Difference between revisions of "Space Harrier"

From Sega Retro

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| developer=[[Sega AM2]] {{SMS}} {{GG}} [[Sega R&D2]] {{NES}} [[White Board]] {{TG16}} [[Dempa]] {{32X}} [[Rutubo Games]]
 
| developer=[[Sega AM2]] {{SMS}} {{GG}} [[Sega R&D2]] {{NES}} [[White Board]] {{TG16}} [[Dempa]] {{32X}} [[Rutubo Games]]
 
| system=[[Sega Hang-On hardware]], [[Sega 32X]], [[Sega Master System]], [[Sega Game Gear]], Nintendo Famicom, TurboGrafx-16, [[Virtual Console]], Android
 
| system=[[Sega Hang-On hardware]], [[Sega 32X]], [[Sega Master System]], [[Sega Game Gear]], Nintendo Famicom, TurboGrafx-16, [[Virtual Console]], Android
| romsize={{Arcade}} 1.75MB,{{fileref|SpaceHarrier Arcade EU Flyer.pdf|page=4}} {{SMS}} 256kB, {{GG}} 128kB
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| romsize={{Arcade}} 1.75MB,{{fileref|SpaceHarrier Arcade EU Flyer.pdf|page=4}}
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 
| releases={{releases
 
| releases={{releases
| arcade_date_jp=1985-12{{ref|http://vc.sega.jp/vca_harrier/}}
+
| arcade_date_jp=1985-12{{ref|http://web.archive.org/web/20090331064350/http://vc.sega.jp/vca_harrier/}}{{ref|https://sega-interactive.co.jp/special/history/title/spaceharrier.html}}
 
| arcade_date_us=1986
 
| arcade_date_us=1986
 
| arcade_date_uk=1986
 
| arcade_date_uk=1986
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| sms_code_us=7001
 
| sms_code_us=7001
 
| sms_rrp_us=43.00{{fileref|CGW US 051.pdf|page=51}}
 
| sms_rrp_us=43.00{{fileref|CGW US 051.pdf|page=51}}
| sms_date_eu=1987-08{{fileref|CVG UK 073.pdf|page=132}}
+
| sms_date_eu=1987-08{{magref|cvg|73|132}}
 
| sms_code_eu=7080
 
| sms_code_eu=7080
| sms_rrp_uk=24.95{{fileref|ACE UK 16.pdf|page=167}}{{fileref|CVG UK 078.pdf|page=26}}
+
| sms_rrp_uk=24.95{{magref|ace|16|167}}{{magref|cvg|78|26}}
 
| sms_date_jp=1986-12-21
 
| sms_date_jp=1986-12-21
 
| sms_rrp_jp=5,500
 
| sms_rrp_jp=5,500
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}}
 
}}
 
{{releasesGG
 
{{releasesGG
| gg_date_us=1991-11{{fileref|GamePro US 027.pdf|page=95}}
+
| gg_date_us=1991-11{{magref|gamepro|27|95}}
| gg_rrp_us=34.95{{fileref|GamePro US 029.pdf|page=126}}
+
| gg_rrp_us=34.95{{magref|gamepro|29|126}}
 
| gg_code_us=2314
 
| gg_code_us=2314
| gg_date_eu=1991
+
| gg_date_eu=1991-12{{magref|segapower|20|20}}
 
| gg_code_eu=2314
 
| gg_code_eu=2314
| gg_rrp_uk=24.99{{fileref|SegaPro UK 05.pdf|page=59}}
+
| gg_rrp_uk=24.99{{magref|segapro|5|59}}{{magref|segapower|20|20}}
 
| gg_date_jp=1991-12-28
 
| gg_date_jp=1991-12-28
 
| gg_rrp_jp=3,500
 
| gg_rrp_jp=3,500
 
| gg_code_jp=G-3212
 
| gg_code_jp=G-3212
| gg_date_br=1992-04{{fileref|Supergame BR 09.pdf|page=48}}
+
| gg_date_br=1992-04{{magref|supergame|9|48}}
 
| gg_code_br=013510
 
| gg_code_br=013510
 
| gg_date_kr=199x
 
| gg_date_kr=199x
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}}
 
}}
 
{{releases32X
 
{{releases32X
| 32x_date_us=1995-01{{fileref|NextGeneration US 02.pdf|page=95}}
+
| 32x_date_us=1995-01{{magref|nextgeneration|2|95}}
 
| 32x_code_us=84505
 
| 32x_code_us=84505
| 32x_date_eu=1995-01{{fileref|CVG UK 157.pdf|page=139}}
+
| 32x_date_eu=1995-01{{magref|cvg|157|139}}
 
| 32x_code_eu=84505-50
 
| 32x_code_eu=84505-50
 
| 32x_date_jp=1994-12-03
 
| 32x_date_jp=1994-12-03
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| vc_date_jp=2008-07-23{{ref|http://web.archive.org/web/20180306233554/https://www.nintendo.co.jp/wii/vc/software/08.html}}
 
| vc_date_jp=2008-07-23{{ref|http://web.archive.org/web/20180306233554/https://www.nintendo.co.jp/wii/vc/software/08.html}}
 
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20080825015053/http://vc.sega.jp:80/vc_ms_spaceharrier/}}
 
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20080825015053/http://vc.sega.jp:80/vc_ms_spaceharrier/}}
 +
| vc_rating_jp=a
 
| vc_date_us=2008-11-03{{ref|http://web.archive.org/web/20101122225110/http://www.nintendo.com/games/detail/OBIiQ7m3BfJ-Vb903zIxzQdVxpuLj_cx}}
 
| vc_date_us=2008-11-03{{ref|http://web.archive.org/web/20101122225110/http://www.nintendo.com/games/detail/OBIiQ7m3BfJ-Vb903zIxzQdVxpuLj_cx}}
 
| vc_rrp_us=500{{ref|http://web.archive.org/web/20101122225110/http://www.nintendo.com/games/detail/OBIiQ7m3BfJ-Vb903zIxzQdVxpuLj_cx}}
 
| vc_rrp_us=500{{ref|http://web.archive.org/web/20101122225110/http://www.nintendo.com/games/detail/OBIiQ7m3BfJ-Vb903zIxzQdVxpuLj_cx}}
| vc_date_eu=2008-10-17{{ref|http://web.archive.org/web/20170704155049/http://www.nintendolife.com/games/mastersystem/space_harrier}}
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| vc_rating_us=e
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| vc_date_eu=2008-10-17{{ref|http://web.archive.org/web/20170704155049/http://www.nintendolife.com/games/mastersystem/space_harrier}}{{ref|https://archive.is/Q7MSN}}
 
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170704155049/http://www.nintendolife.com/games/mastersystem/space_harrier}}
 
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170704155049/http://www.nintendolife.com/games/mastersystem/space_harrier}}
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| vc_date_au=2008-10
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| vc_rrp_au=600{{ref|1=http://web.archive.org/web/20120328013142/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19905&pageID=4}}
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| vc_rating_au=g
 
| vca_date_jp=2009-03-26{{ref|http://web.archive.org/web/20180128132704/https://www.nintendo.co.jp/wii/vc/software/09.html}}
 
| vca_date_jp=2009-03-26{{ref|http://web.archive.org/web/20180128132704/https://www.nintendo.co.jp/wii/vc/software/09.html}}
| vca_rrp_jp=800{{ref|http://web.archive.org/web/20090331064350/http://vc.sega.jp:80/vca_harrier/}}
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| vca_rrp_jp=800{{ref|http://web.archive.org/web/20090331064350/http://vc.sega.jp/vca_harrier/}}
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| vca_rating_jp=a
 
| vca_date_us=2009-06-15{{ref|http://web.archive.org/web/20101122224854/http://www.nintendo.com/games/detail/9lEatG6gxBG-1FSgHgwzcrN8no2kNFdK}}
 
| vca_date_us=2009-06-15{{ref|http://web.archive.org/web/20101122224854/http://www.nintendo.com/games/detail/9lEatG6gxBG-1FSgHgwzcrN8no2kNFdK}}
 
| vca_rrp_us=800{{ref|http://web.archive.org/web/20101122224854/http://www.nintendo.com/games/detail/9lEatG6gxBG-1FSgHgwzcrN8no2kNFdK}}
 
| vca_rrp_us=800{{ref|http://web.archive.org/web/20101122224854/http://www.nintendo.com/games/detail/9lEatG6gxBG-1FSgHgwzcrN8no2kNFdK}}
| vca_date_eu=2009-05-29{{ref|http://web.archive.org/web/20170704123316/http://www.nintendolife.com/games/vcarcade/space_harrier}}
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| vca_rating_us=e
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| vca_date_eu=2009-05-29{{ref|http://web.archive.org/web/20170704123316/http://www.nintendolife.com/games/vcarcade/space_harrier}}{{ref|https://archive.is/BU4An}}
 
| vca_rrp_eu=800{{ref|http://web.archive.org/web/20170704123316/http://www.nintendolife.com/games/vcarcade/space_harrier}}
 
| vca_rrp_eu=800{{ref|http://web.archive.org/web/20170704123316/http://www.nintendolife.com/games/vcarcade/space_harrier}}
 +
| vca_date_au=2009-05
 +
| vca_rrp_au=800
 +
| vca_rating_au=
 
