Difference between revisions of "TUME"

From Sega Retro

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==Games utilising TUME==
 
==Games utilising TUME==
TUME was used as the map editor for a number of [[Sega Mega Drive]] games including:
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TUME was used as the map editor for a number of [[Sega Mega Drive]] and [[Mega CD]] games including:
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*''[[Caesars Palace]]''
 
*''[[Cool Spot]]''
 
*''[[Cool Spot]]''
 
*''[[Disney's Aladdin]]''
 
*''[[Disney's Aladdin]]''
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*''[[Gargoyles]]''
 
*''[[Gargoyles]]''
 
*''[[Global Gladiators]]''
 
*''[[Global Gladiators]]''
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*''[[My Paint: The Animated Paint Program]]''
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*''[[Pitfall: The Mayan Adventure]]''
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*''[[RoboCop Versus The Terminator]]''
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*''[[The Jungle Book]]''
 
*''[[The Lion King]]''
 
*''[[The Lion King]]''
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*''[[The Terminator (Mega-CD)]]''
  
 
==Downloads==
 
==Downloads==

Revision as of 04:23, 8 August 2017


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TUME ( The Universal Map Editor ) is a tile based map editor originally created and designed by Greg Marquez and Greg Tavares of Echidna for Amiga computer and later ported to MS-DOS by Dan Chang. It was used to create levels, maps, stages and tables for many 8-bit and 16-bit games.It is currently avaiable as freeware.

TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of Deluxe Paint, the most popular image editing software at the time.

It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.

It supports editing multiple maps at once (or rooms as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.

Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.

TUME saves a generic IFF format file and then relies on customized converters called TUMEPacks. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.

Games utilising TUME

TUME was used as the map editor for a number of Sega Mega Drive and Mega CD games including:

Downloads

Download.svg Download TUME
File: TUME.zip (2.9 MB) (info)

Operating System: MS-DOS

External links

References