Difference between revisions of "TUME"

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m (Asagoth you moron ... is "Tavares" with an "S" not Tavarez with a "Z"... Shame on you!... :))
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{{Bob
 
{{Bob
| bobscreen=TUME Graphical User Interface 2.png
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| image=TUME Graphical User Interface 2.png
 
| icon=Logo-TUME.png
 
| icon=Logo-TUME.png
| imgwidth=
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| imgwidth=300px
 
| title='''TUME''' ( The Universal Map Editor )
 
| title='''TUME''' ( The Universal Map Editor )
| developer=[[Echidna]]; {{Amiga}}Greg Marquez, John Alvarado, Gregg Tavarez; porting: {{DOS}} Dan Chang
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| developer=[[Echidna]]; {{Amiga}} Greg Marquez, John Alvarado, Gregg Tavares; '''porting:''' {{DOS}} Dan Chang
 
}}
 
}}
{{stub}}'''TUME''' ( ''The Universal Map Editor'' ) is an open source tile based map editor originally created and designed by Greg Marquez, John Alvarado and Gregg Tavares of [[Echidna]] for Amiga computer and later ported to MS-DOS by Dan Chang at [[Virgin Games]] request (commissioned by  Dr. Stephen H. Clarke-Willson{{ref|https://www.linkedin.com/in/drstephencw}} an American video game producer and executive producer in the early 1990s and Vice-President of [[Virgin Interactive]] from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently avaiable as freeware and it's fully usable with DOSBox emulator.
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{{stub}}'''''TUME''''' (''The Universal Map Editor'') is an open source tile based map editor (released in June 18, 2000 under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]) originally created and designed, by Greg Marquez, John Alvarado and Gregg Tavares of [[Echidna]] in 1989, for the [[Amiga]] computer (used for the first time in the development{{intref|Interview: Gregg Tavares (2006) by Scott Stilphen}} of ''LIVE Studios, Inc.'', ''[https://www.mobygames.com/game/future-classics-collection Future Classics Collection]''{{ref|https://games.greggman.com/game/atarimania_and_old_games_/}} 1990 video game) and later ported to MS-DOS by Dan Chang at [[Virgin Games]] request (commissioned by  Dr. Stephen H. Clarke-Willson{{ref|https://en.wikipedia.org/wiki/Stephen_Clarke-Willson}} an American video game producer and executive producer in the early 1990s and Vice-President of [[Virgin Interactive]] from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently avaiable as freeware and it's fully usable with DOSBox emulator.
 
[[File:TUME Graphical User Interface (Alt).png|thumb|right]]
 
[[File:TUME Graphical User Interface (Alt).png|thumb|right]]
 
''TUME'' distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of [[Deluxe Paint]], the most popular image editing software at the time.
 
''TUME'' distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of [[Deluxe Paint]], the most popular image editing software at the time.
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Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
 
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
  
''TUME'' saves a generic IFF format file (IFF standard was defined by [[Electronic Arts]]) and then relies on customized converters called '''TUMEPacks'''. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
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''TUME'' saves a generic IFF format file (the IFF standard was defined by [[Electronic Arts]]) and then relies on customized converters called '''TUMEPacks'''. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
  
''TUME'' can edit maps for just about any 8 bit or 16 bit system , including [[Mega Drive]], [[Master System]], [[Game Gear]], SNES, Gameboy, Turbo-Grafx, Famicom, NES, IBM, and Amiga (hence the "Universal" in its name).
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''TUME'' can edit maps for just about any 8-bit or 16-bit system , including the [[Mega Drive]], [[Master System]], [[Game Gear]], [[Super Nintendo Entertainment System]], [[Game Boy]], Turbo-Grafx, Famicom, [[NES]], [[IBM PC]], and [[Amiga]] (hence the "Universal" in its name).
  