}}
 
}}
 
{{releasesAndroid
 
{{releasesAndroid
 
| android_date_jp_ps=2011-07-15{{ref|http://www.4gamer.net/games/123/G012307/20110715097/}}
 
| android_date_jp_ps=2011-07-15{{ref|http://www.4gamer.net/games/123/G012307/20110715097/}}
 
}}
 
}}
| esrb=e
 
 
| sega=all
 
| sega=all
 
| pegi=7
 
| pegi=7
| cero=a
 
 
| oflc=g
 
| oflc=g
 
| elspa=3
 
| elspa=3
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In its original arcade form, ''Space Harrier'' relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the [[Super Scaler]] technology used within the game itself.
 
In its original arcade form, ''Space Harrier'' relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the [[Super Scaler]] technology used within the game itself.
 +
 +
===Stages===
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{{InfoTable|imagewidths=200|
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| title=Bonus Stage (1)
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}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
''Space Harrier'' was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters ''[[SubRoc-3D]]'' and ''[[Buck Rogers: Planet of Zoom]]'' saw limited success in arcades, while "tube shooters" such as [[Atari]]'s ''Tempest'' and [[Konami]]'s ''[[wikipedia:Gyruss|Gyruss]]'' heavily restricted movement and aiming.
+
''Space Harrier'' was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters ''[[SubRoc-3D]]'' and ''[[Buck Rogers: Planet of Zoom]]'' saw limited success in arcades, while "tube shooters" such as [[Atari, Inc. (1972–1984)|Atari]]'s ''Tempest'' and [[Konami]]'s ''[[wikipedia:Gyruss|Gyruss]]'' heavily restricted movement and aiming.
  
 
Initial plans were to use military planes (or more specifically, the [[wikipedia:Harrier Jump Jet|''Harrier'' jump jet]]), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting{{ref|''Retro Gamer'', {{num|145|page=27}}}}. According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".
 
Initial plans were to use military planes (or more specifically, the [[wikipedia:Harrier Jump Jet|''Harrier'' jump jet]]), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting{{ref|''Retro Gamer'', {{num|145|page=27}}}}. According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".
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===Legacy===
 
===Legacy===
''Space Harrier'' became one of 1986's major chart hits in the arcades{{fileref|SinclairUser UK 059.pdf|page=92}}. Its success established Suzuki as the leading arcade game designer at the time{{ref|http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective}}. ''Space Harrier'''s arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle [[Sega Master System]] and [[Sega Game Gear]] ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.
+
''Space Harrier'' became one of 1986's major chart hits in the arcades{{magref|suser|59|92}}. Its success established Suzuki as the leading arcade game designer at the time{{ref|http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective}}. ''Space Harrier'''s arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle [[Sega Master System]] and [[Sega Game Gear]] ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.
  
 
[[NEC]] brought ''Space Harrier'' to the PC Engine/TurboGrafx-16 with [[Takara]] also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game ''The 3D Battles of WorldRunner'' is often considered to have been heavily inspired by ''Space Harrier'' also.
 
[[NEC]] brought ''Space Harrier'' to the PC Engine/TurboGrafx-16 with [[Takara]] also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game ''The 3D Battles of WorldRunner'' is often considered to have been heavily inspired by ''Space Harrier'' also.
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{{creditstable|
 
{{creditstable|
 
*'''Reprogrammed by:''' [[Rutubo Games]]
 
*'''Reprogrammed by:''' [[Rutubo Games]]
*'''Programmer and Planner:''' [[Masatoshi Hashimoto|M.Hashimoto]] (Rutubo Games), [[Shinichirou Mukaigashira|S.Mukaigashira]] (Rutubo Games), [[Katsumasa Tsuneyoshi|K.Tsuneyoshi]] (Rutubo Games), [[Tetsu Matsushima|T.Matsushima]] (Rutubo Games), [[Masaichirou Mishima|M.Mishima]] (Rutubo Games)
+
*'''Programmer and Planner:''' [[Masatoshi Hashimoto|M.Hashimoto]] ([[Rutubo Games]]), [[Shinichirou Mukaigashira|S.Mukaigashira]] ([[Rutubo Games]]), [[Katsumasa Tsuneyoshi|K.Tsuneyoshi]] ([[Rutubo Games]]), [[Tetsu Matsushima|T.Matsushima]] ([[Rutubo Games]]), [[Masaichirou Mishima|M.Mishima]] ([[Rutubo Games]])
*'''Thanks:''' Y.Kenji (Rutubo Games), [[Takeshi Maeda|T.Maeda]] (Rutubo Games)
+
*'''Thanks:''' Y.Kenji ([[Rutubo Games]]), [[Takeshi Maeda|T.Maeda]] ([[Rutubo Games]])
 
*'''Special Thanks:''' [[Mamoru Shigeta|M.Shigeta]], [[Hiroshi Aso|H.Aso]], [[Osamu Sato|O.Sato]], Y.Ohoka, S.Yonekura, H.Lee, [[Kotaro Hayashida|K.Hayashida]]
 
*'''Special Thanks:''' [[Mamoru Shigeta|M.Shigeta]], [[Hiroshi Aso|H.Aso]], [[Osamu Sato|O.Sato]], Y.Ohoka, S.Yonekura, H.Lee, [[Kotaro Hayashida|K.Hayashida]]
 
*'''Presented by:''' [[Sega|Sega Enterprises Ltd.]]
 
*'''Presented by:''' [[Sega|Sega Enterprises Ltd.]]
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{{creditstable|
 
{{creditstable|
 
{{creditsheader|PC Unit}}
 
{{creditsheader|PC Unit}}
*'''Directed by:''' [[Berial Mut 743]]
+
*'''Directed by:''' [[Mutsuhiro Fujii|Berial Mut 743]]
 
*'''Produced by:''' [[Yuji Naka|Nitta Tai Yuji]]
 
*'''Produced by:''' [[Yuji Naka|Nitta Tai Yuji]]
*'''Screenplay by:''' [[Yuji Naka|Nitta Tai Yuji]], [[Berial Mut 743]], [[Tamo]], [[Koshihikari]]
+
*'''Screenplay by:''' [[Yuji Naka|Nitta Tai Yuji]], [[Mutsuhiro Fujii|Berial Mut 743]], [[Tamo]], [[Koshihikari]]
*'''Story by:''' [[Berial Mut 743]]
+
*'''Story by:''' [[Mutsuhiro Fujii|Berial Mut 743]]
 
*'''Editor:''' [[Tamo]], [[Koshihikari]]
 
*'''Editor:''' [[Tamo]], [[Koshihikari]]
 
*'''Art Director:''' [[Fuuuuuk]]
 
*'''Art Director:''' [[Fuuuuuk]]
 
*'''Art Designer:''' [[Mayu]], [[Col Khadafy]], [[Matilda Yoko]], [[Sukeban Tamun]], [[3712 SK]]
 
*'''Art Designer:''' [[Mayu]], [[Col Khadafy]], [[Matilda Yoko]], [[Sukeban Tamun]], [[3712 SK]]
*'''Music Arranger:''' [[Bo]]
+
*'''Music Arranger:''' [[Tokuhiko Uwabo|Bo]]
 
