Shenmue II

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Revision as of 12:22, 12 September 2017 by Over9000 (talk | contribs) (Xbox version)

ShenmueII title.png
Shenmue II
Publisher: Sega
System(s): Sega Dreamcast, Xbox
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack
Genre: RPG

Number of players: 1
Release Date RRP Code
Sega Dreamcast
¥7,800 HDR-0164
Sega Dreamcast
JP (Limited Edition)
¥7,800 HDR-0179
Sega Dreamcast
JP (Dorikore)
¥2,800 HDR-0211
Sega Dreamcast
£29.99 MK-51184-50
Sega Dreamcast
?F MK-51184-50
Sega Dreamcast
DM ? MK-51184-50
Sega Dreamcast
?Ptas MK-51184-50

$49.99[1] Z10-00001
£? Z10-00009
€? Z10-00003
€? Z10-00009
€? Z10-00009
€? ?
$? ?

Shenmue II (シェンムー II) is the direct sequel to Shenmue produced and directed by Yu Suzuki and developed by Sega AM2. It was originally released for the Sega Dreamcast in 2001 and later the Xbox. Due to exclusivity rights obtained by Microsoft, the Dreamcast version of the game was not released in North America, although had been pencilled in for a release on the 4th December 2001.


Shenmue II begins shortly after the first installment concluded. While Shenmue told the story of the first chapter of the saga, the second game tells the story of the third, fourth, and fifth chapters. It is possible that at one point, each chapter would receive its own game, however it was likely condensed due to the ambitious scope of the project, and poor Western sales of the first game.

Shenmue II skips the second chapter of the story, detailing events of Ryo Hazuki's trip from Yokosuka to Hong Kong. It was originally released as a comic book (available as an extra in the Xbox version of the game) is only briefly mentioned during the beginning of the game. Instead, Shenmue II starts at the third chapter of the saga, when Ryo has just arrived in Hong Kong.

Following the events of the first game Ryo has travelled to Hong Kong in order to locate Master Lishao Tao. After a difficult search, Ryo finally meets Master Lishao Tao, a woman named Xiuying; but she is unwilling to assist him in what she considers an immoral quest for vengeance. The two part ways, although Xiuying continues to monitor Ryo's progress and they continue to meet on occasion. Through his continued search, Ryo discovers another individual who may be able to assist him in locating Lan Di.

The fourth chapter of the saga takes place in Kowloon, as Ryo attempts to locate Yuanda Zhu; a martial arts expert who sent Iwao Hazuki a letter warning of his impending murder, a warning that arrived too late. At this juncture, several confrontations ensue between Ryo and his allies and the dangerous Yellowheads organization, who are aiming to kidnap Yuanda Zhu on behalf of Lan Di.

The fifth chapter takes place in Guilin. Shortly after arriving, Ryo encounters a young woman named Ling Shenhua. She had previously appeared to Ryo through several dreams throughout the first chapter of the series. As the two converse, it is revealed that the Shenhua family is connected with the legacy of the dragon and phoenix mirrors. Shenhua leads Ryo to a stone quarry on the outskirts of the village to meet with her father, but he is nowhere to be found. The episode comes to an ambiguous end when the pair discover a cryptic note and sword, which Ryo combines with the phoenix mirror and unwittingly sets off a device revealing a huge depiction of the two mirrors. At the game's cliffhanger ending, the sword is seen to float in mid-air.


Shenmue II features gameplay similar to that of its predecessor, Shenmue and shares much of its assets, as the development of multiple Shenmue games overlapped each other. Many assets developed for but unused in the first Shenmue make an appearance in Shenmue II, some of which appeared in pre-releases and demos of the first game, only to be relocated to this one.

If given a Shenmue save file, the Dreamcast Shenmue II will continue where the player left off in the last game, carrying over any items, the current date (Shenmue starts in November 1986, but ends depending on how fast the player completes his/her quest) and any helpful statistics. While the series was effectively "cancelled" before getting to this point, the original idea was that events may change depending on the choices made in preceeding games. One example is that some optional fighting moves could only be learned in the original Shenmue, and would in theory be inaccessible to those starting from Shenmue II.

This situation is known to have caused some problems, particularly with the Xbox version which has no way of communicating with the first game. As such, blank Shenmue II save files generally have all the items and moves from the first game already set up, including items which serve no practical purpose (which can be therefore be sold for quick cash). Furthermore the game is region locked, in the sense that, for example, a Japanese Shenmue save file will not work with a European copy of Shenmue II. This can be overcome with external utilities.

