Difference between revisions of "Streets of Rage 3"

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{{Bob
 
{{Bob
 
| bobscreen=streets_of_rage_3_title.png
 
| bobscreen=streets_of_rage_3_title.png
| screenwidth=
 
 
| icon=SoR3 iOS icon.png
 
| icon=SoR3 iOS icon.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM7]]
+
| developer=[[Sega CS]]
| system=[[Sega Mega Drive]], [[Virtual Console]], iOS
+
| system=[[Sega Mega Drive]], [[Virtual Console]], [[iOS]], [[Steam]]
| romsize=3MB
+
| sounddriver={{MD}} [[Ancient Music Driver MD]]
| europe=March 20, 1994
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
| usa={{MD}} March 17, 1994 {{VC}} September 24, 2007 {{iOS}} April 28, 2011
+
| players=1-2
| japan={{MD}} March 18, 1994 {{VC}} October 2, 2007
 
| brazil={{MD}} September 1994 {{VC}} October 5, 2007
 
| rrp_jp=7,800 {{MD}}
 
| rrp_de=150 DM {{MD}}
 
 
| genre=Action
 
| genre=Action
 +
| releases={{releasesMD
 +
| md_date_eu=1994-06{{fileref|CVG UK 150.pdf|page=34}}
 +
| md_code_eu=1539
 +
| md_rrp_uk=59.99{{fileref|CVG UK 153.pdf|page=50}}
 +
| md_rrp_de=150
 +
| md_date_us=1994-03-17
 +
| md_code_us=1539
 +
| md_date_jp=1994-03-18
 +
| md_rrp_jp=7,800
 +
| md_code_jp=G-4116
 +
| md_date_br=1994-09
 +
| md_code_br=047060
 +
| md_date_kr=199x
 +
| md_code_kr=GM94005JG
 +
| md_date_au=1994
 +
| md_code_au=FSTR02SMC
 +
| md_rrp_au=129.95{{fileref|Gamestar AU 01.pdf|page=55}}
 +
| md_date_as=199x
 +
| md_code_as=G-4116
 +
}}
 +
{{releasesWii
 +
| vc_date_jp=2007-10-02{{ref|http://web.archive.org/web/20180305232242/https://www.nintendo.co.jp/wii/vc/software/05.html}}
 +
| vc_rrp_jp=600{{ref|http://web.archive.org/web/20071014010824/http://vc.sega.jp:80/vc_bknuckle3/}}
 +
| vc_rating_jp=b
 +
| vc_date_us=2007-09-24{{ref|http://web.archive.org/web/20101123022119/http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg}}
 +
| vc_rrp_us=800{{ref|http://web.archive.org/web/20101123022119/http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg}}
 +
| vc_rating_us=e10
 +
| vc_date_eu=2007-10-05{{ref|http://web.archive.org/web/20170704152501/http://www.nintendolife.com/games/megadrive/streets_of_rage_3}}{{ref|https://archive.is/t5e8x}}
 +
| vc_rrp_eu=800{{ref|http://web.archive.org/web/20170704152501/http://www.nintendolife.com/games/megadrive/streets_of_rage_3}}
 +
}}
 +
{{releasesiOS
 +
| ios_date_eu=2011-04-28{{ref|1=https://web.archive.org/web/20110501143006/http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rrp_eu=2.39{{ref|1=https://web.archive.org/web/20110501143006/http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rating_eu=itunes9<!--Later changed to 12+.-->
 +
| ios_date_uk=2011-04-28
 +
| ios_rrp_uk=1.99
 +
| ios_date_us=2011-04-28{{ref|1=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rrp_us=2.99{{ref|1=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8}}
 +
| ios_rating_us=itunes9<!--Later changed to 12+.-->
 +
| ios_date_jp=2011-04-28{{ref|http://www.4gamer.net/games/049/G004989/20110428123/}}
 +
| ios_rrp_jp=350{{ref|http://www.4gamer.net/games/049/G004989/20110428123/}}
 +
}}
 +
{{releasesPC
 +
| steam_date_eu=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_eu=2.49{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_eu=211206
 +
| steam_date_uk=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_uk=1.99{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_uk=211206
 +
| steam_date_us=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_us=2.99{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_us=211206
 +
| steam_date_au=2012-05-02{{ref|http://web.archive.org/web/20170525004529/https://steamdb.info/app/211206/}}
 +
| steam_rrp_au=3.49{{ref|http://web.archive.org/web/20130522201540/http://steamdb.info/app/211206/}}
 +
| steam_code_au=211206
 +
}}
 
| esrb=e10
 
| esrb=e10
| pegi=
+
| pegi=7
| oflc=
+
| oflc=pg
| cero=a
+
| cero=b
 
| vrc=ma13
 
| vrc=ma13
 
| tectoy=13
 
| tectoy=13
 
}}
 
}}
'''''Streets of Rage 3''''', called '''''Bare Knuckle III''''' (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the [[Sega Mega Drive|Sega Mega Drive/Genesis]]. It is the last part of the ''Streets of Rage'' series and a sequel to ''[[Streets of Rage 2]]''.
+
'''''{{PAGENAME}}''''', called '''''Bare Knuckle III''''' (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the [[Sega Mega Drive]]. It is third and final part of the ''Streets of Rage'' trilogy, and a direct sequel to ''[[Streets of Rage 2]]''.
 +
 
 +
==Story==
 +
City of Wood Oak recently experienced a catalysmic event. An experimental weapon called "Rakushin" detonated in the city's suburbs, causing the deaths of 30000 people and wounded 80000 more. Alarmed with this terrifying event, Police Department assigns two of their top detectives, Axel Stone and Blaze Fielding, two of the heroes who saved the city in the past, to investigate the incident and bring those responsible to justice.
 +
 
 +
Meanwhile, tension rises in the Lima Region, inhabited by a number of nations looking for an excuse to start a war. One of the representatives of the Lima countries, General Ivan Petrov has been invited to the White House for peace talks but now he is reported missing.
 +
 
 +
Soon after these events, Axel and Blaze were contacted by a mysterious man named Gilbert Zan, who claims to be the man who invented the Rakushin. Zan claims that his research is being used by the powers who intend to use it for destructive purposes. But can he be trusted?
 +
 