*'''Proposed by:''' [[Yuji Naka|Nitta Tai Yuji]]
 
*'''Proposed by:''' [[Yuji Naka|Nitta Tai Yuji]]
*'''Special Thanks:''' Arcade Unit, [[Yu Suzuki|Yu]], Cota, [[Hiro]], [[Bin Chan]], [[Chisuke]], [[Eiro]], [[Pideshi]], [[Kanako Kohyama|Kan]], [[Hiroshi Aso|Shy Guy Aso]], [[Sant]]
+
*'''Special Thanks:''' Arcade Unit, [[Yu Suzuki|Yu]], Cota, [[Hiroshi Kawaguchi|Hiro]], [[Satoshi Mifune|Bin Chan]], [[Chisuke]], [[Eiro]], [[Pideshi]], [[Kanako Kohyama|Kan]], [[Hiroshi Aso|Shy Guy Aso]], [[Sant]]
 
*'''Present from:''' [[Sega]]
 
*'''Present from:''' [[Sega]]
 
| console=SMS
 
| console=SMS
 +
| source=In-game credits {{ref|1=https://www.youtube.com/watch?v=usiaujwjv4M}}
 
}}
 
}}
 
}}
 
}}
  
===PC Engine version===
+
===TurboGrafx-16 version===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
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*'''Music Editor:''' Nazo1 Ken Ken
 
*'''Music Editor:''' Nazo1 Ken Ken
 
*'''Sound Effector:''' [[Shigeharu Isoda|ROM Writer Nasu]]
 
*'''Sound Effector:''' [[Shigeharu Isoda|ROM Writer Nasu]]
*'''Graphic Coding:''' T.Matsushima, T.Kurebayashi
+
*'''Graphic Coding:''' [[Tetsu Matsushima|T.Matsushima]], T.Kurebayashi
*'''Test Player:''' K.Tsuchida, A.Yamashita
+
*'''Test Player:''' [[Koji Tsuchida|K.Tsuchida]], A.Yamashita
*'''Special Thanks to:''' Daddy Naniwa, [[Toshio Tabeta|T.Tabeta]]
+
*'''Special thanks to:''' Daddy Naniwa, [[Toshio Tabeta|T.Tabeta]]
 +
:'''- Space Harrier - ©[[Sega]] 1986'''
 +
*'''PC Engine Programmed By:''' [[Dempa|DEMPA MICOM SOFT]]
 +
| source=In-game credits (JP)
 +
| console=PCE
 +
}}
  
*- Space Harrier -
+
{{creditstable|
*© [[Sega]] 1986
+
*'''Exective Producer:''' Shigenobu Nanbu ([[NEC Avenue]])
*PC Engine
+
*'''Producer:''' Daddy Naniwa ([[Dempa]]), [[Toshio Tabeta]] ([[NEC Avenue]])
*Programmed by [[Dempa|Dempa Micom Soft]]
+
*'''Programer:''' T.Kurebayashi
 +
*'''Graphics:''' [[Tetsu Matsushima|T.Matsushima]], T.Kurebayashi
 +
*'''Music:''' Nazo-1 Ken Ken, [[Shigeharu Isoda|ROM Writer Nasu]], X-Register Seno
 +
*'''Arrange:''' [[Dempa]]
 +
*'''Special thanks to:''' Noriyuki Watanabe, Yukihiro Too, Hiroshi Fukuda
 +
:'''©[[Sega]] 1986/©[[NEC Avenue]] 1988'''
 +
| source=Manual credits
 +
| pdf=Space Harrier PCE HuCard Manual.pdf
 +
| pdfpage=7
 
| console=PCE
 
| console=PCE
 
}}
 
}}
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{{gallery
 
{{gallery
 
|{{gitem|SpaceHarrier Arcade JP Flyer.jpg|Arcade JP flyer}}
 
|{{gitem|SpaceHarrier Arcade JP Flyer.jpg|Arcade JP flyer}}
|{{gitem|SpaceHarrier Arcade EU Flyer.pdf|page=1,2|Arcade EU flyer}}
+
|{{gitem|SpaceHarrier Arcade EU Flyer.pdf|page=1|Arcade EU flyer}}
 
|{{gitem|SpaceHarrier SMS JP TVAdvert.mp4|Master System JP TV advert}}
 
|{{gitem|SpaceHarrier SMS JP TVAdvert.mp4|Master System JP TV advert}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
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|text=32X print advert
 
|text=32X print advert
 
}}
 
}}
 +
|{{galleryPrintAd|text=Game Gear print advert|BeepMD_JP_1992-01.pdf|bemega|1992-01|2-3}}
 
}}
 
}}
  
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SpaceHarrier Art4.png
 
SpaceHarrier Art4.png
 
SpaceHarrier Art5.png
 
SpaceHarrier Art5.png
 +
SpaceHarrier 32X US Box Prototype.jpg|32X US prototype cover
 
</gallery>
 
</gallery>
  
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| icon=SMS
 
| icon=SMS
 
| cgtc=78
 
| cgtc=78
| cgtc_source={{num|1|page=71|pdf=CompleteGuideToConsoles UK 01.pdf}}
+
| cgtc_source={{magref|cgtc|1|71}}
 
| cgtc_1=77
 
| cgtc_1=77
| cgtc_source_1={{num|4|page=107|pdf=CGtC UK 04.pdf}}
+
| cgtc_source_1={{magref|cgtc|4|107}}
 
| gamesmachineit=92
 
| gamesmachineit=92
| gamesmachineit_source={{num|1|page=62/63|pdf=TheGamesMachine IT 001.pdf|pdfpage=62}}
+
| gamesmachineit_source={{magref|gamesmachineit|1|62|printpage=62/63}}
 
| joypad=72
 
| joypad=72
 
| maniac=68
 
| maniac=68
| micromania=80
+
| micromania2=80
| micromania_source={{num|2/24}}
+
| micromania2_source={{num|24}}
 
| milwaukee=90
 
| milwaukee=90
 
| milwaukee_source=[http://news.google.com/newspapers?nid=1499&dat=19870516&id=vosfAAAAIBAJ&sjid=zH4EAAAAIBAJ&pg=6459,103131 1987-05-16]
 
| milwaukee_source=[http://news.google.com/newspapers?nid=1499&dat=19870516&id=vosfAAAAIBAJ&sjid=zH4EAAAAIBAJ&pg=6459,103131 1987-05-16]
 
| pp=60
 
| pp=60
| pp_source={{num|1|page=97|pdf=PowerPlay DE 001.pdf}}
+
| pp_source={{magref|pp|1|97}}
 
| s=82
 
| s=82
 
| s_source={{num|5}}
 
| s_source={{num|5}}
 
| segapower=80
 
| segapower=80
| segapower_source={{num|23|page=59}}
+
| segapower_source={{magref|segapower|23|59}}
 
| segapro=87
 
| segapro=87
| segapro_source={{num|6|page=29|pdf=SegaPro UK 06.pdf}}
+
| segapro_source={{magref|segapro|6|29}}
 
| sfuk=92
 
| sfuk=92
 
| tilt=80
 
| tilt=80
| tilt_source={{num|49|page=106/107|pdf=Tilt FR 049.pdf|pdfpage=106}}
+
| tilt_source={{magref|tilt|49|106|printpage=106/107}}
 
}}<section end="SMS_ratings" />
 
}}<section end="SMS_ratings" />
 
{{Scanbox
 
{{Scanbox
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<section begin="32X_ratings" />{{ratings
 