 
==Games utilising TUME==
 
==Games utilising TUME==
''TUME'' was used as the map editor for a number of [[Sega Mega Drive]] and [[Mega CD]] games including:
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''TUME'' was used as the map editor for a number of games including:
 +
===[[Mega Drive]]===
 
*''[[Caesars Palace]]''
 
*''[[Caesars Palace]]''
 
*''[[Cool Spot]]''
 
*''[[Cool Spot]]''
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*''[[The Jungle Book]]''
 
*''[[The Jungle Book]]''
 
*''[[The Lion King]]''
 
*''[[The Lion King]]''
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 +
===[[Mega-CD]]===
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*''[[Earthworm Jim: Special Edition]]''
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*''[[Pitfall: The Mayan Adventure]]''
 
*''[[The Terminator (Mega-CD)]]''
 
*''[[The Terminator (Mega-CD)]]''
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 +
===[[Game Gear]]===
 +
*''[[X-Men (Game Gear)|X-Men]]''
 +
*''[[X-Men: GamesMaster's Legacy]]''
 +
*''[[X-Men: Mojo World]]''
  
 
==Gallery==
 
==Gallery==
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==Downloads==
 
==Downloads==
{{Download|file=TUME.zip|version=00.2677p (2000-06-18){{ref|http://web.archive.org/web/20070202064352/members.aol.com/opentume/html/download.html}}|filesize=2,6 MB}}
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{{Download|file=TUME.zip|version='''00.2667p (2000-06-18)'''{{ref|http://web.archive.org/web/20070202064352/members.aol.com/opentume/html/download.html}}
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 +
'''Released under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]'''{{ref|https://www.mozilla.org/en-US/MPL/1.1/}}|filesize=2,6 MB}}  
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'''Operating System''': MS-DOS
 
'''Operating System''': MS-DOS
  
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*[https://games.greggman.com/game/tume___the_universal_map_editor/ Gregg Tavares page about ''TUME'' at games.greggman.com]
 
*[https://games.greggman.com/game/tume___the_universal_map_editor/ Gregg Tavares page about ''TUME'' at games.greggman.com]
 
*[https://web.archive.org/web/20130623021835/http://opentume.com/ ''TUME'' Home Page at the Wayback Machine (archived June 23, 2013)]
 
*[https://web.archive.org/web/20130623021835/http://opentume.com/ ''TUME'' Home Page at the Wayback Machine (archived June 23, 2013)]
*[https://en.wikipedia.org/wiki/Interchange_File_Format  Info about the ''IFF'' standard (''Interchange File Format'') on Wikipedia]
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*[https://en.wikipedia.org/wiki/Interchange_File_Format  Info about the ''IFF'' standard (''Interchange File Format'') at wikipedia.org]
  
 
==References==
 
==References==

Revision as of 05:40, 13 January 2019

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TUME Graphical User Interface 2.png
TUME ( The Universal Map Editor )
Logo-TUME.png
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TUME (The Universal Map Editor) is an open source tile based map editor (released in June 18, 2000 under Mozilla Public License 1.1.) originally created and designed, by Greg Marquez, John Alvarado and Gregg Tavares of Echidna in 1989, for the Amiga computer (used for the first time in the development[1] of LIVE Studios, Inc., Future Classics Collection[2] 1990 video game) and later ported to MS-DOS by Dan Chang at Virgin Games request (commissioned by Dr. Stephen H. Clarke-Willson[3] an American video game producer and executive producer in the early 1990s and Vice-President of Virgin Interactive from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently avaiable as freeware and it's fully usable with DOSBox emulator.

TUME Graphical User Interface (Alt).png

TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of Deluxe Paint, the most popular image editing software at the time.

It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.

It supports editing multiple maps at once (or Rooms as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.

Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.

TUME saves a generic IFF format file (the IFF standard was defined by Electronic Arts) and then relies on customized converters called TUMEPacks. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.

TUME can edit maps for just about any 8-bit or 16-bit system , including the Mega Drive, Master System, Game Gear, Super Nintendo Entertainment System, Game Boy, Turbo-Grafx, Famicom, NES, IBM PC, and Amiga (hence the "Universal" in its name).

Games utilising TUME

TUME was used as the map editor for a number of games including:

Mega Drive

Mega-CD

Game Gear

Gallery

Downloads

Download.svg Download TUME
File: TUME.zip (2.9 MB) (info)

Current version: 00.2667p (2000-06-18)[4]

Released under Mozilla Public License 1.1.[5]

Operating System: MS-DOS

External links

References