Space Harrier

From Sega Retro

For home computer conversions, see Space Harrier (Elite Systems) and Space Harrier (Dempa).

n/a

Space Harrier Title.png

Space Harrier
System(s): Sega Hang-On hardware, Sega 32X, Sega Master System, Sega Game Gear, Nintendo Famicom, TurboGrafx-16, Virtual Console, Android
Publisher: Sega
Nintendo Entertainment System
Takara,
TurboGrafx-16
NEC Avenue (JP), NEC (US)
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code
Famicom
JP
1989 ¥? ?
Sega Master System
JP
¥5,5005,500 G-1310
Sega Master System
US
$43.0043.00 [1] 7001
Sega Master System
EU
7080
Sega Master System
KR
GB-2310
Sega Master System
TW
G-1310
Sega Game Gear
JP
¥3,5003,500 G-3212
Sega Game Gear
US
$34.9534.95 [6] 2314
Sega Game Gear
EU
2314
Sega Game Gear
BR
013510
Sega 32X
JP
¥4,9804,980 GM-4005
Sega 32X
US
84505
Sega 32X
EU
84505-50
Sega 32X
AS
84505
Wii Virtual Console
JP
500pts500
Wii Virtual Console
US
500pts500
Wii Virtual Console
EU
500pts500
Wii Virtual Console
JP
(Arcade)
800pts800
Wii Virtual Console
US
(Arcade)
800pts800
Wii Virtual Console
EU
(Arcade)
800pts800
Google Android OS
JP
(PuyoSega)
CERO
Missing Parameter!

Space Harrier (スペースハリアー) is an arcade shoot-'em-up game, in a third-person rail shooter format, designed by Yu Suzuki. It was released by Sega in late 1985.

Gameplay

Space Harrier is an early example of what has now been termed the "on-rails" shooter - one in which the game is played from a "third-person" perspective firing "into" the screen. This was not the first game of its kind - Sega themselves had experimented with the idea in Buck Rogers: Planet of Zoom in 1982, however Space Harrier is thought to have been the first significant release in this new sub-genre, and in turn went on to inspire many games, Sega or otherwise, made since.

In Space Harrier the player controls "the Harrier", a blond-haired man with a jetpack who travels across eighteen stages in the "Fantasy Zone" shooting at enemies and objects while avoiding enemy fire and other hazards. Unless hit, the Harrier constantly travels into the screen - the player can move horizontally and vertically, but has no control over the speed travelling forwards, which is instead dictated by the game.

Despite its name, Space Harrier is not set in space - the Harrier is always able to traverse a stage on land, as well as utilising his jetpack to hover above it. The differences are purely aesthetical - the rate at which the player moves through a stage is constant, only occasionally slowing down during two threat-less bonus stages, 5 and 12, which sees the player rides a friendly dragon known as "Uriah" with the objective of destroying as much scenery as possible.

The objective of the game is simply to survive. Each non-bonus stage has its own boss, and the final stage sees the Harrier fight all of these bosses for a second time. Once this is done, the game loops, and will continue until the player runs out of lives and credits.

In its original arcade form, Space Harrier relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the Super Scaler technology used within the game itself.

History

Development

Space Harrier was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters SubRoc-3D and Buck Rogers: Planet of Zoom saw limited success in arcades, while "tube shooters" such as Atari's Tempest and Konami's Gyruss heavily restricted movement and aiming.

Initial plans were to use military planes (or more specifically, the Harrier jump jet), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting(Retro Gamer, №145, p27). According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".

Suzuki wanted to keep the game's appearance family-friendly. The game's fantasy world is largely a homage to the artist Roger Dean and the 1984 fantasy film The NeverEnding Story. The game also references the Gundam anime series with its robotic "Dom" enemies.

Due to its limited production time, the game's six bosses were created within three months, a distinctive boss every two weeks. Each boss was made up of at least eight or more sprites, which move in sequence. The game makes use of repeated sprites moving at high speed, as a way around technical memory limitations (Retro Gamer, №145, p24).