<section begin="32X_ratings" />{{ratings
 
| icon=32X
 
| icon=32X
 +
| bemega=73
 +
| bemega_source={{magref|bemega|1995-01|26|printpage=24}}
 +
| bemega_r=91
 +
| bemega_r_source={{magref|ssmjp|1995-09|84|printpage=82}}
 
| consolesplus=70
 
| consolesplus=70
| consolesplus_source={{num|41|page=104|pdf=ConsolesPlus FR 041.pdf|pdfpage=104}}
+
| consolesplus_source={{magref|consolesplus|41|104|printpage=104}}
 
| cdconsoles=32
 
| cdconsoles=32
| cdconsoles_source={{num|5|page=118-121|pdf=CDConsoles FR 05.pdf|pdfpage=118}}
+
| cdconsoles_source={{magref|cdconsoles|5|118|printpage=118-121}}
 +
| famitsu=68
 +
| famitsu_source={{num|312|page=39|pdf=}}
 
| gamepro=78
 
| gamepro=78
| gamepro_source={{num|69|page=58|pdf=GamePro US 069.pdf|pdfpage=60}}
+
| gamepro_source={{magref|gamepro|69|60|printpage=58}}
 
| gamesmaster=56
 
| gamesmaster=56
 
| gamesmaster_source={{num|25|page=62}}
 
| gamesmaster_source={{num|25|page=62}}
Line 333: Line 457:
 
| joypad_source={{num|40|page=}}
 
| joypad_source={{num|40|page=}}
 
| maniac=68
 
| maniac=68
| maniac_source={{num|2/95|page=44|pdf=MAN!AC DE 1995-02.pdf}}
+
| maniac_source={{magref|maniac|1995-02|44}}
 
| mega=82
 
| mega=82
 
| mega_source={{num|27|page=30/31}}
 
| mega_source={{num|27|page=30/31}}
 
| megafun=35
 
| megafun=35
| megafun_source={{num|2/95|page=105|pdf=MegaFun DE 1995-02.pdf}}
+
| megafun_source={{magref|megafun|1995-02|105}}
 
| mms=49
 
| mms=49
| mms_source={{num|29|page=88/89|pdf=MeanMachinesSega29UK.pdf|pdfpage=88}}
+
| mms_source={{magref|mms|29|88|printpage=88/89}}
 
| nextgeneration=60
 
| nextgeneration=60
| nextgeneration_source={{num|2|page=93|pdf=NextGeneration US 02.pdf|pdfpage=95}}
+
| nextgeneration_source={{magref|nextgeneration|2|95|printpage=93}}
 
| playerone=77
 
| playerone=77
| playerone_source={{num|51|page=104|pdf=PlayerOne FR 051.pdf|pdfpage=100}}
+
| playerone_source={{magref|playerone|51|100|printpage=104}}
 
| segapower=83
 
| segapower=83
 
| segapower_source={{num|63|page=58/59}}
 
| segapower_source={{num|63|page=58/59}}
Line 351: Line 475:
 
| segapro_source_1={{num|56|page=27}}
 
| segapro_source_1={{num|56|page=27}}
 
| ufg=71
 
| ufg=71
| ufg_source={{num|3|page=86/87|pdf=UltimateFutureGames UK 03.pdf|pdfpage=82}}
+
| ufg_source={{magref|ufg|3|82|printpage=86/87}}
 
| videogames=47
 
| videogames=47
| videogames_source={{num|2/95|page=91|pdf=VideoGames DE 1995-02.pdf|pdfpage=87}}
+
| videogames_source={{magref|videogames|1995-02|87|printpage=91}}
 
| videogamesus=60
 
| videogamesus=60
| videogamesus_source={{num|74|page=65|pdf=VideoGames US 74.pdf|pdfpage=65}}
+
| videogamesus_source={{magref|videogamesus|74|65|printpage=65}}
 
}}<section end="32X_ratings" />
 
}}<section end="32X_ratings" />
 
{{Scanbox
 
{{Scanbox
Line 393: Line 517:
 
| icon=GG
 
| icon=GG
 
| cvg=46
 
| cvg=46
| cvg_source={{num|125 (Go!)|page=8/9|pdf=Go UK 06.pdf|pdfpage=8}}
+
| cvg_source={{magref|cvg|go6|8|printpage=8/9}}
 
| gamepro=80
 
| gamepro=80
| gamepro_source={{num|29|page=124|pdf=GamePro US 029.pdf|pdfpage=126}}
+
| gamepro_source={{magref|gamepro|29|126|printpage=124}}
 
| gen4=79
 
| gen4=79
| gen4_source={{num|40|page=155|pdf=Generation4 FR 040.pdf|pdfpage=155}}
+
| gen4_source={{magref|gen4|40|155|printpage=155}}
 
| hobbyconsolas=87
 
| hobbyconsolas=87
| hobbyconsolas_source={{num|3|page=58|pdf=HobbyConsolas ES 003.pdf|pdfpage=50}}
+
| hobbyconsolas_source={{magref|hobbyconsolas|3|50|printpage=58}}
 
| joystick=90
 
| joystick=90
| joystick_source={{num|23|page=144|pdf=Joystick FR 023.pdf}}
+
| joystick_source={{magref|joystick|23|144}}
 
| playerone=80
 
| playerone=80
| playerone_source={{num|17|page=80|pdf=PlayerOne FR 017.pdf}}
+
| playerone_source={{magref|playerone|17|80}}
 
| segapower=86
 
| segapower=86
| segapower_source={{num|30|page=47}}
+
| segapower_source={{magref|segapower|30|47}}
 
| segapro=71
 
| segapro=71
| segapro_source={{num|5|page=59|pdf=SegaPro UK 05.pdf}}
+
| segapro_source={{magref|segapro|5|59}}
 
| sfuk=92
 
| sfuk=92
| sfuk_source={{num|3|page=54|pdf=SegaForce UK 03.pdf}}
+
| sfuk_source={{magref|sfuk|3|54}}
 
| sfm=92
 
| sfm=92
| sfm_source={{num|7|page=78|pdf=SegaForceMega UK 07.pdf}}
+
| sfm_source={{magref|sfm|7|78}}
 
| videogames=63
 
| videogames=63
| videogames_source={{num|6/92|page=123|pdf=VideoGames DE 1992-06.pdf|pdfpage=121}}
+
| videogames_source={{magref|videogames|1992-06|121|printpage=123}}
 
}}<section end="GG_ratings" />
 
}}<section end="GG_ratings" />
 
{{Scanbox
 
{{Scanbox
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| square=yes
 
| square=yes
 
| cart=SpaceHarrier GG KR Cart.jpg
 
| cart=SpaceHarrier GG KR Cart.jpg
 +
}}
 +
 +
===Famicom version===
 +
{{Scanbox
 +
| console=NES
 +
| region=JP
 +
| front=SpaceHarrier NES JP Box Front.jpg
 +
| back=
 +
| spine=SpaceHarrier NES JP Box Spine.jpg
 +
| cart=Space Harrier NES JP Cart.jpg
 
}}
 
}}
  
Line 458: Line 592:
 
| icon=PCE
 
| icon=PCE
 
| cvg=89
 
| cvg=89
| cvg_source={{num|90|page=108|pdf=CVG UK 090.pdf}}
+
| cvg_source={{magref|cvg|90|108}}
 
| egm=58
 
| egm=58
| egm_source={{num|8|page=16|pdf=EGM US 008.pdf}}
+
| egm_source={{magref|egm|8|16}}
 
| joystick=82
 
| joystick=82
| joystick_source={{num|3|page=45|pdf=Joystick FR 003.pdf}}
+
| joystick_source={{magref|joystick|3|45}}
 
}}<section end="PCE_ratings" />
 
}}<section end="PCE_ratings" />
 
{{Scanbox
 
{{Scanbox
Line 483: Line 617:
 
| cardback=Space Harrier PCE HuCard Card Back.jpg
 
| cardback=Space Harrier PCE HuCard Card Back.jpg
 
| manual=Space Harrier PCE HuCard Manual.pdf
 
| manual=Space Harrier PCE HuCard Manual.pdf
}}
 
 
===Famicom version===
 
{{Scanbox
 
| console=NES
 
| region=JP
 
| front=SpaceHarrier NES JP Box Front.jpg
 
| back=
 
| spine=SpaceHarrier NES JP Box Spine.jpg
 
| cart=Space Harrier NES JP Cart.jpg
 
 
}}
 
}}
  
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{{rom|32X|sha1=8B0495257FA5392EF9DDCC9C3BA1860AE58F4F3D|md5=4619E328E1719BEE165941D891C08D81|crc32=5CAC3587|size=2MB|date= |source=Cartridge (EU)|comments= |quality=good|prototype=}}
 
{{rom|32X|sha1=8B0495257FA5392EF9DDCC9C3BA1860AE58F4F3D|md5=4619E328E1719BEE165941D891C08D81|crc32=5CAC3587|size=2MB|date= |source=Cartridge (EU)|comments= |quality=good|prototype=}}
 