 +
Is the horrible attack that took place in Wood Oak City somehow connected to the conflict brewing in Lima? Why General Petrov is missing? Timing is very suspicious. Is someone using the Wood Oak City as a testing ground for their new weapons? Are Lima countries potential buyers?
 +
 
 +
Too many questions, too little time. Every second wasted brings the city one step closer to disaster. Lives of the citizens under your protection, and possibly, millions of others are hanging in balance.
 +
 
 +
Bring the situation under control.
 +
 
 +
==Gameplay==
 +
''Streets of Rage 3'' aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. ''Streets of Rage 3'' is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking.
 +
 
 +
Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from ''Streets of Rage 2'' but available in the original ''[[Streets of Rage]]'', make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the {{X}} button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks.
 +
 
 +
Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.
 +
 
 +
Either by design choice or oversight, back attacks ({{Z}} button or {{B}}+{{C}} button) give a very high amount of score in relation to the damage they do. Score focused gameplay therefore focuses on (ideally only consist of) back attacks. This is different from the prequel, where throws gave the highest amount of score.
 +
 
 +
===Playable characters===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Axel Stone
 +
| sprite=
 +
| desc=Occupation: Police Detective - Special Investigations Division, Karate Master
 +
 
 +
Age: 23
 +
 
 +
Height: 1.83cm
 +
 
 +
Weight: 75kg
 +
 
 +
Power: 3
 +
 
 +
Technique: 2
 +
 
 +
Speed: 2
 +
 
 +
Jump: 1
 +
 
 +
Reach: 2
 +
}}
 +
{{InfoRow
 +
| title=Blaze Fielding
 +
| sprite=
 +
| desc=Occupation: Police Detective - Special Investigations Division, Judoka
 +
 
 +
Age: 22
 +
 
 +
Height: 1.67cm
 +
 
 +
Weight: (Don't ask)
 +
 
 +
Power: 2
 +
 
 +
Technique: 3
 +
 
 +
Speed: 2
 +
 
 +
Jump: 2
 +
 
 +
Reach: 1
 +
}}
 +
{{InfoRow
 +
| title=Eddie "Sammy / Skate" Hunter
 +
| sprite=
 +
| desc=Occupation: High School Student
 +
 
 +
Age: 14
 +
 
 +
Height: 1.47cm
 +
 
 +
Weight: 40kg
 +
 
 +
Power: 1
 +
 
 +
Technique: 2
 +
 
 +
Speed: 3
 +
 
 +
Jump: 3
 +
 
 +
Reach: 1
 +
}}
 +
{{InfoRow
 +
| title=Dr. Gilbert Zan
 +
| sprite=
 +
| desc=Occupation: Former Military Scientist, Syndicate Defector, Cyborg
 +
 
 +
Age: ??
 +
 
 +
Height: 201cm
 +
 
 +
Weight: 151kg
 +
 
 +
Power: 3
 +
 
 +
Technique: 2
 +
 
 +
Speed: 1
 +
 
 +
Jump: 1
 +
 
 +
Reach: 3
 +
}}
 +
{{InfoRow
 +
| title=Victy/Roo
 +
| sprite=
 +
| desc=Occupation: Pet Kangroo
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 +
Age:??
 +
 
 +
Height: 1.61cm
 +
 
 +
Weight: 76kg
 +
}}
 +
{{InfoRow
 +
| title=Shiva (Cheat only, Non-Canon)
 +
| sprite=
 +
| desc=Occupation: Syndicate Member, Psychopath
  
The game features several enhancements over ''[[Streets of Rage 2]]'' such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.
+
Age: ??
 +
}}
 +
{{InfoRow
 +
| title=Ash (Cheat only, Non-Canon)
 +
| sprite=
 +
| desc=Occupation: Syndicate Member and overall fabulous person
  
Compared to its prequels, ''Streets of Rage 3'' is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of ''[[Sonic Gems Collection]]'' for the [[GameCube]] and [[PlayStation 2]], and for the [[Wii]]'s [[Virtual Console]] service. The game also appeared in ''[[Sega Mega Drive Ultimate Collection]]'' for [[Xbox 360]] and [[PlayStation 3]].
+
Age: ??
 +
}}
 +
}}
  
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.
+
===Levels===
 +
{{InfoTable|imagewidths=200|
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{{InfoRow
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| title=Stage 1: South Pier Warehouse
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| screenshot=SoR3 MD US Stage1.png
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| desc=You barely stopped the second bomb from exploding but there is still a lot of work to do. Fight through warehouse, waterfront and fight back a "fabulous" new enemy. Your nemesis Shiva is waiting for you at the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Stage 2: Downtown
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| screenshot=SoR3 MD US Stage2.png
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| desc=Go through the most dangerous parts of the city during the night time and reach the Atlas Disco. Your old "friends", Onihime and Yasha is back for a rematch, this time wearing their own original attire.
 +
}}
 +
{{InfoRow
 +
| title=Stage 3: District K Construction Site
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| screenshot=Notavailable.svg
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| desc=Axel is framed for the kidnapping of General Petrov, but at least you have a lead. Reach the top of the building under construction. At the end, you will find out that Syndicate's robotic technologies are much more advanced than you imagined.
 +
}}
 +
{{InfoRow
 +
| title=Stage 4: Underground Entrance
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| screenshot=Notavailable.svg
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| desc=Only way to find General Petrov is to go through the secret underground path Syndicate uses as a supply route. Watch out for small automated wagons that will pass through the area. At the end of the level, a trio of ninja mercenaries will try to stop you from reaching your target.
 +
}}
 +
{{InfoRow
 +
| title=Stage 5: Mr. X's Skyscraper
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| screenshot=Notavailable.svg
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| desc=You are only few steps away from rescuing General Petrov. Fight back waves of enemies and face off Mr.X. Be careful for last minute surprises from the criminal mastermind.
 +
}}
 +
{{InfoRow
 +
| title=Stage 6: Prison
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| screenshot=Notavailable.svg
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| desc=Time is running out. You must locate and destroy two switchboards that power up the barriers denying access to General Petrov's cell. First switchboard is located in the cell 3 in the middle floor, while other one is located in the cell 2 in the lowest floor. Quickly reach Petrov who is located in the middle floor. Hurry up! Poisonous Gas will be released soon.
 +
}}
 +
{{InfoRow
 +
| title=Stage 7A: Syndicate Hideout
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| screenshot=Notavailable.svg
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| desc=You are almost at the end. Enter the abandoned factory in the Green Leaf district and "retire" Mr.X's robot army. Mr.X is waiting for you at the end with his state of the art prototype combat robot.
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}}
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{{InfoRow
 +
| title=Stage 7B: White House/City Hall
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| screenshot=Notavailable.svg
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| desc=If you fail to save Petrov, this is where you will end up. Mr.X may have gotten away but at least you can still prevent Syndicate from starting a war that will claim the lives of millions. Find and arrest Petrov's impostor.
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}}
 +
}}
  
