Difference between revisions of "Sports Jam"

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m (Text replacement - ", Dreamcast VGA Box |" to ", Visual Memory Unit, Dreamcast VGA Box |")
 
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{{Bob
 
{{Bob
 
| bobscreen=SportsJam title.png
 
| bobscreen=SportsJam title.png
| publisher=[[Sega]] (JP), [[Agetec]] (US)
+
| bobscreen2=Sports Jam DC, Title Screen US.png
 +
| tab1=NAOMI
 +
| tab2=Dreamcast
 +
| publisher={{company|[[Sega]]|system=NAOMIGD,DC|region=JP}}
 +
{{company|[[Agetec]]|system=DC|region=US}}
 
| developer=[[WOW Entertainment]]
 
| developer=[[WOW Entertainment]]
| system=[[Sega NAOMI]], [[Sega Dreamcast]]
+
| licensor=[[Adidas]], [[Swatch]]
 +
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1-2
 
| players=1-2
| genre=Sports
+
| genre=Sports Variety (スポーツ・バラエティ){{fileref|SportsJam DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}, Sports{{ref|https://web.archive.org/web/20201108102932/https://sega.jp/history/hard/dreamcast/software.html}}
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| naomigd_date_jp=2000
+
| naomigd_date_jp=2000-12
 
| naomigd_code_jp=GDS-0003
 
| naomigd_code_jp=GDS-0003
 
}}
 
}}
 
{{releasesDC
 
{{releasesDC
| dc_date_us=2001-07-18
+
| dc_date_jp=2001-04-12{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 +
| dc_code_jp=HDR-0153
 +
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 +
| dc_rating_jp=all
 +
| dc_date_us=2001-07-19{{ref|1=https://web.archive.org/web/20020725171606/http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057800}}
 
| dc_code_us=T-44304N
 
| dc_code_us=T-44304N
| dc_date_jp=2001-04-12
+
| dc_rating_us=e
| dc_code_jp=HDR-0153
 
| dc_rrp_jp=5,800{{ref|http://sega.jp/dc/010411/}}
 
 
}}
 
}}
| sega=all
+
| properties={{Properties|DC|adx|flash|sofdec}}
| esrb=e
 
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games.
 
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games.
  
 
==Production credits==
 
==Production credits==
{{multicol|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
+
 
*'''Executive Producer:''' [[Rikiya Nakagawa]]
+
==Digital manuals==
*'''Producer:''' [[Kenichi Imaeda]]
+
<gallery>
*'''Director:''' Yasutake Nakayama
+
SportsJam NAOMI US DigitalManual Kit.pdf|US manual (kit)
{{creditsheader|'''Dreamcast Version'''}}
+
</gallery>
*'''Design Section:''' [[Taku Makino]], [[Toshihiro Ando]]
 
*'''Soft Section:''' [[Akira Wada]], [[Motoyoshi Sato]], [[Hiroshi Ando]]
 
*'''Network:''' [[Tatsuya Watanabe]], Niromi Tanaka
 
*'''Sound Section:''' [[Nanae Kenda]], [[Susumu Tsukagoshi]]
 
*'''Publicity Section:''' [[Mizuki Marui]], Noriko Yamada, Takuya Tsunomura
 
*'''Manual And Package Design:''' [[Toshihiro Ando]], [[Osamu Nakazato]] ([[Sega]]), Naohico Iida ([[Sega]])
 
{{creditsheader|'''Naomi Version'''}}
 
*'''Design Section:''' [[Taku Makino]], Akira Miyanishi, [[Satoshi Nakajima]], [[Toshihiro Ando]], Shien Kato, [[Yasuhito Kuroiwa]], Ryodo Tanaka, [[Toshihiro Fujimaki]]
 
*'''Soft Section:''' [[Hiroshi Ando]], [[Akira Wada]], [[Gen Miyazaki]], [[Motoyoshi Sato]]
 
*'''Sound Section:''' [[Nanae Kenda]]
 
*'''Cabinet Design:''' Hiroyuki Naitoh ([[Sega]])
 
*'''Special Thanks:''' [[Kaori Fukano]], Sega Thunderbolt, Shinjuku Sports Land, All Players of Sports Jam, Swatch, adidas
 
*'''Created by:''' [[WOW Entertainment]]
 
*'''Presented by:''' [[Sega]]
 
'''© Wow Entertainment/Sega 2000,2001'''<br>
 
| source=In-game credits
 
| console=DC
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|DCM_JP_20010427.pdf|dmjp|2001-12|3}}
+
|{{gitem|SportsJam NAOMI US Flyer.pdf|US flyer}}
 +
|{{galleryPrintAd|dmjp|2001-12|3}}
 
}}
 
}}
  
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===NAOMI version===
 
===NAOMI version===
 
{{ScanArcade
 
{{ScanArcade
| type=upright
 
 
| console=NAOMI GD-ROM
 
| console=NAOMI GD-ROM
 
| region=JP
 
| region=JP
 +
| instructionslong=Notavailable.svg
 +
| instructionslong2=Notavailable.svg
 
| disc=Sports Jam NAOMI GD-ROM JP Disc.jpg
 
| disc=Sports Jam NAOMI GD-ROM JP Disc.jpg
 
| manual=Sports Jam NAOMI GD-ROM JP Manual.pdf
 
| manual=Sports Jam NAOMI GD-ROM JP Manual.pdf
Line 70: Line 59:
  