Unlike the original Shenmue, Shenmue II on the Dreamcast does not have an English voice dub, instead relying on the Japanese one with added subtitles. The Xbox version has this English dub, however (and fan-made patches have subsequently led to English Dreamcast versions too).



Much of Shenmue II was created during the development of the original Shenmue, with screenshots of Hong Kong being released as early as 1999. Furthermore many of the assets (particularly character models and 2D elements) are identical between the two releases.

Version differences

The Xbox version brings a number of technical changes to the game, such as the inclusion of quincunx anti-aliasing to create a cleaner image (however, the Dreamcast's VGA output leads to a shaper image than the Xbox). Texture mip-mapping is also employed with trilinear texture filtering, something absent in the Dreamcast release and indeed all of Sega AM2's previous 3D games. Some textures were also replaced with higher quality versions, most notably Ryu's jacket, and some models are rendered with more polygons, again including Ryu.

Water texturing has been completely re-worked for the Xbox port to create a a more lifelike appearance, however the addition of bloom lighting is more controversial, often giving characters a "glow" in some daylight scenes. At night, however, the effect allows for more realistic neon signs and other lighting effects. Extra motion blur was also added to fight scenes.

In the Xbox version, buildings can also cast shadows, which means the player's own shadow is often not rendered. Curiously the white button on the Xbox controller can be used to apply different visual filters, creating a more cinematic tone should the player desire, while the black button can be used to take screen shots of the game, which are then saved to the Xbox hard drive. The hard drive also plays its part in reducing load times.

The Xbox version of Shenmue II hits 30FPS more consistently than its Dreamcast counterpart, which often dips to 20FPS in more demanding scenes. Dolby Digital 5.1 is also used in select cutscenes, though the majority of the game still operates in stereo.

While supported by the Xbox 360 as a backwards-compatible title, the emulation is not perfect, with performance dips manifesting at certain parts of the game and shadows not rendering at all. Post processing effects such as the aforementioned bloom lighting and motion blur are missing. The visual filters also do not work, simply resulting in the game momentarily pausing.