{{rom|32X|sha1=F32A52A7082761982024E40291DBD962A835B231|md5=6180E973F678BFC96705E8BE4E0783F1|crc32=86E7F989|size=2MB|date= |source=Cartridge (JP/US)|comments= |quality=good|prototype=}}
 
{{rom|32X|sha1=F32A52A7082761982024E40291DBD962A835B231|md5=6180E973F678BFC96705E8BE4E0783F1|crc32=86E7F989|size=2MB|date= |source=Cartridge (JP/US)|comments= |quality=good|prototype=}}
 +
{{rom|SMS|sha1=9E92D8E27FAD71635C71612E8BDD632D760F9A2D|md5=DDE5D7A2694E6917BAFAB185594A267E|crc32=CA1D3752|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 +
{{rom|SMS|sha1=51BA2185A2B93957C1C51B0A2E2B80394463BED8|md5=B2E5047DF186AF7C02DA17F1B285AE4F|crc32=BEDDF80E|size=256kB|date= |source=Cartridge (JP/US)|comments=|quality=|prototype=}}
 +
{{rom|GG|sha1=D00B8FF195D4423F2A344490EB34156017F4EE64|md5=CD3809B8D6D32144C45DE8E102623AA0|crc32=600C15B3|size=128kB|date= |source=Cartridge|comments=|quality=|prototype=}}
 +
{{rom|NES|sha1=AEE6BB2338E71CC9390FBB845225C19E194CDD21|md5=D1B84CD414F7A099ECC4B05569462F61|crc32=43539A3C|size=128kB|date= |source=Cartridge (JP)|comments=|quality=good|prototype=}}
 +
{{rom|PCE|sha1=B59CCAB8F7E73D4A9B29CCD8BEFB78CBCD491FA4|md5=2C476453F2156C7AFE10B5ED1FA60955|crc32=64580427|size=512kB|date= |source=Card (JP)|comments=|quality=|prototype=}}
 +
{{rom|PCE|sha1=948E6A5C30DCF945AB8332009AE4FA3AB231255A|md5=B87ABA8FAAE39F238A8B2176DAEC96F4|crc32=43B05EB8|size=512kB|date= |source=Card (US)|comments=|quality=|prototype=}}
 
}}
 
}}
  
 
==External links==
 
==External links==
 
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_ms_spaceharrier/ Master System], [http://vc.sega.jp/vca_harrier/ Arcade]
 
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_ms_spaceharrier/ Master System], [http://vc.sega.jp/vca_harrier/ Arcade]
 +
* Nintendo catalogue pages: Virtual Console: [https://www.nintendo.com/games/detail/space-harrier-wii US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Space-Harrier--279184.html UK], [http://web.archive.org/web/20120328013142/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19905&pageID=4 AU]; Virtual Console Arcade: [https://www.nintendo.com/games/detail/space-harrier-arcade-wii US]
  
 
==References==
 
==References==

Revision as of 07:26, 29 June 2019

For home computer conversions, see Space Harrier (Elite Systems) and Space Harrier (Dempa).

n/a

Space Harrier Title.png

Space Harrier
System(s): Sega Hang-On hardware, Sega 32X, Sega Master System, Sega Game Gear, Nintendo Famicom, TurboGrafx-16, Virtual Console, Android
Publisher: Sega
Nintendo Entertainment System
Takara,
TurboGrafx-16
NEC Avenue (JP), NEC (US)
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Famicom
JP
1989 ¥? ?
Sega Master System
JP
¥5,5005,500 G-1310
Sega Master System
US
$43.0043.00[1] 7001
Sega Master System
EU
7080
Sega Master System
AU
Sega Master System
KR
GB-2310
Sega Master System
TW
G-1310
Sega Game Gear
JP
¥3,5003,500 G-3212
Sega Game Gear
US
$34.9534.95[6] 2314
Sega Game Gear
EU
2314
Sega Game Gear
BR
013510
Sega Game Gear
KR
GH1010JG
Sega 32X
JP
¥4,9804,980 GM-4005
Sega 32X
US
84505
Sega 32X
EU
84505-50
Sega 32X
AS
84505
Wii Virtual Console
JP
500pts500[13]
CERO: A
Wii Virtual Console
US
500pts500[14]
ESRB: Everyone
Wii Virtual Console
EU
500pts500[15]
Wii Virtual Console
AU
600pts600[17]
OFLC: General (G)
Wii Virtual Console
JP
(Arcade)
800pts800[19]
CERO: A
Wii Virtual Console
US
(Arcade)
800pts800[20]
ESRB: Everyone
Wii Virtual Console
EU
(Arcade)
800pts800[21]
Wii Virtual Console
AU
(Arcade)
800pts800
Google Android OS
JP
(PuyoSega)

Space Harrier (スペースハリアー) is an arcade shooter game, in a third-person rail shooter format, designed by Yu Suzuki. It was released by Sega in late 1985, for the Sega Space Harrier hardware (an upgrade of the Sega Hang-On hardware).

Story

Space Harrier Saga Prologue

Once upon a time there existed a beautiful utopia located far, far beyond the most distant galaxy of the universe, called "Dragon Land".

It was a peaceful world brimming over with life and light. Then suddenly in the space year 6226, a dastardly scheme carefully orchestrated by the evil one was unleashed on this land which had once been a "Garden of Eden". Supernatural phenomena became rampant throughout the devastated planet and barbaric and evil creatures could literally be seen roaming everywhere. Although everything imaginable appeared to have been destroyed on Dragon Land, the only living thing that continued to resist the forces of evil was "Uriah", a friendly dragon. He was nearly at his wits' end in his unrelenting search for a savior, when lo and behold, a fighter from Earth with superhuman ability and physic powers heard his plea for help and arrived on the scene to help save the day.

Now, with the whole universe as your audience, a legendary battle that is surely destined to be passed down to future generations, is about to unfold.

Welcome to Fantasy Zone

Storyline taken from western (EU and US) version of Master System port which is shown after 4 attract demos at title screen.

Gameplay

Space Harrier is an early example of what has now been termed the "on-rails" shooter - one in which the game is played from a "third-person" perspective firing "into" the screen. This was not the first game of its kind - Sega themselves had experimented with the idea in Buck Rogers: Planet of Zoom in 1982, however Space Harrier is thought to have been the first significant release in this new sub-genre, and in turn went on to inspire many games, Sega or otherwise, made since.

In Space Harrier the player controls "the Harrier", a blond-haired man with a jetpack who travels across eighteen stages in the "Fantasy Zone" shooting at enemies and objects while avoiding enemy fire and other hazards. Unless hit, the Harrier constantly travels into the screen - the player can move horizontally and vertically, but has no control over the speed travelling forwards, which is instead dictated by the game.

Despite its name, Space Harrier is not set in space - the Harrier is always able to traverse a stage on land, as well as utilising his jetpack to hover above it. The differences are purely aesthetical - the rate at which the player moves through a stage is constant, only occasionally slowing down during two threat-less bonus stages, 5 and 12, which sees the player rides a friendly dragon known as "Uriah" with the objective of destroying as much scenery as possible.

The objective of the game is simply to survive. Each non-bonus stage has its own boss, and the final stage sees the Harrier fight all of these bosses for a second time. Once this is done, the game loops, and will continue until the player runs out of lives and credits.

In its original arcade form, Space Harrier relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the Super Scaler technology used within the game itself.

Stages

Notavailable.svg Moot
Notavailable.svg Geeza
Notavailable.svg Amar
Notavailable.svg Ceiciel
Notavailable.svg Bonus Stage (1)
Notavailable.svg Olisis
Notavailable.svg Lucasia
Notavailable.svg Ida
Notavailable.svg Revi
Notavailable.svg Minia
Notavailable.svg Darms
Notavailable.svg Bonus Stage (2)
Notavailable.svg Drail
Notavailable.svg Asute
Notavailable.svg Visel
Notavailable.svg Natura
Notavailable.svg Nark
Notavailable.svg Absymbel

History

Development

Space Harrier was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters SubRoc-3D and Buck Rogers: Planet of Zoom saw limited success in arcades, while "tube shooters" such as Atari's Tempest and Konami's Gyruss heavily restricted movement and aiming.

