Difference between revisions of "Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki"

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{{Bob
 
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| bobscreen=ShutokouBattle97 title.png
 
| bobscreen=ShutokouBattle97 title.png
 
| publisher=[[Imagineer]]
 
| publisher=[[Imagineer]]
| developer=[[Genki]] {{SAT}} [[Natsume]]{{ref|https://twitter.com/gdri/status/534843142701580288}}
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| developer=[[Genki]] {{SAT}} [[Natsume]]{{ref|https://web.archive.org/web/20180518215311/https://twitter.com/gdri/status/534843142701580288}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=569MB
 
 
| sounddriver=SCSP/CD-DA (6 tracks)
 
| sounddriver=SCSP/CD-DA (6 tracks)
 
| peripherals=[[Arcade Racer Joystick]]
 
| peripherals=[[Arcade Racer Joystick]]
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'''''{{PAGENAME}}''''' (首都高バトル’97) is a racing game for the [[PlayStation]] and [[Sega Saturn]]. The Saturn version was only released in Japan; the PlayStation version was released as ''Tokyo Highway Battle'' overseas.
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{{sub-stub}}'''''{{PAGENAME}}''''' (首都高バトル’97) is a racing game for the [[PlayStation]] and [[Sega Saturn]]. The Saturn version was only released in Japan; the PlayStation version was released as ''Tokyo Highway Battle'' overseas.
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==Versions==
 +
Very little separates the Saturn and PlayStation versions of ''Shutokou Battle '97'', though there are some minor colour differences, and the PlayStation uses real alpha transparency where required.
 +
 
 +
The Saturn version runs at a slightly higher resolution in-game, however both use the same 2D assets, meaning on the PlayStation, 2D elements are stretched horizontally. This is most noticable with the speed dial, which is a perfect circle in the Saturn version but an oval on the PlayStation.
 +
 
 +
The PlayStation uses a fogging effect to hide the pop-in of 3D geometry, however due to the way the tracks are designed and the fact much of the game takes place at night, the difference is not as noticeable as many other racing games from this time (particularly the likes of the original Saturn version of ''[[Daytona USA]]'').
 +
 
 +
While the speed of the game is roughly on-par with its PlayStation counterpart, time flows slower on the Saturn version, making it the easier of the two.
  
 
==Magazine articles==
 
==Magazine articles==
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| spinecard=ShutokouBattle97_Saturn_JP_Spinecard.jpg
 
| spinecard=ShutokouBattle97_Saturn_JP_Spinecard.jpg
 
| disc=ShutokouBattle97_Saturn_JP_Disc.jpg
 
| disc=ShutokouBattle97_Saturn_JP_Disc.jpg
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}}
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==Technical information==
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===ROM dump status===
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{{romtable|
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{{rom|SAT|sha1= |md5= |crc32= |size=598,021,872|date=1996-12-17|source=CD-ROM (JP)|comments=T-15019G V1.000|quality=good|prototype=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 17:53, 18 May 2018

n/a

ShutokouBattle97 title.png

Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki
System(s): Sega Saturn
Publisher: Imagineer
Developer:
Sound driver: SCSP/CD-DA (6 tracks)
Peripherals supported: Arcade Racer Joystick
Genre: Racing

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-15019G

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Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki (首都高バトル’97) is a racing game for the PlayStation and Sega Saturn. The Saturn version was only released in Japan; the PlayStation version was released as Tokyo Highway Battle overseas.

Versions

Very little separates the Saturn and PlayStation versions of Shutokou Battle '97, though there are some minor colour differences, and the PlayStation uses real alpha transparency where required.

The Saturn version runs at a slightly higher resolution in-game, however both use the same 2D assets, meaning on the PlayStation, 2D elements are stretched horizontally. This is most noticable with the speed dial, which is a perfect circle in the Saturn version but an oval on the PlayStation.

The PlayStation uses a fogging effect to hide the pop-in of 3D geometry, however due to the way the tracks are designed and the fact much of the game takes place at night, the difference is not as noticeable as many other racing games from this time (particularly the likes of the original Saturn version of Daytona USA).

While the speed of the game is roughly on-par with its PlayStation counterpart, time flows slower on the Saturn version, making it the easier of the two.

Magazine articles

Main article: Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
67 №1997-06, p139[2]
75 №, p12[3]
Sega Saturn
71
Based on
2 reviews
Sega Retro Average 
Publication Version Score
MAN!AC (DE) NTSC-J
55
[4]
Saturn Fan (JP) NTSC-J
60
[5]
Saturn Fan (JP) NTSC-J
64
[6]
Sega Saturn Magazine (JP) NTSC-J
67
[7]
Sega Saturn Magazine (JP) NTSC-J
75
[3]
Sega Saturn
64
Based on
5 reviews

Shutokou Battle '97: Tsuchiya Keiichi & Bandou Masaaki

Saturn, JP
SB97 Saturn JP Box Back.jpgSB97 Saturn JP Box Front.jpg
Cover
ShutokouBattle97 Saturn JP Spinecard.jpg
Spinecard
ShutokouBattle97 Saturn JP Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
598,021,872 1996-12-17 CD-ROM (JP) T-15019G V1.000

References