Production credits

Dreamcast version

  • Producer/Director/Game Story: Yu Suzuki
  • Plotter: Masahiro Yoshimoto
  • Screenplay: Takao Yotsuji
  • Game Directors: Shinichi Yoshino, Yoshihiro Okabayashi
  • Scenario Director: Takao Yotsuji
  • Planning Director: Eigo Kasahara
  • Program Director: Makoto Wada
  • Design Director: Takehiko Mikami
  • Sound Director: Yasuhiro Takagi
  • Motion Capture Unit Director: Hiroaki Jinno
  • Real Time Movie Director: Kazuya Murata
  • Voice Recording Directors: Susumu Aketagawa, Takao Yotsuji
  • Promotion Director: Shigeru Ueda
  • Production Manager: Mitsuo Kashiwagi
  • Sound Production Manager: Tatsutoshi Narita
  • Scenario Supervisor: Yu Yamamoto
  • Total Advisers: Makoto Osaki, Hiroshi Kataoka
  • Assistant Producer: Masanori Ohe
  • Director: Takao Yotsuji
  • Plotter: Masahiro Yoshimoto
  • Free Scenario Managers: Junichi Yoshida, Makoto Goya
  • Free Scenario Writers: Yasushi Ohtake, Masatoshi Kurakata, Yoshijiroh Muramatsu, Hideyo Ikeda, Yoshihiro Miyashita, Kiyomi Mizushima
  • Free Scenario Checkers: Shu Hiratoh, Katsuyuki Sugano
  • Free Scenario Coordinator: Shin Ishikawa
  • Free Scenario Proofreader: Tadafumi Wagatsuma
  • Free Scenario Character Data Management: Yoshiyuki Fukushima, Yasushi Funakoshi
  • Main Dialogue Editor: Toshirou Sasaki
  • Dialogue Editors: Izumi Saito, Yasuyo Kudo
  • Scenario Section Assistants: Tomohide Takaiwa, Kikuo Shinomiya
  • Director: Eigo Kasahara
  • Chief Scenario Flow Editor: Shinichi Yoshino
  • Scenario Flow Editors: Masanobu Fukazawa, Daisuke Tazaki, Akira Uematsu
  • Chief System Planner: Hideo Choumabayashi
  • System Planners: Ken Odanaga, Masaaki Somaki, Yasuhiro Kondou
  • Event Manager: Yoshihiro Okabayashi
  • Chief Event Planner: Misako Hamada
  • Event Planners: Satoru Tsuji, Takehiro Imai, Yuuichi Taniguchi, Makoto Suda, Yuji Sobue
  • Battle System Manager: Yoshihiro Okabayashi
  • Battle System Planners: Hiroyuki Matsumoto, Kentaro Arakawa
  • Chief Map & Property Layout Planner: Shin Ishikawa
  • Map & Property Layout Planner: Koumei Akazawa
  • Script Data Manager: Shin Ishikawa
  • Script Data Writers: Tatsuya Ohmachi, Kenji Ishikawa, Masayoshi Takatori, Nobuhiro Onodera
  • Script Data Minutes: Tadafumi Wagatsuma, Shinsuke Imai
  • Script Data Planning Section Assistants: Junya Kuroki, Hiroshi Nonaka
  • Director: Makoto Wada
  • Main Programmer: Makoto Wada
  • Programmers: Shin Kuroiwa, Tomofumi Mturamatsu, Yoichi Ugajin
  • Chief System Programmers: Makoto Wada, Takayuki Iida
  • System Program Adviser: Takeshi Hirai (UGA)
  • System Programmers: Masayuki Sumi, Shigenobu Iga, Norimasa Yoshizawa, Satoru Takeshima, Yoshikazu Nagasawa, Yoshinori Isoda, Toshihiko Gouya, Tetsuya Ino, Souta Kageyama
  • Chief Event System Programmers: Takeshi Hisajima, Yusuke Shimizu, Takayuki Iida
  • Event System Programmers: Kouji Hanaoka, Takashi Yamaguchi, Takashi Suwa, Takeshi Machida, Shin Kuroiwa, Takayuki Ohta, Tamio Munekata, Tomofumi Muramatsu
  • Chief Life Control System Unit Programmer: Takayuki Iida
  • Life Control System Unit Programmer: Kensaku Maeda
  • Life Control System Unit Data Management: Yusuke Matsuyama
  • Life Control System Unit Data Production: Hidetomo Hara, Hitoshi Kagawa, Junichi Yabuki
  • Chief Battle System Programmer: Hiroaki Shoji
  • Battle System Programmers: Norihiro Sekine, Yasutaka Igarashi, Hideaki Miyagushi
  • Chief Real Time Movie Programmer: Yoichi Ugajin
  • Real Time Movie Programmer: Kazuhiro Nomura
