Difference between revisions of "Shenmue II"

From Sega Retro

 
(117 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=ShenmueII title.png
 
| bobscreen=ShenmueII title.png
 +
| bobscreen2=Notavailable.svg
 +
| bobscreen3=Notavailable.svg
 +
| tab1={{DC}} PAL
 +
| tab2={{DC}} NTSC-J
 +
| tab3=Xbox
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
+
| developer=[[Sega-AM2 (company)|Sega-AM2]]
 +
| support={{company|[[81 Produce]]}}, {{company|[[Aoni Production]]|role=voice acting}}, {{company|[[Compozila]]}}, {{company|[[Jungle]]}}
 +
| distributor={{XBOX}} [[Microsoft]]
 
| system=[[Sega Dreamcast]], [[Xbox]]
 
| system=[[Sega Dreamcast]], [[Xbox]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
| peripherals={{DC}} [[Dreamcast VGA Box]], [[Dreamcast Jump Pack]]
+
| peripherals={{DC}} [[Jump Pack]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1
 
| players=1
| genre=RPG
+
| genre=FREE Full Reactive Eyes Entertainment{{fileref|Shenmue2 jp dc back cover.jpg}}, Action RPG{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}, Adventure{{ref|https://web.archive.org/web/20201107203157/https://sega.jp/history/hard/dreamcast/software.html}}
 +
| languages={{LanguageList|jp|en|fr|de|es|format=DC}}
 
| releases={{releasesDC
 
| releases={{releasesDC
| dc_date_jp=2001-09-06
+
| dc_date_jp=2001-09-06{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
 
| dc_code_jp=HDR-0164
 
| dc_code_jp=HDR-0164
| dc_rrp_jp=7,800
+
| dc_rrp_jp=7,800e{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
| dc_date_jp_d=2003-03-06
+
| dc_rating_jp=all
 +
| dc_date_jp_d=2003-03-06{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
 
| dc_code_jp_d=HDR-0211
 
| dc_code_jp_d=HDR-0211
| dc_rrp_jp_d=2,800
+
| dc_rrp_jp_d=2,800e{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
| dc_date_jp_1=2001-09-06
+
| dc_date_jp_1=2001-09-06{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
 
| dc_code_jp_1=HDR-0179
 
| dc_code_jp_1=HDR-0179
| dc_rrp_jp_1=7,800
+
| dc_rrp_jp_1=7,800e{{ref|https://web.archive.org/web/20140803002004/http://sega.jp/dc/010901/}}
| dc_type_jp_1=Limited Edition
+
| dc_type_jp_1=Shokai Genteiban
 +
| dc_rating_jp_1=all
 
| dc_date_eu=2001-11-23
 
| dc_date_eu=2001-11-23
 
| dc_code_eu=MK-51184-50
 
| dc_code_eu=MK-51184-50
| dc_rrp_uk=29.99
+
| dc_rating_eu=11
 +
| dc_date_uk=2001-11-23{{magref|dmuk|25|8}}{{ref|https://web.archive.org/web/20011125060146/http://www.amazon.co.uk/exec/obidos/tg/browse/-/656042/}}{{ref|1=https://web.archive.org/web/20020206105531/http://www.simplygames.com/lores.product.asp?id=SGD008}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/TsEPLNY-HYM/m/WpVruOoem0kJ}}
 +
| dc_code_uk=MK-51184-50
 +
| dc_rating_uk=11
 +
| dc_rrp_uk=29.99{{magref|dmuk|30|38}}
 +
| dc_date_de=2001-11-30{{ref|https://web.archive.org/web/20011201140400/http://www.amazon.de/exec/obidos/ASIN/B00005RKYE/}}
 +
| dc_code_de=MK-51184-50
 +
| dc_rating_de=12
 +
| dc_date_fr=2001-11-30{{ref|1=https://web.archive.org/web/20021218153240/http://www.micromania.fr/zooms/?ref=19760}}
 +
| dc_code_fr=MK-51184-50
 +
| dc_rating_fr=tp
 +
| dc_date_es=2001-11-28{{ref|1=https://web.archive.org/web/20011224124409/http://www.centromail.es/top/ficha.asp?codmail=18178&codprov=}}
 +
| dc_code_es=MK-51184-50
 +
| dc_rating_es=13
 
}}
 
}}
 
{{releasesXbox
 
{{releasesXbox
| xbox_date_eu=2003-03-21
 
| xbox_code_eu=Z10-00009
 
| xbox_code_fr=Z10-00003
 
 
| xbox_date_us=2002-10-28
 
| xbox_date_us=2002-10-28
 
| xbox_code_us=Z10-00001
 
| xbox_code_us=Z10-00001
| xbox_rrp_us=49.99{{fileref|GamePro US 172.pdf|page=136}}
+
| xbox_rating_us=t
 +
| xbox_rrp_us=49.99{{magref|gamepro|172|136}}{{ref|https://web.archive.org/web/20050312001110/http://www.xbox.com/en-US/shenmue2/default.htm}}
 +
| xbox_date_uk=2003-03-21{{ref|https://web.archive.org/web/20080922141341/http://www.amazon.co.uk/Microsoft-Shenmue-II-Xbox/dp/B000083XHN}}
 +
| xbox_code_uk=Z10-00009
 +
| xbox_rating_uk=11
 +
| xbox_rrp_uk=39.99{{ref|https://web.archive.org/web/20050428032315/http://www.xbox.com/en-gb/shenmue2/default.htm}}
 +
| xbox_date_fi=2003-03-21
 +
| xbox_code_fi=
 +
| xbox_rating_fi=vet15
 +
| xbox_date_fr=2003-03-21{{ref|https://web.archive.org/web/20190824210435/https://www.amazon.fr/S%25C3%25A9ga-Shenmue-2/dp/B00008GQYF/}}
 +
| xbox_code_fr=Z10-00003
 +
| xbox_rating_fr=tp
 +
| xbox_date_de=2003-03-21{{ref|https://web.archive.org/web/20071212153727/http://www.amazon.de/Microsoft-Shenmue-II/dp/B00008Y2IO}}
 +
| xbox_code_de=
 +
| xbox_rating_de=12
 +
| xbox_date_es=2003-03-21
 +
| xbox_code_es=Z10-00004
 +
| xbox_rating_es=13
 
| xbox_date_au=200x
 
| xbox_date_au=200x
| xbox_date_it=2003
+
| xbox_code_au=Z10-00008
 +
| xbox_rating_au=m15
 +
| xbox_rrp_au=49.95{{ref|https://web.archive.org/web/20050411153348/http://www.xbox.com/en-AU/shenmue2/default.htm}}
 +
| xbox_date_it=2003-03-21{{ref|https://web.archive.org/web/20190824210734/https://www.amazon.it/Microsoft-Shenmue-II-Xbox/dp/B000083XHN/}}
 +
| xbox_code_it=Z10-00005
 +
| xbox_rating_it=11
 
}}
 
}}
| sega=all
+
| properties={{Properties|DC|adx|sofdec}}{{Properties|XBOX|adx|sofdec}}
| esrb=t
 
| elspa=11
 
| usk=12
 
| sell=tp
 
| adese=13
 
| oflc=m15
 
 
}}
 
}}
'''''Shenmue II''''' (シェンムー II) is the direct sequel to ''[[Shenmue]]'' produced and directed by [[Yu Suzuki]] and developed by [[Sega AM2]]. It was originally released for the [[Sega Dreamcast]] in 2001 and later the [[Xbox]]. Due to exclusivity rights obtained by [[Microsoft]], the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.
+
'''''{{PAGENAME}}''''' (シェンムー II) is the direct sequel to ''[[Shenmue]]'' produced and directed by [[Yu Suzuki]] and developed by [[Sega-AM2]]. It was originally released for the [[Sega Dreamcast]] in 2001 and later the [[Xbox]]. Due to exclusivity rights obtained by [[Microsoft]], the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.
  
 
==Story==
 
==Story==
Line 56: Line 91:
  
 
==Gameplay==
 
==Gameplay==
''Shenmue II'' features gameplay similar to that of its predecessor, ''[[Shenmue]]'' and shares much of its assets, as the development of multiple ''Shenmue'' games overlapped each other. Many assets developed for but unused in the first ''Shenmue'' make an appearance in ''Shenmue II'', some of which appeared in pre-releases and demos of the first game, only to be relocated to this one.
+
''Shenmue II'' and its predecessor, ''[[Shenmue]]'' were originally planned to be released as one, singular game before a decision was made to split the project in two in early 1999. As such, ''Shenmue II'' features very similar gameplay and shares many of the same assets as ''Shenmue'', and implements many of the features once planned for the original game.
 +
 
 +
If given a ''Shenmue'' save file, the Dreamcast ''Shenmue II'' will continue where the player left off in the last game, carrying over any items, the current date (''Shenmue'' starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original ''Shenmue'', and would in theory be inaccessible to those starting from ''Shenmue II''.
  
''Shenmue II'' is estimated to be roughly five times bigger than the first game{{fileref|DreamcastMagazine UK 30.pdf|page=42}}. It is less linear than its predecessor, with more options to raise money, and more buttons are used for the QTE segments.
+
This situation is known to have caused some problems, particularly with the [[Xbox]] port which has no way of communicating with the first game. As such, blank ''Shenmue II'' save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that a Japanese ''Shenmue'' save file will not work with a European copy of ''Shenmue II'' and vice versa. This can be overcome with external utilities.
  
If given a ''Shenmue'' save file, the Dreamcast ''Shenmue II'' will continue where the player left off in the last game, carrying over any items, the current date (''Shenmue'' starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original ''Shenmue'', and would in theory be inaccessible to those starting from ''Shenmue II''.
+
''Shenmue II'' is estimated to be roughly five times bigger than the first game{{magref|dmuk|30|42}}, with Ryo spending most of his time in the regions of Wan Chai and Kowloon in Hong Kong. Money plays a greater role, with Ryo initially being charged per night to stay at a hotel. Unlike the first game, all jobs are part-time, and money can also be earned through gambling (or by selling items in pawn shops). Ryo can also buy maps for areas of the game, which cause a minimap to display in the bottom left corner of the screen (another feature once planned for the first game).
  
This situation is known to have caused some problems, particularly with the [[Xbox]] version which has no way of communicating with the first game. As such, blank ''Shenmue II'' save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that, for example, a Japanese ''Shenmue'' save file will not work with a European copy of ''Shenmue II''. This can be overcome with external utilities.
+
Far more NPCs exist in ''Shenmue II'', although far fewer are programmed with daily routines like the first game. Also, while Ryo can still talk to everyone, some character voices (and lines of dialogue) are shared. When an event requires Ryo be at a location in a set time, the player can often choose a "wait" option, which causes the clock to speed up (as opposed to the first game, where the clock speed is always constant).
  
Unlike the original ''Shenmue'', ''Shenmue II'' on the Dreamcast does not have an English voice dub, instead relying on the Japanese one with added subtitles. The Xbox version has this English dub, however (and fan-made patches have subsequently led to English Dreamcast versions too).
+
QTE segments are similar to the first game, but now may ask for a sequence of buttons to be pressed in quick succession. "Free battle" only differs by showing enemy health bars (though Ryo will learn new moves as the adventure progresses). There are some different mini-games, including the addition of ''[[OutRun]]'' and ''[[After Burner II]]'' arcade machines in addition to ''[[Hang-On]]'' and ''[[Space Harrier]]''.
  
==History==
+
''Shenmue II'' provides a better workout for the touted "Magic Room" system, a mechanism invented by AM2 to procedually generate hundreds of building interiors which Ryo can visit. Advertised as a feature of the first game (though likely unused there), the algorithm attempts to create realistic room layouts, placing furniture in logical places and saving the development team from having to model each room by hand.
===Development===
 
The ''Shenmue'' saga's protracted development time (dating as far back as 1993) means that many of the game's chapters were outlined well in advance of the first ''Shenmue'' game releasing. Ryo's journey to Hong Kong is thought to have been some of the earliest ''Shenmue'' content to be worked on, to the point where, to all intents and purposes, ''Shenmue II'' was announced in 1998 as ''Shenmue I''.
 
  
Early gameplay footage and in-engine trailers demonstrated around this period took place almost exclusively in Hong Kong, and descriptions of the game's plot broadly matched what is seen in ''Shenmue II''. It was only during 1999 that the first chapter, Yokosuka, was greatly expanded on from being a (presumably) short introduction set 30 years prior to the main game{{fileref|NextGeneration US 52.pdf|page=24}}, into a fully fledged ''Shenmue'' game in its own right (and taking place in the 1980s, alongside the rest of the adventure).
+
Unlike the original ''Shenmue'', ''Shenmue II'' on the Dreamcast does not have an English voice dub, instead relying on the Japanese voice cast with added subtitles. The Xbox version adds an English dub, which has since been retroactively added the Dreamcast version through fan-made patches.
  