The game introduced a true analog flight stick for movement,[10] with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[11] It also featured a basic homing missile gameplay mechanic, and a full-motion cockpit cabinet (Retro Gamer, №145, p22); its cockpit-shaped arcade cabinet moved in the direction the player moved the joystick.

Legacy

Space Harrier became one of 1986's major chart hits in the arcades.[12] Its success established Suzuki as the leading arcade game designer at the time.[10] Space Harrier's arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle Sega Master System and Sega Game Gear ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.

NEC brought Space Harrier to the PC Engine/TurboGrafx-16 with Takara also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game The 3D Battles of WorldRunner is often considered to have been heavily inspired by Space Harrier also.

With the release of Space Harrier for the Sega 32X (originally known as Super Space Harrier during development) in 1994, the full arcade experience was finally available in the home. This was followed by the Sega Saturn release of Sega Ages Vol. 2 Space Harrier in 1996, and as part of multiple compilations since, including the Game Boy Advance's Sega Arcade Gallery, the PlayStation 2's Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection and the PlayStation 3/Xbox 360's Sega Mega Drive Ultimate Collection. A remake and port was also released in Japan under the Sega Ages 2500 as Sega Ages 2500 Series Vol. 4: Space Harrier, which came to the west as part of Sega Classics Collection.

The game was included as a minigame in both Shenmue and Shenmue II, and more recently the Master System version of the game was made available via the Wii's Virtual Console service in 2008, followed by a Virtual Console Arcade release a year later. It has also appeared on the Nintendo 3DS as 3D Space Harrier.

The game's basic homing missile mechanic was the basis for, and was superseded by, the lock-on system of Yu Suzuki's 1987 title After Burner, which was then adopted by later rail shooters such as Sega's Panzer Dragoon and Rez (Retro Gamer, №145, p28).

Space Harrier (and its sequels, beginning with 1988's Space Harrier 3D) are set in the "Fantasy Zone", the same setting as the arcade game with the same name. This relationship was explored further with the Sharp X68000 port of Fantasy Zone, which includes a Space Harrier level, and the cancelled TurboGrafx-16 title Space Fantasy Zone, which was a hybrid between the two games.

Production credits

32X version

Reprogrammed By: Rutubo Games
Programmer and Planner: M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), K.Tsuneyoshi (Rutubo Games), T.Matsushima (Rutubo Games), M.Mishima (Rutubo Games)
Thanks: Y.Kenji (Rutubo Games), T.Maeda (Rutubo Games)
Special Thanks: M.Shigeta, H.Aso, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
Presented by: Sega Enterprises Ltd.

Master System version

PC Unit

Directed by: Berial Mut 743
Produced by: Nitta Tai Yuji
Screenplay by: Nitta Tai Yuji, Berial Mut 743, Tamo, Koshihikari
Story by: Berial Mut 743
Editor: Tamo, Koshihikari
Art Director: Fuuuuuk
Art Designer: Mayu, Col Khadafy, Matilda Yoko, Sukeban Tamun, 3712 SK
Music Arranger: Bo
Proposed by: Nitta Tai Yuji
Special Thanks: Arcade Unit, Yu, Cota, Hiro, Bin Chan, Chisuke, Eiro, Pideshi, Kan, Shy Guy Aso, Sant
Present from: Sega

PC Engine version

Main Programmer: T.Kurebayashi
Music Driver: Perfect Senoko
Music Editor: Nazo1 Ken Ken
Sound Effector: ROM Writer Nasu
Graphic Coding: T.Matsushima, T.Kurebayashi
Test Player: K.Tsuchida, A.Yamashita
Special Thanks to: Daddy Naniwa, T.Tabeta

- Space Harrier -

© Sega 1986

PC Engine

Programmed by Dempa Micom Soft

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
Cartridge
Sega 32X
CRC32
MD5
SHA-1
1994-09-20 Page