  • Chief 3D Library & Effect Programmer: Takeyuki Ogura
  • 3D Library & Effect Programmers: Kazunori Masuda, Junichi Komori, Susumu Morii
  • 3D Library & Effect Hang On Porting: Masatoshi Hashimoto, Shinichirou Mukaigashira
  • 3D Library & Effect Software Section Assistant: Naoko Kikuchi
Graphics Design
  • Supervisor: Masanori Ohe
  • Director: Takehiko Mikami
  • Main 2D Graphics Designer: Kenji Miyawaki
  • 2D Graphics Designers: Masaya Saida, Hiroshi Kandou, Erika Aihara
  • Main 3D Character Designer: Tetsunari Iwasaki
  • 3D Character Designers: Daisuke Saito, Keita Yoshino, Yumiko Sonoyama, Takeshi Itou, Miyuki Noda, Atsuo Takayasu, Rie Sakurai, Eiko Takahashi, Takahito Minei, Chizuka Tamehira, Takashi Yamaguchi, Kayo Yoshida, Hiroshi Hiraga
  • 3D Back Ground Managers: Takehiko Mikami, Takumi Matsui
  • Main 3D Back Ground Designers: Tatsuya Wakabayashi (Aberdeen), Masahiko Yagi (Wan Chai), Itsuki Watanabe (Wan Chai), Hiroyasu Tamura (Kowloon), Hiroshi Yamada (Kowloon), Masato Nishimura (Guilin), Hiroshi Sengoku (Property)
  • 3D Back Ground Designers: Shinya Inoue, Mami Abe, Hiromitsu Sasaki, Makoto Onuma, Haruhiko Miwa, Takahiko Kimura, Yoshimi Soshi, Wataru Sakomura, Norikazu Hirai
  • Motion Manager: Toshiya Inoue
  • Main Motion Designers: Hiroshi Kawasaki (Battle Motion), Masaya Kusunose (Life Motion), Shigemi Ohmori (Capture)
  • Motion Designers: Makiko Ishikawa, Masatoshi Murakami, Naoki Ito, Hideaki Fukai, Hiroshi Mitsuzuka, Takayuki Sorimachi, Shinya Shimada, Katsuhiro Fujita, Kazuyoshi Asami, Takashi Ohta, Takehisa Yoshimura
  • Real Time Movie Director: Kazuya Murata
  • Chief Real Time Movie Designers: Hiroya Eguchi, Hiroshi Noguchi
  • Real Time Movie Designers: Daisuke Tachibana, Shungo Seki, Yuichi Uchida, Takeya Sekiguchi, Jinya Ito, Yoshihiko Suzuki, Eisuke Abe, Naoya Shiozaki, Takashi Furue
  • Main Motion Camera Director: Kazuya Murata
  • Chief Motion Camera Director: Kazuhiro Fushimi
  • Motion Camera Directors: Kazuya Murata, Jun Nakamura, Akihiro Ishihara, Tomokuni Nishimine, Masataka Saito, Yoichi Kaiya
  • Motion Camera Design Technical Manager: Nobuyuki Matsuda
  • Motion Camera Design Section Assistant: Nozomi Watanabe
Motion Capture Unit
  • Director: Hiroaki Jinno
  • Action & Stunt Director: Sho Tagaya
  • Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Yoko Aoyagi, Yufu Shiomi, Kunihiko Matsunaga
  • Research and Development: Hans Van Veenendaal
  • Unit Assistants: Tomoko Morikawa, Takeyuki Izumi, Daigo Iwatani
  • Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Ling), Takumi Hagiwara (Wuying Ren)
  • Motion Actors/Actresses: Takakazu Tsukamoto, Takuya Tsukamoto, Mayumi Sato, Wataru Murakami, Tetsuhiro Ikeda, Chidori Hirano, Tonbou Horiguchi, Naoyuki Yoshihisa, Yumiko Watanabe
  • Stunt Actors/Actresses: Yuichi Aida, Yasuhiko Kashiwa, Yuko Watanabe
  • Action Actors/Actresses: Koji Hatta, Ryosuke Shira, Emi Nishitsuji, Misako Nagashima, Sho Tagaya
  • Action & Stunt Presents: Wild JP, Phoenix
Sound & Music
  • Arranged By: Hayato Matsuo, Toshiyuki Watanabe
  • Album Production: Hiroki Horio, Hideyuki Fujii
  • Conducted By: Hiroshi Kumagai
  • Music Performed by: Kanagawa Philharmony Orchestra
Voice Recording
  • Director: Susumu Aketagawa
  • Assistant Director: Jin Aketagawa
  • Booking Manager: Naoto Matsuse
  • Voice Editors: Ryohei Kohno, Akihiko Onda, Hideaki Miyamoto
  • Voice Recorders: Naoyuki Machida, Satoru Higashi
  • Casting: Kenichi Kuramochi
  • Assistant Casting: Toshie Tabata