Originally there was not going to be a "''Shenmue II''", however to meet deadlines Yu Suzuki's project was split in two, with the first chapter set to appear in August 1999{{fileref|Edge UK 072.pdf|page=14}} (which it missed) and the second in December{{fileref|NextGeneration US 58.pdf|page=37}}. For the US release, both halves would be distributed as the same package{{fileref|NextGeneration US 58.pdf|page=37}}, but as time went on, the first part was expanded, the second part delayed (into 2001), and further parts were planned.
+
Should the user decide to carry data over from the original ''Shenmue'', they will find that few decisions made in the original game will effect ''Shenmue II'''s story. The starting date can lead to differences in weather, and the number of pawnable items and money can assist when the story requires Ryo to have funds, but the core gameplay does not change in any meaningful way. It may even be beneficial to start with a brand new save, as then Ryo will have more fighting moves.
  
''Shenmue II'' covers chapters 3, 4 and 5, however chapter 2, set between the journey from Japan to Hong Kong, is absent from the game, being relegated to a comic book. It can only be assumed at some point that, like the other chapters, chapter 2 was meant to be playable .
+
At one point in ''Shenmue'' two photographs of Ryo and Nozomi standing together are taken at two different distances apart. The player can decide which one to keep, and the chosen photo will be shown to Shenhua later in ''Shenmue II''. The choice has no further influence on the game (Ryo's canonical decision was to keep the photo where the two were closer).
  
Predictably many of the assets (particularly character models and 2D elements) are identical between ''Shenmue'' and ''Shenmue II'', with several characters making the jump from the "first" game to the second between prototypes. Likewise, unused content found in ''Shenmue'' is used in ''Shenmue II'', and vice versa.
+
In the Xbox version, colour filters can be applied at any time to emulate a monochrome or sepia-toned look.
 +
 
 +
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
 
==Versions==
 
==Versions==
 
Despite using Japanese vocals in the Dreamcast version, changes were made to the Western versions of ''Shenmue II'', censoring out some religious references and removing one of the answering machine messages with sexual connotations. The character of Yuan, a transvestite in the Japanese version, is also made female, and is re-dubbed by a Japanese voice actress.
 
Despite using Japanese vocals in the Dreamcast version, changes were made to the Western versions of ''Shenmue II'', censoring out some religious references and removing one of the answering machine messages with sexual connotations. The character of Yuan, a transvestite in the Japanese version, is also made female, and is re-dubbed by a Japanese voice actress.
  
The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and indeed all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryu.
+
The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and indeed all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryo.
  
 
Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.
 
Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.
Line 94: Line 133:
  
 
==Production credits==
 
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 
===Dreamcast version===
 
===Dreamcast version===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Producer/Director/Game Story:''' [[Yu Suzuki]]
 
*'''Producer/Director/Game Story:''' [[Yu Suzuki]]
 
*'''Plotter:''' Masahiro Yoshimoto
 
*'''Plotter:''' Masahiro Yoshimoto
 
*'''Screenplay:''' Takao Yotsuji
 
*'''Screenplay:''' Takao Yotsuji
*'''Game Directors:''' Shinichi Yoshino, Yoshihiro Okabayashi
+
*'''Game Directors:''' [[Shinichi Yoshino]], [[Yoshihiro Okabayashi]]
 
*'''Scenario Director:''' Takao Yotsuji
 
*'''Scenario Director:''' Takao Yotsuji
 
*'''Planning Director:''' [[Eigo Kasahara]]
 
*'''Planning Director:''' [[Eigo Kasahara]]
*'''Program Director:''' Makoto Wada
+
*'''Program Director:''' [[Makoto Wada]]
*'''Design Director:''' Takehiko Mikami
+
*'''Design Director:''' [[Takehiko Mikami]]
 
*'''Sound Director:''' [[Yasuhiro Takagi]]
 
*'''Sound Director:''' [[Yasuhiro Takagi]]
 
*'''Motion Capture Unit Director:''' Hiroaki Jinno
 
*'''Motion Capture Unit Director:''' Hiroaki Jinno
 
*'''Real Time Movie Director:''' Kazuya Murata
 
*'''Real Time Movie Director:''' Kazuya Murata
 
*'''Voice Recording Directors:''' Susumu Aketagawa, Takao Yotsuji
 
*'''Voice Recording Directors:''' Susumu Aketagawa, Takao Yotsuji
*'''Promotion Director:''' Shigeru Ueda
+
*'''Promotion Director:''' [[Shigeru Ueda]]
 
*'''Production Manager:''' Mitsuo Kashiwagi
 
*'''Production Manager:''' Mitsuo Kashiwagi
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
Line 116: Line 155:
 
*'''Total Advisers:''' [[Makoto Osaki]], [[Hiroshi Kataoka]]
 
*'''Total Advisers:''' [[Makoto Osaki]], [[Hiroshi Kataoka]]
 
*'''Assistant Producer:''' [[Masanori Ohe]]
 
*'''Assistant Producer:''' [[Masanori Ohe]]
{{creditsheader|'''Scenario'''}}
+
{{creditsheader|Scenario}}
 
*'''Director:''' Takao Yotsuji
 
*'''Director:''' Takao Yotsuji
 
*'''Plotter:''' Masahiro Yoshimoto
 
*'''Plotter:''' Masahiro Yoshimoto
*'''Free Scenario Managers:''' Junichi Yoshida, Makoto Goya
+
*'''Free Scenario Managers:''' Junichi Yoshida, [[Makoto Goya]]
*'''Free Scenario Writers:''' Yasushi Ohtake, Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
+
*'''Free Scenario Writers:''' [[Yasushi Otake|Yasushi Ohtake]], Masatoshi Kurakata, Yoshijiroh Muramatsu, [[Hideyo Ikeda]], Yoshihiro Miyashita, Kiyomi Mizushima
 
*'''Free Scenario Checkers:''' Shu Hiratoh, Katsuyuki Sugano
 
*'''Free Scenario Checkers:''' Shu Hiratoh, Katsuyuki Sugano
 
*'''Free Scenario Coordinator:''' [[Shin Ishikawa]]
 
*'''Free Scenario Coordinator:''' [[Shin Ishikawa]]
 
*'''Free Scenario Proofreader:''' Tadafumi Wagatsuma
 
*'''Free Scenario Proofreader:''' Tadafumi Wagatsuma
 
*'''Free Scenario Character Data Management:''' Yoshiyuki Fukushima, Yasushi Funakoshi
 
*'''Free Scenario Character Data Management:''' Yoshiyuki Fukushima, Yasushi Funakoshi
*'''Main Dialogue Editor:''' Toshirou Sasaki
+
*'''Main Dialogue Editor:''' [[Toshirou Sasaki]]
 
*'''Dialogue Editors:''' Izumi Saito, Yasuyo Kudo
 
*'''Dialogue Editors:''' Izumi Saito, Yasuyo Kudo
 
*'''Scenario Section Assistants:''' Tomohide Takaiwa, Kikuo Shinomiya
 
*'''Scenario Section Assistants:''' Tomohide Takaiwa, Kikuo Shinomiya
{{creditsheader|'''Planning'''}}
+
{{creditsheader|Planning}}
 
*'''Director:''' [[Eigo Kasahara]]
 
*'''Director:''' [[Eigo Kasahara]]
*'''Chief Scenario Flow Editor:''' Shinichi Yoshino
+
*'''Chief Scenario Flow Editor:''' [[Shinichi Yoshino]]
 
*'''Scenario Flow Editors:''' Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
 
*'''Scenario Flow Editors:''' Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
*'''Chief System Planner:''' Hideo Choumabayashi
+
*'''Chief System Planner:''' [[Hideo Choumabayashi]]
*'''System Planners:''' Ken Odanaga, Masaaki Somaki, Yasuhiro Kondou
+
*'''System Planners:''' Ken Odanaga, [[Masaaki Somaki]], Yasuhiro Kondou
*'''Event Manager:''' Yoshihiro Okabayashi
+
*'''Event Manager:''' [[Yoshihiro Okabayashi]]
 
*'''Chief Event Planner:''' [[Misako Hamada]]
 
*'''Chief Event Planner:''' [[Misako Hamada]]
 
*'''Event Planners:''' Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
 
*'''Event Planners:''' Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
*'''Battle System Manager:''' Yoshihiro Okabayashi
+
*'''Battle System Manager:''' [[Yoshihiro Okabayashi]]
 
*'''Battle System Planners:''' Hiroyuki Matsumoto, Kentaro Arakawa
 
*'''Battle System Planners:''' Hiroyuki Matsumoto, Kentaro Arakawa
 
*'''Chief Map & Property Layout Planner:''' [[Shin Ishikawa]]
 
*'''Chief Map & Property Layout Planner:''' [[Shin Ishikawa]]
Line 145: Line 184:
 
*'''Script Data Minutes:''' Tadafumi Wagatsuma, Shinsuke Imai
 
*'''Script Data Minutes:''' Tadafumi Wagatsuma, Shinsuke Imai
 
*'''Script Data Planning Section Assistants:''' Junya Kuroki, Hiroshi Nonaka
 
*'''Script Data Planning Section Assistants:''' Junya Kuroki, Hiroshi Nonaka
{{creditsheader|'''Software'''}}
+
{{creditsheader|Software}}
 
*'''Director:''' [[Makoto Wada]]
 
*'''Director:''' [[Makoto Wada]]
 
*'''Main Programmer:''' [[Makoto Wada]]
 
*'''Main Programmer:''' [[Makoto Wada]]
*'''Programmers:''' [[Shin Kuroiwa]], [[Tomofumi Mturamatsu]], [[Yoichi Ugajin]]
+
*'''Programmers:''' [[Shin Kuroiwa]], [[Tomofumi Muramatsu]], [[Yoichi Ugajin]]
 
*'''Chief System Programmers:''' [[Makoto Wada]], [[Takayuki Iida]]
 
*'''Chief System Programmers:''' [[Makoto Wada]], [[Takayuki Iida]]
 
*'''System Program Adviser:''' [[Takeshi Hirai]] (UGA)
 
*'''System Program Adviser:''' [[Takeshi Hirai]] (UGA)
*'''System Programmers:''' [[Masayuki Sumi]], [[Shigenobu Iga]], [[Norimasa Yoshizawa]], [[Satoru Takeshima]], [[Yoshikazu Nagasawa]], [[Yoshinori Isoda]], [[Toshihiko Gouya]], [[Tetsuya Ino]], [[Souta Kageyama]]
+
*'''System Programmers:''' [[Masayuki Sumi]], [[Shigenobu Iga]], [[Norimasa Yoshizawa]], [[Satoru Takeshima]], [[Yoshikazu Nagasawa]], [[Yoshinori Isoda]], [[Toshihiko Gouya]], Tetsuya Ino, [[Souta Kageyama]]
 
*'''Chief Event System Programmers:''' [[Takeshi Hisajima]], [[Yusuke Shimizu]], [[Takayuki Iida]]
 
*'''Chief Event System Programmers:''' [[Takeshi Hisajima]], [[Yusuke Shimizu]], [[Takayuki Iida]]
 
*'''Event System Programmers:''' [[Kouji Hanaoka]], [[Takashi Yamaguchi]], [[Takashi Suwa]], [[Takeshi Machida]], [[Shin Kuroiwa]], [[Takayuki Ohta]], [[Tamio Munekata]], [[Tomofumi Muramatsu]]
 
*'''Event System Programmers:''' [[Kouji Hanaoka]], [[Takashi Yamaguchi]], [[Takashi Suwa]], [[Takeshi Machida]], [[Shin Kuroiwa]], [[Takayuki Ohta]], [[Tamio Munekata]], [[Tomofumi Muramatsu]]
Line 163: Line 202:
 
*'''Real Time Movie Programmer:''' [[Kazuhiro Nomura]]
 
*'''Real Time Movie Programmer:''' [[Kazuhiro Nomura]]
 
*'''Chief 3D Library & Effect Programmer:''' [[Takeyuki Ogura]]
 
*'''Chief 3D Library & Effect Programmer:''' [[Takeyuki Ogura]]
*'''3D Library & Effect Programmers:''' [[Kazunori Masud]]a, [[Junichi Komori]], [[Susumu Morii]]
+
*'''3D Library & Effect Programmers:''' [[Kazunori Masuda]], [[Junichi Komori]], [[Susumu Morii]]
 