Gallery

Artwork

Hints

Promotional material

Physical scans

Arcade version

Arcade, World
SpaceHarrier Arcade US Marquee.jpg

Master System version

Sega Retro Average 
Publication Score Source
90 AllGame
78 №1, p71
77 №4, p107[13]
92 №1, p62/63[14]
90 GameSpy
72
68
80 №2/24
90 1987-05-16
60 №1, p97[15]
82 №5
80 №23, p59
87 №6, p29[16]
92
80 №49, p106/107
Sega Master System
81
Based on
15 reviews
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
78
[17]
Complete Guide to Consoles (UK)
77
[13]
The Complete Guide to Sega (UK) PAL
77
[18]
Computer Action (DK)
100
[19]
Console XS (UK) PAL
84
[20]
The Games Machine (IT)
92
[14]
Micromanía (segunda época) (ES)
80
[21]
Mean Machines Sega (UK)
77
[22]
Power Play (DE)
60
[15]
S: The Sega Magazine (UK) PAL
82
[23]
Score (CZ)
60
[24]
Sega Power (UK) PAL
75
[25]
Sega Pro (UK)
87
[16]
Sega Pro (UK) PAL
84
[26]
Soft (DK)
80
[27]
Tilt (FR)
80
[28]
Sega Master System
80
Based on
16 reviews

Space Harrier

Master System, US
Spaceharrier sms us cover.jpg
Cover
Spaceharrier sms us cart.jpg
Cart
Spaceharrier sms us manual.pdf
Manual
Master System, EU
® variant
SpaceHarrier SMS EU cover.jpg
Cover
Master System, EU
"no limits" variant
Space Harrier SMS EU Box.jpg
Cover
Space Harrier SMS EU Cart.jpg
Cart
Master System, JP
Space Harrier SMS JP Box Back.jpgNospine.pngSpace Harrier SMS JP Box Front.jpg
Cover
Spaceharrier sms jp cart.jpg
Cart
Master System, TW

SpaceHarrier SMS TW cart.jpg
Cart
Master System, KR

32X version

Sega Retro Average 
Publication Score Source
90 AllGame
70 №41, p104
32 №5, p118-121[29]
78 №69, p58[30]
56 №25, p62
55 №9, p13
72 №40
68
82 №27, p30/31
35 №2/95, p105[31]
49 №29, p88/89[32]
60 №2, p93[33]
77 №51, p104[34]
83 №63, p58/59
43 №41, p67
71 №3, p86/87[35]
47 №2/95, p91[36]
Sega 32X
63
Based on
17 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
73
[37]
CD Consoles (FR)
32
[29]
Consoles + (FR) NTSC
70
[38]
Famitsu (JP) NTSC-J
68
[39]
GamePro (US) NTSC-U
78
[30]
Games World: The Magazine (UK) PAL
55
[40]
Joypad (FR) PAL
72
[41]
MAN!AC (DE) PAL
68
[42]
Mega (UK) PAL
82
[43]
Mega Fun (DE) NTSC-U
35
[31]
Mega Play (US) NTSC-U
57
[44]
Mean Machines Sega (UK) PAL
49
[32]
Player One (FR)
77
[45]
Play Time (DE) PAL
64
[46]
Power Up! (UK)
76
[47]
Saturn Fan (JP) NTSC-J
77
[48]
Score (CZ)
60
[24]
Sega Magazine (UK) PAL
70
[49]
Sega Power (UK) PAL
83
[50]
Sega Pro (UK) PAL
43
[51]
Sega Pro (UK) PAL
67
[52]
Sega Saturn Magazine (JP) NTSC-J
91
[53]
Super Juegos (ES)
86
[54]
Todo Sega (ES)
68
[55]
Ultimate Future Games (UK) PAL
71
[56]
Video Games (DE) PAL
47
[57]
VideoGames (US)
60
[58]
Sega 32X
66
Based on
27 reviews