 
===Dreamcast version===
 
===Dreamcast version===
{{ratings
+
{{ratings|DC}}
| icon=DC
 
| consolesplus=85
 
| consolesplus_source={{num|113|page=90}}
 
| edge=60
 
| edge_source={{num|100|page=100}}
 
| famitsu=68
 
| famitsu_source={{num|644|page=32|pdf=}}
 
| dmjp_r=73
 
| dmjp_r_source={{num||page=34|pdf=Dorimaga JP 20021011 2002-18.pdf}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=SportsJam DC JP Box Front.jpg
 +
| back=SportsJam DC JP Box Back.jpg
 +
| square=yes
 +
| disc=
 +
| manual=SportsJam DC JP Manual.pdf
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
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| disc=
 
| disc=
 
| inlay=SportsJamDCUSInlay.jpg
 
| inlay=SportsJamDCUSInlay.jpg
}}{{Scanbox
+
| manual=SportsJam DC US Manual.pdf
| console=Dreamcast
 
| region=JP
 
| front=SportsJam DC JP Box Front.jpg
 
| back=SportsJam DC JP Box Back.jpg
 
| square=yes
 
| disc=
 
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}}
+
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body{{fileref|SportsJam announcer model.png}} and 1174 polygons for the shadow.{{fileref|SportsJam announcer model with shadow.png}} This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of ''[[Shenmue]]'' (up to 14,361 polygons), up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system) which had about 20,000 polygons per character.{{ref|https://web.archive.org/web/20081208050529/http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} ''Sports Jam'' also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the [[Xbox]]) up until the release of the [[Xbox 360]] in 2005.{{ref|https://web.archive.org/web/20150108013908/https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 +
}}
  
 
==External links==
 
==External links==
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010411/ Dreamcast]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/db/010411.html Dreamcast]
 +
* Agetec webpage: [https://web.archive.org/web/20020215035349/http://agetec.com:80/products.asp?MyView=Sports&ProductID=93&ProductName=Sports+Jam Dreamcast]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{SportsJamOmni}}

Latest revision as of 13:45, 23 February 2024

n/a

  • NAOMI
  • Dreamcast

SportsJam title.png

Sports Jam DC, Title Screen US.png

Sports Jam
System(s): Sega NAOMI GD-ROM, Sega Dreamcast
Publisher:
Arcade (NAOMI GD-ROM)
Sega Dreamcast
Sega (JP)
Sega Dreamcast
Agetec (US)
Developer:
Licensor: Adidas, Swatch
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Sports Variety (スポーツ・バラエティ)[1][2], Sports[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI GD-ROM)
JP
¥? GDS-0003





















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] HDR-0153
Sega Rating: All Ages
Sega Dreamcast
US
T-44304N
ESRB: Everyone

This short article is in need of work. You can help Sega Retro by adding to it.


Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games.

Production credits

Main article: Sports Jam/Production credits.

Digital manuals

Magazine articles

Main article: Sports Jam/Magazine articles.

Promotional material

SportsJam NAOMI US Flyer.pdf

PDF
US flyer
SportsJam NAOMI US Flyer.pdf
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2001-12: "2001-12 (2001-04-27,05-04)" (2001-04-13)
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI GD-ROM, JP
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
Sports Jam NAOMI GD-ROM JP Disc.jpg
Disc
Sports Jam NAOMI GD-ROM JP Manual.pdf
Manual

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[5]
Ação Games (BR)
77
[6]
Consoles + (FR) NTSC-U
85
[7]
Dreamcast Magazine (UK) NTSC-J
82
[8]
Dorimaga (JP) NTSC-J
73
[9]
Dreamzone (FR) NTSC-J
88
[10]
Edge (UK) NTSC-J
60
[11]
Electronic Gaming Monthly (US) NTSC-U
57
[12]
Famitsu (JP) NTSC-J
68
[13]
MAN!AC (DE) NTSC-J
60
[14]
PSX Extreme (PL) PAL
60
[15]
Sega Dreamcast
73
Based on
11 reviews

Sports Jam

Dreamcast, JP
SportsJam DC JP Box Back.jpgSportsJam DC JP Box Front.jpg
Cover
SportsJam DC JP Manual.pdf
Manual
Dreamcast, US
SportsJam DC US Box Back.jpgSportsJam DC US Box Front.jpg
Cover
SportsJam DC US Manual.pdf
Manual
SportsJamDCUSInlay.jpg
Inlay

Technical information

The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body[16] and 1174 polygons for the shadow.[17] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[18] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox) up until the release of the Xbox 360 in 2005.[19]

Technical information

Main article: Sports Jam/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)

External links

References


Sports Jam

SportsJam title.png

Main page | Comparisons | Credits | Development | Magazine articles | Reception | Bootlegs


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