*'''3D Library & Effect Hang On Porting:''' [[Masatoshi Hashimoto]], [[Shinichirou Mukaigashira]]
 
*'''3D Library & Effect Hang On Porting:''' [[Masatoshi Hashimoto]], [[Shinichirou Mukaigashira]]
 
*'''3D Library & Effect Software Section Assistant:''' [[Naoko Kikuchi]]
 
*'''3D Library & Effect Software Section Assistant:''' [[Naoko Kikuchi]]
{{creditsheader|'''Graphics Design'''}}
+
{{creditsheader|Graphics Design}}
 
*'''Supervisor:''' [[Masanori Ohe]]
 
*'''Supervisor:''' [[Masanori Ohe]]
 
*'''Director:''' [[Takehiko Mikami]]
 
*'''Director:''' [[Takehiko Mikami]]
Line 174: Line 213:
 
*'''3D Character Designers:''' [[Daisuke Saito]], [[Keita Yoshino]], [[Yumiko Sonoyama]], [[Takeshi Itou]], [[Miyuki Noda]], [[Atsuo Takayasu]], [[Rie Sakurai]], [[Eiko Takahashi]], [[Takahito Minei]], [[Chizuka Tamehira]], [[Takashi Yamaguchi]], [[Kayo Yoshida]], [[Hiroshi Hiraga]]
 
*'''3D Character Designers:''' [[Daisuke Saito]], [[Keita Yoshino]], [[Yumiko Sonoyama]], [[Takeshi Itou]], [[Miyuki Noda]], [[Atsuo Takayasu]], [[Rie Sakurai]], [[Eiko Takahashi]], [[Takahito Minei]], [[Chizuka Tamehira]], [[Takashi Yamaguchi]], [[Kayo Yoshida]], [[Hiroshi Hiraga]]
 
*'''3D Back Ground Managers:''' [[Takehiko Mikami]], [[Takumi Matsui]]
 
*'''3D Back Ground Managers:''' [[Takehiko Mikami]], [[Takumi Matsui]]
*'''Main 3D Back Ground Designers:''' [[Tatsuya Wakabayashi]] (Aberdeen), [[Masahiko Yagi]] (Wan Chai), [[Itsuki Watanabe]] (Wan Chai), [[Hiroyasu Tamura]] (Kowloon), [[Hiroshi Yamada]] (Kowloon), [[Masato Nishimura]] (Guilin), [[Hiroshi Sengoku]] (Property)
+
*'''Main 3D Back Ground Designers:''' Tatsuya Wakabayashi (Aberdeen), [[Masahiko Yagi]] (Wan Chai), [[Itsuki Watanabe]] (Wan Chai), [[Hiroyasu Tamura]] (Kowloon), [[Hiroshi Yamada]] (Kowloon), [[Masato Nishimura]] (Guilin), [[Hiroshi Sengoku]] (Property)
*'''3D Back Ground Designers:''' [[Shinya Inoue]], [[Mami Abe]], [[Hiromitsu Sasaki]], [[Makoto Onuma]], [[Haruhiko Miwa]], [[Takahiko Kimura]], [[Yoshimi Soshi]], [[Wataru Sakomura]], [[Norikazu Hirai]]
+
*'''3D Back Ground Designers:''' [[Shinya Inoue]], [[Mami Abe]], [[Hiromitsu Sasaki]], [[Makoto Onuma]], [[Haruhiko Miwa]], [[Takahiko Kimura]], Yoshimi Soshi, [[Wataru Sakomura]], [[Norikazu Hirai]]
 
*'''Motion Manager:''' [[Toshiya Inoue]]
 
*'''Motion Manager:''' [[Toshiya Inoue]]
 
*'''Main Motion Designers:''' [[Hiroshi Kawasaki]] (Battle Motion), [[Masaya Kusunose]] (Life Motion), [[Shigemi Ohmori]] (Capture)
 
*'''Main Motion Designers:''' [[Hiroshi Kawasaki]] (Battle Motion), [[Masaya Kusunose]] (Life Motion), [[Shigemi Ohmori]] (Capture)
*'''Motion Designers:''' Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, Takayuki Sorimachi, Shinya Shimada, Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
+
*'''Motion Designers:''' Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, [[Takayuki Sorimachi]], [[Shinya Shimada]], Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
 
*'''Real Time Movie Director:''' Kazuya Murata
 
*'''Real Time Movie Director:''' Kazuya Murata
*'''Chief Real Time Movie Designers:''' Hiroya Eguchi, Hiroshi Noguchi
+
*'''Chief Real Time Movie Designers:''' [[Hiroya Eguchi]], Hiroshi Noguchi
*'''Real Time Movie Designers:''' Daisuke Tachibana, Shungo Seki, Yuichi Uchida, Takeya Sekiguchi, [[Jinya Ito]], Yoshihiko Suzuki, Eisuke Abe, Naoya Shiozaki, Takashi Furue
+
*'''Real Time Movie Designers:''' Daisuke Tachibana, [[Shungo Seki]], Yuichi Uchida, Takeya Sekiguchi, [[Jinya Ito]], Yoshihiko Suzuki, [[Eisuke Abe]], Naoya Shiozaki, Takashi Furue
 
*'''Main Motion Camera Director:''' Kazuya Murata
 
*'''Main Motion Camera Director:''' Kazuya Murata
*'''Chief Motion Camera Director:''' Kazuhiro Fushimi
+
*'''Chief Motion Camera Director:''' [[Kazuhiro Fushimi]]
 
*'''Motion Camera Directors:''' Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
 
*'''Motion Camera Directors:''' Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
 
*'''Motion Camera Design Technical Manager:''' Nobuyuki Matsuda
 
*'''Motion Camera Design Technical Manager:''' Nobuyuki Matsuda
*'''Motion Camera Design Section Assistant:''' Nozomi Watanabe
+
*'''Motion Camera Design Section Assistant:''' [[Nozomi Watanabe]]
{{creditsheader|'''Motion Capture Unit'''}}
+
{{creditsheader|Motion Capture Unit}}
 
*'''Director:''' Hiroaki Jinno
 
*'''Director:''' Hiroaki Jinno
 
*'''Action & Stunt Director:''' Sho Tagaya
 
*'''Action & Stunt Director:''' Sho Tagaya
 
*'''Assistant Directors:''' Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
 
*'''Assistant Directors:''' Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
*'''Research and Development:''' Hans Van Veenendaal
+
*'''Research and Development:''' [[Hans Van Veenendaal]]
 
*'''Unit Assistants:''' Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
 
*'''Unit Assistants:''' Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
 
*'''Cast:''' Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
 
*'''Cast:''' Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
Line 198: Line 237:
 
*'''Action Actors/Actresses:''' Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
 
*'''Action Actors/Actresses:''' Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
 
*'''Action & Stunt Presents:''' Wild JP, Phoenix
 
*'''Action & Stunt Presents:''' Wild JP, Phoenix
{{creditsheader|'''Sound & Music'''}}
+
{{creditsheader|Sound & Music}}
 
*'''Director:''' [[Yasuhiro Takagi]]
 
*'''Director:''' [[Yasuhiro Takagi]]
 
*'''Sound Section Assistants:''' [[Seiichi Hamada]], [[Takenobu Mitsuyoshi]]
 
*'''Sound Section Assistants:''' [[Seiichi Hamada]], [[Takenobu Mitsuyoshi]]
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], Ryuji Iuchi, Takeshi Yanagawa, Satoshi Miyashita, [[Koji Sakurai]], Masataka Nitta, Shinji Otsuka, [[Fumio Ito]], [[Megumi Takano]], Osamu Murata, [[Shinichi Goto]]
+
*'''Music Composers:''' [[Takenobu Mitsuyoshi]], [[Yuzo Koshiro]], [[Ryuji Iuchi]], Takeshi Yanagawa, Satoshi Miyashita, [[Koji Sakurai]], Masataka Nitta, Shinji Otsuka, [[Fumio Ito]], [[Megumi Takano]], [[Osamu Murata]], [[Shinichi Goto]]
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama
 
*'''Erhu Performed By:''' Jia Peng-Fang, Yuiran Oyama
*'''Clipper Tool Supervisor:''' Takashi Nozawa
+
*'''Clipper Tool Supervisor:''' [[Takashi Nozawa]]
 
*'''Clipper Tool Programmer:''' [[Masao Oshimi]]
 
*'''Clipper Tool Programmer:''' [[Masao Oshimi]]
*'''Sound Effects & Editors:''' Masataka Nitta, Shinji Otsuka, Masanori Miyamoto, [[Fumio Ito]], Osamu Murata, [[Shinichi Goto]], [[Seiichi Hamada]]
+
*'''Sound Effects & Editors:''' Masataka Nitta, Shinji Otsuka, Masanori Miyamoto, [[Fumio Ito]], [[Osamu Murata]], [[Shinichi Goto]], [[Seiichi Hamada]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
{{creditsheader|'''Orchestration'''}}
+
{{creditsheader|Orchestration}}
 
*'''Arranged By:''' [[Hayato Matsuo]], [[Toshiyuki Watanabe]]
 
*'''Arranged By:''' [[Hayato Matsuo]], [[Toshiyuki Watanabe]]
 
*'''Album Production:''' Hiroki Horio, Hideyuki Fujii
 
*'''Album Production:''' Hiroki Horio, Hideyuki Fujii
 
*'''Conducted By:''' Hiroshi Kumagai
 
*'''Conducted By:''' Hiroshi Kumagai
 
*'''Music Performed by:''' Kanagawa Philharmony Orchestra
 
*'''Music Performed by:''' Kanagawa Philharmony Orchestra
{{creditsheader|'''Voice Recording'''}}
+
{{creditsheader|Voice Recording}}
 
*'''Director:''' Susumu Aketagawa
 
*'''Director:''' Susumu Aketagawa
 
*'''Assistant Director:''' Jin Aketagawa
 
*'''Assistant Director:''' Jin Aketagawa
 
*'''Booking Manager:''' Naoto Matsuse
 
*'''Booking Manager:''' Naoto Matsuse
*'''Voice Editors:''' Ryohei Kohno, Akihiko Onda, [[Hideaki Miyamoto]]
+
*'''Voice Editors:''' [[Ryohei Kohno]], Akihiko Onda, [[Hideaki Miyamoto]]
*'''Voice Recorders:''' Naoyuki Machida, Satoru Higashi
+
*'''Voice Recorders:''' [[Naoyuki Machida]], [[Satoru Higashi]]
 
*'''Casting:''' Kenichi Kuramochi
 
*'''Casting:''' Kenichi Kuramochi
 
*'''Assistant Casting:''' Toshie Tabata
 
*'''Assistant Casting:''' Toshie Tabata
Line 224: Line 263:
 
**'''Performed By:''' Ioli
 
**'''Performed By:''' Ioli
 
**'''Written By:''' Yumi Asada
 
**'''Written By:''' Yumi Asada
**'''Composed By:''' Ryuji Iuchi
+
**'''Composed By:''' [[Ryuji Iuchi]]
 
**'''Orchestra Arranged By:''' [[Hayato Matsuo]]
 
**'''Orchestra Arranged By:''' [[Hayato Matsuo]]
 
*'''Asamoya No Namioto'''
 
*'''Asamoya No Namioto'''
Line 233: Line 272:
 
**'''Guitar:''' Yasuo Yokozawa
 
**'''Guitar:''' Yasuo Yokozawa
 
**'''Drums:''' Hisamitu Imai
 
**'''Drums:''' Hisamitu Imai
**'''Written By:''' Tomoaki Inoue
+
**'''Written By:''' [[Tomoaki Inoue]]
 
**'''Composed By:''' Shinji Otsuka
 
**'''Composed By:''' Shinji Otsuka
 
**'''Directed By:''' [[Tatsutoshi Narita]]
 
**'''Directed By:''' [[Tatsutoshi Narita]]
{{creditsheader|'''Development Support'''}}
+
{{creditsheader|Development Support}}
 
*'''Technical Research Dept. General Manager:''' [[Takashi Fujimura]]
 
*'''Technical Research Dept. General Manager:''' [[Takashi Fujimura]]
 
*'''Technical Research Dept. Assistant General Manager:''' [[Kanji Omatsu]]
 
*'''Technical Research Dept. Assistant General Manager:''' [[Kanji Omatsu]]
 
*'''Technical Research Dept. Section Manager:''' [[Shigenobu Nakamura]]
 
*'''Technical Research Dept. Section Manager:''' [[Shigenobu Nakamura]]
 
*'''Technical Research Dept. Section:''' [[Toshinobu Sakurai]], [[Masaya Takeshige]], [[Tatsuya Suizu]], [[Takashi Tanaka]], [[Takeharu Tanimura]], [[Takeshi Ogawa]], [[Akira Kudo]], [[Kai Ogura]]
 