==Localization Changes==
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==History==
''Bare Knuckle III'' suffered severe censorship during its localization in the US and Europe as ''Streets of Rage 3''. Unlike the previous two games, Sega of America saw fit to make the character colour schemes "gender neutral", meaning the in-game colours do not match either the box art designs or previous games.
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===Development===
 +
Prototype screenshots show that at one point, a motorcycle stage was planned for ''Streets of Rage 3'', with some leftover code being present in the final game ROM. It is unknown why this feature was axed.
  
Among the most notable changes were the removal of the miniboss, Ash, due to his perceived homosexuality. A new story was developed which features several plotholes and missing scenes from the Japanese version and the difficulty level was also increased for unknown reasons. Scantily clad female characters were given more clothes to wear. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging ''Streets of Rage'' series fans import ''Bare Knuckle III'' or skip this title entirely.
+
In comparison to its predecessors, ''Streets of Rage 3'' takes a radically different approach to its soundtrack. Though still composed by [[Yuzo Koshiro]], it is heavily influenced by Detroit's hard techno scene, popular in Tokyo dance clubs of the time. The soundtrack gathered a mixed reception in 1994, though is retrospectively considered by many to have been ahead of its time, containing elements similar to the "trance" era of dance music which would grow in popularity in the coming months and years.
  
[http://www.romhacking.net/trans/1375/ A fan translation from 2009 by Twilight Translations] is available for Bare Knuckle III, and also changes the region to US as well. This translation had script used with the permission of the original author, in the ROM hacking Project ''Bare Knuckle III DX: Director's Cut '' which added the lost Motorbike Stages and additional areas of Round 6 restored in addition to a few other changes.
+
Koshiro developed a composition system for this game, called the "Automated Composing System". Using features such as a random note generator (programmed in C++) , the soundtrack has a much more experimental tone, particularly noticeable in tracks such as "Bulldozer", whose composition is almost entirely randomised.
  
==Manuals==
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Like its predecessor, [[Motohiro Kawashima]] also contributed to the game's soundtrack.
* {{file|sor3 md jp manual.cbr|JP manual}}
 
  
==Production Credits [Bare Knuckle III]==
+
There are several inside jokes in the game. In the overseas versions, Axel screams "Bare Knuckle" during his blitz (running attack). Bare Knuckle is the original japanese name of the Street of Rage.
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 +
Boss of the 4th level, Yamato yells "Mijin" when defeated and blows himself to pieces. This is a reference to a ninja magic in Revenge of the Shinobi and Shinobi III, which has same animation and name. Unlike its Shinobi version, Yamato's Mijin does not help him to defeat the heroes.
 +
 
 +
==Versions==
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''Streets of Rage 3'' is a controversial game among many thanks to [[Sega of America]]'s heavy-handed localisation policies of the era. Unlike previous releases, the differences between ''Bare Knuckle III'' and ''Streets of Rage 3'' are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes) and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5). Reasons for this massive spike in difficulty for overseas versions is unknown.
 +
 
 +
Of particular note is the use of "gender neutral colours" (whatever that means) amongst the character sprites, which leads to inconsistencies with both ''Streets of Rage'''s cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging ''Streets of Rage'' series fans import ''Bare Knuckle III'' or skip this title entirely.
 +
 
 +
An interesting thing to note is the cover of the EU version, which is actually used by Mean Machines Sega magazine which featured the game. Sega of Europe loved the cover art so much, they purchased the rights to use it for the EU version's packaging.
 +
 
 +
Today, [http://www.romhacking.net/trans/1375/ an unofficial fan translation] is available for the ''Bare Knuckle III'' ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.
 +
 
 +
===Re-releases===
 +
Compared to its prequels, ''Streets of Rage 3'' is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of ''[[Sonic Gems Collection]]'' for the [[GameCube]] and [[PlayStation 2]]. The game also appeared in ''[[Sega Mega Drive Ultimate Collection]]'' for [[Xbox 360]] and [[PlayStation 3]]. The game has also been released on the [[Wii]] [[Virtual Console]], [[iOS]] and [[Steam]]. The iOS version was removed from sale on iTunes in 2015.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}}
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 +
===Version history===
 +
{{mainArticle|{{PAGENAME}}/Changelog}}
 +
{{versiontable|
 +
{{version|iOS|version=2.0|date=2012-11-29|size=9.5MB
 +
|ref=https://web.archive.org/web/20140803180436/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8
 +
}}
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 +
{{version|iOS|version=1.0.0|date=2011-04-28|size=8.3MB
 +
|ref=https://web.archive.org/web/20110507085346/http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8
 +
}}
 +
}}
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 +
===Localised names===
 +
{{aka
 +
|en_name=Streets of Rage 3
 +
|us_name=Streets of Rage 3
 +
|jp_name=ベアナックルIII
 +
|jp_trans=Bare Knuckle III
 +
|jp_rom=
 +
}}
 +
 
