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Stormlord (ストームロード) is a Sega Mega Drive puzzle platform game developed by Punk Development[1]. A port of the titular 1989 Hewson Consultants title Stormlord, it was first published in the United States by RazorSoft[1] in July 1991[4], and was later brought to Japan by Micro World[1] in March 1992[3]. The game is also notable for the subsequent lawsuit which followed its release.[1]
Gameplay
A side-scrolling platform game with puzzle and action elements, Stormlord is fairly typical of early 1990s Amiga games. Players control a slow-moving protagonist across ten different levels, with a general puzzle emphasis on determining what action is needed to proceed.
Stormlord is notorious for its numerous pitfalls from which the player cannot escape. Either purposefully or due to numerous oversights, the game contains a number of areas which, once entered, cannot be exited (usually due to the adjacent platforms being placed too high), or will permanently lock the protagonist in place due to collision issues. In virtually all of these cases, the player is forced to reset the game.
Levels
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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History
- Main article: Stormlord/History.
Frequently marketed as one of the Mega Drive's first "adult" titles, the history of Stormlord has long fascinated the gaming community, resulting in a number of misconceptions about the game's development. Thankfully, the game's lead programmer Kevin Seghetti has since provided a wealth of knowledge and insight into Stormlord's history through various interviews and statements.
Magazine articles
- Main article: Stormlord/Magazine articles.
Promotional material
- Main article: Stormlord/Promotional material.
Physical scans
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Mega Drive, JP
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Cover
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Cart Manual
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Mega Drive, US
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Cover
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Cart Manual
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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✔
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CRC32
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39ab50a5
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MD5
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73070170122193915b7f8af945ef426c
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SHA-1
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1bf4b58d50fdc0fdc173ce3dcadcc5d9b58f0723
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512kB
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1990-09
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Cartridge (US)
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✔
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CRC32
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0b440fed
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MD5
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689634797f5da35d026593fb240f5fe0
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SHA-1
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fe06ea2d7fcccecce337a535ae683c31aae4a637
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512kB
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Cartridge (JP)
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External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 http://gdri.smspower.org/wiki/index.php/Punk_Development
- ↑ Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 24
- ↑ 3.0 3.1 3.2 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 4.0 4.1 https://groups.google.com/g/rec.games.video/c/gp92-ELuaus/m/6ESzll-rMn4J
- ↑ VideoGames & Computer Entertainment, "July 1991" (US; 1991-0x-xx), page 39
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 223
- ↑ ACE, "October 1991" (UK; 1991-09-08), page 72
- ↑ Ação Games, "Maio 1991" (BR; 1991-05-21), page 45
- ↑ Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 146
- ↑ Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 36
- ↑ GamePro, "April 1991" (US; 1991-xx-xx), page 42
- ↑ Games-X, "15th-21st August 1991" (UK; 1991-08-15), page 39
- ↑ Hippon Super, "March 1992" (JP; 1992-02-04), page 82
- ↑ Joypad, "Octobre 1991" (FR; 1991-09-17), page 42
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 166
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 63
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 80
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Power Play, "10/91" (DE; 1991-09-xx), page 159
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Power, "November 1991" (UK; 1991-10-04), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179