*'''Technical Research Dept. Section:''' [[Toshinobu Sakurai]], [[Masaya Takeshige]], [[Tatsuya Suizu]], [[Takashi Tanaka]], [[Takeharu Tanimura]], [[Takeshi Ogawa]], [[Akira Kudo]], [[Kai Ogura]]
*'''Technical Research Dept. Motion Capture Section:''' Hans Van Veenendaal, Yaekko Okadaya, Takeo Iwata
+
*'''Technical Research Dept. Motion Capture Section:''' [[Hans Van Veenendaal]], Yaekko Okadaya, [[Takeo Iwata]]
 
*'''Technical Research Dept. Network Section Manager:''' Tohru Kobayashi
 
*'''Technical Research Dept. Network Section Manager:''' Tohru Kobayashi
*'''Technical Research Dept. Network Section:''' Keishi Suzuki, Yoshitaka Higashiyama, Yasuyuki Komiya, Yuji Miyata, Takahiro Igarashi, Haruki Kubota
+
*'''Technical Research Dept. Network Section:''' Keishi Suzuki, Yoshitaka Higashiyama, [[Yasuyuki Komiya]], [[Yuji Miyata]], Takahiro Igarashi, Haruki Kubota
{{creditsheader|'''Debugging'''}}
+
{{creditsheader|Debugging}}
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Director:''' [[Shinichi Yoshino]]
 
*'''Debug Management:''' [[Hiroshi Nishida]], [[Kazuyoshi Terada]]
 
*'''Debug Management:''' [[Hiroshi Nishida]], [[Kazuyoshi Terada]]
 
*'''Debug Foremen:''' Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
 
*'''Debug Foremen:''' Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
*'''Debuggers:''' Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, Manabu Sato, Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka
+
*'''Debuggers:''' Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, [[Manabu Sato]], Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka
{{creditsheader|'''Promotion & Publicity'''}}
+
{{creditsheader|Promotion & Publicity}}
 
*'''Producer:''' [[Shigeru Ueda]]
 
*'''Producer:''' [[Shigeru Ueda]]
 
*'''Manager:''' [[Yasunobu Masahiro]], [[Yasushi Nagumo]]
 
*'''Manager:''' [[Yasunobu Masahiro]], [[Yasushi Nagumo]]
Line 257: Line 296:
 
*'''Marketing Director:''' [[Yasushi Yamashita]]
 
*'''Marketing Director:''' [[Yasushi Yamashita]]
 
*'''Publicity Staff:''' [[Fumio Goto]], [[Kenji Arui]], [[Taku Kihara]], [[Goro Iwasaki]], [[Tetsune Nakazone]], [[Hajime Hiratsuka]]
 
*'''Publicity Staff:''' [[Fumio Goto]], [[Kenji Arui]], [[Taku Kihara]], [[Goro Iwasaki]], [[Tetsune Nakazone]], [[Hajime Hiratsuka]]
*'''Publicity Designers:''' [[Akira Yamanka]], [[[Kazunori Oii]]
+
*'''Publicity Designers:''' [[Akira Yamanaka]], [[Kazunori Oii]]
{{creditsheader|'''Production'''}}
+
{{creditsheader|Production}}
 
*'''Managers:''' [[Mitsuo Kashiwagi]], [[Yasushi Nakajima]]
 
*'''Managers:''' [[Mitsuo Kashiwagi]], [[Yasushi Nakajima]]
 
*'''Assistant Managers:''' [[Miki Komine]], [[Takami Shibasaki]], [[Sayaka Watanabe]], [[Yukiko Hirano]]
 
*'''Assistant Managers:''' [[Miki Komine]], [[Takami Shibasaki]], [[Sayaka Watanabe]], [[Yukiko Hirano]]
{{creditsheader|'''Overseas version'''}}
+
{{creditsheader|Overseas version}}
 
*'''Director:''' [[Shin Ishikawa]]
 
*'''Director:''' [[Shin Ishikawa]]
*'''Localization Staff:''' [[Hiroshi Noguchi]], [[Izumi Satio]], [[Masayoshi Takatori]], [[Nobuhiro Onodera]], [[Shu Hiratou]], [[Toshirou Sasaki]], [[Yasuyo Kudo]], [[Yuichi Taniguchi]]
+
*'''Localization Staff:''' [[Hiroshi Noguchi]], [[Izumi Satio]], [[Masayoshi Takatori]], [[Nobuhiro Onodera]], [[Shu Hiratou]], [[Toshirou Sasaki]], Yasuyo Kudo, Yuichi Taniguchi
 
*'''Tenslation Producer:''' Koji Kobayashi (Jay Film Co. Ltd.)
 
*'''Tenslation Producer:''' Koji Kobayashi (Jay Film Co. Ltd.)
 
*'''Tenslation Supervisor:''' Kay Miura (Jay Film Co. Ltd.)
 
*'''Tenslation Supervisor:''' Kay Miura (Jay Film Co. Ltd.)
 
*'''Draft Tenslation:''' Word box Inc.
 
*'''Draft Tenslation:''' Word box Inc.
 
*'''Main Software Programmer:''' [[Makoto Wada]]
 
*'''Main Software Programmer:''' [[Makoto Wada]]
*'''Software Programmers:''' [[Shin Kuroiwa]], [[Tomofumi Mturamatsu]], [[Yoichi Ugajin]]
+
*'''Software Programmers:''' [[Shin Kuroiwa]], [[Tomofumi Muramatsu]], [[Yoichi Ugajin]]
 
*'''2D Graphics Main Designer:''' [[Kenji Miyawaki]], [[Masaya Saida]], [[Hiroshi Kandou]], [[Erika Aihara]]
 
*'''2D Graphics Main Designer:''' [[Kenji Miyawaki]], [[Masaya Saida]], [[Hiroshi Kandou]], [[Erika Aihara]]
{{creditsheader|'''[[Sega of America Dreamcast, Inc.]]'''}}
+
{{creditsheader|[[Sega of America Dreamcast, Inc.]]}}
 
*'''U.S. Executive in Charge:''' [[Shinobu Toyoda]]
 
*'''U.S. Executive in Charge:''' [[Shinobu Toyoda]]
 
*'''Localization Coordination:''' [[Jin Shimazaki]], [[Osamu Shibamiya]]
 
*'''Localization Coordination:''' [[Jin Shimazaki]], [[Osamu Shibamiya]]
*'''Script Editors:''' Berjes Enriquez, Mabel Chung, Demetrius Grippin, Catherine Yu, [[Jason Kuo]]
+
*'''Script Editors:''' [[Berjes Enriquez]], [[Mabel Chung]], Demetrius Grippin, Catherine Yu, [[Jason Kuo]]
*'''Senior Product Manager:''' [[Rob Alvarez]]
+
*'''Senior Product Manager:''' [[Robert Alvarez|Rob Alvarez]]
 
*'''Assistant Product Manager:''' [[Cord Smith]]
 
*'''Assistant Product Manager:''' [[Cord Smith]]
 
*'''Director Product Marketing:''' [[John Golden]]
 
*'''Director Product Marketing:''' [[John Golden]]
Line 280: Line 319:
 
*'''Director Event Planning:''' [[Kathleen Joyce]]
 
*'''Director Event Planning:''' [[Kathleen Joyce]]
 
*'''Creative Services:''' [[Angela Santos]], [[Robert Schonfisch]]
 
*'''Creative Services:''' [[Angela Santos]], [[Robert Schonfisch]]
*'''Test Lead:''' Berjes Enriquez
+
*'''Test Lead:''' [[Berjes Enriquez]]
*'''Assistant Test Leads:''' Mavel Chung, Demetrius Griffin, Catherine Yu
+
*'''Assistant Test Leads:''' Mavel Chung, [[Demetrius Griffin]], Catherine Yu
 
*'''Testers:''' Tom Fong, Kari Hattner, Derek Wong, John Yu, Blaier Sondker
 
*'''Testers:''' Tom Fong, Kari Hattner, Derek Wong, John Yu, Blaier Sondker
{{creditsheader|'''[[Sega Europe Ltd.]]'''}}
+
{{creditsheader|[[Sega Europe Ltd.]]}}
*'''Director Of PD:''' [[Kats Sato]]
+
*'''Director Of PD:''' [[Katsuhisa Sato|Kats Sato]]
 
*'''Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''Product Marketing Manager:''' [[Jim Pride]], [[Mathew Quaeck]]
 
*'''Product Marketing Manager:''' [[Jim Pride]], [[Mathew Quaeck]]
Line 291: Line 330:
 
*'''Text Translator (Spain):''' [[Enrique Gonzalez]]
 
*'''Text Translator (Spain):''' [[Enrique Gonzalez]]
 
*'''Lead Tester:''' Matthew Brooks
 
*'''Lead Tester:''' Matthew Brooks
{{creditsheader|'''Special Thanks To'''}}
+
{{creditsheader|Special Thanks To}}
 
*'''Hakkyuku Ken Motions Supervisor:''' Master Gorenshi
 
*'''Hakkyuku Ken Motions Supervisor:''' Master Gorenshi
 
*'''Writer:''' Toshiyuki Tanka
 
*'''Writer:''' Toshiyuki Tanka
*'''Planners:''' [[Katsunori Yamaji]], Shigeki Terajima, Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
+
*'''Planners:''' [[Katsunori Yamaji]], [[Shigeki Terajima]], Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
 
*'''Programmers:''' [[Keiji Okayasu]], [[Masashi Hayashida]], Nobuyuki Sugano, [[Keiichi Yamamoto]], [[Hiroyuki Tsuzuki]], [[Manabu Matsumoto]], [[Hajime Ikebe]], [[Sumito Aso]], Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, [[Hirohiko Yoneda]]
 
*'''Programmers:''' [[Keiji Okayasu]], [[Masashi Hayashida]], Nobuyuki Sugano, [[Keiichi Yamamoto]], [[Hiroyuki Tsuzuki]], [[Manabu Matsumoto]], [[Hajime Ikebe]], [[Sumito Aso]], Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, [[Hirohiko Yoneda]]
*'''Designers:''' Hideki Kawabata, [[Yasushi Kameda]], [[Kentarou Nishimura]], Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, [[Teruya Suzuki]], Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, [[Manabu Satou]], [[Takahiro Matsumoto]]
+
*'''Designers:''' [[Hideki Kawabata]], [[Yasushi Kameda]], [[Kentaro Nishimura|Kentarou Nishimura]], Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, [[Teruya Suzuki]], Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, [[Manabu Sato|Manabu Satou]], Takahiro Matsumoto
 
*'''Publicity Section:''' [[Ai Kotani]], [[Akemi Shimizutani]], [[Utako Okukawa]], [[Ryoko Raita]]
 
*'''Publicity Section:''' [[Ai Kotani]], [[Akemi Shimizutani]], [[Utako Okukawa]], [[Ryoko Raita]]
*'''Production Assistants:''' [[Sadako Hattori]], [[Mio Oguchi]]
+
*'''Production Assistants:''' Sadako Hattori, [[Mio Oguchi]]
{{creditsheader|'''Promotional Material Production'''}}
+
{{creditsheader|Promotional Material Production}}
 
*'''R&D Dept.#2 Visual Editing Supervisor:''' [[Masanori Ohe]]
 
*'''R&D Dept.#2 Visual Editing Supervisor:''' [[Masanori Ohe]]
 
*'''R&D Dept.#2 Visual Editing Manager:''' [[Makoto Ando]]
 
*'''R&D Dept.#2 Visual Editing Manager:''' [[Makoto Ando]]
*'''R&D Dept.#2 Visual Editors:''' [[Naonori Wantanabe]], [[Mikako Suzuki]], [[Takeya Sekiguchi]]
+
*'''R&D Dept.#2 Visual Editors:''' [[Naonori Wantanabe]], [[Mikako Suzuki]], Takeya Sekiguchi
 
*'''JAY FILM Executive Producer:''' Shuichi Kakesu
 
*'''JAY FILM Executive Producer:''' Shuichi Kakesu
 
*'''JAY FILM Producer:''' Koji Kobayashi
 
*'''JAY FILM Producer:''' Koji Kobayashi
 
*'''JAY FILM Assistant Producer:''' Soutaro Maeda
 
*'''JAY FILM Assistant Producer:''' Soutaro Maeda
{{creditsheader|'''The Producer Wish To Thank The Following'''}}
+
{{creditsheader|The Producer Wish To Thank The Following}}
*'''Promotion:''' Libero, [[Polydor|Polydor K.K]]
+
*'''Promotion:''' Libero, [[Polydor K.K]]
 