 +
==Production credits==
 +
===''Bare Knuckle III''===
 
{{multicol|
 
{{multicol|
'''Producer:''' Ossiy, Noriyuki<br>
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{{creditstable|
'''Director:''' Yui<br>
+
*'''Producer:''' [[Ossiy]], [[Noriyuki]]
'''Planner'''
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*'''Director:''' [[Yui]]
* '''Main Planner:''' Wanter<br>
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{{creditsheader|Planner}}
* '''Shinkon Planner:''' Zozo<br>
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*'''Main Planner:''' [[Wanter]]
'''Designer'''
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*'''Shinkon Planner:''' [[Zozo]]
* '''Total Design:''' [[Seishi Atsumiya|Seisi Atumiya]]
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{{creditsheader|Designer}}
* '''Mechanic Design:''' Ryuryu<br>
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*'''Total Design:''' [[Seishi Atsumiya|Seisi Atumiya]]
* '''Character Design:''' ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
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*'''Mechanic Design:''' [[Ryuryu]]
* '''Scene Design:''' Kaz Ewasawa, Noomin, Kanjii
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*'''Character Design:''' ..., [[Ryuryu]], [[Kaseizin]], [[Jun Matsuo|Juntaro]], [[Ma‑Kun]]
'''Programer'''
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*'''Scene Design:''' [[Kaz Ewasawa]], [[Noomin]], [[Kanjii]]
* '''Main Program:''' Momonga Momo<br>
+
{{creditsheader|Programer}}
* '''Enemy Program:''' Takosuke, Chata, Nagisa, Mr・Nobody<br>
+
*'''Main Program:''' [[Hiroshi Momota|Momonga Momo]]
* '''Scene Program:''' Tonsyun<br>
+
*'''Enemy Program:''' [[Takosuke]], [[Chata]], [[Nagisa]], [[Mr・Nobody]]
'''Sound'''
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*'''Scene Program:''' [[Tonsyun]]
* '''Sound Producer:''' [[Yuzo Koshiro]]
+
{{creditsheader|Sound}}
* '''Sound Composer:''' [[Motohiro Kawashima]]
+
*'''Sound Producer:''' [[Yuzo Koshiro]]
* '''Sound Programer:''' Akira Koyama
+
*'''Sound Composer:''' [[Motohiro Kawashima]]
'''Voice:''' Saru Man, Elilin, Kami, Hamako, Yossy<br>
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*'''Sound Programer:''' [[Akira Koyama]]
'''Special Thanks:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, Miya, Koromi, Four<br>
+
<br>
'''Produced by:''' [[Sega]]<br>
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*'''Voice:''' [[Saru Man]], [[Elilin]], [[Kami]], [[Hamako]], [[Yossy]]
 +
*'''Special Thanks:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, [[Miya]], Koromi, Four
 +
*'''Produced by:''' [[Sega]]
 +
| console=MD
 +
}}
 
}}
 
}}
  
==Production Credits [Streets of Rage 3]==
+
===''Streets of Rage 3''===
 
{{multicol|
 
{{multicol|
'''Producers:''' Ossiy, Noriyuki, [[Max Taylor]]<br>
+
{{creditstable|
'''Director:''' Yui<br>
+
*'''Producers:''' [[Ossiy]], [[Noriyuki]], [[Max Taylor]]
'''Product Manager:''' [[France M. Tantiado|France Tantiado]]<br>
+
*'''Director:''' [[Yui]]
'''Planning'''
+
*'''Product Manager:''' [[France Tantiado]]
* '''Main Planner:''' Wanter<br>
+
{{creditsheader|Planning}}
* '''Assistant Planner:''' Zozo<br>
+
*'''Main Planner:''' [[Wanter]]
'''Design'''
+
*'''Assistant Planner:''' [[Zozo]]
* '''Concept Designer:''' [[Seishi Atsumiya|Seisi Atumiya]]
+
{{creditsheader|Design}}
* '''Animation Designer:''' Ryuryu<br>
+
*'''Concept Designer:''' [[Seishi Atsumiya|Seisi Atumiya]]
* '''Character Designers:''' ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
+
*'''Animation Designer:''' [[Ryuryu]]
* '''Background Designers:''' Kaz Ewasawa, Noomin, Kanjii
+
*'''Character Designers:''' ..., [[Ryuryu]], [[Kaseizin]], [[Jun Matsuo|Juntaro]], [[Ma‑Kun]]
'''Programming'''
+
*'''Background Designers:''' [[Kaz Ewasawa]], [[Noomin]], [[Kanjii]]
* '''Lead Programmer:''' Momonga Momo<br>
+
{{creditsheader|Programming}}
* '''Character Programmers:''' Takosuke, Chata, Nagisa, Mr・Nobody<br>
+
*'''Lead Programmer:''' [[Hiroshi Momota|Momonga Momo]]
* '''Background Programmer:''' Tonsyun<br>
+
*'''Character Programmers:''' [[Takosuke]], [[Chata]], [[Nagisa]], [[Mr・Nobody]]
'''Music'''
+
*'''Background Programmer:''' [[Tonsyun]]
* '''Music Producer:''' [[Yuzo Koshiro]]
+
{{creditsheader|Music}}
* '''Music Composer:''' [[Motohiro Kawashima]]
+
*'''Music Producer:''' [[Yuzo Koshiro]]
* '''Music Programmer:''' Akira Koyama
+
*'''Music Composer:''' [[Motohiro Kawashima]]
'''Sound Effects:''' Saru Man, Elilin, Kami, Hamako, Yossy<br>
+
*'''Music Programmer:''' [[Akira Koyama]]
'''Special Thanks to:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, Miya, Koromi, Four, [[Steve Burton]], [[James Spahn]], Shinobu Yokoyama, [[Marianne Arotzarena]], [[David Javelosa]], [[Stewart Kosoy]], [[Adam Sevillia]]<br>
+
*'''Sound Effects:''' [[Saru Man]], [[Elilin]], [[Kami]], [[Hamako]], [[Yossy]]
'''Game Testing:''' [[Julio Martinez]], [[Lancelot Nelson|Lance Nelson]], [[Jeff B. Junio|Jeff Junio]], [[Atom Ellis]], [[Jason Kuo]], [[Ty Johnson]], [[Daniel P. Dunn|Daniel Dunn]], [[Joe Cain]], [[Tony Lynch]], [[Siegfried Stangenberg|Siegie Stangenberg]], [[Rick Greer]], [[Harry Chavez]], [[Simon Lu]], [[Greg Watkins]], David Martin, [[Maria Tuzzo]], [[Christine M. Watson|Christine Watson]], [[Jeff Todd]], [[Greg Becksted]], [[Vy Nong]], [[Ivan Foong]], [[Kurt Tindle]], [[Terry Thomas]], [[Alex Villagran]], [[Sam Saliba]], [[Michael A. Williams|Michael Williams]], [[Wesley Gittens]], [[Kim Rogers]], [[Greg Fleming]], [[Fernando Valderrama]], [[Rey Alferez|Ray Alferez]], [[Mark Subotnick]]<br>
+
<br>
'''Produced by:''' [[Sega]]<br>
+
*'''Special Thanks to:''' Say A, Tetsu, O Kitaoka, [[Katsuhiro Hasegawa|Hassy]], Todoroki Taiyo, [[Miya]], Koromi, Four, [[Steve Burton]], [[James Spahn]], Shinobu Yokoyama, [[Marianne Arotzarena]], [[David Javelosa]], [[Stewart Kosoy]], [[Adam Sevillia]]
 +
*'''Game Testing:''' [[Julio Martinez]], [[Lancelot Nelson|Lance Nelson]], [[Jeff Junio]], [[Atom Ellis]], [[Jason Kuo]], [[Ty Johnson]], [[Daniel P. Dunn|Daniel Dunn]], [[Joe Cain]], [[Tony Lynch]], [[Siegie Stangenberg]], [[Rick Greer]], [[Harry Chavez]], [[Simon Lu]], [[Greg Watkins]], David Martin, [[Maria Tuzzo]], [[Christine Watson]], [[Jeff Todd]], [[Greg Becksted]], [[Vy Nong]], [[Ivan Foong]], [[Kurt Tindle]], [[Terry Thomas]], [[Alex Villagran]], [[Sam Saliba]], [[Michael Williams]], [[Wesley Gittens]], [[Kim Rogers]], [[Greg Fleming]], [[Fernando Valderrama]], [[Rey Alferez|Ray Alferez]], [[Mark Subotnick]]
 +
*'''Produced by:''' [[Sega]]
 +
| console=MD
 +
}}
 
