Difference between revisions of "Steve Snake"

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{{rewrite|1=http://www.linkedin.com/pub/steve-snake/8/60/3a9}}
 
 
{{PersonBob
 
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| image=Steve Snake.jpg
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| name=Stephen "Snake" Palmer
| dob=19xx
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| birthplace=[[wikipedia:England, United Kingdom|England, United Kingdom]]
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| company=[[Accolade]], [[Audiogenic]], [[SCI]], [[Virgin]], [[Iguana Entertainment]], [[Sega]], [[Infogrames]]
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| company=[[Accolade]], [[Audiogenic]], [[SCI]], [[Virgin]], [[Iguana Entertainment]], [[Sega]], [[Infogrames]], [[Backbone Entertainment]]
 
| role=Programmer
 
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}}{{stub}}'''Stephen "Snake" Palmer''', commonly known as '''Steve Snake''', is a British video game programmer and [[Sega]] emulator developer, known for creating the renowned [[Sega Mega Drive]] emulator [[Kega]].
'''Stephen Palmer''', a.k.a Steve Snake, Stephen "Snake" Palmer is a longtime member of the emulation scene, who has been around for many years. He has programmed several emulators of the [[Sega Mega Drive]] and other games consoles by [[Sega]], some of which date back in excess of ten years. His current project and the latest incarnation of his Sega emulator is [[Kega Fusion]], an emulator that spans various Sega consoles, ranging from the [[Sega Master System]] to the [[Sega 32X]].  
 
  
Snake was also a game programmer in the 8- and 16-bit days, coding on projects ranging from ''Rodland'' on the Commodore 64 to ''[[NBA Jam Tournament Edition]]'' on the Mega Drive.
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==History==
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Palmer is a veteran of the early British games industry and a longtime member of the [[Sega]] emulation scene. His current project and the latest incarnation of his Sega emulator is [[Kega Fusion]], an emulator that spans various Sega consoles. He was also a programmer in the 1980s and 1990s, coding games such as ''Rodland'' for the Commodore 64 and ''[[NBA Jam Tournament Edition]]'' for the the [[Sega Mega Drive]].
  
He was once fairly active in the [[sonic:Sonic scene|''Sonic'' scene]], around the [[sonic:February 23, 2008 Proto Release|release of various prototypes on the 23rd of February, 2008]]; during this time, he released a modified version of Kega Fusion that supported the [[sonic::Category:Knuckles' Chaotix Prereleases|''Knuckles' Chaotix'' prototypes]], allowing them to properly run without crashing as previously.
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He also has a notable history in the [[sonic:Sonic scene|Sonic scene]], especially in regards to prototypes. Upon the [[sonic:February 23, 2008 Proto Release|February 2008 prototype release]], Palmer created a specifically-modified version of [[Kega Fusion]] which supports the various discovered prototypes of ''[[sonic:Knuckles' Chaotix|Knuckles' Chaotix]]'' without crashing (and the first emulator to do so.)
  
 
==Emulators==
 
==Emulators==
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==Production history==
 
==Production history==
 
{{ProductionHistory|Steve Snake}}
 
{{ProductionHistory|Steve Snake}}
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==External links==
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*[https://twitter.com/realstevesnake {{PAGENAME}}] at [https://twitter.com Twitter]
  
 
==References==
 
==References==

Latest revision as of 02:56, 20 October 2021

Steve Snake.jpg
Stephen "Snake" Palmer
Place of birth: England, United Kingdom
Company(ies): Accolade, Audiogenic, SCI, Virgin, Iguana Entertainment, Sega, Infogrames, Backbone Entertainment
Role(s): Programmer

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Stephen "Snake" Palmer, commonly known as Steve Snake, is a British video game programmer and Sega emulator developer, known for creating the renowned Sega Mega Drive emulator Kega.

History

Palmer is a veteran of the early British games industry and a longtime member of the Sega emulation scene. His current project and the latest incarnation of his Sega emulator is Kega Fusion, an emulator that spans various Sega consoles. He was also a programmer in the 1980s and 1990s, coding games such as Rodland for the Commodore 64 and NBA Jam Tournament Edition for the the Sega Mega Drive.

He also has a notable history in the Sonic scene, especially in regards to prototypes. Upon the February 2008 prototype release, Palmer created a specifically-modified version of Kega Fusion which supports the various discovered prototypes of Knuckles' Chaotix without crashing (and the first emulator to do so.)

Emulators

Production history

External links

References