  • Song of Shenhua
    • Performed By: Ioli
    • Written By: Yumi Asada
    • Composed By: Ryuji Iuchi
    • Orchestra Arranged By: Hayato Matsuo
  • Asamoya No Namioto
  • Joy
    • Vocal: Minoru Niihara
    • Bass: Sachio Ogawa
    • Guitar: Yasuo Yokozawa
    • Drums: Hisamitu Imai
    • Written By: Tomoaki Inoue
    • Composed By: Shinji Otsuka
    • Directed By: Tatsutoshi Narita
Development Support
  • Technical Research Dept. General Manager: Takashi Fujimura
  • Technical Research Dept. Assistant General Manager: Kanji Omatsu
  • Technical Research Dept. Section Manager: Shigenobu Nakamura
  • Technical Research Dept. Section: Toshinobu Sakurai, Masaya Takeshige, Tatsuya Suizu, Takashi Tanaka, Takeharu Tanimura, Takeshi Ogawa, Akira Kudo, Kai Ogura
  • Technical Research Dept. Motion Capture Section: Hans Van Veenendaal, Yaekko Okadaya, Takeo Iwata
  • Technical Research Dept. Network Section Manager: Tohru Kobayashi
  • Technical Research Dept. Network Section: Keishi Suzuki, Yoshitaka Higashiyama, Yasuyuki Komiya, Yuji Miyata, Takahiro Igarashi, Haruki Kubota
  • Director: Shinichi Yoshino
  • Debug Management: Hiroshi Nishida, Kazuyoshi Terada
  • Debug Foremen: Motokazu Tsubono, Atsushi Miyamoto, Daisuke Hosogi, Yu Furukawa
  • Debuggers: Daisuke Yamaguchi, Kouji Ohno, Motoyo Ishikawa, Kei Terui, Shinichiro Inoue, Kanako Kuwabara, Yousuke Ito, Masaichi Taira, Makoto Tanaka, Jun Matsumoto, Kazutoshi Watanabe, Hiroyuki Natsume, Yasumoto Kanemaru, Takahiro Kodama, Takeshi Yokoyama, Manabu Sato, Shoji Uehara, Takehiro Suzuki, Kouji Nishiyama, Kouhei Imura, Mitsuaki Kato, Tomoko Ogura, Kazumi Suzuki, Hironobu Oka, Makoto Hosaka
Promotion & Publicity
  • Producer: Shigeru Ueda
  • Manager: Yasunobu Masahiro, Yasushi Nagumo
  • Coordinators: Junichiro Hirata, Takayoshi Ohuchi, Kazuhiro Asami
  • Marketing Producer: Nasanao Madea
  • Marketing Manager: Seurio Sannabe, Hiroyuki Yamashita
  • Marketing Director: Yasushi Yamashita
  • Publicity Staff: Fumio Goto, Kenji Arui, Taku Kihara, Goro Iwasaki, Tetsune Nakazone, Hajime Hiratsuka
  • Publicity Designers: Akira Yamanka, Kazunori Oii
  • Managers: Mitsuo Kashiwagi, Yasushi Nakajima
  • Assistant Managers: Miki Komine, Takami Shibasaki, Sayaka Watanabe, Yukiko Hirano
Overseas version
  • Director: Shin Ishikawa
  • Localization Staff: Hiroshi Noguchi, Izumi Satio, Masayoshi Takatori, Nobuhiro Onodera, Shu Hiratou, Toshirou Sasaki, Yasuyo Kudo, Yuichi Taniguchi
  • Tenslation Producer: Koji Kobayashi (Jay Film Co. Ltd.)
  • Tenslation Supervisor: Kay Miura (Jay Film Co. Ltd.)
  • Draft Tenslation: Word box Inc.
  • Main Software Programmer: Makoto Wada
  • Software Programmers: Shin Kuroiwa, Tomofumi Mturamatsu, Yoichi Ugajin
  • 2D Graphics Main Designer: Kenji Miyawaki, Masaya Saida, Hiroshi Kandou, Erika Aihara
  • U.S. Executive in Charge: Shinobu Toyoda
  • Localization Coordination: Jin Shimazaki, Osamu Shibamiya
  • Script Editors: Berjes Enriquez, Mabel Chung, Demetrius Grippin, Catherine Yu, Jason Kuo