Initial plans were to use military planes (or more specifically, the Harrier jump jet), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting[25]. According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".

Suzuki wanted to keep the game's appearance family-friendly. The game's fantasy world is largely a homage to the artist Roger Dean and the 1984 fantasy film The NeverEnding Story. The game also references the Gundam anime series with its robotic "Dom" enemies.

Due to its limited production time, the game's six bosses were created within three months, a distinctive boss every two weeks. Each boss was made up of at least eight or more sprites, which move in sequence. The game makes use of repeated sprites moving at high speed, as a way around technical memory limitations[26].

The game introduced a true analog flight stick for movement[27], with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[28] It also featured a basic homing missile gameplay mechanic, and a full-motion cockpit cabinet[29]; its cockpit-shaped arcade cabinet moved in the direction the player moved the joystick.

Legacy

Space Harrier became one of 1986's major chart hits in the arcades[30]. Its success established Suzuki as the leading arcade game designer at the time[27]. Space Harrier's arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle Sega Master System and Sega Game Gear ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.

NEC brought Space Harrier to the PC Engine/TurboGrafx-16 with Takara also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game The 3D Battles of WorldRunner is often considered to have been heavily inspired by Space Harrier also.

With the release of Space Harrier for the Sega 32X (originally known as Super Space Harrier during development) in 1994, the full arcade experience was finally available in the home. This was followed by the Sega Saturn release of Sega Ages Vol. 2 Space Harrier in 1996, and as part of multiple compilations since, including the Game Boy Advance's Sega Arcade Gallery, the PlayStation 2's Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection and the PlayStation 3/Xbox 360's Sega Mega Drive Ultimate Collection. A remake and port was also released in Japan under the Sega Ages 2500 as Sega Ages 2500 Series Vol. 4: Space Harrier, which came to the west as part of Sega Classics Collection.

The game was included as a minigame in both Shenmue and Shenmue II, and more recently the Master System version of the game was made available via the Wii's Virtual Console service in 2008, followed by a Virtual Console Arcade release a year later. It has also appeared on the Nintendo 3DS as 3D Space Harrier.

The game's basic homing missile mechanic was the basis for, and was superseded by, the lock-on system of Yu Suzuki's 1987 title After Burner, which was then adopted by later rail shooters such as Sega's Panzer Dragoon and Rez[31].

Space Harrier (and its sequels, beginning with 1988's Space Harrier 3D) are set in the "Fantasy Zone", the same setting as the arcade game with the same name. This relationship was explored further with the Sharp X68000 port of Fantasy Zone, which includes a Space Harrier level, and the cancelled TurboGrafx-16 title Space Fantasy Zone, which was a hybrid between the two games.

Versions

Master system version

Space Harrier was brought to the Sega Master System relatively early on in the console's lifespan and, as was customary for virtually all home ports of the game (and others from this era, such as OutRun and After Burner), the game uses pre-drawn graphic sets as opposed to scaling the sprites in real time. This leads to a "choppy" scaling effect as enemies and objects move into and out of the screen, as only a handful of sizes can be rendered.

Unlike the Master System version of OutRun, Space Harrier "cheats" in order to accommodate as many objects on screen while retaining the checkerboard floor (and ceiling). From a technical perspective, the enemies are not rendered as sprites, but as background tiles, and therefore cannot be layered on top of each other. The lack of transparency around the edges of objects causes the levels to look "blocky" - something particularly noticeable with bosses which in the arcade game, are often constructed of multiple sprites layered on top of each other.

32X version

On the 32X, Space Harrier is close to being arcade perfect, but suffers from frame rate drops when too many sprites are on-screen.

Production credits

32X version


Master System version

PC Unit
Source:
In-game credits [32]

TurboGrafx-16 version

  • Main Programmer: T.Kurebayashi
  • Music Driver: Perfect Senoko
  • Music Editor: Nazo1 Ken Ken
  • Sound Effector: ROM Writer Nasu
  • Graphic Coding: T.Matsushima, T.Kurebayashi
  • Test Player: K.Tsuchida, A.Yamashita
  • Special thanks to: Daddy Naniwa, T.Tabeta
- Space Harrier - ©Sega 1986
Source:
In-game credits (JP)


©Sega 1986/©NEC Avenue 1988
Source:
Manual credits[33]

Hints

Magazine articles

Main article: Space Harrier/Magazine articles.

Promotional material

SpaceHarrier Arcade JP Flyer.jpg
Arcade JP flyer
SpaceHarrier Arcade JP Flyer.jpg

SpaceHarrier Arcade EU Flyer.pdf

PDF
Arcade EU flyer
SpaceHarrier Arcade EU Flyer.pdf
Master System JP TV advert
Logo-pdf.svg
Master System print advert in ACE (UK) #6: "March 1988" (1988-02-04)
also published in:
Logo-pdf.svg
Logo-pdf.svg
32X print advert in Hobby Consolas (ES) #43: "Abril 1995" (1995-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Game Gear print advert in Beep! MegaDrive (JP) #1992-01: "January 1992" (1991-12-07)
Logo-pdf.svg

Artwork

Photo gallery

Physical scans

Arcade version

Arcade, World
SpaceHarrier Arcade US Marquee.jpg

Master System version

Sega Retro Average 
Publication Score Source
78 [35]
77 [36]
92 [37]
72
68
80 №24
90 1987-05-16
60 [38]
82 №5
80 [39]
87 [40]
92
80 [41]
Sega Master System
80
Based on
13 reviews
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
78
[35]
Complete Guide to Consoles (UK)
77
[36]
The Complete Guide to Sega (UK) PAL
77
[42]
Computer Action (DK)
100
[43]
Console XS (UK) PAL
84
[44]
The Games Machine (IT)
92
[45]
Micromanía (segunda época) (ES)
80
[46]
Mean Machines Sega (UK)
77
[47]
Power Play (DE)
60
[38]
S: The Sega Magazine (UK) PAL
82
[48]
Score (CZ)
60
[49]
Sega Power (UK) PAL
75
[39]
Sega Pro (UK)
87
[40]
Sega Pro (UK) PAL
84
[50]
Soft (DK)
80
[51]
Tilt (FR)
80
[52]
Sega Master System
80
Based on
16 reviews

Space Harrier

Master System, US
Spaceharrier sms us cover.jpg
Cover
Spaceharrier sms us cart.jpg
Cart
Spaceharrier sms us manual.pdf
Manual
Master System, EU
"English" variant
SpaceHarrier SMS EU English Cover.jpg
Cover
Space Harrier SMS EU Cart.jpg
Cart
SpaceHarrier SMS EU English Manual.pdf
Manual
Master System, EU
"No Limits" variant
Space Harrier SMS EU Box.jpg
Cover
Space Harrier SMS EU Cart.jpg
Cart
Master System, EU
® variant
SpaceHarrier SMS EU cover.jpg
Cover
Master System, JP
Space Harrier SMS JP Box Back.jpgNospine.pngSpace Harrier SMS JP Box Front.jpg
Cover
Spaceharrier sms jp cart.jpg
Cart
Master System, AU

Master System, TW

SpaceHarrier SMS TW cart.jpg
Cart
Master System, KR

32X version

Sega Retro Average 
Publication Score Source
73 [53]
91 [54]
70 [55]
32 [56]
68 №312, p39
78 [57]
56 №25, p62
55 №9, p13
72 №40
68 [58]
82 №27, p30/31
35 [59]
49 [60]
60 [61]
77 [62]
83 №63, p58/59
43 №41, p67
67 №56, p27
71 [63]
47 [64]
60 [65]
Sega 32X
64
Based on
21 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
73
[66]
CD Consoles (FR)
32
[67]
Consoles + (FR) NTSC
70
[55]
Famitsu (JP) NTSC-J
68
[68]
GamePro (US) NTSC-U
78
[69]
Games World: The Magazine (UK) PAL
55
[70]
Joypad (FR) PAL
72
[71]
MAN!AC (DE) PAL
68
[58]
Mega (UK) PAL
82
[72]
Mega Fun (DE) NTSC-U
35
[59]
Mega Play (US) NTSC-U
57
[73]
Mean Machines Sega (UK) PAL
49
[74]
Player One (FR)
77
[75]
Play Time (DE) PAL
64
[76]
Power Up! (UK)
76
[77]
Saturn Fan (JP) NTSC-J
77
[78]
Score (CZ)
60
[49]
Sega Magazine (UK) PAL
70
[79]
Sega Power (UK) PAL
83
[80]
Sega Pro (UK) PAL
43
[81]
Sega Pro (UK) PAL
67
[82]
Sega Saturn Magazine (JP) NTSC-J
91
[83]
Super Juegos (ES)
86
[84]
Todo Sega (ES)
68
[85]
Ultimate Future Games (UK) PAL
71
[86]
Video Games (DE) PAL
47
[87]
VideoGames (US)
60
[65]
Sega 32X
66
Based on
27 reviews