Space Harrier

32X, US
SpaceHarrier 32X US Box Back.jpgSpaceHarrier 32X US Box Front.jpg
Cover
Space Harrier 32X US Cart.jpg
Cart
Spaceharrier 32x us manual.pdf
Manual
32X, EU
SpaceHarrier 32X EU Box Back.jpgSpaceHarrier 32X EU Box Spine.jpgSpaceHarrier 32X EU Box Front.jpg
Cover
Space Harrier 32X EU Cart.jpg
Cart
32X, JP
SpaceHarrier 32X JP Box Back.jpgSpaceHarrier MD JP BoxSpine.jpgSpaceHarrier 32X JP Box Front.jpg
Cover
SpaceHarrier MD JP CartTop.jpg
Space Harrier 32X JP cart.jpg
Cart
Spaceharrier 32x jp manual.pdf
Manual
32X, Asia
SpaceHarrier 32X Asia Box Back.jpgSpaceHarrier 32X Asia Box Spine.jpgSpaceHarrier 32X AS Box Front.jpg
Cover
SpaceHarrier 32X Asia Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
46 №125 (Go!), p8/9[59]
80 №29, p124[6]
87 №3, p58[60]
90 №23, p144[61]
80 №17, p80[62]
86 №30, p47
71 №5, p59[63]
92 №3, p54[64]
92 №7, p78[65]
63 №6/92, p123[66]
Sega Game Gear
79
Based on
10 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR)
100
[67]
Beep! MegaDrive (JP) NTSC-J
58
[68]
Console XS (UK) PAL
64
[69]
Computer & Video Games (UK)
46
[59]
Mean Machines: The Essential Sega Guide (UK)
63
[70]
Famitsu (JP) NTSC-J
55
[71]
GamePro (US) NTSC-U
72
[6]
Génération 4 (FR)
79
[72]
Hippon Super (JP) NTSC-J
50
[73]
Hobby Consolas (ES)
87
[60]
Joystick (FR)
90
[61]
Mega Force (FR) PAL
65
[74]
Micromanía (segunda época) (ES)
55
[75]
Mean Machines Sega (UK) PAL
63
[76]
Player One (FR)
80
[62]
Play Time (DE)
83
[77]
Sega Power (UK)
86
[78]
Sega Pro (UK)
71
[63]
Sega Pro (UK) PAL
71
[79]
Sega Force Mega (UK)
92
[65]
Sega Force (UK) PAL
92
[64]
Sega Saturn Magazine (JP) NTSC-J
65
[80]
User (GR) PAL
76
[81]
Video Games (DE)
63
[82]
Sega Game Gear
72
Based on
24 reviews

Space Harrier

Game Gear, US
SpaceHarrier GG US Box Back.jpgNospine.pngSpaceHarrier GG US Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Game Gear, EU
SpaceHarrier GG EU Box Back.jpgNospine.pngSpaceHarrier GG EU Box Front.jpg
Cover
Space Harrier GG EU Cart.jpg
Cart
Game Gear, JP
SpaceHarrier GG JP Box Back.jpgNospine-small.pngSpaceHarrier GG JP Box Front.jpg
Cover
Space Harrier GG JP Cart.jpg
Cart
Game Gear, BR
SpaceHarrier GG BR Box.jpg
Cover
Spaceharrier gg br cart.jpg
Cart
Spaceharrier gg br manual.pdf
Manual

PC Engine version

Sega Retro Average 
Publication Score Source
89 №90, p108[83]
58 №8, p16[84]
82 №3, p45[85]
PC Engine
76
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
63
[86]
Computer Entertainer (US)
83
[87]
Complete Guide to Consoles (UK)
88
[17]
Complete Guide to Consoles (UK)
80
[88]
Computer & Video Games (UK)
89
[83]
Electronic Gaming Monthly (US)
58
[84]
Joystick (FR)
82
[85]
PC Engine
78
Based on
7 reviews

Space Harrier

TurboGrafx-16, US
SpaceHarrier TG16 US Box Back.jpgNospine.pngSpaceHarrier TG16 US Box Front.jpg
Cover
SpaceHarrier TG16 US Card.jpg
Cart
SpaceHarrier TG16 US Box Front JewelCase.jpg
Jewel Case
PC Engine, JP
Space Harrier PCE HuCard Back.jpgSpace Harrier PCE HuCard Spine.jpgSpaceHarrier PCE JP Box Front.jpg
Cover