*'''Acotors/Actresses & Extra:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Acotors/Actresses & Extra:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Voice:''' [[81 Produce]], Office C.A Planning, Magic Capsule Co. Ltd
 
*'''Voice:''' [[81 Produce]], Office C.A Planning, Magic Capsule Co. Ltd
*'''Production:''' Advanced Technology & Information, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], Avant Inc., Creek & River Co. Ltd, [[CRI Middleware Co. Ltd.|CSK Research Institute Corp.]], DigitalScape Co. Ltd, Garguyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Media Desgin & Art Ltd., Media Entertainment, Junge Corp., Orental Light & Music Inc., Receuit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studio Limited Partership, [[Toshiba Emi]], [[T's Music]], Arewana, DDL Corporation, Dreams Co. Ltd., [[Rutubo Games]], Shangrila Corporation, Studio Cilps
+
*'''Production:''' Advanced Technology & Information, [[Ancient]], [[Arc System Works Co. Ltd]], [[Avant Inc.]], [[Creek & River Co. Ltd]], [[CSK Research Institute Corp.]], DigitalScape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi Ltd.]], Media Desgin & Art Ltd., Media Entertainment, [[Jungle|Jungle Corp.]], Oriental Light & Music Inc., Recruit Staffing Co. Ltd., [[Sims Co. Ltd.]], Studio Limited Partnership, [[Toshiba Emi]], [[T's Music]], Arewana, DDL Corporation, Dreams Co. Ltd., [[Rutubo Games]], Shangrila Corporation, Studio Cilps
*'''Marerial Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
+
*'''Marerial Offer:''' [[Amusement Vision Ltd.]], [[Hitmaker Co. Ltd]], [[Overworks Ltd.]], [[Smilebit Corp.]], [[Sonic Team Ltd.]], [[WOW Entertainment Inc.]]
*'''Development Tools:''' [[ADX Codec|ADX]], [[Sofdec|MPEG Sofdec]], ROFS
+
*'''Development Tools:''' [[ADX]], [[MPEG Sofdec]], ROFS
 
*'''The Up With:''' Soft Drinks, Timex, Zippo, [[Hitachi]]
 
*'''The Up With:''' Soft Drinks, Timex, Zippo, [[Hitachi]]
*'''Created By:''' [[Sega AM2]]
+
*'''Created By:''' [[Sega-AM2]]
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
 
| console=DC
 
| console=DC
Line 323: Line 362:
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Sega of Europe Product Development}}
 
{{creditsheader|Sega of Europe Product Development}}
*'''Director of Product Development:''' [[Kats Sato]]
+
*'''Director of Product Development:''' [[Katsuhisa Sato|Kats Sato]]
 
*'''Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''Localization Producer:''' [[Kuniyo Matsumoto]]
 
*'''French Translator:''' [[Caroline Ruiz]]
 
*'''French Translator:''' [[Caroline Ruiz]]
Line 344: Line 383:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Executive Producer:''' [[Hisao Oguchi]]
 
*'''Executive Producer:''' [[Hisao Oguchi]]
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Director:''' [[Yu Suzuki]], [[Shin Ishikawa]]
 
*'''Director:''' [[Yu Suzuki]], [[Shin Ishikawa]]
{{creditsheader|'''Planning'''}}
+
{{creditsheader|Planning}}
 
*'''Chief Planner:''' [[Misako Hamada]]
 
*'''Chief Planner:''' [[Misako Hamada]]
*'''Planners:''' Shu Hiratou, Masahiro Katsuta, Nobuhiro Onodera, Akihiko Sasaki
+
*'''Planners:''' Shu Hiratou, [[Masahiro Katsuta]], Nobuhiro Onodera, Akihiko Sasaki
*'''Main Dialogue Data & Script Data Editors:''' Toshirou Sasaki, Nobuhiro Onodera
+
*'''Main Dialogue Data & Script Data Editors:''' [[Toshirou Sasaki]], Nobuhiro Onodera
 
*'''Dialogue Data & Script Data Coordinator:''' Hiroshi Noguchi
 
*'''Dialogue Data & Script Data Coordinator:''' Hiroshi Noguchi
{{creditsheader|'''Translation (JAY FILM Co.,Ltd.)'''}}
+
{{creditsheader|Translation (JAY FILM Co.,Ltd.)}}
 
*'''Producer:''' Koji Kobayashi
 
*'''Producer:''' Koji Kobayashi
 
*'''Translation Supervisor:''' Kei Miura
 
*'''Translation Supervisor:''' Kei Miura
 
*'''Draft Translation:''' Word Box Inc.
 
*'''Draft Translation:''' Word Box Inc.
{{creditsheader|'''Software'''}}
+
{{creditsheader|Software}}
 
*'''Director:''' [[Hironobu Tsujikawa]]
 
*'''Director:''' [[Hironobu Tsujikawa]]
*'''Programmers:''' [[Makoto Sato]], [[Ryutaro Hayakawa]], [[Masatoshi Kawada]], [[Tomonori Sato]], [[Norimasa Yoshizawa]], [[Masanori Sato]], [[Masanori Sakurai]], [[Kenichiro Tabata]], [[Hajime Iwamoto]], Takashi Kato (Multimedia Laboratory)
+
*'''Programmers:''' [[Makoto Sato]], [[Ryutaro Hayakawa]], [[Masatoshi Kawada]], [[Tomonori Sato]], [[Norimasa Yoshizawa]], [[Masanori Sato]], [[Masanori Sakurai]], [[Kenichirou Tabata|Kenichiro Tabata]], [[Hajime Iwamoto]], Takashi Kato (Multimedia Laboratory)
 
*'''Hang On Porting:''' [[Masatoshi Hashimoto]], [[Shinichirou Mukaigashira]]
 
*'''Hang On Porting:''' [[Masatoshi Hashimoto]], [[Shinichirou Mukaigashira]]
 
*'''Space Harrier Porting:''' [[Rutubo Games]]
 
*'''Space Harrier Porting:''' [[Rutubo Games]]
Line 365: Line 403:
 
*'''Afterburner II Porting:''' [[Rutubo Games]]
 
*'''Afterburner II Porting:''' [[Rutubo Games]]
 
*'''Program Supervisor:''' [[Makoto Wada]]
 
*'''Program Supervisor:''' [[Makoto Wada]]
{{creditsheader|'''Graphics Design'''}}
+
{{creditsheader|Graphics Design}}
 
*'''Main 2D Graphic Designer:''' [[Kenji Miyawaki]]
 
*'''Main 2D Graphic Designer:''' [[Kenji Miyawaki]]
 
*'''2D Graphic Designers:''' [[Masaya Saida]], [[Erika Aihara]]
 
*'''2D Graphic Designers:''' [[Masaya Saida]], [[Erika Aihara]]
 
*'''Main 3D Graphic Designer:''' [[Mami Abe]]
 
*'''Main 3D Graphic Designer:''' [[Mami Abe]]
*'''3D Graphic Designers:''' [[Kouhei Nozaki]], [[Kozue Suzuki]]
+
*'''3D Graphic Designers:''' [[Kouhei Nosaki|Kouhei Nozaki]], [[Kozue Suzuki]]
 
*'''3D Graphic Design Supervisor:''' [[Toshiyuki Adachi]]
 
*'''3D Graphic Design Supervisor:''' [[Toshiyuki Adachi]]
{{creditsheader|'''Sound & Music'''}}
+
{{creditsheader|Sound & Music}}
 
*'''Director:''' [[Seiichi Hamada]]
 
*'''Director:''' [[Seiichi Hamada]]
 
*'''Sound Section Assistant:''' [[Yasuhiro Takagi]]
 
*'''Sound Section Assistant:''' [[Yasuhiro Takagi]]
Line 377: Line 415:
 
*'''5.1ch Sound Director:''' [[Tatsutoshi Narita]]
 
*'''5.1ch Sound Director:''' [[Tatsutoshi Narita]]
 
*'''5.1ch Sound Editor:''' [[Shinichi Goto]]
 
*'''5.1ch Sound Editor:''' [[Shinichi Goto]]
*'''Voice Editors:''' [[Keisuke Tsukahara]], [[Hideaki Miyamoto]], [[Seiichi Hamada]]
+
*'''Voice Editors:''' [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]], [[Hideaki Miyamoto]], [[Seiichi Hamada]]
*'''Voice Recorders:''' [[Naoyuki Machida]], Satoru Higashi, [[Hideaki Miyamoto]]
+
*'''Voice Recorders:''' [[Naoyuki Machida]], [[Satoru Higashi]], [[Hideaki Miyamoto]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Sound Production Manager:''' [[Tatsutoshi Narita]]
 
*'''Executive Voice Recording Producer (JAY FILM Co.,Ltd.):''' Shuichi Kakesu
 
*'''Executive Voice Recording Producer (JAY FILM Co.,Ltd.):''' Shuichi Kakesu
Line 389: Line 427:
 
*'''Assistant Voice Recording Manager (JAY FILM Co.,Ltd.):''' Yu Tamura
 
*'''Assistant Voice Recording Manager (JAY FILM Co.,Ltd.):''' Yu Tamura
 
*'''Voice Recording Production Account (JAY FILM Co.,Ltd.):''' Naoko Kawasaki
 
*'''Voice Recording Production Account (JAY FILM Co.,Ltd.):''' Naoko Kawasaki
{{creditsheader|'''Debugging'''}}
+
{{creditsheader|Debugging}}
 
*'''Director:''' [[Misako Hamada]]
 
*'''Director:''' [[Misako Hamada]]
 
*'''Debuggers:''' Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
 
*'''Debuggers:''' Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
Line 396: Line 434:
 
*'''Foreign Debuggers:''' William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
 
*'''Foreign Debuggers:''' William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
 
*'''Translation Foremen:''' Hiroshi Noguchi, Shu Hirato
 
*'''Translation Foremen:''' Hiroshi Noguchi, Shu Hirato
{{creditsheader|'''Publicity Staff'''}}
+
{{creditsheader|Publicity Staff}}
 
*'''Publicity:''' [[Kazuyoshi Terada]]
 
*'''Publicity:''' [[Kazuyoshi Terada]]
 
*'''Visual Editing Section Editor:''' [[Naonori Watanabe]]
 
*'''Visual Editing Section Editor:''' [[Naonori Watanabe]]
 
*'''Assistant Visual Editing Section Editor:''' [[Hidekuni Ohta]]
 
*'''Assistant Visual Editing Section Editor:''' [[Hidekuni Ohta]]
{{creditsheader|'''Special Thanks To'''}}
+
{{creditsheader|Special Thanks To}}
 
*'''Localization Supervisor:''' [[Keisuke Chiwata]]
 
*'''Localization Supervisor:''' [[Keisuke Chiwata]]
 
*'''3D Graphics Designers:''' [[Satoshi Fujinuma]], [[Seiji Aoki]], [[Kazuya Suzuki]], [[Masayuki Takahashi]], [[Kazuya Morita]], [[Yuichi Matsui]]
 
*'''3D Graphics Designers:''' [[Satoshi Fujinuma]], [[Seiji Aoki]], [[Kazuya Suzuki]], [[Masayuki Takahashi]], [[Kazuya Morita]], [[Yuichi Matsui]]
 
*'''Special Thanks:''' [[Masanao Maeda]], [[Masahiro Nakagawa]], [[Hitoshi Okuno]], [[Kouji Kuroki]], [[Sega of America|Sega of America Dreamcast Inc.]], [[Sega Europe|Sega Europe Ltd.]]
 