}}
 
}}
  
==Physical Scans==
+
==Digital manuals==
 +
<gallery>
 +
SoR3 Steam manual.pdf|Steam manual
 +
</gallery>
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{GalleryPrintAd
 +
|VideoGames US 66.pdf|videogamesus|66|27
 +
|EGM2 US 01.pdf|egm2|1|19
 +
}}
 +
|{{galleryPrintAd
 +
|CVG UK 153.pdf|cvg|153|20
 +
}}
 +
|{{galleryPrintAd|BeepMD_JP_1994-03.pdf|bemega|1994-03|2-3}}
 +
|{{galleryPrintAd|BeepMD_JP_1994-04.pdf|bemega|1994-04|6}}
 +
}}
 +
 
 +
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
 
| asm=67
 
| asm=67
 +
| asm_source={{num|11/94|page=20|pdf=ASM DE 1994-11.pdf}}
 +
| bemega=75
 +
| bemega_source={{num|1994-04|page=17|pdf=BeepMD_JP_1994-04.pdf|pdfpage=19}}
 +
| bemega_r=78
 +
| bemega_r_source={{num||page=83|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=85}}
 +
| consolesplus=89
 +
| consolesplus_source={{num|32|page=84-86}}
 +
| cvg=82
 +
| cvg_source={{num|152|page=55|pdf=CVG UK 152.pdf}}
 
| egm=73
 
| egm=73
 
| gameplayers=90
 
| gameplayers=90
 +
| gamepro=83
 +
| gamepro_source={{num|61|page=42/43|pdf=GamePro US 061.pdf|pdfpage=44}}
 +
| gamesmaster=59
 +
| gamesmaster_source={{num|17|page=56/57}}
 +
| hippons=50
 +
| hippons_source={{num|1994-04|page=61|pdf=}}
 
| joypad=72
 
| joypad=72
 +
| joypad_source={{num|31|page=66/99-101|pdf=Joypad FR 031.pdf|pdfpage=66}}
 +
| mega=72
 +
| mega_source={{num|20|page=36/37}}
 +
| megafun=75
 +
| megafun_source={{num|6/94|page=100/101|pdf=MegaFun DE 1994-06.pdf|pdfpage=92}}
 
| megaplay=90
 
| megaplay=90
 +
| megapower=83
 +
| megapower_source={{num|10|page=43}}
 +
| megatech=90
 +
| megatech_source={{num|29|page=64-67}}
 
| mms=83
 
| mms=83
 +
| mms_source={{num|20|page=42-45|pdf=MeanMachinesSega20UK.pdf|pdfpage=42}}
 
| playerone=85
 
| playerone=85
}}{{Scanbox
+
| playerone_source={{num|42|page=104/105|pdf=PlayerOne FR 042.pdf|pdfpage=104}}
 +
| playtime=84
 +
| playtime_source={{num|7/94|page=134/135|pdf=PlayTime DE 1994-07.pdf|pdfpage=128}}
 +
| segapower=83
 +
| segapower_source={{num|55|page=38/39}}
 +
| segapro=82
 +
| segapro_source={{num|32|page=64/65}}
 +
| stc=85
 +
| stc_source={{num|29|page=10}}
 +
| sfuk=90
 +
| videogames=77
 +
| videogames_source={{num|7/94|page=87|pdf=VideoGames DE 1994-07.pdf|pdfpage=83}}
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
| front=Sor3 md us cover.jpg
+
| cover=Sor3 md us cover.jpg
 
| cart=Sor3 md us cart.jpg
 
| cart=Sor3 md us cart.jpg
| manual=
+
| manual=Sor3 md us manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=EU
 
| region=EU
| front=Sor3 md eu cover.jpg
+
| cover=Sor3 md eu cover.jpg
 
| cart=Sor3 md eu cart.jpg
 
| cart=Sor3 md eu cart.jpg
 
| manual=
 
| manual=
Line 116: Line 445:
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=JP
 
| region=JP
| front=Sor3 md jp cover.jpg
+
| cover=Sor3 md jp cover.jpg
 
| cart=SOR3 MD JP Cart.jpg
 
| cart=SOR3 MD JP Cart.jpg
| manual=
+
| cartback=SoR3 MD JP Cart Back.jpg
 +
| carttop=StreetsofRage3 MD JP CartTop.jpg
 +
| manual=Sor3 md jp manual.pdf
 +
| item1=StreetsofRage3 MD JP Poster.pdf
 +
| item1name=Command List
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=AU
 +
| cover=SoR3 MD AU cover.jpg
 +
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=BR
 
| region=BR
| front=SoR3 MD BR Box.jpg
+
| cover=SoR3 MD BR Box.jpg
 +
| cart=
 +
| manual=Sor3 md br manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=KR
 +
| cover=SoR MD KR Box.jpg
 +
| cart=SoR3 MD KR cart.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=Asia
 +
| cover=Sor3 md as cover.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE (rental)
 +
| cover=SoR3 MD SE Box Rental.jpg
 
| cart=
 
| cart=
| manual=
 
 
}}
 
}}
  
[[Category:Virtual Console Games]]
+
==External links==
[[Category:iOS Games]]
+
* Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_bknuckle3/ Mega Drive]
 +
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Streets-of-Rage-3-279305.html UK]
 +
* ''{{PAGENAME}}'' on iTunes: [http://itunes.apple.com/jp/app/streets-of-rage-3/id429820095?mt=8 JP], [http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 US], [http://itunes.apple.com/gb/app/streets-of-rage-3/id429820095?mt=8 UK] (offline)
 +
* [http://store.steampowered.com/app/211206/ ''{{PAGENAME}}'' on Steam]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{SoR3Omni}}
 +
{{StreetsOfRage}}