Famicom version

NES, JP
SpaceHarrier NES JP Box Spine.jpgSpaceHarrier NES JP Box Front.jpg
Cover
Space Harrier NES JP Cart.jpg
Cart

External Links

References

  1. File:CGW US 051.pdf, page 51
  2. File:CVG UK 073.pdf, page 132
  3. File:ACE UK 16.pdf, page 167
  4. File:SpecialOffer SMS UK PrintAd.jpg
  5. File:GamePro US 027.pdf, page 95
  6. 6.0 6.1 6.2 File:GamePro US 029.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:GamePro US 029.pdf_p126" defined multiple times with different content
  7. File:CVG UK 157.pdf, page 139
  8. http://www.4gamer.net/games/123/G012307/20110715097/
  9. File:SpaceHarrier Arcade EU Flyer.pdf, page 4
  10. 10.0 10.1 http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective
  11. http://retro.ign.com/articles/906/906935p2.html
  12. http://www.solvalou.com/subpage/arcade_reviews/103/320/space_harrier_review.html
  13. 13.0 13.1 File:CGtC UK 04.pdf, page 107 Cite error: Invalid <ref> tag; name ":File:CGtC UK 04.pdf_p107" defined multiple times with different content
  14. 14.0 14.1 File:TheGamesMachine IT 001.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:TheGamesMachine IT 001.pdf_p62" defined multiple times with different content
  15. 15.0 15.1 File:PowerPlay DE 001.pdf, page 97 Cite error: Invalid <ref> tag; name ":File:PowerPlay DE 001.pdf_p97" defined multiple times with different content
  16. 16.0 16.1 File:SegaPro UK 06.pdf, page 29 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 06.pdf_p29" defined multiple times with different content
  17. 17.0 17.1 Complete Guide to Consoles, "" (UK; 1989-10-16), page 71
  18. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 62
  19. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  20. Console XS, "June/July 1992" (UK; 1992-04-23), page 145
  21. Micromanía (segunda época), "Mayo 1990" (ES; 1990-0x-xx), page 66
  22. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  23. S: The Sega Magazine, "April 1990" (UK; 1990-03-01), page 9
  24. 24.0 24.1 Score, "Duben 1995" (CZ; 1995-04-01), page 46
  25. Sega Power, "October 1991" (UK; 1991-09-05), page 59
  26. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  27. Soft, "" (DK; 1988-02-18), page 31
  28. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106
  29. 29.0 29.1 File:CDConsoles FR 05.pdf, page 118 Cite error: Invalid <ref> tag; name ":File:CDConsoles FR 05.pdf_p118" defined multiple times with different content
  30. 30.0 30.1 File:GamePro US 069.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:GamePro US 069.pdf_p60" defined multiple times with different content
  31. 31.0 31.1 File:MegaFun DE 1995-02.pdf, page 105 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-02.pdf_p105" defined multiple times with different content
  32. 32.0 32.1 File:MeanMachinesSega29UK.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega29UK.pdf_p88" defined multiple times with different content
  33. File:NextGeneration US 02.pdf, page 95
  34. File:PlayerOne FR 051.pdf, page 100
  35. File:UltimateFutureGames UK 03.pdf, page 82
  36. File:VideoGames DE 1995-02.pdf, page 87
  37. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 26
  38. Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 104
  39. Famitsu, "1994-12-09" (JP; 1994-11-25), page 39
  40. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 13
  41. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 79
  42. MAN!AC, "02/95" (DE; 1995-01-11), page 44
  43. Mega, "December 1994" (UK; 1994-11-30), page 30
  44. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 49
  45. Player One, "Mars 1995" (FR; 1995-0x-xx), page 104
  46. Play Time, "2/95" (DE; 1995-01-04), page 104
  47. Power Up!, "Saturday, April 22, 1995" (UK; 1995-04-22), page 1
  48. Saturn Fan, "1995 February" (JP; 1995-01-07), page 34
  49. Sega Magazine, "January 1995" (UK; 1994-12-15), page 86