*'''Special Thanks:''' [[Masanao Maeda]], [[Masahiro Nakagawa]], [[Hitoshi Okuno]], [[Kouji Kuroki]], [[Sega of America|Sega of America Dreamcast Inc.]], [[Sega Europe|Sega Europe Ltd.]]
{{creditsheader|'''The Producers Wish to Thank the Following'''}}
+
{{creditsheader|The Producers Wish to Thank the Following}}
 
*'''Actors/Actresses & Extras:''' Phoenix, Wild Stunt Team, Himitsukiti
 
*'''Actors/Actresses & Extras:''' Phoenix, Wild Stunt Team, Himitsukiti
*'''Voices:''' [[Compozila|Compozila Co. Ltd]], [[Aoni Production|Aoni Production Co. Ltd]], Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
+
*'''Voices:''' [[Compozila|Compozila Co. Ltd]], [[Aoni Production]] Co. Ltd, Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
*'''Production:''' Advanced Technology & Information Inc, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], Avant Inc., Creek & River Co. Ltd., Digitalscape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Jay Film Co. Ltd, Jungle Corp., Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studiofake Limited Partnership, [[Toshiba Emi]], [[T's Music|T's Music Co. Ltd.]], Arowana, DDL Corporation, Dreams Co. Ltd, [[Rutubo Games]], Shangri-La Cotporation, Studio Clips
+
*'''Production:''' Advanced Technology & Information Inc, [[Ancient]], [[Arc System Works|Arc System Works Co. Ltd]], [[Avant Inc.]], [[Creek & River Co. Ltd.]], Digitalscape Co. Ltd, Gargoyle Mechanics Inc., [[Hitachi|Hitachi Ltd.]], Jay Film Co. Ltd, [[Jungle|Jungle Corp.]], Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., [[SIMS|Sims Co. Ltd.]], Studiofake Limited Partnership, [[Toshiba Emi]], [[T's Music|T's Music Co. Ltd.]], Arowana, DDL Corporation, Dreams Co. Ltd, [[Rutubo Games]], Shangri-La Cotporation, Studio Clips
 
*'''Material Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd.]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
 
*'''Material Offer:''' [[Amusement Vision|Amusement Vision Ltd.]], [[Hitmaker|Hitmaker Co. Ltd.]], [[Overworks|Overworks Ltd.]], [[Smilebit|Smilebit Corp.]], [[Sonic Team|Sonic Team Ltd.]], [[WOW Entertainment|WOW Entertainment Inc.]]
*'''Development Tools & Middleware:''' [[CRI Middleware Co. Ltd.]], [[Sofdec|MPEG Sofdec]], [[ADX Codec|ADX]], ROFS
+
*'''Development Tools & Middleware:''' [[CRI Middleware|CRI Middleware Co. Ltd.]], [[Sofdec|MPEG Sofdec]], [[ADX Codec|ADX]], ROFS
 
*'''The Up With:''' Sapporo Soft Drinks, Timex, Zippo, [[Hitachi]], [[Microsoft]], [[Sega]]
 
*'''The Up With:''' Sapporo Soft Drinks, Timex, Zippo, [[Hitachi]], [[Microsoft]], [[Sega]]
*'''Created By:''' [[Sega AM2]]
+
*'''Created By:''' [[Sega-AM2]]
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
 
| console=Xbox
 
| console=Xbox
Line 421: Line 459:
  
 
==Promotional material==
 
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Artwork==
 
<gallery>
 
<gallery>
ShenmueII DC JP TVAdvert 1.mp4|Dreamcast JP TV advert 1
+
X02 ShenmueII Shenmue II Logo.png
ShenmueII DC JP TVAdvert 2.mp4|Dreamcast JP TV advert 2
 
ShenmueII DC JP TVAdvert 3.mp4|Dreamcast JP TV advert 3
 
DCGames DC FR PrintAdvert.jpg|Dreamcast FR print advert
 
DCGames DC FR PrintAdvert 2.jpg|Dreamcast FR print advert 2
 
 
</gallery>
 
</gallery>
{{gallery
 
|{{galleryPrintAd|Dorimaga_JP_20010810_2001-06.pdf|dori|2001-06|8}}
 
|{{galleryPrintAd
 
|text=Dreamcast print advert
 
|MAN!AC DE 2002-01.pdf|maniac|2002-01|19
 
}}
 
}}
 
  
 
==Physical scans==
 
==Physical scans==
 
===Dreamcast version===
 
===Dreamcast version===
{{ratings
+
{{ratings|DC}}
| icon=DC
+
{{Scanbox
| consolesplus=92
+
| console=Dreamcast
| consolesplus_source={{num|117|page=120/121/122/123}}
+
| region=JP
| dori=80
+
| front=Shenmue2 dc jp front cover.jpg
| dori_source={{num|2001-08ex|page=34|pdf=Dorimaga_JP_20010921_2001-08ex.pdf}}
+
| back=Shenmue2 jp dc back cover.jpg
| dmjp_r=91
+
| square=yes
| dmjp_r_source={{num|2002-18|page=32|pdf=Dorimaga_20021011_JP.pdf}}
+
| disc1=ShenmueII DC JP Disc1.jpg
| dmuk=94
+
| disc2=ShenmueII DC JP Disc2.jpg
| dmuk_source={{num|30|page=38-43|pdf=DreamcastMagazine UK 30.pdf|pdfpage=38}}
+
| disc3=ShenmueII DC JP Disc3.jpg
| edge=80
+
| disc4=ShenmueII DC JP Disc4.jpg
| edge_source={{num|105|page=84}}
+
| manual=ShenmueII DC JP Manual.pdf
| famitsu=80
+
| item1=ShenmueII DC JP Dream Point Bank Card.pdf
| famitsu_source={{num|665|page=33|pdf=}}
+
| item1name=[[Dream Point Bank]] Card
| gamesmaster=90
+
| spinecard=ShenmueII DC JP Spine Card.png
| gamesmaster_source={{num|115}}, ''[http://sega-ages.blogspot.co.uk/2010/08/old-shenmue-articles-and-reviews.html p80-81]''
+
| item2=ShenmueII DC JP Dorimaga Books Advertisement.pdf
| gz=95
+
| item2name=[[Dorimaga]] Books Advert
| gz_source=''[http://www.gamezone.de/Shenmue-2-Classic-32689/Tests/Shenmue-2-im-Gamezone-Test-988099/ 2001-09-07]''
+
| item3=ShenmueII DC JP Enterbrain Famitsu DC Guide Book Advertisement.png
| play=94
+
| item3name=[[Shenmue II Guide Book]] Advertisement
| play_source=''[http://www.play.tm/review/103/shenmue-2/ 2001-12-30]''
+
| item4=ShenmueII_DC_JP_Kanzen_Kouryaku_Shinsho_Futabasha_Advertisement.png
| playbox=92
+
| item4name=[[Shenmue II Kanzen Kouryaku Shinsho]] Advertisement
| playbox_source={{num|13|page=33-37|pdf=Playbox FR 13.pdf|pdfpage=33}}
+
| item5=ShenmueII_DC_JP_Saisoku_Kouryaku_Guide_MediaWorks_Advertisement.png
 +
| item5name=[[Shenmue II Saisoku Kouryaku Guide]] Advertisement
 +
}}
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP (Shokai Genteiban)
 +
| front=ShenmueII DC JP Box Front LE.jpg
 +
| back=ShenmueII DC JP Box Back LE.jpg
 +
| spinemissing=yes
 +
| top=ShenmueII DC JP Box Top LE.jpg
 +
| bottom=ShenmueII DC JP Box Bottom LE.jpg
 +
| square=yes
 +
| disc1=
 +
| disc2=
 +
| disc3=
 +
| disc4=
 +
| item1=VFHistoryVF4 DC JP Disc.jpg
 +
| item1name=''[[Virtua Fighter History/VF4]]''
 +
| item2=VF4Passport DC JP Disc.jpg
 +
| item2name=''[[Virtua Fighter 4 Passport]]''
 +
| item3=ShenmueII DC JP Dorimaga Books Advertisement.pdf
 +
| item3name=[[Dorimaga]] Books Advert
 +
}}
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP ([[Dorikore]])
 +
| front=
 +
| square=yes
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 470: Line 527:
 
| disc=
 
| disc=
 
| manual=
 
| manual=
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=EU (Discs 1 & 2)
 
| region=EU (Discs 1 & 2)
Line 479: Line 537:
 
| disc2=Shen2 dc eu disc2.jpg
 
| disc2=Shen2 dc eu disc2.jpg
 
| manual=Shenmue II (Discs 1 & 2) DC EU Manual.pdf
 
| manual=Shenmue II (Discs 1 & 2) DC EU Manual.pdf
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=EU (Discs 3 & 4)
 
| region=EU (Discs 3 & 4)
Line 488: Line 547:
 
| disc4=Shen2 dc eu disc4.jpg
 
| disc4=Shen2 dc eu disc4.jpg
 
| manual=
 
| manual=
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=Shenmue2 dc jp front cover.jpg
 
| back=Shenmue2 jp dc back cover.jpg
 
| square=yes
 
| disc=
 
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP (Limited Edition)
 
| front=ShenmueII DC JP Box Front LE.jpg
 
| back=
 
| spine=
 
| spinemissing=
 
| square=yes
 
| disc=
 
 
}}
 
}}
  
Line 511: Line 554:
 
| gi=80
 
| gi=80
 
| gi_source={{num|111}}
 
| gi_source={{num|111}}
| gamenow=100
 
| gamenow_source=''2002-12, p60''
 
| gamepower=85
 
| gamepower_source=''2003-01-21'' (AU)
 
| gamepro=88
 
| gamepro_source=[[Category:Update source]]''[http://web.archive.org/web/20080621195057/www.gamepro.com/microsoft/xbox/games/reviews/27193.shtml 2002-11-21]''
 
 
| gamesmaster=90
 
| gamesmaster=90
 
| gamesmaster_source=''2003-07-03''
 
| gamesmaster_source=''2003-07-03''
| gz=87
 
| gz_source=''[https://web.archive.org/web/20021106064407/xbox.gamezone.com/gzreviews/r17879.htm 2002-04-11]''
 
| nextlevel=91
 
| nextlevel_source=''[http://www.the-nextlevel.com/reviews/xbox/shenmue_2/ 2002-10-29]''
 
| superjuegos=90
 
| superjuegos_source=[https://archive.org/stream/SuperJuegos_132#page/n59/mode/2up {{num|132|page=60/61}}]
 
 
| techtv=100
 
| techtv=100
 
| techtv_source=''[https://web.archive.org/web/20021116083807/www.techtv.com/extendedplay/reviews/story/0,24330,3406730,00.html 2002-11-11]''
 
| techtv_source=''[https://web.archive.org/web/20021116083807/www.techtv.com/extendedplay/reviews/story/0,24330,3406730,00.html 2002-11-11]''
| videogames=90
 
| videogames_source=''03-08-04'' (NZ)
 
 
| xboxworld=100
 
| xboxworld=100
 
| xboxworld_source=''[https://web.archive.org/web/20031231173204/www.msxbox-world.com/reviews/review.php/139 Xbox World]''
 
| xboxworld_source=''[https://web.archive.org/web/20031231173204/www.msxbox-world.com/reviews/review.php/139 Xbox World]''
Line 538: Line 567:
 
| disc=Shenmue II Xbox US Disc.jpg
 
| disc=Shenmue II Xbox US Disc.jpg
 
| manual=
 
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=US (display only)
 +
| cover=ShenmueII Xbox US Box DisplayOnly.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Xbox
 
| console=Xbox
Line 555: Line 588:
 
| region=DE
 
| region=DE
 
| cover=ShenmueII Xbox DE Box.jpg
 
| cover=ShenmueII Xbox DE Box.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=DE (alt)
 +
| cover=ShenmueII Xbox DE alt cover.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
Line 564: Line 602:
 
| console=Xbox
 
| console=Xbox
 
| region=IT
 
| region=IT
| cover=
+
| cover=ShenmueII Xbox IT cover.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=FI
 +
| cover=ShenmueII Xbox FI cover.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
Line 575: Line 618:
 
==Technical information==
 
==Technical information==
 
The real-time opening cutscenes render 1.8 million polygons per second, at 30 frames per second and 60,000 polygons per frame.
 