  • Senior Product Manager: Rob Alvarez
  • Assistant Product Manager: Cord Smith
  • Director Product Marketing: John Golden
  • Public Relations: Gwen Marker, Teri Higgns
  • Director Event Planning: Kathleen Joyce
  • Creative Services: Angela Santos, Robert Schonfisch
  • Test Lead: Berjes Enriquez
  • Assistant Test Leads: Mavel Chung, Demetrius Griffin, Catherine Yu
  • Testers: Tom Fong, Kari Hattner, Derek Wong, John Yu, Blaier Sondker
  • Director Of PD: Kats Sato
  • Localization Producer: Kuniyo Matsumoto
  • Product Marketing Manager: Jim Pride, Mathew Quaeck
  • Text Translator (France): Caroline Ruiz
  • Text Translator (Germany): Jens Geffert
  • Text Translator (Spain): Enrique Gonzalez
  • Lead Tester: Matthew Brooks
Special Thanks To
  • Hakkyuku Ken Motions Supervisor: Master Gorenshi
  • Writer: Toshiyuki Tanka
  • Planners: Katsunori Yamaji, Shigeki Terajima, Isao Murayama, Akihito Ohta, Kenji Takei, Kenichi Oguchi, Masaki Harada, Yousuke Yamashita, Toshiaki Motozawa, Norihiro Sawada, Chie Ishigaki
  • Programmers: Keiji Okayasu, Masashi Hayashida, Nobuyuki Sugano, Keiichi Yamamoto, Hiroyuki Tsuzuki, Manabu Matsumoto, Hajime Ikebe, Sumito Aso, Takatoshi Tatsumi, Kenichi Matsumura, Kennosuke Koga, Hirohiko Yoneda
  • Designers: Hideki Kawabata, Yasushi Kameda, Kentarou Nishimura, Hideyuki Ohi, Yumiko Dobashi, Mio Saito, Takehiro Izumo, Teruya Suzuki, Eui Tokumori, Fumiyo Tanaka, Tomotaka Shuroichi, Kentarou Hikita, Manabu Satou, Takahiro Matsumoto
  • Publicity Section: Ai Kotani, Akemi Shimizutani, Utako Okukawa, Ryoko Raita
  • Production Assistants: Sadako Hattori, Mio Oguchi
Promotional Material Production
  • R&D Dept.#2 Visual Editing Supervisor: Masanori Ohe
  • R&D Dept.#2 Visual Editing Manager: Makoto Ando
  • R&D Dept.#2 Visual Editors: Naonori Wantanabe, Mikako Suzuki, Takeya Sekiguchi
  • JAY FILM Executive Producer: Shuichi Kakesu
  • JAY FILM Producer: Koji Kobayashi
  • JAY FILM Assistant Producer: Soutaro Maeda
The Producer Wish To Thank The Following
  • Promotion: Libero, Polydor K.K
  • Acotors/Actresses & Extra: Phoenix, Wild Stunt Team, Himitsukiti
  • Voice: 81 Produce, Office C.A Planning, Magic Capsule Co. Ltd
  • Production: Advanced Technology & Information, Ancient, Arc System Works Co. Ltd, Avant Inc., Creek & River Co. Ltd, CSK Research Institute Corp., DigitalScape Co. Ltd, Garguyle Mechanics Inc., Hitachi Ltd., Media Desgin & Art Ltd., Media Entertainment, Junge Corp., Orental Light & Music Inc., Receuit Staffing Co. Ltd., Sims Co. Ltd., Studio Limited Partership, Toshiba Emi, T's Music, Arewana, DDL Corporation, Dreams Co. Ltd., Rutubo Games, Shangrila Corporation, Studio Cilps
  • Marerial Offer: Amusement Vision Ltd., Hitmaker Co. Ltd, Overworks Ltd., Smilebit Corp., Sonic Team Ltd., WOW Entertainment Inc.
  • Development Tools: ADX, MPEG Sofdec, ROFS
  • The Up With: Soft Drinks, Timex, Zippo, Hitachi
  • Created By: Sega AM2
  • Presented by: Sega