Revision as of 11:13, 16 February 2019

n/a

Streets of rage 3 title.png

Streets of Rage 3
SoR3 iOS icon.png
System(s): Sega Mega Drive, Virtual Console, iOS, Steam
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
Ancient Music Driver MD
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 G-4116
Sega Mega Drive
US
1539
Sega Mega Drive
EU
1539
Sega Mega Drive
AU
$129.95129.95[3] FSTR02SMC
Sega Mega Drive
BR
047060
Sega Mega Drive
KR
GM94005JG
Sega Mega Drive
AS
G-4116
Wii Virtual Console
JP
600pts600[5]
CERO: B
Wii Virtual Console
US
800pts800[6]
ESRB: Everyone 10+
Wii Virtual Console
EU
800pts800[7]
iOS
JP
¥350350[11]
iOS
US
$2.992.99[10]
9+
iOS
EU
€2.392.39[9]
9+
iOS
UK
£1.991.99
CERO
Missing Parameter!

Streets of Rage 3, called Bare Knuckle III (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive. It is third and final part of the Streets of Rage trilogy, and a direct sequel to Streets of Rage 2.

Story

City of Wood Oak recently experienced a catalysmic event. An experimental weapon called "Rakushin" detonated in the city's suburbs, causing the deaths of 30000 people and wounded 80000 more. Alarmed with this terrifying event, Police Department assigns two of their top detectives, Axel Stone and Blaze Fielding, two of the heroes who saved the city in the past, to investigate the incident and bring those responsible to justice.

Meanwhile, tension rises in the Lima Region, inhabited by a number of nations looking for an excuse to start a war. One of the representatives of the Lima countries, General Ivan Petrov has been invited to the White House for peace talks but now he is reported missing.

Soon after these events, Axel and Blaze were contacted by a mysterious man named Gilbert Zan, who claims to be the man who invented the Rakushin. Zan claims that his research is being used by the powers who intend to use it for destructive purposes. But can he be trusted?

Is the horrible attack that took place in Wood Oak City somehow connected to the conflict brewing in Lima? Why General Petrov is missing? Timing is very suspicious. Is someone using the Wood Oak City as a testing ground for their new weapons? Are Lima countries potential buyers?

Too many questions, too little time. Every second wasted brings the city one step closer to disaster. Lives of the citizens under your protection, and possibly, millions of others are hanging in balance.

Bring the situation under control.

Gameplay

Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking.

Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks.

Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.

Either by design choice or oversight, back attacks (Z button or B+C button) give a very high amount of score in relation to the damage they do. Score focused gameplay therefore focuses on (ideally only consist of) back attacks. This is different from the prequel, where throws gave the highest amount of score.

Playable characters

Axel Stone
Occupation: Police Detective - Special Investigations Division, Karate Master

Age: 23

Height: 1.83cm

Weight: 75kg

Power: 3

Technique: 2

Speed: 2

Jump: 1

Reach: 2

Blaze Fielding
Occupation: Police Detective - Special Investigations Division, Judoka

Age: 22

Height: 1.67cm

Weight: (Don't ask)

Power: 2

Technique: 3

Speed: 2

Jump: 2

Reach: 1

Eddie "Sammy / Skate" Hunter
Occupation: High School Student

Age: 14

Height: 1.47cm

Weight: 40kg

Power: 1

Technique: 2

Speed: 3

Jump: 3

Reach: 1

Dr. Gilbert Zan
Occupation: Former Military Scientist, Syndicate Defector, Cyborg

Age: ??

Height: 201cm

Weight: 151kg

Power: 3

Technique: 2

Speed: 1

Jump: 1

Reach: 3

Victy/Roo
Occupation: Pet Kangroo

Age:??

Height: 1.61cm

Weight: 76kg

Shiva (Cheat only, Non-Canon)
Occupation: Syndicate Member, Psychopath

Age: ??

Ash (Cheat only, Non-Canon)
Occupation: Syndicate Member and overall fabulous person

Age: ??

Levels

SoR3 MD US Stage1.png

Stage 1: South Pier Warehouse
You barely stopped the second bomb from exploding but there is still a lot of work to do. Fight through warehouse, waterfront and fight back a "fabulous" new enemy. Your nemesis Shiva is waiting for you at the end of the level.

SoR3 MD US Stage2.png

Stage 2: Downtown
Go through the most dangerous parts of the city during the night time and reach the Atlas Disco. Your old "friends", Onihime and Yasha is back for a rematch, this time wearing their own original attire.

Notavailable.svg

Stage 3: District K Construction Site
Axel is framed for the kidnapping of General Petrov, but at least you have a lead. Reach the top of the building under construction. At the end, you will find out that Syndicate's robotic technologies are much more advanced than you imagined.

Notavailable.svg

Stage 4: Underground Entrance
Only way to find General Petrov is to go through the secret underground path Syndicate uses as a supply route. Watch out for small automated wagons that will pass through the area. At the end of the level, a trio of ninja mercenaries will try to stop you from reaching your target.

Notavailable.svg

Stage 5: Mr. X's Skyscraper
You are only few steps away from rescuing General Petrov. Fight back waves of enemies and face off Mr.X. Be careful for last minute surprises from the criminal mastermind.

Notavailable.svg

Stage 6: Prison
Time is running out. You must locate and destroy two switchboards that power up the barriers denying access to General Petrov's cell. First switchboard is located in the cell 3 in the middle floor, while other one is located in the cell 2 in the lowest floor. Quickly reach Petrov who is located in the middle floor. Hurry up! Poisonous Gas will be released soon.