  50. Sega Power, "February 1995" (UK; 1994-12-15), page 58
  51. Sega Pro, "February 1995" (UK; 1994-12-29), page 67
  52. Sega Pro, "April 1996" (UK; 1996-02-28), page 27
  53. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
  54. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 54
  55. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 35
  56. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86
  57. Video Games, "2/95" (DE; 1995-01-18), page 91
  58. VideoGames, "March 1995" (US; 1995-02-xx), page 65
  59. 59.0 59.1 File:Go UK 06.pdf, page 8 Cite error: Invalid <ref> tag; name ":File:Go UK 06.pdf_p8" defined multiple times with different content
  60. 60.0 60.1 File:HobbyConsolas ES 003.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:HobbyConsolas ES 003.pdf_p50" defined multiple times with different content
  61. 61.0 61.1 File:Joystick FR 023.pdf, page 144 Cite error: Invalid <ref> tag; name ":File:Joystick FR 023.pdf_p144" defined multiple times with different content
  62. 62.0 62.1 File:PlayerOne FR 017.pdf, page 80 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 017.pdf_p80" defined multiple times with different content
  63. 63.0 63.1 File:SegaPro UK 05.pdf, page 59 Cite error: Invalid <ref> tag; name ":File:SegaPro UK 05.pdf_p59" defined multiple times with different content
  64. 64.0 64.1 File:SegaForce UK 03.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 03.pdf_p54" defined multiple times with different content
  65. 65.0 65.1 File:SegaForceMega UK 07.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:SegaForceMega UK 07.pdf_p78" defined multiple times with different content
  66. File:VideoGames DE 1992-06.pdf, page 121
  67. Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 42
  68. Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 40
  69. Console XS, "June/July 1992" (UK; 1992-04-23), page 149
  70. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 170
  71. Famitsu, "1991-12-13" (JP; 1991-11-29), page 40
  72. Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 155
  73. Hippon Super, "January 1992" (JP; 1991-12-04), page 93
  74. Mega Force, "Janvier 1992" (FR; 1992-01-15), page 44
  75. Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 35
  76. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  77. Play Time, "4/92" (DE; 1992-03-04), page 84
  78. Sega Power, "May 1992" (UK; 1992-04-02), page 47
  79. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  80. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  81. User, "Noémvrios 1992" (GR; 1992-1x-xx), page 66
  82. Video Games, "6/92" (DE; 1992-05-29), page 123
  83. 83.0 83.1 File:CVG UK 090.pdf, page 108 Cite error: Invalid <ref> tag; name ":File:CVG UK 090.pdf_p108" defined multiple times with different content
  84. 84.0 84.1 File:EGM US 008.pdf, page 16 Cite error: Invalid <ref> tag; name ":File:EGM US 008.pdf_p16" defined multiple times with different content
  85. 85.0 85.1 File:Joystick FR 003.pdf, page 45 Cite error: Invalid <ref> tag; name ":File:Joystick FR 003.pdf_p45" defined multiple times with different content
  86. Aktueller Software Markt, "August/September 1989" (DE; 1989-07-28), page 49
  87. Computer Entertainer, "December 1989" (US; 1989-12-18), page 9
  88. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 53



Space Harrier series
Space Harrier (JP home computers | Elite versions | Sega Ages Vol. 2 | mobile | 3D) (1986) | Space Harrier 3D (1988) | Space Harrier II (Electronic) (1988) | Planet Harriers (2001) | Typing Space Harrier (2002) | Sega Ages 2500 Series Vol. 4: Space Harrier (2003)
Albums
Yu Suzuki Produce Hang On/Space Harrier (1997) | Planet Harriers The Original Soundtrack (2001) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005)
Other Media
Space Harrier (video) (1987) | Space Harrier: White Dragon no Yuusha (1988)