Difference between revisions of "Takanori Kurihara"

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{{sub-stub}}'''{{PAGENAME}}''' (栗原 孝典) was a programmer at [[Westone]]. Following his work as an assistant on ''[[Wonder Boy III: Monster Lair]]'', he became chief programmer for ''[[Wonder Boy in Monster World]]'' and ''[[Wonder Boy III: The Dragon's Trap]]''.{{ref|https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/}}
 
{{sub-stub}}'''{{PAGENAME}}''' (栗原 孝典) was a programmer at [[Westone]]. Following his work as an assistant on ''[[Wonder Boy III: Monster Lair]]'', he became chief programmer for ''[[Wonder Boy in Monster World]]'' and ''[[Wonder Boy III: The Dragon's Trap]]''.{{ref|https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/}}
  
Outside of ''Wonder Boy'', he has also been a chief programmer for ''[[Aurail]]'', ''[[Turma da Mônica na Terra dos Monstros]]'' and ''Clockwork Aquario'', which holds the [[wikipedia:Guinness World Records|Guiness World Record]] for the longest time between a videogame project start and final release.{{ref|https://www.guinnessworldrecords.com/world-records/679871-longest-time-between-a-videogame-project-start-and-final-release}}
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Outside of ''Wonder Boy'', he has also been a chief programmer for ''[[Aurail]]'' and the 2021 game ''Clockwork Aquario'', which holds the [[wikipedia:Guinness World Records|Guiness World Record]] for the longest time between a videogame project start and final release.{{ref|https://www.guinnessworldrecords.com/world-records/679871-longest-time-between-a-videogame-project-start-and-final-release}}
  
 
After leaving Westone, Kurihara became the representative director of RUCSiS.{{ref|https://igcc.jp/anko-48/}}{{ref|https://rucsis.co.jp/}}
 
After leaving Westone, Kurihara became the representative director of RUCSiS.{{ref|https://igcc.jp/anko-48/}}{{ref|https://rucsis.co.jp/}}
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==Interviews==
 
==Interviews==
 
*[https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/ ''SEGA VOICE'' interview with Shinichi Sakamoto, {{PAGENAME}} & Maki Ohzora (March 22, 2007)]
 
*[https://web.archive.org/web/20080228093907/http://sega.jp/segavoice/vol64/ ''SEGA VOICE'' interview with Shinichi Sakamoto, {{PAGENAME}} & Maki Ohzora (March 22, 2007)]
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*[https://igcc.jp/anko-48/ {{PAGENAME}} & Shinichi Sakamoto interview by Institute of Game Culture Conservation (June 6, 2022)]
  
 
==External links==
 
==External links==
* [https://www.mobygames.com/developer/sheet/view/developerId,88946/ {{PAGENAME}} on MobyGames]
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*[https://www.mobygames.com/developer/sheet/view/developerId,88946/ {{PAGENAME}} on MobyGames]
* [https://igcc.jp/anko-48/ {{PAGENAME}} & Shinichi Sakamoto interview by Institute of Game Culture Conservation (June 6, 2022)]
 
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 05:17, 14 February 2023

TakanoriKurihara SegaVoice64.jpg
Takanori Kurihara
Employment history:
RUCSiS
Role(s): Programmer, executive

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Takanori Kurihara (栗原 孝典) was a programmer at Westone. Following his work as an assistant on Wonder Boy III: Monster Lair, he became chief programmer for Wonder Boy in Monster World and Wonder Boy III: The Dragon's Trap.[1]

Outside of Wonder Boy, he has also been a chief programmer for Aurail and the 2021 game Clockwork Aquario, which holds the Guiness World Record for the longest time between a videogame project start and final release.[2]

After leaving Westone, Kurihara became the representative director of RUCSiS.[3][4]

Production history

Interviews

External links

References