The real-time opening cutscenes render 1.8 million polygons per second, at 30 frames per second and 60,000 polygons per frame.
 +
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 1|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 2|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 3|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 4|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-04-11|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-04-11}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-06-07|source=GD-R|comments=NTSC-J|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-06-07}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-09-13|source=GD-R|comments=NTSC-U|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-09-13}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-10-03|source=GD-R{{ref|https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso}}|comments=PAL (Disc 1)|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-10-03}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-10-03|source=GD-R{{ref|https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso}}|comments=PAL (Disc 2)|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-10-03}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-10-03|source=GD-R{{ref|https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso}}|comments=PAL (Disc 3)|quality=|prototype=yes|protoname=Dreamcast prototype; 2001-10-03}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2001-10-03|source=GD-R{{ref|https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso}}|comments=PAL (Disc 4); damaged executable|quality=bad|prototype=yes|protoname=Dreamcast prototype; 2001-10-03}}
 +
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010901/ Dreamcast]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010901/ Dreamcast]
 +
* ''{{PAGENAME}}'' on Xbox.com: [https://web.archive.org/web/20050312001110/http://www.xbox.com/en-US/shenmue2/default.htm US]
  
 
==References==
 
==References==
<references/>
+
<references />
  
 +
{{ShenmueIIOmni}}
 
{{Shenmue}}
 
{{Shenmue}}

Latest revision as of 08:48, 16 February 2024

n/a

  • Sega Dreamcast
    PAL
  • Sega Dreamcast
    NTSC-J
  • Xbox

ShenmueII title.png

Notavailable.svg

Notavailable.svg

Shenmue II
System(s): Sega Dreamcast, Xbox
Publisher: Sega
Developer:
Supporting companies:
Distributor:
Xbox
Microsoft
Peripherals supported:
Sega Dreamcast
Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: FREE Full Reactive Eyes Entertainment[1], Action RPG[2], Adventure[3]

















Number of players: 1
Official in-game languages:
Sega Dreamcast
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥7,800 (8,190)7,800e[2] HDR-0164
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Dorikore)
    ¥2,800 (2,940)2,800e[2] HDR-0211
    Sega Dreamcast
    JP
    (Shokai Genteiban)
    ¥7,800 (8,190)7,800e[2] HDR-0179
    Sega Rating: All Ages
    Sega Dreamcast
    EU
    MK-51184-50
    ELSPA: 11+ OK
    Sega Dreamcast
    DE
    MK-51184-50
    USK: 12
    Sega Dreamcast
    ES
    MK-51184-50
    aDeSe: 13+
    Sega Dreamcast
    FR
    MK-51184-50
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £29.9929.99[8] MK-51184-50
    ELSPA: 11+ OK
    Xbox
    US
    $49.9949.99[12][13] Z10-00001
    ESRB: Teen
    Xbox
    DE
    USK: 12
    Xbox
    ES
    Z10-00004
    aDeSe: 13+
    Xbox
    FR
    Z10-00003
    SELL: Tous Publics
    Xbox
    UK
    £39.9939.99[15] Z10-00009
    ELSPA: 11+ OK
    Xbox
    FI
    VET: 15+
    Xbox
    IT
    Z10-00005
    ELSPA: 11+ OK
    Xbox
    AU
    $49.9549.95[18] Z10-00008
    OFLC: M15

    Shenmue II (シェンムー II) is the direct sequel to Shenmue produced and directed by Yu Suzuki and developed by Sega-AM2. It was originally released for the Sega Dreamcast in 2001 and later the Xbox. Due to exclusivity rights obtained by Microsoft, the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.

    Story

    Shenmue II begins shortly after the first installment concluded. While Shenmue told the story of the first chapter of the saga, the second game tells the story of the third, fourth, and fifth chapters. It is possible that at one point, each chapter would receive its own game, however it was likely condensed due to the ambitious scope of the project, and poor Western sales of the first game.

    Shenmue II skips the second chapter of the story, detailing events of Ryo Hazuki's trip from Yokosuka to Hong Kong. It was originally released as a comic book (available as an extra in the Xbox version of the game) is only briefly mentioned during the beginning of the game. Instead, Shenmue II starts at the third chapter of the saga, when Ryo has just arrived in Hong Kong.

    Following the events of the first game Ryo has travelled to Hong Kong in order to locate Master Lishao Tao. After a difficult search, Ryo finally meets Master Lishao Tao, a woman named Xiuying; but she is unwilling to assist him in what she considers an immoral quest for vengeance. The two part ways, although Xiuying continues to monitor Ryo's progress and they continue to meet on occasion. Through his continued search, Ryo discovers another individual who may be able to assist him in locating Lan Di.

    The fourth chapter of the saga takes place in Kowloon, as Ryo attempts to locate Yuanda Zhu; a martial arts expert who sent Iwao Hazuki a letter warning of his impending murder, a warning that arrived too late. At this juncture, several confrontations ensue between Ryo and his allies and the dangerous Yellowheads organization, who are aiming to kidnap Yuanda Zhu on behalf of Lan Di.

    The fifth chapter takes place in Guilin. Shortly after arriving, Ryo encounters a young woman named Ling Shenhua. She had previously appeared to Ryo through several dreams throughout the first chapter of the series. As the two converse, it is revealed that the Shenhua family is connected with the legacy of the dragon and phoenix mirrors. Shenhua leads Ryo to a stone quarry on the outskirts of the village to meet with her father, but he is nowhere to be found. The episode comes to an ambiguous end when the pair discover a cryptic note and sword, which Ryo combines with the phoenix mirror and unwittingly sets off a device revealing a huge depiction of the two mirrors. At the game's cliffhanger ending, the sword is seen to float in mid-air.

    Gameplay

    Shenmue II and its predecessor, Shenmue were originally planned to be released as one, singular game before a decision was made to split the project in two in early 1999. As such, Shenmue II features very similar gameplay and shares many of the same assets as Shenmue, and implements many of the features once planned for the original game.

    If given a Shenmue save file, the Dreamcast Shenmue II will continue where the player left off in the last game, carrying over any items, the current date (Shenmue starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original Shenmue, and would in theory be inaccessible to those starting from Shenmue II.

    This situation is known to have caused some problems, particularly with the Xbox port which has no way of communicating with the first game. As such, blank Shenmue II save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that a Japanese Shenmue save file will not work with a European copy of Shenmue II and vice versa. This can be overcome with external utilities.

    Shenmue II is estimated to be roughly five times bigger than the first game[20], with Ryo spending most of his time in the regions of Wan Chai and Kowloon in Hong Kong. Money plays a greater role, with Ryo initially being charged per night to stay at a hotel. Unlike the first game, all jobs are part-time, and money can also be earned through gambling (or by selling items in pawn shops). Ryo can also buy maps for areas of the game, which cause a minimap to display in the bottom left corner of the screen (another feature once planned for the first game).

    Far more NPCs exist in Shenmue II, although far fewer are programmed with daily routines like the first game. Also, while Ryo can still talk to everyone, some character voices (and lines of dialogue) are shared. When an event requires Ryo be at a location in a set time, the player can often choose a "wait" option, which causes the clock to speed up (as opposed to the first game, where the clock speed is always constant).

    QTE segments are similar to the first game, but now may ask for a sequence of buttons to be pressed in quick succession. "Free battle" only differs by showing enemy health bars (though Ryo will learn new moves as the adventure progresses). There are some different mini-games, including the addition of OutRun and After Burner II arcade machines in addition to Hang-On and Space Harrier.

    Shenmue II provides a better workout for the touted "Magic Room" system, a mechanism invented by AM2 to procedually generate hundreds of building interiors which Ryo can visit. Advertised as a feature of the first game (though likely unused there), the algorithm attempts to create realistic room layouts, placing furniture in logical places and saving the development team from having to model each room by hand.

    Unlike the original Shenmue, Shenmue II on the Dreamcast does not have an English voice dub, instead relying on the Japanese voice cast with added subtitles. The Xbox version adds an English dub, which has since been retroactively added the Dreamcast version through fan-made patches.

    Should the user decide to carry data over from the original Shenmue, they will find that few decisions made in the original game will effect Shenmue II's story. The starting date can lead to differences in weather, and the number of pawnable items and money can assist when the story requires Ryo to have funds, but the core gameplay does not change in any meaningful way. It may even be beneficial to start with a brand new save, as then Ryo will have more fighting moves.

    At one point in Shenmue two photographs of Ryo and Nozomi standing together are taken at two different distances apart. The player can decide which one to keep, and the chosen photo will be shown to Shenhua later in Shenmue II. The choice has no further influence on the game (Ryo's canonical decision was to keep the photo where the two were closer).

    In the Xbox version, colour filters can be applied at any time to emulate a monochrome or sepia-toned look.

    History

    Development

    Main article: Shenmue II/Development.

    Versions

    Despite using Japanese vocals in the Dreamcast version, changes were made to the Western versions of Shenmue II, censoring out some religious references and removing one of the answering machine messages with sexual connotations. The character of Yuan, a transvestite in the Japanese version, is also made female, and is re-dubbed by a Japanese voice actress.

    The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and indeed all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryo.

    Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.

    Many textures in the Xbox version were changed, and in some cases, background geometry is simplified. All of the in-game jukeboxes are now Rock-Ola branded (as opposed to just "Rock"), and while some texturing errors were fixed (such as one of the OutRun logos being rendered backwards on the playable deluxe cabinet), others have been introduced, or removed entirely. Many of the "glass" textures are missing in the Xbox version for unknown reasons.

    In the Xbox version, buildings can also cast shadows, which means the player's own shadow is often not rendered. Curiously the white button on the Xbox controller can be used to apply different visual filters, creating a more cinematic tone should the player desire, while the black button can be used to take screen shots of the game, which are then saved to the Xbox hard drive. The hard drive also plays its part in reducing load times.

    The Xbox version of Shenmue II hits 30FPS more consistently than its Dreamcast counterpart, which often dips to 20FPS in more demanding scenes. Dolby Digital 5.1 is also used in select cutscenes, though the majority of the game still operates in stereo.

    While supported by the Xbox 360 as a backwards-compatible title, the emulation is not perfect, with performance dips manifesting at certain parts of the game and shadows not rendering at all. Post processing effects such as the aforementioned bloom lighting and motion blur are missing. The visual filters also do not work, simply resulting in the game momentarily pausing.

    Production credits

    Main article: Shenmue II/Production credits.

    Dreamcast version

    Scenario
    • Director: Takao Yotsuji
    • Plotter: Masahiro Yoshimoto
    • Free Scenario Managers: Junichi Yoshida, Makoto Goya
    • Free Scenario Writers: Yasushi Ohtake, Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
    • Free Scenario Checkers: Shu Hiratoh, Katsuyuki Sugano
    • Free Scenario Coordinator: Shin Ishikawa
    • Free Scenario Proofreader: Tadafumi Wagatsuma
    • Free Scenario Character Data Management: Yoshiyuki Fukushima, Yasushi Funakoshi
    • Main Dialogue Editor: Toshirou Sasaki
    • Dialogue Editors: Izumi Saito, Yasuyo Kudo
    • Scenario Section Assistants: Tomohide Takaiwa, Kikuo Shinomiya
    Planning
    • Director: Eigo Kasahara
    • Chief Scenario Flow Editor: Shinichi Yoshino
    • Scenario Flow Editors: Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
    • Chief System Planner: Hideo Choumabayashi
    • System Planners: Ken Odanaga, Masaaki Somaki, Yasuhiro Kondou
    • Event Manager: Yoshihiro Okabayashi
    • Chief Event Planner: Misako Hamada
    • Event Planners: Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
    • Battle System Manager: Yoshihiro Okabayashi
    • Battle System Planners: Hiroyuki Matsumoto, Kentaro Arakawa
    • Chief Map & Property Layout Planner: Shin Ishikawa
    • Map & Property Layout Planner: Koumei Akazawa
    • Script Data Manager: Shin Ishikawa
    • Script Data Writers: Tatsuya Ohmachi, Kenji Ishikawa, Masayoshi Takatori, Nobuhiro Onodera
    • Script Data Minutes: Tadafumi Wagatsuma, Shinsuke Imai
    • Script Data Planning Section Assistants: Junya Kuroki, Hiroshi Nonaka
    Software
    Graphics Design
    Motion Capture Unit
    • Director: Hiroaki Jinno
    • Action & Stunt Director: Sho Tagaya
    • Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
    • Research and Development: Hans Van Veenendaal
    • Unit Assistants: Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
    • Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
    • Motion Actors/Actresses: Takakazu Tsukamoto, Takuya Tsukamoto, Mayumi Sato, Wataru Murakami, Tetsuhiro Ikeda, Chidori Hirano, Tonbou Horiguchi, Naoyuki Yoshihisa, Yumiko Watanabe
    • Stunt Actors/Actresses: Yuichi Aida, Yasuhiko Kashiwa, Yuko Watanabe
    • Action Actors/Actresses: Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
    • Action & Stunt Presents: Wild JP, Phoenix
    Sound & Music
    Orchestration
    • Arranged By: Hayato Matsuo, Toshiyuki Watanabe
    • Album Production: Hiroki Horio, Hideyuki Fujii
    • Conducted By: Hiroshi Kumagai
    • Music Performed by: Kanagawa Philharmony Orchestra
    Voice Recording


    Development Support
    Debugging
    • Director: Shinichi Yoshino
    • Debug Management: Hiroshi Nishida, Kazuyoshi Terada
    • Debug Foremen: Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
    • Debuggers: Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, Manabu Sato, Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka
    Promotion & Publicity
    Production
    Overseas version
    Special Thanks To
    Promotional Material Production
    • R&D Dept.#2 Visual Editing Supervisor: Masanori Ohe
    • R&D Dept.#2 Visual Editing Manager: Makoto Ando
    • R&D Dept.#2 Visual Editors: Naonori Wantanabe, Mikako Suzuki, Takeya Sekiguchi
    • JAY FILM Executive Producer: Shuichi Kakesu
    • JAY FILM Producer: Koji Kobayashi
    • JAY FILM Assistant Producer: Soutaro Maeda
    The Producer Wish To Thank The Following
    Sega of Europe Product Development
    Marketing Staff
    Manual & Packaging
    Source:
    EU manual
    Shenmue II (Discs 1 & 2) DC EU Manual.pdf
    [21]

    Xbox version

    Planning
    • Chief Planner: Misako Hamada
    • Planners: Shu Hiratou, Masahiro Katsuta, Nobuhiro Onodera, Akihiko Sasaki
    • Main Dialogue Data & Script Data Editors: Toshirou Sasaki, Nobuhiro Onodera
    • Dialogue Data & Script Data Coordinator: Hiroshi Noguchi
    Translation (JAY FILM Co.,Ltd.)
    • Producer: Koji Kobayashi
    • Translation Supervisor: Kei Miura
    • Draft Translation: Word Box Inc.
    Software
    Graphics Design
    Sound & Music
    Debugging
    • Director: Misako Hamada
    • Debuggers: Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
    • Foreign Debuggers Management Director: Hiroshi Noguchi
    • Foreign Debuggers Management Coordinator: Megumi Igei
    • Foreign Debuggers: William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
    • Translation Foremen: Hiroshi Noguchi, Shu Hirato
    Publicity Staff
    Special Thanks To
    The Producers Wish to Thank the Following

    Magazine articles

    Main article: Shenmue II/Magazine articles.

