikichi Ueda
  • Dentsu Creative Director: Yuya Furukawa
  • Dentsu Promotion Planner: Kazunori Kase
  • Dentsu Event Planner: Daigorou Nishimura
  • Dentsu Tec Event Directors: Hiromitsu Watanabe, Chikanori Higurashi
The Producer Wish To Thank The Following
Source:
In-game credits

Magazine articles

Main article: Shenmue/Magazine articles.

Promotional material

Main article: Shenmue/Promotional material.

Artwork

Merchandise

Physical scans

Sega Retro Average 
Publication Score Source
91 [7]
№107, p72-74
100 [8]
100 DC-UK
93 [9]
88 [10]
85 №16, p36-39
80 [11]
87 №138
83 №578, p29
99 GameFan
97 [12]
90 2000-08-11
100 Game Power AU
94 №91, p80-85
60 №92, p120
95 2001-04-27
94 [13]
100 v2, №12, p98-99
100 Official UK Dreamcast Magazine
100 [14]
100
70 Video Gamer
Sega Dreamcast
91
Based on
22 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
100
[15]
Ação Games (BR)
90
[16]
Bonus (YU) NTSC-J
96
[17]
Click! (PL)
80
[18]
Consoles + (FR) NTSC-J
91
[19]
Consoles + (FR) PAL
91
[20]
Computer & Video Games (UK)
100
[21]
Dreamcast Monthly (UK) PAL
100
[22]
DC-UK (UK) PAL
100
[23]
Dreamcast Magazine (JP) NTSC-J
93
[9]
Dreamcast Magazine (UK)
85
[24]
Dorimaga (JP) NTSC-J
88
[25]
Edge (UK)
80
[26]
Electronic Gaming Monthly (US) NTSC-U
87
[27]
Entsiklopediya igr dlya Dreamcast (RU)
81
[28]
Famitsu (JP) NTSC-J
83
[29]
Fun Generation (DE) PAL
91
[30]
GameFan (US) NTSC-U
75
[31]
GamePlay RPG (FR) PAL
97
[32]
GamePro (US) NTSC-U
88
[33]
Gamers' Republic (US) NTSC-U
67
[34]
Hyper (AU)
94
[35]
Joypad (IT) NTSC-J
90
[36]
MAN!AC (DE) PAL
90
[37]
Man!ak (PL)
90
[38]
Neo Plus (PL)
90
[39]
Next Generation (US) NTSC-U
100
[40]
Official Dreamcast Magazine (UK) PAL
100
[41]
Official Dreamcast Magazine (US) NTSC-U
100
[42]
Playbox (FR)
96
[43]
Play (PL)
92
[44]
PSX Extreme (PL)
93
[45]
Power Unlimited (NL)
78
[46]
Strana Igr (RU)
100
[47]
Strana Igr (RU)
100
[48]
Video Games (DE) PAL
84
[49]
Sega Dreamcast
91
Based on
36 reviews

Shenmue

Dreamcast, US
ShenmueDCUSBack.jpgShenmueDCUSFront.jpg
Cover
Shenmue DC US Disc1.jpg
Disc 1
Shenmue DC US Disc2.jpg
Disc 2
Shenmue DC US Disc3.jpg
Disc 3
Shenmue DC US Disc4.jpg
Disc 4
ShenmueDCUSInlay1.jpgShenmueDCUSInlay2.jpg
Inlay
Dreamcast, US (Limited Edition)
ShenmueLEDCUSBack.jpgShenmueLEDCUSFront.jpg
Cover
Shenmue (Limited Edition) DC US Manual.pdf
Manual
ShenmueLEDCUSInlay1.jpgShenmueLEDCUSInlay2.jpg
Inlay
Dreamcast, EU (cover)
Shen dc eu back cover.jpgShenmue dc eu spine.jpgShen dc eu front cover.jpg
Cover
Dreamcast, EU (Discs 1 & 2)
Shen dc eu back cover1.jpgShen dc eu front cover.jpg
Cover
Shen dc eu disc1.jpg
Disc 1
Shen dc eu disc2.jpg
Disc 2
Dreamcast, EU (Discs 3 & 4)
Shen dc eu back cover2.jpgShen dc eu front cover.jpg
Cover
Shen dc eu disc3.jpg
Disc 3
Shen dc eu pass.jpg
Disc 4
Dreamcast, JP