Xbox version

  • Chief Planner: Misako Hamada
  • Planners: Shu Hiratou, Masahiro Katsuta, Nobuhiro Onodera, Akihiko Sasaki
  • Main Dialogue Data & Script Data Editors: Toshirou Sasaki, Nobuhiro Onodera
  • Dialogue Data & Script Data Coordinator: Hiroshi Noguchi
Translation (JAY FILM Co.,Ltd.)
  • Producer: Koji Kobayashi
  • Translation Supervisor: Kei Miura
  • Draft Translation: Word Box Inc.
  • Director: Hironobu Tsujikawa
  • Programmers: Makoto Sato, Ryutaro Hayakawa, Masatoshi Kawada, Tomonori Sato, Norimasa Yoshizawa, Masanori Sato, Masanori Sakurai, Kenichiro Tabata, Hajime Iwamoto, Takashi Kato (Multimedia Laboratory)
  • Hang On Porting: Masatoshi Hashimoto, Shinichirou Mukaigashira
  • Space Harrier Porting: Rutubo Games
  • OutRun Porting: Rutubo Games
  • Afterburner II Porting: Rutubo Games
  • Program Supervisor: Makoto Wada
Graphics Design
  • Main 2D Graphic Designer: Kenji Miyawaki
  • 2D Graphic Designers: Masaya Saida, Erika Aihara
  • Main 3D Graphic Designer: Mami Abe
  • 3D Graphic Designers: Kouhei Nozaki, Kozue Suzuki
  • 3D Graphic Design Supervisor: Toshiyuki Adachi
Sound & Music
  • Director: Seiichi Hamada
  • Sound Section Assistant: Yasuhiro Takagi
  • Sound Effects & Editors: Seiichi Hamada, Yasuhiro Takagi
  • 5.1ch Sound Director: Tatsutoshi Narita
  • 5.1ch Sound Editor: Shinichi Goto
  • Voice Editors: Keisuke Tsukahara, Hideaki Miyamoto, Seiichi Hamada
  • Voice Recorders: Naoyuki Machida, Satoru Higashi, Hideaki Miyamoto
  • Sound Production Manager: Tatsutoshi Narita
  • Executive Voice Recording Producer (JAY FILM Co.,Ltd.): Shuichi Kakesu
  • Voice Recording Producer (JAY FILM Co.,Ltd.): Koji Kobayashi
  • Voice Recording Supervisor (JAY FILM Co.,Ltd.): Kei Miura
  • Voice Recording Director (JAY FILM Co.,Ltd.): Hirotaka Tashiro
  • Assistant Voice Recording Director (JAY FILM Co.,Ltd.): Hiroshi Noguchi
  • Voice Recording Chinese Supervisor (JAY FILM Co.,Ltd.): Chen Yu
  • Voice Recording Production Coordinator (JAY FILM Co.,Ltd.): Megumi Igei
  • Assistant Voice Recording Manager (JAY FILM Co.,Ltd.): Yu Tamura
  • Voice Recording Production Account (JAY FILM Co.,Ltd.): Naoko Kawasaki
  • Director: Misako Hamada
  • Debuggers: Yousuke Ito, Takeshi Yokoyama, Ayumi Kudou, Atsushi Miyamoto
  • Foreign Debuggers Management Director: Hiroshi Noguchi
  • Foreign Debuggers Management Coordinator: Megumi Igei
  • Foreign Debuggers: William Burden, David Schaaf, Steven Levithan, Nicholas J. Schaaf, Chia Gilli
  • Translation Foremen: Hiroshi Noguchi, Shu Hirato
Publicity Staff
  • Publicity: Kazuyoshi Terada
  • Visual Editing Section Editor: Naonori Watanabe
  • Assistant Visual Editing Section Editor: Hidekuni Ohta
Special Thanks To
  • Localization Supervisor: Keisuke Chiwata
  • 3D Graphics Designers: Satoshi Fujinuma, Seiji Aoki, Kazuya Suzuki, Masayuki Takahashi, Kazuya Morita, Yuichi Matsui
  • Special Thanks: Masanao Maeda, Masahiro Nakagawa, Hitoshi Okuno, Kouji Kuroki, Sega of America Dreamcast Inc., Sega Europe Ltd.
The Producers Wish to Thank the Following
  • Actors/Actresses & Extras: Phoenix, Wild Stunt Team, Himitsukiti
  • Voices: Compozila Co. Ltd, Aoni Production Co. Ltd, Inagawa Motoko Office, Ist Co. Ltd, Triple Sun Talent, Word Box Inc
  • Production: Advanced Technology & Information Inc, Ancient, Arc System Works Co. Ltd, Avant Inc., Creek & River Co. Ltd., Digitalscape Co. Ltd, Gargoyle Mechanics Inc., Hitachi Ltd., Jay Film Co. Ltd, Jungle Corp., Media Design & Art Ltd., Media Entertainment Inc., Oriental Light & Magic Inc., Recruit Staffing Co. Ltd., Sims Co. Ltd., Studiofake Limited Partnership, Toshiba Emi, T's Music Co. Ltd., Arowana, DDL Corporation, Dreams Co. Ltd, Rutubo Games, Shangri-La Cotporation, Studio Clips
  • Material Offer: Amusement Vision Ltd., Hitmaker Co. Ltd., Overworks Ltd., Smilebit Corp., Sonic Team Ltd., WOW Entertainment Inc.
  • Development Tools & Middleware: CRI Middleware Co. Ltd., MPEG Sofdec, ADX, ROFS
  • The Up With: Sapporo Soft Drinks, Timex, Zippo, Hitachi, Microsoft, Sega
  • Created By: Sega AM2
  • Presented by: Sega

Magazine articles

Main article: Shenmue II/Magazine articles.