Notavailable.svg

Stage 7A: Syndicate Hideout
You are almost at the end. Enter the abandoned factory in the Green Leaf district and "retire" Mr.X's robot army. Mr.X is waiting for you at the end with his state of the art prototype combat robot.

Notavailable.svg

Stage 7B: White House/City Hall
If you fail to save Petrov, this is where you will end up. Mr.X may have gotten away but at least you can still prevent Syndicate from starting a war that will claim the lives of millions. Find and arrest Petrov's impostor.

History

Development

Prototype screenshots show that at one point, a motorcycle stage was planned for Streets of Rage 3, with some leftover code being present in the final game ROM. It is unknown why this feature was axed.

In comparison to its predecessors, Streets of Rage 3 takes a radically different approach to its soundtrack. Though still composed by Yuzo Koshiro, it is heavily influenced by Detroit's hard techno scene, popular in Tokyo dance clubs of the time. The soundtrack gathered a mixed reception in 1994, though is retrospectively considered by many to have been ahead of its time, containing elements similar to the "trance" era of dance music which would grow in popularity in the coming months and years.

Koshiro developed a composition system for this game, called the "Automated Composing System". Using features such as a random note generator (programmed in C++) , the soundtrack has a much more experimental tone, particularly noticeable in tracks such as "Bulldozer", whose composition is almost entirely randomised.

Like its predecessor, Motohiro Kawashima also contributed to the game's soundtrack.

There are several inside jokes in the game. In the overseas versions, Axel screams "Bare Knuckle" during his blitz (running attack). Bare Knuckle is the original japanese name of the Street of Rage.

Boss of the 4th level, Yamato yells "Mijin" when defeated and blows himself to pieces. This is a reference to a ninja magic in Revenge of the Shinobi and Shinobi III, which has same animation and name. Unlike its Shinobi version, Yamato's Mijin does not help him to defeat the heroes.

Versions

Streets of Rage 3 is a controversial game among many thanks to Sega of America's heavy-handed localisation policies of the era. Unlike previous releases, the differences between Bare Knuckle III and Streets of Rage 3 are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes) and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5). Reasons for this massive spike in difficulty for overseas versions is unknown.

Of particular note is the use of "gender neutral colours" (whatever that means) amongst the character sprites, which leads to inconsistencies with both Streets of Rage's cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging Streets of Rage series fans import Bare Knuckle III or skip this title entirely.

An interesting thing to note is the cover of the EU version, which is actually used by Mean Machines Sega magazine which featured the game. Sega of Europe loved the cover art so much, they purchased the rights to use it for the EU version's packaging.

Today, an unofficial fan translation is available for the Bare Knuckle III ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.

Re-releases

Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3. The game has also been released on the Wii Virtual Console, iOS and Steam. The iOS version was removed from sale on iTunes in 2015.[14]

Version history

Main article: Streets of Rage 3/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000020000000000000000000000002.0 9.5MB 201211292012-11-29 [15]
iOS
0000010000000000000000000000001.0.0 8.3MB 201104282011-04-28 [10]

Localised names

Also known as
Language Localised Name English Translation
English Streets of Rage 3 Streets of Rage 3
English (US) Streets of Rage 3 Streets of Rage 3
Japanese ベアナックルIII Bare Knuckle III

Production credits

Bare Knuckle III

Planner
Designer
Programer
Sound


Streets of Rage 3

Planning
Design
Programming
Music


Digital manuals

Magazine articles

Main article: Streets of Rage 3/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames (US) #66: "July 1994" (1994-0x-xx)
also published in:
  • EGM² (US) #1: "July 1994" (1994-07-19)[16]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #153: "August 1994" (1994-07-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1994-03: "March 1994" (1994-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1994-04: "April 1994" (1994-03-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
67 №11/94, p20[17]
75 №1994-04, p17[18]
78 №, p83[19]
89 №32, p84-86
82 №152, p55[20]
73
90
83 №61, p42/43[21]
59 №17, p56/57
50 №1994-04, p61
72 №31, p66/99-101[22]
72 №20, p36/37
75 №6/94, p100/101[23]
90
83 №10, p43
90 №29, p64-67
83 №20, p42-45[24]
85 №42, p104/105[25]
84 №7/94, p134/135[26]
83 №55, p38/39
82 №32, p64/65
85 №29, p10
90
77 №7/94, p87[27]
Sega Mega Drive
79
Based on
24 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[28]
Aktueller Software Markt (DE)
67
[17]
Beep! MegaDrive (JP) NTSC-J
75
[29]
Consoles + (FR)
89
[30]
Cool Gamer (RU)
80
[31]
Computer & Video Games (UK)
82
[20]
Digitiser (UK) PAL
75
[32]
Electronic Gaming Monthly (US) NTSC-U
73
[33]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[34]
GameFan (US) NTSC-U
78
[35]
Game Players (US) NTSC-U
90
[36]
GamePro (US) NTSC-U
83
[21]
Gamers (DE)
47
[37]
Gamestar (AU) NTSC-J
74
[38]
Games World: The Magazine (UK) PAL
44
[39]
Hippon Super (JP) NTSC-J
50
[40]
Hyper (AU)
83
[41]
Joypad (FR)
72
[22]
Joypad (HU)
72
[42]
MAN!AC (DE) PAL
76
[43]
Mega (UK) NTSC-J
72
[44]
Mega Force (FR)
94
[45]
Mega Fun (DE)
75
[23]
Mega Power (UK) PAL
83
[46]
MegaTech (UK) NTSC-J
90
[47]
Mean Machines Sega (UK) NTSC-J
83
[24]
Player One (FR)
85
[25]
Play Time (DE)
84
[48]
Sega Magazin (DE)
86
[49]
Sega Magazine (UK) PAL
90
[50]
Sega Power (UK) NTSC-J
83
[51]
Sega Pro (UK) NTSC-U
82
[52]
Sega Zone (UK) NTSC-J
86
[53]
Sega Force (SE)
90
[54]
Sega Mega Drive Review (RU)
80
[55]
Sega Saturn Magazine (JP) NTSC-J
78
[56]
Sonic the Comic (UK) PAL
85
[57]
Super Juegos (ES)
86
[58]
Todo Sega (ES)
89
[59]
Tricks 16 bit (RU)
82
[60]
Video Games (DE) PAL
77
[61]
VideoGames (US) NTSC-U
80
[62]
Video Plus (CZ)
90
[63]
Sega Mega Drive
79
Based on
43 reviews

