Difference between revisions of "TUME"

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It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
 
It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
  
It supports editing multiple maps at once (or rooms as called in ''TUME'' software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
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It supports editing multiple maps at once (or ''Rooms'' as called in ''TUME'' software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
  
 
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
 
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.

Revision as of 21:47, 11 August 2017

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TUME ( The Universal Map Editor )
Logo-TUME.png
Developer:

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TUME ( The Universal Map Editor ) is a tile based map editor originally created and designed by Greg Marquez, John Alvarado and Gregg Tavares of Echidna for Amiga computer and later ported to MS-DOS by Dan Chang at Virgin Games request. From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently avaiable as freeware and it's fully usable with DOSBox emulator.

TUME Graphical User Interface (Alt).png

TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of Deluxe Paint, the most popular image editing software at the time.

It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.

It supports editing multiple maps at once (or Rooms as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.

Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.

TUME saves a generic IFF format file (IFF standard was defined by Electronic Arts) and then relies on customized converters called TUMEPacks. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.

TUME can edit maps for just about any 8 bit or 16 bit system , including Mega Drive, Master System, Game Gear, SNES, Gameboy, Turbo-Grafx, Famicom, NES, IBM, and Amiga (hence the "Universal" in its name).

Games utilising TUME

TUME was used as the map editor for a number of Sega Mega Drive and Mega CD games including:

Downloads

Download.svg Download TUME
File: TUME.zip (2.9 MB) (info)

Operating System: MS-DOS

External links

References