Space Harrier

32X, US
SpaceHarrier 32X US Box Back.jpgSpaceHarrier 32X US Box Front.jpg
Cover
Space Harrier 32X US Cart.jpg
Cart
Spaceharrier 32x us manual.pdf
Manual
32X, EU
SpaceHarrier 32X EU Box Back.jpgSpaceHarrier 32X EU Box Spine.jpgSpaceHarrier 32X EU Box Front.jpg
Cover
Space Harrier 32X EU Cart.jpg
Cart
32X, JP
SpaceHarrier 32X JP Box Back.jpgSpaceHarrier MD JP BoxSpine.jpgSpaceHarrier 32X JP Box Front.jpg
Cover
SpaceHarrier MD JP CartTop.jpg
Space Harrier 32X JP cart.jpg
Cart
Spaceharrier 32x jp manual.pdf
Manual
32X, Asia
SpaceHarrier 32X Asia Box Back.jpgSpaceHarrier 32X Asia Box Spine.jpgSpaceHarrier 32X AS Box Front.jpg
Cover
SpaceHarrier 32X Asia Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
46 [88]
80 [89]
79 [90]
87 [91]
90 [92]
80 [93]
86 [94]
71 [8]
92 [95]
92 [96]
63 [97]
Sega Game Gear
79
Based on
11 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR)
100
[98]
Beep! MegaDrive (JP) NTSC-J
58
[99]
Console XS (UK) PAL
64
[100]
Computer & Video Games (UK)
46
[101]
Mean Machines: The Essential Sega Guide (UK)
63
[102]
Famitsu (JP) NTSC-J
55
[103]
GamePro (US) NTSC-U
72
[6]
Génération 4 (FR)
79
[90]
Hippon Super (JP) NTSC-J
50
[104]
Hobby Consolas (ES)
87
[105]
Joystick (FR)
90
[92]
Mega Force (FR) PAL
65
[106]
Micromanía (segunda época) (ES)
55
[107]
Mean Machines Sega (UK) PAL
63
[108]
Player One (FR)
80
[93]
Play Time (DE)
83
[109]
Sega Power (UK)
86
[94]
Sega Pro (UK)
71
[8]
Sega Pro (UK) PAL
71
[110]
Sega Force Mega (UK)
92
[96]
Sega Force (UK) PAL
92
[95]
Sega Saturn Magazine (JP) NTSC-J
65
[111]
User (GR) PAL
76
[112]
Video Games (DE)
63
[113]
Sega Game Gear
72
Based on
24 reviews

Space Harrier

Game Gear, US
SpaceHarrier GG US Box Back.jpgNospine.pngSpaceHarrier GG US Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Space Harrier GG US Manual.pdf
Manual
Game Gear, EU
SpaceHarrier GG EU Box Back.jpgNospine.pngSpaceHarrier GG EU Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Game Gear, JP
SpaceHarrier GG JP Box Back.jpgNospine-small.pngSpaceHarrier GG JP Box Front.jpg
Cover
Space Harrier GG JP Cart.jpg
Cart
Game Gear, BR
SpaceHarrier GG BR Box.jpg
Cover
Spaceharrier gg br cart.jpg
Cart
Spaceharrier gg br manual.pdf
Manual
Game Gear, KR
SpaceHarrier GG KR Box Back.jpgNospine-small.pngSpaceHarrier GG KR Box Front.jpg
Cover
SpaceHarrier GG KR Cart.jpg
Cart

Famicom version

NES, JP
SpaceHarrier NES JP Box Spine.jpgSpaceHarrier NES JP Box Front.jpg
Cover
Space Harrier NES JP Cart.jpg
Cart

PC Engine version

Sega Retro Average 
Publication Score Source
89 [114]
58 [115]
82 [116]
PC Engine
76
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
63
[117]
Computer Entertainer (US)
83
[118]
Complete Guide to Consoles (UK)
88
[35]
Complete Guide to Consoles (UK)
80
[119]
Computer & Video Games (UK)
89
[114]
Electronic Gaming Monthly (US)
58
[115]
Joystick (FR)
82
[116]
PC Engine
78
Based on
7 reviews

Space Harrier

TurboGrafx-16, US
SpaceHarrier TG16 US Box Back.jpgNospine.pngSpaceHarrier TG16 US Box Front.jpg
Cover
SpaceHarrier TG16 US Card.jpg
Cart
SpaceHarrier TG16 US Box Front JewelCase.jpg
Jewel Case
PC Engine, JP
Space Harrier PCE HuCard Back.jpgSpace Harrier PCE HuCard Spine.jpgSpaceHarrier PCE JP Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32 5cac3587
MD5 4619e328e1719bee165941d891c08d81
SHA-1 8b0495257fa5392ef9ddcc9c3ba1860ae58f4f3d
2MB Cartridge (EU)
Sega 32X
CRC32 86e7f989
MD5 6180e973f678bfc96705e8be4e0783f1
SHA-1 f32a52a7082761982024e40291dbd962a835b231
2MB Cartridge (JP/US)
Sega Master System
 ?
CRC32 ca1d3752
MD5 dde5d7a2694e6917bafab185594a267e
SHA-1 9e92d8e27fad71635c71612e8bdd632d760f9a2d
256kB Cartridge (EU)
Sega Master System
 ?
CRC32 beddf80e
MD5 b2e5047df186af7c02da17f1b285ae4f
SHA-1 51ba2185a2b93957c1c51b0a2e2b80394463bed8
256kB Cartridge (JP/US)
Sega Game Gear
 ?
CRC32 600c15b3
MD5 cd3809b8d6d32144c45de8e102623aa0
SHA-1 d00b8ff195d4423f2a344490eb34156017f4ee64
128kB Cartridge
Nintendo Entertainment System
CRC32 43539a3c
MD5 d1b84cd414f7a099ecc4b05569462f61
SHA-1 aee6bb2338e71cc9390fbb845225c19e194cdd21
128kB Cartridge (JP)
PC Engine
 ?
CRC32 64580427
MD5 2c476453f2156c7afe10b5ed1fa60955
SHA-1 b59ccab8f7e73d4a9b29ccd8befb78cbcd491fa4
512kB Card (JP)
PC Engine
 ?
CRC32 43b05eb8
MD5 b87aba8faae39f238a8b2176daec96f4
SHA-1 948e6a5c30dcf945ab8332009ae4fa3ab231255a
512kB Card (US)

External links

  • Sega of Japan Virtual Console pages: Master System, Arcade
  • Nintendo catalogue pages: Virtual Console: US, UK, AU; Virtual Console Arcade: US