Dreamcast, JP (Limited Edition)
Shenmue DC JP BoxBack LimitedEdition.jpgNospine-small.pngShenmue DC JP BoxFront LimitedEdition.jpg
Cover
Shenmue DC JP Disc1.jpg
Disc 1
Shenmue DC JP Disc2.jpg
Disc 2
Shenmue DC JP Disc3.jpg
Disc 3
Shenmue DC JP Disc4.jpg
Disc 4
Shenmue DC JP Manual LimitedEdition.pdf
Manual
Shenmue dc jp back cover.jpgShenmue dc jp front cover.jpg
Jewel Case
Shenmue DC JP Disc5 LimitedEdition.jpg
Soundtrack CD
Shenmue DC JP Manual2 LimitedEdition.pdf
Manual2
Dreamcast, BR
Shenmue DC BR Box Front.jpg
Cover

Technical information

In Shenmue, the backgrounds consist of up to 57,150 polygons, while the characters can have up to 14,361 polygons each. This was the highest character polygon count in any video game at the time, surpassing the Sega NAOMI arcade game Dead or Alive 2 released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena) and 2500 polygons per character (Half-Life).[50] The character polygon count of Shenmue was surpassed by the Dreamcast game Sports Jam in 2000.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-08-18 Page

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 1.2 1.3 Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores
  2. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 7
  3. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 85
  4. Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo
  5. Edge, "March 2000" (UK; 2000-02-22), page 122
  6. Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox
  7. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 78-81 (78)
  8. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 84-87 (84)
  9. 9.0 9.1 Dreamcast Magazine, "2000-01 (2000-01-07,14)" (JP; 1999-12-24), page 26
  10. Dreamcast Magazine, "2000-01 (2000-01-07,14)" (JP; 1999-12-24), page 33
  11. Edge, "Christmas 2000" (UK; 2000-11-29), page 86/87 (86)
  12. GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 48-51 (48)
  13. Hyper, "February 2001" (AU; 2000-12-20), page 40-43 (40)
  14. Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 52-57 (56)
  15. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 34
  16. Ação Games, "Janeiro 2001" (BR; 200x-xx-xx), page 43
  17. Bonus, "9/2000" (YU; 2000-12-25), page 51
  18. Click!, "1/2001" (PL; 2001-01-04), page 20
  19. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 78
  20. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 72
  21. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 84
  22. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 92
  23. DC-UK, "Christmas 2000" (UK; 2000-11-17), page 42
  24. Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 36
  25. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  26. Edge, "Christmas 2000" (UK; 2000-11-29), page 86
  27. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 196
  28. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 204
  29. Famitsu, "2000-01-07,14" (JP; 1999-12-24), page 29
  30. Fun Generation, "01/2001" (DE; 2000-12-20), page 46
  31. GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 25
  32. GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 48
  33. GamePro, "January 2001" (US; 200x-xx-xx), page 98
  34. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 72
  35. Hyper, "February 2001" (AU; 2000-12-20), page 40
  36. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 54
  37. MAN!AC, "01/2000" (DE; 2000-12-06), page 40
  38. Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 39
  39. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 56
  40. Next Generation, "December 2000" (US; 2000-11-21), page 100
  41. Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 8
  42. Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 56
  43. Playbox, "Décembre 2000" (FR; 2000-1x-xx), page 22
  44. Play, "Marzec 2001" (PL; 2001-xx-xx), page 28
  45. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
  46. Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 24
  47. Strana Igr, "Fevral 2000 1/2" (RU; 2000-xx-xx), page 46
  48. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
  49. Video Games, "01/2001" (DE; 2000-12-06), page 42
  50. Acceptable polygon count for FPS characters


Shenmue

Shenmue title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Bootlegs


Books: Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Shenmue: Ichishou Yokosuka World Guidance (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000)
Music: Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015)
Videos: What's Shenmue (1999) | Shenmue: The Movie (2001)

Sega Dreamcast
Prototypes: 2000-08-18



Shenmue series of games
Sega Dreamcast
What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
Xbox
Shenmue II (2002)
Windows PC
Shenmue Online (Unreleased) | Shenmue I & II (2018) | Shenmue III (2019)
Mobile phone
Shenmue Gai (2010)
Sony PlayStation 4
Shenmue I & II (2018) | Shenmue III (2019)
Xbox One
Shenmue I & II (2018)
Shenmue Characters
Ryo Hazuki
Shenmue related media
Music
Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015) | Shenmue II (2021)
Book
Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
Film
What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x) | Shenmue the Animation (2022)