Streets of Rage 3

Mega Drive, US
Sor3 md us cover.jpg
Cover
Sor3 md us cart.jpg
Cart
Sor3 md us manual.pdf
Manual
Mega Drive, EU
Sor3 md eu cover.jpg
Cover
Sor3 md eu cart.jpg
Cart
Mega Drive, JP
Sor3 md jp cover.jpg
Cover
StreetsofRage3 MD JP CartTop.jpg
SoR3 MD JP Cart Back.jpgSOR3 MD JP Cart.jpg
Cart
Sor3 md jp manual.pdf
Manual
StreetsofRage3 MD JP Poster.pdf
Command List
Mega Drive, AU
SoR3 MD AU cover.jpg
Cover
Mega Drive, BR
SoR3 MD BR Box.jpg
Cover
Sor3 md br manual.pdf
Manual
Mega Drive, KR
SoR MD KR Box.jpg
Cover
SoR3 MD KR cart.jpg
Cart
Mega Drive, Asia
Sor3 md as cover.jpg
Cover
Mega Drive, SE (rental)
SoR3 MD SE Box Rental.jpg
Cover

External links

References

  1. File:CVG UK 150.pdf, page 34
  2. File:CVG UK 153.pdf, page 50
  3. File:Gamestar AU 01.pdf, page 55
  4. https://www.nintendo.co.jp/wii/vc/software/05.html (Wayback Machine: 2018-03-05 23:22)
  5. http://vc.sega.jp:80/vc_bknuckle3/ (Wayback Machine: 2007-10-14 01:08)
  6. 6.0 6.1 http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg (Wayback Machine: 2010-11-23 02:21)
  7. 7.0 7.1 http://www.nintendolife.com/games/megadrive/streets_of_rage_3 (Wayback Machine: 2017-07-04 15:25)
  8. https://archive.is/t5e8x
  9. 9.0 9.1 http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2011-05-01 14:30)
  10. 10.0 10.1 10.2 http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2011-05-07 08:53)
  11. 11.0 11.1 http://www.4gamer.net/games/049/G004989/20110428123/
  12. 12.0 12.1 12.2 12.3 https://steamdb.info/app/211206/ (Wayback Machine: 2017-05-25 00:45)
  13. 13.0 13.1 13.2 13.3 http://steamdb.info/app/211206/ (Wayback Machine: 2013-05-22 20:15)
  14. http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
  15. http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2014-08-03 18:04)
  16. EGM², "July 1994" (US; 1994-07-19), page 19
  17. 17.0 17.1 File:ASM DE 1994-11.pdf, page 20 Cite error: Invalid <ref> tag; name ":File:ASM DE 1994-11.pdf_p20" defined multiple times with different content
  18. File:BeepMD_JP_1994-04.pdf, page 19
  19. File:SSM_JP_19950901_1995-09.pdf, page 85
  20. 20.0 20.1 File:CVG UK 152.pdf, page 55 Cite error: Invalid <ref> tag; name ":File:CVG UK 152.pdf_p55" defined multiple times with different content
  21. 21.0 21.1 File:GamePro US 061.pdf, page 44 Cite error: Invalid <ref> tag; name ":File:GamePro US 061.pdf_p44" defined multiple times with different content
  22. 22.0 22.1 File:Joypad FR 031.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:Joypad FR 031.pdf_p66" defined multiple times with different content
  23. 23.0 23.1 File:MegaFun DE 1994-06.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1994-06.pdf_p92" defined multiple times with different content
  24. 24.0 24.1 File:MeanMachinesSega20UK.pdf, page 42 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega20UK.pdf_p42" defined multiple times with different content
  25. 25.0 25.1 File:PlayerOne FR 042.pdf, page 104 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 042.pdf_p104" defined multiple times with different content
  26. File:PlayTime DE 1994-07.pdf, page 128
  27. File:VideoGames DE 1994-07.pdf, page 83
  28. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 225
  29. Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
  30. Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 84
  31. Cool Gamer, "9" (RU; 2002-10-13), page 24
  32. Digitiser (UK) (1994-08-02)
  33. Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 34
  34. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 362
  35. GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
  36. Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 84
  37. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 34
  38. Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
  39. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
  40. Hippon Super, "April 1994" (JP; 1994-03-03), page 61
  41. Hyper, "June 1994" (AU; 1994-xx-xx), page 30
  42. Joypad, "1/1995" (HU; 1995-xx-xx), page 21
  43. MAN!AC, "05/94" (DE; 1994-04-13), page 40
  44. Mega, "May 1994" (UK; 1994-04-21), page 37
  45. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 78
  46. Mega Power, "May 1994" (UK; 1994-04-21), page 43
  47. MegaTech, "May 1994" (UK; 1994-04-21), page 14
  48. Play Time, "7/94" (DE; 1994-06-08), page 134
  49. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 10
  50. Sega Magazine, "May 1994" (UK; 1994-04-15), page 78
  51. Sega Power, "June 1994" (UK; 1994-04-28), page 38
  52. Sega Pro, "May 1994" (UK; 1994-04-21), page 64
  53. Sega Zone, "May 1994" (UK; 1994-04-xx), page 38
  54. Sega Force, "6/94" (SE; 1994-09-14), page 10
  55. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 18
  56. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  57. Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
  58. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 46
  59. Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 56
  60. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 187
  61. Video Games, "7/94" (DE; 1994-06-29), page 87
  62. VideoGames, "July 1994" (US; 1994-0x-xx), page 70
  63. Video Plus, "" (CZ; 199x-xx-xx), page 1


Streets of Rage 3

Streets of rage 3 title.png

Main page | Comparisons | Maps | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Playable characters


Music: Bare Knuckle III (1994) | Streets of Rage 3 (2017)



SoR 1UP sprite Games in the Streets of Rage Series
Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020)
Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012)
Related Games
Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased) | Streets of Rage Online (unreleased)
Related Media
Music
Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2017) | Streets of Rage 4 Limited Run Games Exclusive Track Selection (2020) | Streets of Rage Perfect Soundtrack (2017) | Streets of Rage 4 Original Soundtrack (2020) | Streets of Rage 4: Mr. X Nightmare The Definitive Soundtrack (2022)
Book
Streets of Rage: Bad City Fighters (1994) | Warpzone Clássicos: Streets of Rage (2016)
Other List of Streets of Rage merchandise