References

  1. File:CGW US 051.pdf, page 51
  2. Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
  3. ACE, "January 1989" (UK; 1989-xx-xx), page 167
  4. Computer & Video Games, "April 1988" (UK; 1988-03-15), page 26
  5. GamePro, "October 1991" (US; 1991-xx-xx), page 95
  6. 6.0 6.1 GamePro, "December 1991" (US; 1991-xx-xx), page 126
  7. 7.0 7.1 Sega Power, "July 1991" (UK; 1991-06-06), page 20
  8. 8.0 8.1 8.2 Sega Pro, "March 1992" (UK; 1992-02-20), page 59
  9. Supergame, "Abril 1992" (BR; 1992-04-xx), page 48
  10. Next Generation, "February 1995" (US; 1995-01-24), page 95
  11. Computer & Video Games, "December 1994" (UK; 1994-11-15), page 139
  12. https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
  13. http://vc.sega.jp:80/vc_ms_spaceharrier/ (Wayback Machine: 2008-08-25 01:50)
  14. 14.0 14.1 http://www.nintendo.com/games/detail/OBIiQ7m3BfJ-Vb903zIxzQdVxpuLj_cx (Wayback Machine: 2010-11-22 22:51)
  15. 15.0 15.1 http://www.nintendolife.com/games/mastersystem/space_harrier (Wayback Machine: 2017-07-04 15:50)
  16. https://archive.is/Q7MSN
  17. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19905&pageID=4 (Wayback Machine: 2012-03-28 01:31)
  18. https://www.nintendo.co.jp/wii/vc/software/09.html (Wayback Machine: 2018-01-28 13:27)
  19. http://vc.sega.jp/vca_harrier/ (Wayback Machine: 2009-03-31 06:43)
  20. 20.0 20.1 http://www.nintendo.com/games/detail/9lEatG6gxBG-1FSgHgwzcrN8no2kNFdK (Wayback Machine: 2010-11-22 22:48)
  21. 21.0 21.1 http://www.nintendolife.com/games/vcarcade/space_harrier (Wayback Machine: 2017-07-04 12:33)
  22. https://archive.is/BU4An
  23. http://www.4gamer.net/games/123/G012307/20110715097/
  24. File:SpaceHarrier Arcade EU Flyer.pdf, page 4
  25. [Retro Gamer, №145, p27 Retro Gamer, №145, p27]
  26. [Retro Gamer, №145, p24 Retro Gamer, №145, p24]
  27. 27.0 27.1 http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective
  28. http://retro.ign.com/articles/906/906935p2.html
  29. [Retro Gamer, №145, p22 Retro Gamer, №145, p22]
  30. Sinclair User, "February 1987" (UK; 1987-01-18), page 92
  31. [Retro Gamer, №145, p28 Retro Gamer, №145, p28]
  32. https://www.youtube.com/watch?v=usiaujwjv4M
  33. File:Space Harrier PCE HuCard Manual.pdf, page 7
  34. Computer & Video Games, "March 1988" (UK; 1988-02-15), page 10
  35. 35.0 35.1 35.2 Complete Guide to Consoles, "" (UK; 1989-10-16), page 71
  36. 36.0 36.1 Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 107
  37. The Games Machine, "Settembre 1988" (IT; 1988-09-15), page 62/63 (62)
  38. 38.0 38.1 Power Play, "Ausgabe 1" (DE; 1987-11-27), page 97
  39. 39.0 39.1 Sega Power, "October 1991" (UK; 1991-09-05), page 59
  40. 40.0 40.1 Sega Pro, "April 1992" (UK; 1992-03-19), page 29
  41. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106/107 (106)
  42. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 62
  43. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  44. Console XS, "June/July 1992" (UK; 1992-04-23), page 145
  45. The Games Machine, "Settembre 1988" (IT; 1988-09-15), page 62
  46. Micromanía (segunda época), "Mayo 1990" (ES; 1990-0x-xx), page 66
  47. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  48. S: The Sega Magazine, "April 1990" (UK; 1990-03-01), page 9
  49. 49.0 49.1 Score, "Duben 1995" (CZ; 1995-04-01), page 46
  50. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  51. Soft, "" (DK; 1988-02-18), page 31
  52. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106
  53. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 24 (26)
  54. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 82 (84)
  55. 55.0 55.1 Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 104
  56. CD Consoles, "Mars 1995" (FR; 1995-xx-xx), page 118-121 (118)
  57. GamePro, "April 1995" (US; 1995-xx-xx), page 58 (60)
  58. 58.0 58.1 MAN!AC, "02/95" (DE; 1995-01-11), page 44
  59. 59.0 59.1 Mega Fun, "02/95" (DE; 1995-01-18), page 105
  60. Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88/89 (88)
  61. Next Generation, "February 1995" (US; 1995-01-24), page 93 (95)
  62. Player One, "Mars 1995" (FR; 1995-0x-xx), page 104 (100)
  63. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86/87 (82)
  64. Video Games, "2/95" (DE; 1995-01-18), page 91 (87)
  65. 65.0 65.1 VideoGames, "March 1995" (US; 1995-02-xx), page 65
  66. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 26
  67. CD Consoles, "Mars 1995" (FR; 1995-xx-xx), page 118
  68. Famitsu, "1994-12-09" (JP; 1994-11-25), page 39
  69. GamePro, "April 1995" (US; 1995-xx-xx), page 60
  70. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 13
  71. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 79
  72. Mega, "December 1994" (UK; 1994-11-30), page 30
  73. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 49
  74. Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88
  75. Player One, "Mars 1995" (FR; 1995-0x-xx), page 104
  76. Play Time, "2/95" (DE; 1995-01-04), page 104
  77. Power Up!, "Saturday, April 22, 1995" (UK; 1995-04-22), page 1
  78. Saturn Fan, "1995 February" (JP; 1995-01-07), page 34
  79. Sega Magazine, "January 1995" (UK; 1994-12-15), page 86
  80. Sega Power, "February 1995" (UK; 1994-12-15), page 58
  81. Sega Pro, "February 1995" (UK; 1994-12-29), page 67
  82. Sega Pro, "April 1996" (UK; 1996-02-28), page 27
  83. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
  84. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 54
  85. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 35
  86. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86
  87. Video Games, "2/95" (DE; 1995-01-18), page 91
  88. Computer & Video Games, "April 1992 (Go! Issue 6)" (UK; 1992-03-15), page 8/9 (8)
  89. GamePro, "December 1991" (US; 1991-xx-xx), page 124 (126)
  90. 90.0 90.1 Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 155
  91. Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 58 (50)
  92. 92.0 92.1 Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 144
  93. 93.0 93.1 Player One, "Février 1992" (FR; 1992-xx-xx), page 80
  94. 94.0 94.1 Sega Power, "May 1992" (UK; 1992-04-02), page 47
  95. 95.0 95.1 Sega Force, "March 1992" (UK; 1992-02-20), page 54
  96. 96.0 96.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 78
  97. Video Games, "6/92" (DE; 1992-05-29), page 123 (121)
  98. Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 42
  99. Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 40
  100. Console XS, "June/July 1992" (UK; 1992-04-23), page 149
  101. Computer & Video Games, "April 1992 (Go! Issue 6)" (UK; 1992-03-15), page 8
  102. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 170
  103. Famitsu, "1991-12-13" (JP; 1991-11-29), page 40
  104. Hippon Super, "January 1992" (JP; 1991-12-04), page 93
  105. Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 50
  106. Mega Force, "Janvier 1992" (FR; 1992-01-15), page 44
  107. Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 35
  108. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  109. Play Time, "4/92" (DE; 1992-03-04), page 84
  110. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  111. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  112. User, "Noémvrios 1992" (GR; 1992-1x-xx), page 66
  113. Video Games, "6/92" (DE; 1992-05-29), page 123
  114. 114.0 114.1 Computer & Video Games, "April 1989" (UK; 1989-03-16), page 108
  115. 115.0 115.1 Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 16
  116. 116.0 116.1 Joystick, "Mars 1990" (FR; 1990-02-20), page 45
  117. Aktueller Software Markt, "August/September 1989" (DE; 1989-07-28), page 49
  118. Computer Entertainer, "December 1989" (US; 1989-12-18), page 9
  119. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 53
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NEC Retro has more information related to Space Harrier


Space Harrier

Space Harrier Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Region coding


Books: Space Harrier: White Dragon no Yuusha (1988)
Music: Yu Suzuki Produce Hang On/Space Harrier (1997) | Space Harrier (2018)
Videos: Space Harrier (1987)
Sega 32X
Prototypes: 1994-09-20



Space Harrier series
Space Harrier (JP home computers | Elite versions | Sega Ages Vol. 2 | mobile | 3D) (1986) | Space Harrier 3D (1988) | Space Harrier II (Electronic) (1988) | Planet Harriers (2001) | Typing Space Harrier (2002) | Sega Ages 2500 Series Vol. 4: Space Harrier (2003)
Albums
Yu Suzuki Produce Hang On/Space Harrier (1997) | Planet Harriers The Original Soundtrack (2001) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005)
Other Media
Space Harrier (video) (1987) | Space Harrier: White Dragon no Yuusha (1988)