Difference between revisions of "Shinobi"
From Sega Retro
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Revision as of 10:17, 16 February 2019
- For the home computer versions, see Shinobi (home computers).
- For the PlayStation 2 game, see Shinobi (2002).
|System(s): Sega System 16, Sega Master System, NES, TurboGrafx-16, Virtual Console, Xbox Live Arcade|
|Publisher: Sega, Tengen, Asmik|
|Developer: Sega AM1 Sega R&D2Sanritsu?, Asmik|
|Peripherals supported: FM Sound Unit|
|Number of players: 1|
- 1 Story
- 2 Gameplay
- 3 Master System Version
- 4 Cheats
- 5 History
- 6 Production credits
- 7 Magazine articles
- 8 Promotional material
- 9 Physical scans
- 10 Technical information
- 11 External links
- 12 References
|“||A dangerous group of evil criminals has taken people and are holding them as hostages. Musashi, a master of Ninjutsu and other martial arts, fights single handedly in the opponent's territory on a mission to rescue the hostages and wipe out the band of villains.||„|
Shinobi is a side scrolling action and platforming game. Musashi can throw projectiles and engage close combat with button 1. Button 2 allows musashi to jump. Pressing up and then pressing button 1 will unleash the ninja magic that will kill or damage all enemies in the screen. Pressing up/down then pressing button 2 will make Musashi to jump up or down from platforms. Each chapter has 4 levels (first chapter has 3) and bosses can be encountered in the 4th levels.
Similar to the Shadow Dancer, players will take part in rail shooting style bonus rounds between chapters. Completing these levels will award the player with ninja magic.
Master System Version
Master System version has some different gameplay elements not seen in other versions. Most important new feature is that Musashi has a life bar. Other differences from the arcade version are the handful of new power-ups.
- Shuriken Tempo Up : Musashi can fire more shurikens instead for waiting the first one to disappear.
- Throwing Knives: Move faster than shurikens
- Hand Grenades: Powerful but short ranged. If thrown while crouching it will roll on the ground.
- Handgun: Most powerful weapon. Can kill all regular enemies with a single shot.
- Punch / Kick: Default melee attacks
- Sword: Same damage as above but faster attack animation
- Nunchaku: Powerful
- Manriki-Kusari (Mispronounced as Manrikugari Chain in the Master System Manual): Powerful and longer reach.
Unlike the arcade version, Master System version of the Shinobi has 6 different magic with somewhat different effects. For some reason, developers of the Master System version made magic use more difficult in this version: Players must first eliminate 10 regular enemies to be able to use ninja magic. Pressing and holding button 2 then pressing button 1 will unleash the ninja magic. Since there are no regular enemies in the boss sections (Flying Ninjas in the Black Turtle boss battle don't count either) ninja magic cannot be used in the boss battles.
- Metal Binding (Ropes): Paralyzes all enemies on the screen.
- Flying Squirrel (Cloth): Musashi can fly for a short amount of time. D-Pad is used to move around.
- Eight Hands (Human symbol): Kills all enemies on the screen.
- Lightning: Kills all enemies on the screen.
- Tornado: Kills all enemies on the screen.
- Invincibility (Silhouette): Musashi will be completely immune to enemy attacks until level is over. He can only be killed if he falls to pitfalls.
- Life Recover: Fully recovers Musashi's health
- Life Meter Max: Increases Musashi's health limit
- Bonus Round: You may enter bonus round after defeating the boss
- Bonus Points: Get 10000 points
There are three ways to access the stage select, both on the title screen:
- Hold Down and press 1 or 2.
- Press Down, Down, Left, Right, Up, Up, and then 1 or 2.
- Press and hold 1 when Shinobi appears completely on the screen
After entering either code, select which stage to start at by pressing Up or Down and then 1 or 2 to confirm.
Press Up and 1 on the title screen for the sound test.
- Main article: Shinobi/Achievements.
As well as being released in arcades, the game was brought to the Sega Master System in 1988. It was also brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS computers, MSX, NES, TurboGrafx-16, and ZX Spectrum. More recently the arcade version has been released on the Xbox Live Arcade and Virtual Console services for the Xbox 360 and Wii consoles respectively.
- Staff: Sugachan 26, Wagamama Kenchi, Topi, Gyofunori, Hanachan, Super Haggar, Fanta Jijii, Yamiagari, Shinjuku Otoko
- Special Thanks: Pachinker Uke, Ponchan 25
- Main article: Shinobi/Magazine articles.
System 16 version
|Sega Retro Average|
Master System version
|Sega Retro Average|
PC Engine version
|Sega Retro Average|
ROM dump status
- Sega of Japan Virtual Console pages: Arcade
- Nintendo catalogue pages: US
- Shinobi on Xbox Marketplace: JP, US, UK, AU
- File:VG&CE US 05.pdf, page 30
- File:ACE UK 16.pdf, page 166
- The Games Machine, "January 1989" (UK; 1988-12-15), page 58
- Xbox LIVE Marketplace (de-DE; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (archived: 2013-08-13 02:55)
- Xbox LIVE Marketplace (en-US; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (archived: 2010-11-01 18:24)
- Xbox LIVE Marketplace (en-GB; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (archived: 2011-01-01 03:42)
- Xbox LIVE Marketplace (ja-JP; SHINOBI-忍/66acd000-77fe-1000-9115-d802584109a4) (archived: 2011-11-14 05:22)
- Xbox LIVE Marketplace (en-AU; Shinobi/66acd000-77fe-1000-9115-d802584109a4) (archived: 2011-11-12 01:45)
- https://www.nintendo.co.jp/wii/vc/software/10.html (archived: 2018-03-05 23:33)
- http://vc.sega.jp:80/vca_shinobi (archived: 2009-07-18 15:08)
- http://www.nintendo.com/games/detail/UFn5-0Pxr-smpT9rLnc-YIdawDyG8KiJ (archived: 2010-11-22 22:47)
- http://www.nintendolife.com:80/games/vcarcade/shinobi (archived: 2017-09-15 13:08)
- File:ASM DE 1988-11.pdf, page 68
- File:CompleteGuideToConsoles_UK_01.pdf, page 70
- File:CGtC UK 04.pdf, page 106
- File:TheCompleteGuideToSega UK.pdf, page 62
- File:CVG UK 084.pdf, page 119
- File:MeanMachinesSega01UK.pdf, page 136
- File:SegaPower UK 46.pdf, page 101
- File:SegaPro UK 06.pdf, page 28
- File:CVG UK 100.pdf, page 96
- The Games Machine, "March 1990" (UK; 1990-02-08), page 52
- File:PowerPlay DE 026.pdf, page 120
- File:Tilt FR 076.pdf, page 82
- File:Zzap IT 45.pdf, page 28