    Promotional material

    Main article: Shenmue II/Promotional material.

    Artwork

    Physical scans

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    100% Consoles (FR) PAL
    95
    [22]
    576 Konzol (HU)
    100
    [23]
    Bonus (YU)
    97
    [24]
    Consoles + (FR) PAL
    92
    [25]
    Digitiser (UK)
    60
    [26]
    Dreamcast Magazine (UK) PAL
    94
    [27]
    Dorimaga (JP) NTSC-J
    80
    [28]
    Dorimaga (JP) NTSC-J
    91
    [29]
    Edge (UK)
    80
    [30]
    Entsiklopediya igr dlya Dreamcast (RU)
    97
    [31]
    Famitsu (JP) NTSC-J
    80
    [32]
    GamesMaster (UK) PAL
    90
    [33]
    MAN!AC (DE) PAL
    91
    [34]
    Playbox (FR) PAL
    92
    [35]
    Play (PL)
    90
    [36]
    PSX Extreme (PL)
    90
    [37]
    PSX Extreme (PL) PAL
    87
    [38]
    Power Unlimited (NL)
    90
    [39]
    Strana Igr (RU)
    90
    [40]
    Sega Dreamcast
    89
    Based on
    19 reviews

    Shenmue II

    Dreamcast, JP
    Shenmue2 jp dc back cover.jpgShenmue2 dc jp front cover.jpg
    Cover
    ShenmueII DC JP Spine Card.png
    Spinecard
    ShenmueII DC JP Disc1.jpg
    Disc 1
    ShenmueII DC JP Disc2.jpg
    Disc 2
    ShenmueII DC JP Disc3.jpg
    Disc 3
    ShenmueII DC JP Disc4.jpg
    Disc 4
    ShenmueII DC JP Manual.pdf
    Manual
    ShenmueII DC JP Dorimaga Books Advertisement.pdf
    Dorimaga Books Advert
    ShenmueII DC JP Enterbrain Famitsu DC Guide Book Advertisement.png
    Shenmue II Guide Book Advertisement
    Dreamcast, JP (Shokai Genteiban)
    ShenmueII DC JP Box Top LE.jpg
    ShenmueII DC JP Box Back LE.jpgNospine-small.pngShenmueII DC JP Box Front LE.jpg
    ShenmueII DC JP Box Bottom LE.jpg
    Cover
    Dreamcast, JP (Dorikore)

    Dreamcast, EU (cover)
    Shenmue2 dc eu backcover.jpgShenmue2 dc eu spine.jpgShenmue2 pal dc front cover.jpg
    Cover
    Dreamcast, EU (Discs 1 & 2)
    Shenmue2 dc eu back1cover.jpgShenmue2 dc eu innercover.jpg
    Cover
    Shen2 dc eu disc1.jpg
    Disc 1
    Shen2 dc eu disc2.jpg
    Disc 2
    Shenmue II (Discs 1 & 2) DC EU Manual.pdf
    Manual
    Dreamcast, EU (Discs 3 & 4)
    Shenmue2 dc eu back2cover.jpgShenmue2 dc eu innercover.jpg
    Cover
    Shen2 dc eu disc3.jpg
    Disc 3
    Shen2 dc eu disc4.jpg
    Disc 4

    Xbox version

    Sega Retro Average 
    Publication Score Source
    80 №111
    90 2003-07-03
    100 2002-11-11
    100 Xbox World
    Xbox
    93
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR) PAL
    89
    [41]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [42]
    GameNOW (US) NTSC-U
    100
    [43]
    GamePro (US) NTSC-U
    88
    [12]
    Hyper (AU) PAL
    85
    [44]
    Official Xbox Magazine (UK) PAL
    80
    [45]
    PSX Extreme (PL) NTSC-U
    83
    [46]
    Quit (IT)
    80
    [47]
    Super Juegos (ES)
    90
    [48]
    Xbox Zone (DE) PAL
    83
    [49]
    Xbox
    85
    Based on
    10 reviews

    Shenmue II

    Xbox, US
    Shenmue II Xbox US Box.jpg
    Cover
    Shenmue II Xbox US Disc.jpg
    Disc
    Xbox, US (display only)
    ShenmueII Xbox US Box DisplayOnly.jpg
    Cover
    Xbox, UK
    Shenmue II Xbox EU Box.jpg
    Cover
    Shenmue II Xbox EU Disc.jpg
    Disc
    Shenmue II Xbox EU Disc 2.jpg
    Shenume: the Movie disc
    Xbox, FR
    ShenmueII Xbox FR Box.jpg
    Cover
    Xbox, DE
    ShenmueII Xbox DE Box.jpg
    Cover
    Xbox, DE (alt)
    ShenmueII Xbox DE alt cover.jpg
    Cover
    Xbox, ES
    ShenmueII Xbox ES Box.jpg
    Cover
    Xbox, IT
    ShenmueII Xbox IT cover.jpg
    Cover
    Xbox, FI
    ShenmueII Xbox FI cover.jpg
    Cover
    Xbox, AU
    ShenmueII Xbox AU Box.jpg
    Cover

    Technical information

    The real-time opening cutscenes render 1.8 million polygons per second, at 30 frames per second and 60,000 polygons per frame.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-04-11 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-06-07 GD-R NTSC-J Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-09-13 GD-R NTSC-U Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-10-03 GD-R[50] PAL (Disc 1) Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-10-03 GD-R[50] PAL (Disc 2) Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2001-10-03 GD-R[50] PAL (Disc 3) Page
    Sega Dreamcast
    CRC32
    MD5
    SHA-1
    2001-10-03 GD-R[50] PAL (Disc 4); damaged executable Page

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast
    • Shenmue II on Xbox.com: US

    References

    1. File:Shenmue2 jp dc back cover.jpg
    2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 http://sega.jp/dc/010901/ (Wayback Machine: 2014-08-03 00:20)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
    4. Dreamcast Magazine, "No. 25" (UK; 2001-08-09), page 8
    5. http://www.amazon.co.uk/exec/obidos/tg/browse/-/656042/ (Wayback Machine: 2001-11-25 06:01)
    6. http://www.simplygames.com/lores.product.asp?id=SGD008 (Wayback Machine: 2002-02-06 10:55)
    7. https://groups.google.com/g/uk.games.video.dreamcast/c/TsEPLNY-HYM/m/WpVruOoem0kJ
    8. Dreamcast Magazine, "No. 30" (UK; 2001-12-27), page 38
    9. http://www.amazon.de/exec/obidos/ASIN/B00005RKYE/ (Wayback Machine: 2001-12-01 14:04)
    10. http://www.micromania.fr/zooms/?ref=19760 (Wayback Machine: 2002-12-18 15:32)
    11. http://www.centromail.es/top/ficha.asp?codmail=18178&codprov= (Wayback Machine: 2001-12-24 12:44)
    12. 12.0 12.1 GamePro, "January 2003" (US; 200x-xx-xx), page 136
    13. Xbox.com (en-US; default.htm/) (Wayback Machine: 2005-03-12 00:11)
    14. http://www.amazon.co.uk/Microsoft-Shenmue-II-Xbox/dp/B000083XHN (Wayback Machine: 2008-09-22 14:13)
    15. Xbox.com (en-gb; default.htm/) (Wayback Machine: 2005-04-28 03:23)
    16. https://www.amazon.fr/S%25C3%25A9ga-Shenmue-2/dp/B00008GQYF/ (Wayback Machine: 2019-08-24 21:04)
    17. http://www.amazon.de/Microsoft-Shenmue-II/dp/B00008Y2IO (Wayback Machine: 2007-12-12 15:37)
    18. Xbox.com (en-AU; default.htm/) (Wayback Machine: 2005-04-11 15:33)
    19. https://www.amazon.it/Microsoft-Shenmue-II-Xbox/dp/B000083XHN/ (Wayback Machine: 2019-08-24 21:07)
    20. Dreamcast Magazine, "No. 30" (UK; 2001-12-27), page 42
    21. File:Shenmue II (Discs 1 & 2) DC EU Manual.pdf, page 81
    22. 100% Consoles, "Décembre 2001" (FR; 2001-1x-xx), page 100
    23. 576 Konzol, "November 2001" (HU; 2001-xx-xx), page 50
    24. Bonus, "1/2002" (YU; 2002-01-25), page 60
    25. Consoles +, "Octobre 2001" (FR; 2001-xx-xx), page 120
    26. Digitiser (UK) (2001-12-21)
    27. Dreamcast Magazine, "No. 29" (UK; 2001-11-29), page 38
    28. Dorimaga, "2001-08 extra (2001-09-21)" (JP; 2001-09-07), page 34
    29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    30. Edge, "Christmas 2001" (UK; 2001-11-29), page 84
    31. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 206
    32. Famitsu, "2001-09-14" (JP; 2001-08-31), page 33
    33. GamesMaster, "Xmas 2001" (UK; 2001-1x-xx), page 80
    34. MAN!AC, "01/2002" (DE; 2001-12-05), page 56
    35. Playbox, "Février 2002" (FR; 200x-xx-xx), page 32
    36. Play, "Marzec 2002" (PL; 2002-xx-xx), page 27
    37. PSX Extreme, "11/2001" (PL; 2001-1x-xx), page 23
    38. PSX Extreme, "01/2002" (PL; 2002-0x-xx), page 53
    39. Power Unlimited, "Jaargang 10, Nummer 2, Februari 2002" (NL; 2002-0x-xx), page 44
    40. Strana Igr, "Oktyabr 2001 2/2" (RU; 2001-xx-xx), page 48
    41. Consoles +, "Avril 2003" (FR; 2003-0x-xx), page 102
    42. Electronic Gaming Monthly, "December 2002" (US; 2002-11-05), page 273
    43. GameNOW, "December 2002" (US; 2002-11-12), page 60
    44. Hyper, "March 2003" (AU; 2003-02-05), page 68
    45. Official Xbox Magazine, "February 2003" (UK; 2003-xx-xx), page 94
    46. PSX Extreme, "01/2003" (PL; 2003-0x-xx), page 71
    47. Quit, "Marzo 2003" (IT; 2003-0x-xx), page 25
    48. Super Juegos, "Junio 2003" (ES; 2003-0x-xx), page 60
    49. Xbox Zone, "02/2003" (DE; 2003-0x-xx), page 46
    50. 50.0 50.1 50.2 50.3 https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso


    Shenmue II

    ShenmueII title.png

    Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Promotional material | Bootlegs


    Books: Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
    Music: Shenmue II (2021)
    Sega Dreamcast
    Prototypes: 2001-04-11 | 06-07 | 09-13 | 10-03



    Shenmue series of games
    Sega Dreamcast
    What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
    Xbox
    Shenmue II (2002)
    Windows PC
    Shenmue Online (Unreleased) | Shenmue I & II (2018) | Shenmue III (2019)
    Mobile phone
    Shenmue Gai (2010)
    Sony PlayStation 4
    Shenmue I & II (2018) | Shenmue III (2019)
    Xbox One
    Shenmue I & II (2018)
    Shenmue Characters
    Ryo Hazuki
    Shenmue related media
    Music
    Shenmue/Shenhua (1998) | Shenhua: Jiang Qing Ri Bao Hua Ge (1999) | Shenmue Orchestra Version (1999) | You're My Only: Shenmue no Sasayaki (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015) | Shenmue II (2021)
    Book
    Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Premiere Guide (2001) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
    Film
    What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x) | Shenmue the Animation (2022)