Spot Goes to Hollywood

From Sega Retro

For the Sega Saturn game, see Spot Goes to Hollywood (Saturn).

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SgtH Title.png

Spot Goes to Hollywood
System(s): Sega Mega Drive
Publisher: Virgin Interactive (EU), Acclaim Entertainment (NA)
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[2] T-81616
Sega Mega Drive
EU
T-70326-50
Sega Mega Drive
PT
MDJ862X
Sega Mega Drive
AU
FSPO01SMC
Sega Mega Drive
BR
R$59.9959.99 048270

Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom and published by Virgin Interactive in Europe and Acclaim Entertainment in North America in 1995 for the Sega Mega Drive. A Sega 32X game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.

During development the game was known as Cool Spot 3[3].

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

As the game takes place in a fictional (from Spot's perspective) world, it is not designed with spot's small size in mind.

Production credits

Mega Drive version

  • Developed by: Eurocom Entertainment Software
  • Lead Programmers: Ian Denny, Tim Swann
  • Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
  • Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
  • Additional Art: Nigel Bentley, Pete Lyon
  • Project Management: Hugh Binns, Tim Rogers, Mat Sneap
  • Tools Programming: Nick Flemming, Tim Rogers
  • Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
  • Music and Sound: Tommy Tallarico
  • Testing: Kevin Holt, Richard Moody, Libby Whitham
  • Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
  • Published by: Virgin Interactive Entertainment
  • Producer: Robb Alvey
  • Associate Producer: Grady Hunt, Mike Merrin
  • Assistant Producer: Craig McCoy
  • Vice President Production: Erix Lux
  • Q.A. Manager: Dave Maxey
  • Group Head: Stacey Mendoza
  • Lead Analyst: Gordon Madison
  • Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Magazine articles

Main article: Spot Goes to Hollywood/Magazine articles.

Promotional material

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Print advert in Sega Saturn Magazine (UK) #3: "January 1996" (1995-12-15)
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Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)
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Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
87 №49, p108/109
79
71
63
83 №36, p50/51
78 №23, p50/51[4]
87 №48, p66/67
77
91 №37, p22-27[5]
82 №60, p98
74
88 №74, p50/51
85 №53, p40/41
90 №1, p86[1]
Sega Mega Drive
81
Based on
14 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[6]
Consoles + (FR)
87
[7]
Cool Gamer (RU)
70
[8]
Digitiser (UK)
79
[9]
Electronic Gaming Monthly (US) NTSC-U
71
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[12]
Game Players (US) NTSC-U
63
[13]
GamePro (US) NTSC-U
65
[2]
GamePro (UK)
90
[14]
Hobby Consolas (ES) PAL
89
[15]
Hyper (AU)
78
[4]
Joypad (FR)
87
[16]
LeveL (CZ)
75
[17]
LeveL (CZ)
71
[18]
MAN!AC (DE) PAL
75
[19]
Mega Fun (DE) PAL
64
[20]
Mean Machines Sega (UK) PAL
91
[5]
Player One (FR)
82
[21]
Power Up! (UK)
74
[22]
Power Unlimited (NL)
74
[23]
Sega Magazin (DE) PAL
64
[24]
Sega Power (UK) PAL
88
[25]
Sega Pro (UK) PAL
85
[26]
Svet Kompjutera (YU)
88
[27]
Sega Megazone (AU)
81
[28]
Sega Saturn Magazine (UK)
90
[1]
Todo Sega (ES)
85
[29]
Tricks 16 bit (RU)
56
[30]
Video Games (DE) PAL
68
[31]
Sega Mega Drive
78
Based on
30 reviews

Spot Goes to Hollywood

Mega Drive, US
SGtH MD US Box.jpg
Cover
SGtH MD US Cart.jpg
Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, BR
Spothollywood md br cover.jpg
Cover
SGtH MD BR Cart.jpg
Cart
Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover

Unreleased versions

Notavailable.svg
Spot Goes to Hollywood
System(s): Sega 32X

A version of the game for the Sega 32X was in development around the same time as the Mega Drive version. It would have featured more detailed prerendered graphics, as well as a 3D Space Harrier-style bonus stage. The bonus stage was not used in the later Saturn version.

References

  1. 1.0 1.1 1.2 1.3 File:SSM UK 01.pdf, page 86 Cite error: Invalid <ref> tag; name ":File:SSM UK 01.pdf_p86" defined multiple times with different content
  2. 2.0 2.1 File:GamePro US 080.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:GamePro US 080.pdf_p62" defined multiple times with different content
  3. File:Mega UK 22.pdf, page 7
  4. 4.0 4.1 File:Hyper AU 023.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:Hyper AU 023.pdf_p50" defined multiple times with different content
  5. 5.0 5.1 File:MeanMachinesSega37UK.pdf, page 22 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega37UK.pdf_p22" defined multiple times with different content
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 221
  7. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 108
  8. Cool Gamer, "9" (RU; 2002-10-13), page 204
  9. Digitiser (UK) (1996-01-25)
  10. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
  12. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 257
  13. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 64
  14. GamePro, "December 1995" (UK; 1995-10-28), page 42
  15. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 54
  16. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 66
  17. LeveL, "Únor 1996" (CZ; 1996-02-07), page 21
  18. LeveL, "Únor 1997" (CZ; 1997-02-01), page 86
  19. MAN!AC, "12/95" (DE; 1995-11-08), page 65
  20. Mega Fun, "12/95" (DE; 1995-11-21), page 40
  21. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 98
  22. Power Up!, "Saturday, January 06, 1996" (UK; 1996-01-06), page 1
  23. Power Unlimited, "Jaargang 4/April 1996" (NL; 1996-0x-xx), page 30
  24. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 16
  25. Sega Power, "January 1996" (UK; 1995-11-16), page 50
  26. Sega Pro, "January 1996" (UK; 1995-11-30), page 32
  27. Svet Kompjutera, "Septembar 1996" (YU; 1996-xx-xx), page 79
  28. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 39
  29. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 30
  30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
  31. Video Games, "12/95" (DE; 1995-11-21), page 72