Difference between revisions of "Takashi Iizuka"

From Sega Retro

Line 13: Line 13:
  
 
==Production history==
 
==Production history==
{{multicol|
+
 
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
 
 
* ''[[Golden Axe III]]'' (1993) —  Planner (as Iiz)  
 
* ''[[Golden Axe III]]'' (1993) —  Planner (as Iiz)  
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
Line 26: Line 25:
 
* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
* ''[[ChuChu Rocket!]]'' (Dreamcast version) (1999) — Product Support (Sega of America)
+
* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Product Support (Sega of America)
 
* ''[[ChuChu Rocket!]]'' (Game Boy Advance Version) (2001) — Product Support
 
* ''[[ChuChu Rocket!]]'' (Game Boy Advance Version) (2001) — Product Support
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer

Revision as of 02:07, 28 June 2018

Takashi iizuka.jpg
Takashi Iizuka
Role(s): Designer, director, producer

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production history

}}

Interviews

References