Promotional material


Dorimaga JP 20010810 2001-06.pdf

Print advert in
Dorimaga (JP) #6: "2001-06 (2001-08-10)" (2001-07-27)

MAN!AC DE 2002-01.pdf

Dreamcast print advert in
MAN!AC (DE) #01/2002 (2001-12-05)

Physical scans

Dreamcast version

Sega Retro Average 
Publication Score Source
92 №117, p120/121/122/123
80 №2001-08ex, p34Media:Dorimaga_JP_20010921_2001-08ex.pdf[2]
91 №2002-18, p32[3]
94 №30, p38-43[4]
80 №105, p84
80 №665, p33
90 №115, p80-81
95 2001-09-07
94 2001-12-30
92 №13, p33-37[5]
Sega Dreamcast
Based on
10 reviews

Dreamcast, EU (cover)
Shenmue2 dc eu backcover.jpgShenmue2 dc eu spine.jpgShenmue2 pal dc front cover.jpg
Dreamcast, EU (Discs 1 & 2)
Shenmue2 dc eu back1cover.jpgShenmue2 dc eu innercover.jpg
Shen2 dc eu disc1.jpg
Disc 1
Shen2 dc eu disc2.jpg
Disc 2
Shenmue II (Discs 1 & 2) DC EU Manual.pdf
Dreamcast, EU (Discs 3 & 4)
Shenmue2 dc eu back2cover.jpgShenmue2 dc eu innercover.jpg
Shen2 dc eu disc3.jpg
Disc 3
Shen2 dc eu disc4.jpg
Disc 4
Dreamcast, JP
Shenmue2 jp dc back cover.jpgShenmue2 dc jp front cover.jpg
Dreamcast, JP (Limited Edition)
ShenmueII DC JP Box Front LE.jpg

Xbox version

Sega Retro Average 
Publication Score Source
80 №111
100 2002-12, p60
85 2003-01-21 (AU)
88 2002-11-21
90 2003-07-03
87 2002-04-11
91 2002-10-29
90 №132, p60/61
100 2002-11-11
90 03-08-04 (NZ)
100 Xbox World
Based on
11 reviews

Xbox, US
Shenmue II Xbox US Box.jpg
Shenmue II Xbox US Disc.jpg
Xbox, UK
Shenmue II Xbox EU Box.jpg
Shenmue II Xbox EU Disc.jpg
Shenmue II Xbox EU Disc 2.jpg
Shenume: the Movie disc
Xbox, FR
ShenmueII Xbox FR Box.jpg
Xbox, DE
ShenmueII Xbox DE Box.jpg
Xbox, ES
ShenmueII Xbox ES Box.jpg
Xbox, IT

Xbox, AU
ShenmueII Xbox AU Box.jpg

Technical information

The real-time opening cutscenes render 1.8 million polygons per second, at 30 frames per second and 60,000 polygons per frame.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast


  1. File:GamePro US 172.pdf, page 136
  2. File:Dorimaga_JP_20010921_2001-08ex.pdf, page 34
  3. File:Dorimaga_20021011_JP.pdf, page 32
  4. File:DreamcastMagazine UK 30.pdf, page 38
  5. File:Playbox FR 13.pdf, page 33

Shenmue series of games
Sega Dreamcast
What's Shenmue (1999) | Shenmue (1999) | Shenmue II (2001)
Shenmue II (2002)
Windows PC
Shenmue Online (Unreleased) | Shenmue III (2017)
Mobile phone
Shenmue City (2010)
Sony PlayStation 4
Shenmue III (2017)
Shenmue Characters
Ryo Hazuki
Shenmue related media
"Shenmue"/"Shenhua" (1998) | "Shenhua: Jiang Qing Ri Bao Hua Ge" (1999) | Shenmue Orchestra Version (1999) | "You're My Only: Shenmue no Sasayaki" (1999) | Shenmue JukeBox (1999) | Shenmue: Ichishou Yokosuka Original Sound Track (2000) | Shenmue (2015)
Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000) | Shenmue II Saisoku Kouryaku Guide (2001) | Shenmue II Kanzen Kouryaku Shinsho (2001) | Shenmue II Premiere Guide (2001) | Shenmue II Guide Book (2001) | Shenmue II Complete Guide (2001) | Prima's Official Strategy Guide: Shenmue II (2002)
What's Shenmue (1999) | Shenmue: The Movie (2001) | Shenmue: The Movie II (200x)